Battalion +3CP
Illic 80p
Farseer [Doom, Mind war] (Warlord: Seer of the shifting vector) 105p
-Singing spear, Shiftshroud of Allanssair.
5x Rangers 60p
5x Rangers 60p
5x Rangers 60p
9x Storm guardians 89p
-2x flamers, 2x power swords.
9x Storm guardians 89p
-2x flamers, 2x power swords.
5x Warp spiders 102p
-Dual death spinners, powerblades.
5x Warp spiders 102p
-Dual death spinners, powerblades.
3x Shining spears 95p
-Starlance.
Wave Serpent 149p
-Twin scatter laser, vectored engines, spirit stones.
Wave Serpent 149p
-Twin scatter laser, vectored engines, spirit stones.
Air wing +1CP
Hemlock wraithfighter [horrify] 210p
Hemlock wraithfighter [jinx] 210p
Crimson Hunter Exarch 175p
-2x Brightlances.
1750p
7 CP
Every unit except for the shining spears can ignore ork shooting, but they should hide out of sight.
Main antitank is the crimson hunter, but can get assistance from the hemlocks and spears if things get tough.
The spiders are there to disrupt the opponents pace, grab objectives and work as speedbumps not easy getting rid off. They should deploy so only the unit they shoot at should be within 12" and if it is not destroyed by shooting it should be assaulted. (yes 9" assault is a gamble) they can easily withdraw from combat though to continue shooting.
The two serpents are purely to deliver the storm guardians into range, so they can eliminate horde units, but they should be quite durable targets and can clean up stragglers.
Popping up a farseer near a horrific hemlock, seemed like a fun thing to do as well with mind war, but maybe a bit suicidal?