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Author Topic: Dark Eldar VS. Tau  (Read 1511 times)

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Offline ~Fallen~Sun~

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Dark Eldar VS. Tau
« on: April 4, 2003, 12:53:45 AM »
Before I start, I have to give 95% of the credit for the following army list to Kei'Ariq, who showed me his vehicle free DE list to help me with a concept army for a tourny I will be playing soon.

Dark Eldar:

Archon - Agoniser, Tor Helm, Combat Drugs, Shadow Field, Reaver JB

Dracon - Power Weapon, Tor Helm, Combat Drugs, Reaver JB

Wych Squad - 9 w/Wych weapons - Succubus - Power Weapon and Splinter Pistol

X2  Mandrakes - 5 man squad

X2  Warriors - 17 man squad w/2 Blasters & 2 Splinter Cannons

X4  Warriors - 10 man squad w/2 Dark Lances

X2  Reavers - 5 man squad w/2 Blasters

X2  Talos

Scourges - 5 man w/4 Dark Lances

2000 pts


As I do not exactly remember the Tau list I will put down everything I remember

HQ - Crisis Suit w/2 Crisis Bodyguards and 4 Shield Drones (not certain on the weapons systems)

X2  Crisis suit teams - 3 man w/auto-cannons and Plasma guns & 2 Gun Drones

Kroot Warrior squad - not sure of the number, think it was 15

Broadside Suite team - 3 man w/missle pods and Rail Guns & 2 Gun Drones

X4 Fire Warriors - 10 man w/Devilfish Transports

X 2 Gun Drone squads - 10 GD's per squad

X2 Hammerhead Tanks - Rail Guns and missles

Total points unknown - close to mine


As my opponent was unprepared for the fact that I was not playing my normal DE Air Force, I had alittle bit of an advantage because he didn't know how to handle the fact that I was not racing across the board to kill him.  :)
 
We played on a 4X6 board and deployed along the 6 foot sides. 12 inch in by 3 feet wide. To my advantage, he had set the board up before I got over and tried to screw me by making it terrain heavy.  :) His mistake, no vehicles and plenty over cover.  ;D He got first turn and I got to pick sides.

Turn 1 Tau: His Broadsides and Hammerheads stayed in place and for some reason he opted not to fire them in the first turn.  His transports moved the full 12 forward and fired to little effect. I lost a total of 4 or 5 Warriors from my 17 man squads.  :'( His Kroot moved but had no shot. Both Gun Drone squads shifted out towards my flanks and one squad fired into my 17 man squad, I lost two more Warriors. The Crisis suites moved forward 6 into cover. His HQ hid by one of the tanks,

Turn 1 DE: My troops stayed in place and my sniper squads fired at each of his Devilfish. Result: 1 immobilized and crashed, 2 penetrated, one on a 4 one on a 6. He lost all but two troops from the latter but they were bonded. The remaining troops deployed and he lost three or four in the crashes. My Talos moved forward into more cover and my Reavers with and Archon and Dracon each (not attached) swung towards my flanks and fired at the Gun Drones. Results: 3 GD's from one squad and 2 from another dead. One of my larger squads fired on his Fire Warriors but he only lost one model. My Wyches moved six and FoF'ed another five into cover (my CD roll for the game was +1 str). My Mandrakes stayed hidden.

Turn 2 Tau: I was worried now because I knew his heavy stuff would fire, it wasn't so bad though. 1 Hammerhead fired and I lost an entire Sniper squad  >:( but the other fired and missed. The Broadsides fired, but only two of them managed anything and I lost another Sniper squad. His Kroot moved and shot at one of my large squads and I lost 3 more troops. (down to 12) I passed my Ld. His GD's shot at my Reavers and did NOTHING!!! YEAH!!!!!! His remaining transport moved and deployed his troops which fired at my other large squad and I was down another 3 troops (down to 11 and I passed Ld) His other troops moved and fired into my Sniper squads, I lost a total of 5 troops from the remaining two. Both Crisis teams moved up and fired and finished off one of the Sniper squads. His HQ moved 6 forward towards some cover.

Turn 2 DE: I was alittle discouraged at this point, but a high point hit when my Scourges came on about 18 inches from his Broadsides behind some cover. They still couldn't fire, and I was worried about losing them in his next turn, but they were on the board. His last transport deployed between two of my Mandrake markers so I opted to activate them all and moved within assault range. I moved and FoF'ed 4 which left me in assault range of his Kroot. My remaining Sniper squad fired on the Devilfish and dropped it like a bad habit on a penetrating 5 and 2. My Talos moved forward another 6 and each fired on a Fire Warrior team with no result.  >:(  One of my large squads fired into his Kroot to soften them up and he lost 4. The other fired at one of his FW squads and another 3 were gone. (down to 5) My Reavers and HQ's moved 6 and fired into his GD's and both were down to 5 now. (yes I know my kills have not been great) My Mandrakes moved into assault with all three attacks and knocked his FW squad down to 3 who didn't make a single return kill. My Wyches assualted and wiped the Kroot off the board. ( I was hoping that wouldn't happen as it left me exposed) My Archon and Dracon each assaulted a GD squad. One was knocked down to 1 and fell back, the other was completely gone.

Turn 3 Tau: His Broadsides fired and because of that stupid target lock he got two targets. Mandrakes? Gone. Scourges? HE MISSED EVEN WITH RE-ROLLS!!!!! HAHAHAHAHAHA!!!!!!!! His Crisis teams each picked a Talos to fire at and ONLY 1 TOOK A WOUND!!!!  :) :) :) (Ok, I know that was pure luck, but I take it as I can get it) His HQ had moved out of cover and fired at my Wyches, I lost 4 and he then snuck back to cover. (I really hate that Tau movement crap) His FW's fired into my Wyches as well, and they were down to 2 so they began falling back. He knew my Reavers and Archon were coming so he opted to fire the Hammerheads at the RJB squad that was near her in hopes of detroying them so he could kill her.

At this point I will pause and say I love the fact that direct fire weapons do not auto hit like Ordnance because he missed those roles and cussed and screamed about it. I however could only smile and thank the Dice Gods.

Anyway, I think that covers his turn. Not great for me, but not bad either.

Turn 3 DE: One large squad moved out of cover and fired at a Crisis team killing the GD's, one of the suites and gave another a wound. The other fired into a FW squad and took it out. My Sniper squad shot at the other team and only killed the GD's. The Scourges had to fire on the Braodsides but killed the GD's and gave two of the three a wound each. My Reavers each moved forward 12 and shot at the Hammerheads. 1 was immobilized and crashed, the other could not shoot the next turn. One of my Talos moved 6, fired at the two man Crisis team and killed the one with with the wound.

(I know he was supposed to take the wounds from the model with none, but he wanted to argue it, and because I didn't have my BBB on me I let it go.)

My other Talos (the one with one wound) moved and shot at the other Crisis team with no result. My Archon and Dracon swung around on opposit sides of his HQ and sat still.

My Talos on the one man Crisis suit assaulted and that was the end of that suit. My other Talos assaulted the three man team and managed to kill two and took another wound, pursed and wiped the last one out. One of the Raver teams assaulted the Broadsides and managed to kill one, and caused a wound to the team leader. I lost two Reavers and we tied on Moral High Ground and remianed in CC.

My Archon and Dracon assaulted the Tau HQ and we decided that the game was finished at that point when I wiped that unit out.


In the end I had both my HQ's, my Reavers, Scourges, Talos and 2 Warrior squads which had taken some losses. He had 1 Hammerhead, and a  few scattered FW's. I know that the dice played a huge roll in this victory, but it was a win just the same.

This army is meant to stand its ground and let the enemy come to you, but I had to change tactics as I knew he would never advance the tanks, Broadsides or Crisis teams much. I was worried that I could pull a victory off, but I have actually beat this Tau army twice now with this same list, although the second game was alittle more one sided in my favor.

I apologize if this list seems a litlle choppy or broken, my notes were only haphazardly taken, so if it does not make much sense or read well I am sorry. This is also the first battle report I have actually sat down to write out.

This army has had 4 victories now. The 2 Tau, 1 Ork and 1 IG. I have had one really bad loss against Chaos (Khorne) and a draw against the Smurfs. All and all it has done well and is a nice change from playing my highly mobile DE army. That being said though, I doubt it will become a staple of my play style. I would again like to thank Kei'Ariq for the help with the list.





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Offline Dark Flame

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Re:Dark Eldar VS. Tau
« Reply #1 on: April 5, 2003, 02:47:14 PM »
How did u lose and entire sniper squad to him, when he only fired 2 broadside suites?
The broadsides can not fire the large template and can only fire the regular strength 10 shots, so the most he could have killed in 2 guys.

Offline Inquisitor Daedalus

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Re:Dark Eldar VS. Tau
« Reply #2 on: April 5, 2003, 03:20:34 PM »
The HH fired on that squad.

Nice batrep man! :D
« Last Edit: April 5, 2003, 03:20:51 PM by C'tan Man »
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Offline fortune

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Re:Dark Eldar VS. Tau
« Reply #3 on: April 5, 2003, 04:48:17 PM »
My friend plays an army exactly like this. The only problem with it is its lack of ccb. His is a 1700 pt version with only 1 talos and less sniper squads. I usually tear him up, but it looks like you are having a goo time with it.

One more thing. My friend that playes this list is, how you say........ difficult to get along with. He insists that in the new rules mandrakes can fleet of foot while they are shadow skined, yet he is too lazy/poor to go out and buy the new codex. Im not sure if he is totally correct here, could you clear it up for me?
oh no! not again

Offline ~Fallen~Sun~

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Re:Dark Eldar VS. Tau
« Reply #4 on: April 6, 2003, 03:32:36 AM »
As I said, my notes were haphazzardly taken and a little sloppy, as it reads at a glance it looked like the Broadsides killed that squad, but you are absolutely correct that they can kill only two and it should have been reveresed with who did what. I do apologize for my error and very much appreciate you pointing that out.

*note to self, write better and CLEANER notes, read them thoroughly before posting. Try not to type like a blind folded lobotomy patient. :)

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Offline zokrath

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Re:Dark Eldar VS. Tau
« Reply #5 on: April 12, 2003, 06:29:01 AM »
Interesting battle.

One quick question: When you say 'sniper', do you mean the warrior squads with dark lances?  Just curious.

Also, I seem to remember dark lances being exactly the same as bright lances, which would mean strength 8, enough to squish  the Broadsides in one hit.

Good tactics on your part it seems, and bad luck on his.   Some times that happens...
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Offline Purple Area

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Re:Dark Eldar VS. Tau
« Reply #6 on: April 14, 2003, 07:05:32 PM »
What's that saying? I would rather have a bottle in front of me than a frontal lobotomy?
Well first off, great battle report!
I just love to see the DE smack Tau around.  :D (or any race for that matter)

It's a song!  I have it on a CD right next to me!  :o
It is a rather amusing song.

Yes, sniper squads are 10 man squads with 2 lances.

Well, you don't exactly squish tanks, and the dark lances are slightly different than bright lances.  I WISH they were the same...
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Offline ArchonCryx

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Re:Dark Eldar VS. Tau
« Reply #7 on: April 15, 2003, 12:25:38 PM »
Quote
{DLs and BLs} I WISH they were the same

Not me - 50 points is way too expensive just to be able to move and shoot, leave the DLs alone, they are practically perfect. Equal power vs. AV14 to S10 - what could be sweeter for 10 points?

Now perhaps if you gave 50-point `brightlances' to Scourges we might be interested....

Fantastic Batrep, man.  It is very refreshing to see some of our less commonly used units being taken and used so well, well done! I have never taken DL scourges although I do have sufficient DL scourge models, as it happens... It was a little dissappointing they got just the single round of shooting and just managed to kill gun drones  :-X It would have been cool to see them open up on a hammerhead or something - or to take out some of those accurssed suits - ah well, nice win.

Any times you recall having the 4DLs pop something nice after a Deep Strike?
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Offline CrimsonShadow

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Re:Dark Eldar VS. Tau
« Reply #8 on: April 15, 2003, 03:32:21 PM »
Quote
One more thing. My friend that playes this list is, how you say........ difficult to get along with. He insists that in the new rules mandrakes can fleet of foot while they are shadow skined, yet he is too lazy/poor to go out and buy the new codex. Im not sure if he is totally correct here, could you clear it up for me?

You friend is wrong.  Mandrakes may move 6" per turn, and do not FoF.

That is all.

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Offline hi_ya_mate

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Re:Dark Eldar VS. Tau
« Reply #9 on: April 15, 2003, 07:20:10 PM »
would you be able to send me the rules and how far they can move and all that :(

Offline Purple Area

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Re:Dark Eldar VS. Tau
« Reply #10 on: April 15, 2003, 07:25:09 PM »
Quote
{DLs and BLs} I WISH they were the same

Not me - 50 points is way too expensive just to be able to move and shoot, leave the DLs alone, they are practically perfect. Equal power vs. AV14 to S10 - what could be sweeter for 10 points?

Now perhaps if you gave 50-point `brightlances' to Scourges we might be interested....


Uh!?

50 point Bright lances?

The point I was trying to make was merely 'i wish dark lances were assault'
It's obviously an unrealistic wish that will never happen, and it doesn't make much of a difference except for scourges.

It was merely in jest, I could make a list of things that sound cool for DE to have, but would make them cheezy and unfair.
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Offline Killjoy

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Re:Dark Eldar VS. Tau
« Reply #11 on: April 16, 2003, 01:12:19 AM »
For Mandrakes, I thought the 6 in inch movement was only until you reveal there true location.  After there true location is revealed they follow under normal rules which would allow them to have FoF.  Since they don't seem to be listed as not haveing FoF.  I thought only vehicles, jetbikes, talos, grots, hels, scourge and anything with a saveing through of 4+ (Mandrakes have 5+ save) don't get FoF.

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Re:Dark Eldar VS. Tau
« Reply #12 on: April 16, 2003, 01:20:43 AM »
would you be able to send me the rules and how far they can move and all that :(
no but i can tell you to stop being lazy and buy your own codexes and not ask for illegal information kplzthx ;D
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Offline Burn The Heretic!

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Re:Dark Eldar VS. Tau
« Reply #13 on: April 19, 2003, 12:34:14 PM »
No FoF is not allowed before revaling
Yes FoF is allowed after reavaling
You accuse me of being a madman. What right do you have to judge what is sane and what is not? I have fought with the shadows on the edge of your vision I have seen the faces that laugh at you in your nightmares I have entered the realm between worlds there there is no time or place I have clashed with creatures the sight of which would sear your soul to the core I have faced death eye to eye, blade to blade. Yet you accuse me of being a madman you who have never had your sanity tested so sorely

 


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