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Community => Tavern Games => Topic started by: Jerseyboy381 on May 2, 2009, 11:18:39 PM

Title: Counter the unit game
Post by: Jerseyboy381 on May 2, 2009, 11:18:39 PM
This is something I heard recently and thought we could start up here.  It's a basic game that I was debating wether to put here or in the general 40k board.  I decided it was better here, but if mods disagree, it can be moved.  The game is simple: I will post one unit from a codex in 40k and the next poster will put one unit to counter it and how they would do it.  The next person counters that unit and so on. 

First the rules:

-The unit can only come from a current 40k codex (the most recent from each only army)

-Once a unit is used, it cannot be re-used for one whole page IE a unit on page one can't make another appearance until page 3 (if this goes that far).  A "unit" is described as an entry in a codex.  Should another similar unit exist (terminators and Assault Terminators) it can be used, but wargear changes don't count as a new unit.

-You must explain how you plan on using your unit to counter the prior unit and not just say what you'd use.

-It must be a full legal unit, not just a weapon (Flamers, etc)  You have to specify what carries the weapon and how you'll use it.

-A unit can include a dedicated transport. 

-Please don't debate or disagree with another poster.  Only post to play the game.

So here goes, and I have the perfect unit for this...one that is constantly argued as to its strengths and possible counters...

Nob Bikers!
 
Assume they are equipped for survival...differen t wargear to spread wounds.  Bosspole, klaws, cybork...all the trimmings to give any player a good headache.  Go
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 2, 2009, 11:20:46 PM
8 Bloodcrushers, led by Skulltaker. Run into you and hack you to bits, watching you live on only a 5++ and Skulltaker going to town with his "I-kill-you-on-a=4" rule. Have at thee!
Title: Re: Counter the unit game
Post by: burgers4me on May 3, 2009, 01:18:08 AM
I see of skulltaker and his goons with a Grey Knight Termie Squad with those flamers tha ignore ++ saves.
Storm bolter/Flamer spray spray then beat downs in CC (If it is needed)
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 3, 2009, 01:21:38 AM
Deathstrike Missile. lol  ;D
Title: Re: Counter the unit game
Post by: The Corsair on May 3, 2009, 01:27:11 AM
full squad of gaunts w spinefists
like you're gonna kill all of us!
and even if you do...
without number!

lol
Title: Re: Counter the unit game
Post by: burgers4me on May 3, 2009, 01:31:54 AM
Hellhound Squadron.

Roasted rations for 3 weeks. Nice toasty gaunts tehe
Title: Re: Counter the unit game
Post by: jawmonkey on May 3, 2009, 01:43:18 AM
Reaver Titan FTW!!!

[Boom! Boom! Stomp!]

[reset game]
Title: Re: Counter the unit game
Post by: Thalandir on May 3, 2009, 02:18:37 AM
Revenant Titan!!!!!!!!!!!!!!!

~Thal
Title: Re: Counter the unit game
Post by: burgers4me on May 3, 2009, 02:26:46 AM
Yeah? Well, Deepstriking Veterans x3 squads. 9 Meltas and some plasma goodness to pwn your pansy Eldar Titan ass.
Title: Re: Counter the unit game
Post by: jawmonkey on May 3, 2009, 03:46:57 AM
Squadron of Land Raider Crusaders full of lightening-clawed termies, led by termie-armored chaplains and librarians
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 3, 2009, 03:52:15 AM
DE Archon, with shadow field, drugs, t-helm, and punisher

8 incubi

1 master with same as Lord minus Shadow field

Drazhar

All in a Raider


lance that Land Raider - armor what? 14? try 12 ;)
32 pw attacks striking first
Hit on 3+
wound on 4+
you die
Title: Re: Counter the unit game
Post by: jawmonkey on May 3, 2009, 04:10:17 AM
Squadron of Land Raider Crusaders full of lightening-clawed termies, led by termie-armored  interogator chaplains and librarians
I'll take my chances...

3 LRCs, 24 termies, approx. 125+ attacks, reroll to hit and wound, not to mention, 12 TL ACs, 3 multimeltas, 6 pintle storm bolters, 36 hurricane bolter shots, cyclones, power weapons, force weapons... and the assault launchers make us fight at the same time... I think that's it... oh, 3 hunter/killer missiles... yeah, that's it.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 3, 2009, 04:12:45 AM
Ah, did not see the word squadran, still, one LR filled with your termies, not a chance against the Lord and his retinue
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 3, 2009, 04:17:25 AM
Inquisitor.  So that I can you Exterminatus.  Do I win?

Inquisitor Lord Torquemada Coteaz.

"Kill the radical inquisitor for attacks on the emperor. Burn the heretic."

Well done sir.  You win.  :D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 3, 2009, 04:40:29 AM
Inquisitor Lord Torquemada Coteaz.

"Kill the radical inquisitor for attacks on the emperor. Burn the heretic."
Title: Re: Counter the unit game
Post by: burgers4me on May 3, 2009, 07:56:00 AM
Umm. Full 60 man infranty platoon. 2 squads 1st rank 2 rank.

80 flash shots.
Roll 'em
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 11:31:59 AM
A full squad of Striking Scorpions led by their Phoenix Lord Karandras multiple assault through your oversized platoon and wipe them out through amazing 5th Ed. combat resolution.

   Starky
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 12:23:11 PM
A full squad of Shinning spears with an Exarch with a Star Lance led by an Autarch on a jet bike with laser lance and a a farseer with doom. Can you say: "5 strength 6 lance shots, 2 strength 8 shots, 13 strength 6 attacks, 3 strength 8 attacks and 3 wound on a 2+ attacks"
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 12:30:55 PM
A full squad of daemonettes. Can you say: "80 rending attacks striking first?"
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 12:34:46 PM
A min/max squad of Storm Guardians with two Flamers and Destructor Warlock will deal with these.

Flamy Squad of Death ftw.

   Starky
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 12:39:00 PM
2 Imperial Guard Anti Infantry Support Squads with 3 heavy bolters. Your Eldar would be dealt with quite nicely in a few turns
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 12:58:27 PM
Leman Russ Punisher Squadron all with hvy bolters.
You can't hurt front or side, and I don't care what cover saves you get, you'll roll those 1's eventually.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 01:03:57 PM
A squadron of three Outflanking Vendettas transporting Melta Vets will laugh at your Punisher squadron, 9 twin Lascans wtf?

   Starky
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 01:13:12 PM
A full swooping hawk squad led by an Exarch with sun rifle and sky leap (for those pesky veterans) and intercept

KA-DETONATE!
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 01:25:15 PM
@Light, that doesn't work well.  Swooping hawks are not that great when DSing in or starting on the baord, they are just asking to be blown away.

)_______________

Vs. Swooping hawks....

Grey Knight Purgation Squad with 4 psycannons and max squad.  Stay in a building and wait for you to come in.  They out range you and out shoot you.

If not they can advance and take your incoming shots and return fire with 12 BS4, Str 6 Ap 4 shots, on top of storm bolters, just in case if you are in cover.
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 01:31:24 PM
Quote
@Light, that doesn't work well.  Swooping hawks are not that great when DSing in or starting on the baord, they are just asking to be blown away.
Deep strike behind cover, pop out blow up the Vendettas sky leap out, drop back in drop grenade packs on the veterans and shoot them up.

I just run a land raider crusader up to your knights and spam assault cannon shots until you die, you cant even glance my 14 all sides armour.
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 01:41:36 PM
@you can DS behind cover, but it's not guarenteed, vendettas can stay more than 24" away from you.... how do you
"pop out blow up the vendettas"?  You can't shoot then sky leap, you leave yourself open to fire if you want to approach.

Are you throwing your haywire grenades...?

___________________ _________

Leman Russ vanquisher squadron, with sponson MMs.
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 01:53:00 PM
Quote
@you can DS behind cover, but it's not guarenteed, vendettas can stay more than 24" away from you.... how do you
"pop out blow up the vendettas"?  You can't shoot then sky leap, you leave yourself open to fire if you want to approach.

Are you throwing your haywire grenades...?
2nd Turn: Deep strike in, drop grenade packs on veterans and shoot if able, remember at this point they are still busy destroying your punisher squadron.

3rd Turn: Jump out, fleet assault 1st Vendetta hid behind the wreck

4th Turn: Jump out, Destroy 2nd Vendetta hid behind wreck again.

5th Turn: Destroy 3rd Vendetta hide behind wreck again.

6th Turn: Pop out shoot the veterans, assault.

Etc. etc.

As for you Vanquishers, I take the all lance strike power gaming apoc army of cheesy doom, bwahahahaha
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 01:56:34 PM
@Light: Squadrons doesn't need your Hawk to attack each one, hits spreads around.

Stormshield/Thunder Hammer Termies can take the Strike and most survive. Then they hammer whatever is the opposition.

   Starky
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 02:08:31 PM
Quote
@Light: Squadrons doesn't need your Hawk to attack each one, hits spreads around.

Well then, that just makes it easier

Quote
Stormshield/Thunder Hammer Termies can take the Strike and most survive. Then they hammer whatever is the opposition.
15+ hits every turn?!


I take a few Calidus Assassins and carve you up with my C'tan Phase Swords
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 02:13:55 PM
@light: you don't understand, you are assuming everyting goes well for only you.
Who goes first is important.  One can put the valk in reserve or outflank.  They can come in first or second, or later.
You are assuming they are 24 and less inches away from you, they can out pace you.

Sure you blow up one or two.
They have the speed to get around the wreck, drop cargo and plaster you.

Light you are also breaking a rule ( I might have, but no one is saying anything yet) It must be a legit unit, the lance strike is not.

@starky and light:
You would both draw in Apoc, both of you have no scoring units.

@Light again: you will kill at most...
Lets say you cover 9 on template, you'll kill 1, then charge, lets assume you hit all and wound all, that's 4 kills, the 5 hit back, that's 10 attacks, 5 hits.... 25/6 wounds, 25/12 wounds, that's 2 wounds that instant kill.

To kill teh Calidus Assassin: 10 Zerkers with fist in a rhino.  You can't kill the tank, they get out to assault you back.
Title: Re: Counter the unit game
Post by: Light on May 3, 2009, 02:19:28 PM
my bad

Zerkers, hmm, what's that? what ever it is I just shoot at till it dies with some sternguard, as for the rhino, the squads las cannons and combi-meltas will blow it up easily
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 02:21:54 PM
20 Girl Squad of Seekers of Slaanesh.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 02:32:58 PM
50 men Conscripts squad with Furious Charge led by Yarrick make short work of the girls.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 02:36:39 PM
You are breaking the rules too, A unit, Yarrick and the extra Furious charge is at minimum 3 units.

Plus, I'll most likely take 2 wounds from the shooting, then charge them, Cav = 6" move, D6 fleet, 12" charge.  Then I've got no retreat on you.. much like you did to me.

To counter: HellHound squadron, 3 with them flammry magics..
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 02:44:37 PM
Full squad of Lootas should do it.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 02:49:47 PM
Master of the Ravenwing in his Land Speeder.

Can't hurt front armor, lots of shots to overload cover saves.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 03:48:42 PM
Warwalker squadron with Brightlances drill him full of holes. :-*

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on May 3, 2009, 04:48:32 PM
Terminus Ultra (?) pattern landraider.

~Thal
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 05:10:06 PM
Bah, Winged Autarch with Fusion Gun.

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on May 3, 2009, 05:12:42 PM
Keeper of Secrets

~Thal
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 05:15:44 PM
5 Piranha, Targetting array.
Zoom around til you come in or be in reserves, and keep moving 12" and continue shooting you, drones are a throw away unit most likely, like a front screen.
Title: Re: Counter the unit game
Post by: Thalandir on May 3, 2009, 05:17:33 PM
10 Fire Dragons, Exarch, tank hunters

Enjoy

~Thal
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 05:25:28 PM
Max Guardian Squad with max Cannons and Warlock with embolden.

Can outrange the firedragons, and turbo boost forward to just enough for them to shoot them, and then uber dakka upclose.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 05:33:28 PM
Full Raptors squad with Lightning Claw Champion swooping down on the gits, some plasma pistol shots (can't remeber if the have access to them anymore, but don't really matter) and beating them in CC, Embolden or not.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 06:28:23 PM
I praise your phail, plasma pistols are teh most idiotic choice on raptors.

And I killz your raptors with a soulgrinder.
Doesn't care about your krak grenades, nor your champ.  Your only hope is 2 plasma shots.  Otherwise the soulgrinder his it's ordinance weapon and harvestor gun.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 06:35:12 PM
I know for a fact that the only thing that kills Soulgrinders is Falcons coming on from reserves behind them directly into a ram.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 06:45:10 PM
Falcons still get raped by a Multimelta Devastator squad with Signum Sarje at point blank (within 12").

   Starky
Title: Re: Counter the unit game
Post by: Frowny on May 3, 2009, 06:52:48 PM
Who get beaten by 30 shoota boyz running at them from across the field. Multimeltas vs. hordes... Yum.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 06:55:12 PM
And we're back to Soulgrinders...But since that's not allowed, a Defiler will just do the same job slightly worse.
Title: Re: Counter the unit game
Post by: Jerseyboy381 on May 3, 2009, 07:09:50 PM
SM bike squad with meltas and an attack bike with Multi melta.  That should turn a Defiler into slag pretty effectively.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 07:22:41 PM
Who are turned to minced meat by Shinning Spears with Starlance Exarch.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 08:48:35 PM
Countered by a swarm of 20 Daemonettes.

@burgers4me - I got power armour dude, Incinerator = useless ;)
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 08:50:28 PM
(Sounds familiar...doesn't it?)

Countered by a squad of 20 Guardsmen, who have now officially claimed their title as most point efficient Daemonette hunters in the entire game. Although anything else with a gun bigger than a pistol can do the job.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 08:52:32 PM
who's heads explode like watermelons, because they are traitors, from fire form a vindicar assassin squad(3 VA)(using hellfire rounds)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 08:54:14 PM
Beaten back by Mephiston, who realises that unit is illegal.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 08:56:22 PM
So gets hit in the face with the spec. addition main rule book(because its the biggest i think) by a greater deamon.
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 09:01:36 PM
Guys, follow the rules or get reported to Jammy, he's back and in needs to use his banhammer to get back into the gear of things.

As for killing the Greater Daemon:
Grey Knight Grandmaster with full anti-daemon gear.

Get into combat (full termy posse to deliver him), then get into CC.  Incense and book, hitting the Greater daemon on 3's then wounding on 4's then, then you get inv, then when you fail it, instant gib, as DH Codex force weapons trump rulebook force weapons.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:04:24 PM
So that's how it goes eh? *cracks whip*

Bloodthirster, Blessing, Unholy Might and a snow cone (he gets hungry like that), with Fateweaver nearby.

Getting the carge, therefore striking first. Hitting on 3s, wounding on 2s, if you fail then SPLAT - gibbed. If you do somehow survive, I have a re-rolling 2++ to fall back on.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 09:08:29 PM
Dammit, you beslubbering pointy ear. How dare you use the best greater daemon?

6 Fiends one with might. 36 rending strength 5 or better attacks should do it.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 09:10:13 PM
basilisk. 1 earthshaker direct hit... bu-bye
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:11:03 PM
I must use the best, otherwise my LGW will think I've gone soft.

10 man Purgatation squad with 4 Psycannons, a targeter and Psycannon bolts on the Justicar. Enough to shoot you, enough to take the countercharge.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 09:11:21 PM
Keeper of Secrets. Nothing survives combat with a Keeper of Secrets, not even a Bloodthirster.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 09:12:44 PM
Tooled up Hive Tyrant with full Tyrant Guard retinue does.

   Starky
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 09:13:45 PM
20 Daemonettes. Blablabla, 80 rending attacks, see page 1.
Title: Re: Counter the unit game
Post by: Scyrex Deledras on May 3, 2009, 09:14:34 PM
10 Sternguard with combi-flamers, led by a Librarian with Null Zone.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:15:12 PM
Soul Grinder. Too high front armour to penetrate.

And just like zat eet iz back!
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 09:16:39 PM
1 demolisher with demolisher cannon and wieghted scatter dice from the rear.. another direct hit...
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 09:17:28 PM
Deep Striking Bio Acid Spore Mines.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 09:19:05 PM
Soul Grinder. Too high front armour to penetrate.

And just like zat eet iz back!
20 Daemonettes. Blablabla, 80 rending attacks, see page 1.
Guys, rules says we don't recycle the same units, you have to find something else. YES, it does mean the game will end somewhere somewhen, when we run out of options.

So... Scarabs get in CC and detonate them.

   Starky
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 09:20:54 PM
1 vet squad w/ flamers and frag missel launcher... templates baby
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:21:54 PM
You have to wait a page, so I did.

A Daemon Prince, Iron Hide, Mark of Nurgle, Aura of Decay, Noxious Touch, Unholy Might. Re-rolling wounds, MC attacks.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 09:24:25 PM
Bah... Always the same thing = No originality.

DP get reaped by a pack of 20 Bloodletters.

   Starky
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 09:25:31 PM
Little overkill Raktra they were conscripts 4 the gods sake.. but i got nothing...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:26:06 PM
A huge tide of Conscripts with as many Commisars as possible in the unit. I could drill you with lasgun fire, or charge in and overwhelm you.
Title: Re: Counter the unit game
Post by: DJ-of-E on May 3, 2009, 09:28:29 PM
A trio sqaud of leman russ battle tanks raining down ordinances at the conscripts.  Will take you at least 4 turns to reach us, but can you even hurt us?
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 3, 2009, 09:29:39 PM
Full squad of Penal Legion. Fear the rending shiv.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 3, 2009, 09:30:11 PM
Commassar
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 3, 2009, 09:30:58 PM
9 Flamers of Tzeentch - I could template you, fire 27 shots at you, and THEN charge.
Title: Re: Counter the unit game
Post by: Scyrex Deledras on May 3, 2009, 09:43:00 PM
10 Vanguard Vets (w. 2-3 hidden power fists)
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 09:46:45 PM
Ku'Gath.
Drop in and shoot a pie plate at them.
Accept their charge and slowly kill them.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 10:53:04 PM
Wraithguard wraithcannon Ku'Gath back to the Warp.

Truth.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 3, 2009, 11:23:06 PM
Plasma Cannon Turret Leman RUss with plasma cannon sponsons..3 in a squadron.

Out range, you throwing 15 plasma cannons at you, and can drove a bit to keep mobile.  And no fortune as well.  So you better stick to cover coupled with conga lining..very limited offensive and movment.
Title: Re: Counter the unit game
Post by: Starrakatt on May 3, 2009, 11:32:04 PM
Mmm, ah!

Landraider Crusader catapult, loaded with Chainfist Termies pimp your squadron to the scrapyard.

   Starky
Title: Re: Counter the unit game
Post by: Rudkin on May 4, 2009, 12:01:38 AM
A Railgun Forest (3-man units of Broadsides with... oh, let's go with AVS, team leader, hw-Drone Controller and 2... Marker Drones; 3 such units would be great, but 1 should hopefully do the trick).

Pop the LR, forcing the Termies to walk, then pop the Termites themselves as they approach (Networked Markerlights for better Bs, and reduced cover saves, as needed). AVS allows them to back away slowly if need be, or to move over to get a better firing lane.

OPTIONAL: Swap out the Marker Drones (and potentially the AVS) for Shield Drones, in case the target survives long enough to assault 4++ vs. fists is quite handy.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 4, 2009, 12:11:17 AM
Deepstriking Flayed Ones.  A full squad with accompanying Lord with resorb.  If the lord is not an option, then so be it.  Thats still alot of attacks. 
Title: Re: Counter the unit game
Post by: Rudkin on May 4, 2009, 12:29:35 AM
Howling Banshees with a Farseer casting Fortune and Doom could probably clean up that mess of metal (res Orb or no).... Give them a Wave Serpent if you want (so that they can get to wherever the Flayed ones landed...).
Title: Re: Counter the unit game
Post by: Thalandir on May 4, 2009, 01:36:07 AM
They ain't gonna do jack all to a MONOLITH

~Thal
Title: Re: Counter the unit game
Post by: burgers4me on May 4, 2009, 01:43:31 AM
SHADOWSWORD.

It's very name requires capitals. And a dead 'lith.
Title: Re: Counter the unit game
Post by: The_Gerv on May 4, 2009, 02:07:44 AM
Well, ignoring the Shadowsword since it's not in any codex, a squadron of Demolishers kitted with lascannons and multi-melta sponsons. Enough shots to do SOMETHING. That's the Guard way.
Title: Re: Counter the unit game
Post by: The Corsair on May 4, 2009, 04:43:45 AM
And I can assure you my fire prism's dispersed blast could sort them all out no sweat
in fact, it would be like an anti-persperant
Title: Re: Counter the unit game
Post by: Thalandir on May 4, 2009, 04:46:40 AM
Too bad that a Broodlord and his Genestealer retinue from Hive Fleet Leviathan just cracked open that Prism

~Thal
Title: Re: Counter the unit game
Post by: Scyrex Deledras on May 4, 2009, 08:13:45 AM
Lootas mock your Broodlord. Mock them, I say.
Title: Re: Counter the unit game
Post by: Thalandir on May 4, 2009, 08:20:10 AM
And devastators with 4 plasma cannons make a mockery of your Orks

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 4, 2009, 08:59:41 AM
A Greater Daemon of Tzeentch with Breath, Gaze, Bolt and We Are Legion. Deepstrikes in, fires away at the squad ruining it. If there is anything left, it assaults next turn with 5 (?) high WS high S MC attacks.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 11:36:08 AM
Scatter Laser Warwalker squadron pepper it from range - Easy meat.

   Starky
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on May 4, 2009, 11:39:45 AM
12 twin-linked BS 4 S5 devourer shots from a Flyrant have a 30" effective range, and will seriously screw up your squadron's day.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 11:46:18 AM
Most probably.

However, said Tyrant will get it's wounds knocked off fast enough by a Brightlance/Starcannon Wraithlord.

   Starky
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 4, 2009, 03:07:14 PM
A demolisher tank would... well... demolish it...
Title: Re: Counter the unit game
Post by: jawmonkey on May 4, 2009, 03:09:03 PM
Drop pod vets with meltas right on the flank.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 4, 2009, 03:14:00 PM
squad of destroyers. 36inch range heavy 3... stay outta range ouf your guns and harvest you souls for C'tan 
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 4, 2009, 04:16:52 PM
Nob Bikers, tooled up the the gills. Ride straight into you and lay about your unit with Power Klaws.
Title: Re: Counter the unit game
Post by: Thalandir on May 4, 2009, 04:42:03 PM
Oooooooooo, new page means units are refreshed...

10 man Seer council. On bikes.

Embolden. Enhance.

The whol deal.

With a foruneseer on bike

~Thal
Title: Re: Counter the unit game
Post by: DJ-of-E on May 4, 2009, 04:51:47 PM
A full 3 tank squad of hellhounds.  Good thing your turbo boosters give you COVER SAVES, and the flamers IGNORE cover. =P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 4, 2009, 04:52:50 PM
Screamers of Tzeentch once again. Swoop in behind you with our Jetbikeyness and meltabomb the beslubber out of you.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 4, 2009, 06:01:46 PM
a vindicar squad (3 VA's) gets you in there sights and your heads are posted in the missing/lost section of the newspaper.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 06:07:13 PM
Deepstriking squad of Warp Spiders at point blank turns the assassins into mush.

   Starky
Title: Re: Counter the unit game
Post by: 42 on May 4, 2009, 06:39:42 PM
armoured sentinel squadron with plasma cannons and hunter killers.
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 07:14:08 PM
Deathrain-4 Crisis Suits.
Jump-shoot-jump behind terrain with missile pods.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 09:02:37 PM
Chaos Bikers with Powerfist Champion, Meltagunners and Icon of Nurgle laugh these off.

   Starky

Edit: Full bastardly squad.
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 09:10:57 PM
How many? Sheesh, at least put more information down.

I praise a 20 Girl squad of Seekers of Slaanesh.
Out Charge you a bit, and rending cares not for T6.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 09:19:37 PM
10 Bladestorming Avengers, Exarch w/ Bladetorm/Defend and Dual Cat should wipe them most of them, the remaining are opped up in CC if need be.

   Starky
Title: Re: Counter the unit game
Post by: Light on May 4, 2009, 09:26:52 PM
In the turn between blade storms they are charged by a full squad of howling banshees, lead by an exarch with mirror swords. I may take some casualties but in the end the combat would be mine
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 09:28:35 PM
Chimera drive by Veteran Guardsmenwith 2 Flamers and 1 Heavy Flamer toast the girls.

   Starky
Title: Re: Counter the unit game
Post by: Light on May 4, 2009, 09:30:43 PM
A Leman Russ Battle Tank w/ heavy bolters will deal with your guard nicely
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 09:32:06 PM
30 bladestorm, 3's, 3's, 5++, yields 8.8 killlz, lets say 10 die. (assuming no cover saves).

If you are in range to shoot them, they get to charge you.
30 attacks on the charge (defend taken into account) they hit first to simul.
15 hits, 2 rends, 5 wounds, 2.5 after wounds, 4 DA down.
DA hit back, 5 back, 2.5 hits, 1.25 wounds...0.83.
Exarch: 3 A, 2 hits, 1 wound, 2/3 of a non saved wound....lets say 2 die.

Ld 9 - 2 = ld 7 test.

Next round:
8 seekers
5 DA and exarch.
20 A, 10 hits, 5 wounds, 1 rend wtih 2 wounds unsaved = 3.
Exarch and DA hit 2.5 times, 1.25 wounds....0.83 wounds.

Ld 9 - 2 = ld 7 test again.

Etc.  Overestimating for eldar that is.

/shrug at Starky

___________________ _______

Callidus Assassin: killz your tank slowly.
Can't shoot every turn, slowly glance you to death in CC.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 09:37:21 PM
Who cares? When we meet on the battlefield I do check My maths, not here. :-*

Callidus Assassin is stomped hard by the Nightbringer.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 09:38:18 PM
Eldar Pathfinders laugh at NB.
Title: Re: Counter the unit game
Post by: Starrakatt on May 4, 2009, 09:46:48 PM
Drop Podding Sternguard with Flamers eat them alive.

   Starky
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 10:01:26 PM
simple... I'll go into reserve or outflank, then have to hope we get that 2/3 to get on the other side.

They have a chance.
_____________

Vs. Podding sternguard:
IG sentinals with plasma cannons.

HOld in reserve and wait for you to come in and shoot plasma cannons on the move.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 4, 2009, 10:17:51 PM
IG command squad ADIVISOR gets his math wrong.  The master of ordanence scatters onto your poor sentinels.   :o

I wanted to be specific because I wasn't sure if a command squad had been used or not. 
Title: Re: Counter the unit game
Post by: Sanctjud on May 4, 2009, 10:32:38 PM
Hmm...a squaron of 5 piranha, you can't kill them all with the pie plate, then you have nothing to protect the advisor.

But we are talking about UNITs, not just models, nor do we shoot our own models, it would have to be an enemy advisor.
.
Title: Re: Counter the unit game
Post by: The Corsair on May 5, 2009, 01:28:45 AM
squad of fire dragons w firepike and tank hunters

u will be pwned
Title: Re: Counter the unit game
Post by: jawmonkey on May 5, 2009, 02:04:35 AM
This is going downhill... a squad of boyz catching you on the charge; I don't think they even need to be a real big mob or a nob with a power klaw to take care of them.
Title: Re: Counter the unit game
Post by: burgers4me on May 5, 2009, 02:21:22 AM
I will go with 2 Vindicator tanks. Strength ten dinner plates will serve your boys. They did in a WD!
Title: Re: Counter the unit game
Post by: jawmonkey on May 5, 2009, 03:03:37 AM
Boost the mob up to 30, attach a mek with KFF, throw in 3 rokkits, boss pole, and a klaw; come up behind them and assault, WAAAGGHH!!!
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on May 5, 2009, 04:05:06 AM
The Manticore Rocket Launcher hits with a devastating C-C-C-C-C-COMBOOOOOO
Title: Re: Counter the unit game
Post by: Thalandir on May 5, 2009, 04:17:05 AM
A full 3 tank squad of hellhounds.  Good thing your turbo boosters give you COVER SAVES, and the flamers IGNORE cover. =P

*cough* Re-rolling 3+armour/4++ invulnerable *cough*

The Manticore Rocket Launcher hits with a devastating C-C-C-C-C-COMBOOOOOO

Whatever that thing is, a wraithlord is sure to sought it out...

~Thal
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 5, 2009, 10:53:47 AM
a Baslisk battery 72inches away behind cover should make quick work of that.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 11:16:45 AM
Snikrot and Rokkit bearing Kommandos come in from the rear with their special infiltrate move and pop 2 Rokkits into you. If they don't work I have 6 S6 attacks from the big S, and then a strom from the accompanying Boyz.
Title: Re: Counter the unit game
Post by: Sherudon on May 5, 2009, 11:45:46 AM
A 10 man seer squad led by Eldrad charges into cover with fortune, Enhance, Embolden and your doomed after that 2 Destructors fry you.. you strike first... you still die... horribly
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 11:48:07 AM
10 Pariahs and a Warscythe Lord with Res. Orb. You don't ignore my saves, but wound on 2+. I also wound on 2+, but ignore all saves.
Title: Re: Counter the unit game
Post by: Starrakatt on May 5, 2009, 12:35:45 PM
Deceiver get fickle and wipe out the Pariahs and Lord - Phase Blades don't work against him [lolcakes].

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 12:39:32 PM
Warscythes do though - subtle difference ;)

Ku'Gath one finishes off the Deceiver with his half dozen 2+ poisoned attacks.
Title: Re: Counter the unit game
Post by: Starrakatt on May 5, 2009, 12:42:02 PM
Ku'Gath's easy meat for a 10 Strong, Chaplain led Death Company.

   Starky
Title: Re: Counter the unit game
Post by: g00gle5 on May 5, 2009, 01:28:56 PM
Just to remind a few people:

First the rules:
...
-Please don't debate or disagree with another poster.  Only post to play the game.

As for Death Company, a full squad of 20 Wyches with Blasters, Wych Weapons and an Agoniser should be able to pull them to their death after some shooting, assault and a prolonged combat.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 5, 2009, 03:08:42 PM
ORBITAL BOMBARDMENT!!!!!!
(https://www.40konline.com/proxy.php?request=http%3A%2F%2Fscience.nasa.gov%2Fheadlines%2Fy2005%2Fimages%2Fmoonwater%2Fbombardment_med.jpg&hash=af7f5db1f9eadf80890a1db1e8a52a6785153296)
Title: Re: Counter the unit game
Post by: Yarrik on May 5, 2009, 03:37:07 PM
.....can only be used once a game after that the chaptermaster who sent it will be easily killed by Farsight and seven body guard risis suits
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 03:38:56 PM
Who are in turn all ripped to pieces by Skarbrand. Numerous attacks, re-rolling misses and all causing Instant Death. Good luck taking him down in combat.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 5, 2009, 04:19:41 PM
...Except against keeper of secrets, especially since he gets to reroll his misses ^^
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 5, 2009, 04:21:49 PM
A full squad of Fire warriors rapid fire him to death.
Title: Re: Counter the unit game
Post by: Thalandir on May 5, 2009, 05:24:03 PM
But a full squad of Striking Scorpions will eat them for breakfast in CC (outflank FTW!)

Scorpions claw, the whole deal.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 06:11:16 PM
Full Death Company with Jump Packs. No real need to explain tactics - run at you an rip you to pieces.
Title: Re: Counter the unit game
Post by: terror4476 on May 5, 2009, 06:19:20 PM
Full stormtrooper squad deepstriking in with two plasma guns!
Title: Re: Counter the unit game
Post by: Starrakatt on May 5, 2009, 06:36:01 PM
Basic 20 man Guardian squad with MEML and Destructor Warlock will see to them.

   Starky
Title: Re: Counter the unit game
Post by: burgers4me on May 5, 2009, 08:38:06 PM
Vanguard Veterans fully upraged and Herioc Intervetion will destroy you.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 5, 2009, 09:00:23 PM
Not really a problem to a Keeper of Secrets. Give it Pavane so she can move them into a bunched formation for Flamers to maul them, then she charges in to finish the unit off.
Title: Re: Counter the unit game
Post by: Sanctjud on May 5, 2009, 10:45:40 PM
Guys, we are talking about one on ones, there is no flamers for the Keeper to pavane to, just he/she/it charging in.

Necron Destroyers in reserve, have you come in, then come in max range and keep shooting.
You'll most likely never get into combat ,and I keep shooting, hitting on 3's and wounds on 6's and only a 4++.
Title: Re: Counter the unit game
Post by: Light on May 5, 2009, 11:25:47 PM
Heroic intervention vanguard armed with power weapons, they drop down next to you and slice you apart, you don't even get WBB
Title: Re: Counter the unit game
Post by: Starrakatt on May 6, 2009, 12:34:29 AM
They are just Marines in the end. Full battery of Distort Cannons, shooting handled by an Embolden Warlock.

Make them say: "HI" to Slaanesh. Oh, no, they couldn't. Twas too quick.

   Starky
Title: Re: Counter the unit game
Post by: The Corsair on May 6, 2009, 01:44:33 AM
well I believe I am countering a vibrocannon battery

in that case
railhead submunition
Title: Re: Counter the unit game
Post by: Starrakatt on May 6, 2009, 04:04:16 AM
Fuegan, mightiest Phoenix Lord of the Fire Dragon Aspect Warriors slag your puny tank to oblivion.

Then make a barbecue out of the crew.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 6, 2009, 07:33:38 AM
Mephiston. Charges in, uses Transfixing Gaze, Might of Heroes and proceeds to pummel Fuegan into the dirt.
Title: Re: Counter the unit game
Post by: Thalandir on May 6, 2009, 07:35:32 AM
Unfortunately, Eldrad's runes of warding made Mephiston implode from taking too many psychic tests.

~Thal

PS: Almost a traffic light...
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 07:41:50 AM
And Eldrad's soul was then stolen to be a plaything for the true kin a la Crucible of Malediction held by a lowly Syrabite.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 6, 2009, 07:44:33 AM
I don't know what that is, but I'm sure Skarband could dispatch it easily.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 07:47:54 AM
Indeed he could  ;)

It is a Dark Eldar weapon where a psycher must take a LD check at -1. If he fails he dies. Now saves, all wounds gone. ;D



Unfortunaltly though, even Skarabrand will be a play thing for a Archon maxed out with Incubi attacking off of a raider.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 6, 2009, 07:58:01 AM
...Who are quickly cut down by a Stormlord. the main gun alone will kill most of them, and then we have the sponsons...
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 08:00:49 AM
And Stormlord (I am assuming this is a tank...) Dies to a squadren of Vendettas - 9 TL lascannon shots should do the trick
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 6, 2009, 10:03:26 AM
who get attack in cc by necron wraiths and cut them to ribbions :D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 6, 2009, 11:03:08 AM
go leman russ! The main gun knocks out most of them, and then the sponsons gun down any straglers.
Title: Re: Counter the unit game
Post by: Yarrik on May 6, 2009, 11:18:19 AM
squadren of sentinals with lascannons will hopefully take care of them
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 6, 2009, 12:53:26 PM
pariahs (10) shoot then assault yous rear...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 6, 2009, 01:43:24 PM
go Leman Russ DEMOLISHER!!! if its worth doing, its worth overdoing!
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 6, 2009, 02:02:32 PM
Agreed :) good thing my blanblade si behind you cause don't want you under done ;D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 6, 2009, 02:14:26 PM
Full strength unit of Sisters Repentia, accompanied by a Priest with an Eviscerator. Simple charge and chop tactics.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 02:18:38 PM
Said sisters are hence charged by Broodlprd plus full retinue maxed out  YUM
Title: Re: Counter the unit game
Post by: moc065 on May 6, 2009, 02:40:07 PM
Who get Doomed and then shot to pieces by 10 Guided Dire Avengers including an Exarch with Duel Avenger Cats, and the Farseer (Eldarad of course)... Charge pending if anything Nid-ish survived the shooting.

CaHG
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 02:48:09 PM
Who get Doomed and then shot to pieces by 10 Guided Dire Avengers including an Exarch with Duel Avenger Cats, and the Farseer (Eldarad of course)... Charge pending if anything Nid-ish survived the shooting.

CaHG

I thought we were just using one unit - not two...

Neverless, you are countercharged into your Avengers with a Godfex. What was your basic str again... oops, cant hurt me :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 6, 2009, 02:50:20 PM
The Carnifex is hamstringed by a very angry Great Unclean One, with Unholy Might.

"Yeah I wound on 2+... And re-roll failed wounds... And ignore armour. Yeah, I'm a dick  8)"
Title: Re: Counter the unit game
Post by: -Dark Fire- on May 6, 2009, 02:54:23 PM
Great Unclean one looks around from taking a huge *censored* in the corpse of the Carnifex and sees...

A full Jetlock Seer Council, with Lance 'Tarch and Farseer, with extra Bleach and Stain Remover.

They charge.
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 6, 2009, 03:04:39 PM
But wait whats that on the horizon 3 shadowy figures.... ahhh.. the fabled and deadly vindicar squad... the bikes turn to attack and we by the time they get there all thats left is well the bikes and guys minus there heads....
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 03:12:33 PM
And while distracted, a 20 man strong, haywire wielding squad of whyches slip out off a WWP and take their sweet time placing grenades all over your tanks
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 6, 2009, 03:15:14 PM
Those are vindicar assassians ;D but hey they are a mess of gooy flesh now anyways :D

in the smoke a bieng (if you can call it that) rises up!!! the NIGHTBRINGER PWNS the wyches and eats there souls
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 6, 2009, 03:19:45 PM
Skulltaker casually strolls over to the Nightbringer and inflicts Instant Death.

And Vindicares don't come in squads!
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 03:25:20 PM
Skulltaker is challenged to a 1 on 1 by a Archite with Agoniser, SF, and Drugs. After a long and drawn out battle, Your skull is mine
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 6, 2009, 04:26:04 PM
a Grey Knight purgation squad (spelling?) all armed with psycannons will deal with that. no 2++ makes archon go sad  :'(
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 04:30:23 PM
Archite but yes, very sad  :-[


So sad that their tears call forth the ABSRUBAEL VECT to rain destruction upon your head for daring to attack the true kin
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 6, 2009, 04:58:20 PM
i dont have a clue about his rules, but i guess he is squishy enough against a CC Defiler :)
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 6, 2009, 05:03:29 PM
Armor value of 14 to shooting attacks, and 11 to your defiler.
He strikes first with 5 str 8 attacks. Also can nail you with a str 8 lance and two str 7 blasts.


I think  that your defiler may have a hard time with this cookie.

Neverless, the defiler dies to a Flyrant anyways so it is all a mute point anyways...
Title: Re: Counter the unit game
Post by: Starrakatt on May 6, 2009, 05:08:22 PM
Flyrant is eaten alive by a squad of Powerklaw Nobz.

Easy steaks.

   Starky
Title: Re: Counter the unit game
Post by: burgers4me on May 6, 2009, 06:15:24 PM
Imperial Guard Heavy Weapons Platoon. 6 Hvy Bolters and 3 Autocannons will mince yout nobs.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 7, 2009, 04:18:05 AM
Armor value of 14 to shooting attacks, and 11 to your defiler.
He strikes first with 5 str 8 attacks. Also can nail you with a str 8 lance and two str 7 blasts.


I think  that your defiler may have a hard time with this cookie.

Neverless, the defiler dies to a Flyrant anyways so it is all a mute point anyways...

Oh, he was that bad ass...


TO THE MATTER AT HAND:
I feel urged to throw a jump pack death company in you direction, 10 of them should do the trick
Title: Re: Counter the unit game
Post by: Starrakatt on May 7, 2009, 09:38:43 AM
A full squad of Howling Banshees with tooled up Exarch will do what they do best: Rip Marines apart, DC or not.

   Starky
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 7, 2009, 09:57:23 AM
To which I engage you with my Talos.... you know, mon 'keigh souls just dont taste as good as that of cowward-eldar
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 7, 2009, 11:21:24 AM
ask him how all direct hits from an earth shaker tastes ;D

my baslisk battery zeros it in on it
Title: Re: Counter the unit game
Post by: MaldeCaderas on May 7, 2009, 11:24:45 AM
Oh my god! Its good you brought your shaker! My double talon and tusked carnifex likes tank-shake -i mean basilisk popping!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 7, 2009, 11:45:10 AM
And a Nurgle Daemon Prince with Wings, Cloud of Flies, Unholy Might and Noxious Touch lays waste to you.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 7, 2009, 01:17:43 PM
This has been done before, but whatever.

Grey Knights Grandmaster!!!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 7, 2009, 05:26:18 PM
An angry Warboss, with Cybork Body, Power Klaw, an Attack Squig and a Warbike. Not immune to the Force Weapon of doom, but he is tough enough to last until the Klaw sa-wings!
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 7, 2009, 09:18:29 PM
Then gets his soul gathered by 3 desroyers
Title: Re: Counter the unit game
Post by: Foalchu on May 7, 2009, 09:28:11 PM
Which are promptly turned into a mess of melted components by a squad of Shining Spears.
Title: Re: Counter the unit game
Post by: Light on May 7, 2009, 10:57:04 PM
The shining spears are charged by a group a harlequins with Kisses, you don't get your laser lance attacks, while I get lots and lots of rending attacks 
Title: Re: Counter the unit game
Post by: The Corsair on May 8, 2009, 12:33:05 AM
I think this calls for a classic

12 man jetbike squad
4 cannons
8 catapults
twin-linked
you only have a 5+ invulnerable
and I can JSJ
Title: Re: Counter the unit game
Post by: Outsider on May 8, 2009, 12:39:43 AM
a couple of monoliths teleport in and obliterate them with particle whips
Title: Re: Counter the unit game
Post by: jawmonkey on May 8, 2009, 12:48:25 AM
I thought this was supposed to be about solitary units (or possibly apoc formations)...

1 million points worth of grots!
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 8, 2009, 03:00:33 AM
Guardsmen Marbo trumps your million grots  :D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 8, 2009, 09:06:30 AM
Go full hellhound squadron! :D
Title: Re: Counter the unit game
Post by: A_FIRE_HAZARD on May 8, 2009, 10:03:09 AM
nothing a heavy weapons squad(all lascannons) can't take care of
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 8, 2009, 03:18:34 PM
Burna Boyz slip and slide their way around the battlefield and come into flamer range. 15 templates dropping down will destroy that unit.

"Look Boss! 'E's doin' da burny dance!"
Title: Re: Counter the unit game
Post by: Foalchu on May 8, 2009, 03:27:35 PM
Full squad of Warlocks on jetbikes beats them at their own game.  8 Destructors and 1 charge later, their gone.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 8, 2009, 03:47:00 PM
May I say culexus assassin. 10 psykers that = 12 S5 bs5 ap1 attacks= 10 dead eldar. Even if that doesn't work I charge and lifedrain.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 8, 2009, 03:50:56 PM
20 Slugga Boyz with a Big Choppa armed Nob. Charge in and there will be around 80 attacks to unload on you.
Title: Re: Counter the unit game
Post by: Foalchu on May 8, 2009, 03:52:32 PM
Fire Prism.  Yay blast weapons with 60" range! ;D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 8, 2009, 04:13:19 PM
20 Slugga Boyz with a Big Choppa armed Nob. Charge in and there will be around 80 attacks to unload on you.

Well I would only have won against eldar.

6 cc godfexes all with toxin sacs, bio-plasma, flesh hooks, X2 scything talons, adrenal glands (ws), toxic miasma, tusks and mace tails. Now they all charge your stationary tank dealing 60 auto-hitting S10+2d6 ap. So 60 auto hitting, 'wounding' attacks. Do you think that 60 rolls on DT will not kill a tank.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 8, 2009, 04:17:51 PM
ONE UNIT!

Seeing as it is now one 'Fex, Ghazghkull WAAAGH!s and pulps it's face in.
Title: Re: Counter the unit game
Post by: -Dark Fire- on May 8, 2009, 05:02:56 PM
Sorry but a Culexus only causes less than 2 wounds on fortuned Council - even with that many shots. Anyway, Nightbringer hoves into view - no 2+ Invulnerablee now.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 8, 2009, 05:44:24 PM
A full squad of Ratlings will kill your Nightbringer.  Roll them saves!

On a side note, can ratlings recieve orders from an IG officer?
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 8, 2009, 08:14:36 PM
Rattlings are Stealer bait

Hmmm... I seem to have a tendency towards devouring my opponents, either soul or body or both ;D
Title: Re: Counter the unit game
Post by: Foalchu on May 8, 2009, 09:20:13 PM
And those poor stealers just lay down and die when a Ninjalord comes through, flames them and hacks them apart.

*Ninjalord- a wraithlord with wraithsword and twin flamers.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 9, 2009, 02:15:44 AM
What is a Ninjalord?  The closest that I have heard to a ninjalord is a Tau battlesuit HQ, a ninja'o.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 9, 2009, 03:01:21 AM
12 genestealers  with ts, am, fh,st and ec and a broodlord with ts, fh, ft, and ec. Eat many re-rolling rends!
Title: Re: Counter the unit game
Post by: Starrakatt on May 9, 2009, 08:37:17 AM
Land Raider Redeemer. 'Nuff said.

   Starky
Title: Re: Counter the unit game
Post by: Spirit of Kurnous on May 9, 2009, 08:40:33 AM
10 firedragons with exarch and tankhunters transported in brightlance waveserpant, eat melta and lance death
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 9, 2009, 08:44:15 AM
A Heirophant!
Title: Re: Counter the unit game
Post by: Starrakatt on May 9, 2009, 08:45:23 AM
3 strong Vendetta squadron with Heavy Bolter upgrades erase that Serpent and Dragons Hierophant at range.

   Starky
Title: Re: Counter the unit game
Post by: Sheepz on May 9, 2009, 08:47:42 AM
3 Strong Hydra battery. Oh noes!
Title: Re: Counter the unit game
Post by: Starrakatt on May 9, 2009, 08:53:01 AM
Phoenix Lord Karandras in Infiltration + Fleet + Assault - 7 Powerfist attacks to spread around. Rince & Repeat.

   Starky
Title: Re: Counter the unit game
Post by: Sheepz on May 9, 2009, 08:59:35 AM
Oh noes, Monolith!
Title: Re: Counter the unit game
Post by: Foalchu on May 9, 2009, 09:05:24 AM
Oh noes, a Wraithlord with Bright Lance and wraithsword shoots you and the curb-stomps your cute little Monolith.  :D
Title: Re: Counter the unit game
Post by: Spirit of Kurnous on May 9, 2009, 09:19:05 AM
squadron of banewolfs kills wraithlord with chemcannon death.

as an aside i dont think karandras would be scared of a monolith :D
Title: Re: Counter the unit game
Post by: Foalchu on May 9, 2009, 09:24:30 AM
Kelayatrene:  You're forgetting the bright lance...  :o

But anyways a squadron of Warwalkers with scatter lasers should do the trick.  Outflanking and all that, y'know.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 9, 2009, 03:25:40 PM
Heavy Weapons Team consisting of 3 Lascannons.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 9, 2009, 03:29:38 PM
10 outflanking Chosen with 4 Flamers and a Combi-Flamer. Drop down templates, kill the teams, survive Lasgun retaliation, repeat.
Title: Re: Counter the unit game
Post by: Foalchu on May 9, 2009, 05:47:53 PM
The Avatar walks right through your flame templates and has no trouble with your Chosen.
Title: Re: Counter the unit game
Post by: burgers4me on May 9, 2009, 07:36:38 PM
Marneus Calgar with honour guard will kill your Avatar, in real life AND in fluff.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 9, 2009, 07:40:37 PM
Ohoo, that was a good one. Kudos!

Although, a tooled up Hive Tyrant (talons, warp field, implant attacks etc), with a full Tyrant Guard should be enough to handle them.
Title: Re: Counter the unit game
Post by: Sanctjud on May 9, 2009, 09:52:41 PM
10 Assault Terminators with SS+TH.

You charge or they charge, doesn't matter, they will eventually get into contact with you and the most you get is a 6++, while they get 2+ vs. guards and 3++ vs. tyrant.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 10, 2009, 01:21:00 AM
A Leman Russ Executioner with Knight Commander Pask.  And Camo netting, so that I get a coversave when I don't move  :D

Suddenly Pask is a fine red spray extending 20 meters from a small hole in the side of the russ :P

lulz
Title: Re: Counter the unit game
Post by: Sayt on May 10, 2009, 01:25:46 AM
Triplet of Broadsides with targetting Arrays.

Suddenly Pask is a fine red spray extending 20 meters from a small hole in the side of the russ :P
Title: Re: Counter the unit game
Post by: The Corsair on May 10, 2009, 04:07:19 AM
Broodlord w Genestealers
Bye-bye broadsides
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 10, 2009, 04:32:50 AM
More IG tank goodness.  Leman Russ Punisher with heavy bolter sponsons.  As the orks would say, DAKKA DAKKA DAKKA
Title: Re: Counter the unit game
Post by: Spirit of Kurnous on May 10, 2009, 04:36:46 AM
10 wraithguard led by conceal seer should see that off.
Title: Re: Counter the unit game
Post by: Sayt on May 10, 2009, 06:14:19 AM
Shrike accompanied by ten Vanguard with jetpacks and two lightening claws each.
Title: Re: Counter the unit game
Post by: Thalandir on May 10, 2009, 06:39:50 AM
Ouch...that's nasty...

However...

5 Dark Reapers with Exarch equiped with Tempest launcher and the Crack Shot power.

THe Exarch alone can kill them.

30 - 36" away, of course

have fun getting to them

~Thal
Title: Re: Counter the unit game
Post by: Sayt on May 10, 2009, 07:06:07 AM
3 Crisis suits, with Plas Rifle, Burst cannon and Multi.

Edited to note: Deep striking into Rapid fire Range.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 10, 2009, 12:08:21 PM
Soulgrinder, flings a str8 ap3 pieplate in your direction, and if anything still stands up he assults.
Title: Re: Counter the unit game
Post by: Sanctjud on May 10, 2009, 12:21:25 PM
Lysander drops and and runs after you as teh Soul Grinder tries to run away from him.
He's effectively hitting you at str 11.
And can take ALOT of dmg in return...compared to other SM HQ options.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 10, 2009, 12:55:43 PM
Fateweaver stays at a safe distance from him, popping Boon of Mutation at him as much as possible until he Spawns out.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 10, 2009, 04:28:29 PM
Full purgation squad with 4 Psycannons will most likely gun him down, and the spawn shortly after.
Title: Re: Counter the unit game
Post by: Thalandir on May 10, 2009, 04:34:54 PM
10 Banshees with Exarch equipped with mirror swords and the War Shout and Acrobatic powers will make shortwork of them...

~Thal
Title: Re: Counter the unit game
Post by: -Dark Fire- on May 10, 2009, 04:45:36 PM
3 Leman Russ Punishers - with HB sponsons... Many many shots versus Tough 3, 4+ Save = red banshee-shaped mist
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 10, 2009, 04:49:28 PM
Whereas a full unit of Fire Dragons should easily be able to dispatch them, any armour facing.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 10, 2009, 05:34:28 PM
A full IG platoon with combined squads with Commissars and flamers.  War of attrition. 
Title: Re: Counter the unit game
Post by: Foalchu on May 10, 2009, 05:37:47 PM
And the Wraithlord makes a comeback.  What?  Your strength 3 and 4 weapons can't hurt me?  Awww.  :'(
Title: Re: Counter the unit game
Post by: Yarrik on May 10, 2009, 05:42:04 PM
But the lascannon and missle teams inside the platoon can! Firey DEATH!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 10, 2009, 05:44:02 PM
The musky tide of a full 20 be-atch unit of Daemonettes, with an Alluress just in case, charges you and takes the unit apart combined or not, including the Commissars.
Title: Re: Counter the unit game
Post by: IGBunker (-Hela - Finnail-) on May 10, 2009, 06:26:46 PM
only to be shot too peices by punishers again :p

darn fire dragons missed  ;D
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 10, 2009, 07:29:04 PM
3 Tri-Lance Dessies take those punishers apart.
Title: Re: Counter the unit game
Post by: The Corsair on May 11, 2009, 02:31:09 AM
I don't know what a dessie exactly is but I reckon warwalkers could make short work of them with the right weaponary.
Title: Re: Counter the unit game
Post by: Sayt on May 11, 2009, 03:04:35 AM
triplet of Crisis suits with Fusion/missile pod. deep strike behind it.
Title: Re: Counter the unit game
Post by: Thalandir on May 11, 2009, 03:18:51 AM
Emperor Class TitanTM



~Thal
Title: Re: Counter the unit game
Post by: Sayt on May 11, 2009, 04:43:31 AM
Manta Missile Gunship

(I predict more Superheavies coming up...)
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 11, 2009, 04:46:24 AM
Teh emperor would prawnz you lulz

ok seriously, I would just swarm you with Vendettas.  3 twin-linked lascannons ftw
Title: Re: Counter the unit game
Post by: Starrakatt on May 11, 2009, 12:47:45 PM
A Nightwing would do them over a couple of turns.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 11, 2009, 01:56:58 PM
I guess a nightwing is a flyer so...

A Hyperios AA grid shoots it down (four AV 10 things that can only target air, but are darn good at it  :P)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 11, 2009, 03:14:52 PM
3 Demolition charge equipped Guardsmen from a special weapon team bombard it.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 11, 2009, 03:53:30 PM
Who are slashed to teeny tiny bits by a lone Khorne Berzerker  ;) (the rest of his squad were lazored to death by the rest of the platoon)
Title: Re: Counter the unit game
Post by: Yarrik on May 11, 2009, 09:25:37 PM
Who is horribly overkilled by a squad of storm troopers with hotshot rifles! YAY!
Title: Re: Counter the unit game
Post by: jawmonkey on May 11, 2009, 10:46:51 PM
Charge a squad of termies into them with LCs.
Title: Re: Counter the unit game
Post by: Sayt on May 12, 2009, 12:04:46 AM
Leman Russ Executioner w/ plasma sponsons.
Title: Re: Counter the unit game
Post by: jawmonkey on May 12, 2009, 12:28:05 AM
termie squad, thunder hammers and chainfists.
Title: Re: Counter the unit game
Post by: The Corsair on May 12, 2009, 02:54:02 AM
Warwalkers w starcannons
12 shots all in all
strength 6
AP 2
good luck
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 12, 2009, 07:23:11 AM
Full unit of bloodletters, those guys have blown up leman russes :P
Title: Re: Counter the unit game
Post by: burgers4me on May 12, 2009, 07:47:03 AM
Full Grey Knight Termi Squad with No Invunerable Save Flamer thingies.

Burn you, Beat you down, then storm bolter you friends :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 12, 2009, 01:37:39 PM
The gleeful application of 20 Khorne Berzerkers, with a Power Fist equipped Skull Champion on the charge.
Title: Re: Counter the unit game
Post by: jawmonkey on May 12, 2009, 02:51:37 PM
Dev squad with 4 HBs, previously riding in a LR Prometheus (with pintle SB), disembarked last turn (so they can fire and get back in the LRP before getting assaulted).
Title: Re: Counter the unit game
Post by: Sayt on May 12, 2009, 03:05:35 PM
O'Shovah with a bodyguard of Eight Crisis Suits, with Plasma Rifles, Fusion Blasters, Targetting Arrays, Hard Wired Target Locks and Hard Wired wired Multi-trackers.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 12, 2009, 06:36:29 PM
Full sized unit of Fire Warriors, markerlights and all that jazz, rapid fire into the unit. Death by invulnerable save!
Title: Re: Counter the unit game
Post by: mordechia on May 12, 2009, 06:53:40 PM
Drop pod with vanguard veterans using heroic intervention.
Title: Re: Counter the unit game
Post by: Light on May 12, 2009, 07:47:54 PM
Devastator Squad with plasma cannons 48" away
Title: Re: Counter the unit game
Post by: jawmonkey on May 12, 2009, 07:49:02 PM
Large squad of genestealers getting them on the charge.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 12, 2009, 09:29:01 PM
Leman Russ Exterminator with heavy bolter sponsons
Title: Re: Counter the unit game
Post by: jawmonkey on May 12, 2009, 10:30:47 PM
DA vets, drop pod, 4 meltas.
Title: Re: Counter the unit game
Post by: Yarrik on May 12, 2009, 10:53:58 PM
ten rough riders with hunting lances charge them and get eleven strength 5 power weapon attacks.
Title: Re: Counter the unit game
Post by: jawmonkey on May 13, 2009, 01:05:08 AM
Stormlord (that didn't move this turn) carrying multiple SM dev squads armed with lascannons.

(might have to qoute this one a few times...)
Title: Re: Counter the unit game
Post by: Light on May 13, 2009, 10:17:07 AM
Shadow Sword

volcano cannon+tank=ka-plode
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 13, 2009, 11:55:27 AM
Devastator Squad with plasma cannons 48" away
That's out of range!

Anyhoo, to the Shadowsword - a full sized unit of Screamers assaulting it. a dozen meltabombs should wipe it out.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 13, 2009, 02:13:24 PM
Just about any dedicated non vehicle CC unit with jumppacks/bikes. i will go with 8 MoK raptors.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 13, 2009, 02:38:22 PM
A squad of 30 shoota boyz conveniently within 12 inches.  Move, shoot, assault.   ;D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 13, 2009, 02:53:41 PM
GM with psycannon and icon of the just.
7 GKTs all with psycannons and icon of the just.
All in a fully upgraded LRC

You full defeat that last one gives me chance to shoot.
So I disembark my troops shoot there guns. Then shoot my LRCs guns at you.

Then I charge into the survivors, generally killing them.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 13, 2009, 02:57:04 PM
Illegal!

8 Bloodcrushers should be able to handle anything.
Title: Re: Counter the unit game
Post by: shaten on May 13, 2009, 03:29:36 PM
6 raveners with devourrers + rending claws
(36 shots then charge)
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 13, 2009, 03:34:35 PM
6 raveners with devourrers + rending claws
(36 shots then charge)

No Synapse Creatures for support?  Fire Dragons x10 plus Fuegan (just in case) = Instant Death.   ;D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 13, 2009, 04:04:58 PM
Full brood of hypergaunts (all morphs escept +sv). die by armour save damn you...
Title: Re: Counter the unit game
Post by: Thalandir on May 13, 2009, 04:34:38 PM
Three leman russ at maximum range should take care of them before they can get close...

~Thal
Title: Re: Counter the unit game
Post by: Foalchu on May 13, 2009, 04:59:28 PM
5 Shining Spears with starlance exarch on the charge.  8 Str 6 attacks and 3 str 8 attacks against your rear armour, ouch.
Title: Re: Counter the unit game
Post by: Thalandir on May 13, 2009, 05:09:44 PM
Pffft......20 Khorne berserkers will eat them up, you've only got 5 guys :P

~Thal
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 13, 2009, 07:38:29 PM
They in turn will be annihilated by 20 Thousand Sons Marines bots led by a Sorcerer with Wind of Chaos.  38 shots plus the Template, all ignoring Armor?  Charge to follow as needed?  Nice knowing you!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 14, 2009, 04:32:46 AM
Full skuad of pariahs + warscythe lord will chop them up.
Title: Re: Counter the unit game
Post by: popsical on May 14, 2009, 05:00:52 AM
Heres a new one lol.
One well placed death strike missile will remove them. see ya  ;D
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 14, 2009, 05:56:25 AM
Heres a new one lol.
One well placed death strike missile will remove them. see ya  ;D

I don't think that actually qualifies as a unit.   :P
Title: Re: Counter the unit game
Post by: Thalandir on May 14, 2009, 06:10:15 AM
Seeing as how the last two posts didn't actually use a unit, I'll address Panda.

Full skuad of pariahs + warscythe lord will chop them up.

ONE UNIT! One! The Lord is another unit!

Fire Prism from 60" away. Have fun with that nice Str 9 AP 2 blast  :P

~Thal
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 14, 2009, 06:15:40 AM
A full squad of Lootas, in range and in cover, who fortunately roll a 6 when determining how many shots they'll be firing this turn.   ;D
Title: Re: Counter the unit game
Post by: Thalandir on May 14, 2009, 06:19:45 AM
Ah, but a unit of Striking Scorpions with Scorpion's Claw wielding Exarch just by happens chance infiltrated behind your position, charging you whilst you were too busy shooting at Prism

~Thal
Title: Re: Counter the unit game
Post by: Fire_Vyper on May 14, 2009, 06:34:33 AM
5 Dark Reapers Including excarch with Tempest Launcher And crack shot who just happens to get a perfect hit, so much for cover/armour
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 14, 2009, 01:23:58 PM
Monolith. have fun seeing your shots bounce of it :P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 14, 2009, 02:09:52 PM
10 Wraithguard with an attached Conceal Spiritseer. Enough Wraithcannon shots will crack it easily.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 14, 2009, 04:18:20 PM
I have been watching this for a while, and while I didn't want to get involved, Raktra there is a unit (every one SHOULD know) I love. Let's see 12 Flamers of Tzeentch ROAST those Wraithguard alive. 12 templates, average 7 hit per template, 84 hits, half to wound and SpiritSeer only got his weak save. bye bye. Charge to finish if needed.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 14, 2009, 04:22:32 PM
Why hallo thar...

Despite my dislike for them... 10 Vanguard Veterans, 1 Relic Blade, 2 Power Fists and 2 Power Weapons with Jump Packs. Heroic Intervention assault move into the Flamers. Poof, into the pink flames we know and love.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 14, 2009, 04:34:13 PM
You have not seen my skill at rolling 4+ invul saves though!

As for a unit that can beat them, 20 Daemonettes. Relic Blade? Power Fist/Weapon? Higher I, and 80 A. Then next round, repeat with at least half of that.
Title: Re: Counter the unit game
Post by: jawmonkey on May 14, 2009, 04:50:21 PM
Squad of genestealers and Broodlord.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 14, 2009, 04:53:25 PM
10 Assault Termies with Thunder Hammers and Storm Shields.  You're already going to hit first, so I might as well hit as hard as I can, shrugging off your pitiful claws as I go.  ;)
Title: Re: Counter the unit game
Post by: jawmonkey on May 14, 2009, 04:56:38 PM
Another Broodlord and full retinue joins in the fight.
Title: Re: Counter the unit game
Post by: Thalandir on May 14, 2009, 05:06:37 PM
Another Broodlord and full retinue joins in the fight.

Can't use the same unit that has already been used on a page :P

A single turn's fire from a baneblade should sort them out

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 14, 2009, 05:07:15 PM
Against the Baneblade: Soul Grinder to the rear armor. Throw in a bit of Tongue before charging in to strike at rear armor.
Title: Re: Counter the unit game
Post by: Foalchu on May 14, 2009, 08:52:54 PM
My Farseer against that silly Soulgrinder.  Eldritch storm to flip it backwards, and then charge with my singing spear.  This actually has worked all 4 times I've done it.  ;D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 14, 2009, 09:00:12 PM
Uh, you ALWAYS attack the front armor on a Walker, regardless of what face you actually do face, if my memory hasn't failed me. Besides, you go squish anyway as your odds of killing it are slim.
Title: Re: Counter the unit game
Post by: Foalchu on May 14, 2009, 10:36:53 PM
True, unless it's immobile.  The flipping backwards is so that when I immobilize it in further shooting, it can never bring any guns to bear for the rest of the battle.  But anyways, 3 bright lance Vypers should do the trick.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 14, 2009, 11:42:40 PM
3 Warwalkers with Scatter Lasers wil trash those vipers.
Title: Re: Counter the unit game
Post by: jawmonkey on May 15, 2009, 12:11:59 AM
I know from recent experience that a squad of DA termies with (x3) SBs and an AC can take them out in one round of shooting.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 12:42:30 AM
Jawmonkey, perhaps in 4th Ed, but not in 5th. As for something to bring down them Termies, I'll throw a Bloodthirster at you.
Title: Re: Counter the unit game
Post by: jawmonkey on May 15, 2009, 02:06:22 AM
No really, April 25th, 5th ed rules, blasted all three in one round of shooting; 2 immobilized and one vehicle destroyed, opponent removed whole squad. I wondered later if the two immobiles could have stayed on the table (since unit coherency wouldn't be a problem anymore), but it was his call; I was happy to see them go and he was happy they took out a vulture before I got them (win-win).

A Bloodthirster... ugh. A 4 HB dev squad outside of their LR prometheous, firing from extreme range (?)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 02:19:10 AM
Alright, I'll accept that one about the Termis vs Warwalkers, but BT pwns HB unit. Sure you got 12 shots, 8 hit, and 2 wound, and I have my 3/4+s. I can move an average 13" a turn. You sit still for 2 turns. Prometheus is a separate unit. It'd have to be a Rhino or Razorback to be legit. And when I get into combat, heads fly.

You can't outrun a thirster who's mad.

As for defeating the devis with another unit...20 Horrors that pop down say "Marine roast anyone"?
Title: Re: Counter the unit game
Post by: jawmonkey on May 15, 2009, 02:23:26 AM
ugh, marines (at least my DA) usually need two turns to handle this crap...

I'm using the warhound titan.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 02:25:42 AM
I think we personally should stay away from Titans/Super Heavies/Gargantuan Creatures for the sake of sanity.

As for taking down Warhound, 10 Sternguard with 10 combi meltas droppodding the rear armor of the Warhound. We will see how much your Void Shields protect you when I'm essentially on your ass.
Title: Re: Counter the unit game
Post by: jawmonkey on May 15, 2009, 02:29:15 AM
You say supr heavies should be left out yet you handled it perfectly...

charge in some termies with lightening claws, led by an interrogator chaplain of course!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 02:30:28 AM
Assault Terminators have already been used. As an example, yes, but who has 10 Sternguard or whatever equipped thus?  And what if someone pulls out a Heirodule or Bio-Titan? No single unit can feasibly defeat such a creature before being killed in turn.
Title: Re: Counter the unit game
Post by: Sayt on May 15, 2009, 02:39:26 AM
Six Stealthsuits, all with Drones cpntrollers, with 2 gun drones each.
Which, I believe, amounts to 12 twinlikned S5 shots, and 18 S5AP5 shots.  I belive that may be sufficient.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 02:50:04 AM
to take down 10 Sternguard? unlikely, but it makes a nice target for...

20 Plaguebearers. Charge in, and see you try to fight your way free. Your S3 Attacks can't scratch our MEQ+1 T!!!
Title: Re: Counter the unit game
Post by: The Corsair on May 15, 2009, 05:16:10 AM
Warwalkers with starcannons
S 6
AP 2
Heavy 2
Good luck
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 15, 2009, 05:44:13 AM
Warwalkers are already used within the last 2 pages, dont count.
Title: Re: Counter the unit game
Post by: Starrakatt on May 15, 2009, 08:17:23 AM
Nonetheless, Warwalkers falls to a snug Predator fitted with full complement of Lascannons, Hunter Killer Missile and Stormbolter (the cherry on the cake).

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on May 15, 2009, 08:21:31 AM
But, you see Starky, a wave serpent with twin-linked bright lances flies out of nowhere and shoots that pred, destroying it.

~Thal
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 15, 2009, 08:33:12 AM
A leman russ vanquisher squadron shoots you in the ass, wave serpent go boom
Title: Re: Counter the unit game
Post by: Starrakatt on May 15, 2009, 08:50:39 AM
Heh, a new one there: Penitent Engines should take that squadron.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 15, 2009, 09:28:56 AM
full unit of firedragons, exarch is overkill, but what the hell :P
Title: Re: Counter the unit game
Post by: Starrakatt on May 15, 2009, 09:44:28 AM
200 men, 'Rending' Conscript squad.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 15, 2009, 09:55:12 AM
200 men, 'Rending' Conscript squad.

   Starky

to my knowledge you may only have a maximum of 50 conscripts in one squad, and they deffinently dont have rending. or am i missing something?

in any case i a land raider redeemer would do well, you cant hurt, me, and i have two big templates.
 
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 15, 2009, 12:19:36 PM
Meganobz of course. Where would I be without them ;D
Title: Re: Counter the unit game
Post by: Foalchu on May 15, 2009, 12:27:52 PM
3 Deep-striking Helios battlesuits.  That's a lot of AP 2 pain coming your way.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 15, 2009, 08:37:53 PM
Not sure what those are, but a Cobra should do the trick.
Title: Re: Counter the unit game
Post by: mordechia on May 15, 2009, 09:06:22 PM
Hmmm... no idea what that is but i think a thunderhawk gunship should do the trick.
Title: Re: Counter the unit game
Post by: Yarrik on May 15, 2009, 10:25:29 PM
I'm hoping three broadsides with a couple markerlight hits will take care of that.
Title: Re: Counter the unit game
Post by: burgers4me on May 15, 2009, 10:46:18 PM
Out Flanking Assualt mairnes with powerfist destroy your Broadsides.
Title: Re: Counter the unit game
Post by: Eidolon on May 15, 2009, 10:52:23 PM
Out Flanking Assualt mairnes with powerfist destroy your Broadsides.

2nd squad of out flanking war walkers with starcannons show up, shoot and charge your dudes. or if thats not allowed then 10 wraithguard open fire on them.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 16, 2009, 01:51:51 AM
Both are not allowed. Warwalkers have been used this page, and Wraithguard were used last page. Need 2 pages to reuse a unit. So, to kill the Assault Marines with the Power Fist I will send in a Keeper of Secrets with Daemonic Gaze, Transfixing Gaze, and Soporific Musk. Basically, shoot them, charge them, reduce PF to 1 A, and then rinse and repeat every other phase with Musk due to H&R.
Title: Re: Counter the unit game
Post by: Sayt on May 16, 2009, 03:17:45 AM
Knights with Psycannons!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 16, 2009, 03:19:11 AM
You need more than just a unit name and a weapon. Size, amount of weapons, what will you do?
Title: Re: Counter the unit game
Post by: Foalchu on May 16, 2009, 09:13:05 AM
Regardless, those Grey Knights are dead in a few turns of shooting from an Ion Cannon Hammerhead.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 16, 2009, 09:19:42 AM
Bloodthirster, you cant outrun me, and when i get there i autopen.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 16, 2009, 11:56:53 AM
Bloodthirster is also used. Man, come on guys.

As for how to take down the Ionhead, Chaos Marine Havoc Squad with 4 Meltaguns and a Combi-Melta Champ in a Rhino, drive by rear armor slag making fun.
Title: Re: Counter the unit game
Post by: Light on May 16, 2009, 12:50:21 PM
Vanguard w/ Power Weapons, Once I get into combat, your dead
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 16, 2009, 12:52:50 PM
Flamers of Tzeentch make Vanguard cry with Breath of Chaos.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 16, 2009, 02:39:20 PM
Bloodthirster is also used. Man, come on guys.

As for how to take down the Ionhead, Chaos Marine Havoc Squad with 4 Meltaguns and a Combi-Melta Champ in a Rhino, drive by rear armor slag making fun.

it wasnt used in the last page, shouldnt that mak it "legal"?

A broodlord with tentacles, toxin sacs, carapace and hooks banish them back to the warp.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 16, 2009, 03:27:17 PM
Bloodthirster won't autopen anyway...

For the Broodlord, 20 Daemonettes, with an Alluress and Instrument will make short work of you.
Title: Re: Counter the unit game
Post by: Foalchu on May 16, 2009, 10:02:34 PM
1 Eldar Nightwing.  Good luck getting into combat with a plane.  ;D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 17, 2009, 04:09:24 AM
Bloodthirster won't autopen anyway...



...Without unholy might (ie str 9 on the charge + 2D6 pen = minimum of 11), i always put that on mine, so i forgot to add it here  ::)

against the nightwing: a Hyperios Whirlwind, anti air version of the whirlwind from IA.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 17, 2009, 04:11:53 AM
Ah, the problem is you said "Bloodthirster" not "bloodthirster with Unholy Might". Vagueness proves itself here, but you already know this ;).

How to take down Whirlwind....I will use a Lord of Change. Fly behind rear armor, shoot, and charge if it survives.
Title: Re: Counter the unit game
Post by: burgers4me on May 17, 2009, 05:09:13 AM
Hmmm....
I will hit up a Grey Knight Squad, fully gear, with either the no invul flamer or a meltagun. 18 storm bolter shots, 20 attacks. Dead LoC!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 17, 2009, 05:35:15 AM
Grey Knights have already been used this page.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 17, 2009, 05:51:09 AM
Well not this one
1GM with psycannon, icon of the just, sacred incense and grimiore of true names
9GKT as the retinue all with psycannons and icon of the just.

Eat that daemons!

I shoot 30 S6 ap4 shots which ignore invulnerable save then I charge getting 32 S6 attacks at ws5 but you have -1 initiative and half weapon skill. Also I have 4+ invulnerable saves on all of the terminators.
Title: Re: Counter the unit game
Post by: Starrakatt on May 17, 2009, 09:18:15 AM
Leman Russ Executioner squadron, with full Plasma Cannon sponsons supplement, and to hell with these 2+ saves.

   Starky
Title: Re: Counter the unit game
Post by: Sayt on May 17, 2009, 09:56:02 AM
Trio of Broadside Battlesuits, with targetting arrays, from the other side of the map.

BS4 Twinlinked s10 of deliciousness.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 17, 2009, 10:28:02 AM
32 termaguants with Toxin sacs (+1 str) should do the trick. 3 suits? 32 str 5 shots re-rooling if fail to wound... Just try and kill us all before we get in range
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 17, 2009, 10:43:23 AM
Leman Russ Executioner squadron, with full Plasma Cannon sponsons supplement, and to hell with these 2+ saves.

   Starky

Ever heard of the shrouding and what about 4+ invulnerable saves.

Now for you faitherun
10 ogryns. Shoot, charge and kill!
Title: Re: Counter the unit game
Post by: Mr.Tanks on May 17, 2009, 10:52:01 AM
Hydra Squadron, 72" of 6 death dealing autocannons with re-rolls to hit and wounds on a 2+, then when you get in range, I'll also unleash the Stubbers and Heavy Bolters to add a few more wounds.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 17, 2009, 10:54:43 AM

Now for you faitherun
10 ogryns. Shoot, charge and kill!
edit: Nijad Gah!

Counter charged by a full 20 women squad of wyches with ww and a Succubus with a punisher, joined by a Archite and SF, drugs, and punisher as well.

Hit with 5 re-rollable str 5 hits at I 7, 4 re-rollable str 5 hits at I 6 and then either
a.)57 str 3 hits at I 5 (or 10 depending on drug roll)
or
b.)57 str 4 hits at I 5
or
c.)57 re-rollable str 3 hits at I 5
or
d.) 76 str 3 hits at I 5


All the above with a 4++ in cc.

and your Ogryns cost how much again? ;D


As for the Hydra battery, drop the above squad out of a WWP with haywire gerndaes and they are good to go
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 17, 2009, 01:22:27 PM
Well not this one
1GM with psycannon, icon of the just, sacred incense and grimiore of true names
9GKT as the retinue all with psycannons and icon of the just.

Eat that daemons!

I shoot 30 S6 ap4 shots which ignore invulnerable save then I charge getting 32 S6 attacks at ws5 but you have -1 initiative and half weapon skill. Also I have 4+ invulnerable saves on all of the terminators.
The units have to be LEGAL.

Against Wyches - shoot them down with Hellfire rounds from 10 Sternguard veterans. Overkill yes, but is IS funny.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 17, 2009, 01:30:46 PM
And yes they are. Teminators can buy equipment from armoury, the equipment is in the armoury there is nothing is wrong with that. The Nightbringer shall have some fun destroying those sternguard.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 17, 2009, 01:33:29 PM
It isn't...

Ku'Gath Plaguefather makes a mockery of the Nightbringer. Throws his Nurglings, uses Wind of Chaos and then charges.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 17, 2009, 01:37:40 PM
My 32 16pts hormagaunts charge at your troops. YUM!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 17, 2009, 02:11:39 PM
im not sure 32 gaunst would bring down a great unclena one, but thats besides the point...

a full unit of Burna Boyz are going to have fun with your critters ^^
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 17, 2009, 05:41:44 PM
My Defiler will have fun munching on those.  Battlecannon + Heavy Flamer, with a nice charge to finish things up.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 17, 2009, 06:25:36 PM
As his big brother Archebald the Soul Grinder steps in behind him, he gives him a Tongue wedige and finishes up with some dreadnaught close combat weapon pink bellies.

I made a story, huzzah!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 17, 2009, 08:34:02 PM
Too bad your lame soul grinder cannot deal with a defiler (which GW so lamely ripped off of to make the bloody thing in the first place) with 4 CCWs and a battle cannon.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 17, 2009, 08:45:54 PM
Tauir, the Defiler was JUST used not 2 posts ago. You cannot use it again.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 17, 2009, 09:09:42 PM
In that case, 10 Firedragons in a waveserpent. There goes your Soul Grinder.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 17, 2009, 09:12:44 PM
Firedragons were used in the last page.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 17, 2009, 10:51:44 PM
Gah! Fine...Uh...Well.

How about...Ork Tankbustas. Surely no one has used those recently?
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 17, 2009, 10:59:04 PM
There we go :)
to counter those Tank Bustas, I will mob them with 9 bases of Nurglings. We will see who wins this war of attrition. You've got 27 wounds to do, I got 15, and I have more attacks and a better save.
Title: Re: Counter the unit game
Post by: Starrakatt on May 18, 2009, 12:52:59 AM
Nurglings are defeated by a lowly squadron Heavy Flamer Sentinels.

Leman Russ Executioner squadron, with full Plasma Cannon sponsons supplement, and to hell with these 2+ saves.

   Starky

Ever heard of the shrouding and what about 4+ invulnerable saves.

Now for you faitherun
10 ogryns. Shoot, charge and kill!
Termies are 5++, and shrouding or not, the Russes can throw them 15 Plasma Blasts a Turn, and that's without counting three hull Heavy Bolter, the odd Hunter Killer Missile and/or Storm Bolter/Heavy Stubber shots.

Shroud tests will be done, eventually, especially since the GK fodder NEED to get in CC to deal with the squadron. There you go. :P

   Starky
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 18, 2009, 03:24:18 AM
Sentinels get hosed by a full squad of Lootas.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 18, 2009, 03:51:25 AM
A Khorne Daemon Orince with extra everything goes to collect some skulls and spill some blood
Title: Re: Counter the unit game
Post by: The Corsair on May 18, 2009, 04:19:28 AM
And gets hit by a full skyray salvo
and a half...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 18, 2009, 10:01:37 AM
Screamers of Tzeentch swoop in and rip the skyray apart
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 18, 2009, 10:59:56 AM
A max sized unit of Ogryns fires everything they have. If there's anything left after that they follow up with a charge.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 18, 2009, 11:18:44 AM
Ogryns meet 8 charging Bloodcrushers! Chop Chop!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 18, 2009, 11:23:18 AM
Aww, they were my favourites  :'( Damn you for stealing them!

10 Furious Charging, Lightning Claw equipped Black Templars Sword Brethren Terminators (with Accept Any Challenge as the army vow).

Now I challenge anyone to provide a unit with a longer name!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 18, 2009, 11:25:02 AM
Ya? Well, here is a personal favorite of mine, and you know them VERY well.

12 Flamers of Tzeentch make roast meat of Terminators with Breath of Chaos!!!!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 18, 2009, 11:29:59 AM
My name was longer ;D

20 Horrors of Tzeentch firing 60 pretty damn good shots should force you back into the Realm of Chaos!

Infighting rules!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 18, 2009, 11:33:57 AM
*Sends in 20 Plaguebearers with Muscician and Champion*
Yes, I strike last, yes we strike same time, the difference is I've got the better WS, I can wound you more, and you've only got your 4+. You can only wound me on 6s, and I got my base Invul Save and FNP. I think I know who wins THIS war of attrition!

Also, Nurgle and Tzeentch pwning each other? LOL XD
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 03:05:14 AM
maxed out unit of Slaanesh Fiends leap into the fray and rips them to shreds (Go daemons of Slaanesh, molest the ugly ones!)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 03:16:13 AM
Unlikely they'll rip me to complete shreds, but meh.

How to combat Fiends....Send in a Land Raider Crusader with all the bells toys and whistles. S5+ Rending? vs AV 14?! NEVER. You lose this fight.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 03:50:59 AM
well, they could glance you...  ;)

CC Godfex saves the day!
Title: Re: Counter the unit game
Post by: Starrakatt on May 19, 2009, 03:52:30 AM
Lascannon Devastator squad. 'nuff said.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 03:59:59 AM
A broodlord with tendrils, hooks, carapce and toxin sacs leading a retinue with hooks, carapace, talons and toxin sacs.

Overkill? yes. Worth it? hell yeah...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 04:05:49 AM
I shall use a Land Raider Redeemer on those Genestealers and Broodlord. Let's see you enjoy Flamestorm Cannons! Mmm mmm mmm mmm mmm...toasty.
Title: Re: Counter the unit game
Post by: Starrakatt on May 19, 2009, 04:12:46 AM
Cheap Autarch with a Fusion Gun. I did it (more than once, VS various Armor), it works.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 04:14:03 AM
Skulltaker on Chariot makes Autarch cry for mommy. Who needs Skulls for the Skull Throne! When I am Instant Killing you on the charge? At least not until after the charge. XD
Title: Re: Counter the unit game
Post by: Starrakatt on May 19, 2009, 04:35:59 AM
Poor Autarch Jim, we knew him well...

Then, suddenly, Skully is shot down from range (possibly over many Turns) by a three strong squadron of Starcannon and Shurican armed Vypers. Eh-eh-eh...

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on May 19, 2009, 04:48:59 AM
Oh knowz, the Chapter Master's Orbital bombardment has landed on your flimsy vypers, scoring penetrating hits on all of them.

So sorry.

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 05:10:20 AM
7 Beasts of Nurgle make Nurgle Love to Chapter Master. Try and kill us...oh you can't before we pull you down in a huge number of Attacks.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 05:32:47 AM
A fireprism shoots them from affar. It will take a few turns, but you cant catch me, so in the end you die
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 19, 2009, 10:17:06 AM
True he cant catch you, but a triple Dark lance weilding Ravager can. Should get you by the end of turn 2, maybe even turn 1. Bye bye prism
Title: Re: Counter the unit game
Post by: Foalchu on May 19, 2009, 01:17:45 PM
Full unit of Tau pathfinder markers you and have their rail rifle comrades shoot right through your paper thin armor.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 01:20:21 PM
Tau Pathfinders, meet 20 charing Seekers of Slaanesh. You can't live through that many forced saves/Rends.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 01:23:20 PM
And your paper thin armour is subsequently set ablaze by 10 Chosen with an Aspiring Champion and an Icon of Glory, toting 4 Flamers and a Power Fist. Outflank in a Rhino, hop out first turn and proceed to burn everything in sight.

Oho, the Jedi becomes ninja!

I don't think 20 Seekers will be able to handle 10 Warp Spiders (my FAVOURITE Aspect by the way ;D) dropping in with a Dual Spinner Exarch. Drop behind them, unleash a spray of monofilament death and force saves. If they don't all die I teleport into cover, rinse and repeat.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 01:29:10 PM
Hmm....18 shots hit on 3s, 12 hits wound on 2s. 10 wounds and with 1/3 saved on invul. 7-10 down in your first volley. I still have 10 left. And since(if I recall rightly, max range is 12", for you to be able to do that, you got to be close enough that I can chase after you teleport and catch you :P. But I'll not push the issue.

Let me see how you'd like a Keeper of Secrets in close combat with those Warp Spiders. Just give me your souls now boy!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 01:31:44 PM
Actually it's 22 shots, 4 hitting on 2s ;)

Now, Keeper of Secrets, face the wingless wonder himself in the form of Skarbrand!

Like a battleaxe to the ti- I mean, face.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 01:34:17 PM
Oh you're a tricksy one, but you forget!
I strike first, I re-roll my hits too, and I still have my OWN 4+ invul. I'd say a draw in this case ;).

As for how to counter Skarbrand, hehehe, I shall send in 10 TH/SS armed Terminators from Codex: Space Marines. Yes, I hit last, but I hit HARD!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 01:38:46 PM
Now you see, it may not be a great counter but I've always wanted to see it...

8 charging Bloodcrushers, with all the bells and whistles. Fair enough 2 of the bells and whistles are useless, but what the hell, it's imaginary!

32 attacks, hitting on 3s wounding 2s. So about 23 hits, 18 wounds, That'd be... 6 fails? Huzzah for fuzzy mathhammer!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 01:51:12 PM
Ogryns meet 8 charging Bloodcrushers! Chop Chop!

Can't use them for a whole 'nother page Raktra, try as you might though ;)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 01:58:20 PM
This IS another page mein Jedi ;)

Regardless, the new choice is... A 20 model Crusader Squad, 10 close combat Inititates, 1 with Melta Gun, and 1 with Power Sword. Neophytes are armed with Shotguns, and army vow is AAC.

So, prior to charge, 9 Bolt Pistol shots. 7 hits, 3 wounds, no fails. 20 S3 shots, hitting on 4s. 10 hits, 3 wounds, one should go down. CHAAAAARGE! 30 MEQ attacks, 20 hits, + re-rolls = around 23. Then Neophytes hit 10 times. 33 rolls to wound, so 22 saves. Say 3 fails. War of attrition ;D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 02:00:39 PM
I think I may be playing this game a bit unfairly...I have my setup for 25 posts a page, not 20. My pages are thus longer. :P

Hmm...how to take down a bunch of Space Marines in close combat...I think I shall make use of a unit my brother favors. 19 Kroot, Shaper and 12 Hounds. See how much you enjoy your own war of attrition.
Title: Re: Counter the unit game
Post by: Feresy on May 19, 2009, 02:12:04 PM
Big unit of Flamers of Tzeentch to deal with the Kroot?
Jump Infantry so they move within range, burny burny death...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 02:15:51 PM
Damn you for using my own unit against me! But, I look at it this way: Those Kroot were far cheaper than those Flamers! :D
I shall use a unit of 30 Shoota Boyz to down those Flamers. Move, DAKKA DAKKA DAKKA and charge!
Title: Re: Counter the unit game
Post by: Feresy on May 19, 2009, 02:30:32 PM
Ah touche...
Guard Heavy Weapon Sqaud with Mortars... hide a long way away and shell your Ork Boyz!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 02:32:00 PM
Ork Kommandos with Snikrot Outflanking. Sneak up, slice and dice in combat, and slink away...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 03:14:59 PM
Try hiding from my maxed out hellhound squadron!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 03:23:12 PM
I send 12 Screamers of Tzeentch to teach you the lesson of Warp Jaws in close combat!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 03:34:48 PM
10 Striking Scorpions, with Shadowstrike/ Claw Exarch slip in from the side, stealthy despite being LUMINOUS GREEN and charge in, rippng you to shreds.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 03:39:46 PM
Vindicator with Demolisher Cannon makes Striking Scorpions cry. BOOM! BOOM! BOOM!
Title: Re: Counter the unit game
Post by: Thalandir on May 19, 2009, 04:15:53 PM
Mounted Seer-Council flies in from nowhere and assaults hit.

Have fun with all those Str9 attacks to the back armour....

~Thal
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 19, 2009, 05:07:32 PM
Full unit of pariahs blast you with gauss blasters and then run into CC were they hit hard, very hard.
Title: Re: Counter the unit game
Post by: Mr.Tanks on May 19, 2009, 05:11:59 PM
Squadron of Executioners, blasting you across the table right from the very beginning. No armour save for you.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 05:13:16 PM
I shall drop my 10 Sternguard with Combi-Meltas behind your rear end with a Drop Pod. Ah, the smell of molten slag in the morning...
Title: Re: Counter the unit game
Post by: Thalandir on May 19, 2009, 05:20:26 PM
They can't survive combat with 32 Super Hormagaunts, can they?

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 05:21:21 PM
Not really, but then again, they can't defeat the Nightbringer can they?

*Sends in the Nightbringer to defeat those hormies in combat*
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 05:26:41 PM
Skulltaker, repsplendent on his Brass Chariot, trundles in, and with a mighty "Hallo thar", strikes the Nightbringer down.

Idiot isn't immune to ID...
Title: Re: Counter the unit game
Post by: Feresy on May 19, 2009, 05:45:15 PM
I think C'Tan are immune.

But anyway, Broodlord and his retinue charge Skulltaker... you can only pass so many invun saves!
Title: Re: Counter the unit game
Post by: Yarrik on May 19, 2009, 05:50:00 PM
squadron of hellhounds will send you scurrying back to hive mind.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 19, 2009, 05:52:18 PM
I think C'Tan are immune.
Hehe, nope!

As for the Hellhounds, it'll be tough for them to deal with 10 Havocs in a Rhino, equipped with 4 Meltas, Icon of Glory and a Combi-Melta Champion.
Title: Re: Counter the unit game
Post by: Feresy on May 19, 2009, 05:57:59 PM
Squad of Storm Troopers with Hotshot Lasguns might cause a bit of bother to your 3+ saves!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 19, 2009, 09:10:40 PM
Who are swarmed over by gretchin. For fun.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 09:37:57 PM
I send in 10 Wraithguard. See your gretchin try and kill those guys.
Title: Re: Counter the unit game
Post by: Sayt on May 19, 2009, 10:19:28 PM
I see your Wraithguard, and raise you Three Leman Russ Executioners with Plasma Cannon Sponsons.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 19, 2009, 11:10:49 PM
Squadron of Executioners, blasting you across the table right from the very beginning. No armour save for you.

Can't do that my friend, already used.
Title: Re: Counter the unit game
Post by: Sayt on May 20, 2009, 12:26:53 AM
Squadron of Executioners, blasting you across the table right from the very beginning. No armour save for you.

Can't do that my friend, already used.

So they have.  In that case.  Shas'El with Cyclic ion blaster, plasma rifle, Targetting Array, hardwired Multitracker, accompanied by 2x shas'vre bodyguard with Plasma Rifles, Burst cannons, Targeting Arrays and Hardwired Multitrackers.

At 12" 6 S6 AP2 shots, 6 S5 AP5, and 5 S3 AP 4 ( AP1 on a d6 of 6 to wound).  All at BS4
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 20, 2009, 12:58:48 AM
That might do it...might. As to how to combat this unit of shooty death, I shall send in a unit of 10 Vanguard Veterans(1 dual LC, 2 PF, 1 RB, and 6 Power weapons). Enjoy close combat slaughter.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 20, 2009, 01:05:03 AM
To which I reply with a squad of three deamonhosts. ( I know they are indivudual squads, but they are one unit entry)

With a bit of luck, you could be facing 3 to 39 attacks with a 4+inv save and stricking at the same time.

Best case senario, I win - most likley, I lose - either way, gives a story to tell ;)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 20, 2009, 01:18:56 AM
Ya, you don't carry power weapons though :P. As for taking down a Daemonhost unit, you are still only T4 without powers.

As to counter Daemonhosts, meet 20 Fleshhounds of Khorne with Karanak. I will catch you!
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 20, 2009, 01:24:02 AM
Deamonhosts are so fickle - but that is half the fun :P


for your doggies, I give you a Grey knight squad (full) with 2 incinerators and sanctuary - cnat charge me now can ya :o
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 20, 2009, 01:35:47 AM
You can't have Sanctuary in a basic squad though. :P

Grey Knights, meet 20 Daemonettes with full command charging. You don't live to see another sunrise.
Title: Re: Counter the unit game
Post by: Feresy on May 20, 2009, 02:58:14 AM
I see your Daemonettes with a Land Raider Redeemer. Rend THAT!
Title: Re: Counter the unit game
Post by: The Corsair on May 20, 2009, 04:27:37 AM
No but I will Bright Lance

3 Warwalkers
With double BL's
Your armor 14 means nothing to me!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 20, 2009, 06:18:22 AM
Full unit of bloodletters. 60 str 5 ws 5 attacks will down em, no problems at all.
Title: Re: Counter the unit game
Post by: Feresy on May 20, 2009, 06:23:24 AM
I think it's been a page by now... full mob of Shoota Boyz... dakka dakka charrrge!
Title: Re: Counter the unit game
Post by: Light on May 20, 2009, 10:32:00 AM
Full GK Purgitation (or whatever it is) squad with 4 Incinerators

KA-FLAME!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 20, 2009, 12:09:54 PM
Fire you say? Haha, meet my Molten Body special rule. Avatar of Khaine marchs in and fires off the Wailing Doom, before charging in and beating you over the head with it.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 20, 2009, 12:20:24 PM
Bloodthirester hops into the ring and beats the avatar at his own game!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 20, 2009, 12:21:30 PM
The Deceiver floats in. You'll never charge him!
Title: Re: Counter the unit game
Post by: BuddhaN8 on May 20, 2009, 05:25:38 PM
Squadron of Leman Russ Punishers, with one manned by upgrade special character, lets 60shots rip into the Deceiver, forcing too many saves to survive. 
Title: Re: Counter the unit game
Post by: Feresy on May 20, 2009, 06:01:52 PM
Squad of Fire Dragons with Tank Hunters :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 20, 2009, 06:03:24 PM
A stiff breeze... I mean, counterassaulted by a full unit of Fiends of Slaanesh. No need for uogrades, I just pop in, leather you, then pop out.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 20, 2009, 06:32:52 PM
A full bassilisk battery at 240 inches range, try making it out of this one CC suckers! :D
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 20, 2009, 07:39:07 PM
Flank Marching Venerable Dreads. Die!
Title: Re: Counter the unit game
Post by: Foalchu on May 20, 2009, 08:37:55 PM
Farseer with his warlock buddies on bikes.  Eldritch storm and then fire singing spears, and if 9 lascannon eq. shots don't do the trick, charge them.
Title: Re: Counter the unit game
Post by: Count von cordova on May 20, 2009, 08:59:12 PM
lol 8-reavers and archon on reaver w/ shadow field combat drugs and punisher.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 21, 2009, 12:47:49 AM
32 termaguants with A-Glands. I dont think even your SF will save you now, just too many shots


Although it is nice to see someone else bring the DE into this fight ;)
Title: Re: Counter the unit game
Post by: The Corsair on May 21, 2009, 01:22:46 AM
Guardian jetbikes

[Shuriken Catapult]
Twin-linked
Good luck

No need to list stats, now.  -Mr.Peanut
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 21, 2009, 01:30:02 AM
You need more than a unit name. You need to say how many you have, and what exactly you are going to do.

How to beat Guardian Jetbikes: I shall swarm them with 10 Space Marine Honor Guard in close combat. Power weapons for the win against you. :P
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 21, 2009, 02:14:28 AM
I'm using my tactic

1 GM with psycannon and icon of the just
9GKT all with psycannons and icon of the just.

Shoot, charge and kill!
Title: Re: Counter the unit game
Post by: Feresy on May 21, 2009, 02:17:05 AM
Demolisher Squadren, how many invun saves do you feel like taking? :P
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 21, 2009, 02:21:16 AM
as many as need be, and heard of the shrouding, that special rule could stop 1 third of your shot and more. A reaver titan its fairly simple bang bang bang smash smash smash etc etc etc
Title: Re: Counter the unit game
Post by: Feresy on May 21, 2009, 02:42:42 AM
"could" :P
Did you just drop a Reaver Titan? Hmm... Necron Pylon?
I don't know if this is going to start a slippery slope...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 21, 2009, 03:14:24 AM
Feresy, it is a slippery slope. Just reducing our combat to Titans and the like is not what this thread is about I think. Because if we wanted to, I could say "Emperor Class Battle Titan" and be done with a lot of stuff. No, to everyone, can we please keep this thread focused on CODEX entries, as that IS a rule?!

To stick to the rules, I will combat the last Codex legal entry: Demolisher Squadron.
I will use my traditional unit of 10 Sternguard, 10 Combi-Meltas in a Drop Pod. Land behind rear armor, and let go.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 21, 2009, 11:28:53 AM
10 man Death Company unit with Jump Packs, Bolt Pistol and Chainsword charges you. I doubt there's much in the game that stands up to that, aside from Bloodcrushers and the like.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 21, 2009, 01:00:35 PM
Oh, you want something that can fight those?
20 Bloodletters on the charge.
I strike first.
Hit more.
Wound more.
and you got no save of any kind.
Enjoy the gored Blood Angels!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 21, 2009, 06:29:51 PM
Monolith: GO! (cant touch this!)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 21, 2009, 06:33:06 PM
Carnifex, Scything Talons, Crushing Claws, Tusked, +1 toughness doo dad and +1 wound doo diddle. Prepare to be chitin humped to death.
Title: Re: Counter the unit game
Post by: Feresy on May 21, 2009, 06:45:25 PM
Nice combination.
I'd take it on with a Daemon Prince with Mark of Khorne, Wings, Unholy Might and Death Strike.
Fly up, whip for 1 wound maybe, charge with 6 attacks striking first ignoring save.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 21, 2009, 08:06:09 PM
10 man Chaos Terminator unit with MoK and all armed with power fists.
Title: Re: Counter the unit game
Post by: Lucky_Jackal on May 21, 2009, 10:06:20 PM
10 Genestealer's with Feeder Tendrils and scything talons. Ripped apart before the fists can even swing.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 22, 2009, 12:50:36 AM
Fire prisms with pie-plates shreds your genestealers.
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 22, 2009, 01:17:40 AM
Vendetta will lascannon you FREEM!!!!!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 22, 2009, 01:43:44 AM
12 Screamers of Tzeentch charging. Endure that many Melta Bombs sucker.
Title: Re: Counter the unit game
Post by: BuddhaN8 on May 22, 2009, 02:46:06 AM
Grey Knight Purgation Squad lets loose with 4 incinerators.

mmm... The Emperor loves the smell of extra toasty Screamers in the morning...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 22, 2009, 02:58:56 AM
And GK Purgation squad does not love receiving Soul Grinder with Phlegm spitting on top of them and then charing. You fail to even scratch it :P
Title: Re: Counter the unit game
Post by: Sayt on May 22, 2009, 04:58:13 AM
Broadside Battlesuit team of three members with targetting arrays.  It fires 3 twinlinked [Railgun] shots and doesn't afraid of anything (with an AV)

Do not post stats.  -Mr.Peanut
Title: Re: Counter the unit game
Post by: Soul_Flayer on May 22, 2009, 06:43:56 AM
and deepstrike IG stormies doesn't afraid of anything that doesn't afriad of anything

 :o *head splode
Title: Re: Counter the unit game
Post by: Thalandir on May 22, 2009, 06:49:14 AM
They get charged by 6 Raveners - with rending claws and Devourers

~Thal
Title: Re: Counter the unit game
Post by: Sayt on May 22, 2009, 07:46:52 AM
and deepstrike IG stormies doesn't afraid of anything that doesn't afriad of anything

 :o *head splode

Umm, broadsides have +2 saves, and are T4.  They also have a SMS each basicl, which is basically 4 Pulse shots each,

maybe, but iffy.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 22, 2009, 08:40:13 AM
I charge raveners with a fully upgraded broodlord and retinue of 11 lets see.

More attacks.
Higher strength.
More chance to rend
Re-rolling to hit and wound with genestealers, broodlord just re-rolls to hit.
I strike first.
Better armour save.
More wounds.

So good bye Mr Diggers
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 22, 2009, 09:57:32 AM
10 Thousand Sons, including an Aspiring Sorcerer with Wind of Chaos, dismount out of their Rhino and rapid fire into your retinue.  18 shots plus the Template, no saves for you.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 22, 2009, 03:45:05 PM
Squadron of 3 punishers. They should just have a rule that says "If taken in a squadron of 3, replace normal gun stats with destroy target non-tank unit"
Title: Re: Counter the unit game
Post by: Foalchu on May 22, 2009, 03:49:19 PM
Not if that non-tank unit is 10 wraithguard with a spear wielding warlock.  Good luck wounding on 5s against 3+ saves.
Title: Re: Counter the unit game
Post by: Light on May 22, 2009, 06:21:49 PM
10 man devastator squad with 4 plasma cannons...

good luck
Title: Re: Counter the unit game
Post by: Sayt on May 23, 2009, 02:14:44 AM
Bad scatter dice/1s on overheat roll. I mean, umm...

20 kroot, with 12 kroot hounds, coming in from reserves right next to them.
Title: Re: Counter the unit game
Post by: Thalandir on May 23, 2009, 02:16:34 AM
Defiler. 'nuf said.

~Thal
Title: Re: Counter the unit game
Post by: Sayt on May 23, 2009, 02:20:06 AM
Hammerhead with Railgun.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on May 23, 2009, 09:37:04 AM
Infiltrated Chosen Chaos Space Marines with Meltaguns.
Title: Re: Counter the unit game
Post by: Lucky_Jackal on May 23, 2009, 10:15:22 AM
10 Stengaurd with Drop Pod with Death Wind Launcher. With there AP3 bolters and 2 Plasma Cannons.

Rapid firing of Doom plus small templets of doom, plus a pie plate for good messure.
Title: Re: Counter the unit game
Post by: rocketrat on May 23, 2009, 10:35:03 AM
Standard LRBT's, which you are incapable of touching at long range and with front armour 14.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on May 23, 2009, 12:11:01 PM
Lictors (three of them) deepstriking behind you and eating your tanks for snack. You never saw it coming (litteraly)
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 23, 2009, 12:48:52 PM
Since you left cover to kill the russes, an IG command squad with two flamers and a heavy flamer. (buuuurn...)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 23, 2009, 02:44:11 PM
20 Pink Horrors of Tzeentch. Deepstrike in, fire off 60 shots that ignore your armour. Should be enough to put you to sleep.

Rough mathhammer would say 30 hits, 20 wounds. Oh yeah, all dead.
Title: Re: Counter the unit game
Post by: Light on May 23, 2009, 04:17:29 PM
Your pink horrors are charged by 10 GK terminators led by a grand master w/ daemon hammer
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 23, 2009, 10:24:38 PM
We still have 4+ invuls, you don't ignore invuls. :P

I shall send in 20 Seekers of Slaanesh. 100 Attacks, ~50 hit, ~16 rends...and a lot of armor save besides. You're roast.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 24, 2009, 07:21:16 AM
Ku'ugath the Plaguefather pukes at you, throws nurglings at you, and charges. You will have to rend your way through 6 wounds that have a 4++ as well as weather his Aura of Decay. The nurgling base he just spawned might kill something too ^^
Title: Re: Counter the unit game
Post by: Starrakatt on May 24, 2009, 05:51:00 PM
20 strong Genestealer brood with Broodlord retinue and all the trapping eat Ku'ugath alive.

So to speak.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 24, 2009, 05:53:10 PM
Max unit size is 12 isn't it?

Regardless, a full Vyper squadron, all with Shuriken Cannons should paste them.
Title: Re: Counter the unit game
Post by: Thalandir on May 24, 2009, 05:54:46 PM
You are correct, Raktra.

3 Landspeeders with multi-meltas and Typhoon Missile launchers should sort you out...

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 24, 2009, 05:57:25 PM
Aww, my unit had a snake name  :'( Curse you...

20 man Havoc Squad, with 4 Autocannons and an Icon of Glory.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 25, 2009, 06:16:13 AM
12 flamers of tzeentchthere is no way in hell for you to survive!
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on May 25, 2009, 07:01:42 AM
3 x Lemun Russ Punishers with heavy stubber + heavy bolter sponsons. DAKKA DAKKA DAKKA!!!!
Title: Re: Counter the unit game
Post by: Sayt on May 25, 2009, 07:42:23 AM
Three Crisis suits with TL flamers Deep strike behind in melta range. Badaboom
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 25, 2009, 11:19:52 AM
LRBT squadron with lascannon and multi melta sponsons. instakill and no armour save. Huzzah!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 12:02:40 PM
12 Screamers of Tzeentch to the rear armor. Enjoy Warp Jaws sucker!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 12:15:36 PM
Grey Knight Purgatation squad, 10 men, 4 Incinerators, and the Justicar carries Psycannon Bolts.

Stupid pansy Marines...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 12:32:47 PM
10 Assault Terminators with Thunder Hammers and Storm Shields. Stupid GK thinking you're so high and mighty.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 01:56:52 PM
15 Burna Boyz. Plan is firing 15 templates, should cover about 6 each (being extremely hopeful), so 90 hits, 45 wounds, about 7 dead. Then 45 attacks in close combat should mop them up.
Title: Re: Counter the unit game
Post by: Count von cordova on May 25, 2009, 02:16:34 PM
Leman russ punisher
3x heavy flamers
Heavy stubber

Flamers cover 4 boys each sponson 5 on the hull
9 dead boys
Punisher shoots
5 dead boys
Stubber! shoots
.75 dead boys

your .25 of an ork is no longer a threat




Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 02:17:33 PM
Ninja'd but your unit is illegal for this game count. The punisher was already used last page.

Fight Fire with Fire!
10 Chaos Havocs with Rhino. Havocs have Champ with Combi-Flamer. Havocs have 4 Flamers themselves. Rhino has Combi-Flamer. Ork roast anyone?
Title: Re: Counter the unit game
Post by: Count von cordova on May 25, 2009, 02:40:23 PM
oops-didn't see it

Blood thirster
Deathstrike
unholy might (for the tank)

poor poor marines

 
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 02:52:50 PM
Ripped apart by his own men! 8 Bloodcrushers of Khorne charge him head on. 32 attacks, hitting on 4, wounding on 4, saving on 4. Statistics say you will die.
Title: Re: Counter the unit game
Post by: Count von cordova on May 25, 2009, 03:03:58 PM
providing you get the charge ;) remember your (very)slow and i fly

anyways

2 banewolfs
always wounding on a 2+ and negating your armour should cause a nice little Juggernaut barbeque
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 03:06:51 PM
A Keeper of Secrets with We Are Legion (because it sounds cool  8)), Bolt of Tzeentch and Breath of Chaos. Breath both in the rear, then Bolt, and then charge.

Pop goes the weasel.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 03:09:37 PM
ILLEGAL!

The Keeper of Secrets cannot take We Are Legion, nor Bolt of Tzeentch nor Breath of Chaos.

The Lord of Change on the other hand CAN, and thus I use him to do what your Keeper could not!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 03:11:53 PM
ILLEGAL!

The Keeper of Secrets cannot take We Are Legion, nor Bolt of Tzeentch nor Breath of Chaos.

The Lord of Change on the other hand CAN, and thus I use him to do what your Keeper could not!
Dammit I meant Lord of Change!!!  :'(

Ah well screw it, 10 Pariahs should eventually rid me of you.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 03:19:44 PM
20 Bloodletters on the charge will rid me of your Pariah nuisance.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 03:21:08 PM
And 20 Pink Horrors of Tzeentch lazily shooting you for a couple of turns will poof you away nicely.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 25, 2009, 03:22:11 PM
Need I pull in my 20 Plaguebearers again? I think I will! You can't win that war of attrition if you tried.
Title: Re: Counter the unit game
Post by: Thalandir on May 25, 2009, 04:02:31 PM
I can, however, blast those Plaguebearers with a full squad of Plasma Cannon Devastators from 36" away..

~Thal
Title: Re: Counter the unit game
Post by: Count von cordova on May 25, 2009, 05:19:48 PM
 actually a single vindicator would take care of those plague bearers better as strength 10doubles their high toughness and they wouldn't get their feel no pain


anyways  for your devastators i suggest guardsmen marbo coming up 1 inch behind you -throwing his demo charge and blasting the hell out of your devs

Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 05:23:50 PM
They wouldn't get FNP from the Plasma Cannons.

As for Marbo, I'm sure the Masque will be able to get rid of him easily. Pull him close, them hop in and jab him to death.
Title: Re: Counter the unit game
Post by: Count von cordova on May 25, 2009, 05:33:39 PM
why? have a misread the rules?


i'll counter the masque with kharn
he'll happily chop her to pieces without having any urge to dance away
Title: Re: Counter the unit game
Post by: Thalandir on May 25, 2009, 05:38:45 PM
Plasma cannons are AP2. You don't get Feel No Pain from AP1 or 2 weapons.

As for Kharn, a 30 Strong slugga boyz unit with Nob with power klaw should 'crump him good!

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 25, 2009, 05:41:25 PM
 And the Masque CAN move Kharn.

+1 Toughness, wound, I and WS, Scythe Tail, Tusked, 2 Scything Talon Carnifex charges you. He also has Bio Plasma. Only the Nob can wound him, and he ain't gonna do enough before I've chomped plenty of Boyz to make you flee. And you I strike before he does.
Title: Re: Counter the unit game
Post by: burgers4me on May 26, 2009, 02:05:55 AM
I think I will go with the Good old 10 man TH/SS termie combo lead by Lysander.
(I simply have to...)

YOUR CARNIFEX WILL BE THUNDERSTRUCK! *bow bow bow booow (Cue guitar solo)*

Yeah bit it is dead.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 02:53:23 AM
Illegal! the unit has already been used on this page!

Great Unclean One with noxious touch and breath of chaos. Tried and true.

Title: Re: Counter the unit game
Post by: Comradecat on May 26, 2009, 07:50:35 AM
I think 3 broadsides far away with all the trimmings like shield drones etc might stand a chance agaisnt an unclean one... i dunno ive never played them  but that would be my best bet  ;D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 08:29:50 AM
If i were 72 inches away, the Daemon wouldnt stand a chance :P

Full unit of firedragons. 10 instakilling attacks that ingores you save will hurt, badly.
Title: Re: Counter the unit game
Post by: Sayt on May 26, 2009, 08:34:29 AM
All the trimmings could bve tken to mean sheilds on all three, and two drones, but thats only 5 4++s, not really enough.

I'm gonna barell 20 kroot into your dragons.  Throw in a shaper and a 6+ each for the hell of it.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 08:37:53 AM
Squadron of three hellhounds with hull heavy flamers. Burn Xenos filth!!!
Title: Re: Counter the unit game
Post by: Cripple, Whose Corporeal Form is Now a Shade of Blue on May 26, 2009, 11:55:14 AM
yes... burn... until you meet my squad of battlesuit bodyguards with plasma rifles/fusion blasters. I think you'll be the one burning then.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 01:04:45 PM
Bloodthirster is legal once more, no?

well, yeah, its a bloodthirster, guess what he does...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 26, 2009, 03:47:22 PM
He dies to the 10 man Nob squad with Cybork bodies, Painboy and 9 power klaws. On bikes.

Zoom up, shoot up, charge... up.
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 03:51:17 PM
2 squadrons of 3 hydras.

:0 somebody actually likes hydras?????
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 26, 2009, 03:53:47 PM
I don't know what that is!  :-X

But surely a sexy Hive Tyrant, with wings, +1 S, +1 WS, 2 ses of Scything Talons, +1 armour save, Implant Attacks and Warp Scream can kill it. SURELY?!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 04:46:00 PM
Whu SURELY (i just had too :P) Skarbrand can chop him up in a turn or two?
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 05:09:34 PM
lol broodlord and 11 genestealers rerolling misses (twice?im not sure on biomorphs but i think its feeder tendrils or some such) will do nicely against skarbrand
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 26, 2009, 05:12:27 PM
My unit was illegal  :-X

But anyhoo, 20 Noise Marines, 19 with Sonic Blasters and 1 with Blastmaster, all on the heavy 3 setting (Blastmaster uses the template shot)
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 05:19:32 PM
 :D because theres no such thing as overkill
3 squadrons of 3 executioners!!!!
thats 27 small plasma blasts
 
edit: ok i got a LITTLE crazy there... i only really need two russ executioners but ya..

6 plasma templates....
Title: Re: Counter the unit game
Post by: Sayt on May 26, 2009, 05:23:18 PM
Could we keep it to a SINGLE unit/ Force Org slot, maybe please?

But for now, assuming a single squad because if things keep going like this we'll be posting armylists.

I'm fairly confident that a Ta-Ro-Cha (Three suits) of Crisis suits with TL Fusions will take down a squadrons of LR Executioners.  And no, Crisis suit's haven't been used on this page, Battlesuit BODYGUARDS have, different 'dex entry.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 26, 2009, 05:24:28 PM
10 Sternguard with combimeltas in a droppod? yeah, that will do...
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 05:25:37 PM
Skulltaker +juggernaut -you know the drill

lol i changed it to just a squadron of 2 russes btw
Title: Re: Counter the unit game
Post by: Sayt on May 26, 2009, 05:28:32 PM
my Ohmigodwtfbbq eight suit O'Shovah bodyguard (With Big O being the unit entry), equiped with Fusions and Plasmarifles laugh at your puny daemon.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 26, 2009, 06:40:47 PM
Deceiver makes mince meat out of your super crazy O'Shava unit. Enjoy no saves of any kind and Instant Death sucka!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 26, 2009, 06:43:16 PM
Take this Qui-Gon - 12 Flamers of Tzeentch!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 26, 2009, 07:22:23 PM
Hmm....
12 hit
6 wound
I have my 4+ invul.
4 or 5 wounds.
I aint dead yet! (by basic law of averages anyway)
I'd gut you if you failed because you can't do amphetamine parrot in close combat against double T. ;)

10 Pariahs charging will remove my Flamer problem ;)
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 07:25:38 PM
once again. necrons die to bloodletters


20 bloodletters will take care of that
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 26, 2009, 07:47:52 PM
Whoops....Uh...seem s I chose an illegal unit, as did count. Man I feel like an ass now....
I'll place a unit against the bloodletters to keep going, and I'll try to not make that mistake again.

Tau Hammerhead with Railgun, Multi-Tracker, Decoy Launchers, and Fletchette Dischargers. I fly around and Submunition you and you'll never reach me.
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 08:02:03 PM
BEHOLD MY SCREAMERS!!!!!
lol just 3 of them will do the job nicely but so the next guy has something worthy to kill i'll say 10 of them
Title: Re: Counter the unit game
Post by: Sayt on May 26, 2009, 09:19:52 PM
Five Piranhas, Burstcannon, Targetting array (BS4), flecchets.

Thats 15 S5 AP5 shots at BS4, and you take a wound on a 4+ if you try to hit me, which is resolved before you hit.
Title: Re: Counter the unit game
Post by: Count von cordova on May 26, 2009, 11:29:50 PM
3 Vendettas
9 twinlinked las cannons  :D
im treating you as only having three piranha
because i think we are supposed to stick to one force organization space and i doubt piranha's can be taken in squadrons of 5

 never played tau so feel free inform me if im wrong
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 26, 2009, 11:50:28 PM
The Tau Piranha's CAN be taken in units of up to 5.

Chaos Space Marine Havoc Squad. 20 Space Marines. 4 Auto Cannons. 12" of rear armor. Champ with Combi-Melta. See how many shots you can weather.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 27, 2009, 05:04:28 AM
five man CC terminator squad with claws in a LR Redeemer. Die
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 27, 2009, 09:20:08 AM
8 man Sword Brethren Assault Terminator Squad with 7 pairs of Lightning Claws, 1 Thunder Hammer and Storm Shield, Furious Charge and the army vow of Accept Any Challenge, in a Land Raider Crusader.

Amoohahaha...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 27, 2009, 01:49:30 PM
Two turns from a dakkatyrant, who then charges the LRC (i have seen it, it works!!!)
Title: Re: Counter the unit game
Post by: Arkreaver on May 28, 2009, 01:16:00 AM
Well I think a unit of 10 harlies with troopmaster, shadowseer, and all armed with kisses on the charge will turn your dakkatyrant in a steaming puddle of mush.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 28, 2009, 01:26:14 AM
One Land Raider Redeemer should be able to reduce your Harlequins to slag. Roasty roasty.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 28, 2009, 02:36:14 AM
One Daemon Prince with wings and MoK will tear your LRR up nicely
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 28, 2009, 02:45:52 AM
1 Grand master, master crafted NFW, master crafted psycannon, IOTJ, GOTN, sacred incense and destroy daemon psychic power
9 Grey knight terminators with holocaust and 1 man with a psycannon.

This combo which I have checked is legal unlike some of my others (my bad) but either way this will still cream a daemon prince.

Shoot, charge and kill.
Title: Re: Counter the unit game
Post by: Comradecat on May 28, 2009, 11:29:53 AM
I CALL IN THE SQUAT GYROCOPTERS! ;D http://farm4.static.flickr.com/3042/2343349033_0537482319_o.jpg (http://farm4.static.flickr.com/3042/2343349033_0537482319_o.jpg)

sorry got carried away there, what i'd actually take is.....my griffon battery that i am making for my valhallans, you've gotta fail some of those saves and you gotta love only 75pts each.... "men win firefights, tanks win battles, artillery wins wars"

i was going too choose my one gun drone off my devilfish, which in an apocalypse game killed a striking scorpian after the devilfish was immobilised!  :o
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 28, 2009, 11:33:00 AM
Heard of the Shrouding. Either way squadron of LRBT will finish you off!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 28, 2009, 12:32:30 PM
Squadron of three devildogs makes your tanks go boom
Title: Re: Counter the unit game
Post by: Archaon on May 28, 2009, 03:28:08 PM
3 Tau broadsides turn your devildogs into piles of ash.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 28, 2009, 03:32:13 PM
A bucket of hot custard... I mean, 10 Harlequins with Troupe Master, Shadowseer, Death Jester and as many Kisses as I can get into the unit.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 28, 2009, 04:25:35 PM
Raktra, Raktra, can't you see that the Harlies were ALREADY used this page even?
Illegal!

How to take down broadsides...5 Deathwing Terminators with Power Fists should be able to do the job.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 28, 2009, 04:31:51 PM
A Broodlord with Toxin Sacs, Flesh hooks, extended carapace and feeder tendrils; with a retinue of 11 genestealers with acid maw, flesh hooks, toxin sacs, scything talons and extended carapace will slice and dice that flimsy terminator armour.

Ok I charge you and I strike first with 55 rending hit and wound on 3+ re-rollable attacks and 6 hit on 3+ re-rollable with wound on 2 ignoring armour attacks.

EDIT:4+ Comrade cat and broodlord 3+
Title: Re: Counter the unit game
Post by: Comradecat on May 28, 2009, 04:37:56 PM
to be able to counter.... what save would them stealers be now getting anyone?  :-\
Title: Re: Counter the unit game
Post by: Archaon on May 28, 2009, 05:09:30 PM
Grey knight flamer purgation squads annihilates stealerz!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 28, 2009, 06:01:57 PM
@ Qui - I'm sowwee  :'(

As for your Grey Knights - 19 Sisters of Battle, Veteran Sister Superior, Imagifier, Flamer and Heavy Flamer. As I'm within falme range, add the rapid fire, and add on Divine Guidance. No chance in hell you'll survive any of that.
Title: Re: Counter the unit game
Post by: Thalandir on May 29, 2009, 01:29:26 AM
So many Grey Knight units popping up, left, right and centre.

An Avatar of Khaine should sort those girls out (template and melta weapons can't hurt him  :P)

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 29, 2009, 02:08:14 AM
Flamer, Heavy Flamer, and Meltas, yes. Template itself, no.

One unit of 8 Bloodcrushers charging should be able to bring low the Avatar.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 29, 2009, 02:31:12 AM
Full unit of seekers of slaanesh. 100 rending attacks will even bring bloodcrushers down!
Title: Re: Counter the unit game
Post by: Lord of Winter and War on May 29, 2009, 02:32:52 AM
Unit of five marines in the second story of a building. Calvary cannot climb.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 29, 2009, 02:46:06 AM
But 10 Grey Knights canthen they move up to the 4th level.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 29, 2009, 02:53:21 AM
a vindicator brings the building down on top of your grey knights, and then it gets time to fling one or two pie plates more at you brfore you charge. they are so dead.
Title: Re: Counter the unit game
Post by: burgers4me on May 29, 2009, 03:05:32 AM
A Dreadnaught with multimelta Drop Pods behind your vindiactor and destroys it with a under 12" shot. If Not It is time for the FIST! (DCCW)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 29, 2009, 03:09:24 AM
10 fire dragons pouring out of a waveserpent with a brightlance. Hmm this combo shall reduce the Space Marine heritage to smouldering slag!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 29, 2009, 04:28:43 AM
30 slugga boyz and a nob with a powerclaw. they care little for your fusionguns
Title: Re: Counter the unit game
Post by: Thalandir on May 29, 2009, 04:47:40 AM
Flamer, Heavy Flamer, and Meltas, yes. Template itself, no.

It was FAQ'd. Anything melta or flame(template) can't hurt him.

As for the boyz...

3 Warwalkers with all scatter lasers aught to sought them out.

~Thal
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 29, 2009, 04:59:19 AM
Full squad of lootas who kappen to roll a six for their number of shots! (dakkdakkadakka!)
Title: Re: Counter the unit game
Post by: Archaon on May 29, 2009, 06:51:36 AM
Predator Destructor beats your puny armour saves.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 29, 2009, 07:25:33 AM
5 Deffcoptas with buzzsaws and twin-linkd rokkit launchas turn your predator into a wreck.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on May 29, 2009, 08:18:49 AM
3 LR exterminators with multimelta sponsons fry your coptas.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 29, 2009, 10:17:30 AM
Flamer, Heavy Flamer, and Meltas, yes. Template itself, no.

It was FAQ'd. Anything melta or flame(template) can't hurt him.

As for the boyz...

3 Warwalkers with all scatter lasers aught to sought them out.

~Thal

Q. Is the Avatar immune to wounds caused by Incinerators, Inferno Cannons and Inferno Pistols
A. Yes, as they are all either flame or melta weapons under different names.

This does NOT equal all template weapons. Nerual Shredder, Winds of Chaos, and Breath of Chaos are all Template weapons that are NOT flame NOR melta.

As for the LRs, 12 Screamers of Tzeentch make mockery of rear armor.
Title: Re: Counter the unit game
Post by: Lord of Winter and War on May 29, 2009, 10:37:16 AM
Charge screamers with a big 'ol pack of Lesser Demons. let the good times roll.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 29, 2009, 10:46:35 AM
A Wraithlord (tainted by Chaos - no normal Eldar for me ;D) casually strolls in with his "O RLY?" face on. Wraithsword, 2 flamers. Fires off both the flamers, then charges in. Simple war of attrition, but then again, you can't hurt meee...
Title: Re: Counter the unit game
Post by: Commander Riker on May 29, 2009, 10:59:31 AM
30 Slugga Boyz with PK Nob. Sure the boys can't hurt the Wraithlord but but you're not going to be able to kill enough to force them to run before the PK Nob does his stuff.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 29, 2009, 11:03:33 AM
Boyz were already used recently Hero of Ages. Illegal.

How to take down Wraithlord, 20 Daemonettes. I strike first, and have so many attacks, 4 rends out of....80? Not hard to come by. ;)
Title: Re: Counter the unit game
Post by: Archaon on May 29, 2009, 12:20:43 PM
12 genestealsers with toxin sacs and scything talons. They would put paid to your puny initiative 5. (I think...)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 29, 2009, 12:25:07 PM
Same Initiative actually. So strike simul.

Daemonettes: 60 A. 30 hits. 5 hits, 5 rends=9 dead genestealers.
Genestealers: 48 A. 32 hits. 27 wounds(if the sacs are the + to S), 18 dead Daemonettes, and the rest die to No Retreat. It's a close fight, make no mistake.

Since you didn't add Carapace, 15 Burnaboyz. Eat templates!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 29, 2009, 12:27:16 PM

The Burnaz are a lovely unit alright, but I'm sure my 6 be-atch Dominion Squad, with a Veteran Sister Superior with Combi Flamer, an Imagifier, 4 Flamers, an Immolator with Heavy Flamers and Holy Promethium will rid me of you.
Title: Re: Counter the unit game
Post by: Archaon on May 29, 2009, 12:30:26 PM
Good luck flamering your way through a leman russ demolisher!
Title: Re: Counter the unit game
Post by: Comradecat on May 29, 2009, 04:56:05 PM
lets go cheap and fun.... a squadron of eight gun drones deep strike and hit your rear armour of your demolisher stunning and shaking too their hearts content (maybe even weapon destroyed if im lucky)... the cute little Frisbees  :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 29, 2009, 05:01:49 PM
Cheaper and funner - 20 Grots with a pair of Runtherders. Surprisingly good at shooting and combat.
Title: Re: Counter the unit game
Post by: Archaon on May 29, 2009, 05:09:03 PM
All it takes is a marine combat sqaud to kick the excrement out of them. 2+ to wound FTW!
Title: Re: Counter the unit game
Post by: Feresy on May 29, 2009, 05:13:37 PM
10 Bloodletters charge in, strike first with 30 attacks, 3s by 3s ignoring saves :)
Title: Re: Counter the unit game
Post by: The Corsair on May 29, 2009, 05:14:26 PM
Submunition Time!!!!

Railhead submunition blasts tear you to shreds
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 29, 2009, 05:16:53 PM
OVERKILL TIME.

3 Pentient Engines charge in. 'Nuff said thar.
Title: Re: Counter the unit game
Post by: Thalandir on May 29, 2009, 05:17:44 PM
Lascannon devastator squad, 10 man.

~Thal
Title: Re: Counter the unit game
Post by: Sayt on May 29, 2009, 09:01:58 PM
Xv8 commander with cyclic ion blaster and airbursting fragmentation luancher, hw multitracker, targetting array, stimulant injector. Accompanied by two bodyguards with plasma, fusion,  hw multi and tqrgerting array, deepstrike behind them
Title: Re: Counter the unit game
Post by: The_Gerv on May 30, 2009, 03:25:22 AM
Inquisitor Lord with a psycannon and a retinue of mystics, sages, a multi-melta gun servitor, and a plasma cannon gun servitor. You deep strike, and I hit you with a template before you can even spread out. And there's enough people to absorb wounds without loosing anything important.
Title: Re: Counter the unit game
Post by: Sayt on May 30, 2009, 05:21:28 AM
Uhm, I DO have time to spread out, Jetpack assault moves, IIRC, it's only illegal to ASSAULT the turn which "You" deep strike, though admittedly, you do have more bodies than I can probably reliablyt deal with.

In response, 6 Stealthsuits, each with 2 Gun drones.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on May 30, 2009, 05:57:29 AM
10 man (?) unit of warlocks on bikes with singing spears + embolden + enhance + Elrad on bike. Mwa ha ha...
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 10:12:23 AM
10 Necron Pariahs with a Necron Lord in tow. Warlocks beg for invulnerable saves...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 30, 2009, 10:33:02 AM
You get a unit Archaon, not a unit and an HQ. Retinues are fine, 2 separate units aren't. As for dealing with Pariahs, Soul Grinder at 36" with Phlegm upgrade. I pound, and pound, and pound away, and then charge in for my own delight.

And Silverranger, please check the rules yourself. Eldrad cannot ride on a bike. That entry is illegal.
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 10:42:17 AM
They didn't need the lord anyway...  :(

Just 10 Pariahs then.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 30, 2009, 10:43:40 AM
Are you going to counter the Soul Grinder?
Title: Re: Counter the unit game
Post by: Starrakatt on May 30, 2009, 11:15:59 AM
Sougrinder is eaten alive in CC by an Avatar of Khaine.

And that, is that as says the gods.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 30, 2009, 11:31:20 AM
Avatar of Khaine, meet Keeper of Secrets with Unholy Might, Daemonic Gaze, Instrument of Chaos, and Soporific Musk. I shoot you, charge in, strike first with more attacks, reduce yours, wound you more often, and then if we tie, I win combat and you take saves. And on top of that, I can hit and run you multiple times. Enjoy death!
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 11:47:02 AM
Are you going to counter the Soul Grinder?

Oops didn't notice that

Keeper of secrets is pwned by the Nightbringer.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 30, 2009, 12:06:37 PM
Nightbringer is brought down by 10 Sternguard Veterans. Rapid Fire and 2+ to wound? Good chance of dropping you.
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 12:49:41 PM
Several vanguard vets with power weapons and jump packs deepstrike and charge you and wipe your sternguards out.

Several because I can't remember how many get power weapons...
Title: Re: Counter the unit game
Post by: Light on May 30, 2009, 02:25:49 PM
Quote
Several because I can't remember how many get power weapons...

all of them can.

I'll take out your vanguard with my land raider redeemer. AP 3 flame template FTW
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 02:46:48 PM
And that is royally screwed over by a Wraithlord with a twin linked Brightlance and a bit of CHAAAAAAAAARGE!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on May 30, 2009, 03:34:24 PM
Daemonettes own wraithlords. Hard.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 30, 2009, 03:55:27 PM
I think the time is up now

Grand master with IOTJ, GOTR, Sacred Incense, master crafted psycannon, master crafted NFW and Destroy Daemon psychic power
Retinue of 9 GK terminators with holocaust psychic power and a psycannon for extra killy.

Now I shoot and charge they don't stand a chance. Also you said Daemoettes meaning plural but not how many so I presume 2
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 04:12:57 PM
10 man devastator squad with plasma cannons erases terminators.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 04:16:17 PM
3 Zoanthropes with Warp Blast and Psychic Scream. Boom boom boom, and then your Morale check is it -3.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 30, 2009, 04:29:48 PM
Oh no ZOANTHROPES. I have a Callidus assassin which is clever because Zo...are not very good in CC and Callidui (Is that the plural) ignore all saves so gooodbye mr Bug
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 04:31:02 PM
Daemon Prince with Wings from the Chaos Marine Codex.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 30, 2009, 04:37:35 PM
Oh no I just used my super daemon killing unit.

LRBT squadron the plasma cannon one al aimed at your prince.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 30, 2009, 05:13:18 PM
A Bloodthirster swoops in and has some fun
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 05:23:23 PM
9 Tyranid Warriors, with both Adrenal Glands, Bio Plasma, Enhanced Senses and Toxin Sacs. Weapons are Scything Talons and Devourers on all of them.

36 S4 shots that re-roll failed rolls to wound, then 9 S6 I10 attacks, then 36 S5 attacks in close combat, hitting at the same time as you.

Not much left of you after that methinks.
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 05:55:52 PM
10 Khornate Chosen Terminators with Lightning Claws. 60 LC attacks on charge! Goodbye warriors.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 06:01:19 PM
I go first pudding pop ;)

I reckon a Hive Tyrant, Warp Field, Acid Maw, both Adrenal Glands, Toxin sacs, Scything Talons, Lash Whip and Bonesword, 3 Tyrant Guard all with Lash Whips can handle you.

We all go first, you lose all but 1 attack on every model, we have a high toughness, amphetamine parrot loads of wounds and the Tyrant can re-roll failed rolls to wound in the first round of combat.
Title: Re: Counter the unit game
Post by: Archaon on May 30, 2009, 06:06:34 PM
A predator annihilator eats TMCs for breakfast!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 30, 2009, 06:08:35 PM
Not this one ;D

But anyhoo, 6 Raveners, Scything Talons and Rending Claws, and Deathspitters, in the rear. Pop!
Title: Re: Counter the unit game
Post by: Sayt on May 30, 2009, 07:14:22 PM
3 crisis suits.
2x shas'ui with twin linked flamers and blacksun filters.
1x shas'vre with airbursting drag projector(think boler ordinance blast), to flamer and a hard wired multi tracker
Title: Re: Counter the unit game
Post by: The_Gerv on May 31, 2009, 02:25:35 AM
Vindicator. S10 AP2 large blast against 3 T4 3+ infantry. I don't care if you have 20 wounds, you're still dead.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on May 31, 2009, 04:41:32 AM
super cc godfex charging your vindicator what 8 S10 attacks re-rolling to wound against mr stationary. I think I auto-pen.
Title: Re: Counter the unit game
Post by: Archaon on May 31, 2009, 10:11:59 AM
Bloodthirster with the S10 thing and 2D6 attacks > godfex.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 31, 2009, 10:37:02 AM
Bloodthirster with the S10 thing and 2D6 attacks > godfex.
Dude that's Fantasy

Seeing as the Godfex doesn't seem to actually have any Biomorphs, I'll go for 3 Penitent Engines charging.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 31, 2009, 11:00:32 AM
We NEED to be double checking our unit uses people. Bloodthirsters, Penitent Engines, they all seem to be used most frequently. Can we please double check against the rest of the page and then the previous page before posting our counter units?

How to take down Penitent Engines, 10 man Chaos Space Marine Chosen unit, with 4 Meltaguns and Combi-Flamer, melta bomb armed champ with a rhino and combi melta. Drive up to you, unload, and then drive away.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 31, 2009, 11:08:13 AM
Swooping Hawks with Skyleap and that template thingy. Drop template, shoot, jump out, repeat.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 31, 2009, 11:22:58 AM
One Land Raider Crusader and 15 Black Templars inside. You can't hurt a LR with your puny munitions...cannot even HURT it in any way shape or form. And I will sit on top of an objective and win :P.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 31, 2009, 11:45:06 AM
But you sure as heck can be hurt by my IG Veterans with triple meltas and Demlitions(one guy has a demo charge and everyone has meltabombs)! And since they are troops i actually capture the objective!
Title: Re: Counter the unit game
Post by: Archaon on May 31, 2009, 12:00:53 PM
5 necron destroyers should put an end to your IG Vets.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on May 31, 2009, 01:14:26 PM
And 3 dakka preds will deal with those tin cans.
Title: Re: Counter the unit game
Post by: Archaon on May 31, 2009, 01:46:31 PM
1 land raider terminus = 5 lascannons of tank busting joy!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 31, 2009, 02:09:00 PM
And 3 dakka preds will deal with those tin cans.

Illegal, unless you somehow can take preds in squadrons  ::)

how to deal with a terminus: On inquisitor with an Inferno pistol and a Sage for extra BS. ooh the irony :)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 31, 2009, 02:10:24 PM
This is easy, 8 Gargoyles. You've only got 3 wounds between you, and at best a 4+ save.
Title: Re: Counter the unit game
Post by: HC118 on May 31, 2009, 02:11:29 PM
mars pattern Reaver Titans should destory you, they're armed with:
1 power fist
1 laser
1 missile launcher
Title: Re: Counter the unit game
Post by: Archaon on May 31, 2009, 02:21:39 PM
Wow overkill or what!

To deal with your titan: A tusked carnifex with extra S crushing claws and scything talons and a very good roll for the claws 9 S10 2d6 attacks should take you out son enough. No void shields in CC!  ;D
Title: Re: Counter the unit game
Post by: HC118 on May 31, 2009, 02:39:21 PM
Wasn't Carnifex used in the last page?
Anyways, the imperial Navy fliers destory you (Vulture Gunship), along with all the other 'nids you command
Title: Re: Counter the unit game
Post by: TheBigBadPanda on May 31, 2009, 03:00:31 PM
werent we going to avoid super heavies and other apocalypse griblies?

well, as for defeating it with something that can be killed by normal units, a Hyperios AA Whirlwind knocks it out of the sky.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on May 31, 2009, 03:05:27 PM
werent we going to avoid super heavies and other apocalypse griblies?
Yup, we were.

For the Whirlwind, I'll go for outflanking Striking Scorpions, with Biting Blade on the Exarch (who has Shadowstrike for the outflank). I'll assume you don't plan on moving, so that's 4 S8 on the rear armour with the Exarch when I charge, auto-hitting.
Title: Re: Counter the unit game
Post by: HC118 on May 31, 2009, 03:49:15 PM
what the heck, Falcoln Grav tanks can do the job!
Title: Re: Counter the unit game
Post by: Yarrik on May 31, 2009, 03:57:53 PM

which are killed by deep striking Guard veterans with 3 meltaguns YaY!
Title: Re: Counter the unit game
Post by: Archaon on May 31, 2009, 04:09:14 PM
10 chaos raptors make mincemeat of them in CC.
Title: Re: Counter the unit game
Post by: Count von cordova on May 31, 2009, 04:57:54 PM
archite on jetbike with punisher  combat drugs and shadow field

Title: Re: Counter the unit game
Post by: Sayt on May 31, 2009, 06:34:59 PM
O'shovah and 8suit retinue with plasma/burstcannon/targettingcarray/hw multitracker shoot at 6", then charge if still alive.
Title: Re: Counter the unit game
Post by: Yarrik on May 31, 2009, 07:14:19 PM
squadron of three leman russ executioners should wipe them clean off the board!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on May 31, 2009, 09:17:20 PM
1 land raider terminus = 5 lascannons of tank busting joy!

Illegal as well. CODEX Units please.

12 Screamers of Tzeentch go munch munch through your armor.
Title: Re: Counter the unit game
Post by: HC118 on June 1, 2009, 01:09:06 AM
Well, assuming that they are all infantry, a Baal Predator should defeat them.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 01:14:44 AM
They are Jet Bikes with Melta Bombs. Baal Predator is as good as dead against them.

Still to counter Baal Predator, Blood Angel Dev Squad with 4 Lascannons to rear armor. Enjoy!
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 01:22:16 AM
Does a Chapter Master with Orbital Bombardment count as a counter-unit? I recently wiped out an entire squad of Assault marines on the first turn, and I think I'm pretty hooked to the move altogether.

If I'm going to play this game right though, I say bomb the Dev squad first turn. Its a small unit and probably packed close together. Since the bombardment can hit anywhere on the map, its possible to wipe the whole squad out first try.

And unless you can figure out a way to kill a Chapter Master in the first turn, I think I won this game.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 1, 2009, 02:15:25 AM
Two words.

Multi-wound creatures.

Orbital bombardment happens once in a game. Anyway the Chapter Master (by himself) is going to feel the wrath of the BUGS.

A Broodlord with Toxin Sacs, Flesh hooks, extended carapace and feeder tendrils; with a retinue of 11 genestealers with acid maw, flesh hooks, toxin sacs, scything talons and extended carapace will slice and dice that flimsy terminator armour.

Ok I charge you and I strike first with 55 rending hits and wound on 4+ re-rollable attacks and 6 hit on 4+ re-rollable with wound on 3 ignoring armour attacks.

What toughness and WS is chapter master (I will presume 5 and 6)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 02:43:05 AM
Normal Marine T, and higher than the norm WS. He is on par with Genestealers.

Still, I think this set of Genestealers needs a bug roast. 12 Flamers of Tzeentch should do the job. Hop in, and let 12 templates, with roughly 7 hits apiece minimum, 4+ to wound no armor......84 hits, 42 wounds. Everyone dies....many times over.
Title: Re: Counter the unit game
Post by: HC118 on June 1, 2009, 10:05:56 AM
New Ironclad Dreadnaught coming out soon with Thunder hammer & Hurricane bolters, not to mention a meltagun and storm bolter
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 10:24:09 AM
You need to say what you are doing, not just list a unit. Please check the rules.

If no one counters my unit, I'll do so myself. (wow, odd feeling)
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 01:01:17 PM
Any walker with respectable armor should be able to hold up to flamers, right? Besides, all I gotta do is get one in CC and I can tie up the unit for an entire game. Good luck hitting me with grenades.

Imma say standard Dreadnaught with Melta/Storm Bolter/Power Fist.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 1, 2009, 01:33:49 PM
Squad of Gks Justicar with meltabombs. Charge then attack with 1 8+2d6 for penetration and then all the Gks and justicar attack with lots of S6 (1+1+1)X10+1 = 1 dead dread.
Title: Re: Counter the unit game
Post by: Awfully Dandy on June 1, 2009, 02:26:50 PM
30 ork boyz witha nob with powerklaw charge into close combact and play pass the armour save for grey knights.
Title: Re: Counter the unit game
Post by: Comradecat on June 1, 2009, 02:39:07 PM
Yet again my nice and cheap griffon battery takes the stand.... with my all favourite invisibilty cloaks  ;) (i mean camo cloaks).... i think orks only have a 6+... yesno?

therefore all i should have too do is sit around pie plating you.... this however shouldnt be hard for any of you out there to counter.... :D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 02:47:50 PM
Blinky, you REALLY need to double check your math. Grey Knights can only ever have 2A. They have True Grit, so no charge bonus. EVER. so at most in one round, 1 Melta Bomb, and 18 S6 attacks. At most, you'll GLANCE. And each turn that dread strikes at I, and reduces you each turn, forcing you to take armor saves. Unlikely you can beat it.

Griffons...one Iron Clad Dreadnought with Seismic Hammer, and pair Meltaguns will take care of you. Move, shoot, assault.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 1, 2009, 02:50:38 PM
And he is thusly done in by Canoness LEEEEEEROOOOY! JEEEEEEEEEENKIIIIII NS! (Jump Pack, Eviscerator, 2+ save, Mantle of Ophelia and the Invulnerable save AOF)
Title: Re: Counter the unit game
Post by: Comradecat on June 1, 2009, 02:54:15 PM
How to destroy the big scarey canoness?... hmmm....   :D DONT destroy her.... ;) i will do what i sometimes do to big scarey things... run away!... however so people dont get sarkey with me i will also choose a squad of veterans with a chimera with meltaguns to try and dodge round you, capture objectives and if they're lucky have an epic last stand!!!!!!  :D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 02:54:38 PM
Now this I would LOVE to see happen Raktra. You strike last, you have roughly same Attacks, 2 Faithpoints to use on increasing strength or making save invul...and you have to take on AV 13.
Unlikely, but doable, if you don't fail.

Lord of Change with Boon of Mutation. 5+, 4+, you're dead, and MY spawn slave.

Ninja'd!

I will still use the Lord of Change with Boon of Mutation, Breath of Chaos, Master of Sorcery. I move in, perform some shooting to reduce you down to size, charge in for the coup de grace.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 1, 2009, 03:01:30 PM
4 A, S6 and 2D6 with a 2++ and immune to the first ID... She has a chance!

But that Lord of Change... It shall be changed. Into gory soup!
Raveners, 9 of 'em, with 2 sets of Scything Talons and Fleshborers. Shooty shooty, chargey chargey. 18 shots, 9 hits, 3 wounds. Charge, 36 attacks, 18 hits, 6 wounds. Could do it! (and if not, aren't they awesome?!)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:04:33 PM
What S are the Raveners? You forget GDs are T5+1.

How to take down Raveners...6 Assault Terminators w/ TH/SS in a Land Raider Redeemer. I move in, disembark, roast away, charge in to finish.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 1, 2009, 03:12:03 PM
Oh beslubber, only 3 wounds in CC... SCrew that then :/
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:13:20 PM
Raktra, lol, no worries. It's a fact that sometimes you forget the stats of a unit. Try and counter, and let's move on, shall we :)
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 1, 2009, 03:24:38 PM
20 Berzerkers of Khorne... no upgrades.  The termies drown in my huge pile of shooting + assault dice.  ;)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:27:03 PM
I could pull them back into the LR, and you can't kill that with no upgrades. The LR just roasts you.

Basic Land Raider. You can't kill me, and I can chase and kill you.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 1, 2009, 03:28:49 PM
I could pull them back into the LR, and you can't kill that with no upgrades. The LR just roasts you.

Basic Land Raider. You can't kill me, and I can chase and kill you.

True, but when you originally posted, you used two separate units.  My job was to counter one.  ;)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:31:03 PM
You ARE allowed a dedicated transport. ;)
Title: Re: Counter the unit game
Post by: Archaon on June 1, 2009, 03:31:43 PM
10 Possessed Marines with power weapons and icon of khorne to take on the berzerkers and move it on. (I rolled a 6...)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:32:25 PM
10 Possessed Marines with power weapons and icon of khorne to take on the berzerkers and move it on. (I rolled a 6...)

The Berzerkers aren't the new unit to attack. It is a basic Land Raider.
Basic Land Raider. You can't kill me, and I can chase and kill you.
Title: Re: Counter the unit game
Post by: Archaon on June 1, 2009, 03:34:10 PM
Fair enough.

3 Heavy Destroyers should do the job.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 1, 2009, 03:35:31 PM

Destroyers get outflanked by 3 dual Scatter Laser War Walkers. A lot of shots, then charge.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:36:47 PM
3 shots, 2 hits, 5 glance, 6 pen...the odds are against them doing it. And then I fire back and knock two of them out of the sky.

20 Plaguebearers charging. I strike last yes, but I have so many, you can't kill us.
Title: Re: Counter the unit game
Post by: Archaon on June 1, 2009, 03:39:09 PM
Venerable Dreadnought attacks the plague bearers. Pity they can't hurt it.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:40:34 PM
Venerable Dreadnought, meet Daemon Prince with Unholy Might, and Mark of Khorne. Lots of Attacks, and more than likely he's dead.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 1, 2009, 03:49:03 PM
Raktra they can get 3, they only lose one for true grit when they shoot and did I say shoot no so 1+1+1=3


Also meet my good friend
GM with GOTR, IOFT, sacred incense, master crafted NFW and a master crafted psycannon with the psychic power destroy daemon.
+9GKT retinue with holocaust and someone with a psycannon.

Shoot then charge. I would never use this in a game but why not here.
Title: Re: Counter the unit game
Post by: Archaon on June 1, 2009, 03:50:11 PM
Try facing an ironclad dread. Av13 beats grey knights every time!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 1, 2009, 03:54:40 PM
Eat a stationary LRBT squadron with the plasma cannons all shooting at your dread.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 03:55:12 PM
Blinky, I am not Raktra. And you REALLY need to double check the rules for True Grit. Like actually LOOK at the rule. There is no such "if you don't shoot you get +1" rule.

Archaeon, Illegal. The Iron Clad was already used. Double check your unit before posting please!

Squadron of 3 LR Demolishers at max range. By the time you reach me, you're mush under pieplates
Ninja'd.

As to defeat the LRBTs, I will send in 10 Sternguard with 9 Melta Guns and Power Fist Veteran. Move in, melta your rear, charge and deliver the finishing blow.

CHECK YOUR UNITS people. I'm starting to feel like a rules nazi.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 1, 2009, 04:05:41 PM
No if you don't shoot SB then it counts as an extra cc weapon which added to the NFW (CC weapon) = 2 cc weapons which gives you an extra attack. 1 base attack+1 for charging+ 1 for 2 cc weapons= 3 attacks.

The Nightbringer will charge and kill you because sternguard can't wound me but PF can bu he will die soon.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 04:09:11 PM
You need to READ the entry. You NEVER get the bonus attack for charging if you have True Grit.

And I can run away, and shoot you with Hellfire rounds.

Way to take down Nightbringer, 10 Ratling Snipers at maximum range. By the time you reach me, I'll have shot you down.
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 04:09:38 PM
@Ninja BJ: Full squad of Pathfinder will see NB through at range.

Blinky, I am not Raktra. And you REALLY need to double check the rules for True Grit. Like actually LOOK at the rule.
Quiggy is a sticker about his identity and rulz. DO NOT mess with either, the guy he's known for lurking under your bed.

   Starky
Title: Re: Counter the unit game
Post by: Archaon on June 1, 2009, 04:19:08 PM
10 flayed ones can take out your snipers by deepstriking behind them etc...

@Qui gon I look back over the last page that you can see when you relpy. I don't use anything there!  ;D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 04:25:33 PM
My apologies then Archaon. I had to adjust my settings to basic forum 20 posts per page, and found that you are indeed right, by the 20 per page, my post isn't on the last page. By my norm 25 per page, it is. Same thing happened not too long ago with Raktra. Sorry man.

@ Starrakat: Stickler, yes, yes I am. Reading about a person abusing or misusing a rule gets me because RAW, what they are doing is not allowed. And I think it's you lurking under my bed, not the other way around.

How to take out Flayed Ones...a unit of 20 Flesh Hounds(including Karanak and Fury of Khorne)on the charge should be able to do it.
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 04:34:44 PM
Mighty Wraithlord Rabbadun, with his Wraithblade and Flamers hunt down your fleshy Khorny pawns.

Admittedly, it take some time.

And I think it's you lurking under my bed, not the other way around.
Whatever you say... ;D

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 04:36:31 PM
20 Seekers of Slaanesh will make short work of your Wraithlord. Enjoy 100 Rending attacks!
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 04:38:01 PM
Okay, you know your cheese.

Full Warlock squad on Jetbikes, each with a Destructor template should see them roasted.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 04:40:13 PM
LoL. I am Daemons using full units. And your Warlock unit is cheesy itself. How to counter...
oh, I know!

20 Daemonettes on the charge(including Musician and Transfixing Gaze). 80 Rending Attacks, and I have majority in numbers!
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 04:45:19 PM
...Yes, it could take some time, depending of success or failure in LD tests, but you'd see them through, no Fortune for them.

There, a gift:
(https://www.40konline.com/proxy.php?request=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa256%2Fsave_my_star%2Fhappy_cheese_by_darkmoon3636.png&hash=d765ad768b323a02a9aca53f0deb909f744ff6cf)

And now: Full GK Purgation squad with 4 Psycannon at range.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 04:47:59 PM
Soul Grinder with Phlegm makes a mockery of GKs and Psycannons. You can't kill me, but oh boy, can I kill YOU! Shoot or charge :D
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 04:50:03 PM
Oh RLY?

Fuegan, mighty Phoenix Lord of the Fire Dragons use your Soulgrinder to make himself a new chair.

   Starky
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 04:50:53 PM
Give me an Epistolary and Ill kill your damned Grinder on the charge.

Might of the Ancients w/ Force Weapon = dead ass demon.

UPDATE: ZOMG VEHICLE! Nm, you guys are posting too fast. Course, a stray shot from a Dark Lance could ruin his day. I say Scourge Squad with four of em.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 1, 2009, 04:52:57 PM
Might of Ancients can't even touch a Soul Grinder!

As for Starky's piddly Phoenix Lord, a Khorne Herald on a Juggernaut, with Unholy Might.
Title: Re: Counter the unit game
Post by: bloodflow on June 1, 2009, 05:20:17 PM
A 3 vehicle squad of Punishers with heavy bolters.  Thats a lot of shots, so many I cant even do the math! ;D
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 05:40:38 PM
Alright folks. I've been following this thread for quite a while now and its been nothing short of...interesting.

As much as I would like to see a FULL SQUADRON of Leman Russ Battle Tanks unleash a plasma storm on a solitary Dreadnaught, I think people have gotten a tad bit out of hand with their unit counters. We all KNOW that ten terminators with assualt cannons will take out a Boyz squad, but I wanna see how clever you guys can be.

Thats why I'm going to add the following stipulation to this game. First off, to clarify the countering unit, everyone from here on out has to list what their countering with, army list style. For instance,

10x Terminators (2x Assualt Cannon)

Follow with a brief description detailing whether or not the unit is shooting, assualting, courting, etc, and give a strong argument as to why the other unit won't wipe your counter off the map (one poster, for instance claimed to counter a dreadnaught with a melta bomb and several krak grenades, when in fact I had taken on such a squad with a lone dreadnaught days before and came out on top).

Secondly, lets say that the point cost of your counter cannot exceed more than 20% of the point cost of the unit you're countering, like what would most likely happen in a real game. As much as I would like to see a full squad of Vanguard Veterans with THunder Hammer/Storm shields and Jump packs beat the amphetamine parrot out of a Soulgrinder, its simply not realistic to expect a unit that costs nearly 1000 points to appear on a field and take on a unit that costs only a fraction of that. List the point cost of your counter unit at the very bottom of your post.

Of course, bonus points to those who can counter something with a unit that has a significantly lower point cost! I'll of course start the new rules with an example.

10x Terminators (2x Assault Cannon)

I don't care how many shots you can fire; they'll be nothing more than a fireworks show compared to my 2+ armor save. I'll tear you up with my Rending shots, and if not that, you'll have over 20 power fist hits rammed up your ass the second you get close.

+460 pts
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 05:48:11 PM
The points cost I would have to say no to. This isn't an actual strategy and comparison thread, based on points. It is just an overuse of whatever powerful units and having them all fight it out, and realizing where it is weak, where it is strong, and perhaps finding a new application for it.

Now, the poster SHOULD post what exactly it is going to do to counter, but more than that, I think the original rules were fine.
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 05:59:54 PM
I still think bonus points for countering with cheaper units...
Title: Re: Counter the unit game
Post by: Sayt on June 1, 2009, 06:54:02 PM
Honestly, I just think we should be sensible adn avoid omgwtfdeath units and not go completely OTT.

I still think bonus points for countering with cheaper units...

Bonus? Bonus what? Points? I'd be very surprised if anyone is keeping score.  You want to use as cheap units as you can to combat the previous entry? Good on you.

Anyway,m back to the game, and I belivce the last unit used was the trio of Punishers with Hvy Bolters?
 Three Crisis suits, each with a TL Fusion Gun and Targetting Array, deep strike behind the Punishers and slag them, assuming I break my streak and DON'T roll double ones ion the damage table u.u.  IIRC, costs about 53 points a suit, How much did those three punishers cost...?

Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 06:55:09 PM
Two words; Marneous Calgar

Need I say more?
Title: Re: Counter the unit game
Post by: Sayt on June 1, 2009, 07:00:15 PM
Calgar? What's his Invulnerable save?  Cause I kinda have 3 S8 AP1 twin linked shots at BS4, and I'm maneuverable enough to dance outside your charge range, but anyway, assuming you get into CC, the suits are dead.

So:
Hammerhead, with SMS and disruption pod and an ion cannon, seeing as you didn't specify Armour of Antilochus, that 3 S7 AP3 shots at BS4 from 60" away.
Title: Re: Counter the unit game
Post by: HC118 on June 1, 2009, 07:49:54 PM
A Preadator Annilator (which I do believe has tl lascannons and 2 other lascannons) destory the gunship from the rear
Title: Re: Counter the unit game
Post by: Sayt on June 1, 2009, 07:56:44 PM
From most of the facings, actually.....But anyway, I'll pop a six strong stealth team down behind your annihilator and blast the back to ba-jeesus with 18 S5 shots
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 08:38:59 PM
Stealth team? Pah! Sick a kroot squad on em tell me when the fightings over. Clean up the mess when yur finished though...
Title: Re: Counter the unit game
Post by: Thedarkpro on June 1, 2009, 09:05:23 PM
Pft...kroot. Nightbringer can just walk in and lay down the rockage. Can the kroot even touch the Nightbringer?
Title: Re: Counter the unit game
Post by: Starrakatt on June 1, 2009, 09:12:20 PM
Fire Prism with it's 60" range. Takes time but so what?

   Starky
Title: Re: Counter the unit game
Post by: g3nius_monkey on June 1, 2009, 10:25:52 PM
Fire prism is nothing but a giant bullzeye for a hunter-killer missile. Mounted on a rhino.

I scoff at you and your limited range!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 1, 2009, 10:32:50 PM
Ya, g3nius_monkey....yo u first need to hit, damage, and then hurt the FP. You only got one shot, and if that fails?

And that is not a legal choice. A simple Rhino is not a selectable unit.

So, to counter the last legal unit of the Fire Prism...
10 strong Chaos Space Marine Chosen unit. All with Melta bombs, and 4 melta guns and 1 combi melta in a combi melta armed rhino. Move the guys up behind on foot, shoot, charge, while the Rhino is in front playing distraction.
Title: Re: Counter the unit game
Post by: bloodflow on June 1, 2009, 11:17:53 PM
Counter your ten strong with 5 dark reapers with fast shot and crack shot.  Thanks for playing, have a nice day! :D
Title: Re: Counter the unit game
Post by: HC118 on June 1, 2009, 11:55:34 PM
A dev. squad with 3 heavy bolters and a missle launcher should deal with them
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 01:51:34 AM
Five Dark Reapers, Exarch with Tempest Launcher and Crack shot (that means he's re-rolling wounds and no saves at all for you  :P)

At Qui-Gon: I'm sorry about the Avatar thing, when the FAQ came out I skim read that bit and assumed that it meant anything that used the template, thanks for clarification.

Boy is this going to lead to some arguments over what counts as a 'flame weapon' and what doesn't....

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 01:54:18 AM
I disagree about the causing arguements. The only template weapons I know of that can harm the Avatar are Winds of Chaos CSM power, Breath of Chaos Daemons ability, and the Neural Shredder of the Calidus Assassin. Everything else IS flame based.

And SHAME on you Thalandir for using the unit not 2 posts above you. ;)
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 01:56:48 AM
*facepalm*

Damn I'm stupid. I'm the only one that ever seems to use them so I assumed they weren't being used *another facepalm*

A Wraithlord with Starcannon and wraithsword shoots the hell out of them before charging into combat  ;D

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 01:58:58 AM
Shame on you again!
Wraithlords were used in the last page!

Mighty Wraithlord Rabbadun, with his Wraithblade and Flamers hunt down your fleshy Khorny pawns.

Admittedly, it take some time.

And I think it's you lurking under my bed, not the other way around.
Whatever you say... ;D

   Starky

Come now, try to use something else. ;)
Title: Re: Counter the unit game
Post by: burgers4me on June 2, 2009, 02:05:41 AM
Chuck Norris. I win forever!


Kidding. 10 Man Assualt Termies with TH/SS. Mounted in a Landraider.
Lascannon / HB shots migh take a wound or 2; then it is HAMMER TIME!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 02:07:02 AM
ILLEGAL!

Cannot have 10 Terminators in a Land Raider.
Title: Re: Counter the unit game
Post by: burgers4me on June 2, 2009, 02:23:41 AM
Okay Ill do 5. Still give an ass whooping to the Wraithlord.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 02:29:41 AM
The Devastator squad. The Wraithlord was an illegal unit.

How to take out Terminators and a LR...One Monolith should do it. I will just sit at far range and bombard you with Ordnance while you try to damage me.
Title: Re: Counter the unit game
Post by: Fire_Vyper on June 2, 2009, 02:32:48 AM
3 IG vanquishers armed with lascannons, will take time but the monolith will fall eventually

Rear armour facing the board edge that is within 2" for all you deepstrikers :P.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 02:36:42 AM
Who needs Deep Strikers when I have myself!

Observe:

Come forth, the Bloodthirster of Khorne! Unholy Might Daemonic Gift given, target set, locked on, fly in and CHARGE! You're sitting still. Rear armor 10-12. S9 on charge with 2d6 to pen. You. Go. Bye. Bye.
Title: Re: Counter the unit game
Post by: The Corsair on June 2, 2009, 06:43:35 AM
But my phoenix court of khaine has you sorted

With a dazzling myriad of attacks from a massive multitude of weaponary you fall very swiftly

Good luck
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 07:46:39 AM
Isnt that an Apocalypse formation?

As for countering the thirster: 10 Terminators with twin CMLs. the missiles knock away one or two wounds and when you get charge you will manage to kill maybe 2 or 3 of my termies, the survivors hitting back with about 21 to 24 attacks. Return to the abyss foul beast!
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 07:54:58 AM
Isnt that an Apocalypse formation?

I think so. It'd be something like 7 units anyway, which is very illegal.

Hopefully Warwalkers haven't been used in a while, so I'll take 3 of them with all Star Cannons.

Bye-bye

~Thal
Title: Re: Counter the unit game
Post by: Starrakatt on June 2, 2009, 08:30:16 AM
A 10 man Havoc squad standing in cover with 4 Autocannons ruins their day.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 09:39:10 AM
Warp Spiders, with a Dual Spinner Exarch and the Withdraw power, just in case. Drop down, 22 shots, jump away. Rinse, repeat. Fun fun fun ;D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 11:50:00 AM
A Daemon Hunters Inquisitor Lord with a Psycannon and a retinue consisting of two mystics, one plasmacannon servitor, three heavy bolter servitors, and then fill the rest of the retinue with as many sages as possible.

If you deepstrike within 3D6 inches you get shot to pieces in your turn before you even have time to shoot your weapons!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 12:00:29 PM
Ah, but he doesn't HAVE to deep strike, he is Jump Infantry, and so can pop in, and pop away before you can get a bead. That's one unit that can't beat Warp Spiders.

Besides, that unit is ILLEGAL. You are allowed at max 3 warrior henchmen, and "as many sages as possible" is the same as the amount of warriors.
NULL!

To take down Warp Spiders, I need a unit that can close the distance rapidly....20 Flesh Hounds with Karanak should do the trick! :D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 12:56:59 PM
well, it was a long since i read the DH codex last time :P

as for countering your doggies: what about throwing a monolith your direction? on the charge you just might glance me with rending, but those chances are slim. i will simply keep dropping pieplates on you. before long, your hounds will have been blasted back to the warp.
Title: Re: Counter the unit game
Post by: Count von cordova on June 2, 2009, 01:31:56 PM
squadron of leman russ demolishers + lasconnons


:)
Title: Re: Counter the unit game
Post by: Soul_Flayer on June 2, 2009, 01:51:24 PM
Sly Marbo uses a demo charge.  Kablooie
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 01:56:47 PM
Typhus destroys him in CC.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 02:54:17 PM
Soap.

Oh wait, 40k unit, right ;)

Black Templars Marshall, Terminator Armour, Twin Lightning Claws, Adamantine Mantle and, just for fun, a Holy Orb, army vow of Accept Any Challenge. The Orb will do nothing, but it IS cool. Charge in, 6 attacks, hitting on 4, re-rolling misses, wounding on 5s, re-rolling fails. Rippy no?
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 03:01:50 PM
@TheBigBadPanda:
well, it was a long since i read the DH codex last time :P

as for countering your doggies: what about throwing a monolith your direction? on the charge you just might glance me with rending, but those chances are slim. i will simply keep dropping pieplates on you. before long, your hounds will have been blasted back to the warp.

Last 10 posts. MY post. Monolith was already used. PLEASE CHECK YOUR UNITS EVERYONE!!!!!

At Raktra: Skulltaker on Chariot! Though you are safe with your Adamantine Mantle(Curse you for thinking of it!), You cannot survive the amount of attacks I will throw at you. And you can't kill me as easily either!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 03:06:09 PM
sorry, sorry xD

a LRC Does the sam job but with dakka instead of pie plates.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 03:07:18 PM
So, care to counter Skulltaker? Or is the LRC your counter?
I have had splendid luck with Skulltaker actually taking out a LRC before. Not a safe bet against him.
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 03:11:30 PM
I'll counter skulltaker with a 32 man unit of hormagaunts charging. 96 attacks will beat you down!
Title: Re: Counter the unit game
Post by: Count von cordova on June 2, 2009, 03:13:43 PM
ill counter 32 gaunts with 30 ork boys! 120 attacks will beat you down!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 03:15:25 PM
Hormagaunts are WS 4 S3? Ya...you'll be fighting for a LONG time if you want to try to kill Skulltaker...

How to take down Ork Boyz...Full Hellhound Squadron(3 I think, idk, don't have the Codex) should be able to do it. Sit at range and roast away at my leisure.
Title: Re: Counter the unit game
Post by: Count von cordova on June 2, 2009, 03:19:54 PM
ghazkull in(i may need nob bodygaurds for this but they will be inactive) trukk with boarding plank and red paint job

yey tank kill
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 03:21:25 PM
Abbadon beats you down. (not on this page yet!  ;D)

BTW Qui Gon 96 attacks = 47 hits (Ws 4 vs 7)= 18 wounds even with 3+ thats 6 fails. DEAD.
bow before my maths!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 03:28:17 PM
Alright, but I strike before you do at I 5 ;). You'll not have full attacks. 5A, 4 hits, 4 dead. ;)

How to beat Abbadon, Tau Hammerhead with Railgun. It will take me forever, but I'll eventually kill you at long range while moving away from you. Try and catch me now sucker!
Title: Re: Counter the unit game
Post by: Count von cordova on June 2, 2009, 03:30:41 PM
10 screamers!!! mauahhhaaahahah
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 03:51:08 PM
Meet the Deceiver in combat! You fail here my friends. Can't hurt me!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 04:17:42 PM
Hormagaunts are WS 4 S3? Ya...you'll be fighting for a LONG time if you want to try to kill Skulltaker...

Seeing as he didn't make Ninjagaunts like me, yup.

ghazkull in(i may need nob bodygaurds for this but they will be inactive) trukk with boarding plank and red paint job

yey tank kill

Illegal! Ghazghkull cannot take his own transport!

As for your Deceiver, Jedi, meet the blue fury of 15 very angry Deffskull Lootas! I may not always get that sexy 6, but it'll take you a while to get there. Plenty o' shootin' time.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 04:20:16 PM
I call an infight! 15 Burnas sneak up behind you and roast your rear ends!
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 04:24:31 PM
10 Flash Gitz with all da upgradez.

Pew-pew-pew

~Thal
Title: Re: Counter the unit game
Post by: Count von cordova on June 2, 2009, 04:26:01 PM
lol raktra thats why i put in parenthesis about the nobs
i was just saying that i wouldn't be using them

as for your burnas 10 man tactical squad with a heavy bolter




(dam fast post!)


ok for your gitz i say BLOODTHIRSTER!!!!


Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 04:27:10 PM
Speaking of sneaking, 3 Lictors deploy in that little patch of trees next to you and assault.

Mmm, feel those Feeder Tendrils.


Oho, ninja'd!

Count, it was still illegal.

The Marines fall prey to my walking Dakkarant. 2 twin linke Devourers, +1 S, +1 BS, Warp Field, 3 Tyrant Guard.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 04:30:51 PM
Flash Gits are orks, not marines, but hte counter will kill the manyway :P

flash gits succumb to a defiler mounted battlecannon followed by said defilers big, crushy claws (and ofc hes got extra DCCWs)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 04:31:20 PM
Dakka Tyrant, meet Ku'Gath, the Plague Father!
Breath of Chaos on my way in, and lay into you charging. You're Nurgle chow!

Keep up on the unit there Panda. Dakka Tyrant is the flavor of the post :P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 04:42:30 PM
Tyrant already died to Ku'Gath!

And Ku'Gath is taken (in the rear I must say), by those 3 Lictors I didn't get to use before.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 04:44:18 PM
Sorry, you got to kill Ku'gath. I already took care of the Tyrant.

Still, that many attacks would kill the PlagueFather anyway. So...I will use the same unit against you as I did the LAST time a Broodlord was used: 12 Flamers of Tzeentch!

So much flamer template roasting guys on 4+... 7 hit per flamer template, 84 hits, 42 wounds. Dice gods, and me, say you die!


Ninja'd!

So, how to take down 3 measly lictors....Let's see how well you do against 6 Fiends of Slaanesh. I win this dice throwing contest!
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 04:46:37 PM
ILLEGALZ Raktra!!!(Lictors operate as separate units, so at most you'd get one  :P)

As for the Flamers Slaaneshi things

I don't think they'll work as well against Slaanesh, though, as they did against Flamers. Still, the bombardment is good

Chapter Master with a full Honour Guard squad and Chapter Banner charge 'em the very next turn

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 04:48:57 PM
Let us see how long that squad can last against 8 Bloodcrushers of Khorne on the charge! I win this contest of Power Weapons!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 2, 2009, 04:51:11 PM
beslubber, im way too tired, i mix up everything

Lictors are burnt to cinderts by an squadron of three Leman Russ Eradicators with three heavy flamers each, and a stubber each for added overkill bonus.


Double Ninjad! gah!

A full squadron of Leman Russ Demolishers then, all with a lascannon and two multi meltas. Stubbers for overkill bonus.


Triple ninjad, this is getting tedious...

Toxin/tendrils brooodlord with an 11 man retinue with talons, toxin sacs, and acid maw. Die!!!


EDIT: Yay, i actually got ot post it!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 04:52:37 PM
It's one FOC choice Thal, 'tis allowed ;D But I like the large font.

Broodlord ey? 10 Chaos Terminators, 8 combi-flamers, 2 Heavy Flamer, 3 Power Fist, 4 Lightning Claws and the Icon of Tzeentch.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 04:58:45 PM
Shame on you Raktra. You are allowed a unit and its dedicated transport. Lictors are units of 1 apiece. ;)

10 Chaos Terminators?!! Oh...I am shaking in my boots.

Nightbringer will teach you the meaning of no saves ;)
Title: Re: Counter the unit game
Post by: Starrakatt on June 2, 2009, 05:07:19 PM
The Nightbringer? Again? Pfff...

A simple, non-upgraded Falcon runs circle round the NB, snipping it with it's Pulse Laser. Admittedly, it's only 0.25 wounds Turn, but that should piss the guy no end.

Kudos for using the weakest unit for the job.

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 05:08:57 PM
Qui-Gon is right, the only exceptions to the one unit rule are a) dedicated transports and b) characters with retinues.

Hold on, that makes my Chapter Master and Honour Guard illegal as the HG aren't a retinue.

Damn.

Well, the nightbringer can have fun as a full unit of Fire Dragons fire shot after shot of melta weaponry into him.

Ninja!

Well, the dragons still pwn the Falcon  :P

~Thal
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 05:11:11 PM
3 wraiths can take them in combat!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 2, 2009, 05:13:06 PM
Aww man. I like Lictors, they has squid faces.

IDEA- Zoidberg Lictor.

For the Wraiths, 3 Biovores, as they deploy as one squad, hurling Toxin mines.
Title: Re: Counter the unit game
Post by: Thalandir on June 2, 2009, 05:14:03 PM
Infiltrating Striking Scorpions sneak up on them. 10, with Exarch with claw.

Enjoy.

~Thal
Title: Re: Counter the unit game
Post by: Starrakatt on June 2, 2009, 05:15:05 PM
Full Banshee squad, no Exarch, eat Scorpions raw.

   Starky
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 05:15:59 PM
I'm sure a 12 man squad of stealers even unupgraded could take em on the charge.
Title: Re: Counter the unit game
Post by: Starrakatt on June 2, 2009, 05:21:51 PM
And you would be right.

20 strong Storm Guardian squad with 2 Flamers grill/slice the Stealers.

   Starky
Title: Re: Counter the unit game
Post by: Archaon on June 2, 2009, 05:22:39 PM
32 devourergaunts outnumber and outshoot the guardians.
Title: Re: Counter the unit game
Post by: Sayt on June 2, 2009, 05:39:42 PM
O'Shovan, and Four Friends with Twin Linked Flamers, HardWired Multitrackers, one with a AirBursting Fragmentation Projector, one with e Cyclic Ion Blaster, The Others have Burst cannons.

EDIT: And then deep strike down and kill most of the gaunts
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 2, 2009, 05:41:23 PM
Lemun Russ Demolisher Squadron of 3 makes those guys wish they had invuls. Beware the Instant Death templates!
Title: Re: Counter the unit game
Post by: bloodflow on June 2, 2009, 05:48:05 PM
Wave serpent with upgrades, and a 10 man squad of fire dragons turns Russ's into molten slag.
Title: Re: Counter the unit game
Post by: HC118 on June 2, 2009, 09:42:57 PM
A Land Raider Redeemer flames it up close after taking out a few guys with the autocannon.  Of course, I also could use Devs. with 4 heavy bolters in a Razorback with TL Lascannons.  As a side note, wave serpents are transports, right?
Title: Re: Counter the unit game
Post by: burgers4me on June 2, 2009, 10:29:58 PM
I will destroy the redeemer with a Squad of devildogs, outflanking...
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 2, 2009, 11:43:44 PM
How about some a shuriken cannon. That should do it.,

3 WWs with Scs.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 2, 2009, 11:55:26 PM
WW's are War walkers right? Soulgrinder with phlegm and tongue. Strength 10, ap 1 shot, large blast strength 8, what are you going to do about that? Throw your wheelchairs?
Title: Re: Counter the unit game
Post by: Sayt on June 3, 2009, 05:40:29 AM
XV88 Broadside battlesuit froma cross the map. Plink, splode.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 07:44:55 AM
WW's are War walkers right? Soulgrinder with phlegm and tongue. Strength 10, ap 1 shot, large blast strength 8, what are you going to do about that? Throw your wheelchairs?
You can only fire one of them per turn. Kind of puts a huge dent in that plan.

XV88, meet a highly pissed off Zagstruk and squad (14 Stormboyz), dropping down behind you and charging. Numerous S9 power weapon attacks you say? Splendid!
Title: Re: Counter the unit game
Post by: HC118 on June 3, 2009, 10:03:51 AM
Which is then slaughtered by a Baal Pred.  from 36 in. away
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 10:06:02 AM
Hmm, I can move up to 24" turn, minimum of 18", then I can charge... Dunno.

Baal Pred is scrapped by a Vanilla Tri-Las Pred.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 10:27:13 AM
Hmmms...Actually Raktra, your minimum is 14". The dice can hate you after all.

Tri-Las Pred goes down to deep striking Tau Crisis Suits with Fusion Blasters and Missile Pods to the rear armor. Enjoy!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 10:28:27 AM
For some reason I had 17" in my head as a jump move there  ::)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 3, 2009, 11:04:01 AM
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator

Shoot then charge

all this daemon stuff in case my unit is countered by them.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 12:31:34 PM
I do not need Daemons to destroy Grey Knights!

Grey Knight Terminators cannot defeat...THE MONOLITH!
Enjoy trying to damage my ultimate armor while I rain pie plates down upon you from afar!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 12:42:30 PM
The Monolith cannot defeat... BOB DOLE!

(https://www.40konline.com/proxy.php?request=http%3A%2F%2Fi214.photobucket.com%2Falbums%2Fcc238%2Fhippolover45%2FJuggernaut.jpg&hash=5c4eed64b2457e33651b58f49faf476f5feda9ac)

Or a charging 4 CCW Defiler. You know, whichever works.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 12:49:30 PM
Defiler, meet a Bloodthirster of Khorne in one to one combat. I make a mockery of your combat skills. :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 12:52:09 PM
Bloodthirster, meet a WAAAGH!ing, charging Ghazghkull. More attacks, higher S, better save. Less political than Bob Dole.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 12:56:37 PM
Ghazghkull, meet 20 charging bloodletters when you don't have your 2++. I do believe I have the advantage in this situation ;)
Title: Re: Counter the unit game
Post by: Archaon on June 3, 2009, 01:32:24 PM
Your bloodletters meet 6 charging raveners (max squad) with 2 pairs of ST.
Title: Re: Counter the unit game
Post by: Sir Sam Vimes on June 3, 2009, 01:46:36 PM
8 Wyches with wych weapons, Succubus with agonizer. Sha-daisy!
Title: Re: Counter the unit game
Post by: LordDarigarn on June 3, 2009, 02:28:35 PM
I say full Ork Burna Boys mob - 10 flamer templates immolates all those pretty thongs.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 03:13:47 PM
I say a combined squad of 50 (count 'em) Imperial Guardsmen with 'First Rank Fire!' within 12 inches of the behinds of your Burna Boyz, 150 shots is a whole lotta 'pew, pew'.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 03:18:07 PM
Can you have a single squad of 50 guardsmen? :S

I shall send in a Whirlwind. Hide in a corner and bombard you from afar. Can't hurt me, but I'll be hurting you.
Title: Re: Counter the unit game
Post by: Archaon on June 3, 2009, 03:45:45 PM
I would attack it with a single lictor which would pwn the rear armour and destroy it.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 03:54:58 PM
I can't put my uber rapid firing Guardsmen again :(.

lucky 'to hit' roll with that Deathstrike over there should put an end to your Lictor, and most likely everything else around it, including those, Burna Boyz, Guardsmen and Whirlwind.

And yes, thanks to combined squadding (think the opposite of combat squadding) we can take units of 50 Guardsmen, and no, Guardsmen cannot hurt Whirlwinds, but the 5 melta guns in that squad can  ;D
Title: Re: Counter the unit game
Post by: Sayt on June 3, 2009, 03:57:27 PM
One Lictor?  One Crisis suit, Twinlinked fusion and Targetting array.  Re-rolling 3+ to hit, 2+ to wound, Instant death.

XV25 Stealth armour team of six men, with two fusion Blasters.  Infiltrates on while you're fueling up, and melts a nice big hole in the side of the launcher.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 03:59:16 PM
Ah, but you did not say you had 5 meltaguns. Fail there.

But to get a combined unit of 50 guardsmen, you need to take 5 units of normal 10 man guard squads? That does not fit the bill of a SINGLE unit. It is 5 units with a rule to make one.

The deathstrike is a one use? Or what? :S
Title: Re: Counter the unit game
Post by: Sayt on June 3, 2009, 04:05:05 PM
Deathstrike is One-per-game-if-you're-lucky.

It's basically a Chimaera with a missile bigger than it is mounted on it, only fire on a 6+, and not  if it's turn one or it moved, -1 to the roll if there was a shaken or stunned, and =1 for each turn on the table.

One shot.

And I think the standing unit is my Stealths.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 04:06:40 PM
Sounds like the Deathstrike just took itself out.

Venerable Dreadnought, meet Keeper of Secrets with Unholy Might. I strike first, more attacks, higher WS, and I am penning you on 6+ on 2 dice. IF you survive, you're at -1A. Then I mop up next turn.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 04:15:09 PM
Yeah just think Deathstrike=Scud, except suitably cartoon like.

Keeper of Secrets you say? Never faced one so no idea, but lets go with a Shadowsword just to be safe, and for suitable overkill. Str D at a stupidly long range ftw.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 3, 2009, 04:22:32 PM
Here we go with the super heavies again  :-\ steer clear of apocalypse only thingys!

As for countering the keeper of secrets, sammael master of the ravenwing in his landspeeder. i will stay just out of your charge range and keep pumping twin linked BS5 assault cannon shots into you untill your dead!

Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 04:24:43 PM
Well luckily for me, and thanks to the wonderful works that are the Imperial Armour books, I can use a Shadowsword in regular games, it's just rather cheesey.

As for your jet biking glory hog, meet my Hydra Squadron. ::) No move fast save for you.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 04:25:43 PM
3 things.
1- No Apocalyptic units
2- Strength D doesn't matter to Daemons
3- It deepstrikes right behind you if it wants.

Keeper of Secrets meets 9 Tyranid Warriors, winged, +1 S, +1 I, +1 WS, Bio Plasma, Enhanced Senses, Leaping, 9 Fleshborers and 9 pairs of Scything Talons.

18 shots, 9 hits, about 7 wounds (after re-rolls), I WILL charge, and assuming we all live, 9 S5 attacks hitting on 4, then 36 S5 hitting on 4. Byesies.


Ah that unit was win. Hydra dies to a single Zoanthrope with Warp Blast.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 04:27:47 PM
Good one!

How to take down a pesky Land Speeder...OH!
20 Horrors and one with a bolt of change dropping down behind and pelting rear armor with mass warpfire!

60 shots, 30 hit, 5 glances. All I need to do is get that and I can cripple you(Immobilise, weapon destroyed, stunned gives me another chance to take you out, and shaken is shaken.) Enjoy! :D


Ninja'd a lot!

I will still use the 20 Horrors. I will force the armor saves out of you!
20 horrors, 60 shots, 30 hit, 15 wound, 2-3 failed wins me this contest. And you can't kill enough to make a difference! ;)

Also, Hydra would not likely Kill Sammael. S7 on them guns? Ya, Sammael has Land Raider armor front and sides. You can't kill him. Rear armor only.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 04:34:08 PM
AV14 on a jet bike? Ahhh now I remember why I hate SMurfs.

Anywhooo, Horrors, erm, How does a full unit of Ogryns sound? Never faced Deamons, so I don't know, but Ogryns like killing pesky little bastards.

Edit: Charging, I might add, for those extra attacks.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 04:37:52 PM
That might work.

How to take care of Ogryns, 20 charging Seekers of Slaanesh shall do the trick. I strike first, 100 A. WS 4 for Ogryns? 50 hit. T 4? 8 wounds, 9 rends. 4.5 dead ogryns. And you can't kill enough Daemons to make up for the loss of all them wounds, and so you'll break, and I will sweep you down.

Bucket load of attacks for the win.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 04:47:45 PM
Ouch that's nasty, damn my lack of knowledge on Deamons. I'm going to give a full (30)mob of Slugga boyz with a Nob w/PK and 'Ard Boy armour having a Waaagh, charging into your annoying fiends.

That's 120 attacks, a small proportion of which are power fist attacks. 4s to hit I'm guessing, not sure about your toughness but I'm guessing maybe a 2+ with furious charge, that equates to alot of dead deamons. Oh, and I don't run away.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 3, 2009, 05:13:35 PM
I have double your charge I so I strike first, you don't get any attack bonus as I count as having Defensive Grenades.

T3. So before you attack:
80A, 40 hit, 7 rended, 6 wounds=12 dead orks. So make your math after that :P

Will post unit soon.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 05:15:38 PM
Should have called shooting instead of WAAAGH! Tanks ;)

30 shots, 10 hits, 6 wounds, 4 dead. That would've helped.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 05:18:12 PM
Luckily I have 'Ard boy armour so only 6 die. And I still get 72 attacks after that, which is still enough to put a nice big dent in your Deamons before brutally and uselessly clobbering the pools of blood where they once were with all the left over attacks.

Damn, ninja'd, but yeah that would've helped.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 3, 2009, 05:19:00 PM
Luckily I have 'Ard boy armour so only 6 die. And I still get 72 attacks after that, which is still enough to put a nice big dent in your Deamons before brutally and uselessly clobbering the pools of blood where they once were with all the left over attacks.

Damn, ninja'd, but yeah that would've helped.
You never said 'Eavy Armour though, so you don't get it.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 3, 2009, 05:22:34 PM
You never said 'Eavy Armour though, so you don't get it.

I meant to, short attention span however :'(.
Title: Re: Counter the unit game
Post by: HC118 on June 4, 2009, 01:07:56 AM
The Ironclad Dreadnaught with Hurricane Bolter and Power weapon stomps in and kills approx 5-6 Orks, then Kills them in close combat
(For some reason, I happen to be very attracted to a Destructor Pred or Baal Pred, I mean just look at my previous posts!)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 4, 2009, 01:58:04 AM
Iron Clad? Meh. Meet Chaos Space Marine Daemon Prince with the Mark of Tzeentch in close combat. I last longer and I do damage faster.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 4, 2009, 03:25:32 AM
Five Deffkoptas all with buzzsaws and twin linked rokkit launchas. I shoot some rockets into you and charge. On of them will probably drop before they can bring thir saws to bear, but then you get carved up big time.
Title: Re: Counter the unit game
Post by: The Corsair on June 4, 2009, 04:23:04 AM
sadly  my warwalkers w starcannon's suck at close combat
good luck getting there alive!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 4, 2009, 04:32:27 AM
If i remember correctly starcannons are str 6, meaning that you wont even be able to scratch the panit on a Land Raider, since WW are vehicles its the standard twin lascannon version..
Title: Re: Counter the unit game
Post by: HC118 on June 4, 2009, 10:03:32 AM
Assuming i have to kill a Land Raider, A twin linked lascannon Razorback with extra aurmor, hunterkiller missile, carrying a 5 man dev squad with 3 lascannons and 1 missile launcher
Title: Re: Counter the unit game
Post by: Archaon on June 4, 2009, 01:29:39 PM
20 necron warriors could take you out quite easily and glance your razorback to uselessness.
Title: Re: Counter the unit game
Post by: bloodflow on June 4, 2009, 01:52:04 PM
10 Howling Banshees, led by a Farseer, can easily beat up on 20 mechanically undead warriors.  Mechanically undead...is that possible?
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 4, 2009, 02:20:18 PM
i dont think it is.

A Wraithlord with dual flamers and wraithsword. Whats that? you cant hurt me!
Title: Re: Counter the unit game
Post by: Archaon on June 4, 2009, 02:30:15 PM
12 stealers with toxin sacs rend you to death
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 03:08:20 PM
I kill it with fire. 15 Burna Boyz. There won't be anything left (and if there is, it won't kill 15 Orks in CC)
Title: Re: Counter the unit game
Post by: ReaperGrim on June 4, 2009, 03:13:31 PM
A defiler with 2 xtra DCCW fleets in and chops the burna boys up with impunity...
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 4, 2009, 03:14:35 PM
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator

Shoot then charge

all this daemon stuff in case my unit is countered by them.

NINJA'D

I think this has been 1 page.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 03:29:41 PM
Death by glancing hit?

Those Terminators swiftly fall to a 'Nid Warrior unit of doom. Thusly:
9 Warriors, Winged, +1 I, +1 S, Bio Plasma, Flesh Hooks, Toxin Sacs, 9 Deathspitters,  9 pairs of Scything Talons.

9 S6 blasts, then charge. I strike first, and have 9 S6 attacks hitting on 4s, then I have a further 36 S5 attacks hitting on 4s. No matter how good your armour, that's a amphetamine parrotload of saves you have to take.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 4, 2009, 04:27:18 PM
Wrong this is the 'Nid warrior unit of doom'

Warriors X9
Deathspitters
Extended carapace
Enhanced senses
Scything talons
Toxin sacs
Flesh Hooks
Bioplasma
Adrenal glands (WS and I)
leaping

Shoot and charge basically exactly the same as him but mine is HQ his is Fast Attack.

beat me by 2 or 3 minutes to post Nid warrior Unit of doom. GRRR I want to consume your biomass.

I have nine more A in CC and my DS ignore your armour and I have 1 better save.

 I thought I had seen it all but two Super Tyranid Warrior units of death converging on each other.

Title: Re: Counter the unit game
Post by: Sayt on June 4, 2009, 05:22:21 PM
Well, I'm going to apply my favoured Crisis commander setup to the first Nids of Doom, as the second was illegal in this game, due to having just been used!.

1XShas'El: Airbusting Fragmentation Projector, Twinlinked Flamer, Hardwired Multi
2x Shas'Vre: Twin Linked Flamer, Plasma Rifle, Hard Wired Multi

Deepstrike, put down three templates and a large blast.  The templates reroll to wound~

oh, and the 4 S6 AP2 Plasma Shots.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 05:29:53 PM
Wrong this is the 'Nid warrior unit of doom'

Warriors X9
Deathspitters
Extended carapace
Enhanced senses
Scything talons
Toxin sacs
Flesh Hooks
Bioplasma
Adrenal glands (WS and I)
leaping

Shoot and charge basically exactly the same as him but mine is HQ his is Fast Attack.

beat me by 2 or 3 minutes to post Nid warrior Unit of doom. GRRR I want to consume your biomass.

I have nine more A in CC and my DS ignore your armour and I have 1 better save.

 I thought I had seen it all but two Super Tyranid Warrior units of death converging on each other.
You have the exact same amount of attacks... How is yours any better?
Title: Re: Counter the unit game
Post by: Sayt on June 4, 2009, 05:36:44 PM
His has Carapace, so I guess it's harder to kill.

ANYWAY.

Back to the game maybe?  Tyranid warrior discussion in the tyranid board?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 05:39:44 PM
Already got one going ;)

What am I countering, Suits?

MEQ toughness ey... Hmm, I'll go for 6 Raveners, with 2 sets of Scything Talons and Devourers. 36 S3 shots, hitting on 4, wounding on 5 with re-rolls. Then I charge, striking first with 36 attacks hitting on 3, wounding on 4. Force saves 'til death.
Title: Re: Counter the unit game
Post by: HC118 on June 4, 2009, 05:42:06 PM
A Land Raider Crusader carrying a ten man Vanguard squad with power weapons and plasma pistols kill the commander. 
Man, you just posted before me
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 05:44:01 PM
A Land Raider Crusader carrying a ten man Vanguard squad with power weapons and plasma pistols kill the commander. 
Man, you just posted before me
Illegal anyway, that was 2 units.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 4, 2009, 05:46:17 PM
A land raider crusader is plenty to kill them all anyway, so I'll use that. You're squishy and you can't hurt the tank.
Title: Re: Counter the unit game
Post by: Sayt on June 4, 2009, 05:50:34 PM
Hammerhead with BC, Target Lock Multitracker adn Disruption Pod.

Oh look, there's a pinhole in the side of your tank, through which everything seems to have tried to go through at once :P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 06:04:50 PM
15 Tankbustaz and 3 Bomb Squigz. There's gonna be at least 12 that are hitting on 5+ each turn, and 3 that can hit on 2+ once per game. Good odds.
Title: Re: Counter the unit game
Post by: HC118 on June 4, 2009, 09:29:29 PM
Can't the LRC be used as a transport for the Vanguard?
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 4, 2009, 09:32:06 PM
10 Nobz on Warbikes, all with powerfists laugh at your confused tankbustas, shooting with their nice big guns while moving forward thanks to 'relentless', charging and delivering 4 attacks at Str 8 each, 20 of which hit, all of which kill before the glorious and somewhat dusty sweeping advance.

Ninja'd, Btw HC this ain't the thread, but Land Raiders can't be taken as dedicated transports can they?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 4, 2009, 09:32:48 PM
Can't the LRC be used as a transport for the Vanguard?
Not a dedicated one.
Title: Re: Counter the unit game
Post by: bloodflow on June 4, 2009, 10:45:21 PM
5 Dark Reapers with exarch, fast/crack shot, S5 AP3, makes Ork  Burgers out of those bikes.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 5, 2009, 01:40:09 AM
Wrong this is the 'Nid warrior unit of doom'

Warriors X9
Deathspitters
Extended carapace
Enhanced senses
Scything talons
Toxin sacs
Flesh Hooks
Bioplasma
Adrenal glands (WS and I)
leaping

Shoot and charge basically exactly the same as him but mine is HQ his is Fast Attack.

beat me by 2 or 3 minutes to post Nid warrior Unit of doom. GRRR I want to consume your biomass.

I have nine more A in CC and my DS ignore your armour and I have 1 better save.

 I thought I had seen it all but two Super Tyranid Warrior units of death converging on each other.
You have the exact same amount of attacks... How is yours any better?

I charged


Callidus Assassin. Move them, appear, NS them, charge them kill them.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 01:43:36 AM
Neural Shredder only wounds on a 6 against Nid Warriors, you know that?

As for taking out your Callidus, I will use a Great Unclean One. Move in, charge, and watch as you try to hurt me while I pound away.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 5, 2009, 02:46:00 AM
30 sluggas with a PK nob on the charge. It works, i have seen it.
Title: Re: Counter the unit game
Post by: ReaperGrim on June 5, 2009, 03:04:48 AM
A squadron of three basilisks catches the boys out in the open.  Where'd they go?!?
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 5, 2009, 06:58:19 AM
they go home to gork and mork!

A charging Soulgrinder barges in and finds out just how crunchy hellhounds are.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 5, 2009, 09:58:12 AM
Shame there's no Hellhounds about. There is however, a squadron of Devildogs with Hull Meltas ready to mush your Soulgrinder.
Title: Re: Counter the unit game
Post by: The_Outcast on June 5, 2009, 10:55:16 AM
Yeah but Eldrad and his 10 Warlock buddies make short work of your 3 devil dogs.  Thats 33 S9 attacks on the charge.

The_Outcast
Title: Re: Counter the unit game
Post by: bloodflow on June 5, 2009, 11:07:20 AM
10 Burna boys in truck.  Thats, like a million auto hits.  Good luck with the fortune/invulnerable saves.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 11:10:12 AM
You cannot have a character and another unit unless the unit is a RETINUE! Warlocks are not a Retinue.

How to take care of Burna Boyz....15 Lootas at maximum range should be able to take care of you. Several turns of massed Deffgun...ah ya.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 5, 2009, 11:46:39 AM
All of a sudden a a monolith teleports to the surface right beside the lootas. you cant hurt me, i can hurt you, big time.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 11:58:43 AM
Monolith, meet the Nightbringer!  I just move on up, shooting my demi-lascannon at will, and watching you try to hurt me. Get into combat, S10 is a wonderful tank killer.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 5, 2009, 12:29:54 PM
And numerous turns of Psycannon shells being pelted into your rearend by a 10 man Purgation squad with 4 Psycannons should shift you. 6 to wound yes, but I've got a while to do it.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 12:50:15 PM
Hmm...that might take you some time, but you would be able to eventually do so. Or I could move outside of your range for a turn :P

To take down that Purgation Squad, I shall send 20 Plaguebearers. Let's see how long you can last in your power armor under that many attacks. War of attrition baby!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 5, 2009, 12:52:55 PM
Neural Shredder only wounds on a 6 against Nid Warriors, you know that?

As for taking out your Callidus, I will use a Great Unclean One. Move in, charge, and watch as you try to hurt me while I pound away.

I was facing dark reapers.

I think my DH HQ will do.
 
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!



Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 12:58:30 PM
You know how I deal with annoying little Grey Knights like that?
12 Flamers of Tzeentch!!!

Move up to optimum flame position, let loose, get a huge amount of hits, wound lots, and force you to take 5+ invuls. You burn burn burn.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 5, 2009, 01:04:47 PM
You know how I deal with annoying flamers of Tzeentch. A land raider crusader shall deal with them shooting and tank-shocking
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 01:10:13 PM
Hmms....tank shock, I move out of the way, shooting, I have a 4+ invul against anything you throw, and I'm good with my invuls. And it's one or the other, shoot or tank shock. If you fail, I get X many hits on you with a chance of auto glance. I could beat you. ;)

12 Screamers of Tzeentch will deal with that tank. We shall see how well the adamantine shell of the Land Raider can deal with that many Melta Bomb hits.
Title: Re: Counter the unit game
Post by: Archaon on June 5, 2009, 02:09:37 PM
10 havocs with 4 autocannon.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 5, 2009, 02:25:48 PM
10 Devastators, with Plasma Cannons. Blood Angels Devastators of course, because we look sexy.
Title: Re: Counter the unit game
Post by: bca11 on June 5, 2009, 02:31:55 PM
And while you were shooting the havocs you didn't notice the 10 man striking scorpion unit, including an exarch with scorpions claw (power fist), sneaking up behind your devastators.

*sounds of chainswords and power armor grinding against each other, severed limbs scattered about...*
Title: Re: Counter the unit game
Post by: bloodflow on June 5, 2009, 03:27:10 PM
While the Scorpions were being sneaky, 10 Banshees came a screamin'!  Mince, slice, and dice, no save, good day sir.
Title: Re: Counter the unit game
Post by: bca11 on June 5, 2009, 04:02:09 PM
Until Khaine gets upset with their traitorous actions and sends his avatar to deal with them.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 5, 2009, 04:07:28 PM
Hmm, striking first, 20 attacks, hitting on 5s, so say 7 hits, 1 wound... That'd work!

But I know what'd work the Avatar over - a Keeper of Secrets, with Transfixing Gaze and Unholy Might. I strike first, have more attacks and a higher S. And you lose 1 attack.
Title: Re: Counter the unit game
Post by: burgers4me on June 5, 2009, 11:43:06 PM
A full squad of Sternguard Veterans, all with combi-meltas and Aux. grenade launchers. Sergeant with Power fist. 10 melta gun shots and 10 strength 6 shots followed by a assualt if somehow you are not dead yet.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 5, 2009, 11:55:31 PM
ILLEGAL!!! Sternguard cannot take Auxilary Grenade Launchers!!
As for taking down the Keeper of Secrets, allow me to introduce you to the Handmaidens of Slaanesh! 20 Daemonettes to be precise, with a Alluress with Transfixing Gaze. We reduce each other 1 A, no charge bonuses, so it all comes down to assload of attacks. I win this equation!
Title: Re: Counter the unit game
Post by: burgers4me on June 6, 2009, 12:03:17 AM
Dammit Qui Gon, have memorised every single Codex?

As for the daemonettes never really played them, but if you have a bucket load of attacks then I shoot you up with a squadron of 3 Leman Russ VIndicators (heavy 15 chain gun ones) all with 3 heavy bolters.
45 chain guns and 27 heavy bolters shells. Thats gonna give some pain.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 12:07:46 AM
Codexes I have: Ork, Eldar, Dark Eldar, Space Marines, Chaos Space Marines, Chaos Daemons, Dark Angels, Blood Angels, Black Templar, Daemon Hunters
Codexes I have access to: Tau Empire, Witch Hunters

Codexes I have memorized: Chaos Daemons, Space Marines, Chaos Space Marines, Dark Angels, Black Templar.

How to deal with tanks like that...well...
I am certain that you cannot take down a 16 strong Black Templars Crusader Squad with Meltagun/Power Fist in a Land Raider Crusader. Move up, and let loose. AV 14 makes mockery of Heavy Bolters and Chainguns(I think)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 6, 2009, 03:06:22 AM
Yeah they do and actually it would be 60 chain gun shots. well since the sternguard was illegal can I use it.


A full squad of Sternguard Veterans, all with combi-meltas . Sergeant with Power fist. 10 melta gun shots and 10 strength 6 shots followed by a assault if somehow you are not dead yet.

Title: Re: Counter the unit game
Post by: HC118 on June 6, 2009, 11:25:35 AM
A 10 man scout squad with a heavy bolter and 9 snipers with camo cloaks hidden in a fortification with a Rhino as a dedicated transport with extra armor and a hunter killer missile will pin the Sternguard from 36 in. away, then hop into the Rhino and continuously run 'till the squad is destoryed.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 12:19:04 PM
Scouts cannot take a Rhino Transport! ILLEGAL!
Yiesh people actually USE a codex when you create your units please!

20 Bloodletters will eliminate the Sternguard in close combat.
Title: Re: Counter the unit game
Post by: LordDarigarn on June 6, 2009, 01:18:39 PM
Full Grey Knight Purgation Squad with 4 Psycannons. Can mow them down from range, moving backwards and shooting should you get to close, before unleashing one final volley and assaulting if it comes to it. Like the idea of a Grey Knight Dreadnought, but that'll do.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 01:24:48 PM
I choose Chaos Space Marine Land Raider. You can't harm me, and I outrange you. Run while I keep pace and blast you down from behind with Lascannons!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 6, 2009, 03:17:31 PM
10 Fire Dragons in a Wave Serpent.

If that's illegal, then a special weapon team with 3 meltas in a valk will have to do.
Title: Re: Counter the unit game
Post by: bca11 on June 6, 2009, 03:21:41 PM
Mmm.. should have saved the avatar for this one... immune to melta and all.

but since I didn't, I think a 30 man ard boyz mob with a power claw nob would take care of the fire dragons.
Title: Re: Counter the unit game
Post by: Awfully Dandy on June 6, 2009, 04:01:54 PM
A trio of basilisks with indirect fire.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 04:07:56 PM
GUYS! Don't you read the rules? Explain what you are going to DO with your unit! Do not just post a unit and expect that to do anything. So you have 10 FD in a wave serpent...sitting there. I blast away while you do nothing. Do something, don't just post a unit.

The same can be said about them Ork boyz and the basilisks. Describe what you are going to DO with them.

Chaos Space Marine Daemon Prince with Wings and Mark of Tzeentch. Move up, charge. You try and shoot me, likely you'll take yourselves out in the shelling. And since you have to stand still to fire indirect, I will carve away. Bye bye basis.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 6, 2009, 04:17:04 PM
S6 shots from the Sternguard? That doesn't happen.

You have a Winged Monstrous Creature eh Qui? So do I ;D

My Winged, Dual Taloned, Acid Mawed, +1WS/I/S, Implant Attacking and Warp Fielded Tyrant hits first, has more attacks, can re-roll failed rolls to wound and you only need to fail 2 saves for me to destroy you ;)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 04:26:35 PM
8 Thunder Hammer Storm Shield Terminators on the charge out of their LRC. Move up, shoot, charge. Ya, you hit first, and you have whatever whatever...I have 24 TH attacks. 12 hit...10 wounds...can you save all of them on a 6+? :P
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 6, 2009, 04:36:11 PM
A broodlord with toxin sacs and feeder tendrils with a retinue of 11 Genestealers with toxin sacs, acid maw, scything talons and implant attack charge your tyrant. with the stealers i wound on 3s, i hav erendin and i reroll to wound and to hit. The broodlord is going to hurt too. ignoring your armour save and all. dead terminators? i do think so. and even if 1 or 2 of them survive i will be able to mop up in the following turn
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 6, 2009, 04:39:44 PM
12 Flamers of Tzeentch, before Qui gets them ;) Dropping all those templates that allow no save from you means there's a very low chance (1 in a few thousand) you'll live.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 04:43:17 PM
You know how I deal with annoying little Grey Knights like that?
12 Flamers of Tzeentch!!!

Move up to optimum flame position, let loose, get a huge amount of hits, wound lots, and force you to take 5+ invuls. You burn burn burn.

SHAME ON YOU RAKTRA!
I had used them last page.
Think of a new unit. (Btw, I checked, 20 posts a page, or 25, they are still used. if you try to go 10 or 15 posts a page...shame on you again:P)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 6, 2009, 04:46:21 PM
But I have 20 per page :(

Oh well, I'm pretty sure that a Thunderfire Cannon could dispose of them. I've got a while to do it, 4 templates, each covers about 5 models if I'm lucky. Wounding on 2+
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 6, 2009, 04:49:00 PM
20 per page, you should have checked anyway! I check each time I think of a unit to make sure it isn't used. Trust me, I have been disappointed many times because of that.

How to deal with a Thunderfire....Drop Podding Iron Clad Dreadnought. You can't hurt me, but i can hurt you, in a variety of ways, either CC or shooting. Enjoy trying to hurt AV 13 with S6.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 6, 2009, 04:58:40 PM
10 Wraithguard with a Spiritseer and a Singing Spear. He'll hurl it at the Dread, then that'll be followed by the Wraithcannons. Good chance of numerous pens, so good chance of cracking you open.
Title: Re: Counter the unit game
Post by: bca11 on June 6, 2009, 05:02:24 PM
How to kill the wraithguard?  I would say some crisis suits with plasma guns and missile launchers will be able to whittle them down without ever getting in range of the wraithcannons.
Title: Re: Counter the unit game
Post by: Sayt on June 6, 2009, 06:14:10 PM
You mean Missile PODS, I take it, and in all honesty, you'd be better off getting a trio right up in their faces with Fusion Blasters and Plasma Rifles.  Which would be 6 S6 AP2 shots, and 3 S8 AP1 shots. 

Anyway, atually COUNTERING them.

I'll assume you mean two suits, as "some" is descriptive of any given Multiple so...

IONHead!

Which would be 3 S7 AP3 shots at BS4.  If you're over 12"s, have good lucky with my +4 cover my D-pod gives.
Title: Re: Counter the unit game
Post by: Thalandir on June 6, 2009, 06:26:04 PM
A CC Carnifex charges you. Crushing Claws, Scything Talons, Toxin sacs, extended carapace: You name it he's got it  :P

And a mace tail, not that it's going to help here.

~Thal
Title: Re: Counter the unit game
Post by: bca11 on June 6, 2009, 07:12:33 PM
And a 10 man squap of eldar pathfinders guns down the carnifex from 36" away.  AP1 on 5+ and rending too.  Probably will take more than one turn though... but it should do the trick before the fex gets to them.
Title: Re: Counter the unit game
Post by: burgers4me on June 7, 2009, 06:56:35 AM
And a Vanguard squad tooled just as they are boxed (Relic blade, various crud) Heriocally Interven your pathfinders. :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 09:47:17 AM
And the lame Vanguard are countered by their older brothers, the Blood Angels Veteran Assault Squad. 2 Power Weapons, 1 Power Fits, 2 Meltaguns, 10 men. Fire the 2 Meltas, fire the 7 Bolt Pistols, and then whatever is left (seeing ad there's only 5 of you, not much) gets charged.
Title: Re: Counter the unit game
Post by: bloodflow on June 7, 2009, 10:00:14 AM
The lame blood angels, get shot down by the arrival of a drop pod filled with some Stern Guard, blazing vengeance rounds and a librian with the cool force dome power.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 10:20:34 AM
ILLEGAL! That is 2 units!
Title: Re: Counter the unit game
Post by: Archaon on June 7, 2009, 11:23:28 AM
2 or not, both get taken down by a full ravener brood with rending claws.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 7, 2009, 11:27:41 AM
Raveners get squished like the bugs they are by 10 terminators with thunder hammers and storm shields
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 11:32:07 AM
Terminators lose to an Eldar Falcon with Twin-Linked Brightlance. You can't catch me...ever, and I can shoot at you forever. You move close, I zoom 24", and I can move 12" and still shoot. EVENTUALLY, I will wear you down.
Title: Re: Counter the unit game
Post by: Archaon on June 7, 2009, 11:41:40 AM
All it takes is one 3 man broadside team with sheild gens. you can't escape 3 railguns for long...
Title: Re: Counter the unit game
Post by: BaileyBankai, The epic ninja duck on June 7, 2009, 12:15:09 PM
Necron pariahs Screw all ur saves and only t4 we wound easy and hit easy becasue ur only ws3
with a unit of 6 or so u cant take that out with just 3 railguns.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 01:05:15 PM
And the Pariahs, as usual, fail epically to a 10 gribbly strong unit of Bloodletters.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 01:55:27 PM
Raktra, shame on you! You are using a unit I already used last page!
Haven't you learned ;)

As for taking out them Pariahs...one Space Marine Vindicator would be able to take them out in a few turns of pounding.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 02:31:08 PM
Qui, when you're not around, I maintain order. When you are, I'm gonna be lazy ;)

That and I forgot.

Vindicator is flipped by outflanking War Walkers with Scatter Lasers. Enough shots into your rear armour (24 shots, 12 hits, 4 pens, a couple of glances) should rid me of it.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 7, 2009, 02:41:07 PM
War walkers get ripped apart by a soulgrinder with a strength 10 ap 1 tongue, and than assault with 5 strength 6 attacks on the charge, it may take a while but you will fall down.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 02:41:22 PM
Someone has to keep order in this thread, though, that is like trying to make a river flow backwards.

10 Black templars Assault Terminators with Thunder Hammers and Storm Shields with the Tank Hunters veteran skill should be able to take down your Soul Grinder. I move up and charge, and that's all she wrote ;)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 02:45:56 PM
War walkers get ripped apart by a soulgrinder with a strength 10 ap 1 tongue, and than assault with 5 strength 6 attacks on the charge, it may take a while but you will fall down.
It's S10 dude. The moar you know ;)
Title: Re: Counter the unit game
Post by: BaileyBankai, The epic ninja duck on June 7, 2009, 02:47:50 PM
Lemun russ punisher with plasma conon sponsons will destroy yor tarmies with such a high ap value. and can keep a safe distance away by moving combat speed.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 7, 2009, 02:50:57 PM
Thanks, Raktra, forgot the dreadnoght CCW, anyways, a leman russ vanquisher with pask will kill the tank
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 7, 2009, 02:55:31 PM
A CC godfex with Acid maw, toxin sacs, tusks, regenerate, toxic miasma, adrenal gland (ws and I) extended carapace, bonded exoskeleton, reinforced chitin and  2X scything talons will sort you out.

Basically I charge getting about 9 or 10 attacks which auto-pen so I don't think you will survive 9/10 attacks on damage table.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 03:10:37 PM
I believe Tyrants are fair game now.

Hive Tyrant, both Glands, Acid Maw, Flesh Hooks, Implant, Toxin Sacs, Winged, 2 pairs of Talons and Warp Field.

I strike first, 6 attacks on charge hitting on 3, wounding on 5 with re-rolls, and each wound is doubled.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 7, 2009, 03:37:59 PM
I believe Warbosses with as many nobs as possible all with PK and Cybork armour and a painboy if air game now.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 04:04:24 PM
But also illegal, as they are more than one unit.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 04:25:16 PM
People, people!!!
READ THE RULES OF THE GAME AND PLAY BY THEM OR DONT PLAY!
(that is why there are rules afterall)

8 Bloodcrushers on the charge should be able to get the job done! Enjoy your favorite unit chewing your tyrant up Raktra!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 04:31:50 PM
HOW COULD YOU?! :D

They shall be taken out, from afar! AFAR!

Full sized unit of Dark Reapers, including a Fast Shot Exarch, a Falcon (or is it a Wave Serpent? Can't remeber) with twin linked Starcannon dedicated transport. I've got time, so I should be able to get them all.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 7, 2009, 05:02:27 PM
A squadron of Leman Russ Exterminators should make short enough work of that, 3 Twin-linked Autocannons, 9 Heavy Bolters and 3 Heavy Stubbers, I believe that puts out enough shots to make a mess of your pointy eldar poo.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:08:42 PM
Are Lemun Russes a completely separate choice from each other, or is it a Lemun Russ Squadron with a set style of Lemun Russ that they all must be? because if it is a Lemun Russ Squadron, and you choose the variety, we need to start cutting down on Lemun Russes. Afterall, saying, Lemun Russ X and Lemun Russ Y and Lemun Russ Z is like saying Assault Terminators with X setup, Assault Terminators with Y setup, and Assault Terminators with Z setup.
Title: Re: Counter the unit game
Post by: Thalandir on June 7, 2009, 05:15:21 PM
Terminators lose to an Eldar Falcon with Twin-Linked Brightlance. You can't catch me...ever, and I can shoot at you forever. You move close, I zoom 24", and I can move 12" and still shoot. EVENTUALLY, I will wear you down.

Did you mean a Falcon with Pulse Laser and Bright lance, Qui? Only Wave Serpents get twin-linked weapons.

A full squad of Fire Dragons should take down the leman russ tanks nice and easy. Mounted in a Wave Serpent that has its own anti-tank weaponry (twin-linked Bright lance). Eat melta-death!

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:21:01 PM
Ah, thank you Thal. I don't have my Eldar dex with me, and that's not memorized like the other dexes.

Don't have a unit to counter, going to pass it on.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 7, 2009, 05:26:30 PM
Leman Russ' come in about 7 different variants with the new codex that can be mixed and matched in squadrons. Just to clarify.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 05:27:02 PM
Qui-Gon, I'm shocked. No unit at all?

20 Pink Horrors sounds about right, and one with Bolt of Change. I'll kill the Dragons first (seeing as they got out to kill the Russes), then go for the Serpent.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:29:03 PM
Mr. Tanks, but is it a LEMUN RUSS squadron? A univeral unit squadron?
Because if it is, constantly repeating a unit of Lemun Russes(like within 3 posts of each other) is not allowed. You don't see people repeating various set-ups of Space Marine Tactical squads.

20 Plaguebearers will repeat the fact that Horrors cannot beat me down in combat.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 7, 2009, 05:31:51 PM
Full brood of Hormagaunts with toxin sacs, +I and WS, flesh hooks and extended carapce. They will jump you before you get within firing range and then the kill you by sheer number of attacks. enjoy being food!
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 7, 2009, 05:33:38 PM
I stated a Squadron yes, but the other posts mention a single Vanquisher and a single Punisher, making them 3 completely different units.
Title: Re: Counter the unit game
Post by: Thalandir on June 7, 2009, 05:35:26 PM
Plaguebearers are MIGHTY tough to kill, I wouldn't assume anything...

As for the Hormagaunts, a Fire Prism nipping away at them with the Dispered blast every turn should quickly turn them to mush.

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:37:12 PM
Your Hormagaunts will have a hard time bringing down that many Plaguebearers. MEQ T+1 and a pair of saves makes lots of attacks pointless. :P

15 Lootas will fix your Fire Prism. Deffguns for the win!

So, Lemun Russes can be taken as a Lemun Russ or a Lemun Russ Squadron, or a Squadron of 1 Lemun Russ+up to 2 of any variety?
Title: Re: Counter the unit game
Post by: Thalandir on June 7, 2009, 05:38:34 PM
Ahem. I believe your killing my Fire Prism, Qui, hormagaunts are already dead  :PNever mind, you edited...

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 05:38:58 PM
Since Qui was ninja'd, I'll go for a Blood Angels Devastator squad, with Lascannons. That'll get rid of the Prism sooner or later.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:39:13 PM
I believe you're mistaken. I have Lootas listed ;) Got to keep a close eye guys ;)
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 05:42:06 PM
You're Lootas go down in a BS5 barrage of rapid fire from a Fire warriors squad including a Shas'Ui with a HW drone controller and two Markerdrones.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 7, 2009, 05:42:47 PM
Leman Russ can be taken in squadrons of up to 3 in any mix, meaning I could take a normal Russ, a Demolisher and a Vanquisher in one squadron for example.

And technically this is a new page, so I could state a Squadron of Punishers to kill those Loota's, however, I'm going to go with a Hellhound or 3, squadrons for them too. ;D

Damn ninja'd, still sticking with the Hellhounds though.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:43:34 PM
You got to hit first with them marker lights ;) and then you've got to be within my range ;)

To kill the Hellhounds, I will use 12 Screamers in close combat.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 05:46:30 PM
I swear to God I saw Burnaz in your post :P

Typhus is nothing compared to Mephiston. Hitting first, with more attacks (thanks to his powers), higher WS and my Force Weapon, you'll go pop like the big zit you are.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:47:38 PM
Getting Ninja'd all the time Raktra. Screamers still die though I bet.

To kill Mephiston, Skulltaker will take care of him. Mount on Juggernaught and charge in. You die now!
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 05:49:29 PM
Except that  you can't use an entry from this OR THE PREVIOUS page.  And a single Leman Russ/ Exectioner etc, counts as a squadron of one.

To deal with Typhus, I get a shot. To deal with Skulltaker Three Helios Battlesuits.  6 S6 AP2, 3 S8 AP1 shots.

And I had a statistical certainty of hitting with ONE of the markerlights! And I'm lucky enough to hit with both, usually :P
Title: Re: Counter the unit game
Post by: Thalandir on June 7, 2009, 05:50:13 PM
Not sure if Typhus is immune to instant or not...

Qui used the little modify button on the post, Raktra, so yes, it did initally say burnas but I corrected him.

As for Mephiston.....a Wraithlord fires off an EML and Bright lance at him before charging into combat. One hit and SPLAT!


Ninja'ed!

Ok, a Vyper trio with Shuriken Cannons and Scatter lasers should be able to shoot at Skulltaker whilst using their speed to maintain a good distance.

Ninja'd again! Still works, though.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 05:52:39 PM
Getting Ninja'd all the time Raktra. Screamers still die though I bet.

To kill Mephiston, Skulltaker will take care of him. Mount on Juggernaught and charge in. You die now!
You edited, I saw it!

Those 3 Vypers won't enjoy being shot at by a full squad of Warp Spiders, with Dual Spinner Exarch. Lots of shots + high S = 3 dead vehicles.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:54:23 PM
Warp Spiders, meet 20 charging Daemonettes! Eldar, die and welcome to She-Who-Thirsts!
Title: Re: Counter the unit game
Post by: Thalandir on June 7, 2009, 05:56:08 PM
A unit of 5 Dark Reapers including Exarch with Tempest launcher and crack shot will mow them down before they get close (assuming that they are at optimum range)

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 05:57:46 PM
HOW COULD YOU?! :D

They shall be taken out, from afar! AFAR!

Full sized unit of Dark Reapers, including a Fast Shot Exarch, a Falcon (or is it a Wave Serpent? Can't remeber) with twin linked Starcannon dedicated transport. I've got time, so I should be able to get them all.

Illegals! Already used Thal.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 7, 2009, 05:58:53 PM
Daemonettes, meet a Battlewaon with Boomgun and 4 Big Shootas. I can just sit there and pick you off at range :D It's not like you'll hurt me after all.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 06:01:49 PM
Battle Wagon, meet 6 charging MegaNobz out of their Trukk. Got to love S9 against a stationary rear 10. :D
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 06:04:11 PM
...just beacause I can, and it would be funny:

O'shovah, on his own, charges them.  Counts as an MC due to dawn blade, has a 4++, and prefered enemy Orks, IIRC, also not to shabby combat stats^^
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 06:06:37 PM
5A, 4 hit, 3 wound...1 dead MegaNob, and then the rest carve up like a roast turkey. He can't solo against them. He's dead.
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 06:18:11 PM
Teach me to use unfamiliar units without my codex.  Would have been fun though.

Failing that, I might try throwing1 Shaper, 19 Kroot, 12 Hounds and 3 Krootoxen at them. 62 attacks on the charge from the kroot alone, another 24 from the hounds, and 9 from the krootoxen.  And the hounds strike first.

I think I might be able to wear you down.
Title: Re: Counter the unit game
Post by: bca11 on June 7, 2009, 09:17:47 PM
A cobra super heavy drops a 10" str D template on what used to be your kroot.
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 09:24:42 PM
Illegal, no Superheavies.  Codex units only too, IIRC.
Title: Re: Counter the unit game
Post by: bca11 on June 7, 2009, 09:32:16 PM
Sorry, I could swear I saw people using titans early in the game...

As for a counter, I imagine a 10 man devastator squad with heavy bolters would be able to mow down the kroot before they could get over to them.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 7, 2009, 09:35:14 PM
Banshees with a doomseer nearby tear up your devs.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 7, 2009, 09:39:54 PM
You get a single unit and a dedicated transport if the unit can take one, not a unit with another unit nearby to help. So to counter banshees.......

Carnifex with the +1 T and 2+ armor save in combat. True, I won't need the save, but S3 cannot hurt T7. Fail :P

@bca11: Yes, super heavies were being used, but in the later pages, we are trying to self police and keep to the rules. So Codex only, single unit+ded trans, can't use again for 2 pages...etc.
Title: Re: Counter the unit game
Post by: Yarrik on June 7, 2009, 10:43:59 PM
special weapon squad with two meltas  and a demolition charge Yay
Title: Re: Counter the unit game
Post by: Sayt on June 7, 2009, 10:46:43 PM
12 Fire warriors at rapid fire range. 24 shots, 12 hit, 10 wounds.  Very, very dead.  And if you're in 4+ cover, you have ONE guy left, statistically.  If my maths is right.
Title: Re: Counter the unit game
Post by: burgers4me on June 7, 2009, 10:56:46 PM
Unfortunately your Fire Warriors are mown down by 1 troop choice as your in my rapid fire range:
Command Squad with 3 Sniper.
4 Full squads with Hvy. Bolters as the heavy.
3 Fire support squads, so 9 Hvy. Bolters.
And special wep squad or 2 with snipers.
Hvy. Bolters will ignore your armor too!
"If your firepower isn't working, your not using enough"
Title: Re: Counter the unit game
Post by: Thalandir on June 8, 2009, 01:02:01 AM
Unfortunately your Fire Warriors are mown down by 1 troop choice as your in my rapid fire range:
Command Squad with 3 Sniper.
4 Full squads with Hvy. Bolters as the heavy.
3 Fire support squads, so 9 Hvy. Bolters.
And special wep squad or 2 with snipers.
Hvy. Bolters will ignore your armor too!
"If your firepower isn't working, your not using enough"

ONE UNIT! NOT ONE FOC SELECTION! ONE UNIT!

So, you could pick a fire support squad, or an infantry squad, or a command squad, but that's it.

~Thal
Title: Re: Counter the unit game
Post by: BaileyBankai, The epic ninja duck on June 8, 2009, 06:19:43 AM
10 pink horrors of tzeench means no 4+ save on ur warriors and only need 3 to wound. dep strike means u cant pick me off at range. last in the 4+ INV save they get.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 8, 2009, 06:50:30 AM
Hardened vet squad with demo charge, 3 flamers, heavy flamer, shotguns, PS and PP for sgt.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 08:51:14 AM
10 man Scout Squad from the Blood Angels Codex, with power weapon on the sargeant and everyone else with colse combat gear. The shots alone could kill you. If not, I charge, hit first, hit on 3, wound on 3.
Title: Re: Counter the unit game
Post by: Archaon on June 8, 2009, 10:08:54 AM
death company furioso dreadnought also from the blood angels codex.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 10:28:55 AM
Should've made it Venerable too, just to top it all off ;)

Alas, the Dreadnought is taken down by a Hive Tyrant with +1 S, 2 sets of Scything Talons, Bio Plasma and 3 Tyrant Guard, with Lash Whips and Rending Claws. You'll have 3 attacks at the very most, and I hit first with the Bio Plasma at S7, then I have 6 (assuming charge) attacks that hit on 3 from the Tyrant, then 9 from the Tyrant Guard.
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 11:03:03 AM
Then you get charged by a 10 man warlock bodyguard, after they did some enhancing, embolden, and 8 destructors.  WS5, 2+ to wound, try to make all the saves.  They also had some doomseer help as well.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 11:07:07 AM
You can only have the Warlocks OR the Seer, not both. And I reckon I'd win this combat - after all, you only have 1 attacks each thanks to my whips.

Purgatation squad, 10 man, 4 Incinerators and Psycannons Bolts for the Justicar. If there's anything left after the templates I charge.
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 11:16:31 AM
Damn!  Didnt see the whips!  Must learn to read... :-[

10 man Thousand sons, say "suck it" with their AP3 bolters.
Title: Re: Counter the unit game
Post by: HC118 on June 8, 2009, 11:19:50 AM
Which is then slaughtered by a ten man Terminator Squad with an autocannon, and a cyclone missile launcher.

My mistake Raktra, I meant to put assualt cannon
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 11:21:21 AM
Which is then slaughtered by a ten man Terminator Squad with sgt. power fist, an autocannon, and a cyclone missile launcher.
Illegal! The sargeant cannot have a Power Fist, nor can they have an Autocannon!
Title: Re: Counter the unit game
Post by: Gruzom on June 8, 2009, 11:47:23 AM
50 conscripts appear out of nowhere! With a lovely commissar attached.. The company HQ orders them to FR FIRE! SR FIRE! hailing a total of 151 shots at them... Eat that chaos scummm!

Gruzom

Title: Re: Counter the unit game
Post by: HC118 on June 8, 2009, 12:11:08 PM
Which will then fall to a Land Raider Crusader with extra armour, a multi melta, a storm bolter, and a hunter killer missile shooting from 36" away.  Otherwise, a full scout squad with sgt. tellion, a heavy bolter, and 8 snipers, but I'll stick to the crusader.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 12:46:27 PM
Seeing as you're sticking with the tank, a Mistress and 19 Repentia on the charge. 38 Chainfist attacks that are hitting automatically - it's very unlikely you'll last.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 12:50:18 PM
Mistress and Repentia....hmm...
Well, you can't exactly kill a Tau Hammerhead with Railgun and Multi Tracker. Blast you from afar with Submunition rounds, and you can't catch me!
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 01:01:10 PM
10 woman squad of Seraphim, deepstrike behind Hammerhead, 2 armed with twin linked inferno pistols, makes short work of hammerhead.
Title: Re: Counter the unit game
Post by: HC118 on June 8, 2009, 01:16:14 PM
Scout Sgt Telion with a heavy bolter scout and 8 sniper scouts infiltrate to 36" of the Seraphim, slowly killing them off one by one.  Oh, I think I forgot to mention camo cloaks for the whole squad
Title: Re: Counter the unit game
Post by: Archaon on June 8, 2009, 01:35:59 PM
3 lictors deepstrike in the cover with them...
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 01:52:50 PM
As 3 Obliterators round the corner and lay waste to everything.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 02:04:39 PM
3 lictors deepstrike in the cover with them...
Illegal, that's 3 units for this game mate ;)
Title: Re: Counter the unit game
Post by: HC118 on June 8, 2009, 02:08:26 PM
While a Whirlwind hides behind a ruin, not seen 48" away and blasts the Obliterators back to where they came from. (Oh, this is assuming that the Obliterators killed the scouts in cover
Title: Re: Counter the unit game
Post by: Comradecat on June 8, 2009, 02:10:56 PM
MY GUN DRONES OF DOOM deepstrike and shoot your rear armour of 10 with theyre strength 5 pulse carbines.... ive done it before and il do it again!.... the cute little frisbees  :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 02:15:50 PM
I'd find it amazing if the Whirlwind got rid of the Oblits before they got rid of the Whirlwind  :-\

20 Flesh Hounds charge the drones, for the simple amusing factor caused by you calling them frisbees.
Title: Re: Counter the unit game
Post by: HC118 on June 8, 2009, 02:44:28 PM
A Baal Pred then kills you all (Are they infantry)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 02:51:38 PM
Actually, they are Cavalry, and so can chase you wherever they wish. ;)

To kill a Baal Predator, I will show you Lord of Change to the rear end. Fly up, fire off a Bolt of Tzeentch and Daemonic Gaze, and charge in if there is anything left.
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 03:52:54 PM
Grey Knight Grand Master uses your demon for toilet paper.  Assuming they still poop...
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 03:56:25 PM
Hmm....I think not as you've not listed what you are going to do. ;)
Title: Re: Counter the unit game
Post by: bloodflow on June 8, 2009, 03:59:32 PM
He will just stand there and look menacingly, call out your real name, charge, impale, eat something, poop, then use you as toilet paper.  Sorry. ;D   Its amazing he can do all this while holding incense, a book, and his force weapon.  GK's...Fantastic!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 04:02:49 PM
Hmm, let me analyze the combat. Both same I, so striking simul.
LoC 3A, 1.5 hits(2 for simplicity), 2 wounds, and 0 passed invuls. And then you need to test against your Ld if you die due to Soul Devourer, which the LoC auto has. Fail the Ld Test, you dead.
GM 4 or 5 A, 3 hit(again for simplicity), 1.5 wounds(2 for simplicity) and 2 passed MEQ Invul save. I think I won this combat. ;) My Invul save will hold, yours wont.

But to keep this thing going, despite the GK GM's inability to kill the LoC, I will throw him against a Keeper of Secrets. Charge in, strike first, more attacks, reduce yours with Transfixing gaze, and then walk away from the mutilated corpse.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 8, 2009, 04:10:46 PM

The DH HQ will do.
 
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!

Ok in future use this for killing nasty daemon buggers. This will completely own any daemon unit.

Since the GM has just been used I will use the Nightbringer to take down the KoS
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 04:14:57 PM
Should realize, -1 A because of TG, no charge bonus becuase I have defensive grenades, and I hit first and more often. I could hurt you...but then you'll kill me in a turn or two with that ignore invuls and higher S.

To kill the Nightbringer, I shall use a Herald of Tzeentch on Chariot with Bolt of Change and Daemonic Gaze. I will zoom all around you and shoot you down, and you can't catch as I am Jetbike. nah nah
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 04:23:53 PM
He'll be brought down by a marauding 10 base Ripper Swarm with +1 S, wings and Spinefists. Dakka dakka! 30 twin linked shots, 10 hits, then another 7 from re-rolls, say 8 wounds, then charge. I'ma do eet!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 8, 2009, 04:25:05 PM
Well the KoS will not always be against The Superduper Daemon-Hunting HQ of Death (tSDD-HHQoD). And 15 Burnas with flamers shall kill those swarms.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 04:26:01 PM
Ripper Swarm is then brought low by a charging Great Unclean One. Enjoy Instant killing goodness with re-rolls.
GUO with Aura of Decay will still pwn 15 Burnas. I still have my Invul, and yes, I strike last, but I get to shoot you in combat :P

(Also, Blinky, that unit will NEVER bring down a Soul Grinder in combat. Try and beat AV 13 with S6 fool!)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 8, 2009, 04:27:40 PM
Great Unclean One vs Bloodthirster, with Unholy Might and Death Strike. Take a potshot before the charge, just in case, then rip him up in combat. You'll certainly hurt me back, but I'll win.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 8, 2009, 04:29:22 PM
Bloodthirster of Khorne, meet 8 Bloodcrushers of Khorne!
More attacks certainly, and more than enough to bring you down!
Title: Re: Counter the unit game
Post by: Starrakatt on June 8, 2009, 07:03:11 PM
A 10 man Thunder Hammer/Storm Shield Terminator squad bring down the git.

   Starky
Title: Re: Counter the unit game
Post by: Thedarkpro on June 9, 2009, 12:30:10 AM
10 Pariahs, on the charge, loads of strength nice ap lovely shots, and then 20 hit on easy-street and wound on simple-rolls in assault, I love the smell of dead things in the middle of the night.


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Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 12:45:11 AM
20 Bloodletters come from the Warp to destroy your Pariahs! Charge!!!!
Striking first and hitting more, and wounding on 4+ with power weapons!
BLOOD FOR THE BLOOD GOD!
Title: Re: Counter the unit game
Post by: The Corsair on June 9, 2009, 04:36:24 AM
hmmm

looks like you need some shuriken fire

full jetbike squad
24 shots
twin-linked
and they can jsj

good luck...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 9, 2009, 07:13:24 AM
Full squadron of LR Demolishers with plasma sponsons and stubbers catch you in the open (somehow) blast them to smithereens within seconds
Title: Re: Counter the unit game
Post by: Starrakatt on June 9, 2009, 08:47:20 AM
The squadron falls to a tooled up squad of Shinning Spear with Starlance Exarch - Enough Lance shots and CC STR6/8 attacks to shut down the squadron until they can rince and repeat.

   Starky
Title: Re: Counter the unit game
Post by: Archaon on June 9, 2009, 11:06:07 AM
5 dark reapers with exarch and tempest launcher should pile in enough ap3 death to take you out.
Title: Re: Counter the unit game
Post by: Starrakatt on June 9, 2009, 11:37:04 AM
A lowly, non-upgraded Chimera turkey shoot them all the day until they turn into a crimson mist.

   Starky
Title: Re: Counter the unit game
Post by: ReaperGrim on June 9, 2009, 11:56:12 AM
5 man chaos terminator squad with 5 combi-meltas deepstrikes in at half range and slags the lowly chimera
Title: Re: Counter the unit game
Post by: bloodflow on June 9, 2009, 12:12:40 PM
While a 10 man squad of wraithguard obliterate you into oblivion with their wraith cannons.
Title: Re: Counter the unit game
Post by: Comradecat on June 9, 2009, 01:20:00 PM
3 Crisis suits with twin plasma rifles and targeting arrays + shield drones.... deepstrike and plasma ap2 death  :D
Title: Re: Counter the unit game
Post by: The Corsair on June 9, 2009, 03:04:37 PM
sadly my warwalkers w starcannons have them in their sights already
S6 AP2 12 Shots
Title: Re: Counter the unit game
Post by: Archaon on June 9, 2009, 03:11:47 PM
a single predator destructor takes you out
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 03:23:21 PM
A single Fiend of Slaanesh with Unholy Might pulls the door off and fornicates with the engine.
Title: Re: Counter the unit game
Post by: bloodflow on June 9, 2009, 03:26:09 PM
10 man purgation squad armed with 3 psycannons and an incinerator sends his butt back to the warp.
Title: Re: Counter the unit game
Post by: Mr.Tanks on June 9, 2009, 03:36:51 PM
My Medusa battery puts a quick end to that.

And before you ask Qui-gon, it works the same for artillery batteries as it does Leman Russ Squadrons. ;D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 04:07:26 PM
Ah, so we have Artillery Batteries(which are 1-3 of a variety of vehicles) and Squadrons of LRs(any combination of variety in a 1-3 setup) and other Squadrons of vehicles, got it. Need to get that Emperor-damned Codex....

Because I don't really know what a Medusa Battery can do...10 Chaos Space Marine Chosen /w 5 Meltaguns in a Rhino w/ combi Melta rides up and drops off its cargo and unloads a lot of Melta death into your rear armor.

Edit: 1000th post in this game!!!!
Title: Re: Counter the unit game
Post by: Yarrik on June 9, 2009, 04:10:10 PM
20 man kroot squad with eight kroot hounds, three krootox and a shaper, thats like eighty eight attacks on the charge Yay.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 04:13:58 PM
Defiler charges in after firing its Heavy Flamer. Give up, you've little chance of killing me ;)
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 9, 2009, 04:40:56 PM
A defiler fires its tounge and charges. show that wannabe what a real spider-daemon-walker-of-doom-thingy looks like!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 04:42:17 PM
A defiler fires its tounge and charges. show that wannabe what a real spider-daemon-walker-of-doom-thingy looks like!
Illegal  ::)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 04:52:36 PM
Man, BigBadPanda, you REALLY are blind ;).
Posting the SAME unit that I just used above you, how sad is that! :P
Title: Re: Counter the unit game
Post by: Thalandir on June 9, 2009, 05:01:13 PM
I'm guessing he meant soul grinder, given the tongue thing.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 05:03:10 PM
I wanted to sound official  ;D

I shall agree with your intepretation Thal, and thusly send a Death Company Venerable Furioso Dreadnaught into the fray. Up to 7 S10 attacks, striking first, wins.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 05:04:36 PM
Death Company Dreadnought, meet Hammer head with Multi-tracker. I will fly around at 12" and shoot you from afar. and You can't catch me!
Title: Re: Counter the unit game
Post by: Starrakatt on June 9, 2009, 05:06:14 PM
Lone Outflanking Sentinel with Lascannon snipe the thing.

   Starky
Title: Re: Counter the unit game
Post by: Thalandir on June 9, 2009, 05:06:57 PM
I wanted to sound official  ;D

Don't we all, Raktra  :-*

Ok, as for a Hammer Head....Winged Tyrant with two pairs of scything talons charges it down and mauls it in combat.

@Starky the Yellow Ninja:

Still works just fine...a little overkill

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 05:07:18 PM
Edit: 20 Seekers of Slaanesh charge that Tyrant. You can't live through that many attacks.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 06:53:13 PM
50 conscripts with attached priest and lord commissar and furious charge from creed
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 06:56:36 PM
ILLEGAL! It must be ONE choice from the list!

To counter the Seekers, let's see you take down a Redeemer. Easy enough, drive up and dakka-template you.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 07:03:58 PM
DANG Redeemer!

Full unit of Termies with thunderhammers and stormshields, I choose you!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 9, 2009, 07:07:57 PM
3 broadsides, firing from waaaaay far back, eventually you will die =/
Title: Re: Counter the unit game
Post by: bloodflow on June 9, 2009, 07:13:55 PM
Except you fail to notice the 5 Fire Dragons that crept up behind you and melta'd your butt back to the Tau home world.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 07:17:07 PM
Unit of Rough Riders followed your dang Firedragons (what were they doing outside of their wave serpent anyway) and run them through
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 07:19:14 PM
Guys, you need to say how many AND what you're doing exactly.

Doesn't matter how many Rough Riders there are, Slaanesh Daemon Prince, Pavane, Aura, Unholy Might, Wings, Gaze and Iron Hide will easily rid me of you.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 07:30:10 PM
OOOHHHHH! In that case Grey Knight Grand Master psycannon, holocaust and his unit of GKT with a psycannon pummel your greater daemon with shooting before engaging into CC. better?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 07:32:28 PM
Like you'll get me - I can move away, move you away, and shoot you back ;)

8 Bloodcrushers of Khorne, with an Instrument for the crack. Charge in, strike at the same time as the Master. Hit on 4, wound on 2, you save on 5++. And I have 42 attacks. Suh-weet.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 07:39:47 PM
hmmm bloodcrushers huh?

 deathstrike missle with camonetting (we're sneaky now) in cover manages to somehow launch and vaporises whatever you just had in that crater.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 9, 2009, 07:47:07 PM
Maybe. Alas, 12 Screamers of Tzeentch care not for cover. Swoop in, and 12 auto-hitting meltabombs on the rear armour make one dead tank.
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 07:56:57 PM
My tank! That was expensive!

Full Unit of Death Company with jumppacks charge your screamers.
Title: Re: Counter the unit game
Post by: bloodflow on June 9, 2009, 07:58:36 PM
While a 5 man squad of Dark Reapers blast you to oblivion, after you take out the screamers of course :P
Title: Re: Counter the unit game
Post by: The Master of Eternity on June 9, 2009, 08:01:57 PM
Hmmm DarkReapers huh?

Seeing the missles asail the DC a Squadron of Colossus seige tank open fire! Obliterating the puny eldar, then there command retreats to the safety of there beds cause its 3 am , Goodnight Neverland!
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 08:04:03 PM
A Unit of Broadsides Slams you with 3 Rail gun shots. Silly squadron, immobalise destroys you!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 08:15:47 PM
3 broadsides, firing from waaaaay far back, eventually you will die =/
No can do on them Broadsides. Already used.

As for taking out that siege squadron, 10 strong Chaos Havocs, 4 Meltas, champ w/ combi-melta and rhino with combi-melta drive up, unload, and melta to the rear.
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 08:22:32 PM
Screw this, Giant squad of horgomants with With out Number. I will grind your havocs down!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 08:27:12 PM
That would do it. To kill the hormagaunts, I pull in a Space marine Iron Clad Dreadnought with heavy flamer. Move up, flame, and charge. Can't hurt me, and I will swing away until I lose interest.
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 08:38:14 PM
Your Ironclad has turned traitor, so Captain Lysander and Terminator retinue out flank so as to charge you. 3-4 Strength 10 hits. And if I can't get Termies with TT/SS then 10-15 powerfist attacks are still good. :D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 08:44:09 PM
Tsk tsk tsk, have you not learned? You get a SINGLE unit. Lysander is a single unit, Terminators are not a retinue. And certainly they cannot outflank.
ILLEGAL!
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 08:45:55 PM
Okay then, Lysander alone. He will still give the whupp ass...
Title: Re: Counter the unit game
Post by: Yarrik on June 9, 2009, 08:49:57 PM
armoured sentinels with silly plasma cannons hooray for templates!
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 08:58:49 PM
10 Man Terminator assualt squad with TT/SS. Thunderstruck!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 09:10:34 PM
DANG Redeemer!

Full unit of Termies with thunderhammers and stormshields, I choose you!

No wonder the unit sounded familiar, because it was already used last page. Care to choose again?
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 09:14:58 PM
Squadron of Piranahs with Fusion Blasters!

There!
Title: Re: Counter the unit game
Post by: Yarrik on June 9, 2009, 09:20:52 PM
JEEZ! Burgers you would think you could learn! And Piranhas are pulverized by Dark Eldar Ravager with dark lance
(tis better not have been used because I'm not going to check over 52 pages!)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 9, 2009, 09:22:13 PM
Nope, don't need to check 52 pages, just the current page and the one before. And Ravager has not been used in some 20 pages IIRC.

Ravager goes down to 10 Dark Angel Devastators with 4 Lascannons. Rear shooting is FUN!
Title: Re: Counter the unit game
Post by: Yarrik on June 9, 2009, 09:28:53 PM
Last two pages huh? Ok then, my first post was Farsight and seven crisisbodyguard with plasma rifles so lets
go with that to be rid of those pesky devastators!
Title: Re: Counter the unit game
Post by: burgers4me on June 9, 2009, 09:51:06 PM
You know what? A Squadron a 3 standard russes with lascanons and Hvy Bolters. Sit there and give 3 pie plates, 3 lascannon shots and 18 Hvy Bolters. :D
Title: Re: Counter the unit game
Post by: Sayt on June 9, 2009, 10:10:28 PM
Six Stealthsuits, 2x Fusion Blasters (Meltaguns), 6x Targeting arrays.

They deep strike behind you, and peel you open like a tin can.  12x S5 hits at BS4 and 2 melta hits at BS4, all to the rear armour.
Title: Re: Counter the unit game
Post by: bloodflow on June 9, 2009, 11:54:40 PM
Stealthsuits vs 10 man squad of banshees all flailing about with power weapons and loud piercing screams.  No more stealthsuits or drones.
Title: Re: Counter the unit game
Post by: LordDarigarn on June 10, 2009, 03:42:22 AM
Defiler. Long range or CC, they're dead and they can't touch it.
Title: Re: Counter the unit game
Post by: Starrakatt on June 10, 2009, 05:21:45 AM
5 Wraithguard w/ Enhance Warlock mounted on a twin-linked Brightlance + Shurican armed Wave Serpent outfitted with all the goodies (Spirit Stone, Vectored Engines, Star Engines).

It has the best speed in the game, some very good ranged  AV buster, Witchblade for CC, and resilience like there's no tommorrow.

   Starky
Title: Re: Counter the unit game
Post by: Archaon on June 10, 2009, 08:31:11 AM
leman russ executioner sqaudron with plasma cannon sponsons and lascannons should erase your wraithguards. I can do this right...
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 09:23:01 AM
Leman Russ squadron has already been used on this page.  Just becasue you're taking one, it's the same 'dex entry.

Crisis suits (3) with plasma, Fusion, Multi.  Melta the serpent, jump behind anti LOS cover, and jump back out next turn to own the guard.
Title: Re: Counter the unit game
Post by: Archaon on June 10, 2009, 09:29:05 AM
but executioners and normall russes are different!  ;)

Anyhow, 32 hormagaunts could take you easy in noe CC round!
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 09:39:35 AM
yes, but the actualy UNIT is the Leman Russ Squadron.  This is coutner the unit, not the counter the model game :P

I counter charge with 20 kroot and 12 hounds.

Battle of the gribblies!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 10, 2009, 10:31:55 AM
10 Scorps with Doom and fortune mop up those kroot fast.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 10, 2009, 10:57:23 AM
Illegal Tauir, you can only have the Scorpions ;)

Kroot don't seem to like 20 woman strong Battle Sister Squads. Simple case of shooting them up.
Title: Re: Counter the unit game
Post by: Comradecat on June 10, 2009, 11:11:04 AM
Well i suppose its up to my underestimated griffon battery and a simple case of playing fail the armour save  :D (48" firing over terrain using accurate bombardment)
Title: Re: Counter the unit game
Post by: Archaon on June 10, 2009, 02:20:00 PM
3 necron wraiths can move through your cover and strike at S6 on your rear armour.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 10, 2009, 02:24:25 PM
My 10 man GK purgation squad with 5 psycannons and 5 SB shall ignore your invulnerable save than charge you.

Survive 15 psycannon shots which I think hit on 3 wound on 2 and kill straight away so your dead.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 02:35:26 PM
Correction, according to the Necron FAQ they also have an armor save. So they are NOT instantly dead.

To kill GK, I send in 20 Daemonettes. Charge in and rend you to death. Enjoy!
Title: Re: Counter the unit game
Post by: bloodflow on June 10, 2009, 03:04:46 PM
10 Ork Burna boys in a truck do a drive by flaming and have Daemonettes for din-din.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 10, 2009, 03:28:21 PM
My 10 man GK purgation squad with 5 psycannons and 5 SB shall ignore your invulnerable save than charge you.

Survive 15 psycannon shots which I think hit on 3 wound on 2 and kill straight away so your dead.
Well, ain't this illegal. Up to 4 may take a Psycannon.
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 04:09:04 PM
Give him the benefit of the doubt and say he missed 4, right next to five after all^^.

Burnas?  Ethereal with Honourguard in a warfish.
This equates to:
1x Ethereal
10x Fire warrior bodyguards (BS4)
Devilfish with BC, SMS, Targetting Array, Target Lock, Multi-tracker, disruption pod.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 10, 2009, 04:12:12 PM
15 Tankbustaz with 3 Bomb Squigs and 3 Tankhammers. That'll get rid of you good and sharp - 3 S8 hits on 2+, a further 12 on 5+, so that'll account for the transport. Then assault the fish men inside and beat them over the head with rokkitz... ON A STICK!
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 04:16:53 PM
And the rest of my army runs off the table, beacsue the Ethereal took a rocket to the face u.u.

Having exhausted their roeckets on sticks, I send in 10 vanguard, all with dual Lightening Claws.

Expensive, yes, overkill yes, probably.  Still, look cool though.

Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 10, 2009, 04:17:41 PM
My 10 man GK purgation squad with 5 psycannons and 5 SB shall ignore your invulnerable save than charge you.

Survive 15 psycannon shots which I think hit on 3 wound on 2 and kill straight away so your dead.



Well, ain't this illegal. Up to 4 may take a Psycannon.


Ok the squad takes 4 and the Justicar also has 1.
4+1=5
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 10, 2009, 04:19:33 PM
Justicar can't take one. They can only select wargear, not weapons.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 10, 2009, 04:20:20 PM
What? your joking aren't you.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 04:20:22 PM
blinky, PLEASE do us all a favor and actually READ the codex. Justicars cannot take a Psycannon. This is common knowledge among the forums.

10 Vanguard cannot damage a Soul Grinder charging. Enjoy swinging fruitlessly against AV 13.
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 04:22:27 PM
One broadside, with a Blacksun filter, from across the map.

Vvvvvip!



And Is the grinders Rear armour 13? o.0
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 10, 2009, 04:24:31 PM
I shall fruitfully (see what I did thar) have a Lord of Change fire off Bolt of Tzeentch at the rear armour, and then charge. He's got a good chance after all.

Ninja'd. A Lictor appears in a nearby piece of terrain, slinking behind you and charging.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 04:28:21 PM
Lictor is gunned down by 10 strong Tactical Squad with flamer and pf sergeant. Move up, bolt pistol and flamer, failing that, charge!
Title: Re: Counter the unit game
Post by: bloodflow on June 10, 2009, 05:01:14 PM
10 man squad of painted up clowns, Troupe master with power weapon, the rest with clown kisses, dance the dance of death on your squads faces. 
Title: Re: Counter the unit game
Post by: Archaon on June 10, 2009, 05:04:10 PM
1 land raider crusader could take them out from a distance.
Title: Re: Counter the unit game
Post by: Sayt on June 10, 2009, 05:30:10 PM
Hammerhead with railgun and Burst Cannon.

Vvvip once again!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 10, 2009, 08:32:09 PM
10 firedragons, Exarch with tank hunters and a firepike sneak up behind you and reduce you to a pile of powder on the ground
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 10, 2009, 08:39:36 PM
10 Horrors destroy those FDs without breaking a sweat (AP 4 = Lulz).
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 08:42:51 PM
10 Horrors? Come now man, where is your sense of going to the edge?!

20 Plaguebearers charge in. Ya, you can't touch me, and I got lots of attacks. Enjoy!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 10, 2009, 08:53:55 PM
20 Daemonettes rend them to bits to the sweet sounds of Nathan Explosion.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 09:01:29 PM
That would be interesting to see.
80A, 60 hit, 10 wound 7 drop.
13 A back, 7 hit, 6 wound, 4 drop....
you could eventually wear me down...I suppose....

Daemonettes die to a Land Raider Redeemer. Move up and flame away. Bye bye.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 10, 2009, 10:14:05 PM
Leman russ Vanquisher with Pask, Lascannon hull, multi-melta sponsons. Fight fire with big explosions.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 10, 2009, 10:21:39 PM
12 Screamers of Tzeentch teach you the meaning of MeltaBombs to the rear!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 10, 2009, 11:19:10 PM
30 boys with a power klaw nob charging. WAAAAUGH >=(
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 10, 2009, 11:53:44 PM
Tooled out seer council smashes those boys apart.
Title: Re: Counter the unit game
Post by: Arkreaver on June 10, 2009, 11:58:11 PM
Commander Farsight with 7 bodyguards.  Guards armed with burst cannon, missle pods, Targeting array, HW-multi tracker, HW-drone controller, and 2x shield drones each.  LOTS of shots should force too many saves, and higher mobility so they can't catch them.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 11, 2009, 12:38:37 AM
Chaos landraider with possession. 3 shots a turn, eventually you WILL DIE.
Title: Re: Counter the unit game
Post by: Count von cordova on June 11, 2009, 12:50:21 AM
bloodthirster with unholy might instrument and blessing

6 st9 d6amour pen attacks?

if you moved thats 3 hits
2 pens
and 1 destroy/immobilised which would still destryo you as i could hop over you and you could never hit me
Title: Re: Counter the unit game
Post by: The Corsair on June 11, 2009, 02:13:16 AM
I'm pretty sure Railguns can sort that out
broadsides
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 11, 2009, 03:21:21 AM
Broadsides were used last page, and the simple statement of a unit is illegal anyway. Try to keep up with the rules please The Corsair.

*shakes head* It seems every other page we've got a rule breaker...

How to take down my favorite greater Daemon....with another Greater Daemon!!!
Skarbrand will move up, unleash his Breath of Chaos and charge in! Let the slaughter commence!
Title: Re: Counter the unit game
Post by: Arkreaver on June 11, 2009, 03:37:00 AM
Eldrad and a fully tooled out council should, I hope, be able to turn Skarbrand into giblets.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 11, 2009, 03:43:17 AM
You get Eldrad as the Seer Council was already used, and they are separate units altogether. PLEASE read and follow the rules. ILLEGAL!!!

And Eldrad himself can't take Skarbrand. Not if his life depended on it. Sure, he may be wounding 5/6 of the time, but I have my invul, multiple wounds, and I strike back and instant kill the bastard if he fails his marvelous MEQ invul, if I am not mistaken. Little chance to none.
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 06:13:16 AM
Okay, O'Shovah.  Accompanied by 5 Shas'Vre, Each with a Plasma Rifle, a Fusion Blaster, a Targetting Array, and a Hard Wired Multi tracker.

If 12 S6 AP2  and 5 S8 AP1 shots can't take a greater daemon, I don't think Tau has anything that can.  Cept maybe an ionhead at maximum range.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 06:35:25 AM
Tooled up Carnifex. +1 wound, toughness, WS, armour save, S and I. Toxic Miasma, scythe tail, Tusked, 2 sets of Scything Talons and Acid Maw. Charge in, you'll strike first, but are hitting on 4, wounding on 6 so I ain't too worried. Then I get 6 S10 attacks, hitting on 3, followed by D3 S5 attacks, also hitting on 3, all ignoring armour saves, an re-rolling to wound first round.
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 06:39:30 AM
Assuming you charge me before I can shoot you, but okay.

Devildogs, three of the suckers. Say allo to 3 melta blasts.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 11, 2009, 07:26:36 AM
10 Ogryns jump aout of the shadows and shoot you with assault 3 str 5 guns and then they charge with 4 str 6 attacks each (+1 A for the bon'ead). Even if you get to shoot me first you would kill 1, maybe 2 with a little luck.
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 07:42:26 AM
Hammerhead with railgun splatters you with sub munitions from across the map.
Title: Re: Counter the unit game
Post by: Thalandir on June 11, 2009, 07:59:14 AM
Try again. You yourself used it on the previous page  :P

~Thal
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 08:05:57 AM
So I did, I apologise.  it also seems O'Shovah was also sued on the last page >.<;;


But anyway, to keep the game running smoothly. 

16 kroot, 4 hounds.  I wonder what Ogryn tastes like.
Title: Re: Counter the unit game
Post by: Thalandir on June 11, 2009, 08:09:45 AM
I don't Tyranid warriors have been used on this page, so I'll use them now.

9 Warriors, enhanced senses, extended carapace, toxin sacs. All have scything talons, 8 have deathspitters and one has a barbred strangler.

Meet template death  :P

~Thal
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 08:13:16 AM
Armoured Sentinel squadron of three,  each with heavy flamer.
Title: Re: Counter the unit game
Post by: Archaon on June 11, 2009, 08:16:26 AM
1 Dreadnought with 2 DCCWs and EA
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 11, 2009, 09:34:02 AM
So I did, I apologise.  it also seems O'Shovah was also sued on the last page >.<;;


But anyway, to keep the game running smoothly. 

16 kroot, 4 hounds.  I wonder what Ogryn tastes like.

That wouldnt work, you would hit on 4s, wound on 5s, and then i would have a 4+ and FNP. on top of that each of my ogrys have 3 wounds (meaning taht you together with the hounds would kill 1-2. Then i would hit back with 3 attacks per model that would hit on 4s and wound on 2s. i hope you roll a LOT of sixes for your saves :P

specify please archaon, only ironclad dreadnoguths and chaos dreads can have 2 CCWs. but to make the game run smoothly i will assume its a Chaos Dreadnought :)


Gazzgkhull (spelling?) cries "WAAAAGH!!!1!1one" and charges. you hit first but you wont instakill and i have a 2++ meaning that 3 attacks wont kill. Then gazzgkhull whallops the be-jeesus out of you with 7 ws 6 str 10 attacks. another trophy for da prophets rack.

Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 12:11:06 PM
BLood Angels Dreads have 2 CCW. And I thought only Nork Deddog had Feel No Pain?

Seeing as the WAAAGH! is over, Ku'Gath the Plaguefather fires Breath of Chaos, hurls his Nurgling bomb thing and then charges.
Title: Re: Counter the unit game
Post by: Archaon on June 11, 2009, 01:13:15 PM
Grand master with all the antidemon kit and as many Gk termies as he can take.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 01:16:48 PM
Be specific! >.<
Title: Re: Counter the unit game
Post by: Archaon on June 11, 2009, 01:27:53 PM
no codex on me, but lets just say grimoire and icon of the just. If, and i can't remember but if, there is a thing that makes demons I less he has that too.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 11, 2009, 01:43:20 PM

The DH HQ will do.
 
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!

Ok in future use this for killing nasty daemon buggers. This will completely own any daemon unit.


Archaon and everyone else use this when you take up the GM slot for a page. When you use him at least make him good.
Title: Re: Counter the unit game
Post by: Archaon on June 11, 2009, 02:46:46 PM
Hey i can't remember all the obscure wargear. My bad!  ::) Are you going to take it out?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 03:22:33 PM
Hey i can't remember all the obscure wargear. My bad!  ::) Are you going to take it out?
No, but you've earned 5 minutes in the closet with me, Jester and my new cane.
Title: Re: Counter the unit game
Post by: Archaon on June 11, 2009, 03:44:57 PM
Hey i can't remember all the obscure wargear. My bad!  ::) Are you going to take it out?
No, but you've earned 5 minutes in the closet with me, Jester and my new cane.

The Terror!!!  :o

Because no-one is coutering the unit I will COUNTER MY OWN UNIT!

A squad of D cannon teams.
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 03:53:07 PM
Fire warriors, pop out of an Orca (yes, orca, it's just an excuse for them to be there) and repaid fire.  you're AV 10 and die instantly on a glance or pen, IIRC?

20 S5 shots should do the trick, and at the very least, kill the crew.
Title: Re: Counter the unit game
Post by: Yarrik on June 11, 2009, 03:59:58 PM
a silly squad of striking scorpians sloppily slaughters Sayteals strike squad. (Beat that!)
Title: Re: Counter the unit game
Post by: Sayt on June 11, 2009, 04:13:21 PM
I'm just going sit sit back at, oh, 18"s and blast you with pulse fire from my Stealth team? Nyah nyah, jetpacks, can't catch me :P (If I play it right and don't feth up >.>;;)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 04:16:27 PM
I'm sure a 10 man Seraphim unit (with a pair of hand flamers in the unit, and a combi-flamer) could cath you though. Even if not, that's a whole lotta dakka.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 11, 2009, 05:55:01 PM
BLood Angels Dreads have 2 CCW. And I thought only Nork Deddog had Feel No Pain?



Forgot about those, and yes, i stand corrected. only Nork has FNP  :P


As for kill a group of BBs. 5 twin LC terminators in a LR Redeemer skip right through you rapid fire distance, burn you too cinders, and then slash your gals to ribons in CC (hits first, wounds on 3+ with reroll yada yada yada, short story is: Your dead!  ;D.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 06:33:23 PM
Strike at the same time, but yep, those be-atches are beslubbered big style.

6 Battle Sisters, 1 of whom is a Veteran Sister Superior with a Combi-Flamer, 4 Sisters with Flamers and 1 with an Imagifier, in a Multi Melta Immolator. The unit gets out, the Immolator fries the tank, and I use Divine Guidance and 5 templates on the Terminators. They won't survive.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 11, 2009, 07:26:55 PM
I feel obliged to counter with yet another SM unit...

A venerable dread with multi melta and heavy flamer starts of by blowing the immolator to smithereens, and in the next turn he shoots and charges your sisters. (im not sure what an imagifier is, could it hurt a dread?)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 11, 2009, 07:34:12 PM
Imagifiers just let me modify a Faith roll, you're safe ;)

I shall use another Inquisitorial unit - 19 Repentia and their accompanying Mistress. You go first yes, but you can only kill 2, (one of which I shall make the Mistress), so on the charge I shall have 36 S6 chainfist attacks hitting on 4+. What-ho!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 11, 2009, 08:59:23 PM
Nightbringer Charging in, each hit instantly kills stuff, and you wound on 6's. Yay creepy necron stuff =/
Title: Re: Counter the unit game
Post by: Archaon on June 12, 2009, 12:59:23 PM
10 sternguards using hellfires, are the bane of the nightbringer.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 12, 2009, 02:17:15 PM
8 bloodletters

they scream, charge, and then they chop, chop, and chop your übersmurfs to bits.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 12, 2009, 02:44:06 PM
10 ogryns shall have some fun. Shoot, charge and kill.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 12, 2009, 03:18:59 PM
10 ogryns shall have some fun. Shoot, charge and kill.

I used those last page, try again
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 12, 2009, 03:47:17 PM
For the Bloodletters, Inquisitor, Scourging, 3 Heavy Bolter Servitors and a Sage.
Title: Re: Counter the unit game
Post by: bloodflow on June 12, 2009, 03:57:54 PM
For your inquisitor...10 Striking Scorpions, that go around being sneaky, sneaky, charge and carve you like a turkey for dinner.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 12, 2009, 03:59:25 PM
The Scorpions are beaten, raped and tortured by a Keeper of Secrets with Aura and Transfixing Gaze. All I do is charge, and given the much higher WS and S, you're screwed.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 12, 2009, 04:07:29 PM
10 devastators with 4 MLs at 48'' range blast him apart in two or three turns
Title: Re: Counter the unit game
Post by: Comradecat on June 12, 2009, 04:14:06 PM
My GUN DRONES OF DOOM!!!!!!!!!!!, deepstrike full squad of gun drones  (8 i think) and shoot you with much str 5 ap 5 death and then assault you and biff you round the ears with the cute little frisbees  :D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 12, 2009, 05:09:24 PM
I doubt that it would work, but thanks to awesomeness i will let it pass ^^

your frisbees are senselessly overkilled by a full unit of flamers (12). I love the smell of melting plastic in the morning.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 12, 2009, 05:12:24 PM
You stole Qui's unit :D

Flamers are charged by a 7 gribbly strong unit of Beasts of Nurgle. Lots of attacks, higher WS, higher T, more wounds and FNP. Oh yeah  8)
Title: Re: Counter the unit game
Post by: Thedarkpro on June 12, 2009, 07:06:46 PM
8 Bloodcrushers come in, no FNP, 32 hit and wound on 3+ attacks, and i have a armor save =)
Title: Re: Counter the unit game
Post by: burgers4me on June 13, 2009, 07:31:40 AM
Yeah, 10 man squad of GK Terminators with phycannon bolts (the anti-daemon ones don't have the codex) rapid fire then destroy. SHould work...
Title: Re: Counter the unit game
Post by: bloodflow on June 13, 2009, 11:48:03 AM
Until a necron monolith shows up and beats the bejeezus out of them.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 13, 2009, 12:52:24 PM
the Monolith given a serious whalloping by a Defiler with 4 CCWs. And with a little (read: humongous amount of) luck he might manage to stun/immobilise it with his battle cannon first.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 13, 2009, 01:28:46 PM
10 man squad of havocs with 4 lascannons, mark of khorne reduce the defiler to a pile of rubble
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 13, 2009, 01:38:34 PM
Seriously, how the heck does the Mark of Khorne kill a Defiler ???

Havocs go down to 10 Vanguard veterans, each equipped with a power weapon and jump pack. Heroic Intervention!
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 13, 2009, 04:23:40 PM
Which are in turn annihilated by the charge of Angron's finest.  Berzerkers w/ Furious Charge FTW!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 13, 2009, 04:26:11 PM
How many, and what gear?
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 13, 2009, 04:31:02 PM
How many, and what gear?

A dozen or so... give the Champ a Power Sword just for grins.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 13, 2009, 04:33:31 PM
3 Penitent Engines, firing Heavy Flamers and then charging. Yes you have grenades, but hey, I have 3 Penitent Engines ;D 3D6 attacks on you.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 13, 2009, 05:13:21 PM
Oh, the Mark of khorn was for fun =), anyways, chaos landraider with possession fires at the holy smucks from 48 inchs back, and when the guns penetrate i kill you on immobolize too now because of the messed up rules for squadrons.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 13, 2009, 06:44:07 PM
Daemon prince (from chaos daemons codex) with wings, MoK and unholy might. charge --> Ka-SplOde!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 13, 2009, 07:11:45 PM
20 Noise marines with sonic blasters. 60 shots, 40 hits 13.3333 wounds, 4.44444 failed 5+ invulnerables. Why exactly did you pay 175 points when you could have had the same damage capacity with a 3+ armor save for 140?
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 13, 2009, 07:15:18 PM
because i play the real thing  ;D (aka daemons, not pointy marines)

A wraithlord with two flamers, a wraithsword and a starcannon shoot and charges. you cant hurt me, how sad  ;)
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 13, 2009, 07:23:09 PM
Fair enough. I play daemons too, and don't plan to look at pointy marines until the Emperor's Children don't pal around with the World Eaters any more. Hopefully Chaos Marines get an apology codex like Hordes of Chaos did.

18 Daemonettes with gaze charge. On the off chance that 3 6s don't come up, you kill a daemonette and they finish you next turn.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 13, 2009, 07:43:59 PM
full Grey Knight Purgation squad with four incinerators. Back to the abyss abomination!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 13, 2009, 08:37:17 PM
Soulgrinder charges in and eats your petty marines, you can't touch av 13 =)
Title: Re: Counter the unit game
Post by: burgers4me on June 14, 2009, 12:18:38 AM
Devastator Squad with four lascannons can :D
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 12:26:05 AM
They are then charged by 20 possesed with a icon of khorn. You arent going to survive 80 st 5 attacks for long =)
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 06:58:33 AM
A land raider redeemer. unless you got lucky with your possesed abilities roll you wont be able to hurt while i simply burn you to cinders time and time again.
Title: Re: Counter the unit game
Post by: Sayt on June 14, 2009, 07:23:53 AM
Poped by a broadside from the other side of the map.
Title: Re: Counter the unit game
Post by: Thalandir on June 14, 2009, 07:24:59 AM
A single Broadside?

At this, I'll take a single lictor. Pop down, assault, you're dead :P

~Thal
Title: Re: Counter the unit game
Post by: Sayt on June 14, 2009, 07:32:46 AM
Pathfinders~

Well, more accurately, their compulsory Dedicated Devilfish, which has a SMS, targeting array and multitracker.  Flies up, dumps the Pathfinders,  lets loose with 4 shots which ignore LOS at BS4, S5 AP5, then if more dakk is required, then, if needed, the pathfinders jump out, their marker drones hit, boost their BS to 5, adn then the Pathfinders unload with 8 S5, AP5 BS 5 shots.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 10:52:02 AM
Exorcist blows you up, xeno scum.
Title: Re: Counter the unit game
Post by: Archaon on June 14, 2009, 10:59:01 AM
normal land raider takes out your exorcist. And S8 can barely touch AV14
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 11:09:19 AM
Baharroth roll a lucky 6 with that single Haywire Grenade.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 12:05:14 PM
Mephiston charges him, and uses Might of Heroes and Transfixing Gaze. Then proceeds to pummel you.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 12:06:35 PM
32 hormagants with toxin sacs charge him. that is 24 saves for ya, not even a phoenix lord survives that :P
Title: Re: Counter the unit game
Post by: verdonian_XII on June 14, 2009, 12:13:41 PM
An Maruader bomber armed with hellstorm bombs (read:Napalm)
kaswoosh
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 12:17:07 PM
32 hormagants with toxin sacs charge him. that is 24 saves for ya, not even a phoenix lord survives that :P
16 hits, 8 wounds. And wrong guy.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 14, 2009, 12:35:17 PM
1 2 3 OWNED! I am notsure you're allowed marauders
Title: Re: Counter the unit game
Post by: Archaon on June 14, 2009, 01:31:40 PM
Well 20 necron warriors would put paid to those hormagaunts.

1 2 3 OWNED! I am notsure you're allowed marauders

No apocalypse units
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 02:17:31 PM
the warriors are shot down and charged by 10 chosen chaos marines with icon of khorn, powerfist champion, and 4 plasma guns.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 02:22:36 PM
Rapid Fire weapons, cannot charge after shooting. So them warriors get a WBB and a chance to kill you before you charge! Fail! :P

Chosen can enjoy the world of hurt from 10 Thunder Hammer Storm Shield weilding Codex SM Terminators. Charge in and walk away unharmed.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 14, 2009, 02:24:53 PM
1 2 3 OWNED! I am not sure you're allowed marauders

No apocalypse units

Was talking to Verdonian VII
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 02:26:12 PM
He knows, was just clarifying for everyone.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 02:41:38 PM
Terminators, meet a 3 strong Vyper Squadron, each with a Shuriken Cannon and a Scatter Laser. 21 shots total, wounding on 2 and hitting on 4. Yes it'll take forever, yes it's a bit mad. But hey, you can't catch me!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 02:45:21 PM
Vypers meet 3 multi-melta attack bikes to the rear armor! Molten slag anyone?
Title: Re: Counter the unit game
Post by: verdonian_XII on June 14, 2009, 05:32:05 PM
Sorry 'bout the apocalypse units, i got a little only read the first page and thee last and the titans seemed straight out of that book. let me take another stab at this.
how 'bout an angry catachan with a democharge (make that six catachans with three democharges) that'll teach dem bikers a lesson.
Title: Re: Counter the unit game
Post by: Archaon on June 14, 2009, 05:36:46 PM
Try facing off 3 Wraiths
Title: Re: Counter the unit game
Post by: Sayt on June 14, 2009, 05:39:08 PM
Try being mulched by an Ionhead from across the map, take a turn or two, yeah, but if you keep on moving, the ones I weed out don't get their WBB, and if you hang back, I get to shoot you more!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 05:54:53 PM
IG heavy weapon squad with 3 lascannons makes the ionhead cry
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 06:01:32 PM
Molten slag anyone?
So you're putting Paris Hilton in lava? Excellent!

Heavy Weapon Squad faces off against a lone Bloodcrusher. Each attack kills on the charge.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 06:24:43 PM
Awww, not nice, Bloodcrusher gets mauled by 6 fiends of slaneesh, 42 rending strength 5 attacks
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 07:05:29 PM
Who get in turn picked up in range by a full squad of Rokkit armed Death Koptas.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 07:14:20 PM
Few things there Starrakatt.
1 Fiends can catch you being Beast and the max charge range is = to the range of the rokkits.
2 They have invul.
3 Rockets don't scare them and they are multi wound.
So at most 1 drops, and then they chase after you. And you're amphetamine parrot in combat. You lose that fight.

Koptas get mauled by 20 Plaguebearers on the charge. So sorry...not.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 07:15:51 PM
Charged by 20 Bloodletters. Hit first, hit more, no FNP, and we look cool to boot.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 07:18:07 PM
Letters are blasted by a basilisk from 3 feet away. Gotta love artillery
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 07:19:04 PM
Bah, was going by guess.

Raktra Thedarkpro, you ninjaed me. Makes me angry. Thus...

Your ugly Plaguebearers Bloodletters Basilisk (who cares) get swallowed by a Defiler, bite by bite until the cursed machine rots and fall to pieces.

   Starky
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 07:20:29 PM
vendetta comes in and pops you with 3 lascannon shots
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 14, 2009, 07:21:36 PM
10 Swooping Hawks with Intercept Exarch. Charge in, lotsa grenada.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 07:23:43 PM
20 plague marines, 2 meltas, champ with fist, we will eventually catch you and kill you =)
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 07:33:37 PM
32 hormagants with toxin sacs charge him. that is 24 saves for ya, not even a phoenix lord survives that :P
16 hits, 8 wounds. And wrong guy.

since when does 96 attacks (3 per gaunt on the charge) that hit and wound on 4+ statistically equal 8 wounds? I counted it when i posted it and now again, its 24 wounds. meaning that you fail 4 saves. phoenix lords have 3 wounds, right?


20 pleague marines (damn, ive never realised you can make that big units of those!) are killed by a ful (3) basilisk squadron at 240'' will sort it out (infantry win firefights, tanks win battles, and artillery win wars!)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 07:35:28 PM
you won't get the full amount of attacks. PL is higher I and will kill a few hormies before they strike. And I think there is a misconception about the WS factor.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 07:50:21 PM
Artillery is screwed because of its minimum range, 6 screamers of tzeenth warp in besides you and wrecks you. and dang man, i used the basillisk 5 posts ahead of you =/
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 07:55:01 PM
The basilisk is an illegal unit as it WAS used within the last page. This is not the first time Panda. Please keep on top of the thread? :)

And you forget, the artillery doesn't have to fire at minimum range. It has its normal range too if I am not mistaken. If I am, nvm this comment.

6 Screamers die to 20 Furies of Chaos(the amphetamine parrot unit that they are) Take you down with weight of attacks.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 07:58:53 PM
you won't get the full amount of attacks. PL is higher I and will kill a few hormies before they strike. And I think there is a misconception about the WS factor.

even if he kills 4 gaunts (-12 attacks) baharroth statistically will still die. If i havent missed some very nifty special rule there is no misconception about the WS, ws 4 hitting against 7 equals 4+. str 4 (toxin sacs) against T4 equals 4+. as said thats a lot of saves coming Baharroths way, sure as heck more than 8.




returning to countering stuff:

i know i know, sorry. im lazy like that  :-\  i will repent, i promise!

Furies, meet 10 very angry Nobs with big choppas, heavy armour, and a painboy. im sure you will get along just fine!


and i agree about the amphetamine parrot unit that is furies, the only thing they do well is being jump infentry. wee -.-

Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 08:06:43 PM
10 smurf termies with thunderhammer and storm sheilds makes those green things go splat
Title: Re: Counter the unit game
Post by: Sayt on June 14, 2009, 08:09:28 PM
3 Crisis suits, each with Plasma, Fusion, MT.

I'll just spit AP 1/2 death at you while jumping away from you, and I don't belive you can catch me.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 08:11:38 PM
3 broadsides fire at you at 72 inches away, each shot makes you go splat
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 08:21:33 PM
Cheesy Space Wolf Scouts hump the Broads from behind.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 08:34:21 PM
10 smurf termies with thunderhammer and storm sheilds makes those green things go splat

I already used that, ILLEGAL
Title: Re: Counter the unit game
Post by: Calamity on June 14, 2009, 08:38:23 PM
Cheesy Space Wolf Scouts hump the Broads from behind.

   Starky


Leman Russ Edradicator with Tri Heavy Bolters and a stubber.  Nice knowing ya, wolfies.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 08:41:41 PM
How many posts per page are we using? im using 20 and your termies are on page 58 and mine are on 60, so im not sure =/ anyways, erradicator is taken down by a talos. with d6 strength 7 attacks in assault
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 08:49:43 PM
Talos is brought down by a Dark Eldar Lord with all the gear - Jetbike, Drugs, Shadowfield, Pistol, Agoniser, Tormentor Helm and whatever more cheese you can think of.

   Starky
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 08:56:45 PM
50 conscripts will blind you to death, 100 shots of lasgun goodness =)
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 08:58:19 PM
A single Killa Kan have some fun in CC. Messy.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 09:00:36 PM
15 burnaboyz roast humies in the dozens and then charge to finish of the rest.

"Do da burny dance! Da burny dance i tell ya!!!"


ninjad!

a 20 man CSM squad with two meltaguns blast you. and if all fails they charge and throw a LOT of krak grenades at you.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 09:01:33 PM
A Godfex squashes them like the bug the green things they are, how do flamers kill a kan? Those stupid heritics are purged by a squad of 10 grey knight termies,shoot with 8 storm bolters and 2 incinerators and then they charge >=(
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 09:04:22 PM
A Godfex squashes them like the bug the green things they are, how do flamers kill a kan?

by being ninjad!. nah, just kidding. i guess it would be possible if all those templates hit the rear armour, with enough glances the dang thing would die eventually :P'

but no, i were ninjad, and have edited my post. (you are fighting CSM, just so you know)
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 09:08:44 PM
10 Wraitguard with Enhance Warlock send some back to the Warp with their Wraithcannons then slowly grind the remainder down in CC.

   Starky
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 14, 2009, 09:13:37 PM
10 Wraitguard with Enhance Warlock send some back to the Warp with their Wraithcannons then slowly grind the remainder down in CC.

   Starky


you do know that you are countering a godfex? (altough it might work anyway)

a vindicator at 24'' blast you, and then blasts any survivors in the following turn.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 09:18:15 PM
Panda i changed it to grey termies =) sorry for not telling you, anyways, the vindi is picked off by a squad of 10 firedragons with exarch with tank hunters, Have fun burning in xeno fire =)
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 10:10:26 PM
Fire Dragons are toasted by a Hellhound at range. Fight fire with fire I say.

10 Wraitguard with Enhance Warlock send some back to the Warp with their Wraithcannons then slowly grind the remainder down in CC.

you do know that you are countering a godfex? (altough it might work anyway)
It would, even easier. There's something about wounding on 2+ and Instant Death on a 6. ;D

   Starky
Title: Re: Counter the unit game
Post by: Sayt on June 14, 2009, 10:21:42 PM
Fight Fire with Microwaves!

Three Tau stealthsuit team, with a Fusion Blaster.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 10:22:39 PM
Stealth suits die to 20 Flesh Hounds of Khorne with Karanak. You can't out run me, and I'll make mince meat out of you on the charge.
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 10:39:27 PM
20 Flesh Hounds of Khorne fails before 20 Khorne Berserkers led by tooled up Champion.

   Starky
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on June 14, 2009, 10:59:53 PM
20 Khorne Berzerkers led by champion say hello to my basilisk battery across the table in a corner.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 14, 2009, 11:29:33 PM
That basilisk crys when it cant kill the 20 rending daemonettes charging it
Title: Re: Counter the unit game
Post by: Starrakatt on June 14, 2009, 11:45:17 PM
Said deamonettes amuses that Venerable dreadnought.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 14, 2009, 11:49:42 PM
Alright, Mathhammer time.
Daemonettes strike first. 60 A. 30 hit. 6 Rend, 2 glance. average is 4+ so I will take a 4 and a 3. Stuns you so you lose an attack IIRC because of stunning.
Next you don't get charge bonus, the -1 from the stun means you have 1 A. 3+ to hit, and 2+ to wound, with only a guard save, probably one dead daemonette. I win combat, and take no more wounds. Now let's do that again. They will wear you down with weight of dice.

Besides, simply stating Venerable Dreadnought is not a legal action.

Now, I shall send a Soul Grinder in to attack the Daemonettes. Send off a gout of Vomit from the Mawcannon, fire off the Harvester guns, and then to charge those Daemonettes. You can't hurt me, and I'll just wail on you until no tomorrow.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 15, 2009, 04:20:05 AM
Manic Tyrant time - Hive Tyrant, 3 Guard, Warp Blast, 2 sets of Talons, +1S, Toxic Miasma and Guard with Lash Whips. I shoot a focussed blast, chances are it'll miss, but anyhoo. Charge in, I hit first, and I hit on 3+. If you do survive, you have 1 attack hitting on 5+ to return with.
Title: Re: Counter the unit game
Post by: Archaon on June 15, 2009, 07:08:00 AM
Leman russ demolisher squadron with plasma cannons and lascannons should make a mess of your MCs
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 15, 2009, 08:34:36 AM
fight microwaves with sledgehammers!

a lone SM company captain with thunder hammer, artificer armour, storm bolter, auxiliary grenade launcher, and (believe it or not) digital weapons (re-rollable 2+, sweet!).

he shoots, screams "In the name of the emperor!", and smacks your fishies untill they turn into a red mist.
Title: Re: Counter the unit game
Post by: Archaon on June 15, 2009, 02:01:49 PM
I fail to see how 1 sm captain and take out 3 LR demolishers. you will kill one and then be instakilled
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 15, 2009, 04:31:33 PM
I agree with the Lord of the Chibi Times.

I'll counter you - Leman Russ' are outflanked by 3 dual Brightlance Warwalkers. If I remember rightly, the Walkers can glance them in combat, so I'll charge if needs be.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 15, 2009, 04:43:34 PM
something went horribly wrong, i was countering the earlier stealthsuits with a fusuinblaster, and for some reason it pops up now... ignore it, or blame Xenu.

but i will still use the captain (same gear minus digital weapons and plasma pistol instead of storm bolter) with thunder hammer against your warwalkers. you will be locked in combat and i will just knock em down one after one. with a little luck one of them goes down to shooting.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 15, 2009, 10:59:05 PM
This is confusing, I will use a tooled out necron lord, with warscythe, destroyer body, phlactery, res orb, and phase shifter to carve out a "I love men" in your captain.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 15, 2009, 11:11:14 PM
Now, I don't have the Necron Codex, but having all that gear, it MUST be illegal points wise. The Destroyer Body and Res Orb are 2 of the most expensive pieces of kit available to the Lord.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 15, 2009, 11:48:13 PM
Woops thought phase shifter was 15, ah well its all legal point wise if i drop the phlactery because i can get up to 100 wargear + warscythe
Title: Re: Counter the unit game
Post by: Archaon on June 16, 2009, 06:26:37 AM
A khorne lord with a daemon weapon and no 1s in his rolls to hit could take you out along with whatever unit happens to be in arms reach...
Title: Re: Counter the unit game
Post by: Thalandir on June 16, 2009, 07:12:17 AM
You don't even know what you're fighting, do you? :P

I think a Wraithlord with Wraithblade and starcannon should sort you out - fire off a couple of shots before charging into combat. I re-roll hits, you can't touch me, and if you fail one of those measly little 5+ invulnerables you're dead :P

~Thal
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 16, 2009, 08:06:05 AM
full unit of devastators with 4 Lascannons and a sergeant with a power fist and plasma pistol. (at 48'' range, should you in some strange way survive say... 5 turns of 4 lascannon shooting at you a str MEQ PF should finish it of.)
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on June 16, 2009, 10:16:43 AM
well, if the lascannons shot all 5 turns, then the PF would be way to far away to do anything anyways

I charge said unit with three death cult assassins. Stricking first with 4 attacks on the charge, ignoring armor, and all that, should give me about 3 dead Marines. Taking only 7-8 attacks back and dealing with my INV save, should eventuall dwindle you down
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 16, 2009, 05:37:31 PM
hmm, isnt that three separate units? or does single choises pass through the rules too?

anyways, a monolith sorts em out. mainly by you not being able to hurt me.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 16, 2009, 05:41:19 PM
It's 3 for this game, tut-tut.

Simple Ninjafex. Talons, +1 S and Bio Plasma, on the charge. 6 S10 attacks should be enough.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 16, 2009, 05:43:15 PM
3 Separate units. The most amount you are allowed is 2 and that only comes from a dedicated transport.

To kill Monolith To kill Carnifex, I think a Land Raider from 48" away should be able to make use of enough turns to kill you to slag.
Title: Re: Counter the unit game
Post by: Archaon on June 16, 2009, 05:44:18 PM
I'll counter the fex with 3 broadside battlesuits and about 2 turns of shooting
Title: Re: Counter the unit game
Post by: Count von cordova on June 16, 2009, 05:52:05 PM
20 man flesh hound squad wit karanak ds and run you down a turn later
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 16, 2009, 05:56:03 PM
10 TH/SS Terminators bash you to bits.

ninjad!

30 charging hardboyz with a big choppa nob. come on, they just want to have some fun  ;)
Title: Re: Counter the unit game
Post by: Thedarkpro on June 16, 2009, 06:32:32 PM
15 lootas firing from 48 inches away will have more fun =)
Title: Re: Counter the unit game
Post by: Yarrik on June 16, 2009, 06:40:00 PM
Fifteen burnas dicide they want the better 'loot and torch 'em
Title: Re: Counter the unit game
Post by: burgers4me on June 16, 2009, 09:56:20 PM
A venerable Dreadnaught fire up the assualt cannon and hvy flamer, then wades in! You cannot harm it with your burnas and you didn't specify a claw...
*Thump*
Title: Re: Counter the unit game
Post by: Thedarkpro on June 16, 2009, 10:24:02 PM
Wraithlord with dual bright lances? not sure if you can have this because I dont have a eldar codex =/,  Firing from far away, and if you get in assault i can survive a round and you might now =)
Title: Re: Counter the unit game
Post by: Yarrik on June 16, 2009, 10:33:15 PM
silly wraithlord devil dog squadron pops up and wounds you on a two up with no armour saves YAY! Rejoice in the death of eldar
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on June 16, 2009, 11:52:14 PM
A five man wyche squad pops off a raider behind you, and hits you with 2 blasters, and Dark Lance, and 5 Haywire Gernades. Yay for Dark Eldar



As for the three units etc
Quote
A "unit" is described as an entry in a codex...It must be a full legal unit

As the death cult assasins are one choice, and under their numbers/size is says, "One to three... Act independetly..."

I dont see why they are three seperate units :-\
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 16, 2009, 11:54:49 PM
They are units of ONE! They do not form a squad together. So each is one unit. Same with lictors and zoanthropes.

Wyches die to Skarbrand. Try and kill this mofo on the charge :P
Title: Re: Counter the unit game
Post by: Thalandir on June 17, 2009, 04:51:18 AM
Wraithlord with dual bright lances? not sure if you can have this because I dont have a eldar codex =/,  Firing from far away, and if you get in assault i can survive a round and you might now =)

Wraithlord was used last page, thought I'd point that out.

~Thal
Title: Re: Counter the unit game
Post by: burgers4me on June 17, 2009, 07:02:21 AM
To Qui Gon. Oh noes! Skarbrand the wingless pwnzer.

I sit 48 inches away with a 10 man Dev. Squad with 4 Lascannons and a power fist Sergeant. Since you only travel a max of 12" (if your REALLY lucky) I have 4-6 turns af lascannon pain to give, along with a turn or two of bolters. If you ain't dead yet, the fist is there to help.
Title: Re: Counter the unit game
Post by: Archaon on June 17, 2009, 07:25:37 AM
32 Hormagaunts with Ws5 and I5 and S4 charge you.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 17, 2009, 08:34:48 AM
10 sternguard who all have combi flamers decides to have a barbeque. Then they charge whatever is still standing.
Title: Re: Counter the unit game
Post by: bloodflow on June 17, 2009, 10:58:31 AM
Your ten sternguard die to the barrage of missile fire from 5 dark reapers, complete with fast and crack shot.  Strength 5, ap 3 death.  Nice.  Silly overpriced marines. :D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 17, 2009, 11:02:42 AM
With I think 2+ armour save and you can either have fast or crack shot.
Title: Re: Counter the unit game
Post by: bloodflow on June 17, 2009, 11:04:56 AM
Crack shot to start, fast shot to finish.  Dont sternguard have a 3+?
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 11:08:02 AM
Yes they do. Where on earth did a 2+ come in?

To kill Dark Reapers, I shall send in a Vindicator. Last time I checked, S5 can't hurt AV 13! Boom Boom goes my Demolisher Cannon!!!
Title: Re: Counter the unit game
Post by: bloodflow on June 17, 2009, 11:55:45 AM
I will give you the vindicator, but raise you one land raider.  Twin linked zap zaps at S9 make short work of your pathetic 24 in range and 13 armor.  BOOM!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 12:29:10 PM
3 Separate units. The most amount you are allowed is 2 and that only comes from a dedicated transport.

To kill Monolith To kill Carnifex, I think a Land Raider from 48" away should be able to make use of enough turns to kill you to slag.

Try again, Land Raider already used.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 12:35:25 PM
To handle the VIndicator, I shall use Wazdakka. I'll turbo boost to get around the side, and fire off my Dakkacannons. Hopefully that'll prevent it from shooting for a turn at least, and then next turn I'll charge it with the Klaw.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 12:41:57 PM
Ah ha! Unique character without Eternal Warrior or another rule against Instant Death!

SKULLTAKER on Juggernaught!!!
Charge in and play that slaying tune we all love so much(that I do at the very least! :D)
SKULLS FOR THE SKULL THRONE! SKULLS FOR THE SKULL THRONE!
RWAAAR!!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 12:58:21 PM
I love your passion Qui-Gon :D

10 Fire Dragons shall rid me of you, with a Crack Shot Exarch. I need to be close, which is nerve wracking, but 10 Melta Guns should be far more than enough.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 01:07:26 PM
Raktra, if you have seen my Skulltaker model, and read my battle reports, and just know me in general, you know how much I LOVE Skulltaker!
hmm...9 shots at bs 4, 6 hit, 5 wounds, 2 saved, dead. ya, that would do it. Should have given him chariot! >.<

To take down 10 Fire Dragons, I will send in the Masque. Charge in and start eviserating. (hopes he doesnt fail his invul!)
Title: Re: Counter the unit game
Post by: Archaon on June 17, 2009, 02:05:17 PM
The Nightbringer could easily outfight and banish your petty Slaanshii dancer.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 02:10:38 PM
20 Necron Warriors at max range. 3 turns of shooting should drop you.
1st turn 20 shots, 14 hit, 2 wound, 1 failed save.
2nd turn 20 shots, 14 hit, 2 wound, 1 failed save.
3rd turn, back up RF, 40 shots, 28 hit, 4 wounds, 2 failed saves.
If I you aint dead, a 4th turn will work.
NB can't get a 6 on any run moves :P
Title: Re: Counter the unit game
Post by: The Corsair on June 17, 2009, 03:17:33 PM
20 necrons meets 20 banshees
howling banshees charge you
we may only wound on 5's but power weapons makes it all worth it
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 03:18:13 PM
ILLEGAL UNIT!!!
Maximum unit size for Banshees is 10.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 03:43:09 PM
Dammit people!

Let's look at something better and legal - 6 Arco Flagellants on the charge. A lot of attacks, no WBB and I've got a good T to help me out. Chances are I'll have some kill themselves at some point, but hey, that's the price of awesome ;D
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 03:53:18 PM
6 Arco Flagellants?
Come on dude, seriously you can think of something more scary. Allow me to remind you of the TRUE power weapon users!

20 Bloodletters on the charge! BLOOD FOR THE BLOOD GOD!!!!
Title: Re: Counter the unit game
Post by: Thalandir on June 17, 2009, 03:55:20 PM
Three Eldar support batteries set up 48" away. Weapons are shadow weavers, squad includes a warlock who fires the first blast (to help get the other two closer :P).

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 03:56:25 PM
Is a support battery one weapon or a unit of 3?
And how can a warlock fire the first blast ???
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 03:57:19 PM
I wasn't sure if Bloodletters had been used recently  :-X It's a unit of 3, and the Warlock is a crewman.

I shall KILL IT WITH FIRE!

10 Warlocks with Destructor, all on Jetbikes. I'll charge if needs be.

On a related note, is Destructor actually fire?
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 17, 2009, 03:57:58 PM
Wrong Qui
This is 'Power Weapon are Go' central
 
GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, holocaust.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!

Now you die. Horribly, horribly.

DAMMIT TRIPLE QUADRUPLE NINJA'D but the principles the same. Finally I can post.

EDIT: Remember I was using this vs the Arcos

Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 03:59:31 PM
Destructor is a Template weapon at the least. A damn fine one at that :P. As to if it is fire, idk. Check the weapon description :P.

As to killing those Warlocks....well vehicles are a no, bloodletters are nulled...BLOOD CRUSHERS!!!
8 Bloodcrushers, with Fury of Khorne, Instrument of Chaos, and Icon of Chaos charge in. Let the blood FLOW!!!


Ninja'd
Damn the Grey Knights. But I have another Daemon unit that can pwn GKT. Soul Grinder for the win! Move up, vomit, and charge. You can't hurt me and I will eventually get a hit to kill a GKT ;P

Let this be a lesson, never leave home without a TH or two in that unit ;)
Title: Re: Counter the unit game
Post by: Yarrik on June 17, 2009, 04:08:03 PM
HAH Vendetta squadron'd to death!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 04:09:22 PM
Try to follow the rules please Yarrik. What is the Vendetta squadron doing? flying straight into my claws? That's awefully nice of you ;)
Title: Re: Counter the unit game
Post by: Yarrik on June 17, 2009, 04:12:03 PM
Oh comon what else will it do? Kamikazie? Actually thats a thought.......rammi ng anyone?
Title: Re: Counter the unit game
Post by: Thalandir on June 17, 2009, 04:12:52 PM
Is a support battery one weapon or a unit of 3?
And how can a warlock fire the first blast ???

On that note, it's a single unit that includes three batteries (like most artillery units).

And squad leaders such as Runtherds or Warlocks can indeed fire the weapon - it says so in their respective entry in the BRB.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 04:13:29 PM
Important life lesson - Hammerhand is 10 points of win ;D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 17, 2009, 04:14:26 PM
HAH CC Godfex'd to death.

By the way this is a S10 acid maw, bio-plasma, 2Xscytals, +1 W,T and sv. tusked, regenerate, toxic miasma, adrenal glands (ws and I) charging fex.

DAMMIT DOUBLE TRIPLE QUADRUPLE NINJA'D. TWICE in under 10 minutes.

EDIT: I am going to get really annoyed if this keeps on happening.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 17, 2009, 04:48:44 PM
A block of 20 berzerkers charge in with a champion with a powerfist, you cant kill enough in a few rounds to silence my fist
Title: Re: Counter the unit game
Post by: BaileyBankai, The epic ninja duck on June 17, 2009, 04:57:18 PM
squad of 3 basalisks. 3 pie plates 2 to wound on save. yea i think theyre screwed.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 05:01:57 PM
Inquisitor Lord, Combi-Melta, Melta Bombs 3 Warrior Henchmen with Meltas, 2 Sages, Land Raider dedicated transport. Drive up, get out, Lascannon you, then 4 Meltas in the face. If anything survives, I can charge in with the Meltabomb and work from there.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 17, 2009, 05:11:18 PM
a carnifex with twin-linked venom cannon, tusked, +1 T/Sv/W/Str/BS/WS/I, spine banks and scythe tail.

it shoots and charges itseld through the Inquisitor and his retinue, and then he turns around and starts shooting the LR while doing his best to charge it.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 05:14:39 PM
a carnifex with twin-linked venom cannon, tusked, +1 T/Sv/W/Str/BS/WS/I, spine banks and scythe tail.

it shoots and charges itseld through the Inquisitor and his retinue, and then he turns around and starts shooting the LR while doing his best to charge it.
Illegal! That was used last page!
Title: Re: Counter the unit game
Post by: Archaon on June 17, 2009, 05:19:06 PM
10 flayed ones deepstrike and assault the turn after only loseing about 3 of their number to meltaguns. The rest beat you down and turn your skin into waistcoats!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 17, 2009, 05:36:46 PM
sorry, sorry  :-X

A ravager with three disintegrators at 36'' keeps firing in max mode while maintaining safe distance. before long your robots will  have been reduced to slag.

Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 06:05:45 PM
10 flayed ones deepstrike and assault the turn after only loseing about 3 of their number to meltaguns. The rest beat you down and turn your skin into waistcoats!
I could just sit in the Raider ;)

The Ravager falls to a Master of the Forge and his Conversion Beamer at max range.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 07:06:34 PM
Only complication there Raktra is if the conversion beamer MISSED! All he would have to do is move outside max range, or inside it and he can target you. Also, being template, the center'd need to land center on it to get full strength. A risky move by all accounts.

Master of the Forge, meet a Chaos Daemon Daemon Prince with mark of Nurgle, Noxious Touch, Aura of Decay, Cloud of Flies, Iron Hide, Unholy Might, Instrument of Chaos, Daemonic Flight and Breath of Chaos!(I had to give him the works ;D) Move up, shoot as I will, and then charge in. You're mince rot.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 07:16:53 PM
I know the risks, but it's not something that's been used yet so I thought "Why not?"

Daemon Prince of Nurgle has problems facing a Heavy Weapons team with 3 Lascannons at maximum range. I would have said I use "BRING IT DOWN!",  but that requires 2 units ¬¬
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 07:49:28 PM
Heavy Weapons team goes down to 20 Furies of Chaos on the charge. amphetamine parrot unit, but it has its purpose removing a amphetamine parroty unit :P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 07:51:57 PM
Stupid Furies  >:( Give them RENDING DAMMIT.

30 Shoota Boyz, 3 equipped with Big Shootas. I'll fire everything, and if that fails (good odds on that :P) I can charge. There I shall win.

EDIT: Dammit :P
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 07:53:40 PM
I am so sure you missed a 0 in there Raktra. 3 Boyz isn't a proper legal size. ;)

And I know. Furies need something more than just basic MEQ S
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 17, 2009, 07:56:40 PM
It has been fixed :P

Hit and Run, that'd be a sensible addition.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 17, 2009, 07:59:30 PM
It would, but hey, GW's game designers must've not realized that FH are a better choice hands down ;)

30 Boyz cannot defeat their own Killa Kans. You failed to give them a PK nob. How lax of you ;)

Send in a squadron of 3 grot buckets!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 18, 2009, 12:34:52 AM
Leman russ vanquisher with pask , lascannon hull, multi melta sponsons shoot at you from 48 inches away, you hopefully will blowup before you reach me. Oh yeah i think my post count is frozen, its been 9 for a while =/
Title: Re: Counter the unit game
Post by: ReverseGeneticDrift on June 18, 2009, 01:27:36 AM
Melta Orbital strike from the Inquisition. Melta so it can kill you even if it isn't centered on your tanks.  you put your tank in the only cover in your deployment zone it can fit in and there is a good chance this thing wont scatter off your tank every turn...

(kinda in the rules, it does take up a FoC spot even if no unit uses it)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 18, 2009, 02:07:13 AM
doesn't increase in space tavern and tavern games.

Well the strike kills it self so I use a callidus assassin not deployed on board.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 18, 2009, 03:12:35 PM
Guys, no Orbital Strikes. That's just dumb.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 18, 2009, 03:17:02 PM
I am still waiting to fight someone and remember I am not on the board yet and as soon as you deploy I move you, appear next to you, flame then assault.

Watch out! I am Coming.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 18, 2009, 03:18:59 PM
Ironclad Dreadnought, Hurricanes. As soon as you appear you're screwed.
Title: Re: Counter the unit game
Post by: Archaon on June 18, 2009, 03:21:44 PM
Tau Hammerhead, Railgun. Likewise...
Title: Re: Counter the unit game
Post by: Calamity on June 18, 2009, 04:00:08 PM
Squadron of 3 Vendettas deepstriking.  *humms 'Ride of the Valyries'*
Title: Re: Counter the unit game
Post by: Yarrik on June 18, 2009, 06:33:30 PM
gunned down by squadron of Hydra Flak Tanks. Watch for falling debri.
Title: Re: Counter the unit game
Post by: Sayt on June 18, 2009, 07:58:41 PM
Three deep striking Crisis suits with Twin Fusion Blasters melt them to itty bitty pieces.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 18, 2009, 11:52:42 PM
Defiler stays at 58 inches of distance and drops down battle cannon goodness on those dang self righteous freaks
Title: Re: Counter the unit game
Post by: The Corsair on June 19, 2009, 06:00:19 AM
Fire Prisms sit in range and combine beams

touche
Title: Re: Counter the unit game
Post by: Thalandir on June 19, 2009, 06:01:43 AM
Fire Prisms sit in range and combine beams

touche

ONE UNIT!!!!!

~Thal
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 19, 2009, 07:51:08 AM
3 x Leman Russ Vanquisher's beat you at your own game.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 19, 2009, 07:16:55 PM
Skarbrand beats them down litterally at anyone's game.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 19, 2009, 07:28:23 PM
10 Warp Spiders, Exarch, Dual Spinners. 18 shots at BS4, 12 hits, 6 wounds, 2 failed saves. Then 4 at BS5, 3 hits, 2 wounds, no saves failed. Rinse, repeat. And it's easy enough to stay away from you.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 19, 2009, 09:49:25 PM
20 noise marines with 18 sonic blasters, a blast master, champ with powerfist, doom siren. should eat those eldar souls for breakfeast.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 19, 2009, 10:32:59 PM
Deathstrike.
Title: Re: Counter the unit game
Post by: The Corsair on June 20, 2009, 01:02:40 AM
not 100% sure wat that is

but warwalkers with some configuration of weapons should do the trick :)
Title: Re: Counter the unit game
Post by: Thalandir on June 20, 2009, 01:06:45 AM
@SilverRanger - please specify a) what the hell a deathstrike is and b) what it's doing.

@The Corsair - no point in posting 'some configuration of weapons', as we don't know what they are. We don't even know how many of them there are.

Please, people, specify squad size, all equipment AND what your unit is doing. If you just post what the unit is it may as well be standing there all game.

~Thal
Title: Re: Counter the unit game
Post by: Lachdonin on June 20, 2009, 01:10:04 AM
A Dethstrike is essentially a miniature Nuke... Kinda like a 'Kill anything' missile. One of the new pieces of Overkill the Imperial Guard got.
Title: Re: Counter the unit game
Post by: Thalandir on June 20, 2009, 01:13:03 AM
Is it specifically a 'unit' or is it just a random upgrade bought by the commander or something (sorry, I don't know the faintest thing about Guard).

~Thal
Title: Re: Counter the unit game
Post by: Lachdonin on June 20, 2009, 01:20:15 AM
It's a Unit. A heinously cheapskate one covered in cheese and BullS***, but it is indeed a unit.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 20, 2009, 01:38:36 AM
A unit of 20 Horrors of Tzeentch inside its minimum range. See you try and kill me now. And I'll be behind you to warp fire your rear armor. Glanced to death!
Title: Re: Counter the unit game
Post by: Comradecat on June 20, 2009, 04:26:53 AM
YAY!... tzeentch, tzeentch, tzeentch......... 6 flamers with breath of chaos, deepstrike war! flame...... WOO!
Title: Re: Counter the unit game
Post by: Sayt on June 20, 2009, 06:23:07 AM
Fire warriors with Rifles volley at them until death
Title: Re: Counter the unit game
Post by: Calamity on June 20, 2009, 06:30:29 AM
I send in my unit of ork nob bots in their battlewagen, who are programed to chop up tau and shove the greater good back up their bottoms.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 20, 2009, 02:18:46 PM
a squadron of three LRBs with lascannons and heavy bolter sponsons somehow make it behind you and blast your wagon to bits, and then continue the next turn to blast apart the greenskins within.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 20, 2009, 03:43:35 PM
20 noise marines with 18 sonic blasters, a blast master, champ with powerfist, doom siren. should eat those eldar souls for breakfeast.
Illegal, he can't have a Fist.

Leman Russ' are assaulted by 10 Jump Pack equipped Death Company members. 40 attacks, S5, auto hitting and Rending.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 20, 2009, 04:37:27 PM
What do you mean he can't have a fist? Its in his options, anyways the deathcompany is assaulted by 10 Assault termies, with storm shields and thunder hammers, your FNP is void and rending doesnt mean much against 3++
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 20, 2009, 04:40:38 PM
Ah, my mistake.
Title: Re: Counter the unit game
Post by: Yarrik on June 21, 2009, 04:32:15 PM
1/4 of a post

ten grey knight terminators with a psycanon shoots then charge (I dont play them if somethings wrong sorry.)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 21, 2009, 04:36:26 PM
 Nothing is wrong just you probably lose now you made it easy.

GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, holocaust.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!

Now you die. Horribly, horribly.

so you have 10 ordinary GK elite termies I have the ultimate GK Terminator HQ. ( His is elite mine is HQ and mine has more weapons, attacks (I am charging) and powers.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 21, 2009, 05:38:22 PM
Correct me if this is illegal, but from the wording in the Black Templars Codex, I can do this.

Army vow of Accept Any Challenge.

Master of Sanctity, Terminator Honours, Plasma Pistol, Bionics, Frags. Accompanying him is a 10 man Bolt Pistol and CCW Command Squad, all Frags, 2 Meltaguns, Champion, Standard Bearer with Holy Relic, all have Furious Charge, 7 have Power Weapons. I move up, fire all the pistols and Meltas, then charge and reveal Relic. Chaplain hits first with 7 S5 power weapon attacks, re-rolling misses. Then I have 40 S5 power weapon attacks, hitting before you and re-rolling misses at S5. Finally I have 8 more S5 attacks. I doubt anything lives through that.
Title: Re: Counter the unit game
Post by: Starrakatt on June 21, 2009, 09:46:33 PM
A cheap Fire Prism shoot the crap out of them at extreme range. Takes some time, but who cares?

   Starky
Title: Re: Counter the unit game
Post by: Lachdonin on June 21, 2009, 09:50:17 PM
Basilisk squadron shoots the crap out of your Prism at even longer range.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 21, 2009, 11:07:02 PM
A squad of 10 chaos terminators, 10 chainfists, 2 heavy flamers, icon of tzeench DS right next to the bassie and tear it apart at no range.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 22, 2009, 03:49:54 AM
Special weapon squad in a chimera with 3 x Demo charge blast your termies right back to tzeenches feet.
Title: Re: Counter the unit game
Post by: The Corsair on June 22, 2009, 04:19:09 AM
warwalkers with bright lances
blow up the vehicles before the men even have a chance to get out
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 22, 2009, 04:29:16 AM
3 x Hydra flak tanks, bye bye puny eldar walkers....
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 22, 2009, 06:29:48 PM
9 Screamers of Tzeentch swoop in tear your tanks to shreds. Even if one of them survive the first charge there will be enough alive to charge again the next turn.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 22, 2009, 06:35:11 PM
10 Sternguard, spewing Hellfire rounds after disembarking from dedicated Drop Pod with Deathwind Launcher.
Title: Re: Counter the unit game
Post by: Calamity on June 22, 2009, 07:23:17 PM
10 Stormtroopers with two melta guns and a plasma pistol totin' sarge, under half range too.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 22, 2009, 07:52:19 PM
a Bloodthirster, plain and simpel. Charge, kill, drink.
Title: Re: Counter the unit game
Post by: Thedarkpro on June 22, 2009, 08:50:17 PM
Nightbringer shoots the petty Bloodthirster and then charges. Strange that something Necron is better in CC than something Khorn. =/
Title: Re: Counter the unit game
Post by: Starrakatt on June 22, 2009, 10:01:40 PM
Basic Falcon grav tank (Pulse Laser/EML) run circles around the Death Git and Pulse Laserize him to submission after some time. Death is sloooow...

   Starky
Title: Re: Counter the unit game
Post by: Yarrik on June 22, 2009, 10:09:19 PM
Five piranhas with fusion blasters speed after it and turn it into a flying ball of slag!
Title: Re: Counter the unit game
Post by: Thedarkpro on June 22, 2009, 11:06:47 PM
Monolith just shoots the large blast shot, and laugh as they try to glance my armor, no extra armor pen roll =)
Title: Re: Counter the unit game
Post by: Starrakatt on June 22, 2009, 11:24:13 PM
I lolcake your Monolith to the Warp with a full squad on Concealed Wraithguard.

Say hi Slaanesh for me.

   Starky
Title: Re: Counter the unit game
Post by: Thedarkpro on June 22, 2009, 11:30:54 PM
I lolcake your concealed wraithguard with 10 warlocks with jetbikes, 6 destructors, 2 conceal, 1 embolden, 1 enhance, all with singing spears shoot than charge.
Say hi to... can wraithguard even say stuff?
Title: Re: Counter the unit game
Post by: Starrakatt on June 22, 2009, 11:53:28 PM
A full squad of Striking Scorpions with Biting Blade Exarch shoot and jump them while they are busy partying and kick their ++ arses: Mass attacks defeats low number of attacks, even if it wounds on 2+.

Where is your god now?

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 23, 2009, 12:10:55 AM
20 Daemonettes of Slaanesh charge those Striking Scorpions. Massed attacks ftw!

Say hi to She Who Thirsts for me!
Title: Re: Counter the unit game
Post by: Sayt on June 23, 2009, 01:36:37 AM
Shas el, hard wired multitracker, twinlinked flamer, airbursting fragmentation projector, 2x bodyguards, tl blamers, hw multi and burstcannon.

I imagine that mighjt just be heavy enoigh fire to mnce enough of them. 
Title: Re: Counter the unit game
Post by: The Corsair on June 23, 2009, 02:38:32 AM
Prince Yriel
I hit you on 3's
wound you on 2's
no saves allowed
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 23, 2009, 02:44:36 AM

GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, holocaust.

9 GKT as a retinue with holocaust and an incinerator

Shoot, Charge and Kill!

Now you die. Horribly, horribly.

Even invulnerable saves. Even if you can you still die 1 wound from the Gm your dead so i win.
Title: Re: Counter the unit game
Post by: LordDarigarn on June 23, 2009, 03:38:18 AM
Monolith again. Immune to all your attacks, and lays down firepower galore.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on June 23, 2009, 03:58:55 AM
3 x Leman Russ Vanquishers with hull mounted lascannons
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 23, 2009, 04:27:58 AM
Monolith again. Immune to all your attacks, and lays down firepower galore.
Illegal! It was already used this page!

Soul Grinder for the Russes. Drop down, Tongue rear armour, next turn I charge.
Title: Re: Counter the unit game
Post by: Sayt on June 23, 2009, 06:19:08 AM
Firedragons.  Five of them.  Blubblublublblub goes the giant metal and Daemon Monstrosity.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 23, 2009, 06:22:20 AM
Nightbringer shoots the petty Bloodthirster and then charges. Strange that something Necron is better in CC than something Khorn. =/

Not very, the C'tan are masters of the materium while the Bloodthirster is alot weaker outside of the warp. and the Nightbringer costs more points and is a special character, while the thirster is a standard HQ choice :P


Grinder is ka-sploded by 5 deffcoptas who all have twin linked rokkitlaunchas firing at its rear armour.

Ninjad!. altough i will use the same counter, with the exception that they charge after shooting :P
5 deffcoptas who all have twin linked rokkit launchas
Title: Re: Counter the unit game
Post by: Sayt on June 23, 2009, 09:11:10 AM
10 banshees, inc. Exarch with mirrorswords. Fleet up and hack you up^^
Title: Re: Counter the unit game
Post by: bloodflow on June 23, 2009, 12:44:46 PM
10 woman Retributor squad with 4 heavy bolters.  S5, AP4 death.  Good day.
Title: Re: Counter the unit game
Post by: Starrakatt on June 23, 2009, 12:57:14 PM
5 Dark Reapers with Crack Shot Exarch outrange these Boy Snide's Outrageously Shiny Leather and PVC clad Soul Train of Battle. :P

   Stark
y
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 23, 2009, 02:15:17 PM
A standard SM dreadnought with plasma cannon and heavy flamer park himself with in front of the reapers facing them his front armour and shoots until they arent there anymore.
Title: Re: Counter the unit game
Post by: Sayt on June 23, 2009, 03:22:06 PM
Stealth suits.
By which I mean.  1x With Fusion Blaster, Targetting Array, 1x with Team leader, Drone Controller, 2x markerdrones, and a burst cannon, and 1x with Burst cannon and Blacksun Filter.

Drop down behind you, paint you with the Drone's networked markerlight, statistically score one hit, and use it to pump the BS up =1, and hit yu in the ass with a BS5 meltagun, and 6BS4 S5 shots, in the rear armour.
Title: Re: Counter the unit game
Post by: Archaon on June 23, 2009, 03:24:56 PM
5 necron destroyers within about 20" for a good chance of spotting them.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 23, 2009, 05:23:49 PM
woman
Very loose of that word really.

Destroyers lose in a firefight to 10 Terminators, 2 with Cyclone Launchers and the rest firing Storm Bolters. Charge if all else fails.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 23, 2009, 06:15:36 PM
8 Bloodcrushers with instument charge and butcher your terminators
Title: Re: Counter the unit game
Post by: Starrakatt on June 24, 2009, 04:23:37 PM
While a Starcannon armed Vypers squadron roast them from afar.

   Starky
Title: Re: Counter the unit game
Post by: Calamity on June 24, 2009, 05:05:21 PM
Hydra Flak Tank battery. Everyone, watch the falling debris.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 24, 2009, 05:52:14 PM
Seeing as you didn't state a number, I'll assume there is one and send a Chaos Lord in Terminator Armour, with a Combi Melta and Chainfist at it.
Title: Re: Counter the unit game
Post by: Calamity on June 24, 2009, 07:16:05 PM
Ah good, you took the bait.  Now out pops Guardsman Marbo with that bomb and poisoned knife of his.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 24, 2009, 07:27:24 PM
I think marbo would be badly mauled in that situation, but whatever :P

tactical squad without any upgrades of any kind. they just wal up to you and double tap you in the face.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 24, 2009, 07:29:32 PM
20 Chaos Space Marines, with Icon of Slaanesh. Fire bolt pistols then charge.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 24, 2009, 07:33:17 PM
Land Raider Redeemer makes roast meat of your Slaanesh Iconed Marines. Drive up and roast.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 25, 2009, 07:49:22 AM
A standard LR zapps ypu from affar
Title: Re: Counter the unit game
Post by: Seren Nos on June 25, 2009, 09:05:37 AM
The Avatar of Khaine cuts your Landraider into neat slices as you drove over his kitten
Title: Re: Counter the unit game
Post by: Sayt on June 25, 2009, 10:21:26 AM
Broadsides.  How many turns can you take fire from three twin linked railsguns?
Title: Re: Counter the unit game
Post by: Yarrik on June 25, 2009, 10:42:00 AM
vet squad with three plasmas and plasma pistol rapid fire death
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 25, 2009, 11:19:24 AM
10 Chosen with 4 Flamers and a Combi-Flamer. Lay down the templates, then charge if you by some miracle live.
Title: Re: Counter the unit game
Post by: Comradecat on June 25, 2009, 01:37:28 PM
chaos vs chaos!.... mwahaha!...... a squad of flamers of tzeentch, (max squad size, 8?) deepstrike, feel the breath of chaos!.... (template, wounds on 4+, no saves)
Title: Re: Counter the unit game
Post by: Yarrik on June 25, 2009, 02:22:45 PM
Triple chaos threat! three obliterators sit back and shoot energy goodness untill dead.

so much for chaos undivided!
Title: Re: Counter the unit game
Post by: Soul_Flayer on June 25, 2009, 05:50:13 PM
squad of harliquins with a shadow seer. they will tear you up in CC
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 25, 2009, 06:18:54 PM
I highly doubt that.

20 Seekers of Slaanesh with Gaze charge the Harlequins. 100 attacks. They are now screwed.
Title: Re: Counter the unit game
Post by: Starrakatt on June 25, 2009, 11:00:17 PM
Lone Ravager circle the Seekers and blast them with Disintegrator fire, leaving only mad cackling in their wake...

   Starky
Title: Re: Counter the unit game
Post by: Sayt on June 26, 2009, 12:07:42 AM
Until a Trio of Crisis Suits with Twin Linked Missile Pods rip into you.

S7 sucks, but 6 re-rolling to hits might be enough to take it down, or if not, shake and stun for all eternity.
Title: Re: Counter the unit game
Post by: Starrakatt on June 26, 2009, 12:16:39 AM
The jumping goatfishes get shot an assaulted by a 30 strong swarm of Termagants.

Lolcakes and digestive pool ensue.

   Starky
Title: Re: Counter the unit game
Post by: ReaperGrim on June 26, 2009, 12:41:41 AM
A daemon prince of nurgle (chaos space marines genre) flys in and farts (nurgles rot), then butchers the little bugs in combat.  Whats that? no synapse? oh my...
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 26, 2009, 10:19:51 AM
10 combat squaded Devastators with 2 MLs in each at 48'' range. 2 to 3 turns should be enough. (ofc they stand separated so that you cant multicharge)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 26, 2009, 12:42:52 PM
I am really getting board of this but...

GM with IOTJ, GOTR, Sacred incense, master crafted psycannon, master crafted NFW, destroy daemon.

9 GKT as a retinue with holocaust and an incinerator. 3 GKT have Thunder Hammers and storm shields.

Shoot, Charge and Kill!

Now you die. Horribly, horribly.

EDIT: I am going to change it you still get your win but for when I copy it, the thunder hammers will be in it.

Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 26, 2009, 12:54:13 PM
1 Soul Grinder corrects your wayward unit of GK by charging in. Yes you may reduce my I, and my WS, but you cannot hurt my AV. What have you NOT learned that I told you LAST time I pulled this on you? ;)

Panda, that unit is Illegal. You have one UNIT, not a squad that has combat squadded down and is for all intents and purposes 2 separate units. Try to keep legal to 40k and the game please. ;)
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 26, 2009, 01:00:41 PM
A 6 body unit of fiends should deal with a soulgrinder rather well. Charge, rend, no more soulgrinder.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 26, 2009, 01:03:03 PM
You'd need to get damn lucky with them fiends to kill a Soul Grinder. ;)
20 Daemonettes though will teach your Fiends the meaning of pain. charge in, and with enough rending attacks, force you to lose the combat ;)
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on June 26, 2009, 01:17:30 PM
Fortunately, the worse my odds are of succeeding, the better I roll.

A squadron of 3 punishers opens up on those daemonettes.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 26, 2009, 01:22:22 PM
12 Screamers of Tzeentch make molten slag out of those Punishers. Enjoy 12 MB to rear armor!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 26, 2009, 04:10:28 PM
6 charging Raveners with 2X scytals and deathspitters charge you.

First I shoot 6 S5 templates which kills quite a few, then I charge attacking 42 times hopefully killing you.

If not then next round you will lose more and I will eventually win.
Title: Re: Counter the unit game
Post by: Archaon on June 26, 2009, 04:36:11 PM
10 flayed ones rip up the raveners enjoying a 3+ save!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 26, 2009, 04:39:26 PM
A lone Chaos Dread with a Plasma Cannon and Heavy Flamer. Whether I Fire Frenzy, or I am normal, or Fleeting, you can't do a thing. Shoot, charge.
Title: Re: Counter the unit game
Post by: Calamity on June 26, 2009, 04:41:39 PM
Vanquisher Tank with Pask at the helm.  And a lascannon, just in case.
Title: Re: Counter the unit game
Post by: Starrakatt on June 26, 2009, 05:11:32 PM
20 strong Guardian mob with Embolden Warlock stands in Cover while the single BS3 Brightlance snipe that heap of armor. A shot will eventually get through, before all the Guardians dies from that 2 shot tank.

   Starky
Title: Re: Counter the unit game
Post by: Yarrik on June 26, 2009, 05:21:08 PM
unit of 50 conscripts with first rank fire secondrank fire at twelve inches, 150 Las bolts anyone? Even if they die commander chenkov sends in another unit of them (which counts as the same unit Qui gon)
Title: Re: Counter the unit game
Post by: Calamity on June 26, 2009, 05:29:23 PM
A Dreff Dread with 4 dread klaws.  Immune to lasguns, and six strength 10 attacks on the charge.  Keep sendin those conscripts in, I'll just keep choppin them up.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 26, 2009, 05:30:17 PM
unit of 50 conscripts with first rank fire secondrank fire at twelve inches, 150 Las bolts anyone? Even if they die commander chenkov sends in another unit of them (which counts as the same unit Qui gon)
Still illegal, they need another unit to give them First Rank! The only one that really gets away with something like that is a Black Templar unit, as the Vows are mandatory for the army, and don't need to be issued seperately in game.
Title: Re: Counter the unit game
Post by: Thalandir on June 26, 2009, 06:03:47 PM
Panda, that unit is Illegal. You have one UNIT, not a squad that has combat squadded down and is for all intents and purposes 2 separate units. Try to keep legal to 40k and the game please. ;)

Qui, just thought I'd point out something, by that definition, couldn't you use a 50-man Guardsma infantry squad with 5 heavy and special weapons? If they deploy together, they're one unit. Just thought I'd point that out if that's the rule we're following in regards to splitting up and forming up squads.

unit of 50 conscripts with first rank fire secondrank fire at twelve inches, 150 Las bolts anyone? Even if they die commander chenkov sends in another unit of them (which counts as the same unit Qui gon)
Still illegal, they need another unit to give them First Rank! The only one that really gets away with something like that is a Black Templar unit, as the Vows are mandatory for the army, and don't need to be issued seperately in game.

Don't forget Orkz and da Waaagh!

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 26, 2009, 06:06:16 PM
WAAAGH! Yes :P

The IG squads are bought seperately though, thar be the problem  :-\
Title: Re: Counter the unit game
Post by: Thalandir on June 26, 2009, 06:09:10 PM
WAAAGH! Yes :P

The IG squads are bought seperately though, thar be the problem  :-\

Hmmmm, you're right. Thing is, I think it's unfair that the Marine Squad can't be combat-squaded, because by that definition they are bought as a single squad and don't get separated until deployment.

But oh well, Qui's taken over as the games master here, he can do as wishes.

The decision needs to be made: do we count units that are bought as a single unit or deployed as a single unit.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 26, 2009, 06:12:08 PM
Let's leave it for now and create something new to kill :P

Deff Dred falls to a Death Company Venerable Furioso Dreadnought. I can fire my melta, then charge with up to 7 S10 attacks, that hit first.
Title: Re: Counter the unit game
Post by: Yarrik on June 26, 2009, 08:49:52 PM
Darn conscripts I knew theyd fail me...

Dread gets burned imperial special weapon squad with two meltaguns and demo charge.
Title: Re: Counter the unit game
Post by: burgers4me on June 26, 2009, 10:11:47 PM
A full sized squad of horgamaunts charges. That would be plenty of attacks :D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 27, 2009, 04:22:29 AM
I am really getting board of this but...

GM with IOTJ, GOTR, Sacred incense, incinerator , master crafted NFW, holy relic, holocaust.

9 GKT as a retinue with holocaust and an incinerator.



Shoot, Charge, get attacked,attack back and use both of the holocausts

Now you die. Horribly, horribly.

Don't care about TH because they're gonna need all the help they can get vs them.


You have 60 attacks that hit on 3, wound on 5 and I have 12 wounds which all have a 2+ save. And at the same time I have 32 attacks that hit on 4, wound on 3, and you have a 6+ save.

Then the Pier du Resistance 2 S5 Large blasts. Auto-hit, wound on 2 then you have a 6+ save.

If I win (Which I should) then I have a chance to Sweeping advance you. Next turn if you survive and pass LD test ( I think) then you charge back. You have 1 more attack per model but I have a holy relic which I reveal giving me 1 more so I have the same amount of attacks.

Then I can Holocaust twice more.

By this time you are well and truly dead.

(If I can't have Holy Relic for some odd reason I will still win)


Title: Re: Counter the unit game
Post by: Sayt on June 27, 2009, 10:45:56 AM
3x Leman Russ Exterminators with Plasma Sponsons.

Survive 15 Plasma Cannon blasts, Try it.

Oh , and if you're getting bored with the same unit over and over? USE SOMETHING ELSE.
Maybe we should make anotrher rule: Can't use the same unit you last used in this thread? Thoughts?
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 27, 2009, 11:18:20 AM
Technically...that unit was used on the last page.
So your unit is null and void blinky. Come on dude, how many time must we try to tell you to play by the rules.
As for the unit being deployed, after checking over the games rules, it is a unit as purchased from the codex, and so you can do as you wish once on the table. My error, sorry guys. It is an entry, not deployment. So combat squading is good I say.
As for the Lemun Russ Exterminators, the Lemun Russ Squadron was used last page as well. Vanquisher variant. So your unit is also null and void.

Hormagaunts lose out to a Land Raider Redeemer. Drive up and roast away with the templates.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 27, 2009, 11:55:01 AM
Technically...that unit was used on the last page.
So your unit is null and void blinky. Come on dude, how many time must we try to tell you to play by the rules.
As for the unit being deployed, after checking over the games rules, it is a unit as purchased from the codex, and so you can do as you wish once on the table. My error, sorry guys. It is an entry, not deployment. So combat squading is good I say.
As for the Lemun Russ Exterminators, the Lemun Russ Squadron was used last page as well. Vanquisher variant. So your unit is also null and void.
Personally, I don't like this rule. I don't check this thread regularly, so if I have to read 2 pages to get a 10 word post into this thread, it discourages alot of people.

Special Weapons squad in a valk with 3 meltas clean your land raider out.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 27, 2009, 12:20:37 PM
The special weapon squad was already used not 10 posts ago Tauir.
As for the rule, it is really the only way to discourage the epically powerful units from being played every second post. The rule, as I see it, is to encourage more innovative thinking when the unit you want to use has already been used.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on June 27, 2009, 12:29:49 PM
As for the rule, it is really the only way to discourage the epically powerful units from being played every second post. The rule, as I see it, is to encourage more innovative thinking when the unit you want to use has already been used.
I understand the rule, and I understand the necessity, but there's a certain level of intelligence that most tavern posters posess (knock on wood). If we see there's the nob biker unit or seer council being used every other post, we're going to use common sense and not post it again.

Vendettas will down your land raider.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 27, 2009, 12:39:14 PM
10 Havocs(4 meltaguns, 1 champ with combi melta) in a rhino with combi-melta ride up, unload and slag your vendettas.

The level of intelligence has been made very clear to me Tauir. I could name a half a dozen people in this thread alone who can't grasp the basic rules of this game. Though, you don't seem like a person of their intelligence.
Title: Re: Counter the unit game
Post by: Sayt on June 27, 2009, 09:39:59 PM
Serves me right for using quickfind on "Leman" u.u

Actually, on checking, the vanquishers on this page were illegal as well >.>;;;

Anyway..... Fire Prism. Pops the rhino then las cannon templates you to death.
Title: Re: Counter the unit game
Post by: Count von cordova on June 27, 2009, 11:35:54 PM
predator with twinlaz turret
and laz sponsons
zzapp your prism
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 27, 2009, 11:38:47 PM
As you said Predator, and did not specify from what Codex, I will counter with a Chaos Predator with TL lascannon turret and las sponsons. To the rear armor! AWAY!
Title: Re: Counter the unit game
Post by: The Corsair on June 28, 2009, 12:49:22 AM
Warwalkers with brightlances!
you can only shoot so many of us...
Title: Re: Counter the unit game
Post by: Thalandir on June 28, 2009, 12:52:47 AM
Warwalkers with brightlances!
you can only shoot so many of us...

Please specify just HOW many Warwalkers there are.

~Thal
Title: Re: Counter the unit game
Post by: The Corsair on June 28, 2009, 05:56:51 AM
3
thats 6 bright lances
Title: Re: Counter the unit game
Post by: burgers4me on June 28, 2009, 07:37:12 AM
Silly walkers. I'll nab you with a 30 strong ork mob with rokkits. A turn or 2 of shooting will bring some pain, maybe destroy one or two of you (Gotta love that immobilise in squadrons rule :D) and then, have the Traditional Pimped Nob with Klaw bring the super powered pain :D
Title: Re: Counter the unit game
Post by: TheBigBadPanda on June 28, 2009, 07:45:22 AM
A Soulgrinder with phlegm stands at 36'' range and lobs pieplates at you. When the orks make it into CC there will most likely be less than 11 of them left, meaning that a sweeping advance is higly probable.
Title: Re: Counter the unit game
Post by: Sayt on June 28, 2009, 08:30:58 AM
Hmmmmm..... Support battery, if That's the absolutely correct name.  3x D-cannons send you home.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 28, 2009, 10:15:24 AM
Snikrot and his Kommandos make short work of Support Batteries.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 28, 2009, 11:11:54 AM
How many Kommandos be thar?
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on June 28, 2009, 11:13:06 AM
How many Kommandos be thar?

Might as well assume the full squad... though in truth I wouldn't need that many to kill support platforms.  ;)

When in doubt, assume a full squad.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on June 28, 2009, 12:52:33 PM
Technically...that unit was used on the last page.
So your unit is null and void blinky. Come on dude, how many time must we try to tell you to play by the rules.
As for the unit being deployed, after checking over the games rules, it is a unit as purchased from the codex, and so you can do as you wish once on the table. My error, sorry guys. It is an entry, not deployment. So combat squading is good I say.
As for the Lemun Russ Exterminators, the Lemun Russ Squadron was used last page as well. Vanquisher variant. So your unit is also null and void.
Personally, I don't like this rule. I don't check this thread regularly, so if I have to read 2 pages to get a 10 word post into this thread, it discourages alot of people.


How about instead of having to count how many posts have been done you can use it as soon as the new page starts.

Because for me the Super GK HQ post was 13 down on 1 page and on the next page 10 down so it wasn't allowed.

My way is much easier. Because you only have to read the page your on not the one before as well.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 28, 2009, 01:57:32 PM
The point of the 2 page rule is to make sure that the same units are not used again...and again...and again...and again...every page. To try and find something new. For me, I have to change how I view my posts every other time because I have 25 posts showing, and most people have 20. You would be surprised how that changes how I look for posts. All you really need to do is CRTL+F and search for the unit by one of a few names. If you don't find it, it's more than likely good to go. Just be careful with Lemun Russes and the like.

Stupid Kommandos, 10 Striking Scorpions, led by an Exarch, charge in. We know how to sneak, you don't you greedy gits.
Title: Re: Counter the unit game
Post by: Sayt on June 28, 2009, 08:47:48 PM
10x sternguard pod down and rapid fire with the funky Ap3 bolter rounds. 
Title: Re: Counter the unit game
Post by: The Corsair on June 29, 2009, 02:16:15 AM
wraithguard squad
warlock w all powers
I'll decide which ones to use
good luck
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 29, 2009, 02:36:30 AM
Not enough Corsair. You need to list how many there are. You need to list what powers you have and are using. And you need to actually list an action. As it is, your wraithguard just stand around doing nothing until the Sternguard Dragonfire round you to death.

To counter the Sternguard properly, 10 Vanguard veterans, all with power weapons, Sergeant with Relic Blade, Heroic Intervention down and cut you to size mono-eh-mono.
Title: Re: Counter the unit game
Post by: Thalandir on June 29, 2009, 04:54:14 AM
wraithguard squad
warlock w all powers
I'll decide which ones to use
good luck

To evaluate on what Qui said, it's plain dumb to say your Warlock has all the powers and that you'll decide which one to use. Leaving aside the fact that a Warlock can only have 1 power at a time, it would be no different than saying, "My leman russ squadron changes its sponsons to suit the foe."

You have any idea just how stupid that is?

Ok, to counter the Vanguard. A Wraithlord with Starcannon and Wraithblade shoots them up from a distance before charging into combat. He re-rolls hits and the only member of the squad that can hurt him is the sergeant, who only has two attacks and wounds on a 6+ :P

~Thal
Title: Re: Counter the unit game
Post by: Sayt on June 29, 2009, 06:09:59 AM
Ionhead with D-pod and SMS minces you from the opposite side of the map over the course of a few turns.
Title: Re: Counter the unit game
Post by: Comradecat on June 29, 2009, 01:18:43 PM
6 screamers.......... . deepstrike and nomnomnom.....
Title: Re: Counter the unit game
Post by: Archaon on June 29, 2009, 05:24:44 PM
3 necron wraiths....... chop chop chop invunerable!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on June 29, 2009, 05:37:45 PM
Sorry Archaon, but that post is not very clear. "Invulnerable"? Well so are Screamers. Try to be clearer.

In any case, your 3 Wraiths cannot defeat 8 chargin Bloodcrushers(Fury, Instrument, Icon). Enjoy power weapons fool!
Title: Re: Counter the unit game
Post by: Starrakatt on June 29, 2009, 06:07:38 PM
Maybe Wraiths can't, BUT THE DECEIVER SURELY DO! [chop-crunch-zap-splatter, etc...]

And that is that.

   Starky
Title: Re: Counter the unit game
Post by: The_Gerv on June 30, 2009, 06:34:47 PM
And the Nightbringer gets that Deciever sandwich he's wanted for the past few million years.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on June 30, 2009, 06:40:20 PM
10 Warp Spiders with Dual Spinner Exarch. I can shoot you to my heart's content. You can't catch me, nah nah nah nah nah.
Title: Re: Counter the unit game
Post by: Thalandir on July 1, 2009, 05:07:50 AM
What they never saw coming was a full unit of Shining Spears including an Exarch with both powers. If I don't kill you on the charge or in the subsequent phase, I'll duck out at the end of your turn and charge again :P

~Thal
Title: Re: Counter the unit game
Post by: burgers4me on July 1, 2009, 06:08:09 AM
Hah!But you didn't see the Hydra Flak battery firing at you! 6 Twin Linked autocannon that ignore your turbo boost! Feel the cheese!
Title: Re: Counter the unit game
Post by: Thalandir on July 1, 2009, 06:21:55 AM
Hah!But you didn't see the Hydra Flak battery firing at you! 6 Twin Linked autocannon that ignore your turbo boost! Feel the cheese!

I don't think they'd kill them all. They don't need a 3+ cover save, they already have a 3+ armour. I'd just dart behind LOS blocking terrain after your first round of shooting.

~Thal
Title: Re: Counter the unit game
Post by: Starrakatt on July 1, 2009, 07:38:28 AM
Either way, Maugan Ra would ruin their day, be it the Hydra OR the Spears.

That's the Maugetar in the teeth for ya. There, let me help you... [shove in]

   Starky
Title: Re: Counter the unit game
Post by: Sayt on July 1, 2009, 07:49:02 AM
Crisis Shas'El with Fusion Blasters, Plasma Rifle, Targetting Array, and Hard Wired Multi-tracker, adn then two Shas'Vre Bodyguards witht h same setup.

Drop down within 12", thats 4 S6 AP2 shots, 2S8 AP1 at BS4, 2S6 AP2 shots and 1 S8 AP1 shot at BS5.  It's just a pity you have eternal warrior, and the fusionblatesrs along wouldn't have sufficed :P
Title: Re: Counter the unit game
Post by: Starrakatt on July 1, 2009, 09:19:58 AM
No, that's the lack of ++ saves that screw up the PLs. With a 5++ they would be just fine.

However, these Crisis suits I find annoying, so without delay Baharroth jumps from Maugan Ra's shadow and, shoot and Assault the suited goatfishes, Hit&Running when opportune for a rince & repeat run.

Revenge is sweet.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 1, 2009, 10:41:22 AM
Mephiston marches up to Baharroth with better shooting, better combat, and better hair. Jump, shoot, charge.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 1, 2009, 11:28:01 AM
]GM with IOTJ, GOTR, Holy relic, master crafted psycannon , master crafted NFW and hammerhand.

9 GKT as a retinue with holocaust and a psycannon.


Shoot, Charge, attack, and deploy holocaust.

I win by faith in the Emperor. That and S6 WS5 power weapons and an insta-kill force weapon.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 1, 2009, 11:31:17 AM
Space Marine Iron Clad Dreadnought with Dread CCW, Seismic Hammer, and twin-heavy flamers. Walk up, flame away, and then charge. AV 13 pwns your ass. You still have not learned.
Title: Re: Counter the unit game
Post by: Starrakatt on July 1, 2009, 11:34:07 AM
The same could be said of that idiot Dreadnought when the Avatar of the Bloody Handed God, Kaela Mensha Khaine, walk up to it, melta it in the face then slice it appart in assault if there is something left.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 1, 2009, 11:35:28 AM
 :D Overkill much?

Tyrant with 2 sets of Talons, Miasma, Acid Maw, Implant Attacks, both Glands, +1S, Warp Field and 3 Guard, all with Lash Whips. Reducing the attacks to 1. Woo!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 1, 2009, 11:36:45 AM
Ah, but Starrakatt, blinky has no anti-AV13 in that unit. I have anti MC with mine :P.

12 Flamers of Tzeentch reduce that unit to dust with the Breath of Chaos. Got to love Breath of Chaos in the morning.

Also, upon actually CHECKING the wargear, that unit is illegal. the GM is over his wargear limit by 5 points. A bit late, but I claim null and void!!!
Title: Re: Counter the unit game
Post by: Starrakatt on July 1, 2009, 01:36:18 PM
Ah-ah-ah! Daemons!

A full Grey Knights Purgation squad armed with 4 Psycannons, Justicar with Meltabombs rape in very unslaaneshi way the poor barstiches.

   Starky
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 1, 2009, 01:46:22 PM
Ah, but Starrakatt, blinky has no anti-AV13 in that unit. I have anti MC with mine :P.

12 Flamers of Tzeentch reduce that unit to dust with the Breath of Chaos. Got to love Breath of Chaos in the morning.

Also, upon actually CHECKING the wargear, that unit is illegal. the GM is over his wargear limit by 5 points. A bit late, but I claim null and void!!!

Upon hearing that I kill Holy Relic or something (probably sacred incense) and add Hammer hand.

Try Kill 9 GKT before hammerhand smashes you.


Also a squadron of 3 stationary Leman Russ Exucutioners all facing you in in a manner so only front armour is hittable shall blast you to death. (Or back to titan)
Title: Re: Counter the unit game
Post by: Sayt on July 1, 2009, 09:46:03 PM
Squadron of Five(Yes five, thats the max squadron size) Piranha's all with Fusion Blasters and Targetting arrays.  Zip up, melt.
Title: Re: Counter the unit game
Post by: burgers4me on July 2, 2009, 07:12:24 AM
A Vanguard Squad, all equipped with Jumpack and Power fists, plasma pistols in case you run...
They heriocally intervene and Pummel you to dust. It may be way too pricey, but it is still plenty fun.
Title: Re: Counter the unit game
Post by: Sayt on July 2, 2009, 07:31:31 AM
How many?  'Cause seeing as if I move 12-18" you hit me on sixes, you might get one, maybe two dudes, depending on squad size.

FULL unit information.  Equipment, action and SQUAD SIZE.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 2, 2009, 01:20:44 PM
Well presume within charge range and even 1 with a Pfist since your a squadron will eventually be whittled down to nothing because you can't run. So either way he will win.
Title: Re: Counter the unit game
Post by: Archaon on July 2, 2009, 03:08:28 PM
12 genestealers with talons and toxin sacs and a broodlord with toxin sacs will easily tear up your veterans
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 03:10:58 PM
12 genestealers don't like 15 burna boyz. Move up and roast away. You failed to give them the exoskeleton, so no save for you.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 2, 2009, 03:17:33 PM
15 burna boyz don't like like A CC godfex with all the CC upgrades charging at them.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 03:19:01 PM
That's not do-able blinky as "all the CC upgrades" is actually a LOT of upgrades, and a few of them cannot be used together, or some have to be ignored, not taken, etc. etc. So no, that's not a fair unit to use. LIST the upgrades.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 2, 2009, 03:20:11 PM
That's specific  ::)

Ku'Gath Plaguefather can easily handle any form of Carnifex. Doesn't matter what upgrades it has, he's quite capable of battering it.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 2, 2009, 03:22:01 PM
Ok toxin sacs, all defensive (including regen), 2x scytals, bio-plasma, acid maw, mace tail, tusked, adrenal glands (ws and I), toxic miasma and implant attack.


Any fex.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 2, 2009, 03:25:10 PM
Yup, any 'Fex. Breath of Chaos, then charges, 6 attacks, hitting on 3, wounding on 2.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 03:27:34 PM
There we go blinky. Not so hard now was it?
As for taking down Ku'gath... I shall use 20 Seekers of Slaanesh. Try and drown you in weight of dice.

Blinky, LEMUN, not leman!!!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 2, 2009, 03:31:10 PM
Oh but my fex does double wounds.

Mine hits on 4+ wounds on 2 and you take your invulnerable.

With 5 wounds 7T and 2+ save I should be able to hold you off for enough time.

I have 9 attacks 1 at I4 all S10 re-rolling to wound and each inflicting double wounds.

And mine can regenerate lost wounds.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 03:34:30 PM
The difference is that invul. He has one, you do not. As for you being able to regenerate, all it takes is 5 wounds on Ku'gath's part and you're dead. That is not very hard to obtain with his gift setup.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 2, 2009, 03:35:53 PM
All it takes is 3 unsaved wounds for me with 9 attacks.


 And Leman is better than Lemun with Lemen coming close and Lemin falling behind but Lemon is better than all.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 2, 2009, 03:41:57 PM
All it takes is 3 unsaved wounds for me with 9 attacks.


 And Leman is better than Lemun with Lemen coming close and Lemin falling behind but Lemon is better than all.
Erm no, 5 attacks. No bonus for charging. And it'd only have 8 at most.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 03:42:56 PM
On the most optimistic roll, perhaps. But also, Ku'gath is the one charging, not you.

So, let me list the A stats.
I will count single rolls of a 4+ as counting as hit.
Ku'gath has Breath of Chaos, hits, wounds. 4/5 wounds.
Ku'gath charging, Same time with the carnifex, but bio hits first. I will count single rolls of a 4+ as counting as hit.
Bio hits, wounds, and invul save passed.
Ku'gath has 6A, 3+ to hit, so 4 hit, 2+ to wound, all wound, and Carnifex is dead.
Carnifex strikes back simul. 2+2(for the scything talons) So 4 A. 4+ to hit, 2 hit. 2+ to wound, and 1 passed save(2 wounds from the Implant Attacks). Carnifex is dead before the Mace Tail strikes.

Happy?
And sorry, it is Leman russ. >.< Damn fail there.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 2, 2009, 04:02:12 PM
Mace won't work.

Seekers are countered by 10 Terminators, 2 with Heavy Flamers. The templates thin you down, as do the Bolters, then hopefully there shouldn't bee too much when I charge. Tough one though.
Title: Re: Counter the unit game
Post by: NewHeretic on July 2, 2009, 04:42:09 PM
I'll take a turn:

To counter your Terminator Squad with two Heavy Flamers I'll take a 10-man Vanguard Veteran Squad all equipped with Storm Shields and a Lightning Claw, except for the Sergeant who has a Relic Blade to go with his Storm Shield (no Jump Packs).  Accompanying them is an Epistolary with Terminator Armor, Storm Shield, Null Zone and Quickening.

NewHeretic
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 04:48:41 PM
Sorry NewHereitic, but that unit is illegal on 2 counts.
1. the unit was used last page.
2. You get a UNIT. One. You don't get an HQ to accompany them. The only way to get HQ with a unit is if the unit is a proper retinue.
Title: Re: Counter the unit game
Post by: Thalandir on July 2, 2009, 05:02:00 PM
12 genestealers with talons and toxin sacs and a broodlord with toxin sacs will easily tear up your veterans

Just like to point out that this here unit is also illegal, as the most genestealers you could have with a Broodlord would be 11. Remember that Archaon.

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 05:07:01 PM
Now to work on clearing away those Terminators...20 Daemonettes on the charge should be enough rending attacks to see you dead and buried! :D
Title: Re: Counter the unit game
Post by: NewHeretic on July 2, 2009, 05:12:18 PM
Sorry NewHereitic, but that unit is illegal on 2 counts.
1. the unit was used last page.
2. You get a UNIT. One. You don't get an HQ to accompany them. The only way to get HQ with a unit is if the unit is a proper retinue.

Sorry.  I read the first three pages of this thread, then skipped to the end.  Now that I've gone back to check the last page, I'll attend to your Daemonettes, QGJ.

10 Sternguard, two Flamers and 8 Combi-Flamers.  I won't worry about equipping the Sgt with any special close combat weapon because if the Flamers don't finish them off, the Sternguard are dead.  :D

NewHeretic
Title: Re: Counter the unit game
Post by: Thalandir on July 2, 2009, 05:14:33 PM
I Fire Prism with Stones and holofields uses the focused blast to hit them from afar. You have no meltas so good luck trying to kill me (or catch me for that matter :P)

PS: Qui thanks for that tip about using CTRL+F, it makes things so much easier.

~Thal
Title: Re: Counter the unit game
Post by: Starrakatt on July 2, 2009, 05:18:06 PM
Prism is completely, utterly, totali pawned by a single Vendetta (including Heavy Bolters) deepstriking behind the Prism's sorry arse.

And if first shots aren't enough, it should be at least Shaken - Rinse and repeat.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 05:23:01 PM
Not a problem Thal. Seriously though, it's a simple enough tool, I am surprised you didn't think of it sooner.

To kill a Vendetta(which I have a vendetta against) I will send in 12 Screamers of Tzeentch to the rear armor. Ba BOOM!
Title: Re: Counter the unit game
Post by: Archaon on July 2, 2009, 05:27:12 PM
I send in 10 immortals to waste your screamers with ease.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 05:47:20 PM
20 Bloodletters on the charge will eliminate your Immortals. Enjoy 60 Power weapon attacks!
Title: Re: Counter the unit game
Post by: Thedarkpro on July 2, 2009, 05:54:38 PM
A nightbringer rushes in and squishes them in necrony goodness :), can't touch T8
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 06:01:48 PM
3 Strong squadron of Lascannon armed Sentinels will keep your Nightbringer running around in circles, shooting from max range. Can't touch this.
Title: Re: Counter the unit game
Post by: Thalandir on July 2, 2009, 06:05:26 PM
3 Strong squadron of Lascannon armed Sentinels will keep your Nightbringer running around in circles, shooting from max range. Can't touch this.

What if he runs? He'll eventually close the distance

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 2, 2009, 06:07:00 PM
I'll get a few turns off. See, from 48", he moves 6" runs 1-6" and I can do the same. If he rolls low enough, its another turn for me to shoot at him. I'll eventually wear him down.
Title: Re: Counter the unit game
Post by: Thedarkpro on July 2, 2009, 08:29:09 PM
Basilisk battery, 3 basilisks, all with enclosed crew compartment, storm bolter, hunter-killer missiles, extra armor, dozer blades, and camo netting. Blasting you apart from 180" away, you can't run far enough away, or run far enough to get shots out. Now you can't touch this :)
Title: Re: Counter the unit game
Post by: NewHeretic on July 2, 2009, 08:57:46 PM
10-man Assault Squad, alll with Melta Bombs and a Powerfisted Sergeant.  They'll be able to spread out, after the first one charges, to include all three Basilisks in a single charge.  Since you didn't move last turn because you fired their barrage weapons, I hit automatically on your rear AV 10.  Three or more Melta Bombs per Basilisk wll certainly do the job.

NewHeretic
Title: Re: Counter the unit game
Post by: burgers4me on July 2, 2009, 09:05:42 PM
The Avatar. Because I can :D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 2, 2009, 09:09:11 PM
10-man Assault Squad, alll with Melta Bombs and a Powerfisted Sergeant.  They'll be able to spread out, after the first one charges, to include all three Basilisks in a single charge.  Since you didn't move last turn because you fired their barrage weapons, I hit automatically on your rear AV 10.  Three or more Melta Bombs per Basilisk wll certainly do the job.

NewHeretic
Illegal man, unless you use the Black Templar 'Dex.
Title: Re: Counter the unit game
Post by: Sayt on July 2, 2009, 09:18:07 PM
Three broadsides with Targetting Arrays hammer you too pieces from a distant table edge, how long CAN you survive three BS4 twinlinked s10 AP1 shots a turn...?
Title: Re: Counter the unit game
Post by: NewHeretic on July 3, 2009, 12:18:36 AM
10-man Assault Squad, alll with Melta Bombs and a Powerfisted Sergeant.  They'll be able to spread out, after the first one charges, to include all three Basilisks in a single charge.  Since you didn't move last turn because you fired their barrage weapons, I hit automatically on your rear AV 10.  Three or more Melta Bombs per Basilisk wll certainly do the job.

NewHeretic
Illegal man, unless you use the Black Templar 'Dex.

So I do.  ;)

I'm not doing so well at this, am I.  ::)  One more try:

I attack your Broadsides with a full squad of Honor Guard fully upgraded with a Thunder Hammer et. al. for the Champion and Relic Blades and Aux. Grenade Launchers for all the others.

NewHeretic
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 3, 2009, 02:47:34 AM
GM with IOTJ, GOTR, Holy relic, master crafted psycannon , master crafted NFW and hammerhand.

9 GKT as a retinue with holocaust and a psycannon.


Shoot, Charge, attack, and deploy holocaust.

I win by faith in the Emperor. That and S6 WS5 power weapons and an insta-kill force weapon.


Generally I win.

Title: Re: Counter the unit game
Post by: Sayt on July 3, 2009, 03:22:57 AM
Brood of Six Raveners with Scything Talons, Rending Claws and devourers shoot then charge get the charge.  36 s3 ap- shots which reroll to wound, then 24 rending attacks at WS5, I 5 and S4.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 3, 2009, 08:07:39 AM
10 Chosen in a dedicated Rhino that has a combi-flamer, the squad with 5 Flamers and a Glory Icon. Drive up and buuuuuuuuurn.
Title: Re: Counter the unit game
Post by: burgers4me on July 3, 2009, 09:26:18 AM
Snikrot with 10 Kommandoes with flamers! You think you burn? Try ten flamer template, the a charge with Snikrot (Guy with Morks Teeth)! If you survive more than one turn, my flamers count as power weapons :D
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 3, 2009, 12:33:07 PM
Brood of Six Raveners with Scything Talons, Rending Claws and devourers shoot then charge get the charge.  36 s3 ap- shots which reroll to wound, then 24 rending attacks at WS5, I 5 and S4.

This time I am not to sure you would win.

I hit on 4 wound on 2 and then you have lost a wound.

With 33 attacks (Holy relic) can you survive 12 wounds in 1 round or inflict enough to kill me. Then next round I should win.

Do remember that I have the same amount of W and toughness except I have 2+ S and a 2+ save and a 5+ invulnerable for all those rends.

And I am fearless with a 2+ save whereas you are not and you have I5.

If you flee then I will cut you down with bolter rounds and sliver bullets propelled by an isotope explosion.

I have holocaust which will inflict worlds of hurt on you.

I will use my force weapon just to insta-gib one of you.

In my eyes you cannot win
Title: Re: Counter the unit game
Post by: Thedarkpro on July 5, 2009, 01:49:40 AM
Burgers4me, kommandos can't take 10 flamers =/, and the chosen can stay in their rhino so you can't burn them and you cant burn the rhino. So the only way you can destroy the rhino is in assault, but after you destroy the rhino, the chosen get out, roast you, and assault you.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 5, 2009, 02:29:04 AM
Is anyone listening to what I am saying.

This will be decided by mathammer. Which I cannot do.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 5, 2009, 09:01:16 PM
Is anyone listening to what I am saying.
No.

Am I countering myself here? Jesus...

My Chosen die to my Chaos Terminators. 10 of them, all with Combi-Meltas, 2 Power Fists, 1 Chainfist, Icon of Glory.
Title: Re: Counter the unit game
Post by: Thedarkpro on July 5, 2009, 09:28:05 PM
Your chaos termies are blasted apart by 3 oblits, foot slogging doesnt fit well with volleys of plasma cannon hitting your lines.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 8, 2009, 07:57:43 AM
Like they say, fight plasma with plasma.

3 x Leman Russ Executioners with plasma cannon sponsons.       Eat that.
Title: Re: Counter the unit game
Post by: Archaon on July 8, 2009, 04:16:44 PM
10 scarab swarms with disruption fields have some fun and eat your weapons.
Title: Re: Counter the unit game
Post by: The_Gerv on July 8, 2009, 05:36:38 PM
Vulkan. Heavy flamer toasts Scarabs, taking two wounds for every one, and the uses a strength 6 relic blade to cause Instant Death in CC. That guy is the anti-scarab.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 8, 2009, 05:56:12 PM
Against 10 of them? Could struggle.

But seeing as you've put down one man, I'll go OTT. 10 Grey Knight Terminators, 1 with Thunder Hammer and Storm Shield, Brother Captain with Incinerator, squaddie with Incinerator. Shoot you a bit, charge you a lot. 3 S6 vs 27 S6.
Title: Re: Counter the unit game
Post by: Emperors Hammer on July 9, 2009, 11:54:25 AM
For the amusement of it, a Deathstrike Missile Launcher... and prayer... lots of prayer that it does not scatter. Massive vortex explosion rips apart the Grey Knight with S10 AP1 violence.
Title: Re: Counter the unit game
Post by: Archaon on July 9, 2009, 01:29:52 PM
A tyranid lictor attacks from the terrain it is hiding behind.
Title: Re: Counter the unit game
Post by: Black Hawk on July 9, 2009, 01:33:17 PM
A platoon command squad with 4 flamers burns the lictor to death.
Title: Re: Counter the unit game
Post by: Yarrik on July 9, 2009, 03:03:37 PM
Fire warrior squads mutilates them from afar!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 9, 2009, 03:09:35 PM
1 unit and you did not specify number so I presume as little as possible.

Broodlord with TS, FT, EC and FH with a retinue of 11 genestealers all with ST, AM, TS, EC and FH.

(Forgotten if I cannot have Flesh Hooks on GS if I cannot I still win.)

I Outnumber you, outclass you in CC, I strike first, Hit easier with re-rolls, Hit stronger with re-rolls on GS, Have chance to rend or fully ignore armour and I have many more attacks.

Then if you survive (Unlikely), you have more trouble hitting, hit weaker and I have a better save all round.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 9, 2009, 06:44:27 PM
Time for my favorite unit against those Genestealers and Broodlord. 12 Flamers of Tzeentch jump up, and optimize their breath of chaos templates so as to roast you with relative ease. Enjoy melted genestealers.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 9, 2009, 09:50:41 PM
massed squad of 50 guardsmen firing flashlights into those flamers..
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 10, 2009, 01:30:03 AM
The C'Tan Deciever you cannot harm me so I will sweeping advance and crush 50 guardsmen under my feet.
Title: Re: Counter the unit game
Post by: Thedarkpro on July 10, 2009, 01:49:34 AM
Nightbringer charges, hits on 3+, wounds on 2+ one more attack, might win might lose but nightbringer will hopefully outlast the deceiver.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 10, 2009, 10:15:49 AM
12 genestealers with Scything Talons and Feeder Tandrils charge the nightbringer and rend him to death.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 10, 2009, 12:29:53 PM
The problem is, the Nightbringer would never allow you to strike him. He has a rule that allows him to push you away(Ethereal Winds or somesuch). Basically, if you are not base S 5, you'll never ever get a round of combat against the Nightbringer. So no, they can't do the job.
Title: Re: Counter the unit game
Post by: Emperors Hammer on July 10, 2009, 01:01:36 PM
Basilisk Artillery Tank Squadron of three tanks, direct fire on the Nightbringer. The heavy shells take him out and the genestealers too.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 10, 2009, 03:28:25 PM
The problem is, the Nightbringer would never allow you to strike him. He has a rule that allows him to push you away(Ethereal Winds or somesuch). Basically, if you are not base S 5, you'll never ever get a round of combat against the Nightbringer. So no, they can't do the job.
It's if you're lower then S4 Qui ;)
Title: Re: Counter the unit game
Post by: Archaon on July 10, 2009, 05:22:33 PM
A 10-man Terminator sqaud beats down your basilisks with powerfists and 2+ saves!
Title: Re: Counter the unit game
Post by: Count von cordova on July 10, 2009, 11:46:05 PM
13 man bloodletter squad charges you and eats you alive.
Title: Re: Counter the unit game
Post by: The Corsair on July 11, 2009, 02:16:01 AM
wraithguard with a warlock w all powers (cause I can)
Title: Re: Counter the unit game
Post by: Thalandir on July 11, 2009, 03:48:23 AM
wraithguard with a warlock w all powers (cause I can)

No, you can't.

~Thal
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 11, 2009, 03:54:45 AM
So Jester you are not allowed to do that because it hasn't been 1 page from when I did it.
Title: Re: Counter the unit game
Post by: Sayt on July 11, 2009, 06:56:40 AM
wraithguard with a warlock w all powers (cause I can)

Illegal, warlocks can only choose one power, IIRC.

So last legal unit was bl;oodlettesr, if I Recall.

6 Stealth suits, all with Burst cannons and Targetting Arrays.  Sure, it won't kill first turn, but I can keep jumping back and laying on the burst cannon.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 05:08:25 AM
Charging CC godfex with TS, MT, 2Xscytals, all defensive upgrades, implant attack, adrenal glands (WS+I), acid maw, bio-plasma.

This should just about cut it.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 12, 2009, 05:49:26 AM
20 Charging Seekers of Slaanesh will do the job. Rend you to death before you even get a chance to swing at me. 100 dice, I am bound to get 5 sixes in there SOMEWHERE
Title: Re: Counter the unit game
Post by: burgers4me on July 12, 2009, 06:24:29 AM
Hmmmm....
Leman russ Punisher Squadren. All with Hull heavy flamer and sponson heavy flamers

I am sure 3 russes, all using the fire 2 rule, so 90 shots, should have a enough fire power SOMEWHERE :D

Rinse repeat until you close, then flaming doom!
Title: Re: Counter the unit game
Post by: Sayt on July 12, 2009, 06:57:01 AM
Illegal, russ squadron was used last page.

I use a Hammerhead with a railgun and Bursties to Pieplate you to death from across the table.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 08:32:07 AM
CC hive tyrant with 2X scytals, TS, warp blast, extended Carapace bio-plasma, toxic miasma, adrenal glands (WS+I), flesh hooks and 3 tyrant guard with Scytals, flesh hook, implant attack.
 
Shoot and charge also you never said you were moving so I auto-hit.


That is 6 auto-hitting S6A which roll 2d6 AP against vehicles +1 S7 shot which rolls 1d6  AP. Then you have to survive another 12 S5 Rending attacks from the tyrant guard. Basically you're going down.

Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 12, 2009, 11:06:20 AM
Tyrant Guard can't have Miasma or Adrenal Glands.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 04:51:24 PM
Sorry got that wrong way round I will just edit it.
Title: Re: Counter the unit game
Post by: Sayt on July 12, 2009, 05:23:22 PM
Uhm, Tyrant Guard Don't Rend, and can't be given anything to let them.  Implant attack also does nothing against tanks, neither do the hooks.  Huh, so they do.  They just look like massive gorilla mits.  But I'll admit, tank is dead, and Rending Claws don't save ya from:

10 Fire dragons in a Wave serpent with shuriken catapults and Twin Linked Star Cannons.

Drive up, unload, shoot with all of it.  Joo Dead Foo. :P
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 12, 2009, 05:25:03 PM
Uhm, Tyrant Guard Don't Rend, and can't be given anything to let them.  Implant attack also does nothing against tanks, neither do the hooks.  But I'll admit, tank is dead.

10 Fire dragons in a Wave serpent with shuriken catapults and Twin Linked Star Cannons.

Drive up, unload, shoot with all of it.  Joo Dead Foo. :P
Tyrant Guard have Rending Claws foo'.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 05:27:16 PM
I can still survive that and all which does is charging straight into your unit.

If that fails then my fail safe is... GM with IOTJ, GOTR, Holy relic, master crafted psycannon , master crafted NFW and hammerhand.

9 GKT as a retinue with holocaust and a psycannon. 4 GKT have TH+SS

Shoot, Charge, attack, and deploy holocaust.

I win by faith in the Emperor. That and S6 WS5 power weapons and an insta-kill force weapon.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 12, 2009, 05:34:15 PM
6 Thunder Hammer/Storm Shield Terminators in a Land Raider Redeemer. Drive up, and roast away. If you ever do cause me to get out, I will charge you. Enjoy trying to hurt me while I just roast away with template after template. You got to fail 2+ some time.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 05:40:54 PM
I still can absolute own you think. I will charge your LR and you cannot roast at this point. Enough TH hits should blow you to pieces then your TH comes out to assault lots of S6 Pweapons and quite a few S8. Don't forget Holy Relic

My GKT hit on 3, wound on 2 and you can take a 5++. I have 20 attacks which do this and which strike first. Then I attack with 12 TH attacks hit on3, wound on 2 then you take 5++. You sure you can win.

Can someone Mathammer this?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 12, 2009, 05:44:30 PM
He has a 3++, AND can shoot if you assault the Raider. And it'll take a hell of a long time to kill it with glancing hits.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 12, 2009, 05:46:25 PM
Well, let me think this through.
Firstly, I will have first shot.
Sit back at 24" and fire away with the TL Assault Cannon. You move forward, I move back. When I got no more room, I zip forward 12", roast away with my Machine Spirit. Sure you charge me...you got 12 Thunder Hammer attacks. 6s to hit, 2 hit, 6s to GLANCE, no glance. At that point I back up and repeat. You're going to struggle. Thunder Hammers are amphetamine parrot compared to AV 14. Glancing ONLY be-atch!

Some impromptu mathhammer.
4 shots at 24". 3 hit, 1 miss, 1 rr, 1 hit. 4 hits. 2+ to wound, 6s allow no armor save. So 3 wounds, 1 rend. If you place the rend on the GM, 4+ invul, most likely passed. The armor saves are also most likely passed. Now you move 6", and then 1-6" due to run. Now I move back, and repeat. Move forward again, 6"+1-6". Now I move again, and again fire away. BEST case scenario, you will be assaulting me on turn 3, worst case, turn 5. And you will possibly have taken casualties, while I am unharmed. Care to re-think your position?
And should you assault, your odds are just as low due to you can't really hurt me.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 12, 2009, 05:57:13 PM
I hate rules and loopholes like that. How about a charging Genestealer infestation.

Broodlord with TS, FT, EC and FH with a retinue of 11 genestealers all with ST, AM, TS, EC and FH.

Many many rending attacks should glance and kill your LR and if you disembark then you will be shredded into little pieces.
Title: Re: Counter the unit game
Post by: EldradUlthran on July 12, 2009, 06:22:20 PM
10 warlocks on jetbikes, with an embolden, enhance, and many destructors.Along with them is a farseer on jetbike. fortune, doom, etc, etc.they fly up, destructor away, shoot, then CHARGE! the remainders.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 12, 2009, 07:00:44 PM
BAD Blinky!!! You used the same unit you used last page. NULL AND VOID!

Still them Warlocks could carge open a Landraider and make trouble for the Terminators, but unlikely that you'd succeed. To counter the Warlocks, I will send in 20 Daemonettes of Slaanesh. 80 A, 40 hit, 7 rends, 7 wounds. That is 3.5 failed rends, and 2 failed armor. Now try to beat back 20 models with 5.
Title: Re: Counter the unit game
Post by: Cortez on July 13, 2009, 01:55:08 AM
Imperator class Titan shoots and stomps.

Includes a large detachment of Sternguard in its "feet"

So shooty, squishy, dakka!

How's the daemonettes?
Title: Re: Counter the unit game
Post by: Sayt on July 13, 2009, 02:02:12 AM
Alive and kicking.  No apocalypse unints, kkthx.
Title: Re: Counter the unit game
Post by: Cortez on July 13, 2009, 02:03:45 AM
ok

I change to Lysander and 10 terminators with cyclone missile launchers.
Title: Re: Counter the unit game
Post by: Thalandir on July 13, 2009, 02:16:03 AM
ok

I change to Lysander and 10 terminators with cyclone missile launchers.

That's two separate units.

Sorry, Cor.

~Thal
Title: Re: Counter the unit game
Post by: Cortez on July 13, 2009, 02:20:54 AM
Fine, just the termis.

yeesh, so many rules.

But dedicated transport is a redeemer. with multimelta.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 02:39:40 AM
Here is another rule to remember. You can't just list a unit. You have to outline what it is doing. As you have said "just the termies" which I take to mean 10 Terminators with ONE cyclone missile launcher from your prior post, you are doing...NOTHING with them. Lovely, thank you for the combat fodder. You fail in assault with your terminators. And as the Redeemer is sitting still doing nothing, I will then run away from it and wait for game end. Enjoy!

Can we get a person who actually plays this game to post please?
Title: Re: Counter the unit game
Post by: Sayt on July 13, 2009, 05:21:08 AM
Three Crisis suits with Fusion Blasters, Plasma Rifles and Multi-trackers.'

Fusions peel open the redeemer, then vape the (assumed min-squad of) comatose terminators.
Title: Re: Counter the unit game
Post by: The Corsair on July 13, 2009, 05:49:24 AM
Three warwalkers with starcannons
s 6
ap 2
4 shots per warwalker
3 warwalkers
good luck

I just never get tired of using warwalkers against everything
Title: Re: Counter the unit game
Post by: Ragey on July 13, 2009, 07:01:31 AM
9 Tyranid Warriors w/wings, venom cannon, 8 with deathspitters, rendingclaws, +1 BS, +1 WS, +1 S, +1I, +1Sv, flesh hooks, bioplasma

They fly forward raining 2 S7 and 7 S6 templates on the walkers, use my superior speed to ensure a charge and rend them to death.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 13, 2009, 08:07:33 AM
And suddenly a falcon pulls up next to the now out in the open Nid Warriors, and 6 warlocks step out - 6 destructors later the eldar enjoy some barbecued alien on a witchblade!!!

Auto hit, 3+ to wound, no saves...
Title: Re: Counter the unit game
Post by: Thalandir on July 13, 2009, 08:39:59 AM
And suddenly a falcon pulls up next to the now out in the open Nid Warriors, and 6 warlocks step out - 6 destructors later the eldar enjoy some barbecued alien on a witchblade!!!

Auto hit, 3+ to wound, no saves...

That's two units  ;).

Try again.

~Thal
Title: Re: Counter the unit game
Post by: FarseerFaris on July 13, 2009, 08:43:28 AM
srry I thought you were allowed a transport!  Didn't realize it had to be dedicated I didn't mean the falcon does anything but dropoff so I guess sub it for a serpent?
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 13, 2009, 09:05:45 AM
No saves? Witch Blades aren't power weapons and tyranid warriors have a 5+ sv.

9 Tyranid Warriors w/wings, venom cannon, 8 with deathspitters, rendingclaws, +1 BS, +1 WS, +1 S, +1I, +1Sv, flesh hooks, bioplasma

They fly forward raining 2 S7 and 7 S6 templates on the walkers, use my superior speed to ensure a charge and rend them to death.

Surely it would be more effective to use leaping an extended carapace instead of wings.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 13, 2009, 09:18:44 AM
AP4 destructor :P Witchblades are just there for the barbecue afterwards as their is nooo way they will survive 6 templates.
Title: Re: Counter the unit game
Post by: Emperors Hammer on July 13, 2009, 10:03:45 AM
Sly Marbo.

Sly Marbo strolls up, taps one guy on the shoulder, decks him and then all the others turn to pay attention, and then they realize this was just a distraction from the demolition charge that just landed behind them and blew them all to kingdom come.

Marbo then takes out a pack of cigarettes and waits to go back into hiding. (He never dies, only fakes his death so the fear of seeing him again will be increased ten fold.)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 13, 2009, 10:14:35 AM
The Avatar of Khaine shall charge that feeble man and crush him.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 13, 2009, 03:01:59 PM
Skarbrand drops down, and fires his Breath of Chaos. Probably won't wound much, but he charges in after that, and kicks the Avatar's teeth in. More attacks, higher S, re-rolling misses.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 04:07:51 PM
Ah, but you forget, he also gets to re-roll misses. XD
As for taking down Skarbrand, 8 Bloodcrushers on the charge. So many attacks, high S, and weight of numbers.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 13, 2009, 04:42:28 PM
19 1k Sons and their accompanying Aspiring Sorcerer, who has Wind of Chaos. Sit back and shoot like crazy until you get close, then I march forward and rapid fire, and use the template. If all else fails I charge the remnants. Could work.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 04:45:18 PM
You need 5s to wound, I need 5s to save against them bolters. Tsk tsk tsk. 20 charging Bloodletters will eliminate your Thousand Sons. Enjoy tons of power weapon attacks.
Title: Re: Counter the unit game
Post by: Emperors Hammer on July 13, 2009, 04:56:18 PM
Imperial Guard Platoon Squad:

Command Squad
Platoon Commander with Plasma Pistol and Power Fist
Commissar with Plasma Pistol and Power Fist
Four Veterans with Plasma Guns
Chimera Transport with Multi-Laser and Heavy Bolter

5 Infantry Squads
Sergeant with Bolt Pistol and Power Sword
Commissar with Bolt Pistol and Power Sword
Trooper with Plasma Gun
Heavy Weapons Team with Autocannon
Chimera Transport

3 Heavy Weapon Squads
Auto Cannon Teams
Chimera Transport

2 Special Weapon Squads
Melta Guns
Chimera Transport

1 Conscripts Platoon
50 men

What they do:
The Bloodletters turn around from annihilating the Thousand Sons and are surprised seeing the massed infantry, and are subesquently cut down by massed lasgun fire, autocannon fire, heavybolter fire, multi-laser fire, plasmagun fire, and melta gun fire.

Thank you new  Guard Codex... hehehe...
Title: Re: Counter the unit game
Post by: Thalandir on July 13, 2009, 04:57:16 PM
ONE UNIT! NOT ONE FOC ENTRY! ONE UNIT!

~Thal
Title: Re: Counter the unit game
Post by: FarseerFaris on July 13, 2009, 05:28:32 PM
From the heavens descend a 10 man squad of swooping Hawks(Exarch: Skyleap, Sunrifle) Pie-plating your bloodletters and skyleaping all game until the final turn where they finish you off in a hail of lasfire!!!
Title: Re: Counter the unit game
Post by: Thalandir on July 13, 2009, 05:32:31 PM
A Space Marine predator with autocannon and heavy bolter sponsons remains stationery 36" away from you. Wounding on 2+, no armour save :P.

~Thal
Title: Re: Counter the unit game
Post by: Yarrik on July 13, 2009, 06:13:08 PM
Squadron of three scout sentinels outflank with lascannons and turn your majestic tank into majestic goop...  if the scouts sentinals were used then they are armoured sentinels (To lazy to check...)
Title: Re: Counter the unit game
Post by: burgers4me on July 13, 2009, 06:16:25 PM
Lysander charges in! With his Strength 10 doomhammer, he causes pain! with the delicious squadren rules, he will kill you sentinal squad in a turn or 3.
Title: Re: Counter the unit game
Post by: Yarrik on July 13, 2009, 06:26:18 PM
Bah! Lysander is MElted to slag by a squadron of devildogs with multimeltas as front sponson and stubbers on top, 9 stubber shots, 6 melta blasts and a partridge in a, um...What was it... Palm tree! waitaminute.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 06:31:26 PM
Take him down from range, you'll not last too long before Lysander eventually runs up. Having a 3++ and immunity to ID is a be-atch.

To take down your devildogs, 6 charging Fiends of Slaanesh, one upgraded with Unholy Might, will do the trick. lots of attacks, high S, and beast, I can catch you :P
Title: Re: Counter the unit game
Post by: EldradUlthran on July 13, 2009, 06:52:49 PM
30 boys charge in with a nob wiht powerklaw and other crap he has(dont play orks so whatever's good ill take it :P, dont think theyll need it though)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 06:56:09 PM
Hmm...weight of numbers would drive me down. I may be 2 wounds and MEQ S+1, and you don't get charge bonus, but you have weight of dice. Let me show you what can make a difference against your boy mob: 15 Burnaboyz. Walk up and let the Burnas do their job. Enjoy cooked greenskin.
Title: Re: Counter the unit game
Post by: Ragey on July 13, 2009, 08:18:54 PM
10 Direavengers with exarch, defend, bladestorm, duelcats all in a Waveserpent packing t-l eml and shuricannon, stones, vectored and starengines swoops in and shoots your petty greenskins into a green paste from 18" away
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 13, 2009, 08:23:10 PM
Pfft. Tzeentch disapproves.

Lord of Change, with Bolt of Change, We Are Legion and Breath of Chaos. Hurl the Bolt at your rear armour, drop the template on the squad thanks to Legion, then charge you and proceed to violently beat you over the head.

THE BIRD IS THE WORD.
Title: Re: Counter the unit game
Post by: Ragey on July 13, 2009, 09:22:24 PM
lucky there just happened to be a GKGM with Grimoire of True Names, chainfist, sacred incense, unguents of warding, bionics, psychic hood, icon of the just, destroy daemon and holy relic backed by his trusty 9 terminators with a psycannon and holocaust nearby and launches a suprise assault. The daemon is fried on the end of the GM's NFW. KFC anyone???
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 13, 2009, 09:25:32 PM
lucky there just happened to be a GKGM with Grimoire of True Names, chainfist, sacred incense, unguents of warding, bionics, psychic hood, icon of the just, destroy daemon and holy relic backed by his trusty 9 terminators with a psycannon and holocaust nearby and launches a suprise assault. The daemon is fried on the end of the GM's NFW. KFC anyone???
Illegal, if my memory serves. Too much wargear.
Title: Re: Counter the unit game
Post by: Ragey on July 13, 2009, 11:49:42 PM
ack don't mind me was in a rush and got excited. he can do it with just a psycannon, sacred incense, grimore of true names, psychic hood, icon of the just, destroy daemon and 9 termies with a psycannon. 2 Psycannons shoot the poor little birdy to pieces and we all know that in combat he's well cooked
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 14, 2009, 12:10:24 AM
Well, you may be able to take down the Lord of Change in combat, and mind you he'd still have his invul, you cannot defeat a Soul Grinder in combat now. Enjoy AV 13.
Title: Re: Counter the unit game
Post by: Amaya on July 14, 2009, 12:15:18 AM
Drop the GM's Pyscannon and give him an Annointed Weapon. 6 attacks on the charge, 6+2d6 pen against the Soul Grinder. 
Title: Re: Counter the unit game
Post by: Ragey on July 14, 2009, 12:17:53 AM
and that is the signal for the 10 firedragons with an exarch with a fire pike and both powers in the Blance serpent with stones, star engines and vectored engines. hmmm there seems to be a pile of steaming deamon over there..... (yes an annoited weapon, thunderhammers, hammerhand, chainfist all could have worked but that's not the game)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 14, 2009, 12:42:44 AM
The problem Amaya, is that you cant change it after the fact, unlike some people have done :P

To kill 10 Firedragons and a Serpent, 12 Flamers of Tzeentch. Drop down and roast the buggers while they are outside the transport killing the Soul Grinder, and then super glance that thing to death.
Title: Re: Counter the unit game
Post by: Ragey on July 14, 2009, 02:19:01 AM
touche' but and while they are busy roasting the dragons they get shot up and charged by 10 outflanking scopions led by an exarch with stalker, shadow stirke and the claaaaw. Something about 47S4 attacks and 4 S6 fist attacks that get's the job done.
Title: Re: Counter the unit game
Post by: Cortez on July 14, 2009, 02:46:37 AM
Yes, until a 10 man assault terminator squad with Thunder Hammers and Storm Shields charges into your scorps after shooting with cyclone missile launchers (frag shots) and they smashe your little scorpions.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 14, 2009, 02:51:02 AM
Tsk tsk tsk. ILLEGAL! You cannot take Cyclone Missile Launchers with Assault Terminators! UNIT NULL AND VOID!
To take down 10 Striking Scorpions? That is not a difficult task. Daemon Prince of Nurgle, Daemonic Flight, Unholy Might, Noxious Touch, Breath of Chaos, Aura of Decay, Iron Hide, Instrument of Chaos, and Cloud of Flies. Jump up, use the Aura and roast away with Breath, then charge in. If you should live through it all, I will just aura you again. DPoN > Striking Scorpions!
Title: Re: Counter the unit game
Post by: Cortez on July 14, 2009, 02:52:19 AM
Sorry, thought I could. Thinking deathwing.
Title: Re: Counter the unit game
Post by: burgers4me on July 14, 2009, 02:55:17 AM
Screw it I am copying Qui.

Squadron of Hellhounds with hull mounted heavy flamers and pintle Heavy stubbers.
3 Heavy Flamers.
3 Hellhounds Flamers.
9 Stubber shots.

Roasted Scorpion chunks for lunch!


NINJAD!

Squad of 3 leman russes, hull and sponson lascannons.
9 S9 shots ignore your armour
and then 3 pie plate.
I sit 48" away and riddle you with MEGA FLASHLIGHTS. And my cannonz
Title: Re: Counter the unit game
Post by: Cortez on July 14, 2009, 03:03:42 AM
Vanguard with relic blades and melta bombs.

Heroic intervention, and then assault your rear armour!
Since you stayed still, I automatically hit with the meltabombs!
The relic blades are for lols.
Title: Re: Counter the unit game
Post by: burgers4me on July 14, 2009, 03:08:56 AM
Full squad of assault termies with lightning claws. 40 attacks (I think) with rerolls two wound. And I have 2+ armor save!
Title: Re: Counter the unit game
Post by: Ragey on July 14, 2009, 03:12:07 AM
1 wraithlord with sword, 2xflamers, blance casually shoots you, then flames you then attacks in cc, sure he stands aroun 1/6th of the time but you can't hurt him
Title: Re: Counter the unit game
Post by: burgers4me on July 14, 2009, 03:15:03 AM
10 man Devastator squad with four lascannons. I will hit you from 48" and I have a 6 wound buffer for the lance. Bwahahhaha
Title: Re: Counter the unit game
Post by: Cortez on July 14, 2009, 03:17:11 AM
Chapter MAster with artificer armour, storm shield, jump pack, relic blade, digital weapons and an auxiliary grenade launcher.

Frag blast you, dive into the melee and only take a wound or two.
Title: Re: Counter the unit game
Post by: baumann on July 14, 2009, 03:33:56 AM
A farseer with mindwar...?
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 14, 2009, 03:36:54 AM
Does absolutely nothing. So I will counter him with a GKT squad with 9GKT and 1 brother-captain. Brother captain has psycannon and so does the squad.

Shoot and charge.
Title: Re: Counter the unit game
Post by: Cortez on July 14, 2009, 03:41:48 AM
Massive squad of conscripts shoots all your GKs to pieces through the sheer power of flashlights!
Title: Re: Counter the unit game
Post by: Ragey on July 14, 2009, 03:49:16 AM
20 guardian defenders w/warlock and embolden plus their eml to pin your massive squad haha they move steadily forward pinning you and then vape you in a flurry of shuriken death
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 14, 2009, 05:47:44 PM
Drop the GM's Pyscannon and give him an Annointed Weapon. 6 attacks on the charge, 6+2d6 pen against the Soul Grinder.
S4. You don't mix the weapon effects.

And for the Guardians, 12 Ork Bikerz, one of whom is a Nob with a Power Klaw. Zoom, dakka dakka, charge.
Title: Re: Counter the unit game
Post by: Ragey on July 15, 2009, 02:21:12 AM
On rushes the 10 Chaos bikers w/aspiring champ hoisting his powerfist high in the air, melta bombs at his side, 2 of his troops carrying flamers and the one warrior at the back hoisting the Icon of Nurgle. They ride up flame on, bolter as well and charge what is left....
Title: Re: Counter the unit game
Post by: The Corsair on July 15, 2009, 05:04:44 AM
and on walk my warwalkers with shuriken cannons
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 15, 2009, 05:07:44 AM
Group of 9 Ork Nobs with powerclaws. Charge and destroy
Title: Re: Counter the unit game
Post by: Sayt on July 15, 2009, 05:54:08 AM
10 fire warriors in a Devilfish with SMS, Burst Cannon, Targeting Array, Multitracker and flechette dischargers

Drive up, Fire warriors jump out, and unload with 20 S AP5 Shots at BS3, then the Fish Fires off it's seven shots S5 AP5 at BS4,
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 15, 2009, 02:09:56 PM
10 Death Company with close combat weapons in their dedicated Rhino. Charge up and hop out, shooting at the Fire Warriors with their pistols and the Storm off the Rhino. Should be enough for falling back. If not, the Death company are highly likely to survive any shooting, so they charge next turn.
Title: Re: Counter the unit game
Post by: Ragey on July 15, 2009, 08:32:46 PM
hmmm doubtful that ww's would kill 10 nurgle bikes but whatever. 10 Banshees in their waveserpent with blance, shuricannon, stones swoop in blow the rhino and charge the deathcompany killing all before them.....
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 16, 2009, 08:48:41 AM
Night bringer owns those girly banshees.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 16, 2009, 10:27:37 AM
Seeing their brethren consumed by the Star Gods, a group of pathfinders point their long rifles at the monstrosity and take it down...
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 10:37:55 AM
Snikrots kommandos sneak up on the pathfinders and roast em w/ 2 flamers, if anyone is unlucky enough to survive then they get to feel Snikrot's deadly daggers.
Title: Re: Counter the unit game
Post by: EldradUlthran on July 16, 2009, 11:00:25 AM
then 3 warwalkers with scatter lasers comes up and sees that those orks die.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 11:26:09 AM
Then a Winged Hive Tyrant decends from the skys and tears the war walkers limb from limb.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 16, 2009, 12:41:52 PM
A Broodlord which has the bio-morph upgrades FT, TS, EC, FH with a retinue of 11 genestealers all with IA, TS, FH, EC and ST.

All of them charging. I chose Implant Attack over Acid Maw because Tyrants are multi-wounds not that it matters. And the Tyrant it self only has winged, I would have taken an Uber CC one with 3 tyrant guard because winged doesn't matter in this game.

Wait a minute you have no arm upgrades so yours is illegal. I still beat 3 warwalkers with all those rends. 4 (Or 5 can't remember) attacks for genestealers at S5 rending. So your going down.

I charge hit on 3+ re-rollable and have many S5 rending attacks isn't that good enough. And 5 S6 renders from the Blord.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 16, 2009, 01:07:19 PM
10 Nob Bikers, 3 Power Klaws, 4 Big Choppaz, 1 Painboy, 5 Kombi Skorchaz, 3 Bosspoles, 10 Cybork. Shooting with a beslubber load of TL S5 shots for a turn or two, drive up, drop 5 Heavy Flamer templates, then if ANYTHING lives, charge.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 16, 2009, 01:28:14 PM
A squad of Yo-yo hawks templates you all game and skyleaps away b4 you can shoot/assault them!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 01:37:11 PM
the hawks would run out of turns before they could kill those nob bikers, but i will counter your hawks w/ my IG command squad w/ master of the fleet, Heavy Bolter, master of the ordnance, medipac, all inside a chimera. Your at a -1 on your reserves, so you yo yo less often, and the combined fire of the chimera and H.Bolter and master of the ordnance will tear your hawks apart.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 16, 2009, 01:43:20 PM
Sucker, the point of Yo-Yo hawks is that you will never get a turn to shoot them as they just Skyleap out after landing. You'll never get a shot off against them. As for tackling your unit, 10 Black Templar Initiates, 5 Neophytes(Power Fist and Meltagun on the Initiates, and krak grenades on all of them) charge out of their Land Raider Crusader. Shoot the tank, force the peoples out of it, and failing that, charge in. Massed bodies, and so close, your Master of the Ordnance will hit yourself :P
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 01:51:45 PM
well yoyoing hawks would do soo little damage i guess it doesn't matter if you shoot at them, guess a Inquisitor w/ HBolter henchmen and mystics (i think it was mystics) to shoot any Deep strikers would have been better, but that is after the fact. As far as the black templar go, i'll take my handy-dandy seercouncil w/ embolden, enhance, destructors being led by their fortune seer in a Wave serpent w/ Twin Linked B.Lances. (i know it is techincally 2 units, but you can't take the warlocks w/ out taking a farseer).
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 16, 2009, 01:54:31 PM
For this game you can. Shame on YOU SuckerPF3 ;)
Title: Re: Counter the unit game
Post by: Ragey on July 16, 2009, 08:48:47 PM
That is when the 10 strong grey knights purgation squad with 4 psycannons and the justicar with melta bombs opens fire on them slaughtering the seers where they stand, then advancing and stunning the stoneless serpent until it dies through weight of fire or cc.....
Title: Re: Counter the unit game
Post by: McNulty on July 16, 2009, 09:11:23 PM
Platoon of guardsmen will take care of you. Squad of 50 guardsmen with commisar + command squad coming in from reserve and tarpitting the remains of your squad, which took 150+ lasgun shots to the face with FRFSRF.
Title: Re: Counter the unit game
Post by: Ragey on July 16, 2009, 11:23:42 PM
fairly sure you can't do that it is one unit not FOC. and besides most of them wouldn't be able to see me, couldn't deep strike and I will take you apart from range. Next...
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 11:26:47 PM
that is all one force org chart, assuming the command is a platoon command, and he would be ably to see you since most guard would be w/ in 12" (i am assuming this was the point).
Title: Re: Counter the unit game
Post by: Ragey on July 16, 2009, 11:37:28 PM
one unit if he has a pl comm and a squad = no dice, this has been discussed before....
Title: Re: Counter the unit game
Post by: Cortez on July 16, 2009, 11:45:14 PM
Ok, back on track.

10 (20 max i think ill just go 10 anyways) with reaper autocannons and 5 powerweapons, 5 fists w/ mark of nurgle.

Move and shoot the reaper autocannons, then charge in and chop/crunch.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 16, 2009, 11:57:57 PM
I'll put a demolisher on the table w/ side plasma cannons and a front lascannon, and watch as your nurgle termies vaporize.
Title: Re: Counter the unit game
Post by: Cortez on July 17, 2009, 12:06:32 AM
Haha, 10 sternguard with combi meltas drop pod behind your demolisher and its forward facing guns.

So, drop pod behind the demolisher, and pop away with 10 combi meltas at your rear armour.
Title: Re: Counter the unit game
Post by: Ragey on July 17, 2009, 12:44:48 AM
On walks the Avatar. Charges into the unit after ignoring the meltas and hacks the marines to pieces.....
Title: Re: Counter the unit game
Post by: Cortez on July 17, 2009, 12:53:19 AM
hmmm, lets see. Devestator squad with lascannons from across the board. Sarge has a power fist.

Just sit and shoot in cover, if you come into combat i make attacks back and smite you.
Title: Re: Counter the unit game
Post by: Count von cordova on July 17, 2009, 01:32:38 AM
collosus (you know the imperial guard siege tank?) hiding behind blos terrain hee hee hee HEE
Title: Re: Counter the unit game
Post by: The Corsair on July 17, 2009, 01:44:43 AM
Collossus??
this isn't 'counter the greek mythological beast'
Title: Re: Counter the unit game
Post by: Count von cordova on July 17, 2009, 01:46:03 AM
sorry that was a typo will fix now
Title: Re: Counter the unit game
Post by: Thalandir on July 17, 2009, 01:52:47 AM
Hyrda!

No, Chimera!

Wait, we're not playing counter the mythical Greek beast game, are we?

Ok, 10 Fire Dragons including an Exarch with Tank Hunters and Fire Pike. They are mounted in a Wave Serpent that has Stones, Star Engines and a twin-linked Bright Lance. They fly around, disembark and roast your beast!

~Thal
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 17, 2009, 04:44:38 AM
50 imperial guardsmen with 5meltas 5commisar and 10 power weps

run towards the wave melta it to death and then rapid fire the fire dragons to death
Title: Re: Counter the unit game
Post by: Ragey on July 17, 2009, 09:47:43 AM
10 Havocs champ w/combi melta, pfist, 4 x heavy bolters, 1 x icon of nurgle. Stand at range and gun the hapless guard down as they attempt to advance with their crazy large formation....
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 10:19:55 AM
GM with IOTJ, GOTR, Holy relic, master crafted psycannon , master crafted NFW and hammerhand.

9 GKT as a retinue with holocaust and a psycannon. 4 GKT have TH+SS

Shoot, Charge, attack.

I win by faith in the Emperor. That and S6 WS5 power weapons and an insta-kill force weapon.

If you survive 1 turn then I deploy Holy Relic giving me another attack.

So that is 33 S6 WS5 armour ignoring attacks, good luck. Then it is another 33 if none of my people die.
Title: Re: Counter the unit game
Post by: McNulty on July 17, 2009, 01:37:53 PM
A squad of 3 executioners with plasma cannon sponsons and hull-mounted lascannons should deal with you quite nicely.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 03:02:08 PM
Well I presume your in charge distance because you never stated a distance so I think you will have trouble surviving your own PC blasts and quite a few S8 attacks.

Maybe that won't work.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 03:07:17 PM
We never mentioned stating any distances. I think we've assumed common sense on this so far.

The tanks fall prey to 12 Screamers of Tzeentch dropping in and charging you. A dozen auto-hitting Meltabombs should make short work of the tanks.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 03:14:17 PM
Charging horde of 32 hormagaunts all with Toxin sacs, adrenal glands (Ws+I), flesh hooks and Extended Carapace

That is 96 Ws5 S4 I5 attacks, now you don't want to be on the receiving end of that.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 17, 2009, 03:15:39 PM
So you want an accurate description of a unit blinky?

32 Hormagaunts, meet Iron Clad with Heavy Flamer and Twinlinked Heavy Flamer. Move up, shoot, charge. AV 13 be-atch!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 03:19:14 PM
To answer your first question, no. I just want to know the unit, what it is doing and the distance it is away.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 03:22:44 PM
You've never done that. Stop nit-picking when someone counters your units, or we can assume your combat units were always placed 72" away.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 03:32:27 PM
Well charging implies that it must be in charge range. And my units are always charging because I prefer CC to long range.

Ok new rules type thing to sort this out.

Always presume full unit size.
 If it is a full shooting unit presume full range.
 If it is a charging unit presume within charge range.
 If it is a shooting and charging unit then presume it is in charge range.
If no advanced tactics stated then none stated.
 If no action stated like this example 'The Avatar of Khaine shall kick your ass.' presume it means he is charging or 'The Tau Battlesuits shall melt those tanks' presume it means shooting.

Hopefully this will help.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 17, 2009, 03:41:38 PM
Follow the rules that are ALREADY set people. And if you are posting, PLEASE at least include a unit to counter. As no one has countered mine, here is my own counter.

3 Broadside suits from 60" away will blast my Iron Clad Dreadnought to pieces one Railgun shot at a time.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 03:44:26 PM
Sneaky sneaking Striking Scorpions Shadowstrike onto your position.

Now that was beslubbering poetic. 10 Scorps, Exarch, Claw, Shadowstrike. Outflank close enough to get my arrival movement and my charge. We all know Tau suck in CC.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 17, 2009, 03:46:34 PM
I got a 2+ save, and I don't go down so easily to weak S6 Scorpion Claws :P.

To counter the Scorpions I will send a real unit of combat specialists: 8 Black Templar Assault Terminators with Lightning Claws and Furious Charge...charge out of their Land Raider Crusader. Roll on up, unload, fire away with my Assault Cannon and Hurricane Bolters. You got no hope of a chance.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 03:50:53 PM
9 warriors armed with 2xscytals, bio-plasma, adrenal glands (ws+I), toxin sacs, leaping, flesh hooks and extended carapace all charging into your broadsides

9 attacks at S6 I10 WS5, then 45 S5 I5 WS5 attacks all those attacks should finish your Broadsides.


You have ruined my post QGJ, Grr also double NINJA'D.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 03:52:36 PM
Now you see, now ya'll gone and stole one of my favourite units.

Now I steal yours ;D 12 Flamers of Tzeentch, one with Bolt of Tzeentch for the crack. Even if you're in the Crusader, plenty of template and Bolt-ing will eventually crack it, and when it does I shall drop down those 12 templates you and both love.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 17, 2009, 03:56:01 PM
NOES D:
Stealing favorite unit is not fair!
I think I'll do it again though ;D

8 Bloodcrushers move up and charge you. Mass dice throwing will win me this day!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 04:02:39 PM
10 Ogryns which shoot hen charge you, plain and simple. This requires a whole lot of hacking(into bloodcrushers).
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 04:04:40 PM
I'd definitely vote for the Crushers, but ok.

Soul Grinder with Phlegm and Tongue. Scuttle around Tonguing you for a bit (eww...) then charge. To quote Grand Master Q, AV 13 be-atch!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 17, 2009, 04:05:07 PM
Hmm, I think I actually come out on top on this one, if you would be so kind as to run the stats. If I have this right, I strike first, same A, more WS, and I have power weapons and MEQ+1 T...you don't have those.

But w/e regardless if you or I win, Soul Grinder charging to the face will fix them Ogryns but GOOD!

Edit: Ninja'd...by the SAME UNIT! D:

Bloodthirster with Unholy Might flys in and charges the Soul Grinder. AV 13 you may be, but I got mininimum Damage 11, and with high chance of more than that. Pwned!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 17, 2009, 04:12:03 PM
The Nightbringer shall end you (by charging).
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 17, 2009, 04:14:21 PM
Ku'Gath the Plaguefather hurls a Nurgling blast at the Nightbringer, belches his Breath of Chaos upon him, then charges. You may hit first, but you can't kill me in the first round of combat, whereas I've got more attacks, still wound you on 2+ and have had that shooting spree previously.
Title: Re: Counter the unit game
Post by: Yarrik on July 18, 2009, 11:27:38 AM
Archon(With poisioned blades) With Maximum # of incubi with Nightshroud Fly in on a raider with destructor shoot then charge into you. Archon= WS 5/6 and 7 poisioned attacks, While incubi provide a tasty number of power weapon hits.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 18, 2009, 11:53:18 AM
Against Ku'gath, you're not getting charge bonus, and even if you have poisoned attacks, a power weapon would have served you better. S3 power weapons aren't that great, and you're needing 6s. The only thing that can realistically hurt Ku'gath and beat him in the destructor.

To counter your incubi, 20 Bloodletters. Charge in, and let you enjoy lots of MEQ+1S power weapons.;D
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 18, 2009, 04:31:43 PM
ok Archon(with poision blades) 6incubi drazar 3 hemos(with poision) incubi master (with poison blades)

all charge!

20 attacks wounding on 2+ take that!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 18, 2009, 04:32:58 PM
ok Archon(with poision blades) 6incubi drazar 3 hemos(with poision) incubi master (with poison blades)

all charge!

20 attacks wounding on 2+ take that!
Your debut in the thread and you BROKE ZE RULES!

That unit was already used this page (Archon and crew)

CHANGE IT TO DRACHON AND SAVE YOUR BACON! Etc.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 18, 2009, 04:34:06 PM
i added alot!

the hemos! the incubi master! drazar!

infact mine is harder anyday!
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 18, 2009, 04:37:16 PM
ok change to dracon!
Title: Re: Counter the unit game
Post by: Yarrik on July 18, 2009, 05:37:32 PM
foolish Dracon, obey your Archon and Die To a Large mob of Ogryns who shoot then charge! You shall be Smitten! Smited? Smoted? Whatever...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 18, 2009, 05:48:37 PM
foolish Dracon, obey your Archon and Die To a Large mob of Ogryns who shoot then charge! You shall be Smitten! Smited? Smoted? Whatever...
Seriously, this is also on this page. Look people!

And it's smote. Smitten involves boys and girls ;)
Title: Re: Counter the unit game
Post by: Sayt on July 18, 2009, 06:54:07 PM
Dracon and retinue is Charged by Full unit of Kroot.  (20 Kroot, Shaper, 12 Kroot hounds, 3x Krootxen)
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 18, 2009, 07:04:21 PM
i think i still win!

but anyways 10 sternguard with combi flamers and 2 heavy flamers drop pod next to them!

mass flamer death for the kroot!
Title: Re: Counter the unit game
Post by: EldradUlthran on July 18, 2009, 09:26:48 PM
5 dark reapers + exarch with EML with fast shot. Stay far away and shoot, then after sternguard are dealt with go for the drop pod with EML.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 18, 2009, 10:48:59 PM
Callidus assassin walks up behind the reapers unleashing an inferno from her neural shredder before bounding into their ranks!
Title: Re: Counter the unit game
Post by: sniperjolly on July 18, 2009, 10:52:40 PM
a grey knight purgation squad with 4 psycannons has fun punching holes in polymorphene
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 19, 2009, 05:34:14 AM
A squad of 9 warriors with EC, FH, TS, Bio-plasma, ES, leaping, deathspitters and scything talons.

They shoot from 12" and then charge you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 19, 2009, 04:12:13 PM
squad of 10 wyches tooled up!

combat the eat warriors!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 19, 2009, 04:19:08 PM
30 Ork Boyz with Shootaz, 3 Big Shootaz and a Nob equipped with Bosspole and Power Klaw. All are 'Ard Boyz. Plenty of shooting available to me, so I may not even need to charge.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 19, 2009, 04:29:30 PM
3x 3 eradicators! all shoot and watch the orks burn
Title: Re: Counter the unit game
Post by: burgers4me on July 19, 2009, 06:21:34 PM
I have no idea what idea those are. So Nightbringer charges!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 19, 2009, 06:26:24 PM
3x 3 eradicators! all shoot and watch the orks burn
That's 3 bloody units! Choose ONE!
Title: Re: Counter the unit game
Post by: Ragey on July 19, 2009, 09:44:18 PM
Broodlord w/implant attack, +!Sv, +1S, feeders and 11 Stealers w/+1Sv, +1S, implant attack, acid maw, fleshhooks and scything talons leap from their hiding place and charge the hapless Nightbringer killing him with rending reroll to hit reroll to wound rending hits that do 2 wounds each.....
Title: Re: Counter the unit game
Post by: FarseerFaris on July 19, 2009, 10:58:02 PM
6 Warlocks(5Xdestructor, 1Xenhance) hop out of a serpent laying down 5 heavy flamers and following up with 18 ws5 witchblade attacks!
Title: Re: Counter the unit game
Post by: GutterSmurf on July 20, 2009, 01:18:03 AM
single vindicator shot into your WS before they get out.... kablamo!
Title: Re: Counter the unit game
Post by: burgers4me on July 20, 2009, 01:54:31 AM
3 Broadsides. 3 twinlinked railgun shots later, one dead vindicator!
Title: Re: Counter the unit game
Post by: Thalandir on July 20, 2009, 02:14:49 AM
10 Striking Scorpions including Exarch with claw, shadow strike and stalker infiltrate near you, charge, no more Broadsides :P.

The combat will take a couple of turns but I'll win.

~Thal
Title: Re: Counter the unit game
Post by: Ragey on July 20, 2009, 03:40:33 AM
10 Banshee w/exarch, executioner, acrobatic in a serpent with stones and brightlances. Swoop to within 13" away and charge away. Hack hack hack lots of dead scorpions (even though they are my favorite unit in the eldar)
Title: Re: Counter the unit game
Post by: Thalandir on July 20, 2009, 03:45:19 AM
Space Marine Predator with Autocannon and Heavy Bolter sponsons rumbles on.

Pew-pew, wound on 2+ no armour save.

Bye-bye, death from 36" away mwahahaha!

~Thal
Title: Re: Counter the unit game
Post by: Ragey on July 20, 2009, 04:14:30 AM
awwww. Lictor lurking in the terrain jumps out. As your tank didn't move, hits auto with 4 S6 rending attacks on armour 10. Should be enough....
Title: Re: Counter the unit game
Post by: Thalandir on July 20, 2009, 04:30:45 AM
Land Raider Redeemer (my favourite LR) shoots you with its Assault Cannon from 24". Once I get close enough, if you're not dead, I'll use the Flame-storm cannons as well :P

~Thal
Title: Re: Counter the unit game
Post by: Sir Sam Vimes on July 20, 2009, 04:31:08 AM
I broke ze rulez!! I AM COOOOOOL!!!
Title: Re: Counter the unit game
Post by: Thalandir on July 20, 2009, 04:32:27 AM
Hierophant, I choose you!

Codex Units, Sammy  ;)

Otherwise we'd have an Emperor Class titan every few pages

~Thal
Title: Re: Counter the unit game
Post by: Sir Sam Vimes on July 20, 2009, 04:35:21 AM
Well then...

... Dark Eldar sniper squad with two dark lances, I choose you!

Dark Eldar sniper squad with two dark lances used dark lances!

Hit 2 time(s)!

It's super effective!

The wild Land Raider Redeemer fainted!

Dark Eldar sniper squad with two dark lances got 1 exp point!
Title: Re: Counter the unit game
Post by: Ragey on July 20, 2009, 05:54:04 AM
20 Guardians with scatter laser, warlock, conceal. Casually advance shooting off the scatterlaser before getting into range and if anything is left crushing them with shuriken fire....
Title: Re: Counter the unit game
Post by: burgers4me on July 20, 2009, 05:57:15 AM
10 man devastator squad with four heavy bolters. I sit at 48" and hammer you with your silly cardboard armour...
Title: Re: Counter the unit game
Post by: GutterSmurf on July 20, 2009, 06:02:57 AM
Dreadnought slowly walks up... no special tricks just walks towards you with the assault cannon buzzing... gets in and smushes you...
Title: Re: Counter the unit game
Post by: Ragey on July 20, 2009, 06:05:04 AM
fire prism w/stones and holos sitting at 50" away moving 12" a turn blows said dreadnougt to toaster parts...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 20, 2009, 10:31:57 AM
10 man devastator squad with four heavy bolters. I sit at 48" and hammer you with your silly cardboard armour...
Although not illegal, I do have to say you'd be out of range ;)

The Fire Prism is jumped by a Lord of Change with Master of Sorcery and Breath of Chaos. Deepstrike behind it, fire Bolt, fire Daemonic Gaze, fire Breath. If all of that doesn't finish it off, the Prism can't kill me in one turn so I'll chase, shoot, charge.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 20, 2009, 10:40:29 AM
The Lord of Change gets his feathered ass handed to him by a Keeper of Secrets. I would've used the special character Keeper, but I guess GW figures that when you can take a Bloodthirster while remaining cheaper you don't get a special character.
Title: Re: Counter the unit game
Post by: Thedarkpro on July 23, 2009, 02:48:20 AM
10 Nobs, painboy, all with power klaws, cybork bodies, ammo runts, bosspoles, and eavy armor shoot combi rokkits and than charge. You snip apart three nobs max but then 35 attacks, probability says 17 hit, 14 wound and you fail 7 saves. Yay orks that do math =/
Title: Re: Counter the unit game
Post by: Sir Sam Vimes on July 23, 2009, 02:50:46 AM
Archon with a pistol, agoniser, combat drugs and shadow field, and retinue with nine Incubi
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 23, 2009, 02:51:30 AM
Lords of Change don't have 4++, they have MEQ Save++. Even so, he's dead. So, how to deal with that Ork unit....
12 Flamers of Tzeentch leap up and Breath of Chaos you to death. Lots of close set bodies, with lots of template death. All you get is your invul, no armor, no cover. Enjoy ~ 4 wounds per model! That lord will have to fail a wound at some point!
Title: Re: Counter the unit game
Post by: Thedarkpro on July 23, 2009, 03:04:29 AM
8 bloodcrushers, one with fury, one with icon and one with a instrument, crush the petty servents of a psyker, even your god cant save you from 32 st 6 attacks, hiting on 3+, and wounding on 2+, your 4++ only goes on so far =)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 23, 2009, 03:14:54 AM
And you fall in turn to 20 Bloodletters, one with Fury, one with Instrument, and one with Icon. Say hello to 60 S5 A, hitting on 4s and wounding on 4s. 30 to 15. however you allocate it, it will be ~10 failed saves. Now, under the BEST of circumstances, that is 1 wound on champ, instrument, and icon, along with 7 failed on basic dudes, dropping 3 and wounding a 4th. So, with that, you are down to 5 models. Striking back. 15 A, 8 hit, 5 wound, and 3 failed saves. You lost combat by 7, so that is another pair of saves failed, so another model down.

Next round, simul. You've 12 A, 6 hit, 4 wound, 1 passed, so 3 more down.
34 A, 17 hit, 6 wounds. You have 4 one wound models now. So they are basically all dead.
Win!
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 23, 2009, 04:34:37 AM
GK termy squad(9+GM) grandmaster tool to hell(with anti daemon stuff)*all 3 items of it  :D*
2 phycannons(one on grand master) and two thunder hammers and stormsheild

charge kill!
Title: Re: Counter the unit game
Post by: Ragey on July 23, 2009, 05:43:10 AM
ummm lets go for Executioner w/ duel plasma cannons and a lascannon, stubber commanded by pask (he's an upgrade) at max range of the guns....... eat plasma death even with the shroud..... get too close it will start creeping back and throwing 4 plasma cannon shots still
Title: Re: Counter the unit game
Post by: burgers4me on July 23, 2009, 05:51:00 AM
Hammerhead with Disruption Fields and Landing Gear. I sit far away and railgun your ass. 4+ Cover save and not crashing if I get Immobilised, A bunch of S10 AP1 shots will cause pain.
Title: Re: Counter the unit game
Post by: Thalandir on July 23, 2009, 05:55:53 AM
A Wave Serpent with twin-linked Bright lances and spirit stones flies in from the side, carrying a full squad of Fire Dragons (your favourite unit ;)) including an Exarch with tank hunters.

Fire bright lance to shake you etc, eventually it will catch up and then the Fire Dragons disembark and roast that hammerhead :P

~Thal
Title: Re: Counter the unit game
Post by: Ragey on July 23, 2009, 06:05:40 AM
k 5 reapers w/exarch, eml, both powers, in their own blance, stone serpent. sitting 48" away blast your dragons with 8 S5 shots and 2 S4 templates. the Blance serpent shoots at your serpent. If they aren't all dead/pinned and they mount up I give it either 2 eml shots or one with no cover saves plus the blance. Yew
Title: Re: Counter the unit game
Post by: EldradUlthran on July 23, 2009, 11:06:13 AM
now 9 banshees + exarch w/ executioner w/ their own blance serpant and stones zooms up, unloading cargo and start slice and diceing ;), while my serpant deals with yours, if not then executoner should be sufficient enough to deal with it. Looks like the eldar are in a civil war here :P
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 11:15:46 AM
well if it civil war you want, its civil war you'll get.

10 warlocks on jetbikes w/ enchance x2, embolden x2, and 6 destructors, and 2 spears led by a fortune/doom/guide seer on jetbike w/ warding and witnessing runes. They'll beat any other eldar unit you throw at them.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 23, 2009, 12:35:45 PM
'The Jetbike council flys through the battlefield after slaughtering every eldar they can see...  Confident in himself the Farseer smiles...'

Suddenly as if from nowhere 10 swooping hawks dart out of the clouds unleashing a hail of las/sunrifle fire before swooping back into the clouds...!

Lather, Rinse, Repeat!!!!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 01:29:47 PM
as the hawks cuase next to no damage, they suddenly come underfire by an inquisitor w/ a mystic (i think he is the one that allows you to shoot at DS units, if not then it must be the astropath) and 3 HBolter servitors, the inquistior aslo has a psycannon. All that AP4 fire and the hawks are dead the moment they hit the ground.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 23, 2009, 01:45:35 PM
Suddenly a dark shape flys 12" out from the hill it was hiding behind, fleets another 6", and assaults 6" more into the inquisitor and retinue!

Baharroth raises his power weapon high before launching his 5 power weapon attacks at insane WS/I on the psycannon inquisitor...!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 23, 2009, 02:05:39 PM
Baharroth gets charged by a Daemon Prince, Mark of Tzeentch, Flight, Unholy Might, and Bolt. Fire the Bolt first, then charge in. You strike first, but I have the 4++ to my advantage, the higher T value, and then on the return attacks, 5 S6 attacks that ignore armour. And you have no Invulnerable ;D
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 23, 2009, 03:00:33 PM
Archon tooled up, incubi ret with drazar in radier with disintergrator

charge pretty sure you won't live long enought to strike back
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 03:31:45 PM
well then from out of the skys drops a drop pod w/ deathwind luancher and out from the drop pod steps an Ironclad dread w/ 2 hunterkiller missiles and a heavyflamer where the storm bolter should be.

Use the 2 missiles and melta to blow up the raider and the hit you witht the deathwinf luancher. Next turn flame/charge the rest, if they have not started running for the hills.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 23, 2009, 03:35:17 PM
Deathwind can't fire when you land remember.

10 Meganobz in a dedicated Battelwagon with a Deffrolla should easily be able to handle this. You can only kill 3 of us after all... Roll up, hop out, charge.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 03:40:21 PM
Deathwind can't fire when you land remember.

I jsut looked at the entry and it did not say that anywhere, but i'll see your MaNz w/ 3 Demolishers, each w/ a lascannon and side plasma cannons. Boom, there goes the mega armor.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 23, 2009, 03:41:46 PM
Of course it can't fire, you're moving flat out.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 03:44:17 PM
um, the pod cant move at all its imobile, how could it be moving flat out? So your saying every other unit in the game can fire out of DS, but a Drop Pod cannot?
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 23, 2009, 03:46:00 PM
Nothing other than Walkers and the Monolith can fire from Deepstrike. Curiously presented in the rulebook where it explains about Deepstriking vehicles and how it affects movement.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 03:52:36 PM
just looked it up and your wrong/right.

Vehicles count as moving at cruising speed not flat out, this does mean the deathwinf cannot fire. However you are wrong that only drads and mono's can fire outta DS, all units can shoot and run as normal after DS, and fast vehicles could still fire a main weapon.

I'm gonna stop argueing now, just counter my unit  ;D.
Title: Re: Counter the unit game
Post by: EldradUlthran on July 23, 2009, 04:28:34 PM
i think trakta was refering to vehicles when he said only those units could fire..anyways blance + stones serpant with 9 fire dragons + exarch with pike and Tankhunters come from behind and well, melt you metal.
Title: Re: Counter the unit game
Post by: Thalandir on July 23, 2009, 05:49:12 PM
Raktra is correct. Vehicles that arrive by deep strike count as having moved at Cruising speed. As the drop pod is not fast, it cannot fire its weapon the turn it lands.

Silly GW.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 23, 2009, 05:52:25 PM
Raktra is correct. Vehicles that arrive by deep strike count as having moved at Cruising speed. As the drop pod is not fast, it cannot fire its weapon the turn it lands.

Silly GW.

~Thal
Raktra is wrong, Raktra said flat-out.

Silly Architect...
Title: Re: Counter the unit game
Post by: Thalandir on July 23, 2009, 06:06:03 PM
Raktra is correct. Vehicles that arrive by deep strike count as having moved at Cruising speed. As the drop pod is not fast, it cannot fire its weapon the turn it lands.

Silly GW.

~Thal
Raktra is wrong, Raktra said flat-out.

Silly Architect...

Well, you mixed-up some words, but I knew what you were trying to say  ;).

~Thal
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 23, 2009, 06:42:02 PM
A soulgrinder charges the Fire Dragon squad to the amusement of the chaos  gods.
Title: Re: Counter the unit game
Post by: Thalandir on July 23, 2009, 06:44:56 PM
A soulgrinder charges the Fire Dragon squad to the amusement of the chaos  gods.

The unit is ten meganobz and a battlewagon I believe (fire dragons were used earlier than that).

~Thal
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 23, 2009, 06:48:51 PM
Nobz were countered  by demolishers who were countered by fire dragons. It's just hidden in the argument.
Title: Re: Counter the unit game
Post by: Thalandir on July 23, 2009, 06:53:04 PM
Nobz were countered  by demolishers who were countered by fire dragons. It's just hidden in the argument.

Argh you're right, my bad. I used them on the last page, so I would assume that guy would be smart enough to check and realise that, but apparently not  >:(. Some people don't know how to follow the rules of a game.

Right, to counter the Soul Grinder. A tri-lascannon predator sits at 48" and blasts away at you.

Eventually, you will fall :P.

~Thal
Title: Re: Counter the unit game
Post by: Count von cordova on July 23, 2009, 07:00:05 PM
errr umm SCREAMERS!!!

10 of them chase you down(if you even bother moving) and meltabomb the hell out of you
Title: Re: Counter the unit game
Post by: EldradUlthran on July 23, 2009, 08:55:51 PM
i do apolagize for my mistake earlier.my bad. well anyways 9 dire avengers plus exarch with 2 ASC and bladestorm, defend  plus their scatter laser serpant. you should fall by that many shots.
Title: Re: Counter the unit game
Post by: McNulty on July 23, 2009, 08:58:38 PM
Striking scorpions in a pimped out wave serpent make quick work of the dire avengers.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 23, 2009, 09:08:59 PM
I'll cut you scorpions w/ a LRaider w/ the works including a MM. The LR blows up the wave serpent and proceeds to kill all your scorps, as they cannot hurt it.
Title: Re: Counter the unit game
Post by: McNulty on July 23, 2009, 09:49:03 PM
Wave serpent with TL brightlances + star engines carrying 10 pimped out fire dragons.
Title: Re: Counter the unit game
Post by: Sayt on July 23, 2009, 10:10:23 PM
Illegal, Unit was used just last page.  Sternguard, however, were not, so they drop pod down next to your land raider.  All ten then procede to combi-melt the land raider.
Title: Re: Counter the unit game
Post by: Ragey on July 23, 2009, 10:23:46 PM
avatar walks up, laughs at your meltas, shoots his wailing doom, then charges in and brings about their demise....
Title: Re: Counter the unit game
Post by: Thedarkpro on July 23, 2009, 11:04:59 PM
Monolith laughs at your inability to glance it to death and just keeps pumping shots out at you to death
Title: Re: Counter the unit game
Post by: EldradUlthran on July 23, 2009, 11:08:39 PM
uberdeutchsland, i used that last page and it had already been used before me to:P, now im starting to look at every last counter...you should try it sometime as well:D.a lone falcon sits back with scatter laser and under SC w/ holo fields sits back at 24" and slowly lets the wounds come. NVM that i was ninja'd by a monolith...
Title: Re: Counter the unit game
Post by: 13thMordReaper on July 23, 2009, 11:35:29 PM
Actually as the avatar is a monstrous creature he would roll 2d6 armor pentration. or does your living armor stop that also?
Title: Re: Counter the unit game
Post by: The_Gerv on July 23, 2009, 11:52:00 PM
The Living Metal prevents ANY extra dice for armor penetration. But it doesn't prevent 2D6 and pick the highest for ordinance. SO Ordnance battery with one Griffon (for improved accuracy) and 2 Medusas (S10 AP2 36" Large Blast Ordnance). Should be legal since it uses the same mechanic as the 3 Russ choices.
Title: Re: Counter the unit game
Post by: HC118 on July 23, 2009, 11:53:43 PM
So what exactly are we supposed to counter now? a Monolith, Avatar, or "a lone falcon"
Title: Re: Counter the unit game
Post by: GutterSmurf on July 24, 2009, 12:14:37 AM
Squad of 5 Space Marine scouts arrives in this haze and sets up shop with snipers and melta bomb boobie traps...
Title: Re: Counter the unit game
Post by: HC118 on July 24, 2009, 12:19:33 AM
Which is then destoryed by 10 deep striking terminators with 2 assualt cannons
Title: Re: Counter the unit game
Post by: The Corsair on July 24, 2009, 02:14:20 AM
Which are in turn destroyed by a starcannon-laden warwalker squad
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 08:07:56 AM
which then get destroyed by a deff dread w/ 2 extra DCCW, grot riggers and extra armor.
Title: Re: Counter the unit game
Post by: Sayt on July 24, 2009, 08:34:50 AM
Which is reduced to slag by a piranha armed with a fusion blaster, and sporting a Targeting Array and Disruption Pod.
Title: Re: Counter the unit game
Post by: 13thMordReaper on July 24, 2009, 09:40:01 AM
Unfortunately across the table a rhino with a hunter killer missle fires and the pirahna disappears, like a magic trick.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 09:53:34 AM
The rhino is then swarmed by a mod of 30 orks and a pk nob w/ bp.
They easily destroy the frail transport and if any unit was inside, they were destroyed becuase they have no were to disembark.
Title: Re: Counter the unit game
Post by: HC118 on July 24, 2009, 11:33:04 AM
A six man dev. squad from 36" away with a Razorback w. storm bolter and 4 heavy bolters decapitates them
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 11:39:18 AM
i'll see your 36" w/ my 60"! Fire Prism w/ stones and field go!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 24, 2009, 12:55:08 PM
Weak.

Eldrad, Yriel, 10 Warlocks, 6 Des, 2 Enh, 2 Emb in a wave serpent totally wreck your FP...with or without hitting on sixes.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 24, 2009, 01:00:56 PM
EPIC FAIL!!!!!
You get a unit and Transport. Not, 1 HQ, 1 HQ, Unit, and Transport.
So your unit is null, void, illegal by the rules of this game, and ignored.

Fire Prism, say hello to 10 Sternguard all with Combi-Meltas with Drop Pod. Land behind you, walk out, and make your transport total and utter slag with the meltas.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 24, 2009, 01:02:46 PM
Technically, you but the seer council with Eldrad (so it's a retinue...I think)...so It would only be 2 HQs.

Fine.

Eldrad + 10 warlocks + WS. Happy?
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 01:47:33 PM
GM with IOTJ, GOTR, Holy relic, master crafted psycannon , master crafted NFW and hammerhand.

9 GKT as a retinue with holocaust and a psycannon. 4 GKT have TH+SS

Shoot, Charge, attack.

I win by faith in the Emperor. That and S6 WS5 power weapons and an insta-kill force weapon.

If you survive 1 turn then I deploy Holy Relic giving me another attack.

So that is 16 S4 Ap5 BS4 shots+3 S6 ignoring invulnerables ap4 Bs4+ anoter psycannon at BS5. Then 33 S6 WS5 armour ignoring attacks, good luck. Then it is another 33 if none of my people die from next turn.

I shoot your seer council+Eldrad and charge WS.

If I am not allowed then I shoot WS and then charge WS. (Remember Eldrad didn't fortune or doom or whatever)


Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 02:04:11 PM
Qui-Gon, you cant use sternguard 2x on the same page  :P. So your unit is also null and void.

As far as the eldrad + seers+transport, it should still work becuase you can only ever take seers after taking a farseer.

As for the GK, i'll take 10 Chaos termies, all upgraded to vets, all upgraded the 2 LClaws, Mark of Slanesh (I5), and 2 reaper autocannons. I'll strike first, w/ more attacks, reroll failed rolls to wound and ignore your save.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 02:10:46 PM
Sure you would win.

You strike first just not vs GM. I have 1 less attack but mine are S6 and yes I do ignore your save.

And yes I do have an invulnerable save.

I have TH+SS terms and one badass GM who wants to rip your terms in half.

Mathammer will sort this.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 02:21:20 PM
My unit has 50 attacks on the charge.

1/2 to hit = 25 hits
3/4 to wound (LC allow rerolls) = 75/4 wounds
2/3 GK fail their Invuln = roughly 13 unsaved wounds, GKT do not have the new SS. Even the 4 wont be enough to save you.

Quote
« Last Edit: Today at 01:24:58 PM by SuckerPF3 »
Edit: i caught my mistake right before you posted, still enough wounds to kill the GKT.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 24, 2009, 02:25:21 PM
Chaos termies get beaten with a calculater for somehow managing to think that 25 X .75 X .66=25...

Edit: Much better

Re-edit: In that case, they get charged by a unit of 20 seekers. 5-6 dead on the charge, the rest in your turn.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 24, 2009, 02:37:25 PM
10 Wyhces, Syb with Ag, and WW rip those genestealers up.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 24, 2009, 02:55:08 PM
10 Striking Scorpions with Chainsabre equipped Exarch charge the Wyches. Yes I don't get the 2 CCW bonus, but it ain't like I need it. And for fun, the pistols are fired prior to charge.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 24, 2009, 02:57:47 PM
When I last looked, there weren't on this page, so my own fail, I will accept. Apologies everyone.
And even so Tauir, Eldrad and the Warlocks do not form a RETINUE by the virtue of the RETINUE rules, like the Grand Master or an Inquisitor. Warlocks are a separate unit, as is Eldrad.
The ability to take a unit based on another model needing to have existed before does not matter. It is the unit, not the unit tree.

Again, sorry, Sternguard did not come up in my CTRL+F for some reason.

Striking Scorpions die to Soul Grinder in close combat. Die fools.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 24, 2009, 03:02:20 PM
yea i see what you mean about the farseer + warlocks.

I'll see your soulgrinder with a Vanquisher led by KCpask (BS 4) w/ multi melta sponsons and a lascannon in the front, aslo with cammo netting and extra armor.
Title: Re: Counter the unit game
Post by: Tiberianius on July 24, 2009, 03:32:03 PM
I see your vanquisher with a 10 man unit of Sniper Scouts outflanking and assaulting the Heretical Tank with Krak Grenades... (I'm new so I'll go with smaller point units.)
Title: Re: Counter the unit game
Post by: EldradUlthran on July 24, 2009, 03:41:29 PM
3 multi melta attack bikes zoom up and shoot your cowardly commander hiding behind his now melted armour. ninja'd again...well 3 Heavy bolter attack bikes will see to your scouts quite nicely.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 04:26:49 PM
A Carnifex with TS, AM, 2XST, Regenerate, +1 T, SV and wound, Toxic Miasma, Adrenal Glands (WS+I), Bio-plasma, Mace Tail, Tusked, Flesh Hooks and Implant attack.

Now this fex which I shall name 'The Hulk' (And yes I will just use The Hulk instead of writing all of that out) will charge into said bikers, knocking them over and killing them.

Ok I hit on 3, wound on 2 and re-roll and then I ignore your save. You strike first but as if it will do anything. Regenerate teamed up with all of those defensive goodies should keep me nice and warm in my carapace.

Oh and did I mention that I get 8 S10 MC attacks. (Oh and 1 extra attack striking at I4 which doesn't ignore armour.)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 24, 2009, 04:31:23 PM
Great Unclean One, Unholy Might, Breath of Chaos, Cloud of Flies, and Instrument of Chaos charges your "The Hulk". Battle of the green heavy weights!

But seriously, ok, I get breath, 50% to wound, and you get nada, charge in you get your 1 A, 50% chance to hit, roll to wound, and then I still have my invul. And then I strike simul with you. 5A, 3+ to hit, 2+ to wound, and re-rolling, and I ignore your save. And guess what, you don't get an invul I do. I think I got the top point here. You only re-roll in the first round of combat, I re-roll all the time!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 24, 2009, 04:37:50 PM
You know what? Just for fun I want to see a maggoty sumo wrestling match. In steps Ku'Gath! More attacks, I have Breath too, and my template thing to fire. Then there's the insanely funny combat to ensue. Imagine them with their stumpy arms, flailing at each other.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 04:39:13 PM
Sorry 1 attack where did my 2 base, my 2 scytals, my mace tail and 2 cc weapons.

I can survive those 5A with my 5 T7 wounds, Then I strike and get 6A hit on 4, wound on 2, and you get... Ah screw it you win.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 04:44:40 PM
 Broodlord which has the bio-morph upgrades FT, TS, EC, FH with a retinue of 11 genestealers all with IA, TS, FH, EC and ST. I shall name them 'Ripping Renders'. Now Ripping Renders shall charge, it is S5 rendy time!

I strike first and hit on 3 with re-rolls, I then wound on 5 (or 6) with re-rolls and you take invulnerables.

Now how many rends can you take.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 24, 2009, 04:46:07 PM
You hit on 4+, and no charge bonus.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 24, 2009, 04:49:21 PM
Damn, Ku-Gath has WSx.

I have more attacks and wounds and my Genestealers inflict double wounds against multi-wound creatures. (Sorry they don't re-roll to wound) And last time I checked Ku-Gath was.
Title: Re: Counter the unit game
Post by: Ragey on July 24, 2009, 09:32:30 PM
Single fire prism w/holos,stones, and cannon. Just floats our at 50" and peppers your stealers to dust. if you move 6" +D6" towards me I float 12" away. If you corner me I just turbo 24" away.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 24, 2009, 10:00:34 PM
Damn, Ku-Gath has WSx.

I have more attacks and wounds and my Genestealers inflict double wounds against multi-wound creatures. (Sorry they don't re-roll to wound) And last time I checked Ku-Gath was.
What?

10 Stormies, 2 Meltas, Warlock with SS, WS with 2 BLs should be able to deal with that.
Title: Re: Counter the unit game
Post by: Ragey on July 24, 2009, 10:44:25 PM
my money would be on the prism.
 
But 5 shining spears w/exarch, withdraw, skilled riders, starlance. Fly forward laser lance/star lance the serpent should at least get a stunned result (no stones on it), if it blows charge the guardians and flay them if it doesn't fly around to the rear shoot it from behind then charge the hapless civies.... 
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 24, 2009, 10:48:01 PM
Shining Spears, allow me to introduce you to 20 Seekers of Slaanesh. Move up, charge, and hit you with ~100 rending attacks. Something says you'll die.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 25, 2009, 06:11:15 AM
Seekers of Slaanesh allow me to introduce 32 UberGaunts (Hormagaunts with Toxin Sacs, Flesh Hooks, Extended carapace and Adrenal Glands WS+I)

Charge and hit you with 1,2... 96 attacks! At Ws5, S4 and I5. Good luck.
Title: Re: Counter the unit game
Post by: Ragey on July 25, 2009, 07:58:08 AM
ummmm wouldn't they just fail their instinctive behaviour and lurk in some terrain waiting to die???? No synapse means no luck.....
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 25, 2009, 11:25:24 AM
I charged him that doesn't require a ld test.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 25, 2009, 11:34:44 AM
Well...the seekers are initiative 6 with defensive grenades, so you'd still get eaten alive, but I guess that doesn't matter.

6 girl Dominion squad with 4 flamers and a Veteran Sister Superior with a combi-flamer in an Immolator with a TL heavy flamer burn the entire squad.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 25, 2009, 01:06:00 PM
12 JBs, 4 SCs, Warlock with Destructor should be able to take that.

Just run and gun and (if you're feeling lucky) ring around the coffin.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 25, 2009, 03:05:18 PM
20 Flesh Hounds of Khorne, led by Karanak (because he has numerous heads) charging. Can't remember how many attacks, but I hit first, hit on 3, Karank wounds on 2, and everyone else wounds on 3.
Title: Re: Counter the unit game
Post by: Ragey on July 25, 2009, 07:11:11 PM
monolith. Can't hurt me I'm a monolith. teleports in particle whip, gauze flux repeat.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 25, 2009, 07:20:33 PM
10 Warlocks on Jetbikes, all with Singing Spears, 2 Embolden, 3 Destructor and a partridge in a pear tree. Throw all the Spears, then commence charging. That's a amphetamine parrot load of S9 to try and sit through there.
Title: Re: Counter the unit game
Post by: Ragey on July 25, 2009, 08:10:27 PM
warlocks were used last page...
Title: Re: Counter the unit game
Post by: Tiberianius on July 25, 2009, 11:05:09 PM
Would have used Swooping Hawks myself, but instead...

Twenty Necrons 'port in via a Veiling Lord, and unload 40 shots into the jetbikes to remind the Eldar that the End Times are approaching
Title: Re: Counter the unit game
Post by: The Corsair on July 26, 2009, 12:59:36 AM
So I use some warwalkers with shuriken cannons to remind the necrons that they are still a force that can be stopped
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 26, 2009, 04:14:18 AM
I use a Bloodthirster with unholy might.

Charge. Will always roll 11 for AP and will most likely more.
Title: Re: Counter the unit game
Post by: The Corsair on July 26, 2009, 04:32:36 AM
so I get wraithlordin'

bright lance
wraithsword
2 flamers
problem solved
Title: Re: Counter the unit game
Post by: Tiberianius on July 26, 2009, 08:19:22 AM
Don't know why, but my farseer says you have to die, so I pull out a ten man squad of Pathfinders and watch the Wraithlord fall with a bit of sadness.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 26, 2009, 11:54:08 AM
so I get wraithlordin'

bright lance
wraithsword
2 flamers
problem solved
This would never stand the slightest chance against a 'Thirster, but okay.

Whirlwind counters the Pathfinders. Sit at 48" away and use my cover ignoring shells.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 26, 2009, 11:59:34 AM
Whirlwind, meet a Tri-las Chaos Predator at 6". Can't hurt me, and I cut through your armor like a hot knife through...ok that cliche is so over-used.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 26, 2009, 12:00:40 PM
Hot knife through a puppy. New simile for all to abuse!
Title: Re: Counter the unit game
Post by: Tiberianius on July 26, 2009, 12:29:10 PM
Now we'll use a 10 man unit of swooping hawks, w. Exarch, w. skyleap and intercept.  Deep strike, run to spread out a bit (you get a round of shooting killing perhaps 2) and then are assaulted and destroyed.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 26, 2009, 12:32:37 PM
You FOOL! You left yourself out in the open for a surprise attack by 20 Bloodletters. Charge in and mop up. Good job guys.
Title: Re: Counter the unit game
Post by: Tiberianius on July 26, 2009, 12:40:57 PM
Too bad we lured a 10 woman squad of Retributor Sisters of Battle, armed with 4 heavy bolters and a veteran superior with a book of St. Lucius, Eldar being witches and all, and they unload a hellstorm of blessed bolter fire into the demonic forms from 34" away, then proceed to whittle the numbers of the Demons until none remain.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 26, 2009, 12:51:18 PM
Gk dreadnought with incinerator and twinlinked lascannon. (Still have DCCW)

Don't use lascannon and charge his rear armour. If he starts getting away shoot him.


NINJA'D

In that case 3 charging daemonhosts (They are 1 FoC choice although they are just deployed separately)


Double Ninja'd

Ok GM+9 terminators (GM+ 1 termie has a psycannon.)
Bloodletters have no ranged weaponry.

I deploy 36" away and fire with my Psycannons, he will try to move and run towards me (Pure logic). I fire my Psycannons again, he then comes towards me.

I fire my Psycannons (And storm bolters if he is within 24"), he comes towards me. Then fire my Psycannons and Storm bolters, he comes towards me.

Now the assault use of Psycannons and Storm Bolters comes into play. I move back to 18" range and shoot. He comes towards me. I move back again to 18" and shoot. Rinse repeat.

Now if he does somehow manage to survive all of that fire and somehow makes it into my charge range then I shoot and charge.

I think I have victory.

Triple Ninja'd Grr! but anyway that is what I would have done vs bloodletters.

 Now vs sisters I shoot and charge with the same GK termie squad. Simple enough, sisters can't match GK termies in CC.
Title: Re: Counter the unit game
Post by: HC118 on July 26, 2009, 01:43:12 PM
6 sm terms. with cyclone ml from 48" away with a LR as ded. trans.  kill the GK terms.
Title: Re: Counter the unit game
Post by: The Corsair on July 26, 2009, 03:15:59 PM
warwalkers
brightlances
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 26, 2009, 03:17:35 PM
Seeing as you didn't state a number, that ONE Warwalker is handled by a 10 man, 4 Melta Havoc Squad, Champion with Fist and Combi-Melta, a Rhino with a Combi-Melta and a blokey with Icon of Glory. Roll up, and set guns to E-Z bake.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 26, 2009, 05:52:05 PM
Well warwalkers must be plural so presume 2. But you have to admit that was a great tactic for finishing off those Bloodletters if I wasn't Ninja'd.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 26, 2009, 06:25:29 PM
A triple bladed power weapon arcs through the squad of devastators ruining several of the emperor's finest - the sergeant turns to meet their attacker but finds himself crippled by a piercing scream magnified by psychosonic amplifiers into a mind-destroying shockwave! 

The sergeant hears the terrified wails of his battle brothers moments before the 'Storm of Silence' cuts him in half ... 

And then all is quiet again...

EDIT

Yes this is Jain Zar throwing the Silent Death and following up with an assault.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 26, 2009, 06:43:29 PM
Okay, I know you mean Banshees are attacking Havocs... But please, actually write it next time ;)
Title: Re: Counter the unit game
Post by: Thalandir on July 26, 2009, 06:48:57 PM
Maybe he meant Jain Zar? He did say the Storm of Silence.

~Thal
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 26, 2009, 06:50:36 PM
This is why we can't have nice things.
Title: Re: Counter the unit game
Post by: Thalandir on July 26, 2009, 06:54:37 PM
This is why we can't have nice things.

QFT

~Thal
Title: Re: Counter the unit game
Post by: Tiberianius on July 26, 2009, 09:31:50 PM
And Jain Zar cries for mommy as a squad of 10 Fire Dragons unload into that Invul Sav... oh wait... snap.
Title: Re: Counter the unit game
Post by: Ragey on July 26, 2009, 09:46:47 PM
and it must be a civil war because 10 avengers, w/exarch, duel cats and both powers, jump out of their t-l eml, shuirken cannon, stones, serpent and bladestorm/eml/shuricannon them to little pieces....
Title: Re: Counter the unit game
Post by: Tiberianius on July 26, 2009, 10:02:48 PM
Well, good job a 10 Man Squad of Wraithguard and a SpiritSeer with Enhance comes from behind, blasting several of the Dires from the field and then assaulting... Not that they'd catch that darn wave serpant after the first unloading upon the squad.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 26, 2009, 10:41:13 PM
'The shadow hunter' sees the moment to strike and uses claw and blade to rip his opponents to shreds before they are even aware of his presence. 

(Karandras shoots and charges with his claw)
Title: Re: Counter the unit game
Post by: Ragey on July 26, 2009, 11:02:18 PM
Maugan Ra unleahes a hail of shuriken into K and then charges in striking first and finishing the job (I realise there is a chance K would still win but Mr Ra feels lucky)
Title: Re: Counter the unit game
Post by: ReverseGeneticDrift on July 27, 2009, 12:46:35 AM
Maugan Ra is unbeatable, he survived the death of his craft world!.... what? Atlanstar is still around??? Someone has some 'splaining to do...

Asurmen brings death to the death bringer, with a few shuricans then charges in with a sword that melts brains.  (Ra was caught unawares since they were both taken in the same army list)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 27, 2009, 02:59:05 AM
Karandas is trying charging power fist time.

7 S8 attacks ignoring your save.
Title: Re: Counter the unit game
Post by: Ragey on July 27, 2009, 03:11:53 AM
Karandras was used only 3 posts ago but 10 Harlies w/shadowseer, troupemaster, deathjester, 8 kiss and a pair of fusion pistols jump over the terrain and slay the Pheonix lord As U R Men.....
Title: Re: Counter the unit game
Post by: Tiberianius on July 27, 2009, 11:04:32 AM
Ded Danczerz.... A trukk load da burna boyz wuf 1,2... lots of da boyz, trukk pakk'd ful, rollz up an torchz 'em... da mekboy don't need ta shoota, but shoota he duh!

(11 man burna boyz in a trukk w. Mekboy)

Title: Re: Counter the unit game
Post by: SuckerPF3 on July 27, 2009, 11:19:51 AM
The burnas are easily brought low by a squad of 10 biker nobz w/ painboy, all have cybork bodies, waagh banner, 2 PK's, and 7 'uge choppas. Shoot the trukk out from under you (which is not a legal option for burna boyz btw  ;D). Then they would mop you up in assualt (but they could stay away and shoot you to death all game if they wanted to.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 27, 2009, 04:26:54 PM
Grey Knight Grand Master with Icon, 9 Terminator retinue, one of whom has an Incinerator, and 3 of whom have Thunder Hammers and Shields shoot you up a bit, then charge. I have tested this quite a bit, it works.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 27, 2009, 04:35:34 PM
iffy, but i'l take your word on it  :P.

I'll counter your GKT w/ a squad of 3 Demolishers w/ Lascannons, and Plasma Cannons, and Heavy Stubbers, and the works.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 27, 2009, 04:38:54 PM
A Hive Tyrant with 2xScytals, Toxin Sacs, Adrenal glands (ws+I), Warpfield, Implant attack, Toxic miasma, Acid Maw and Flesh Hooks.

3xTyrant Guard with Flesh Hooks, Implant Attack (They all have Scything Talons).

This Super Nid HQ charges your Nobs dealing out 18 attacks hitting on 3+, wounding on 4+ (The Hive Tyrant with 6A wounds on 3+, can re-roll in first round of combat and ignores armour and the Tyrant Guard rend on 6).


Double Ninja'd and Traktra I used that unit earlier on an the Sisters so yours is ILLEGAL. And now you have just ruined my post, again.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 27, 2009, 08:59:04 PM
You are eaten by a combined squad of 50 guardsmen with 10 meltaguns for you.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 27, 2009, 09:01:09 PM
I so hate that angle, where 5 guard units become one, but I have an easy solution: Iron Clad Dreadnought. Move up and charge in. I will whittle you down eventually.
Title: Re: Counter the unit game
Post by: Starrakatt on July 27, 2009, 09:12:27 PM
3 strong Vyper Squadron with Brightlances says HI! for a pile of molten slag.

   Starky
Title: Re: Counter the unit game
Post by: EldradUlthran on July 27, 2009, 09:37:16 PM
5 dark reapers+exarch with EML + fast shot shoots them.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 27, 2009, 09:38:55 PM
Which in turn get cut to ribbons by 10 howling banshees w/ exarch, executioner, warshout, and acrobatics.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 27, 2009, 11:46:09 PM
Any dedicated CC unit charges your banshees and wrecks them.

Specificially, 10 Khorne Berzerkers, Champ with fist in a rhino.

5 dark reapers+exarch with EML + fast shot shoots them.
Not even close to enough firepower...
Title: Re: Counter the unit game
Post by: Lachdonin on July 27, 2009, 11:57:23 PM
Any dedicated CC unit charges your banshees and wrecks them.

Specificially, 10 Khorne Berzerkers, Champ with fist in a rhino.

Transport is irrelivent as it isnt an assault transport. It's more of a fair fight than you think, i've seen Banshee's cream Berzerkers many a time.

5 dark reapers+exarch with EML + fast shot shoots them.
Not even close to enough firepower...

8 S5 shots and 2 S8 shots against 3 AV10 open topped vehicles? I think thats plenty.


Just my oppinion on the matter... Never been good with this whole countering thing. Fun to read though.
Title: Re: Counter the unit game
Post by: Thedarkpro on July 28, 2009, 12:09:32 AM
I see your berzerkers with 20 noise marines with 1 blastmaster, champ with a fist and doom siren, and 19 sonic blasters, shooting from 24 inches away that will be 58 bolter shots and some blastmaster. That enough firepower =)?
Title: Re: Counter the unit game
Post by: FarseerFaris on July 28, 2009, 12:31:52 AM
Prince Yriel's Spear of Twilight blazes with eldritch energies as he charges into the hoard of chaos marines!
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 28, 2009, 01:47:42 AM
Special weapon squad with three demo charges wipe Yriel from this galaxy..
Title: Re: Counter the unit game
Post by: Ragey on July 28, 2009, 02:13:20 AM
and are in turn consumed by 10 ripperswarms hahahaha wanted to drag that one out for a while
Title: Re: Counter the unit game
Post by: burgers4me on July 28, 2009, 03:24:11 AM
Vindicator! beslubber Yeah! Strenght 10 Large Target Blast!

Vindicator! beslubber Yeah! Gonna blow your rippers into itty bitty pieces!

(Sorry, just watched Team America...)
Title: Re: Counter the unit game
Post by: Ragey on July 28, 2009, 05:22:51 AM
10 Scarab swarms fly in and pop the vindy.... swarms is where it's at....
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 28, 2009, 06:31:12 AM
Hardened vet squad with heavy flamer, 2 normal flamer + demo charge. Say bye, bye to scarabs..
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 28, 2009, 07:47:41 AM
10 tac marines, a PW sergeant, bolter your puny vets to death.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 28, 2009, 02:21:30 PM
A Hive Tyrant with 2xScytals, Toxin Sacs, Adrenal glands (ws+I), Warpfield, Implant attack, Toxic miasma, Acid Maw and Flesh Hooks.

3xTyrant Guard with Flesh Hooks, Implant Attack (They all have Scything Talons).

Charge you.

I deal 18 attacks which hit on 3, 2/3 wound on 3, 1/3 wounds on 2 with re-rolls, 1/3 ignore armour, and 2/3 don't but 1/6 of that rend.

Overall I think you die.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 28, 2009, 02:23:43 PM
wow you used that same exact unit on the last page, but what ever.

10 warlocks w/ enhance + embolden and a lot of destructors will make short work of your tyrant.
Title: Re: Counter the unit game
Post by: FarseerFaris on July 28, 2009, 03:29:04 PM
20 gaurdians w/shuricannon + Warlock: Enhance move 6" Blast the council in the face with 42 shots and follow up by charging into assault!!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 28, 2009, 04:03:48 PM
wow you used that same exact unit on the last page, but what ever.

Yes that is because it didn't count because some people *Glares at them* Ninja'd me and I decided not to use it, because I was saving it for something special.

On that note 'The Hulk' charges you. You can't hurt it because you are S3 and it is T7.
Title: Re: Counter the unit game
Post by: Spacefrisian on July 28, 2009, 04:37:27 PM
A Farseer mindwars the Hulk Down.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 28, 2009, 04:38:05 PM
"The Hulk" meet Land Speeder Tornado with Multi-Melta. I will fly circles around you, firing away and you'll never reach me.

Ninja'd...but it still works. Good luck every reaching me! :D
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 28, 2009, 04:43:06 PM
A soulgrinder with Phlegm spits on the land speeder while musing about it not counting as open topped because of power armor when his spit ignores power armor.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 28, 2009, 04:48:00 PM
You are assuming you'll get a center hit, you'll damage, and you'll wreck me, but then again, who wouldn't.
5 Meltagun armed Chaos Chosen sneak up and roast the rear armor. Enjoy!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 28, 2009, 04:51:12 PM
A unit of Ork boyz in a trukk w/ nob w/ PK and Bp, drive up + hop out + charge = dead chosen.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 28, 2009, 04:53:22 PM
Dem Ork Boyz are then brought under fire by 20 Noise Marines(19 Sonic Blasters, 1 Blast Master)
Fire from 24", unload a boat load of shots...and dead Boyz.
Title: Re: Counter the unit game
Post by: Thalandir on July 28, 2009, 05:22:56 PM
Dem Ork Boyz are then brought under fire by 20 Noise Marines(19 Sonic Blasters, 1 Blast Master)
Fire from 24", unload a boat load of shots...and dead Boyz.

Twas used last page, Qui.

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 28, 2009, 05:34:01 PM
Ah, so they were. Not a common unit, so I will admit, I was lazy. 4 Flamer wielding Havocs, and a Combi-Flamer Champ, with 5 more Havocs with a Rhino with Combi-Flamer drive up, unload, and roast.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 28, 2009, 05:38:17 PM
Canoness with MC Eviscerator, Cloak, Mantle, Book, and Litanies with a 9 girl Celestian retinu with a flamer and heavy flamer and a VSS with another MC Eviscerator go for Divine Guidance in the shooting phase, fire their flamers, and then charge using Hand of the Emperor. And their rhino drives around looking intimidating.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 28, 2009, 06:09:02 PM
May as well say a Mistress and 19 Repentia, hop, skip, jump! towards the squad, seeing as they seem to be out of it (and if not, what-ho!) and charge them. I shall lose some, that is certain, but it *should* turn to a victory to me. Then the Rhino gets chased for a while.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 28, 2009, 06:18:01 PM
10 Retributors with 4 heavy bolters and a VSS with MC Eviscerator (just...you know 'cause I like 'em) sit at maximum range and pray that you roll low on your extra movement.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 28, 2009, 06:22:49 PM
Even if I roll high, I'm still beslubbered good and hard.

Lord of Change with Breath, Gift, Master of Sorcery. Drop down, burn a bunch of them, then Daemonic Gaze another few, and then maybe make a Spawn for amphetamine parrots and giggles. So basically a lot of weird shooting. Them charging the next turn if there's enough left.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 28, 2009, 06:31:01 PM
Aww...I was hoping for a string of Sisters as long as the eldar fap-fests.

Oh well.

8 Seraphim with 2 inferno pistols, and the obligatory VSS with MC Eviscerator fire all their pistols and then charge you using Hand of the Emperor and Spirit of the Martyr. 8 is such a lovely number for Seraphim.
Title: Re: Counter the unit game
Post by: McNulty on July 28, 2009, 07:40:25 PM
Unit of 10 RR with Mogul Kamir charge in and impale the sisters with their lances.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 28, 2009, 07:45:33 PM
Wow. You haven't ever played against sisters, have you?

Anyway, a Keeper of Secrets charges you. it doesn't particularly need any upgrades, but what the hell, I'll give it transfixing gaze.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 29, 2009, 12:14:03 AM
10 ratlings destroy your puny keeper of secrets..
Title: Re: Counter the unit game
Post by: The Corsair on July 29, 2009, 05:58:16 AM
10 eldar rangers upgraded to pathfinders make short work of your ratlings
Title: Re: Counter the unit game
Post by: GutterSmurf on July 29, 2009, 06:17:16 AM
A squad of 10 sternguard drop pod in a few inches away and fire at you with a mix of bolters and storm bolters using Dragonfire bolts :)
Title: Re: Counter the unit game
Post by: HC118 on July 29, 2009, 10:42:54 AM
A ten man squad of terminators with 2 assault cannons deep strikes 14" away and blasts your sternguard to bits.  Assuming you move towards me to rapid fire, I will assault you and tear you up with power fists
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on July 29, 2009, 10:52:06 AM
12 genestealers with Scything Talons and Feeder Tendrils pop up and rend your terminators to pieces well before you have a chance to blink, let alone attack back
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 11:01:59 AM
15 burna boyz roast your genestealers alive.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 11:38:42 AM
'Ripping Renders' shall shall quite literally pull your Boyz in 2 before they can do... anything.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 11:56:06 AM
3 hell hounds w/ heavy flamers. Your swarms are toasts.
Title: Re: Counter the unit game
Post by: Black Hawk on July 29, 2009, 11:57:50 AM
3 Vendettas blow apart your Hellhounds. Say goodbye to your armour.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 29, 2009, 01:32:59 PM
10 FDs in a Wave Serpent roast those Vendettas.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 29, 2009, 01:35:00 PM
10 Legion of the Damned, carrying a Heavy Flamer and a Multi Melta drop and fire both at the rear armour. Hopefully I'll crack it, so you tumble out. Then next turn Bolter and Flamer mop up.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 01:39:08 PM
30 shoota boyz w/ 3 big shootas and a PK/BP Nob.

Your legion will fall just as every other marine does.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 01:46:59 PM
Tau Hammerhead with Railgun and SMS, and Multi-tracker. I will just fly around and bombard you with Submunition rounds, keep the front armor towards you. You get close, I will zip away faster than you can catch me, and still keep firing as I count as a Fast vehicle for shooting. Bye bye green horde.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 01:52:51 PM
Zagstrukk and 15 stormboyz.

Drop out of the sky, waagh + charge or just plain charge if i got a direct hit on the scatter.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 01:55:17 PM
To counter them crazy Stormboyz, I will send in 20 Bloodletters to cut you down to size. Charge in, and show you the meaning of massed power weapon attacks :P
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 01:57:55 PM
20 Daemonettes charge you and show you how meager your number of attacks really is.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 01:58:47 PM
20 Seekers do the job a great deal better!
Throw in a model with Transfixing Gaze and an Instrument, and show you what's what!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 01:59:14 PM
Ok GM+9 terminators (GM+ 1 termie has a psycannon.)
Bloodletters have no ranged weaponry.

I deploy 36" away and fire with my Psycannons, he will try to move and run towards me (Pure logic). I fire my Psycannons again, he then comes towards me.

I fire my Psycannons (And storm bolters if he is within 24"), he comes towards me. Then fire my Psycannons and Storm bolters, he comes towards me.

Now the assault use of Psycannons and Storm Bolters comes into play. I move back to 18" range and shoot. He comes towards me. I move back again to 18" and shoot. Rinse repeat.

Now if he does somehow manage to survive all of that fire and somehow makes it into my charge range then I shoot and charge.

I think I have victory.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:00:41 PM
A bit behind the times blinky, but still useful...I think. In any case, to counter your GM and GKT sick my Soul Grinder upon you! Charge my beast! AV 13 and S10 power weapon makes Thunderhammer-less terminators cry!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:02:42 PM
6 fiends 1 with Unholy Might charge. That should cause some damage.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 02:02:53 PM
It said Bloodletters, I am sure but still Seekers have no ranged weaponry I am guessing so the tactic still works.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:05:19 PM
Them Fiends cannot defeat 20 charging Flesh Hounds lead by Karanak!
Strike at same time, hit the same, wound the same, but I have bodies, you dont!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 02:06:20 PM
i'll see the fiends off with 10 warlocks on jetbikes, w/ enhance, embolden, and 8 destructors. Flame then charge.

lol ninja'd, but the council still works
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 02:08:30 PM
Squad of 9 GKT+Brother Captain (The one I did earlier was HQ) give the squad 2 psycannons. Shoot and charge.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:08:51 PM
Warlocks will die to 8 charging Bloodcrushers with Instrument. Fear the Knights of Khorne! (dead!)

To defeat them GKT I shall send in an Iron Clad Dreadnought. Still haven't learned have you.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:11:53 PM
8 Seraphim with 2 sets of Flamer pistols and a VSS with a master Crafted Eviscerator use Divine Guidance, fire all pistols and charge using Divine Guidance and Spirit of the Martyr.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:13:34 PM
Well...Flamer pistols fail against AV 13, and my fists strike first.
And furthermore, you only got ONE faith point, so that tactic is NULL and void(Seraphim only give one point, not 3) and your Eviscerator seraphim's going to struggle to kill me.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:14:47 PM
Well beslubber...when I started typing it was Bloodcrushers...app arently I don't get my little red ninja'd notice from edits.

In that case..5 Dominions with 4 Meltas jump out of a Multi-Melta Immolator and reduce the dread to slag.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:15:45 PM
Sorry, but I couldn't very well counter GKT with BCs, so I had to edit, because I was myself ninjad. Though, try again. Iron Clad is latest unit.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:17:21 PM
Done.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 02:18:07 PM
Soo many posts, too fast......
I'll see the IClad off w/ a Veteran squad w/ 3 meltas and a demo charge inside a Chimera w/ all the fixens.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:18:23 PM
He edited in a unit sucker. Sisters of Battle Dominions.

Melta wielding dominions die to a Bloodthirster with Unholy Might! Charge in my unholy beast and slay them sisters!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 02:19:45 PM
sigh it is moving too fast...
3 Vanqusher's w/ K.C. Pask in one and a lascannon in each of the fronts, sit back and shoot the blood thirster at max range
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:20:57 PM
Sorry if it is my friend. You need to be fast on the keyboard, fast on the thinking, and hitting refresh helps too :P
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:24:50 PM
So many things kill bloodthirsters and all my favorites have been used recently... I guess that leaves A canoness with MC Eviscerator, Cloak, Mantle, and Litanies in a 6 girl Celestian squad with 2 meltas and a VSS with MC Eviscerator firing the Meltas and charging using Spirit of the Martyr and the Canoness using Hand of the Emperor with litanies. This time I have 4 faith points.

Well, Ninja'd, but a unit that would kill a Bloodthirster just happens to be the same that would utterly rape a Leman Russ squadron, so I guess that's ok.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:28:06 PM
I shall send in a Lord of Change with Boon of Mutation, Breath of Chaos and Master of Sorcery gifts.
Fly up, use Boon to Chaos Spawnify your Cannoness with 2+ and 4+ to do it, breath the unit, and Daemonic Gaze as well. If anyone is left, charge in and make mince meat. If you should survive until my next turn, I will Boon of Mutation another lady. Have fun with low faith!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 02:41:56 PM
Well...I really miss my Keeper of Secrets right now. Um...an Archon (and 10 Incubi also known as ablative wounds) with a Shadow Field, an Agoniser, Combat Drug, and a Splinter Psitol charges using the +1 attack and Re-roll misses drugs.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 29, 2009, 02:46:10 PM
Bloodcrushers free? 8 of them charge. Kill the retinue, and thus the Archon must flee.

If they aren't free, it's a Death Company Venerable Dreadnought with Heavy Flamer. Burn, Melta, charge.
Title: Re: Counter the unit game
Post by: Black Hawk on July 29, 2009, 02:48:50 PM
A veteran squad with 3 melta guns and a demo charge. Goodbye, dreadnought.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 29, 2009, 02:50:38 PM
A veteran squad with 3 melta guns and a demo charge. Goodbye, dreadnought.
Crushers dude, the Dread was a saftey net in case the 'Crushers were taken.
Title: Re: Counter the unit game
Post by: Black Hawk on July 29, 2009, 02:53:27 PM
A veteran squad with 3 melta guns and a demo charge. Goodbye, dreadnought.
Crushers dude, the Dread was a saftey net in case the 'Crushers were taken.

Well then I take a full squad of GKTs with a Grand Master attached.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 02:59:47 PM
The GKT were used last page. Cannot be used.
Title: Re: Counter the unit game
Post by: Black Hawk on July 29, 2009, 03:12:09 PM
The GKT were used last page. Cannot be used.

Why must everything be used? :( Then how about 3 Leman Russ Demolishers.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 03:14:58 PM
They have not.
So, to counter your Leman Russes, I will use 12 Screamers of Tzeentch. Warp Jaws go bite bite bite through your rear armor. BOOM!!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 03:18:08 PM
Um they were used last page.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 03:19:10 PM
Screamers? Leman Russes?
Neither were used.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 03:19:40 PM
20 Guardsmen fix bayonets and charge. Benny Hill music plays throughout the fight.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on July 29, 2009, 03:20:02 PM
I countered them with GKT remember.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 03:20:20 PM
50 Conscripts charge your 20 guardsmen. We will see who wins this war of attrition!
Title: Re: Counter the unit game
Post by: EldradUlthran on July 29, 2009, 03:25:32 PM
11 stormies with 2 flamers + warlock with destructor in a serpant with SC and SS. serpant flies aroundshooting for a turn or two shooting, then comes close and unloads cargo. Roast and toast then charge.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 03:26:53 PM
A friendly Chenkov orders the 50 Conscripts to die. They listen.

Barring that because while I don't think it breaks any rules, it probably does, 20 battle sisters with a Heavy Flamer and Flamer and a VSS with a combi-flamer melta open up on them with those and 17 bolters.

I don't even care, I liked my post and the squad still works. Just takes an extra turn to get the wave serpent
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:10:14 PM
To defeat your sisters, I shall send in a Keeper of Secrets with Transfixing Gaze and Soporific Musk. Charge in and let you have fun trying to defeat me, end of your turn, I hop out and charge in again. One turn of faith is all you'll get.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 04:17:35 PM
Err...never mind. I guess Leman Russ squadrons are the same choice so I'll have to come up with something else.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:19:44 PM
To my knowledge the Leman Russ was already used this page, so care to try again?
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 04:21:23 PM
Yeah, I was in the midst of fixing that. I always think of Leman Russ variants as their own seperate choices.

Well, 10 ratlings does the job just fine.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:25:27 PM
To slay 10 hobbits I will send in 20 Plaguebearers. Forth the walking dead, FORTH! Go in and...squish them things.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 04:29:46 PM
20 Seekers charge. The fight drags on far too long, but the seekers would take it in the end.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:31:41 PM
Seekers, meet the untouchable Soul Grinder! Move in and go squishy squishy in close combat!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 04:36:30 PM
[/color=pink]20 Shoota Boyz with a Nob w/ Power Klaw charge. *Grumbles about the dice gods taking him out back and raping him in holes he didn't even know he had in his first 'Ard Boyz game this year*[/color]
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 04:38:06 PM
Whirl Wind. Hiding inside a box, or just firing at max range if you wont let me fence the whirl wind in  :P.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:38:21 PM
Shoota Boyz get raped in their holes by 20 charging Daemonettes with Instrument and Transfixing gaze. Show you the meaning of massed dice. And you'll regret ever fighting them ladies.

Edit: Ninja'd

But I will still use the unit. 20 Daemonettes rend that whirlwind to kingdom come. Enjoy BOOM!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 04:41:10 PM
but, but i was ina box... :P

I'll flame ya down w/ 15 burna boyz.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:42:52 PM
Psha, that's a weak unit. 20 Flesh Hounds charge in and show you not to play with fire!
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 04:47:21 PM
20 noise marines, all with sonic blasters.

Your crappy saves, plus my high voulme of fire means dead hounds.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 04:49:31 PM
DIE SLAANESHI!
20 Bloodletters come over there and show you the futility of Power Armor to Khorne's followers! BLOOD FOR THE BLOOD GOD! CHARGE!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 29, 2009, 04:54:10 PM
20 Bloodletters get shot at a 20 man chaos marine unit. And then they advance without fleet leaving them able to charge next turn, but out this turn and get finished off by rapid fire, proving that bloodletters can't kill things against anyone who should be playing anywhere but in this game, or fantasy.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 05:04:52 PM
20 CSM marines get blown away by 3 Basilisks from the other side of the table. (all vehicle upgrades)
Title: Re: Counter the unit game
Post by: McNulty on July 29, 2009, 05:38:53 PM
Squad of 3 oblits deepstriking, if they haven't been used already, blow up your bassies.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 29, 2009, 06:00:32 PM
Space Marine Command Squad on Bikes with Storm Shields, 3 Melta Guns and a Power Fist. Drive up, shoot up, charge... Up.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 29, 2009, 09:11:31 PM
nightbringer

move up and eat the squad!
Title: Re: Counter the unit game
Post by: jawmonkey on July 29, 2009, 09:15:05 PM
30 grots

I feed them to your nightbringer then continue killing the other Necrons so to make you phase out; everyone knows that you just ignore a C'tan unless you have multiple squads of lascannons.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 29, 2009, 09:17:30 PM
Wraithlord with a scatter laser and a shuricannon.

Your grots can't hurt me.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 29, 2009, 09:21:28 PM
Your grots will never work. Their S is too low and the Nightbringer can just blow you away. So how exactly did you intend to defeat the Nightbringer? Care to try again Tauir? Unit is the Nightbringer.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 29, 2009, 09:27:01 PM
thats easy, i will use 10 pathfinders at max range in cover.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 29, 2009, 09:28:06 PM
10 sternguard with combiflamers and heavyflamers in drop pod

drop and flame
Title: Re: Counter the unit game
Post by: dregogg on July 29, 2009, 10:04:17 PM
10 assault termies with th and two lc teleport on top of you're sternies and pile drive them into the ground.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on July 29, 2009, 10:14:04 PM
Your grots will never work. Their S is too low and the Nightbringer can just blow you away. So how exactly did you intend to defeat the Nightbringer? Care to try again Tauir? Unit is the Nightbringer.
I swear you edited your post to add in the "care to try again" part, but w/e.

3 Tri-Lance rav drives around shooting you until you all die.
Title: Re: Counter the unit game
Post by: EldradUlthran on July 29, 2009, 10:37:46 PM
falcon w/EMl, holofields and SS shoots and destroys your paper like armour.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 30, 2009, 12:26:54 AM
Landraider with lascannons blows away ur falcon
Title: Re: Counter the unit game
Post by: Sayt on July 30, 2009, 02:56:40 AM
Pair of broadsides with Targetting arrays suck the crew out a tiny hole it creates in each flank with hypervelocity slugs.
Title: Re: Counter the unit game
Post by: Ragey on July 30, 2009, 02:58:45 AM
10 Scorpions w/exarch both powers and a claw, outflank the doomed tau and cut them to ribbons (hate tau so used my most loved unit)
Title: Re: Counter the unit game
Post by: The Corsair on July 30, 2009, 03:03:40 AM
10 man squad of wraithguard w warlock that has all powers (because I can)
Eldar vs Eldar
Title: Re: Counter the unit game
Post by: Thalandir on July 30, 2009, 04:36:12 AM
10 man squad of wraithguard w warlock that has all powers (because I can)
Eldar vs Eldar

We've been over this a million times.

You can not have all the powers. Saying that you change what powers you have would be no different than saying "My Leman Russ switches its sponsons to suit the foe".

Grow up and quit trying to take all the powers, we've already told you that you can't.

~Thal
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 30, 2009, 08:02:42 AM
19 1k sons,  an aspiring sorc w/ gift of chaos, blow away your w/ guard, even though i need 6's to wound i still ignore your armor save, and since a power was not specified, i'll assume you took something useless like embolden..... (plus warlocks can't legally take all powers, even if you had unlimited points).
Title: Re: Counter the unit game
Post by: HC118 on July 30, 2009, 11:56:57 AM
A Chapter Master with artificer armor, relic blade. and storm shield with a 10-man Honor Guard with relic blades Orbital bombards you, then charges foward to tear you up in Close Combat.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 30, 2009, 11:59:48 AM
Bad HC. You cannot take a Chapter Master and an Honor Guard. It is one or the other, because they are separate units and NOT a Retinue. NULL.

To take down your 1k Sons, I shall send in 8 Bloodcrushers. Enjoy trying to take us down in close combat.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 30, 2009, 12:09:22 PM
20 Seekers charge and take them down in close combat.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on July 30, 2009, 12:20:01 PM
Dude, we already went over this. Soul Grinder > Seekers.

Go my mechanical Daemon, charge in and make mince-Daemon of them seekers.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on July 30, 2009, 12:22:48 PM
And I seem to remember that 6 Fiends>Soulgrinder. Charge, get more rends than I really need and probably kill off one or two in the resulting explosion.
Title: Re: Counter the unit game
Post by: dregogg on July 30, 2009, 04:08:30 PM
land raider redeemer mows them down with assault canons and then makes charcoal out of whats left with flamestorms.
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 30, 2009, 04:10:12 PM
10 Fire Dragons + Exarch + Tank hunter in a Wave serpent w/ twin b. lance and Spirit stones.
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 04:33:59 PM
Eaten for breakfast by... a generic Greater Daemon from the CSM Codex.

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 30, 2009, 05:01:50 PM
Beaten, raped and tortured by a Daemon Prince with Flight, Mak of Nurgle, Unholy Might, Noxious Touch and Cloud of Flies.
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 07:02:05 PM
Which is in turn... errr... swallowed whole by a single Vyper with Brightlance from range, no other fancy upgrades - Talk about inefficient, it takes hours... :P

   Starky
Title: Re: Counter the unit game
Post by: Thedarkpro on July 30, 2009, 07:11:00 PM
A Necron lord with jetbike, phlactery, phase shifter and a war scythe charges in with... deadly efficiency?
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 07:44:25 PM
Given it will take 6s to hit, not really, especially given that a half squad of SM with a Heavy Bolter could have done the job...

Anyway, a single Deathkopta with Rokkit Launcha will get the Nightbringer... Another inefficient way of doing it, but it can be done!

It takes hours X 2. :P

   Starky
Title: Re: Counter the unit game
Post by: EldradUlthran on July 30, 2009, 08:44:36 PM
im gonna use your idea for the vyper :)- 5 marines with a heavy bolter shooot.] yo' deathkopta
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 09:04:05 PM
Aaaah yes, but 5 SM are so easy to kill (and thus you fell into my trap!) that I hit them very hard softly with the Phoenix Lord Baharroth for Khaine's sake, even he should be able to kill 5 SMurfs. ::)

   Starky
Title: Re: Counter the unit game
Post by: dregogg on July 30, 2009, 09:14:31 PM
a predator annihilator with las-cannon sposons gives your "Phoenix lord" both barrels.
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 09:36:32 PM
Probably, but then a fellow Swooping Hawk Autarch come along and pimp that Predator under Fusion Gun threat.

   Starky
Title: Re: Counter the unit game
Post by: dregogg on July 30, 2009, 09:53:18 PM
i send devs with multi-meltas and las-cannons to bust a cap in his @$$.
Title: Re: Counter the unit game
Post by: Starrakatt on July 30, 2009, 10:22:20 PM
Tsk-tsk, using dirty words in teh Tavern.

Devastators w/Multimeltas and Lascannons are raped by a 20 strong squad of Noise Marines with Sonic Blasters and Doom Sirens as condom caped dildos. They wouldn't want to get some AIDS, right?

   Starky
Title: Re: Counter the unit game
Post by: FarseerFaris on July 30, 2009, 10:56:08 PM
A pink squad of howling banshees overload your noise marines with psychosonically amplified screams - the noise marines are so overwhelmed by this sensation they are cut down before they realize whats happening!
Title: Re: Counter the unit game
Post by: EldradUlthran on July 30, 2009, 11:24:53 PM
well you didnt specify how many..but ill be nice and assume you mean 10...doesnt matter anyways cuz i use 5 dark reapers + exarch with EML and fast shot shoot from 48inches and wont be any banshees left (thats unfortunate i hate killing eldar, but so be it:P)
and yes i did fall into your trap starky, how tricky of you, i shall get you next time...i hope
Title: Re: Counter the unit game
Post by: Thedarkpro on July 30, 2009, 11:35:01 PM
I don't know if this works but it says they are in a squad but 19 kroot, 1 shaper, 12 hounds, 3 krootox shoot than charge. Yay nice fluffy animals.
Title: Re: Counter the unit game
Post by: burgers4me on July 31, 2009, 03:20:24 AM
2 Suits with twinlinked flamers and a Shas'ui with Twin Linked Flamers, Fusion gun, Hardwired Multi targeter (fire 2 guns) and stim injector.

I roll up and roast you, 3 templates with re-rolls to wound, Fusion to roast krootox. Just run jump pack in and out :D If you attack, I got my high T and shas'ui with 3+ then 4+ FNP :D
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on July 31, 2009, 07:02:48 AM
10 grey knights with justicar + 2 incineraters. bye bye..
Title: Re: Counter the unit game
Post by: SuckerPF3 on July 31, 2009, 09:39:39 AM
10 nobz, w/ cybork bodies. doc, waaagh banner, boss pole, 3 PK's, 6 BigChoppa's. Inside a Bwagon w/ plates, riggers, red paint, deff rolla, and 4 big shootas.
Title: Re: Counter the unit game
Post by: HC118 on July 31, 2009, 10:08:42 AM
6 space marine honor guard with relic blades inside a Razorback with twin linked lasscannons shoot down the wagon, then move forward and charge
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on July 31, 2009, 01:24:55 PM
30 ork boyz charge eat you up in mass CC
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on July 31, 2009, 02:27:00 PM
Ha, no Power Klaws in there pudding. Talos shoots then charges. Can't hurt me, nyah nyah.
Title: Re: Counter the unit game
Post by: The Corsair on July 31, 2009, 07:51:53 PM
omfg
that dude stole my avatar!!!

either way
3 warwalkers
all with starcannons
problem solved
Title: Re: Counter the unit game
Post by: Thalandir on August 1, 2009, 01:49:56 AM
omfg
that dude stole my avatar!!!

I've counted at least four different people with that Avatar, and you are by no means the first (IIRC).

To counter the war walkers.....Wraithl ord with Bright lance and EML shoots the hell out of them. You'll be dead before you know it, and remember that you'll need a 6 to actually wound me :P

And Corsair: Please, please stop posting 'Warlock with all powers', you've done it several times now. You can only take one power, and you cannot change that.

~Thal
Title: Re: Counter the unit game
Post by: Ragey on August 1, 2009, 10:53:23 AM
10 harlies, seer, master, jester, 2x fusion pistols, 8 x kiss. Oh and no loser that doesn't understand nomulti power warlock (there for you thal)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 1, 2009, 02:05:51 PM
Ripping Renders shall charge you and show said Harlequins who are the true masters of rending. (btw 'Ripping Renders' are a super GS+Broodlord unit with all of the upgrades which are allowed)
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 1, 2009, 03:25:57 PM
A Fire Prism opens up on them from range.
Title: Re: Counter the unit game
Post by: Archaon on August 1, 2009, 05:15:53 PM
A Tau hammerhead with disruption pods, railgun, multitracker, target lock and burstcannons can take out your fire prism, move, and kill some infantry all at the same time!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 2, 2009, 12:18:12 PM
10 Vendettaing Vets open up on your puny Hammerhead with 3 meltas and 3 twin-lined lascannons.
Title: Re: Counter the unit game
Post by: Sayt on August 2, 2009, 03:12:46 PM
Except that the vendetta counts as a seperate unit, it can't be taken as a dedicated transport.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 2, 2009, 03:19:41 PM
So the Hammerhead is taken out by 10 Stormtroopers with 2 Meltas and the Infiltrate mission strategy. Slip close, shoot and hopefully turn it into slag.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 2, 2009, 03:22:10 PM
10 striking scorps with exarch and all powers with a fist charge and kill the vets!
Title: Re: Counter the unit game
Post by: FarseerFaris on August 2, 2009, 04:15:16 PM
Limbs and arms fly freely as the 'Silent Death' makes a bloody arc through your scorpions - the exarch raises his power claw against the assailant but realizes the futility as a lightning fast blow leaves him with only a bloody stump to defend himself...  Within moments the entire squad is decimated and the handful of survivors scatter into the darkness... 

(Jain Zar shoots with 'silent death' and then charges any survivors)
Title: Re: Counter the unit game
Post by: Ragey on August 2, 2009, 08:58:43 PM
Maugan Ra flays her from 24" away, if she gets close he charges her and beats what's left down....
Title: Re: Counter the unit game
Post by: EldradUlthran on August 2, 2009, 10:41:03 PM
i love the eldar battles, specially the IC ones :P...so lets continue. eldrad comes, fortunes himself, mind wars, and dooms him then charges...would be an interesting, and prbly longgg battle, but with eldrads powers and his weapon, i think hw could pull it off, even with less attacks.
Title: Re: Counter the unit game
Post by: dregogg on August 2, 2009, 11:02:56 PM
and now for some thing completely different... varro tugurius from the ultraSMurfs casts vortex of doom on you guys while you're distracted. any survivors will have smite casted on them.
Title: Re: Counter the unit game
Post by: FarseerFaris on August 2, 2009, 11:08:13 PM
Asurmen bladestorms and charges into your librarian and cuts him down with the sword of Asur!  He only has a 1/9 chance to miss his attacks Muahaha.

                 Tigurius has no Invul save, right?
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 09:03:51 AM
Well if we must keep using IC's, then i'll use Abadon, he is just silly strong and silly expensive....
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 3, 2009, 11:20:23 AM
Grand Master with holy relic+9 terminators (2 psycannons).

Shoot and Charge.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 01:14:34 PM
way to keep the IC's going there Blinky  :P.

I'll take a squad of demolishers (3) with plasma cannons sponsoons, lascannon in the front, extra armor, cammo netting, heavy stubbers, and what ever else.
Title: Re: Counter the unit game
Post by: Macharius on August 3, 2009, 03:33:42 PM
I'll take a melta-torpedo (deamon hunters)
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 03:39:44 PM
well i'll take an IG Command squad w/ master of the fleet and delay your melta torpedo, i guess. How do you even counter a Melta torpedo.......
Title: Re: Counter the unit game
Post by: Black Hawk on August 3, 2009, 03:43:22 PM
Grey Knight Purgation squad with 4 incinerators incinerates the command squad.
Title: Re: Counter the unit game
Post by: Macharius on August 3, 2009, 03:54:10 PM
that was the one thing that does it, or you can remove/move away from the terrain so it can't shoot.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 04:14:16 PM
i'll counter the Gknights w/ a 5 man deffkopta unit all armed w/ tl rockets and buzz saws, they simply out range your puny flame templates and hit you with AP3 rockets, and if we do get in to an assualt w/ whats left of your unit, the buzz saws allow me to ignore armor saves and wound you on a 2+.
Title: Re: Counter the unit game
Post by: Macharius on August 3, 2009, 04:19:57 PM
I'll counter will a full, outflanking platoon of guardsmen with autocannons
Title: Re: Counter the unit game
Post by: Sayt on August 3, 2009, 04:27:10 PM
Illegal because A Platoon isn't a unit, it's a FOC choice.
Title: Re: Counter the unit game
Post by: Macharius on August 3, 2009, 04:41:31 PM
Combined squads.
Title: Re: Counter the unit game
Post by: Sayt on August 3, 2009, 04:44:18 PM
Might've also helped to state that.  And by full, do you mean max infantry squads, or are there support weapon squads, heavy weapons sqwuads in there?

Oh, and how are they outflanking?

These things help, vagueness is not your friend.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 3, 2009, 05:16:26 PM
I'll counter the Deffkoptas properly then.

20 Pink Horrors of Tzeentch, one upped to the Changeling, fire off 60 shots that ignore your armour saves. 30 hit, 10 wound. You're dead.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 06:00:50 PM
i'll counter your changelings by charging  30 slugga boyz w/ PK/BP nob into the changelings.
Title: Re: Counter the unit game
Post by: burgers4me on August 3, 2009, 06:19:46 PM
I counter you boys with 10 lootas with flamers! Fire-by!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 3, 2009, 06:45:20 PM
burgers4me, that is such an illegal unit, I cannot begin to describe the level of FAIL you have there.
10 Lootas with FLAMERS? weapons that they dont even have? Come on dude!

Enjoy trying to catch Typhoon Landspeeder squadron. Drop templates on you from distance, and you'll never get in shooting/combat range.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 3, 2009, 06:49:02 PM
Well...Lootas can be "upgraded" to Meks, and I believe Meks can have burnas.

Land Speeder is shot down by...one of the many things that can take down armor ten vehicles. Eeny meeny miny...Vendetta. Definitely a Vendetta.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 3, 2009, 06:59:40 PM
ahh, but armour value 10 can also have some devestating firepower. 3 vypers with BL, all the upgrades, etc,etc......
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 3, 2009, 07:40:52 PM
Well...Lootas can be "upgraded" to Meks, and I believe Meks can have burnas.

 
No Burnaz for Meks. Which is why they beslubbering suck.

20 Havocs with Icon of Glory, 4 Autocannons and a Fist Champion. Bye-bye Vypers.
Title: Re: Counter the unit game
Post by: Macharius on August 3, 2009, 08:41:27 PM
collossus shoots your havoks
Title: Re: Counter the unit game
Post by: 13thMordReaper on August 3, 2009, 09:41:41 PM
Space Wolf Scouts (x6) with meltabombs and a meltagun pop up behind you and laugh thier asses off because you didn't move.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 3, 2009, 09:44:34 PM
10 warp spiders+exarch with  dual guns ,PB, H&R, shoot your scouts, then charge if need be, not that there will be..
Title: Re: Counter the unit game
Post by: dregogg on August 3, 2009, 09:55:01 PM
a bane blade with all the upgrades unloads everything into you're warp-spiders.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 3, 2009, 10:11:30 PM
no apoc units dude, or else we are going to have titans on every page.

I'll counter the warpspiders w/ 19 1ksons + aspiring sorc w/ doom bolt.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 3, 2009, 10:48:48 PM
If anyone so much as dares to bring in another Super-Heavy, I will personally point the Volcano cannon at them and their unit and blow it and them to the Warp.
1k Sons, meet the all powerful Bloodletters of Khorne! 20 Bloodletters charge you, and that as they say is that.
Title: Re: Counter the unit game
Post by: Black Hawk on August 3, 2009, 10:56:37 PM
Never seen this used, but I'll counter them with a squad of 10 Ogryns with a Priest with an Eviscerator. I don't get the re-rolls but that's going to hurt.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 3, 2009, 11:03:05 PM
10 warp spiders with..wait i just used that darn it...12 jetbikes with/4 SC + warlock with destructor move in and shoot, back away. rinse, repeat.if you get to close for comfort i destructor you.
If anyone so much as dares to bring in another Super-Heavy, I will personally point the Volcano cannon at them and their unit and blow it and them to the Warp.
<may i join in the killing if they bring in another super heavy?:P
Title: Re: Counter the unit game
Post by: The Corsair on August 4, 2009, 02:34:33 AM
destructor is good with a crapload of warlocks
otherwise, it's average

that aside
I think warwalkers w shuriken cannons would do me nicely
Title: Re: Counter the unit game
Post by: burgers4me on August 4, 2009, 02:42:31 AM
I use a terminator assualt squad with TH/SS. My 10 man squad charges in, with 30? S8 attacks. Yay for immoblised counting as destroyed!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 4, 2009, 03:18:00 AM
Yay for you have to foot slog and endure the fire of 5 Tau Piranha. I will just zip around 12", keeping you within the 18" of my weapon, and slowly and eventually wear you down. You'll never catch me!
Title: Re: Counter the unit game
Post by: Macharius on August 4, 2009, 04:58:57 AM
Unless there was a unit of immortals lead by a lord with shroud of darkness (are we aloud to use characters?)
Title: Re: Counter the unit game
Post by: Thalandir on August 4, 2009, 05:07:53 AM
Unless there was a unit of immortals lead by a lord with shroud of darkness (are we aloud to use characters?)

I'm fairly certain that's two units, Macharius....

~Thal
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 4, 2009, 06:24:47 AM
you can use any unit that would normally be allowed in a regular game of 40k, except your only allowed one unit. (HQ+Ret, but not HQ + another unit).

i'll counter the piranhas with 3 hydra flak tanks sitting at max range.
Title: Re: Counter the unit game
Post by: FarseerFaris on August 4, 2009, 01:42:49 PM
10 Wraithguard Led by a Spiritseer W/Enhance point their guns in the direction of your Hydra Flak Tanks focus their psychic power on that point - Their WraithCannons open a rift between warp space and the material universe ripping apart their targets between the dimensions.

It is best not to dwell on the fate of such unfortunate individuals...


(10Wraithgaurd + seer shoot you)
Title: Re: Counter the unit game
Post by: dregogg on August 4, 2009, 04:24:27 PM
i respond with a scout squad that has 5 sniper rifles and a missile launcher.
Title: Re: Counter the unit game
Post by: Thedarkpro on August 4, 2009, 04:39:47 PM
3 wraiths should kill them
Title: Re: Counter the unit game
Post by: Thalandir on August 4, 2009, 04:57:30 PM
i respond with a scout squad that has 5 sniper rifles and a missile launcher.

How could that possibly have any chance of taking down 10 Wraithguard before they get to you. They might lose a couple, but every turn they're going to get closer and closer, and if you try and move away, you can't fire any of those weapons, which is purpose defeating.

I'd say that was epic fail.

~Thal
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 4, 2009, 05:09:24 PM
10 Scouts might be able to do it. Anyway, to kill the Wraiths, Keeper of Secrets charges in and says "boo"
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 4, 2009, 05:10:43 PM
Woo, 100 pages!

The Keeper of Secrets is charged by a full 8 man(?) unit of Bloodcrushers. Daemons ahoy!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 4, 2009, 05:51:04 PM
Soul Grinder teaches them Bloodcrushers the point of AV 13! Let the carnage begin!

Btw, for me, it is only 80 pages ;)
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 4, 2009, 06:02:36 PM
soul grinder meets its end to 20 lowly guardians w/ a b.lance and a warlock w/ embolden. If the lance doesn't take you out at range, the witch blade will in CC.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 4, 2009, 06:12:22 PM
Meet She Who Thirsts Eldar scum!
20 Seekers of Slaanesh come for your souls! Charge in and mop up. Done deal.
Title: Re: Counter the unit game
Post by: burgers4me on August 4, 2009, 07:57:10 PM
I have no idea what those are, but a squadron of Leman rush punishers with Hull Hvy Flamers and sponson plasma cannon will bring the rain. Sit at maximum range and blast away. Yay for heavy 15 (or is it 20?)

40 pages for me. I hate loading!
Title: Re: Counter the unit game
Post by: EldradUlthran on August 4, 2009, 08:22:38 PM
its 20, unfortunately...1 WL with EML and bright lance comes from behind. shoot, charrrge!since you didnt move, auto hit.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 4, 2009, 09:15:45 PM
wraithlord is totally boned by 10 ratlings in cover at max range.
Title: Re: Counter the unit game
Post by: Sayt on August 5, 2009, 06:24:30 AM
Ratlings are then eaten by 10 kroot and 5 Hounds, which jump them fotr a spot of lunch.
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 5, 2009, 08:05:25 AM
i'll just charge the kroot w/ a deff dread w/ a scorcha and extra DCCW, armor plates and grot riggers.
Title: Re: Counter the unit game
Post by: Commander Riker on August 5, 2009, 08:58:03 AM
Dark Eldar Sniper squad pings you with Dark Lances, Deff Dread be gone!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 03:52:15 PM
The Hulk charges you, S3 can't hurt T7 (Hulk is a super fex.)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 03:55:13 PM
Hulk allow me to remind you of your mortal enemy: 3 Attack Bikes with Multi-Meltas. You'll chase after me all you want, but I will eventually wear you down from 24" away.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 03:58:16 PM
You've made me mad! Ripping Renders charge your bikes leaving a heap of imperial scrap here they use to be.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:00:21 PM
Nurgle Daemon Prince with Iron hide, Noxious Touch, Unholy Might, Aura of Decay, Breath of Chaos, Daemonic Flight, and Cloud of Flies charges your rippers(which you need to list number dude) and rip them a new one.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:02:21 PM
No no no 'Ripping Renders' are a Broodlord with FT and all of the other upgrades which it can get + a retinue of 11 genestealers with Acid maw and all other upgrades.


Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:03:56 PM
That is not at all what it sounds like. Please be more specific then, so there is no confusion. I mean, you can't copy paste it from a Word Doc every time?

To kill them Broodlord and genestealers 12 Flamers of Tzeentch make a real mess of you with Breath of Chaos.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:06:32 PM
Also a GM with a master crated psycannon, IOTJ, GOTR,Destroy Daemon, SI and a master crafted NFW+ A retinue of 9 GKT (1 has a psycannon).

All of these shoot and charge you.

 
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:07:33 PM
Iron Clad Dreadnought charges in. AV 13 foo! Made of win!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:09:22 PM
A soul grinder with Phlegm (And tongue if possible) shoots (and charges if possible) you.

if I cannot charge stay at max range.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:12:00 PM
Used Last page Blinky, try again.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:13:54 PM
Dagnammit how about the Nightbringer charging you. This thread is more fun with more ppl.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:15:23 PM
Not everyone is on at the same time as us dude.
To take down the Nightbringer 20 charging Plaguebearers, champion with Noxious Touch. I'll wear you down with massed 4+ to wound!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:17:25 PM
I will charge you with 20 daemonettes, 80 rending attacks.

I have learnt from the master, yoda. QGJ
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 04:18:55 PM
Land Raider Redeemer. AV 14, suck it! :P Drive up and template you!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 04:21:35 PM
Hive tyrant with toxin sacs and 2X scytals with 3 guard also with scytals charge you 18 attacks. 6 can pen, 12 can glance.

Also if a unit charges a vehicles and fails to destroy/immobilise it can it drive away or does it have to sty in that assault.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 5, 2009, 04:57:20 PM
50 guardsmen with 5 power weps
5 lascannons
5 meltas
5commisars(with power weps)

sit back shoot, when you charge which im pretty sure you will i'll beat you in combat
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 5, 2009, 04:58:29 PM
The Talos charges. Can't wound me now be-atch.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 05:02:16 PM
'The Talos charges' and is then charged back by a bloodthirster with unholy might.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 5, 2009, 05:04:46 PM
which will be shot by a 5man dark reaper squad with exarch with missile launcher and fast shot!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 05:06:45 PM
Which will be charged by a Callidus assassin.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 5, 2009, 05:12:06 PM
which will be shot by my 10man havoc squad with 4 lascannons and a champ with powerfist and MOCG and at max range!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 5, 2009, 05:12:52 PM
10 nobs with Pks charge you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 5, 2009, 05:44:50 PM
lielth with full ret of 10 wychs with suc with agioniser and all have wych weps and choose to have +1 A

charge and kill!
Title: Re: Counter the unit game
Post by: dregogg on August 5, 2009, 07:46:49 PM
10 man terminator squad with 2 heavy flamers and chain-fists teleports in behind lieth and company, flames and guns down the retinue and then grinds lieth into patty with their chain-fists. 
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 5, 2009, 09:15:40 PM
3 demolishers w/ plasma cannons and lascannons.
Title: Re: Counter the unit game
Post by: McNulty on August 5, 2009, 09:50:40 PM
3 vanquishers w/ MMs and LCs.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 5, 2009, 09:52:18 PM
Firstly, DO NOT JUST PUT A UNIT DOWN!! DESCRIBE WHAT IT IS DOING!

Now that I have that out of my system...
Illegal unit in any case Uber. Vanquishers are a type of Leman Russ, which Demolishers are as well, but both fall under the unit type: Leman Russ Squadron, and so you cannot re-use it.
Title: Re: Counter the unit game
Post by: Yarrik on August 5, 2009, 10:22:44 PM
No variants?! there completely different? Oh well

Wraithlord shoots bright lance and charges squadron.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 5, 2009, 10:34:22 PM
they are the same unit though...10 wraithguard with spiritseer with enhance walk up and shoot there big bro
Title: Re: Counter the unit game
Post by: FarseerFaris on August 5, 2009, 11:14:20 PM
The Shadow hunter infiltrates 12.5" away from your wraithgaurd, moving 6" plus 1"fleet plus 6" charge sends him hurtling into your wraithgaurd turn 1!!!

(Karandras charges wraithgaurd)
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 5, 2009, 11:34:31 PM
30 Boyz with a nob and a PK whipe the floor clean with the "Shadow Hunter"
Title: Re: Counter the unit game
Post by: EldradUlthran on August 5, 2009, 11:37:07 PM
until...maugan ra stays away, shooting his mauguitar..maugetar i meant..as the weakened karandras nears, he is charged by Maugan Ra, and meets the end.
k, well, maugna Ra stays 36inches away from th orks, shoots, move away and shoots,etc, etc..and if you start to close, you should be well weakened to get charged by Ra and for him to becomes victorious
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 6, 2009, 06:41:12 AM
10 warp spiders w/ exarch w/ duel spinners, powerblades and withdraw.

They DS next to you and hit you 22 Str 6 shots. If you charge me you have to fact the powerblade + withdraw combo and Maugan Ra has no Invuln save.
Title: Re: Counter the unit game
Post by: Sayt on August 6, 2009, 08:34:53 AM
Master of Sanctity with a Storm Bolter a leading Sword Breatheren Terminator Command Squad of 7 Astartes, In A land Raider Crusader, with Furious Charge as Special Skills.

Drive up, unload, unleash Assault Cannons and the defensive Hurricane bolters, shoot with the Termies and MoS, and charge whatever happens to be left.
Title: Re: Counter the unit game
Post by: Commander Riker on August 6, 2009, 10:13:53 AM
Enter stage left, squad of 3 War Walkers with double Brightlances, I can reduce your armour from a long way away and then start picking off Termies as they now have to WALK!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 6, 2009, 10:17:32 AM
Enter the stage an angry bloodthirster. He will charge and destroy you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 10:49:16 AM
enter 20 khorne berzerkers with skull champ and powerfist move up charge and mass S5 punches to the face!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 6, 2009, 10:52:27 AM
Enter the stage a godhammer pattern land raider stay 48" away and shoot you with my Lascannons when you get to close just move back 18" on a road.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 10:56:57 AM
enter 10 man sternguard squad with combi meltas and serg with powerfist and combi melta! all in drop pod

drop and melta!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 6, 2009, 10:58:22 AM
Enter 10 man GKT squad led by Brother captain. (Elite squad.) Shoot and charge.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 10:59:42 AM
enter 10 vanguard with power weps plasma pistols and serg with relic blade and plasma!

shoot charge!
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 6, 2009, 11:00:52 AM
Enter 10 man GKT squad but its an HQ and has a Gm leading it. The squad has 2 psycannons.

I shoot and charge.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 11:05:18 AM
enter 10 slan terminators(champs) with lighning claws

charge and have 50 str4 re roll failed to wound attacks that are higner I
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 6, 2009, 11:06:28 AM
Enter 9 twinlinked deathspitter warriors.

Just stay at 24" while shooting.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 11:10:00 AM
enter wraithlord with sword and star cannon

charge!
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 6, 2009, 11:10:56 AM
10 Pathfinders make short work of the Lord at max range in heavy cover.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 6, 2009, 11:36:16 AM
wraithlord was already used this page...but anyways 10 swooping hawks + exarch with sunrifle DS behind you, drop their template, and shoot you wiht many shots
Title: Re: Counter the unit game
Post by: FarseerFaris on August 6, 2009, 11:57:43 AM
'They've gone rampant, they've gone rampant!' the ranger exclaimed into his radio as all manner of lasfire ripped through his squad, he took a quick shot at a swooping hawk and then ran for his life through the jungle trying to ignore the screams of his allies...  He could hear wings in the air above him...  Suddenly the world around him ripped up, lasfire cutting holes through his chameleon cloak, desperately he tried his radio one last time 'they've got me pinned down in sectore 7.2A North, please send backup!!' A dazzling string of lasfire blasted the radio into pieces searing the rangers hand - he looked up:

The swooping hawk exarch flittered above him his sunrifle firmly fixed on his target ready to deliver the killing blow.  Suddenly the wind picked up causing the exarch to regain his balance in the air, the wind steadily increased in magnitude messing up the exarch's shot and soon everyone could hear the wind screaming across the battlefield...

The ranger continued running through the jungle convinced his death was following him taking no note of the shadow overhead which intercepted his pursuers as they chased him...

(Baharroth - the cry of the wind, charges into his traitor disciples)
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 6, 2009, 12:38:44 PM
30 Shoot, Shoot, Shooting Guardsmen blast Baharatt to bits (i.e. First Rank Fire, etc.)
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 6, 2009, 12:45:59 PM
talos cant hurt me!
Title: Re: Counter the unit game
Post by: FarseerFaris on August 6, 2009, 01:30:54 PM
The talos swings it's armblades cutting down all in front of it while wildfireing a constant spray around itself crippling everyone before it!  Suddenly a spinning blade cuts encircles the hull of the beast and arcs back towards a lone figure leaping at the monster!

Jain Zar catches her silent death as she lands on the talos and dances across the talos with her Executioner making 100 lighting fast attacks - she hops off the talos and behind her it crumples to the ground...

(Jain Zar shoots and assaults)
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 6, 2009, 02:22:18 PM
What is with you an phoenix lords?

A leman russ punisher opens up on you.
Yeah Qui-Gonn, it's a Leman Russ Squadron...w/e
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 6, 2009, 02:25:52 PM
a squad of 3 D-Cannons, rips your tank apart from the forces of the Warp and Reality merging.
Title: Re: Counter the unit game
Post by: EldradUlthran on August 6, 2009, 03:50:26 PM
1 falcon from 36inches away shoots its pulse laser and scatter laser.
Title: Re: Counter the unit game
Post by: Thalandir on August 6, 2009, 04:55:42 PM
30 Shoot, Shoot, Shooting Guardsmen blast Baharatt to bits (i.e. First Rank Fire, etc.)

Um, wouldn't you need a Command Squad to issue that order (ie another unit?)

~Thal
Title: Re: Counter the unit game
Post by: Sayt on August 6, 2009, 05:45:27 PM
30 Shoot, Shoot, Shooting Guardsmen blast Baharatt to bits (i.e. First Rank Fire, etc.)

Um, wouldn't you need a Command Squad to issue that order (ie another unit?)

~Thal
Indeed.

At any rate, Falcon Asplodes when it takes a Hammerhead Solid Shot to it's rear armour.
Title: Re: Counter the unit game
Post by: Travellar on August 6, 2009, 06:09:24 PM
Immediately followed by the hammerhead exploding when the lictor sticks it's claws into it.
Title: Re: Counter the unit game
Post by: FarseerFaris on August 6, 2009, 06:26:04 PM
Fuegan - the burning lance melts a hole in the Lictor before charging in with his Fire Axe!
Title: Re: Counter the unit game
Post by: McNulty on August 6, 2009, 11:10:03 PM
A drooling brood of 32 devourer gaunts without number overwhelm, slay, and eventually, ingest the remains of the noble phoenix lord.
Title: Re: Counter the unit game
Post by: FarseerFaris on August 6, 2009, 11:27:17 PM
Fuegan swings his axe wildly sending burning chunks of nid flying, but for ever beast he smote 2 more took it's place..!  His arms had become tired, his armour heavy - and the relentless attack of the gaunts yet continued!  A beast lept onto his weapon arm while another pounced onto his chest overwhelming the champion.  And yet more gaunts joined the fray, consuming fuegan in a ball of alien flesh!

'Noooooo!!!' screamed prince Yriel raising his spear as he ran Kamikaze into the fry spear blazing eldritch energies all around him.  He struck with all the speed and fury of a lightning bolt - no alien could stand before his blows but the tide was endless, and how could 1 eldar stand before such a limitless ocean of foes?

With no choice left and his strength sapping away Yriel makes a desperate move by activating his Eye of Wrath - A tempest of lightning arcs out from Yriel consuming the nightmarish beasts and tearing the flesh from their bones...  !

A lone eldar Hero stands in a circle of blood and flesh the smell of charred hormagaunts lingering in the air...  His spear drains the last of his strength... 

Yriel mutters under his breath, 'The needs of the many outweigh the needs of the few...'  As he sees a shadow approaching his position...

(Yriel charges unleashing 'eye of wrath')
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 7, 2009, 12:36:39 AM
uhh.. Okaaaaayyyy    3 x regular russes blast him to pieces!!
Title: Re: Counter the unit game
Post by: FarseerFaris on August 7, 2009, 01:17:05 AM
As Yriel lies dieing on the battlefield a warlock runs up and sacrifices him to the bloody-handed God!  It starts raining blood on the battlefield and fissure opens up on the battlefield spewing out boiling hot lava!!  Kaela Mensha Khaine is pleased with the sacrifice and soon his minion rises from the lava his gaze sternly fixed on the imperial tanks...

A blast from his wailing doom melts the hull of a battletank cooking any passengers and a swing from this weapon cuts another tank in half!!  The last russ fire's its weapons at the beast frantically but Khaine's servant breaches it quickly lifting the vehicle off the ground and hurling it into a nearby gaurd squad that scream for their emperor as scores are crushed by the hurtling tank and the resulting explosion claims a dozen more...

(Avatar shoots and charges)
Title: Re: Counter the unit game
Post by: Sayt on August 7, 2009, 01:26:55 AM
uhh.. Okaaaaayyyy    3 x regular russes blast him to pieces!!

Illegal, unfortunately, a Leman Russ squadron was used last page.  Composition does not affect the legality of the unit.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 7, 2009, 09:16:02 AM
10 wyches with wych weps plasma haywire two blasters and a suc with agoniser shoot whatever and charge it be it avatar or tank i will kill it!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 7, 2009, 01:00:26 PM
A mega platoon blows your wyches to pieces (30-50 guardsmen).
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 7, 2009, 01:08:06 PM
A wraithlord charges you with dual flamers charges you. s3 can't T8
Title: Re: Counter the unit game
Post by: Dr. Ravingburger on August 7, 2009, 01:42:51 PM
Full unit of Devastators + 4 Lascannons = good luck getting into CC.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 7, 2009, 01:55:19 PM
9 Gks+ 1 Justicar shoot and charge you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 7, 2009, 03:24:14 PM
20 khrone berzerkers charge that!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 7, 2009, 03:25:11 PM
Wraithlord with Wraithsword charges. Can't hurt me.

Nightbringer does that.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 7, 2009, 03:26:50 PM
10 SM scouts with snipers at max range shoot
Title: Re: Counter the unit game
Post by: SuckerPF3 on August 7, 2009, 03:28:07 PM
10 ratlings at max range in cover. Funny how the MC can absorb rockets and meltas, but is brought down by measily little bullets.....

ninja'd

I'll use 10 assualt marines w/ a PF sergeant w/ melta bombs and plasma pistol.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 7, 2009, 03:29:22 PM
illegal traktra.

20 daemonettes charge you.
Title: Re: Counter the unit game
Post by: saint5o on August 7, 2009, 04:06:12 PM
12 plague marines with flamers barbeque your demons mmm mmm good! = D
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 7, 2009, 04:10:29 PM
Barbecue? Learn from the masters. 12 Flamers of Tzeentch uber template you into oblivion.
Title: Re: Counter the unit game
Post by: Outsider on August 7, 2009, 04:17:31 PM
you must have forgotten about the massive khorn berzerker unit behind you... their blood red camoflauged armor worked!
the 12 flamers get charged by 20 khorn berzerkers led by Kharn the betrayer, and a unit champ with a power fist
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 7, 2009, 04:20:46 PM
You must have forgotten about that post with the rules...12 flamers get charged by 20 seekers.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 7, 2009, 04:35:03 PM
Gm +9 GKT (2 psycannons). shoot your seekers at 18", move back shoot repeat until you are in my charge range then I charge you.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 7, 2009, 05:02:12 PM
Well, my actual charge range is equal to your effective charge range, plus I've got move and fleet, so you will not be charging me, but you could quite easily gun them all down so I'll pretend that was the whole plan. 

An Archon with an incubi retinue charges out of their dedicated raider and massacre the terminators. 

Edit: Gotta love iTouch autocorrect.
Title: Re: Counter the unit game
Post by: Travellar on August 7, 2009, 06:18:40 PM
the last 3 termagants from a brood of 30 take thier pop-shots with fleshborers.

I don't know why this works, but somehow 3 termagants or less are always more dangerous than a rampaging battle tank.  where was I?

oh yeah, they'll follow up the improbable round of shooting, failed armor saves, and blown leadership checks by herding you off the table.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 7, 2009, 08:07:38 PM
20 Plague Marines with a pair of Flamers, a Combi-Flamer, a Power Fist, AND a Rhino with a Combi-Flamer (seeing as the book doesn't stipulate a squad limit for taking the Rhino). That zooms round shooting you, while the Marines march forward, flame, shoot, and take any countercharge with ease.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 8, 2009, 01:37:40 AM
For shame Raktra. You killed 12 Plague Marines not 10 posts ago. For shame.

To kill the Gaunts, I shall throw at them a Land Raider Crusader. Enjoy being boltered down.
Title: Re: Counter the unit game
Post by: Lachdonin on August 8, 2009, 01:53:21 AM
I'm feeling conservative. 5 Fire Dragons, an Exarch with a Fire pike and Tank Hunters. I have yet to find a tank i can't Slag. Well... 'Cept the Monolith, but that's more of a fortress...
Title: Re: Counter the unit game
Post by: Travellar on August 8, 2009, 04:21:49 PM
salvo of 3 toxic spore mines. (ap4)

I drop them on the firedragons.
Title: Re: Counter the unit game
Post by: Ragey on August 8, 2009, 08:35:03 PM
lone imperial preacher wanders on. There is nothing left after the explosion. Auto win. See what happens when you have faith in the Emporer...
Title: Re: Counter the unit game
Post by: Dr. Ravingburger on August 8, 2009, 09:45:12 PM
A lone preacher? Let's see him deal with 10 Vanguard Veterans, all with Powerfists.
Title: Re: Counter the unit game
Post by: Macharius on August 9, 2009, 12:05:01 AM
lone tau piranha maneuvers around whilst shooting the vanguards. Should have bought jumppacks and made them a 560 point unit :P
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 9, 2009, 01:52:18 AM
10 Deepstriking Sternguard with Combi-Meltas in a drop pod roast your pirahna for breakfsat.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 11:56:55 AM
The entire squad/pod get unloaded on and assaulted by a single Penistent Engine.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:20:11 PM
The Sternguard still have Krak Grenades, they aren't completely helpless against it, but meh.
Penitent Engine dies to Daemon Prince of Khorne, Daemonic Flight, Unholy Might, Iron Hide, Blessing of the Blood God, Instrument of Chaos, and Death Strike flies up, throws the plasma skull into the rear armor, and if that fails, charges in. Hitting first, and I got a lot of attacks that will surely pen you. Don'tcha hate AV 11 OT?
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 12:25:24 PM
Don'tcha hate AV 11 OT?
I do.

Mmm, oh yes! Single Vyper w/ EML - Takes a month or so but the Thirster dies eventually.

Don't you hate getting shot at range?

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 12:27:01 PM
Flying bumper cars eh? I'll show you elf types.

Land Speeder Typhoon squadron with the basic Heavy Bolter and (obivously) the missiles. KA-BOOM! etc.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:28:34 PM
Daemon Prince dude. Get it right!
To take down your pitiful LS Typhoon I shall throw 12 Screamers at it. You can't out run me, and I'll be sure to keep the pressure on. Yes, I may only hit on 6s, but all I need is one to get through and you're done for.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 12:31:25 PM
Daemon Prince dude. Get it right!
Same thing in the end - Daemon McBurger.

Your Screamers are creamed by a the violent Maugan Ra!

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:32:51 PM
Allow me to introduce Maugan Ra to a Keeper of Secrets. Move up and simply charge in. Slaanesh calls for your soul!
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 12:38:51 PM
Keeper of Secret is eaten alive by a sadistic and corrupted Chaplain led 10 man Death Company.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:40:09 PM
Error! Does not compute!
Death Company and Chaplain are no longer one unit, but are 2 separate entities.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 12:40:22 PM
Keeper of Secret is eaten alive by a sadistic and corrupted Chaplain led 10 man Death Company.

   Starky
2 seperate units boyo.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 12:46:32 PM
Error! Does not compute!
Death Company and Chaplain are no longer one unit, but are 2 separate entities.
Meh, had old codex in mind.

Lascannon and Hunter Killer Missiles armed Sentinel squadron from range does the same - Again, Daemon McBurgers FTW.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:48:12 PM
I almost didn't want to do this, almost.

Great Unclean One charges them. Enjoy lack of power weapons trying to get a wound through, while I make things go boom boom boom.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 12:49:51 PM
I'll assume 3, but only because I like you :P

12 Screamers charge. Lots of Meltabombs make me giggle
.

beslubbering ninja AGAIN!

Screw this, Skarbrand charges in.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:51:20 PM
That unit selection would have been illegal anyway Traktra, I had used Screamers above already.

To take down Skarbrand I shall make use of 8 Bloodcrushers charging. Thanks so much for the re-roll to hit.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 12:56:39 PM
You are an 3vil man Quiggy.

Thus - 9 Tyranid Warriors standing in cover and armed with Death Spitters rain Blast Markers on them - McBurgers.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 9, 2009, 12:58:00 PM
20 Bloodletters show you the problem with not equiping yourselves with Scything Talons. Enjoy 60 PW attacks that just chew through you.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 01:01:02 PM
And 10 charging Nobz with 3 Klaws, a WAAAGH! Banner, 2 Big Choppaz, Painboy, Bosspole and 10 Cybork Bodies show you the problem with not being Orky enough. Dedicated Deffrolla Battlewagon too.

And if this has been taken in the last page or so, screw it :P
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 01:02:11 PM
Hammerhead w/ Railcannon show you the errors of your ways.

   Starky
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 9, 2009, 01:09:49 PM
A falcon rams rear armor after going 18 inches.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 01:16:37 PM
The six Fire Dragons riding in are all shaken, disembark and, clearly pissed off, shoot down teh Falcon.

LOOK WHERE YOU ARE DRIVING!

   Starky
Title: Re: Counter the unit game
Post by: saint5o on August 9, 2009, 01:53:44 PM
Oh no! watch out! 8 chosen chaos marines unload on your fire dragons with plasma guns! be careful who you cut off ;)
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 01:55:13 PM
5 Dark Reapers, not even an Exarch is needed.

   CSMurf'sBurger
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 9, 2009, 01:57:13 PM
I praise no wait...

I counter your reapers with 10 PAGKs, shoot and charge.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 01:58:58 PM
I don't even know what a 'PAGK' is.

Bt I'm sure they die to a Venerable Dread in CC.

   Starky
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 9, 2009, 02:00:30 PM
Tut tut tut...

Venerable dread eat Inquisitor Lord Torquemada Coteaz. I charge.

S8 weapon and 5 attacks.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 02:02:13 PM
Coteaz would be royally beslubbered. Hitting last with a amphetamine parrote 5++ to save him. Nevertheless, enjoy a Death Company Furioso Dreadnaught with Venerable upgrade.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 9, 2009, 02:03:59 PM
Oh well...

A Gm with a Daemon hammer and storm shield+ a retinue of 9 GKT with thunder Hammers and storm shields charge you.

Royally screwed.
Title: Re: Counter the unit game
Post by: McNulty on August 9, 2009, 04:41:01 PM
A unit of 3 medusas comes in flamin't hot and incinerates your termies.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 9, 2009, 04:47:11 PM
9 GKT+a brother captain(Elites) all armed with TH+SS charge you.
Title: Re: Counter the unit game
Post by: McNulty on August 9, 2009, 04:51:46 PM
Isn't that the same unit even though, technically, it's from a different selection? Anyway, a PBS unit with chimera disembarks and lowers you to leadership 1 while their transport tankshocks you off the board.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 04:53:24 PM
They're Fearless, that unit won't work.

So to kill them, I send 20 Flesh Hounds, led by Karanak. The transport is easy meat, and the squad can't handle Flesh Hounds in CC. Nor can their shooting power do much to them.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 9, 2009, 04:54:13 PM
ravager with 3 dis stay 36' away and pound whatever its fighting with plasma cannons!
Title: Re: Counter the unit game
Post by: Travellar on August 9, 2009, 04:55:33 PM
Ahh, but the shooting power of my Shadowsword on the next table over can! Nice big blast-o-strangth D.

*sits and awaits the inevitable charge by meltabombs.*


-darn, ninjaed.  well, I guess that combat gets REALLY beaten down, or I accidently shot the ravenger...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 05:00:43 PM
Dude, read the rules.

Counter the Ravager with a Predator Annhilator from Chaos, given Daemonic Possession and Lascannon sponsons.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 9, 2009, 05:01:58 PM
No apoc units.

A super CC carnifex called the 'Hulk' with thousands of upgrades charges you
Title: Re: Counter the unit game
Post by: Sayt on August 9, 2009, 05:47:32 PM
10x drop-podding Sternguard Combi-melta it in the face.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 06:23:00 PM
Full Devastator squad with Signum + 4 Plasma Cannon get on the violent side of things.

This looks stern indeed...

   Starky
Title: Re: Counter the unit game
Post by: EldradUlthran on August 9, 2009, 06:40:14 PM
20 guardians plus warlock with WB and embolden with scatter laser platform shoot many bladed discs at you, plus the SL.then charge in.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 06:42:51 PM
Each time I field Guardians I weep over CC prospect.

Thus, minimal squad of Grotesques engage you in CC, their particular (and outdated) version FNP means the Guardians CANNOT wound them. At all. Raw meat, yummm...

   Starky
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 9, 2009, 06:59:47 PM
They can Starky, they just can't shoot at the Grots.

And thusly, I provide 10 Warp Spiders with a Dual Spinner Exarch. Plenty of shots that will instantly slay them.
Title: Re: Counter the unit game
Post by: McNulty on August 9, 2009, 09:15:33 PM
Max squad of plague marines with 2 plasmas and a powerfist champ with powerweapon and meltabombs (mbombs just incase someone tries to counter me with a tank) are neraly invulnerable to your massed small arms fire (I think thats what warpspiders are armed with).
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 09:32:57 PM
...and meltabombs (mbombs just incase someone tries to counter me with a tank....
Not really a problem when a Basilisk blasts you from kilometers away... ::)

   Starky
Title: Re: Counter the unit game
Post by: McNulty on August 9, 2009, 09:35:10 PM
Fluffwise, basilisks are tanks, they are artillery mounted on a chimera chassis.

Squad of 3 armored sentinels with all uprades (camo nets, smoke launchers, etc.) and 3 lascannons blow up your bassie.
Title: Re: Counter the unit game
Post by: Starrakatt on August 9, 2009, 09:47:16 PM
Fluffwise, basilisks are tanks, they are artillery mounted on a chimera chassis.
I KNOW, but the PM are nonetheless dead, Bassies don'y gibe amphetamine parrot to meltabomb from the other side of the battlefield. ;)

AS for the Sentinels, Marneus Calgar powerfist them all to death. Then he does the drivers too.

   Starky
Title: Re: Counter the unit game
Post by: Outsider on August 9, 2009, 10:12:39 PM
an angry broodlord with tendrils and his max retinue of super stealers shred his armor, steal his geneseed, and feast on his entrails... killing Marneus Calagar forever
Title: Re: Counter the unit game
Post by: FarseerFaris on August 9, 2009, 11:13:39 PM
Craftworld Ulthwe' has scryed the endless possibilities of fate and seen that allowing the Tyranids the DNA of Calgar will create an enhanced Calgar with extra arms and rending which would allow them to conquer the galaxy!!!


With no other option available 6 warlocks appear from the mists and destroy the geanstealers with 6X destructor!!
Title: Re: Counter the unit game
Post by: Starrakatt on August 10, 2009, 12:08:51 AM
Poor Warlocks are wickedly violated by a full strength squad of Dark Eldar Warriors rapid firing them in the balls.

   Starky
Title: Re: Counter the unit game
Post by: Boss Zargore on August 10, 2009, 12:28:40 AM
10 Sisters of battle step out of their Rhino with a flamer, combi flamer, and a heavy flamer. Not much left but blasphemous ash.
Title: Re: Counter the unit game
Post by: Starrakatt on August 10, 2009, 12:50:08 AM
A battery of three Distort Cannons send the galls to a Warp addled Slaaneshi pimp.

Byyyye.

   Starky
Title: Re: Counter the unit game
Post by: Outsider on August 10, 2009, 05:57:47 AM
a large ripper swarm sneaks up from behind and attacks the crews of the Distort cannons. crushing them with weight of numbers
Title: Re: Counter the unit game
Post by: Sayt on August 10, 2009, 06:39:36 AM
6 Stealthsuits with DCs adn 2 markerlights each opens fire.  Average 6 networked ML hits, then shoot with the stealths, using 3 ML tokens to make them BS5, and the other three to reduce any cover the Rippers have by 3.

if insufficient, jump back, rinse, repeat.

I don't care how many bases there are, shredded^^
Title: Re: Counter the unit game
Post by: Outsider on August 10, 2009, 06:43:45 AM
as they retreat from the living tide of rippers, they are run over by a land raider... which also runs over the rest of the rippers and crushes them all into multicolored goo
Title: Re: Counter the unit game
Post by: Sayt on August 10, 2009, 06:53:23 AM
Uhm, you do realise that you can't kill an entire squad with one tankshock?  What's more, I can choose to not death or glory.  Plus, if we're going narrative, Which I sinceerely don't want to (not the point of this game), The Stealth suits jumpjet over the Raider.
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 09:09:46 AM
A drop pod falls from the Heavens. Its doors blast open with a thud, and from the swirling smoke, 10 shadowy forms step from the hefty vehicle. In one blaze of glory, the 10 Sternguard Veterans activate their Combi-meltas and, 4 seconds later, with steely demeanor in their eyes, march over to the husk of the vaporized land raider to execute the survivors of the blast.

(Vox speakers click) "May the Emperor find mercy in his heart for your damned souls, heretics." *Bolter Shot reverbrates throughout the landscape.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 10, 2009, 09:18:03 AM
The Sternguard Veterans have time for a brief look of surprise before the Broodlord and his retinue of mindflayer look-alikes appear out of nowhere and shred them into a fine paste.
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 09:24:34 AM
The Broodlord looks up. *sniff* Something is wrong. It can feel it, the static electricity crackling, gravity slightly distorting. It's close. Where... Behind!

It turns. Then it is no more. A suprised pack of genestealers turns to face the dread god of death himself. Unnerved, they turn tail and begin to flee. What else could they have done in the face of the horrible Nightbringer? With Eerie calm and precision, the dread lord systematically vaporizes the genestealers, relishing in the rush of life-energy granted by these newest treats.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 10, 2009, 09:26:46 AM
The Nightbringer looks around for a minute, realizes that it is a single model in a Necron force containing no Necrons, and instantly vanishes in a puff of logic.
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 09:36:40 AM
... no fair... how the hell am I supposed to counter logic? >.>

The Eldar Harlequins dance out of thin air, as if to defy all logic in a burst of laughter.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 10, 2009, 09:40:43 AM
It's pretty much the only way I know of to take out the Nightbringer...with the possible exception of genestealers actually, they have a reasonable chance of dropping him if they have catalyst on them.

ANYWAY...

A massive brood of devilgaunts surge forward, filling the harlequins full of 64 shots with their devourers. Within seconds there is nothing left but a telltale smear of pink and green
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 09:43:58 AM
A Dreadnought with Flamers everywhere has lots of fun against those gaunts who can't damage the dreadnought at all. *lick*
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 10, 2009, 09:45:36 AM
But is distinctly unhappy to find a large and irate carnifex pulling it to pieces
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 10, 2009, 09:56:12 AM
You need to state the biomorphs and whatnot Chuckles.

Regardless, Ku'Gath Plaguefather charges after firing Breath of Chaos. The truffle shuffle of doom commences...
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 10:44:05 AM
I feel some flaming coming on...

Marneus calgar and 3 full squads of Honor Guards, one with a chapter banner, drop from the skies and proceed to assault with 134 power weapon attacks and 6 power fist attacks. And 6 storm bolter shots. And 30 bolter shots. And 2 shots from the Gauntlets of Ultramar. And all this after a S10 AP1 Orbital Bombardment.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 10, 2009, 10:52:19 AM
6 Stealthsuits with DCs adn 2 markerlights each opens fire.  Average 6 networked ML hits, then shoot with the stealths, using 3 ML tokens to make them BS5, and the other three to reduce any cover the Rippers have by 3.

if insufficient, jump back, rinse, repeat.

I don't care how many bases there are, shredded^^

You do know that you cannot have a DC for each guy, only the squad leader. Please double check against the actual Codex next time ;)

I feel some flaming coming on...

Marneus calgar and 3 full squads of Honor Guards, one with a chapter banner, drop from the skies and proceed to assault with 134 power weapon attacks and 6 power fist attacks. And 6 storm bolter shots. And 30 bolter shots. And 2 shots from the Gauntlets of Ultramar. And all this after a S10 AP1 Orbital Bombardment.

Illegal. Marneus Calgar is one unit, 3 squads of Honor guard are just that, 3 units. Illegal in every extreme.

Ku'gath is brought low by the Nightbringer. Charge in, strike first, wound as often, and you get no save whatsoever!
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 10, 2009, 10:54:45 AM
Nightbringer was used last page... I'll give you a moment to think of something.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 10, 2009, 10:56:58 AM
Dang nambit, I CRTL+F, and it didn't come up. >.<
Thanks for the alert there Jester.

Hmm....I will then use the Deceiver. Same end result. :P
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 10, 2009, 11:27:15 AM
I don't believe the Deceiver has the Nightbringer's power of mighty blowing that renders him immune to Seekers, so I'll charge with 20 of them.
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 10, 2009, 11:36:11 AM
Oh darn. I failed at the game. *Reset*

... Drawing a blank on seekers, but I'm sure a squad of 20 possessed chaos marines with an aspiring champion and the mark of khorne will give em a run for their money.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 10, 2009, 12:08:34 PM
i say Archon with full gear and a full squad of incubi will out fight them

(hopefully)
Title: Re: Counter the unit game
Post by: FarseerFaris on August 10, 2009, 12:24:37 PM
As the Incubi clean their blades from their battle a psychosonic scream fills the air overloading the sensitive ears all eldar have!!  10 Pink banshees including a mirror sword Exarch w/ warshout/acrobatic leap onto the incubi's position cutting down most of them before they can react!  Several survivor's surround their dark lord and match the banshees move for move and blow for blow!  Power weapons crackle and eldar bodies keep dropping in this deadly battle of kin-strife!  The exarch brings her mirrorswords down on the last incubi decapitating him and leaving only the archon surrounded by a mass of howling banshees raining blow after blow upon him... 

The archon cuts down several but eventually feels a power blade in his shoulder and hears the crackling of his shadowfield failing as it runs out of power...
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 10, 2009, 01:37:49 PM
as the few remaining banshees try to catch there breath from the epic combat they hear an almighty shout "BLOOD FOR THE BLOOD GOD" as 20 khorne berzerkers run over the hill and charge the survivers

(you can attack with I 10 all you want all i can say you can't kill them all!)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 10, 2009, 03:18:22 PM
Pah, get real Sarge. Let the true children of Chaos educate you.

20 Bloodletters charge the Berzerkers. Munch munch.
Title: Re: Counter the unit game
Post by: McNulty on August 10, 2009, 03:24:35 PM
20 Thousand sons mow down the amphetamine parrot Bloodletters with their uber bolters.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 10, 2009, 03:29:34 PM
20 Thousand sons mow down the amphetamine parrot Bloodletters with their uber bolters.
Those Bolters may as well be normal ones :P

To kill 1k Sons... 10 man Veteran Squad, Demo charge strategy, 2 Plasma Guns and a Chimera with Multi-Laser and Heavy Flamer. Drive up and shoot from the top hatch. Keep driving back and fire. It'll take forever, but it's not like the tank will die.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 10, 2009, 03:47:52 PM
Until a 10 man squad of Chaos Space marines with 2 meltas and the Icon of Khorne rocks up next to it, blows the chimera to pieces and then assaults and utterly rapes the Veteran squad inside in close combat anyway
Title: Re: Counter the unit game
Post by: Sayt on August 10, 2009, 03:51:44 PM
You do know that you cannot have a DC for each guy, only the squad leader. Please double check against the actual Codex next time ;)

This is just plain Drone Controller, NOT ther hard Wired version.  Stealthsuits may take a single hardpoint as long as the rest of their unit takes a single hardpoint. (They don't have to take the same system).

Anyway,

7x Vanguard with Dual Lightening claws and jump packs, Vet Sgt with Relic blade and Jmp Pack, and 2x Vanguard with dual powerfist and jump pack.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 10, 2009, 03:53:16 PM
Skarbrand fires his Breath of Chaos, then charges.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 10, 2009, 11:33:10 PM
Super Falcon (all the vehicle upgrades, SE, VE, HF, SS) with an EML and an S-Can jumps around and shoots Skarbrand to pieces.
Title: Re: Counter the unit game
Post by: McNulty on August 11, 2009, 01:06:46 AM
Your shurikannons can't touch my landraider(I know, right? So ez to counter) with full upgrades.

Again, apologies for this unit that is so ez to counter.
Title: Re: Counter the unit game
Post by: ~Iron Captain Softy~ on August 11, 2009, 03:04:44 AM
I'll throw something just as easy to counter at you!

Scarab swarm with disruption fields. You gotta roll some 6s on those 30 some attacks...
Title: Re: Counter the unit game
Post by: Macharius on August 11, 2009, 03:37:47 AM
Sister Repenta squish your bugs :D
PS: have we gone through every unit? Seems like now all people do is throw 10 odd beserkers or a fully upped Terminator Squad at each other.
Title: Re: Counter the unit game
Post by: Outsider on August 11, 2009, 05:43:52 AM
Slaneshi daemons spawn near by and rape the sister repenta to death
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 11, 2009, 11:25:28 AM
Bad Outsider. BAD!! :P
Slaneshi daemons?
First of all, there is no unit called "Slaneshi daemons". Also, what size, squad upgrades?
Second, it is Slaaneshi ;)
Thirdly, Daemons do not "spawn".
Fourthly, if you are saying they used the "Deep Strike" rule to appear next to the Sisters, well, how close are they? If they are in charge distance, well...to bad, you cannot charge after DS. So those Repentia would simply charge you.

Allow me to provide a legal unit to be used.
8 Bloodcrushers charge in, Instrument, Icon, and Fury of Khorne all included. Proceed to mulch through your Sister Repentia.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 11, 2009, 12:11:06 PM
3 War Walkers with 2 Scans apiece run aropund shooting your bloodcrushers senseless.
Title: Re: Counter the unit game
Post by: McNulty on August 11, 2009, 05:59:12 PM
Scans are near useless vs. a dakka predator.
Title: Re: Counter the unit game
Post by: burgers4me on August 11, 2009, 06:31:15 PM
Please be specific! I am force to use the DEEEEEEEEEEAAAAAAAA ATTTTTHHHHHSTTRIIII IIIIIIIIIIIIIIIIIIK KKEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!11!!11111!!!
(Yes it is that awesome....)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 11, 2009, 06:54:15 PM
Snikrot and 9 Kommandoz with a pair of Rokkitz come on behind it and blow it apart, be it shooting or assault.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 11, 2009, 08:49:53 PM
10 Bladestorming DAs (10 DA's, Exarch, Dual Cats, Bladestorm) come up and shoot your orks to bits.
Title: Re: Counter the unit game
Post by: Sayt on August 11, 2009, 09:50:28 PM
1x Shaper, 19x Kroot, 12x Hounds.

Skreeeee! *Charge and Devour.*
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 11, 2009, 10:00:38 PM
10 Nob Bikers with tooled upgrades (Painboy, 6x Big Choppas, 'Evy Armor, 4x Claws...shoot, forgot the rest...you get the point) rips those sorry kroot apart.
Title: Re: Counter the unit game
Post by: McNulty on August 11, 2009, 10:20:18 PM
A cheese council then swiftly takes out the garbage.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 11, 2009, 10:30:28 PM
The Nightbringer wrecks the farseer and sends the council fleeing (i.e. Charges them).
Title: Re: Counter the unit game
Post by: dregogg on August 12, 2009, 12:13:48 AM
master of the forge with a conversion beamer sits at optimum damage range and blasts your nightbringer into oblivion.
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on August 12, 2009, 01:31:33 AM
A well placed Devastator squad with 4 lascannons obliviates your foolish forge-master
Title: Re: Counter the unit game
Post by: The Corsair on August 12, 2009, 02:14:30 AM
4 lascannons?
that doesn't sound legal...

that aside an even better placed squad of 10 eldar pathfinders has that problem solved
hit on 3's
wound on 4's
5's and 6's are ap1
2+ cover save in my ruined building
Title: Re: Counter the unit game
Post by: Macharius on August 12, 2009, 04:15:56 AM
4 lascannons in a dev squad are completly legal.
TIME FOR SOME CHEESE!
A Leman Russ Squadron with the bellow kitout...
Leman Russ Exicutioner with plasma cannons
Pasksquisher with lascannon and multimeltas
Eradicator with 3 heavy flamers
(all equipped with heavy stubber, hunter killer missle, dozer blade, extra armour and camo netting)
.... deploys in a triangle formation, in cover. In a desperate attempt to bear 870 points of death to a broken and irritating thread.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 04:23:32 AM
Are you sure that is legal?
Title: Re: Counter the unit game
Post by: Sayt on August 12, 2009, 04:47:14 AM
Looks like it is.

But it still dies to three Broadsides with targetting Arrays to the rear armour.  Railguns FTW.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:25:45 AM
iron hand straken, nork deadog, kell, commisar(with power fist), master for fleet, master of ord and astro all remaining vets have meltaguns

all perfectly legal company hq

charge
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 05:28:34 AM
All die to a super genestealer hq with a super broodlord called Ripping Renders. They charge and obliterate all of you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:31:32 AM
which die to 10 wyches with wych weps and plasma suc with punisher and tormentor

any combat drug is effective now

charge
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 05:33:56 AM
Are you sure? This is pretty evenly matched if you think about it.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 12, 2009, 05:38:11 AM
The 4+ Invulnerable in close combat combined with halving the WS of the genestealers weights things pretty massively in favour of the wyches to be honest.

But one thing Wyches don't like is being shot by a Hive Tyrant with 2 pairs of Twin Linked devourers with all the trimmings. No sir, they don't like that at all...
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 05:41:16 AM
now that is going too far...

9 warriors armed with twinlinked deathspitters, toxin sacs, extended carapace, enhanced senses, bio-plasma and leaping.

Shoot you move backwards, shoot move back etc until I am close enough to charge.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 12, 2009, 05:42:03 AM
Why would a Hive Tyrant move backwards from Warriors? Charge the beslubberers, rip them to shreds
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:43:01 AM
who get charged by the nightbringer
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 12, 2009, 05:44:05 AM
You can't use the nightbringer (http://www.40konline.com/index.php?topic=182410.msg2306901#msg2306901) as he was on the last page.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 05:44:31 AM
no I move back chuckles and I am at 24" range.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:46:40 AM
ok sorry deciever the better of the two(in my op)
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 05:49:10 AM
A Land Raider with 2 twinlinked lascannons. Stay at 48" when you get close just move back  18" (I am on a road).
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:50:46 AM
squad of 10 guardsmen with serg harker with 3 meltas and demo (all have meltabombs) been hiding behind it and up it
Title: Re: Counter the unit game
Post by: Thalandir on August 12, 2009, 05:51:42 AM
Who are charged by 20 Khorne Berserkers including Champ with fist.

Enjoy

~Thal
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 12, 2009, 05:54:51 AM
10 MegaNobz can frankly take the punishment they will hand out, but 30 Power Klaw attacks will ruin the day of any nutcase
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:56:34 AM
who gets nuked from a special wepons team with 3 demo charges

yes its alot of eggs in one basket but suicide was never cheap
Title: Re: Counter the unit game
Post by: Thalandir on August 12, 2009, 05:57:17 AM
A fire prism with holofields and stones just sits at max range, BAM, BAM, BAM....

~Thal
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 05:58:58 AM
manticore

sits back and gives you hell
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 12, 2009, 06:00:19 AM
Carnifex with 2 scytals, mace tail, bio-plasma and toxin sacs charge you.
Title: Re: Counter the unit game
Post by: Chuckles, The Space Marine Clown on August 12, 2009, 06:01:46 AM
An outflanking Chosen squad with 4 plasma guns and a rhino with combi-plasma gun melts the carnifex with a stream of ionised gas
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 06:02:28 AM
Archon with all the gear and an punisher this should be one round of combat
Title: Re: Counter the unit game
Post by: FarseerFaris on August 12, 2009, 10:27:34 AM
A lone figure wearing blue armor and a red cape steps from the shadows blasting the archon 5 times as he pulls out the Sword of Asur and charges into close combat - the archon and asurmen trade blows for quite some time but eventually the hand of Asuryan cuts down the fallen eldar!
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 10:37:04 AM
i would argue that i would win that fight

but in keeping with the spirt

as asurmen looked around at all the death and destruction that has happen'd on this battle feild he suddenly whispers" what turn are we on?"just as he finished his last words they where proven to be his last as suddenly a halbeard was shoved threw his chest he looked at the blade but couldn't keep his eyes placed on it as he turned his head with the last of his strengh he saw a grey knight grandmaster with his  8 terminator body guard
Title: Re: Counter the unit game
Post by: FarseerFaris on August 12, 2009, 11:05:34 AM
Well about above consider you need 4's to hit, 4 to wound, then asurmen gets his invul so only about 1/8 attacks and your at -1 attack each turn(defend) while asurmen only misses 1/9 attacks and only needs 3's to wound!  Statistically you'll fail that shadow field after forcing 6 saves which you've already been forced 4 saves from shooting!  Barring extreme good luck asurmen should win I think!!!

As Asurmen is lifted upon the halberd a pink aspect warrior cuts the halberd in two freeing the pheonix lord - the grandmaster/termies stare at the harbinger of death before hearing a scream as 9 more including exarch w/mirrorswords and warshout fleet up behind them and cut them down before they strike!

How much does your squad cost?  10 banshees with exarch is only like 190.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 11:12:44 AM
archon W7 STR6 Re roll to hit

work out statistics now

(there is no sign for infinity but im pretty sure almost double your squad)

after cleaning there plades the banshees feel the ground tremble and the shound of screeching metal as a defiler maches towards them and battlecannons them and if anything left the survivers get locked in comabt and draged down slowly but surely to the daemon
Title: Re: Counter the unit game
Post by: FarseerFaris on August 12, 2009, 11:30:06 AM
Str6?  How'd you get that high?  I thought he's str3+1 for the punisher!

Anyways at ws7, str6 you need will need between 4-5 attacks to wound asurmen while he should statistically destroy your shadow field on the turn he assaults due to shuricat fire + 5 attacks in assault!  After that though he should statistically he kill you in the following round where you have no 2+ invulnerable!  So a hard fought battle but Asurmen comes out on top when he charges and you don't get super lucky with your shadow field!!!

As the blood from Khaine's roses seeps into the ground a fissure opens and a very pissed off Avatar of Kaine rises from the depths!!  He's not so happy that you've been picking on his girlies!!!  Melta gun shot plus assault turns the defiler into molten scrap metal.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 11:36:36 AM
STR3 +1punisher +1combt drugs +1animus vitus

as the avatar marched threw the wrechage of the battle feild all the dead orks guard and grey knights he was hit by an earthshaker round that was followed by 2 others confused as to the assualt he looked around for the guys responsible he look into the distance and realised they where on another board to be in range to Indirect fire (joke) they are way to far away from him for him to get there before he is blown apart
Title: Re: Counter the unit game
Post by: FarseerFaris on August 12, 2009, 11:44:10 AM
Dude that archon is on crack!!!  Str6 eldar lol!!!  Good to know though theres a new DE player here and I'd hate to have him instagibb my seer/yriel  that would suck!

I guess not to be so boring and use fire dragons to counter your basilisk:
10 scorpions, exarch with biting blade outflank in a waveserpent which rams into your basilisk!  Next turn(or if you rolled well enough for ram to force them out) the scorpion assault the normal scorpies glancing on 6's while the exarch is at much higher str vs your rear armor 10.


 
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 12, 2009, 11:51:47 AM
just as the last of the tanks exploded the scorpians looked to the sky and as 10 dark eldar with wings 4 of witch had splinter cannons all landing 24' away and fire there slinter cannons and constantly loved back to stay 24 inches away and out of range
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 12, 2009, 12:45:13 PM
Do you mean 10 scourges with 4 Shuriken Cannons? Because I'm not sure what you're trying to say...

If so, 1 Viper with a Scatter Laser will deal with them...

If you're trying to say something else, then 1 Farseer, Fortune, Doom, Stones + 10 warlocks, 6 destructors, 2 embolden, 2 enhance can probably take it out.
Title: Re: Counter the unit game
Post by: McNulty on August 12, 2009, 02:27:01 PM
A monolith is invulnerable to scatter lasers, but not to a seer council. Then, 3 punishers with heavy bolter come one flamin' hot and pump that seer council full of lead.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 12, 2009, 03:39:28 PM
Then, 3 punishers with heavy bolter come in flamin' hot and pump that seer council full of lead.
Is that what you meant to say?

And I'd put money on a JB council over a few LRs anyday...but anyways..

10 FDs in a waveserpent with BLs will deal with those LRs...if not...then a WL with EML + BL will do it..
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 12, 2009, 03:45:15 PM
One unit kiddos, not one or the other.

20 Pink Horrors, one with Bolt, go for the transport's rear armour. When that's eventually out of commission, the 60 AP4 shots will remove the Dragons.
Title: Re: Counter the unit game
Post by: Thalandir on August 12, 2009, 04:50:41 PM
If you're trying to say something else, then 1 Farseer, Fortune, Doom, Stones + 10 warlocks, 6 destructors, 2 embolden, 2 enhance can probably take it out.

Just thought I'd point out that that's two units, Tauir  ;)

~Thal
Title: Re: Counter the unit game
Post by: dregogg on August 12, 2009, 05:20:11 PM
a vindicator with a storm bolter and sergeant cronus of the ultra marines nuke you're horrors of the board at max range and gives any survivors a spray of lead from the storm bolter.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 12, 2009, 06:36:48 PM
a vindicator with a storm bolter and sergeant cronus of the ultra marines nuke you're horrors of the board at max range and gives any survivors a spray of lead from the storm bolter.
I doubt that'd work as well as you imagine.

Farseer on Jetbike with Guide, Fortune and Singing Spear. Throw the spear, charge.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 12, 2009, 07:29:09 PM
If you're trying to say something else, then 1 Farseer, Fortune, Doom, Stones + 10 warlocks, 6 destructors, 2 embolden, 2 enhance can probably take it out.
Just thought I'd point out that that's two units, Tauir  ;)

~Thal
Don't pull a Qui-Gon on me.... :D ... (No disrespect for QGJ, he keeps this thread clean).

3 War Walkers with S-Cannons whipe the floor with your farseer.
Title: Re: Counter the unit game
Post by: alerion on August 12, 2009, 07:58:12 PM
unit of 30 ork 'ard boyz(fortuned 4+ saves? ok... make 20 of them[based on probability. you will pass 15])
Title: Re: Counter the unit game
Post by: dregogg on August 12, 2009, 10:52:36 PM
and out of nowhere a 10 man assault terminator squad with the works teleports in within charge distance and plasters your boyz onto the ground.
Title: Re: Counter the unit game
Post by: Thalandir on August 13, 2009, 01:29:14 AM
and out of nowhere a 10 man assault terminator squad with the works teleports in within charge distance and plasters your boyz onto the ground.

You can't assault the turn you deep strike, so the boyz get the charge  ;).

You'll still win, especially seeing as how alerion did not include a klaw nob in that unit, but yeah, you can't do anything on the turn you deep strike other than run :P. And if you deep strike so close, there's always the chance of landing on the boyz, which would force a roll on the mishap table :P

~Thal
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 13, 2009, 03:42:07 AM
what are the termys armed with?

a squadran of vanquisers(the anti tank blast ones) with 6 plasma cannons and 3 lascannons and 3 heavy stubbors(just in case)

stay max range and blast the hell out of you
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 13, 2009, 07:16:45 AM
nightbringer, soon as i get u in combat, you die.
Title: Re: Counter the unit game
Post by: alerion on August 13, 2009, 10:50:00 AM
IF YOU GET IN COMBAT!!!!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 13, 2009, 01:20:56 PM
IF YOU GET IN COMBAT!!!!
It's assumed he will for this game.

Nightbringer falls to 10 Meganobz, all with Kombi-Rokkitz. Fire the Rokkitz then charge. You can kill us all.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 13, 2009, 01:27:36 PM
Hmm...instant killing with each blow, could have done better with basic nobz with Klaws, but w/e.

How to teach Meganobz the meaning of defeat...hmm...hmm. ..

20 Bloodletters of Khorne charge you. I think 60 PW attacks should do the job. 3+ to hit, 40 hit, 3+ to wound, 27 wounds....and you cannot hide behind any form of invul save so slaughtered!
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 13, 2009, 06:08:23 PM
grey knight pertigation squad 10 men 4 incinerators and a justicar with frag move up flame and charge im confident we will win
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 13, 2009, 06:11:54 PM
8 Bloodcrushers. Charge etc. Hell I don't need to explain, Grey Knights suck.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 13, 2009, 06:15:01 PM
3 armoured sentinals with plasmacannons at 36' and just keep moving back bound to kill you befor you reach me
Title: Re: Counter the unit game
Post by: McNulty on August 13, 2009, 06:31:14 PM
Plasma cannons bounce of the armor of a land raider (might as well make it a crusader).
Title: Re: Counter the unit game
Post by: Sayt on August 13, 2009, 10:01:16 PM
A wing of five Piranahs with fusion blasters and Targeting Arrays swoop in and fire their weapons within melta range.
Title: Re: Counter the unit game
Post by: McNulty on August 13, 2009, 10:09:38 PM
I laugh at your meltas with my squad of 50 guardsmen with 5 commisars with power weapons+plasmapistols(if they can get them), sergeants with powerweapons+plasmapistols, 5 lascannons, and 5 plasmaguns.
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on August 14, 2009, 01:45:52 AM
An Ironclad dreadnought happily wades through your horde of helpless guardsmen.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 14, 2009, 01:51:16 AM
uhh what about the 5 lascannons?

anyway 10 fire drags with exarch with firepike and crack shot say bye bye to ur dread.
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on August 14, 2009, 01:55:04 AM
A maxed out brood of Raveners with rending claws and devourers shoots first, and asks questions later (later meaning after they have feasted on firedragon flesh in cc).

(Lascannons can't shoot into cc)
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 14, 2009, 01:57:11 AM
3 basaliks blast the crap out of ur nid scum.
Title: Re: Counter the unit game
Post by: dregogg on August 14, 2009, 02:25:58 PM
and a 5 man dev squad with multi meltas get up close and tear your tanks apart with 4 str8 ap1 shots.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 14, 2009, 02:27:12 PM
20 Havocs with 4 Meltaguns, Combi-Melta/Fist Champion, Icon of Glory. Rock up, shoot and charge.
Title: Re: Counter the unit game
Post by: dregogg on August 14, 2009, 02:41:13 PM
10 man stern guard veterans with a flamer, melta gun, powerfist and plasma pistol for the sereant, and a pair of combi meltas sit at rapid fire range and unload every thing into your havocs.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 14, 2009, 03:48:55 PM
10 thunderhammer and stormsheild vangaurd charge and rip your squad apart
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 14, 2009, 03:54:20 PM
I'm doubtful those Sternguard could've handled that many Chaos Marines...

12 Flamers of Tzeentch drop in and lay down numerous templates. Multiple template rules are so nice...
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 14, 2009, 03:57:13 PM
trukk with maxed out burnas lets do a real drive by
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 14, 2009, 03:58:50 PM
trukk with maxed out burnas lets do a real drive by
Illegal, Burnaz can't have a dedicated transport.
Title: Re: Counter the unit game
Post by: SwampyTurtle on August 14, 2009, 04:05:59 PM
12 firewarriors open fire into your flamers from 30 inches away. If we are lucky and get the markerlight then your even more out of luck!
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 14, 2009, 04:07:36 PM
then guardsmen marbo apears behin you while your engaged and throws his demo(he is in cover) and if you survive charges you
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 14, 2009, 04:08:00 PM
12 firewarriors open fire into your flamers from 30 inches away. If we are luck and get the markerlight then your even more out of luck!
They're Flamers, and they're jump infantry. Again, I doubt it, but whatever.

20 Flesh Hounds of Khorne charge into combat. No chance for you Guard types.
Title: Re: Counter the unit game
Post by: McNulty on August 14, 2009, 09:33:56 PM
Damn I don't even know the stats for flesh hounds. Well i'll assume they only have an invuln. 10 man GKT with maxed out incinerators roast them... I hope they don't have a 3+.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 15, 2009, 04:20:43 AM
Techinically, you cannot have 10 GKT as a single unit. Who is the squad leader?
Besides, maxed Incinerators is 2 IIRC, 1 most likely.
Title: Re: Counter the unit game
Post by: Starrakatt on August 15, 2009, 08:43:50 AM
Squad of 10 Chaos Terminators (Icon of Slaanesh), each with a pair of Lightning Claws violate the GK Termies unto abject submission.

   Starky
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 15, 2009, 10:20:25 AM
4 Bloodcrushers smash those termies apart.
Title: Re: Counter the unit game
Post by: dregogg on August 15, 2009, 12:25:13 PM
a thunder fire cannon opens up every thing into your blood crushers.
Title: Re: Counter the unit game
Post by: alerion on August 15, 2009, 04:07:05 PM
5 shining spears with exarch with nstar lance and powers will have your techmarines head on a spike
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 15, 2009, 04:57:04 PM
5 dark reapers with exarch with crack shot and reaper launcher stay max distance

shooty death
Title: Re: Counter the unit game
Post by: SwampyTurtle on August 15, 2009, 05:01:32 PM
crisis team of 3 deep strikes in with twin linked flamers of death and then if that doesnt work uses the burst cannon from the multi-tracker to finish your units off
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 15, 2009, 05:56:53 PM
that wouldn't work we have a 3+ save

anyways in the spirt 10 bog standarD spacemarines(ULTRA SMUFFS) run in and punch you to death supid tau letting us get to CC
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 15, 2009, 06:15:34 PM
GK purgation squad.

4 psycannons+6 storm bolters fire at 3" range then charge.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 15, 2009, 07:35:43 PM
Leman Russ executioner with plasma sponsons, 5 x plasma blasty goodness.
Title: Re: Counter the unit game
Post by: Sayt on August 15, 2009, 10:23:20 PM
Three broadsides make little holes in your Executions.  The crew is sucked outt though those holes in the wake of the hypersonic projetiles.
Title: Re: Counter the unit game
Post by: Calamity on August 15, 2009, 10:31:12 PM
Veteran guard squad with 3 meltas and a power fist.  Oh, and a demo charge.
Title: Re: Counter the unit game
Post by: Travellar on August 15, 2009, 11:50:00 PM
Veteran guard squad with 3 meltas and a power fist.  Oh, and a demo charge.
...are shot up by three termagants hiding in the bushes. (darn impirial fire, tearing my 25 guant broods to shreds like that!)
Title: Re: Counter the unit game
Post by: Thalandir on August 15, 2009, 11:53:40 PM
Veteran guard squad with 3 meltas and a power fist.  Oh, and a demo charge.
...are shot up by three termagants hiding in the bushes. (darn impirial fire, tearing my 25 guant broods to shreds like that!)

So, you're saying that three termagants are capable of taking down what I'm assuming is a 10-man squad?

~Thal
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 16, 2009, 01:24:15 AM
Guard squad with lasguns + flamer. walk up and shoot.  Wow that was easy..
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 16, 2009, 01:21:11 PM
talos that was even easier
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 16, 2009, 02:13:55 PM
Carnifex with TS, T, AD, TM, 2X scytals, FH, AM, BP and all of the defensive upgrades.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 16, 2009, 02:17:06 PM
4 lasscannon havoc squad with mark of tzeench and champ with powerfist(20 men)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 16, 2009, 02:54:06 PM
10 Black Templars Sword Brethren Assault Terminators, 7 with Lightning Claws, 3 with Thunder Hammer/Shield, all with Furious Charge and army Vow of Suffer Not The Unclean To Live. Charge in, 28 attacks at I5, 14 hits, add re-rolls means 21 hits. 14 wounds, add yet more re-rolls means about 18 wounds. 12 dead. Then you attack, but no-one cares. Then the Hammers, so 9, 5 hit, re-rolls, 7 hits, 6 more saves.

A lot of writing, and a long winded unit name.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 16, 2009, 02:56:48 PM
10 terminator champs with MOS all with twin lighning claws

lets see who wins this
Title: Re: Counter the unit game
Post by: McNulty on August 16, 2009, 07:26:21 PM
A wraithlord with EML and BL's pwns you(good luck wounding).
Title: Re: Counter the unit game
Post by: dregogg on August 16, 2009, 07:30:41 PM
a vindicator with the works blows a hole into your wraith lord.
Title: Re: Counter the unit game
Post by: Travellar on August 16, 2009, 07:32:09 PM
I see wraithlord and something or other... you've used too many abriviations.

I'll respond by doing a Chimera drive by with a guard platoon command squad, carrying 4 plasma guns and a plasma pistol (I'd used a medic, but I've decided I don't like them very much).

*darn, ninjaed again.  I'll toast the vindicator instead.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 16, 2009, 07:34:17 PM
Seeing as you hate Medics so much...

10 Warp Spiders with Dual Spinner Exarch. Jump behind the tank, and the 22 S6 shots should be able to get rid of it. Even if not, I can jump away from the guns after shooting. If it does die, the Eldar charge.
Title: Re: Counter the unit game
Post by: dregogg on August 16, 2009, 07:43:36 PM
quick side note, traveller are you talking about the wraith lord or my vindi?

a 10 man terminator squad with an assault cannon, a heavy flamer, and two chain-fists opens all guns into the spiders and if there are survivors next turn my termies charge and make use of their nine insta-kill power/chain fists to obliterate them.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 17, 2009, 06:10:37 AM
Deathstrike unleashes hell on them. Bye Bye. Eat nuke.
Title: Re: Counter the unit game
Post by: alerion on August 17, 2009, 07:48:46 AM
i think deathstrike is one shot so ill go for 5 fire dragons in a falcon(with all upgrades and a bright lance) exarch with firepike and both powers accompanied by fugean. they will open your tank like a tin of beans.

EDIT:i think deathstrike is one shot so ill go for 5 fire dragons in a wave serpent(with all upgrades and a bright lance) exarch with firepike and both powers accompanied by fugean. they will open your tank like a tin of beans.
thanks thal
Title: Re: Counter the unit game
Post by: Thalandir on August 17, 2009, 07:52:59 AM
i think deathstrike is one shot so ill go for 5 fire dragons in a falcon(with all upgrades and a bright lance) exarch with firepike and both powers accompanied by fugean. they will open your tank like a tin of beans.

Can't, two units.

Use a Wave Serpent

~Thal
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 10:24:40 AM
blood thrirster with all the trimmings
Title: Re: Counter the unit game
Post by: alerion on August 17, 2009, 10:36:57 AM
3 broadside battle suits with plasma rifles
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 17, 2009, 01:13:48 PM
Doubt that would beat a god thirster...but okay...

10 Fire Dragons in a Wave Serpent with 2 SCs will bring it down, Thirster or battle suit.

Edit: Whoops. Someone already used that. Nightbringer eats you for breafast. If that's used...then the deciever is substituted.
Title: Re: Counter the unit game
Post by: alerion on August 17, 2009, 01:40:27 PM
you are allowed to repeat(i think) but...avatar? if not 10 wraith guard with spirit seer. boom have fun in the warp.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 02:56:04 PM
20 plague marines with champ with powerfist charge into combat and kick your ass
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 03:04:37 PM
12 Flamers of Tzeentch drop down and set them all ablaze. No T5 or FNP will help you here.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:08:32 PM
GK pertigation squad(10) with 4 pyscannons and the justicar with targetor stay 36' away and shoot and if you get close charge in and rip you apart that way
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 17, 2009, 03:15:31 PM
30 boyz and a nob with a PK shoot and charge you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:19:22 PM
50 guardsmen with 5 commisars and 5 heavy bolter and5 grenade launchers and 10 power weps and 10 bolt pistols sit down somwhere nice and give you hell if you charge ill hold
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 03:25:35 PM
Ku'Gath fires his blast template, his Breath, then charges. Doubtful that you can kill him, then he chops away with his Plaguesword. Next round, chops away. Next round, fires Aura, chops away.
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:26:33 PM
misread it, my bad (baneblade removed...cry)

Ok, Ordnance battery of three basilisks with indirect fire ability and 200" plus range open fire at maximum range.  By the time you reach their position, youv'e been shelled to pieces.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 03:27:13 PM
No Apocalypse units, no more than one unit, no FW units.
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 17, 2009, 03:27:35 PM
no apocalypse units.

NINJA'D
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:34:00 PM
its not you can have them in squadrans of 3

i say 10 chaos chosen with 5 meltaguns and 10 melta bombs and the mark of tzeench infiltrat behind and melta and charge
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 17, 2009, 03:37:13 PM
11 genestealers with AM, TS, EC and ST led by a broodlord with FT, TS, EC, AG and FH.

This expensive unit charges into you wreaking havoc.
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:38:21 PM
I removed my baneblade which I put in the first time to avioid confusion, hence the confusion!  3 basilisks are legitamate.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:40:15 PM
10 wyches with WW and plasma grenades with suc with agoniser

we win yet again
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 03:45:01 PM
WW? Wet... beslubber it, I am NOT finishing that sentence...

Shot by a Phlegm shot, then the Harvester, then the rest of the Soul Grinder charges. There'll be about 1 of you left to charge, but hey...
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:45:55 PM
Vendetta swoops in and guns down everyone
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:49:03 PM
hydra flak tank
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:50:09 PM
Vanquisher battle tank at long range
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 17, 2009, 03:51:25 PM
carnifex, TS, tusked and 2Xscytals. it charges you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 03:52:08 PM
grey knight grandmaster runs in and pokes you and force wep you down
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:54:07 PM
hmmm, thats a difficult one.  Medusa self propelled gun.  Vapourises grand master.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 03:54:26 PM
Carnifex was used last page...
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 03:55:40 PM
Well, its a bit late now, its already dead!
Title: Re: Counter the unit game
Post by: Emperors Hammer on August 17, 2009, 03:57:17 PM
Vindicare Assassin uses his special anti-tank round and pounds it through the open topped rear armor of the Medusa from his Exitus Rifle.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 04:00:12 PM
guard vet squad with serg harker and 3 meltaguns and camo
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 17, 2009, 04:00:25 PM
Flyrant with 2Xscytals, TS, warp field, toxic miasma, implant attack, adrenal glands and acid maw charges you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 17, 2009, 04:02:16 PM
20 khorne berzerkers charge you with champ with powerfist
Title: Re: Counter the unit game
Post by: alerion on August 17, 2009, 04:49:59 PM
19 thousand sons aspiring sorcerer with bolt of change
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 17, 2009, 06:02:50 PM
A squadron of three executioner tanks with plasma sponsons.  The guard has the answer to all problems.
Title: Re: Counter the unit game
Post by: alerion on August 17, 2009, 06:36:38 PM
The guard has the answer to all problems.
so does every army
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 17, 2009, 06:43:18 PM
Farseer, Fortune + 10 Warlocks, 6 Destructor, 2 Emb, 2 Enh.

Fortune then move forward.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 17, 2009, 07:03:11 PM
Farseer, Fortune + 10 Warlocks, 6 Destructor, 2 Emb, 2 Enh.

Fortune then move forward.
NO! BAD Betty! That's 2 units!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 17, 2009, 08:53:58 PM
Whoops, you're right.

10 Nob Bikers clean out your LRs...

Farseer, Fortune + 10 Warlocks, 6 Destructor, 2 Emb, 2 Enh.

Fortune then move forward.
NO! BAD Betty! That's 2 units!
How do you know about Betty?
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 17, 2009, 08:55:27 PM
And are Wiped out by a Farsight bodyguard with a Plasma Rifle and a Fusion blaster. EACH.
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 18, 2009, 09:55:17 AM
Deathstrike missile launcher blows up farsight
Title: Re: Counter the unit game
Post by: alerion on August 18, 2009, 10:39:28 AM
*yawn* enough with the deathstrike missile it might scatter and then you wont be able to use it again. farsight will survive and rip u to peices although if you do manage to kill him then my avatar will kill you
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 18, 2009, 05:15:46 PM
Ok, in that case a bunch of Grey knight terminators with a landraider kill you dead. 
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 18, 2009, 05:24:42 PM
How do you know about Betty?
Starky, Sir Same etc. All that Tavern-y knowledge.

*yawn* enough with the deathstrike missile it might scatter and then you wont be able to use it again. farsight will survive and rip u to peices although if you do manage to kill him then my avatar will kill you
Ok, it's always assumed that blasts will land on target here, otherwise why the hell would we bother with them?

And Watchmaster, you need to say how many Terminators there are. I assume 5, seeing the Raider. So I'll knick Tauir's unit, and have 10 Warlocks, 5 Singing Spears, 6 Destructor, 2 Embolden, 2 Enhance, all on Jetbikes. Ride up, throw the Spears. If the Raider dies, I charge. If not, rinse and repeat.
Title: Re: Counter the unit game
Post by: dregogg on August 18, 2009, 05:34:57 PM
a terminator epistolary librarian with storm shield,null zone, and vortex of doom sits at max range. null zones your warloks, then rips open a vortex of doom on top of them. if any survive the liby repeats the proses every turn until all of them are dead.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 18, 2009, 05:36:19 PM
12" range... I charge as soon as you're done.

Overkill time - Skarbrand drops in, Breath of Chaos attacks, waits for you to do whatever, then charges. Even if you charge, he's happy as is.
Title: Re: Counter the unit game
Post by: dregogg on August 18, 2009, 05:45:19 PM
ok charge this... 3 land speeders with all typhoon missile launchers, two heavy flamers, and a multi melta fly in at combat speed and unload every thing then fly away at flat out. then repeat if nessisary.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 18, 2009, 05:46:28 PM
12 Screamers of Tzeentch charge. 12 Meltabombs vs 3 AV10 vehicles... FIGHT.
Title: Re: Counter the unit game
Post by: dregogg on August 18, 2009, 09:33:15 PM
well thats asumeing that they can catch up to a squadron of skimmers moveing at cruiseing speed...

but i digress... a 10 man devistator squad with 4 plasma canons sit at 36" and blow your screamers of the board. if any survive they getguned down by the 5 bolters at 24".
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 18, 2009, 10:24:41 PM
Leman Russ squadron of 3 fires BattleCannons
Title: Re: Counter the unit game
Post by: Klamron on August 18, 2009, 10:49:53 PM
10 fire dragons in a wave serpent with BL serpent sits in front of them exarch with tank hunters
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 18, 2009, 10:53:38 PM
20 Footslogging CSM assault the Firedragons, then turn and Krak the Wave Serpent to death.
Title: Re: Counter the unit game
Post by: Klamron on August 18, 2009, 11:02:10 PM
thats when 10 howling banshees with the exarch with acrobatic, warshout and the executioner spring in and murder them

if we were allowed 2 units id have a doomseer
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 18, 2009, 11:04:45 PM
The unit consolidates, wipes the blood off their hands...
and are obliterated by a Chaos Vindicator.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 19, 2009, 03:04:35 AM
the vindicator gets multi-melta's by 3 drop oblitorators
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 19, 2009, 09:54:45 AM
Before a Broadside Duo blows through its side armor with two well placed Railgun shots.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 11:19:41 AM
the broadsides are shut down by a squad of harliquins

wound on 6s but all my wounds ignore your saves and i have 41 attacks at WS5 5 are power attacks

once again... if only they had a doomseer
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 19, 2009, 11:35:55 AM
The Halrequins are charged by a Kroot squad with 20 Mercenaries and 10 Hounds
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 11:39:21 AM
Striking Scorpians Charge with 40 attacks and an exarch with biting blade
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 19, 2009, 11:41:55 AM
D. Cannon fires. Scorpions die.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 11:47:05 AM
sorry small blast no chance

Revenant titan, back from the dead, stomps on D cannon
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 19, 2009, 11:49:21 AM
The titan disappears in a puff of smoke for breaking the rules of the game. D-Cannon is killed by 20 seekers charging.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 19, 2009, 11:52:25 AM
I made a warning concerning Apocalypse units, Titans, super-heavies, and the like.
Now I finally have a chance to make use of my threat, though I vaguely remember what it was.

The Super Epic always win, you lose, don't ever use Apocalypse units Vortex Missile of Total world obliteration hits and blows the Revanant Titan into NOTHING!!

Seriously, NO MORE APOC UNITS! READ THE RULES ON THE FIRST PAGE!

And indeed, D. Cannon can kill Scorpions. Don't be daft Klamron.

To kill Scorpions I shall show you the meaning of strength: 20 Bloodletters charge you. Enjoy trying to win that combat.

To kill the Seekers I send in the Soul Grinder! AV 13 pwns. We've made this combat work out already :P
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 19, 2009, 11:54:39 AM
As is our tradition, 6 fiends with one might charge the soulgrinder.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 11:56:18 AM
sory bout that,

a unit of warlocks charge the soulgrinder
Title: Re: Counter the unit game
Post by: alerion on August 19, 2009, 12:03:51 PM
who get destroyed by some grey knights with psycannons(maxed out on both[i dont have the codex but i know what they do])
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 19, 2009, 12:04:45 PM
You were ninja'd and illegal at the same time Klamron. Warlocks were used LAST page.
20 Bloodletters charge in and mop up the Fiends. Teach you to mess with the Khorne Soul Grinder ;)
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 19, 2009, 12:22:43 PM
20 Daemonettes charge the 20 bloodletters.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 19, 2009, 12:29:56 PM
20 Horrors unleash massed warpfire on the Daemonettes from extreme range. If you're lucky, you'll make it to combat before my second volley! At that point, you're dead.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 12:31:16 PM
darn im bad at these rules.   32 ork boys with pk nob charge you, im not sure about horrors stats but im pretty sure theyre not great in assault
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on August 19, 2009, 12:34:31 PM
20 Plaguebearers charge your 30 boys.

Edit: Wrong color...honestly, I don't know what came over me.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 19, 2009, 12:35:03 PM
To counter Plague Bearers I shall use 8 charging Bloodcrushers. Enjoy!
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 01:03:36 PM
ummmmm to counter them ill use... revanat titan NO CRAP NOOOO

ill use a squad of Wraithgaurd... pretty much good against everything
Title: Re: Counter the unit game
Post by: dregogg on August 19, 2009, 01:41:39 PM
1) how many wraith guard? 2) i gun them down with a 10 man sternguard veteran squad with 2 flamers, fist for the sergeant, and a storm bolter. sit at 24" and unload everything into you. if your wraith guard survive that and get close enough, they get burned down by a wall of promethium form the flamers.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 19, 2009, 03:13:04 PM
thats not likely but anyways

3 armourd sentinals with plasma cannons
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 03:16:23 PM
3 Killa Kanz with Kustom Mega Blastaz. Shoot and chaaaarge.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 19, 2009, 03:24:12 PM
kharn the betrayer
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 03:25:50 PM
On a bus. State his business Sarge! :P

He'll get his teeth kicked in by Captain Lysander. Charge and whatnot.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 19, 2009, 03:26:54 PM
who will get molested by the deceiver
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 19, 2009, 04:07:05 PM
3x Lascannon armed armoured sentinels wiith extra armour shoot and shoot again. 
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 04:10:18 PM
3x Lascannon armed armoured sentinels wiith extra armour shoot and shoot again.
Used less than half a dozen posts ago. Different unit, if you will.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 19, 2009, 04:45:31 PM
Falcon with EML, Pulse Laser, S-can and all the upgrades drives around shooting you to pieces.
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 19, 2009, 04:53:38 PM
Sorry, didn't see that  :-[

Heavy weapons squad armed with autocannons, shoots you repeatedly until you blow up.
Title: Re: Counter the unit game
Post by: McNulty on August 19, 2009, 04:55:25 PM
Thanks for using a HWS (I just wrote a tactica on them). Sorry, but I must put lascannons in my IS's for this game.

Good Luck killing off 50 guardsmen with 5 lascannons, 5 plasmas, 5 commisars (powerweapons + plasma pistols +meltabombs), and 5 sergeants with powerweapons, meltabombs, and plasmapistols, sir. Oh, and they have a chimera with ML and HF (YAY!), which, unfortunately, they cannot ride in.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 04:57:05 PM
Wraithlord with twin Flamers charges in... w00t :D
Title: Re: Counter the unit game
Post by: McNulty on August 19, 2009, 05:02:14 PM
Company command squad counter shoots after you are done roasting/stomping my squad.
Title: Re: Counter the unit game
Post by: alerion on August 19, 2009, 05:06:44 PM
10 dire avengers, bladestorm, exarch, defend, 2 guns, wave serpent, all upgrades(including shurricannons ) and 2 star cannons.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 05:21:56 PM
FIRE PRISM!!!!!
w/ all upgrades and shurkannon
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 05:33:31 PM
3 Multi Melta Attack Bikes drive up and fire. If that fails (unlikely), charge afterwards.
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 05:46:30 PM
Yriel charges in after shooting all his stuff
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 19, 2009, 06:08:32 PM
Veterans with chimera with hunter killer missile, heavy stubber and extra armour, vets have 3x meltaguns and a lascannon.  Shoot and you die.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 19, 2009, 06:14:39 PM
And Yierl dies to an Archon with 8 incubi, Drazhar, and an incubi master. Archon with sf, drugs, and punisher and t-helm. Master with drugs.

I7: 5 re-roll if miss str 5 power weapon attacks
I6: 4 re-roll if miss str 5 power weapon attacks, and 4 str 4 attacks with every wound that you take counting as two wounds
I5: 24 str 4 power weapon attacks
EDIT: Ninjad


To counter the Chimera, a 20 man strong wych squad with haywires. Surround the tank and then blow it. Veteran squad cant get out - they die with the tank
Title: Re: Counter the unit game
Post by: Klamron on August 19, 2009, 06:16:44 PM
thats 2 units

to kiill vets: 10 man scorpian Exarch with biting blade ,squad assaults vehicle first since it couldent have moved it dies, then they suck up return fire and kill vets
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 19, 2009, 07:59:09 PM
If you noticed...he posted a second unit...but luckily scorps can beat wyches too...so no biggy.

Wraithlord with Sword and BL charges those scorps. Yes your claw can wound him...but it's on 6s...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 19, 2009, 08:08:12 PM
The Plaguefather charges the Wraithlord after throwing his Nurglings and firing Breath. It's got no hope.
Title: Re: Counter the unit game
Post by: McNulty on August 19, 2009, 08:52:05 PM
A vendetta squadron with heavy bolters runs and guns against yourslow nurgle plaguefather.
Title: Re: Counter the unit game
Post by: dregogg on August 19, 2009, 11:55:19 PM
they are blown out of the sky by a land-raider with multi melta turret, extra armor, and a hunter killer. if your planes survive they cant do any thing about the av 14 hull, and are obliterated by the tanks guns over a couple of turns.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 20, 2009, 01:14:21 AM
10 FD's, Exarch with Pike and TH with a WS, BL, and all the upgrades ROAST that thing.
Title: Re: Counter the unit game
Post by: McNulty on August 20, 2009, 03:08:54 PM
they are blown out of the sky by a land-raider with multi melta turret, extra armor, and a hunter killer. if your planes survive they cant do any thing about the av 14 hull, and are obliterated by the tanks guns over a couple of turns.

Well actually they each have 3 twin-linked lascannons...

Anyway, I don't see meltas doing much to a monolith.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 20, 2009, 03:14:26 PM
I don't see the Monolith lasting long against a Deff Dread with 4 close combat arms. Dreadnoughts away!
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 20, 2009, 03:15:43 PM
Deff Dread? That the best you got? I have better than that! Keeper of Secrets with Transfixing Gaze and Unholy Might away! Mince that tin can into scrap!
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 20, 2009, 05:53:16 PM
ten ratlings shoot you dead, well probably not, but lets say they get lucky and roll lots of sixes...
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 20, 2009, 05:56:15 PM
Full squad of Seraphim with flamers DS and roast you.
Title: Re: Counter the unit game
Post by: McNulty on August 20, 2009, 06:01:28 PM
Who are then chemically fried by 3 banewolves with HF.
Title: Re: Counter the unit game
Post by: dregogg on August 20, 2009, 09:41:21 PM
well i don't know what those are but a vindicator with extra armor, and a storm bolter sitting at max range should be more than enough to nuke them of the board.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 20, 2009, 11:57:17 PM
And Vindicator dies to 3 Reavers with 2 blasters hitting your armor.
Title: Re: Counter the unit game
Post by: alerion on August 21, 2009, 07:15:54 AM
20 guardians with scatterlaser platform. dakka dakka
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 21, 2009, 08:36:25 AM
GodFex charges - Munch munch.
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 21, 2009, 08:45:43 AM
Squadron of exterminator class Leman Russes shoot you.
Title: Re: Counter the unit game
Post by: Sayt on August 21, 2009, 08:51:24 AM
Three Crisis Suits with a Twin Linked Fusion Blaster and two Shield drones each.
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 21, 2009, 12:46:48 PM
Avatar fires into the squad and then assaults.
Title: Re: Counter the unit game
Post by: alerion on August 21, 2009, 01:44:59 PM
3 broadsides with tl plasma rifle & multi-tracker
Title: Re: Counter the unit game
Post by: Klamron on August 21, 2009, 05:58:43 PM
Yriel

Wound on 2+ power weapons...
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 21, 2009, 06:19:24 PM
Great Unclean One. Wound on 2+ re-rollable uber power weapon.
Title: Re: Counter the unit game
Post by: Klamron on August 21, 2009, 07:41:52 PM
O CRAP!!!

ummm r e a v e r titan? no wait no

i top that with... wraithgaurd
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 21, 2009, 07:51:52 PM
10 ogryns, shoot then assault
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 21, 2009, 08:18:36 PM
Who are over run by 32 Hormoguants with str, I, WS, and sv upgrades
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 21, 2009, 09:55:38 PM
10 ogryns, shoot then assault
Not even close to enough to kill them...

Who are over run by 32 Hormoguants with str, I, WS, and sv upgrades
Not either...

But, saying they did, Deceiver jumps in and eats you.
Title: Re: Counter the unit game
Post by: dregogg on August 22, 2009, 02:11:47 PM
and gets turned to slag by a 5 man devi squad with 2 las canons and 2 multi meltas sitting at max range
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 22, 2009, 03:06:10 PM
who get spanked by 20 havocs with 4 meltaguns and a champ with powerfist and combi melta
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 22, 2009, 04:02:56 PM
20 havocs?
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 22, 2009, 04:04:09 PM
CSM can have 20
Title: Re: Counter the unit game
Post by: Watchmaster Raus on August 22, 2009, 04:10:47 PM
Thats not cricket.  Right then.  Three Imperial guard armoured sentinels with lascannons and hunter killer misiles, wear down havocs at long range using hit and run tactics.  The havocs won't be able to reply due to being out of range.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 22, 2009, 04:38:22 PM
10 chaose terminator  champs with powerfists mark of khorne and 2 reaper autocannons
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 22, 2009, 05:28:33 PM
Fire Dragons deploy from a Falcon. Falcon fires krak EML,  and a Pulse Laser. Fire Dragons fire Meltas, then assault with Meltabombs. No survivors.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 22, 2009, 05:31:07 PM
Meltabombs can't hurt infantry ;)

Fire Dragons vs 12 Flamers of Tzeentch. Drop down, and lay on 12 templates. 6 glances hopefully, so even if I don't kill it it's out of commision for a turn at least. If it does die, charge.
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 22, 2009, 05:36:18 PM
Wow. I only got the post about the Sentinels. WTF
Title: Re: Counter the unit game
Post by: alerion on August 22, 2009, 06:06:30 PM
well fire dragons and falcon are 2 units so take a wave serpent instead.

10 avengers with exarch(both powers and 2 guns) wave serpent with TL shuricannon and normal shuricannon
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 22, 2009, 06:09:52 PM
20 Noise Marines, 18 with Sonic Blasters, one with Blastmaster, Champion with Fist and Doom Siren. Rhino attached to the unit with Combi-Melta. Rhino rides up, and fires Melta. If that doesn't work, I'll say I was aiming for the rear and fire EVERYTHING, in assault mode. Then charge.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 22, 2009, 10:15:23 PM
I think that this straight of "over the top" is a bit..well....over the top (who takes squads of 20 noise marines???)

Nightbringer cleans up that garbage.
Title: Re: Counter the unit game
Post by: McNulty on August 23, 2009, 12:45:58 AM
Death from above! A vendetta swoops in and eventually guns down the nightbringer, who is too slow to even touch it.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 23, 2009, 12:56:50 AM
God Raider guns down your vendetta.
Title: Re: Counter the unit game
Post by: dregogg on August 23, 2009, 01:48:19 PM
and an iron clad dreadnaught charges up behind your raider and smashes its rear armor with a siesmic hammer.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 02:35:16 PM
and a ravager with 3 dark lances molests the rear of the walker!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 23, 2009, 02:36:29 PM
Chaplain Dreadnought (if it's allowed, if not, Venerable) with an Assault Cannon and a Heavy Flamer fires upon the Ravager, then charges.

Ah, remember when that really happened?
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 02:38:02 PM
sniper squad of 20 men stay 36' away and fires its 2 dark lances and if you get to 12' 2 blasters
Title: Re: Counter the unit game
Post by: Spacefrisian on August 23, 2009, 02:40:48 PM
One Deathstrike Missille has counted down and fired his missille. Bye Dark Eldar Warriors.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 02:41:50 PM
you can't kill them all
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 23, 2009, 02:43:27 PM
Tank dies to 12 Screamers of Tzeentch. Swoop in and... Screw it, everyone knows how this ends.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 02:47:33 PM
inquisitor lord with PSYCANNON with termy armour with ret maxed out with 3 heavy bolters and 3 acolyts with stormbolters and all that jaz
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 23, 2009, 03:48:46 PM
Munched on by Flyrant with x2 scytals, and Implant attack
Title: Re: Counter the unit game
Post by: Klamron on August 23, 2009, 03:51:17 PM
which is in tunr munched by 10 Wraithhaurd
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 03:54:38 PM
which is eaten by 20 plauge marines in CC camp with powerfist
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 23, 2009, 04:45:18 PM
Who's souls are devoured by A DE Lord with 10 Incubi and Master. All with Punishers.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 04:47:25 PM
who get killed by a squadran of basaliks
Title: Re: Counter the unit game
Post by: dregogg on August 23, 2009, 05:20:20 PM
who get blown up by a big squad of assault marines with melta bombs.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 23, 2009, 05:22:31 PM
Assault Marines are charged by a Great Unclean One, no upgrades. You hit first, but it's highly unlikely that it'll go down, then I have 5 WS6 attacks that kill on a re-rollable 2+.
Title: Re: Counter the unit game
Post by: dregogg on August 23, 2009, 05:27:47 PM
and your nurgle daemon gets several holes blown into it by a predator destructor sitting at max range.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 23, 2009, 05:29:09 PM
Doubtful, but regardless the Predator is charged by a Chaos Space Marines Daemon Prince with Wings.
Title: Re: Counter the unit game
Post by: dregogg on August 23, 2009, 05:31:34 PM
who gets jumped by a 10 man assault termie squad with all the upgrades. get through 10 4+ invul saves.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 23, 2009, 05:32:28 PM
You do know it's 3+ right?
Title: Re: Counter the unit game
Post by: dregogg on August 23, 2009, 05:43:29 PM
oh right... srry wasn't looking at the codex at the time.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 23, 2009, 06:03:01 PM
OK maxed out squad of pariahs
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 23, 2009, 08:45:58 PM
20 Bloodletters on the charge. Yes yes, you may ignore my invul save, but I have bodies, more A, and power weapons, and I go first. Bloodletters > Pariahs in CC ;D
Title: Re: Counter the unit game
Post by: Starrakatt on August 24, 2009, 04:49:34 AM
Three Eldar Jetbikes, one with Shuriken Cannon: Stay at extreme Shurican range and play cat & mouse with your (again) Bloodletters.

Yup. :P

   Starky
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 02:30:22 PM
land raider redeemer comes and plays hide and go burn
Title: Re: Counter the unit game
Post by: Starrakatt on August 24, 2009, 02:35:06 PM
Wraithlord with Brightlance and Wraithblade carves out a toilet out of that Land Raider.

   Starky
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 02:39:47 PM
20 plague bearers run in an poision you to death
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 24, 2009, 03:14:18 PM
Plaguebearers meet a Black Templars Land Raider Crusader. We will drive up and follow you around pumping you full of lead. We will eventually kill you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 03:20:16 PM
that is met by a tolled up blood thirster
Title: Re: Counter the unit game
Post by: Starrakatt on August 24, 2009, 04:26:53 PM
Which is shred to tiny little pieces by a 20 strong pack of Deamonettes (HA! My turn Quiggy).

   Starky
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 04:28:22 PM
which is molested by maxed out squad of seekers of slaanesh
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 24, 2009, 04:33:11 PM
Sarge, you seem to have forgotten: Soul Grinder > Seekers. Soul Grinder charges in and happily begins to munch.

I don't have a monopoly on Daemon units Starrakatt. I just know when to use em ;)
Title: Re: Counter the unit game
Post by: Starrakatt on August 24, 2009, 04:35:16 PM
I don't have a monopoly on Daemon units Starrakatt. I just know when to use em ;)
Of course you would say that...

Kaela Mensha Khaine, the mighty Eldar Avatar of the God of War make toothpicks out of that Soulgrinder.

   Starky
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 04:36:18 PM
and a tooled to hell archon spanks him =]
Title: Re: Counter the unit game
Post by: blinky jungle(REM) on August 24, 2009, 04:37:30 PM
12 genestealers with FT, TS and ST charge you.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 04:41:37 PM
10 wyches tooled to hell with suc with agoniser
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 24, 2009, 04:53:08 PM
Wyches die to the massed firepower of 50 conscripts
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 04:54:02 PM
Wyches die to the massed firepower of 50 conscripts

more like wych's die to fire power

even conscrips are over kill


conscrips die to talos
Title: Re: Counter the unit game
Post by: Starrakatt on August 24, 2009, 05:04:11 PM
Talos succumb to Lascannon armed Devastator SMurfs.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 24, 2009, 05:05:06 PM
ha i don't like devs i like havocs

20 havocs armed the same
Title: Re: Counter the unit game
Post by: Thedarkpro on August 24, 2009, 07:59:00 PM
A Nurgle daemon prince with warptime charges in and eats the havocs.
Title: Re: Counter the unit game
Post by: Starrakatt on August 25, 2009, 02:14:04 AM
It is answered by a Predator Anihilator with Lascannon sponsons, Hunter Killer Missile and Strombolter, piercing the Nurgly git full of steaming holes.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 25, 2009, 02:19:42 AM
Ah, it is the return of the Nurgle Daemon Prince, but this time it is a Chaos Daemons Daemon Prince!
Daemonic Flight, Iron Hide, Unholy Might, Noxious Touch, Cloud of Flies, Aura of Decay, Breath of Chaos, and Instrument of Chaos fills out his Daemonic Gifts. Flies in and delivers the 1-2 KO punch to the Predator.
Title: Re: Counter the unit game
Post by: Starrakatt on August 25, 2009, 02:32:20 AM
Mmmm...

Oh, I know: A tooled up Exorcist should be able to take out THAT Nurgle Deamon Prince too (AP1 FTW).

   Starky
Title: Re: Counter the unit game
Post by: Sayt on August 25, 2009, 05:59:48 AM
Three stealth suits.  2x with Drone Controllers (2x markerdrones) and burst cannons, 1x with Fusion Blasters and Targetting Arrray.  Drop down, score 2 average networked marker hits, boost The units BS to 6 for the fusion, and melt.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 25, 2009, 06:01:07 AM
The problem Saytael is that those Markerlights wont work when you DS. You are not relentless, so you cannot fire heavy weapons. Also, the Markerlight can increase to a max of BS 5. Illegal usage ;)
Title: Re: Counter the unit game
Post by: McNulty on August 25, 2009, 05:45:54 PM
And a squad of 50 guardsmen with 5 lascannons, 5 plasma guns, 5 commisars with powerweapons and plasma pistols, and 5 sergeants with PW+PP should be able to take down that exorcist.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 25, 2009, 05:55:56 PM
Talos charges. Can't wound me? Huzzah!

beslubber, already used...
Title: Re: Counter the unit game
Post by: Sayt on August 25, 2009, 06:46:07 PM
10x Sternguard drop pod and spray with Hellfire rounds.
Title: Re: Counter the unit game
Post by: dregogg on August 25, 2009, 08:37:39 PM
who in turn get jumped by a drop pod venerable dreadnaught with assault cannon, and a heavy flamer. with no insta-death fists your sternies can't even scratch the paint in close combat.
Title: Re: Counter the unit game
Post by: Calamity on August 25, 2009, 08:43:13 PM
A humble IG company command squad with 4 melta guns.  The officer was able to order ''bring it down'' too.  4 BS4 twin-linked meltaguns.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 25, 2009, 08:45:19 PM
who in turn get jumped by a drop pod venerable dreadnaught with assault cannon, and a heavy flamer. with no insta-death fists your sternies can't even scratch the paint in close combat.
I dunno, they all have Krak.

Command squad is 5 man or something isn't it? Charged by 10 Scorpions with a Claw Exarch.
Title: Re: Counter the unit game
Post by: dregogg on August 25, 2009, 08:53:52 PM
who in turn are gunned down by a 10 man termie squad with a pair of assault cannons and pwr-sword for the sergeant. survivors will be shot again, and again, and again, until nothing is left but the exarch who gets b-slapped by 9 insta-death power fists and shanked by a power sword from the sergeant.
Title: Re: Counter the unit game
Post by: FarseerFaris on August 25, 2009, 10:41:54 PM
a squad of 10 yoyo hawks exarch w/sunrifle dart in and out of the clouds dropping grenades and lasfire on said terminators and dissappearing into the clouds before any assault cannons can blast them.
Title: Re: Counter the unit game
Post by: dregogg on August 25, 2009, 10:52:23 PM
who in turn are chased down by a 10 man vanguard veteran squad with the works. your hawks are locked down in cc and shredded.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 26, 2009, 12:17:40 AM
Who are killed by by 3 x War walkers with two starcannons each. Walk back, shoot. Should kill 5 each turn.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 26, 2009, 03:13:03 AM
who gets charged by there better counter part the armoured imperial guard sentinal i can hurt you but you cant hurt me
Title: Re: Counter the unit game
Post by: alerion on August 26, 2009, 06:15:33 AM
[charged:ig win
shooting: eldar win(in the case of the past 2 posts)]

shot at and charged my wraithlord with wraithsword and star cannon[and 2 flamers but they cant hurt sentinels but can the next poster].

and you have 3 sentinels with NO weapons it might be an illegal move but i dont care because if it is then my lord will kill the war walkers anyway

P.S
qui-gon.......STEALTHSUITS ARE RELENTLESS......the y are jump infantry(jet pack) and are therefore relentless.

ok rant over
Title: Re: Counter the unit game
Post by: Sayt on August 26, 2009, 06:24:37 AM
Illegal, Wraithlord was used last turn.

10 Vanguard with Relic Blades and plasma pistols.  Shoot and charge.
Title: Re: Counter the unit game
Post by: Starrakatt on August 26, 2009, 09:45:02 AM
A single Defkopta with Twin-linked Rokkit Launcha skim at extreme range.

10 superhuman soldiers, the finest of the Imperium, gunned down by a single, half blind Ork in his ridiculously primitive machine... [shake head]

   Starky
Title: Re: Counter the unit game
Post by: Sayt on August 26, 2009, 03:55:05 PM
See, I like it when people counter the absolutely rediculous with the zany and underwhelming.  It's funny.

A single IG infantry squad with a meltagun.  All the lasguns miss, the melta hits adn Instant Deaths.  ((IIRC, base toughness is counted for ID!, no?))
Title: Re: Counter the unit game
Post by: alerion on August 26, 2009, 04:22:13 PM
10 dire avengers serpent(2 shurricannons) exarch, 2 guns, both powers. dakka, dakka
Title: Re: Counter the unit game
Post by: Calamity on August 26, 2009, 08:07:09 PM
50 man conscript mob under half range.  100 flashlight shots.  THATS dakka dakka 8)
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 26, 2009, 08:18:48 PM
If he stayed in the transport, you'd be so screwed :P

Charge the Conscripts with 32 Hormagaunts, WS, S, I and Flesh Hook upgrades.
Title: Re: Counter the unit game
Post by: dregogg on August 26, 2009, 09:38:54 PM
who get charged by the god fex.

10 Vanguard with Relic Blades and plasma pistols.
i used vanguards on the last page saytael.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 27, 2009, 03:09:50 AM
who gets charged by a command squad with straken kell nork deadog?, with attached characters and commissar with powerfist and all guard have CC

For guardsmen thats CC
Title: Re: Counter the unit game
Post by: jawmonkey on August 27, 2009, 03:39:12 AM
Junior officer with vortex grenade.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on August 27, 2009, 03:41:10 AM
Deathstrike. Slightly overkill, meh..
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 27, 2009, 04:27:34 AM
Bad jawmonkey! Junior Officers don't exist anymore, and Vortex Grenades isn't part of your Codex! Illegals!

As for the deathstrike, you don't fire if you blown up. 12 Screamers charge you. Enjoy meltabombs to the rear.
Title: Re: Counter the unit game
Post by: Starrakatt on August 27, 2009, 08:38:23 AM
10 Screamers are turkey shot and kited at range by 10 Swooping Hawks with their overpriced flashlights.

I like round numbers.

How wonderful! Swooping Hawks have found a use!! :o

    Starky
Title: Re: Counter the unit game
Post by: Sayt on August 27, 2009, 08:42:17 AM
i used vanguards on the last page saytael.

Not by my search., oh and I'm on 50th page, fopr comparison.  And yeah, I screwed up with the markers to BS5+.  Still, Fusion at BS5 would do it.  Adn jet Packers are relentless, master jedi.

Any rate.  Basilisk at maximum range, dropping shells on their heads.  I very much doubt you can cross that much space before you get pounded to smithereens.

Bassies were supposed to be for the Screamers, but they'll flatten hawks just as well.  Better even, no invulnerable, and all I eed is one turn with you on the ground^^.
Title: Re: Counter the unit game
Post by: Starrakatt on August 27, 2009, 08:45:51 AM
Your Basilisk(s? whatever, won't make a difference) get stomped all over the place by Fuegan, the mighty Phoenix Lord.

   Starky
Title: Re: Counter the unit game
Post by: alerion on August 27, 2009, 12:54:36 PM
fugean has no invunerable so his friends decide they dont like him and shoot him to death.....

his friends being 10 fire dragons with exarch with fire pike and both powers in a tl bright lanced wave serpent with all upgrades and shuricannon.

(ps those conscripts would have been killed by my serpent)
Title: Re: Counter the unit game
Post by: Sayt on August 27, 2009, 05:50:16 PM
30 slugga boyz w/ Klaw Nob and stikkbomz hit you like a ton of Fungus.

If I can catch you, the serpent dies to Klaw and gods know how many stikkbomz, and the dragons get a bucketload of attacks swung their way.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 27, 2009, 05:52:24 PM
Kill it with fire! 10 Nobz in a dedicated BW, 9 with Kombi-Skorchaz, one Painboy, 10 Cybork and 9 Power Klaws. Roll up and burninate.
Title: Re: Counter the unit game
Post by: Ironclad on August 27, 2009, 06:24:10 PM
Incoming Planetstrike....Ork Stompa!
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on August 27, 2009, 06:25:19 PM
Incoming Planetstrike....Ork Stompa!
NO APOCALYPSE UNITS.
Title: Re: Counter the unit game
Post by: dregogg on August 27, 2009, 06:47:15 PM
right back at you, landraider redeemer with extra armor, and a multi-melta churn and burn your boyz with flamestorms and tl rending assault cannons!




Title: Re: Counter the unit game
Post by: FarseerFaris on August 27, 2009, 09:14:17 PM
A land raider redeemer rumbles through a pile of of flaming orks as testament of the Emperor's divinity of mankind.  A last Nob w/Powerclaw charges towards the tank but is crushed beneath the enourmous tank treads...  The armoured monster continues on it's path...

A webway portal opens up from behind the land raider and a dark blue craft launches forth like a missile into the landraider's side.  The falcon glows blue at the moment of collision and it veers back into the air, it's holofields absorbing most of the impact.

The emperor's will is left a smoking ruin alone and forgotten on a world simply too far away from holy Terra.

Listen not for the approach of the Eldar, nor look to the skies for their coming.  Their craft are silent as midnight, swift as dawn, and bring naught but death to the enemies of that forlorn race.

(Falcon w/EML/Shucannon, HF/SS/VE/SE performs a str10 RAM)
Title: Re: Counter the unit game
Post by: Starrakatt on August 28, 2009, 10:46:25 AM
Three Broadside battlesuits make the Falcon full of AP1 Railcannon sized holes.

   Starky
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 28, 2009, 02:20:12 PM
i may ahve to say 20 thousand sons with sor with gift my not by pass the armour but its forced saves and i don't need cover
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 28, 2009, 09:27:12 PM
Viper with Scatter Laser makes slow work of the "emperor's finest."
Title: Re: Counter the unit game
Post by: Thalandir on August 28, 2009, 10:45:51 PM
Viper with Scatter Laser makes slow work of the "emperor's finest."

Remember bolters would destroy the thing on a roll of a '6'. If you misjudge your distance even once and let the Ksons into range with their bolters (as they're relentless they can move and still fire once at 24" remember) you're dead.

~Thal
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on August 28, 2009, 10:52:54 PM
i may ahve to say 20 thousand sons with sor with gift my not by pass the armour but its forced saves and i don't need cover

I first read that as 20 thousand sons - like 20,000 sons :P

Anyways, a Flyrant makes mince meat out of your viper
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 28, 2009, 11:10:17 PM
i may ahve to say 20 thousand sons with sor with gift my not by pass the armour but its forced saves and i don't need cover

I first read that as 20 thousand sons - like 20,000 sons :P
Doesn't matter, Vyper will kill them all (eventually).  ;D

Viper with Scatter Laser makes slow work of the "emperor's finest."

Remember bolters would destroy the thing on a roll of a '6'. If you misjudge your distance even once and let the Ksons into range with their bolters (as they're relentless they can move and still fire once at 24" remember) you're dead.

~Thal
It's hard to misjudge your distance...especial ly when their average speed is 4.5...I'd have to be 6.5 inches off (hard but no impossible)...and odds are only 2-3 would be in range if I mis-estimated...but I get your point, I was just trying to point out how much of a point sink 20 1k sons would be.  :D

Flyrant is wrecked by 10 Death Company who charge in and rip your Flyrant to shreds.

Title: Re: Counter the unit game
Post by: FarseerFaris on August 28, 2009, 11:51:11 PM
With a final spray of arterial blood the Hive Tyrant collapses onto the jungle ground in a pile of mutilated flesh...  The squad leader approaches a tree and knocks his chainsword on it multiple times freeing up any loose bits of flesh left on the weapon.  He stands there admiring his weapon and satisfied with his cleaning job reattaches his chainsword to his belt.  As he reapproaches his squad he sees several of his men moaning and collapsing to their knees...  He follows there eyes back to what once appeared as a slain hive tyrant in the middle of the jungle - but what he now sees the body of a hero crumpled and destroyed, his gleaming white wings broken and covered in blood...  Opposite the fallen angel dark figures start to come out from the jungle their power armor scarred from years of endless battle with the imperium.  The death company rises to meet their opponents and opens fire upon them with their pistols but the warriors of chaos approach uninterrupted!

A gurgling sound causes the Death company lord to turn his attention away from the oncoming wave of chaos warriors and back to his battlebrothers in time to see the last of his squad fall to the ground and a lithe figure cartwheeling towards him.  He is disarmed in an instant by his assailant and suddenly surrounded in a ring of these acrobats and approached by a dancer wearing a dark cloak...  The shadowseer delivers the gift of the Harlequin's kiss into the marine instantly transforming his insides into a gory soup... 

The shadowseer then leads her follower back into the darkness, her hallucinogen grenades still leaving a trail of fumes to confuse and distract the enemies of the Eldar...

(squad of 10 quins including troupemaster and shadowseer all armed with kisses confuse and bewilder your marines before dispatching them with a well placed assault)
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 28, 2009, 11:53:46 PM
Hellhound roasts and drives away...repeats.
Title: Re: Counter the unit game
Post by: dregogg on August 29, 2009, 12:05:28 AM
and gets blown up by a 3 team heavy weopon squad with mortars.
Title: Re: Counter the unit game
Post by: alerion on August 29, 2009, 10:49:12 AM
shot at by 12 firewarriors at 12 inches(24 S 5 AP 5 shots)
Title: Re: Counter the unit game
Post by: dregogg on August 29, 2009, 12:41:36 PM
who get raped in cc by 20 khorn zerkers with fist champion.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 29, 2009, 12:51:47 PM
Who in turn get raped by 20 charging Bloodletters. Enjoy the power weapons.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 29, 2009, 12:56:48 PM
and gets blown up by a 3 team heavy weopon squad with mortars.
Maybe I'm wrong...but mortars are S4, IIRC.

Anyways...20 bloodletters meet a Wraithlord with a BL/EML. It knocks you off while you clang at it.
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 29, 2009, 01:21:12 PM
Darn it, should have included the champ...I normally do, got sloppy.
20 Daemonettes rock your Wraithlord. Enjoy having your soul devoured by Slaanesh :)
Title: Re: Counter the unit game
Post by: Sayt on August 30, 2009, 01:17:47 AM
Vanilla Marine Land Raider Crusader Dakkas you to death.  if I did my maths right, Daemonettes cannot glance or penetrate the Allround AV14 of the radier.

(It was the Templar Crusader used last page, IIRC, different Codex entry :P)
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 30, 2009, 01:27:04 AM
And a Vanilla Marine Land Raider pops you from 48" with its Godhammer Lascannons. Battle of the Heavy Weights!
Title: Re: Counter the unit game
Post by: Starrakatt on August 30, 2009, 02:01:16 AM
10 Wraithguard with Spiritseer turn your Landraider into swiss cheese.

   Starky
Title: Re: Counter the unit game
Post by: Qui-Gon Jinn on August 30, 2009, 03:27:34 AM
And a 10 man Assault Terminator squad all with Thunder Hammers and Storm Shields turn your walking wraithguard into paste.
Title: Re: Counter the unit game
Post by: alerion on August 30, 2009, 08:22:21 AM
30 ork boyz, no upgrades......oh... .you've got a 2+ save.....well....*dice clatter* make 30 of them ;D
Title: Re: Counter the unit game
Post by: Starrakatt on August 30, 2009, 09:57:57 AM
The 'No upgrade' part is what kills them all when that Furioso Dreadnought engage them in CC.

   Starky
Title: Re: Counter the unit game
Post by: dregogg on August 30, 2009, 02:07:47 PM
who gets blown up by a dakka dread with multi-melta and missile launcher at max range.
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 31, 2009, 12:08:49 AM
Three Broadsides. With Twin linked Railguns.
Title: Re: Counter the unit game
Post by: Sayt on August 31, 2009, 01:56:42 AM
Hardened Vets with Granadiers, 3xPlasmaguns, and a Chimaera with heavy flamer and pintle Storm bolter do a drive by.

IE drive up, shoot everything they have, go baibai to the steaming remains.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on August 31, 2009, 08:29:35 AM
godfex runs in a nom nom nom them all
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on August 31, 2009, 11:09:13 AM
A flyrant with a pair of scytals and maxed out biomorphs sees if the godfex is interested in implant attacks x 6 that strike before him and hit with ease...
Title: Re: Counter the unit game
Post by: alerion on August 31, 2009, 05:45:18 PM
aavatar eatss your pesky flyrant(i did it twice)
Title: Re: Counter the unit game
Post by: Emperors Hammer on August 31, 2009, 05:48:28 PM
Black Templar Emperors Champion charges and blow by blow makes mince meat of the Avatar.
Title: Re: Counter the unit game
Post by: burgers4me on August 31, 2009, 06:01:47 PM
Leman Russ Punisher wuth Plasma Cannons for sponsons and Pask. Plasmas will wound you and heavy 20 will force your hand. Bwahahahah!
Title: Re: Counter the unit game
Post by: Dunedain on August 31, 2009, 06:19:39 PM
wraithlord with lance and missile launcher, who shreds your little mon keigh tank like paper after blasting it's guns off with superior eldar firepower. 
Title: Re: Counter the unit game
Post by: dregogg on August 31, 2009, 06:43:03 PM
who gets blown up by a fire prism.
Title: Re: Counter the unit game
Post by: Dunedain on August 31, 2009, 06:51:05 PM
which gets blasted to pieces by a falcon
Title: Re: Counter the unit game
Post by: BuFFo on August 31, 2009, 06:56:21 PM
Which gets turned into a pile of slag by Pask in a Vanquisher with lascannon and 2x Meltas.
Title: Re: Counter the unit game
Post by: dregogg on August 31, 2009, 07:03:20 PM
which is blown to pieces by a 10 man las cannon devi squad.
Title: Re: Counter the unit game
Post by: Dunedain on August 31, 2009, 07:06:02 PM
which is killed by a 10 man squad of wraithguard.
Title: Re: Counter the unit game
Post by: dregogg on August 31, 2009, 07:14:12 PM
they get burned down by a land raider redeemer with extra armor.
Title: Re: Counter the unit game
Post by: Dunedain on August 31, 2009, 08:54:39 PM
which is then blasted apart with a bright lance.
Title: Re: Counter the unit game
Post by: dregogg on August 31, 2009, 08:59:42 PM
which gets torn down by a maxed out battle sisters squad.
Title: Re: Counter the unit game
Post by: Gentleman Fate on August 31, 2009, 10:49:11 PM
A vindicator.
Title: Re: Counter the unit game
Post by: Lachdonin on August 31, 2009, 11:08:07 PM
which is then blasted apart with a bright lance.

Just pointing out that you can't have a bright lance without, at least, a side order of Guardians.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on August 31, 2009, 11:41:12 PM
Black Templar Emperors Champion charges and blow by blow makes mince meat of the Avatar.
Not even close...just saying...

10 Fire Dragons in a Wave Serpent with all the upgrades and a Bright Lance.

Title: Re: Counter the unit game
Post by: jawmonkey on September 1, 2009, 03:31:42 AM
TLLC razorback accompanied by a full dev squad with HBs; tank shoots the Serpent (I'll admit luck in there if holo-fields), if the HB's don't take out the dragons the subsequent charge and the sarge's power fist will finish them off.
Title: Re: Counter the unit game
Post by: Sayt on September 1, 2009, 05:37:21 AM
Except that firing heavy bolters precludes charging.  and to be in range, you hvaer to be inrange of the meltawhatsits.

ANYWAY.

Devs get smooshed to smooshy smush by 5 vanguard with dual powerfists and Jump packs
Title: Re: Counter the unit game
Post by: jawmonkey on September 1, 2009, 05:41:30 AM
The razorback pops the dragons out of their can, then the devs open up and charge, silly.

termie squad, lightening claws.
Title: Re: Counter the unit game
Post by: Sayt on September 1, 2009, 06:21:54 AM
The Devs have Heavy Bolters. Which Are Heavy Weapons.  If I recall correctly, you can't shoot and charge with heavy weapons....?

Quote
termie squad, lightening claws.
Care for something a little less vague...? Chaos, Dark Angel, Vanilla? How many?
Title: Re: Counter the unit game
Post by: Starrakatt on September 1, 2009, 08:26:06 AM
Who cares? Lightning Claw Terninators (whatever their flavor) are trampled to submission by an Ironclad Dreadnought.

   Starky
Title: Re: Counter the unit game
Post by: Dunedain on September 1, 2009, 08:35:40 AM
which is then assaulted and destroyed by a couple of witchblade wielding warlocks.
Title: Re: Counter the unit game
Post by: alerion on September 1, 2009, 10:10:03 AM
maxed out grey knights squad with maxed out psycannons sit at max range and destroy you
Title: Re: Counter the unit game
Post by: Emperors Hammer on September 1, 2009, 10:54:34 AM
Black Templar Emperors Champion charges and blow by blow makes mince meat of the Avatar.
Not even close...just saying...

I've actually done it in a game. Surprised my opponent.

Okay... a Leman Russ Executioner, upgraded with a lascannon, plasma cannon sponsors, a pintle mounted heavy stubber, and Knight Commander Pask lay down hellfire and damnation upon the Grey Knights in the image of pie plates.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 1, 2009, 11:41:05 AM
Raaaaaaiiillllgunnn nnnn.
On a Hammerhead.
Title: Re: Counter the unit game
Post by: Emperors Hammer on September 1, 2009, 11:48:58 AM
Raaaaaaiiillllgunnnnnnn.
On a Hammerhead.

Booo! Evil railguns... Okay... Guardsman Marbo busts through a brick wall dressed as the Kool Aide Guy and screams "OHHH YEAH!!!" As he demo charges the Hammerhead into dust.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 1, 2009, 12:00:27 PM
Anyways. 10 DAs , Exarch, Dual Cats, Bladestorm open up on Marbos.
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on September 1, 2009, 03:27:56 PM
A valkyrie rocking double missile pods, heavy bolter sponsons, and a multilaser lays down some hurt on those DA's
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 1, 2009, 07:28:19 PM
A full Deathrain Marker Team takes aim at the Valkyrie. It goes down to the mass of Twin-linked BS5 Missile Pods with no cover save allowed.
Title: Re: Counter the unit game
Post by: dregogg on September 1, 2009, 07:46:34 PM
you get nuked off the board by a trio basilisks sitting at max range.
Title: Re: Counter the unit game
Post by: Sayt on September 1, 2009, 09:03:12 PM
Which I used last page, thank you very much.  Deathmark team goes down to 19 Kroot, Shaper, 12x Kroot hounds.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 1, 2009, 10:37:32 PM
Damn outflankers. Then I bring in my Burna Boyz!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 1, 2009, 11:16:21 PM
I'll assume they don't have a trukk?

Even if they do...10 Warriors, Blaster, SC, Sybarite with Terrorfex, Agoniser, Combat Drugs in a raider with a horrorfex and slave snares drives around pinning/running over you/shooting you with anti-matter.
Title: Re: Counter the unit game
Post by: alerion on September 2, 2009, 06:33:46 AM
wraithlord with wraith sword and starcannon and 2 flamers. burns you twice then assults you if your out of your raider. blows your raider up with the starcannon and flames you once and assults you if your inside it.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 2, 2009, 05:38:01 PM
death company with jump packs charge
Title: Re: Counter the unit game
Post by: alerion on September 2, 2009, 06:58:02 PM
well since you didnt specify how many..ill assume about 5. so 4 attacks each=35 attacks and you will need 6's to hit so you will score approx 5.17 reccuring wounds. nice.

good thing i have 10 banshees with exarch with both powers and an excecutioner assulting and slaughtering all 5 of you.
Title: Re: Counter the unit game
Post by: SwampyTurtle on September 2, 2009, 07:42:29 PM
in response to that i put out the "Farsight deathstar"

Deep strike Commander Farsight + all 8 bodyguards with Hardwired multi trackers, Shield generators, flamers, and plasma guns

Even if you make a few saves, enough will fall to make you take a morale test.
Title: Re: Counter the unit game
Post by: dregogg on September 2, 2009, 08:59:55 PM
hmmm.... i hate to do this but you leave me no choice! i drop calgar and full retanue right next to you( cc chargeing range) and they tear your battle suits a new one in close combat before you can turn your guns around.
Title: Re: Counter the unit game
Post by: Sayt on September 2, 2009, 09:21:06 PM
Illegal.  Calgar is one unit, and his honour guards are another.  The Deathstar Gets slowly Mulched from across the table by a squadron of three Hydra Flack Tanks.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 2, 2009, 10:12:57 PM
3 Hydra Flak Tanks are by an Ironclad Dreadnought falling from the sky (melta and heavy flamer) and roasts one (knock on wood) and assaults the others.
Title: Re: Counter the unit game
Post by: alerion on September 3, 2009, 06:22:36 AM
avatar.enough said
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 3, 2009, 01:50:28 PM
*if luck is on my side*

(thousand son guy)*sorry don't ahve codex on me to spell* 3 attempts as gift of chaos and make that avatar into a spawn
Title: Re: Counter the unit game
Post by: alerion on September 3, 2009, 03:17:18 PM
ahriman of the thousand sons. you will only get 1 chance before i kill you(S8 AP1 shot.2+ to hit 2+ to wound. if i suceed you die[instant death]. if i dont then i will kill you in assult) and you would need a 6 for the spell to have any affect.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 3, 2009, 03:43:43 PM
and tahst why i say luck also his 4+ save
Title: Re: Counter the unit game
Post by: alerion on September 3, 2009, 03:50:03 PM
face it he's dead......a 4+ save cant save you against 4 WS 10 attacks each turn and you have only 50% of him surviving enough for me to assult him
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 3, 2009, 03:56:26 PM
yep if i survive i could instant death you

im not argueing hes better then the avatar im saying that if the dice gods where on my side i could crack gift off and turn him to a spawn
Title: Re: Counter the unit game
Post by: Klamron on September 3, 2009, 08:41:54 PM
this is where the avatar is destroyed by grey knight termies, or whatever can take psycannon bolts, i dont play DH
Title: Re: Counter the unit game
Post by: dregogg on September 3, 2009, 09:59:11 PM
 a termie epistolary librarian with a storm shield, vortex of doom, and null zone, pops your invul saves and then blasts you into oblivion. if some survive he repeats keeping well out of rapid fire range of those psycannons until he kills them all.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 4, 2009, 01:08:03 PM
Librarian dies to a little Haemonculi, who is holding a crucible of malediction - not very likely, but hilarious when it works
Title: Re: Counter the unit game
Post by: alerion on September 4, 2009, 01:10:07 PM
in order to prevent anyone from using these later on:

1 broadside battle suit
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on September 4, 2009, 05:03:09 PM
A big mob of outflanking, feeder-tendril-equipped 'stealers tear your XV-88 to shreds
Title: Re: Counter the unit game
Post by: dregogg on September 4, 2009, 06:58:21 PM
and then get zerged themselves by a maxed out unit of rippers swarms.
Title: Re: Counter the unit game
Post by: Sayt on September 4, 2009, 08:23:22 PM
IG Heavy Weapons squad, with three mortars.

Swarm thus Vulnerable to blasts :P
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 4, 2009, 08:29:12 PM
Avatar rolls over them.
Title: Re: Counter the unit game
Post by: Eidolon on September 4, 2009, 08:42:36 PM
suddenly 30 thunder hammer terminators led by vulkan charge the avatar, and all manage to get within 2 inches.
Title: Re: Counter the unit game
Post by: dregogg on September 4, 2009, 09:04:09 PM
illegal, thats two units eidolon... the avatar is kill by predator annihilator with all las cannons and a hunter kill. the pred rolls up and gives the eldar construct both barrels at max range.
Title: Re: Counter the unit game
Post by: Eidolon on September 4, 2009, 09:17:44 PM
I guess your right, i didnt mean to say vulkan was charging, but that he is leading the army. Although it should have only been 10 in a vulkan list.

The predator annihilator is killed by 3 war walkers that outflanked behind it and lit it up with scatlaser.
Title: Re: Counter the unit game
Post by: Sayt on September 4, 2009, 09:24:44 PM
Furioso Dreadnaught SMASH.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 4, 2009, 09:34:22 PM
9 wyches and a succubus with Goblet of Spite and Haywire grenades.

They charge you, hit on 3+, re-roll if fail to hit (as they drew that drug at the start of the battle  ;) ) and dance all over your slow little dreadnought who really cant smash much of anything anyways... The only down side is that you won't live long enough for us to play with.... sigh, on for a new plaything, this one is now broken...
Title: Re: Counter the unit game
Post by: Eidolon on September 4, 2009, 09:35:10 PM
counter charged by the very pissed off deathcompany
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 4, 2009, 09:39:22 PM
Deathcompany meet 3 Leman Russ Executioners and bite the dust.

Edit: Whatever the plasma cannon wielding ones are called.
Title: Re: Counter the unit game
Post by: Eidolon on September 4, 2009, 09:53:48 PM
The executioners get charged by an uber council.
Title: Re: Counter the unit game
Post by: FarseerFaris on September 5, 2009, 10:03:15 AM
FarseerFaris is going to be a traitor to his own race and use a unit only 1 person he knows of has ever fielded on the tabletop.(FarseerFaris is apparently cool enough to refer to himself in 3rd person nowadays as well...  :'()

The star gods raise a unit of Pariah's from the ground and they fire into the seers as they bring their warscythes in for the kill!!!
Title: Re: Counter the unit game
Post by: dregogg on September 5, 2009, 12:01:31 PM
the pariahs get charged and killed by 10 man assault termies with half lc and half th&ss. teleport close enough to them to charge the next turn and party with the tin men until they die or all the termies do.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 5, 2009, 12:06:25 PM
The termies are eradicated by the Deceiver.
Title: Re: Counter the unit game
Post by: dregogg on September 5, 2009, 12:22:06 PM
who is kill by a c'tan night bringer.
Title: Re: Counter the unit game
Post by: Eidolon on September 5, 2009, 11:57:28 PM
Who gets heartburn from the chunks of khaines sword stuck in him, eldar always get back at you, even millions of years later.
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 01:44:52 PM
who gets smashed by calgar on the steps of the sepulcre. (read the codex)
Title: Re: Counter the unit game
Post by: Eidolon on September 6, 2009, 02:03:55 PM
Whos first company gets owned by nids on their home planet
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 6, 2009, 02:35:38 PM
Who gets heartburn from the chunks of khaines sword stuck in him, eldar always get back at you, even millions of years later.
Nightbringer eats avatar. Any day, all day.

Whos first company gets owned by nids on their home planet
Unit...not army...I rarely try to enforce tavern rules but this is kind of vague...

Calgar is eaten by a 3 base lascannon team at max range.

Edit: Remembered he has eternal warrior...GKGM with a force weapon runs you through.
Title: Re: Counter the unit game
Post by: Eidolon on September 6, 2009, 02:37:36 PM
iron clad dreadnought drop pods in next to lascannon team, roasts them with flamer and melta.
Title: Re: Counter the unit game
Post by: alerion on September 6, 2009, 02:52:57 PM
6 fire dragons in a tl bright lanced serpent and exarch with firepike and both powers melts your dread
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 03:03:20 PM
10 man sniper scouts take you out from cover at max range.
Title: Re: Counter the unit game
Post by: Calamity on September 6, 2009, 03:08:29 PM
Hellhound with heavy flamer.  Smell that home cookin'.
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 03:12:19 PM
which is blown apart by a vengeance wielding whirlwind sitting at max range.
Title: Re: Counter the unit game
Post by: alerion on September 6, 2009, 03:19:37 PM
rail-head sits at 72 inchers and blows your whirlwind to death
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 03:21:41 PM
rail-head sits at 72 inchers and blows your whirlwind to death
what the hell is that? ill asume that you mean broadsides and counter with a hammer head gun ship.
Title: Re: Counter the unit game
Post by: alerion on September 6, 2009, 03:28:41 PM
rail(gun)-(on a hammer)head

i hope this makes it easier for you.

ill assume you will counter with said broadsides and i will couner with jain zar
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 04:12:35 PM
oh... jain gets blown up by a sky ray.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 6, 2009, 04:25:00 PM
squadran of outflanking sents with lascannons get withing range and blow you out of the sky
Title: Re: Counter the unit game
Post by: Eidolon on September 6, 2009, 05:04:50 PM
20 guardians within fearless range of the avatar tarpit your sentinels for the rest of the game.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 6, 2009, 06:10:52 PM
Tarpit 10 Death Company with jump packs.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 6, 2009, 06:15:27 PM
tarpit them with tooled up banchees
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 6, 2009, 06:16:37 PM
tarpit them with tooled up banchees
Do you mean kill them?
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 6, 2009, 08:23:18 PM
Banshies find the real meaning of combat. They meet their sisters in arms, the wyches. 20 of them, with succubi and a punisher. All have plasma grenades, and +1 attack drug roll. You power weapons don't mean anything now...
Title: Re: Counter the unit game
Post by: Eidolon on September 6, 2009, 08:56:52 PM
Your wyches meet their god at the hands of a bunch of noise marines.
Title: Re: Counter the unit game
Post by: dregogg on September 6, 2009, 11:49:12 PM
who in tern get gunned down by 10 terminators with 1 assaul cannon and 1 heavy flamer.if that doesnt work then they charge in and pinp-slap your renegades with their power fists.
Title: Re: Counter the unit game
Post by: alerion on September 7, 2009, 10:32:00 AM
8 sword bretheren assult terminators(black templars) all with 2 lightning claws in a LRC.
the LRC turns some of your marines into swiss cheese then the termies furious charge your smurf(probably) marines and turn them to chips.
Title: Re: Counter the unit game
Post by: dregogg on September 7, 2009, 01:00:27 PM
who in tern get charged by 20 khorn bezerkers!!
Title: Re: Counter the unit game
Post by: Dunedain on September 7, 2009, 07:07:44 PM
who are then attacked by a 10 man eldar seer council lead by a fortuneseer (re rolling all those failed 4+ invl saves). First, the eldar unleash 8 heavy flamer templates, then charge with 30 WS5 attacks that all wound on a 2+. the minions of chaos are totally obliterated.
Title: Re: Counter the unit game
Post by: 0b5idian on September 7, 2009, 07:50:06 PM
8 sword bretheren assult terminators(black templars) all with 2 lightning claws in a LRC.
the LRC turns some of your marines into swiss cheese then the termies furious charge your smurf(probably) marines and turn them to chips.

Damn Right :D, especially with Accept any challenge, no matter the odds.
Re-roll to hit, re-roll to wound ignore armour saves at S5 I5.
^_^ Turned Abaddon into to chips with that. Just with my Marshalls attacks.
Title: Re: Counter the unit game
Post by: Lachdonin on September 7, 2009, 11:14:56 PM
who are then attacked by a 10 man eldar seer council lead by a fortuneseer (re rolling all those failed 4+ invl saves). First, the eldar unleash 8 heavy flamer templates, then charge with 30 WS5 attacks that all wound on a 2+. the minions of chaos are totally obliterated.

Warlocks (Seer Council) and Farseer's are two seperate units... We've gone over this one before.
Title: Re: Counter the unit game
Post by: Eidolon on September 8, 2009, 12:10:51 AM
who are then attacked by a 10 man eldar seer council lead by a fortuneseer (re rolling all those failed 4+ invl saves). First, the eldar unleash 8 heavy flamer templates, then charge with 30 WS5 attacks that all wound on a 2+. the minions of chaos are totally obliterated.

Warlocks (Seer Council) and Farseer's are two seperate units... We've gone over this one before.

"warlocks that happened to be fortuned by a farseer earlier that turn"

Grey knight purgation squad rolls out of a land raider next to the warlocks, enjoy 4 incinerators scrawny bastards.
Title: Re: Counter the unit game
Post by: dregogg on September 8, 2009, 08:30:51 PM
soul grinder smashes your pathetic grey knights into oblivion.
Title: Re: Counter the unit game
Post by: Dunedain on September 8, 2009, 08:35:10 PM
Then, a 3 man squad of war walkers with bright lances arrive and blast the soul grinder into oblivion.
Title: Re: Counter the unit game
Post by: dregogg on September 8, 2009, 08:40:56 PM
which are charged by maxed squad of killa kanz.
Title: Re: Counter the unit game
Post by: Dunedain on September 8, 2009, 09:02:34 PM
which are fired at, then charged by a ten man squad of wraithguard.
Title: Re: Counter the unit game
Post by: dregogg on September 8, 2009, 09:10:44 PM
a chapter master with 2 relic blades drops a pie plate on them form orbit. then charges the survivors.
Title: Re: Counter the unit game
Post by: Dunedain on September 8, 2009, 09:22:53 PM
He is then charged by a squad of howling banshees and killed before he can strike back.
Title: Re: Counter the unit game
Post by: Mon'Tau on September 8, 2009, 09:34:46 PM
Which are then blown away by a deathstrike missile.
Title: Re: Counter the unit game
Post by: Sayt on September 8, 2009, 09:47:04 PM
Broadside plinks you through the fueltank. Ka-boom.

Oh, and Dreggog, go chekc the codex, I'mj fairly sure Relic Blades are 2h, no bonus attacks for multiple CCWs, IIRC.
Title: Re: Counter the unit game
Post by: Mon'Tau on September 8, 2009, 10:05:01 PM
Who get attacked by a horde of kroot with hounds hiding in a nearbyforest
Title: Re: Counter the unit game
Post by: Eidolon on September 8, 2009, 11:40:56 PM
Who get ambushed by a squad of striking scorpions hiding in the woods next to them.
Title: Re: Counter the unit game
Post by: Dunedain on September 9, 2009, 08:30:26 AM
Who are killed by a jetbike riding seer council.
Title: Re: Counter the unit game
Post by: dregogg on September 10, 2009, 07:49:15 PM
Oh, and Dreggog, go chekc the codex, I'mj fairly sure Relic Blades are 2h, no bonus attacks for multiple CCWs, IIRC.
i know it justs looks cool on the model.

anyway; an epistolary librarian wearing termie armour and carryng a storm shield gives you the nullzone debuff before blowing you away with eh vortex of doom. survivors will have the same done to them until everything stops moveing.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 10, 2009, 11:41:00 PM
Oh, and Dreggog, go chekc the codex, I'mj fairly sure Relic Blades are 2h, no bonus attacks for multiple CCWs, IIRC.
i know it justs looks cool on the model.

anyway; an epistolary librarian wearing termie armour and carryng a storm shield gives you the nullzone debuff before blowing you away with eh vortex of doom. survivors will have the same done to them until everything stops moveing.
The odds of this are very low...due to the fact you'll get assaulted next turn?

Anyways, if it works, A Viper with a Bright Lance will deal with it by running around and shooting you until you drop.
Title: Re: Counter the unit game
Post by: alerion on September 11, 2009, 10:46:29 AM
just so no-one elde can use them(i like doing this): 20 havocs with 1 lascannon. if the LC misses then the sheer number of bolter rounds will get rid of the gun.
Title: Re: Counter the unit game
Post by: Dunedain on September 11, 2009, 04:21:09 PM
ten howling banshees chop the havocs to tiny pieces.
Title: Re: Counter the unit game
Post by: Eidolon on September 11, 2009, 05:46:19 PM
a bloodthirster makes short work of the banshees
Title: Re: Counter the unit game
Post by: Dunedain on September 11, 2009, 06:22:16 PM
several thunder hammer/storm shield terminators destroy the bloodthirster.
Title: Re: Counter the unit game
Post by: Eidolon on September 11, 2009, 06:28:24 PM
A regiment of renegade guardsmen roll really well and rend the retarded terminators limb from limb.
Title: Re: Counter the unit game
Post by: Dunedain on September 11, 2009, 06:36:48 PM
The guardsmen then turn to see a squad of 3 war walkers with shuriken cannons. 18 str6 shots later, half the guardsmen are dead and the rest die in assault.
Title: Re: Counter the unit game
Post by: dregogg on September 11, 2009, 07:37:53 PM
the war walkers are charged by three sentinals all armed with las cannons.
Title: Re: Counter the unit game
Post by: Eidolon on September 11, 2009, 08:37:52 PM
The close combat between the sentinels and war walkers is raging, when the guard player decided to drop a basilisk bombardment. It scatters the full 9 inches onto the combat, killing all the vehicles involved.
Title: Re: Counter the unit game
Post by: The Corsair on September 12, 2009, 02:02:50 AM
and the basilisk swiftly becomes a fireball after getting hit by some Falcon fire
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 12, 2009, 01:06:46 PM
10 Infiltrating Vets with 3 Meltas Roast that down.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 12, 2009, 01:44:57 PM
Before being roasted themselves by 3 crisis suits with flamers, burst cannons, and multi trackers deep striking! :D
Title: Re: Counter the unit game
Post by: Calamity on September 12, 2009, 05:48:40 PM
10 ork nobz with a mix and match of klaws and big choppas come charging to assault.   Mmmmmm, chopped and canned tau.........
Title: Re: Counter the unit game
Post by: Dunedain on September 12, 2009, 08:33:50 PM
The nobs are them shot to pieces by a squad of leman russ demolishers.
Title: Re: Counter the unit game
Post by: Eidolon on September 12, 2009, 08:49:23 PM
Who are charged by a deathwing terminator squad.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 12, 2009, 09:38:10 PM
10 FDs in a wave serpent with a BL run around shooting you before dropping down and roasting you alive.
Title: Re: Counter the unit game
Post by: dregogg on September 12, 2009, 10:33:51 PM
who are torn apart by a heavy weapons squad with 1 las-cannon, and two mortor launchers.
Title: Re: Counter the unit game
Post by: Calamity on September 14, 2009, 09:01:33 AM
A full mob of burna boyz jump ya and burn yous to a crisp.
Title: Re: Counter the unit game
Post by: dregogg on September 14, 2009, 07:10:41 PM
which get churned and burned by a land raider redeemer.
Title: Re: Counter the unit game
Post by: Eidolon on September 14, 2009, 08:40:36 PM
Who gets popped by lysander with the first of dorn.

Also, this thread would make for one insane looking battle.
Title: Re: Counter the unit game
Post by: dregogg on September 14, 2009, 08:51:59 PM
espeacialy considering that lysander gets jumped by 10 man half and half assault termies. OH THE IRONY!!! :D
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on September 15, 2009, 06:42:59 AM
Who die to 3 x Leman Russ executioners with plasma sponsons, 15 small blast plasma...
Title: Re: Counter the unit game
Post by: Eidolon on September 15, 2009, 10:49:05 PM
Who die to my six fire dragons with tank hunter.
Title: Re: Counter the unit game
Post by: burgers4me on September 16, 2009, 05:13:23 AM
With get pulled down by a 30 man Ork squad on the charge.
Title: Re: Counter the unit game
Post by: FarseerFaris on September 16, 2009, 01:42:27 PM
A green sea of orks crashes into the fire dragons consuming them and pulling them deep into the waves before ripping them to pieces...

The sleek hull of a waveserpent gravity tank appears on the horizon and glides through this green ocean in an instant..  3 robed figures leap from the back into this green ocean which forms another wave and sends it crashing towards them...  The three eldar stand their ground as the wake rises high and falls upon them with all the ferocity of an ork! 

And then, just before they are consumed the warlocks concentrate on this mass of green and focus the pure raw hate that only the few survivors of the greatest race in the galaxy can have against these ignorant beasts that conquer worlds and swell in numbers every day effortlessly...

The ocean is incinerated a moment before it overwhelms the warlocks.  All that can be heard now is the squawking of sea gulls flying overhead.

(3 warlocks unload, cast destructorX3)
Title: Re: Counter the unit game
Post by: Dunedain on September 16, 2009, 06:47:38 PM
the warlocks and their transport are then shot down by a leman russ demolisher with lots of heavy bolters.
Title: Re: Counter the unit game
Post by: dregogg on September 16, 2009, 09:13:16 PM
which gets blown apart by a vindicator.
Title: Re: Counter the unit game
Post by: Sayt on September 16, 2009, 09:34:53 PM
Vindie gets powerfisted from behind by a SM captain with powerfist, storm bolter, jump pack and arty armour. 
Title: Re: Counter the unit game
Post by: dregogg on September 16, 2009, 09:50:07 PM
feal the pain of the d-prince with breath of chaos.
Title: Re: Counter the unit game
Post by: FarseerFaris on September 16, 2009, 10:12:37 PM
Jain Zar throws her Triskele cutting off one of the Demon Prince's arms as she leaps into him swinging her executioner at blinding speeds..!
Title: Re: Counter the unit game
Post by: Lord of Winter and War on September 16, 2009, 10:28:13 PM
Squad of Chaos Spawn will do in anyone. Huzzah!
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 16, 2009, 10:35:58 PM
Vyper with Scatter Laser runs around shooting you until you drop.
Title: Re: Counter the unit game
Post by: Dunedain on September 17, 2009, 09:04:56 AM
A vyper with a bright lance blows the scatter laser vyper out of the sky.
Title: Re: Counter the unit game
Post by: dregogg on September 17, 2009, 09:40:22 AM
A vyper with a bright lance blows the scatter laser vyper out of the sky.
isnt that the same unit? anyway to whichever vyper is legal it bets chased down by a three man attack bike squad with all multi meltas.
Title: Re: Counter the unit game
Post by: Ragey on September 17, 2009, 09:50:29 AM
imagine their suprise when a Broodlord and his 11 stealers all packing poison glands, extended carapace, flesh hooks and feeder tendrils leap from the surrounding terrain and rend them to death (just obsessed with the space hulk broodlord)
Title: Re: Counter the unit game
Post by: Eidolon on September 17, 2009, 12:22:46 PM
Imagine their surprise when 5 deathwing terminators led by librarian infiltrate their base and kill them, while sacrificing themselves.
Title: Re: Counter the unit game
Post by: dregogg on September 17, 2009, 06:09:23 PM
in response to that i put out the "Farsight deathstar"

Deep strike Commander Farsight + all 8 bodyguards with Hardwired multi trackers, Shield generators, flamers, and plasma guns

Even if you make a few saves, enough will fall to make you take a morale test.
sorry if this is ripping you off swampy turtle, but it has to be done for the greater good  :)
Title: Re: Counter the unit game
Post by: Sayt on September 17, 2009, 09:31:08 PM
Imagine their surprise when 5 deathwing terminators led by librarian infiltrate their base and kill them, while sacrificing themselves.

Illegal.  That's two units.  And how are they infiltrating in the first place?

10 x sternguard, in a drop pod.  2x have heavy flamers, 8 have combi-flamers.  Drop, disembark, burn the broodlord to bajeesus.
Title: Re: Counter the unit game
Post by: Eidolon on September 17, 2009, 09:49:16 PM
Imagine their surprise when 5 deathwing terminators led by librarian infiltrate their base and kill them, while sacrificing themselves.

Illegal.  That's two units.  And how are they infiltrating in the first place?

10 x sternguard, in a drop pod.  2x have heavy flamers, 8 have combi-flamers.  Drop, disembark, burn the broodlord to bajeesus.

Well yes its illegal, but it kicks ass. All veterans players know the original deathwing story, about two heads talking. I figure ass kicking>legality in this case.
Title: Re: Counter the unit game
Post by: Sayt on September 17, 2009, 10:02:49 PM
Imagine their surprise when 5 deathwing terminators led by librarian infiltrate their base and kill them, while sacrificing themselves.

Illegal.  That's two units.  And how are they infiltrating in the first place?

10 x sternguard, in a drop pod.  2x have heavy flamers, 8 have combi-flamers.  Drop, disembark, burn the broodlord to bajeesus.

Well yes its illegal, but it kicks ass. All veterans players know the original deathwing story, about two heads talking. I figure ass kicking>legality in this case.

No.  Legality >Else.

If you're gonna be obstinate about it, the sternguard have 2x plasmaguns and 8x Combi plasma.  There, dead.  Moving on.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 17, 2009, 10:26:00 PM
10 Sternguard are met with 10 Nob Bikers, 4 Klaws, 6 'Uge Choppas, Painboy, cybork bodies, bikes, and a bosspole.
Title: Re: Counter the unit game
Post by: Eidolon on September 17, 2009, 10:48:41 PM
3 demolishers with multi melta sponsons and lascannon hulls
Title: Re: Counter the unit game
Post by: Gornall on September 17, 2009, 11:09:59 PM
10 Wraithguard walk up behind them and nuke them to heck...
Title: Re: Counter the unit game
Post by: Ragey on September 18, 2009, 08:45:42 AM
10 Harlies w/troupe master, shadow seer, death jester, 2 fusion pistols and all packing kisses leap over terrain, shoot and proceed to lay the departed eldar to rest once more....
Title: Re: Counter the unit game
Post by: Dunedain on September 18, 2009, 11:25:52 AM
10 howling banshees with a mirrorsword wielding exarch annihilate the harlies before they get a chance to strike back.
Title: Re: Counter the unit game
Post by: Gornall on September 18, 2009, 11:58:56 PM
10 man squad of Grey Knight Purgatators with Incinerator x4 template the clowns to death.
Title: Re: Counter the unit game
Post by: alerion on September 19, 2009, 03:14:49 PM
wraithlord with star cannon and wraithsword........ 2 BS4 S6 AP2 hits coming towards you followed by 3 WS 4 S10 attacks re-rollin failed to hits......cya
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 19, 2009, 10:42:21 PM
Vendetta. See ya.
Title: Re: Counter the unit game
Post by: Sayt on September 19, 2009, 11:01:19 PM
Sly marbo.  Democharge.  See ya.
Title: Re: Counter the unit game
Post by: Eidolon on September 19, 2009, 11:26:37 PM
two gundrones roll really well and pop him
Title: Re: Counter the unit game
Post by: dregogg on September 19, 2009, 11:59:04 PM
gun drones are blown away by 5 man shot gun scouts.
Title: Re: Counter the unit game
Post by: Gornall on September 20, 2009, 12:03:21 AM
Who get roasted by a few HF Landspeeders...
Title: Re: Counter the unit game
Post by: dregogg on September 20, 2009, 12:04:51 AM
which are knocked out of the sky by 10 assault marines with melta bombs.
Title: Re: Counter the unit game
Post by: Sayt on September 20, 2009, 12:57:15 AM
Except that only the Sgt. can take meltabombs.  You'd get maybe one, then the others would roast you.

TheLand Speedders are Multi-melted by a trio of attack bikes with Multi-meltas.
Title: Re: Counter the unit game
Post by: Da Weirdbooy on September 20, 2009, 01:25:20 AM
Who then are blown to bits by the Lance Strike by the Sisters.
Title: Re: Counter the unit game
Post by: dregogg on September 20, 2009, 02:03:23 PM
Except that only the Sgt. can take meltabombs.  You'd get maybe one, then the others would roast you.

TheLand Speedders are Multi-melted by a trio of attack bikes with Multi-meltas.
i used that last page on the vypers.anyway, sisters get smashed by an iron clad dreadnaught.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 20, 2009, 02:50:48 PM
Which gets a head shot from a railhead and 5 markerlight hits! :)
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 20, 2009, 03:25:16 PM
Which gets a head shot from a railhead and 5 markerlight hits! :)

Do believe that unit is illegal...

But the hamerhead is eaten by a DS lictor
Title: Re: Counter the unit game
Post by: Dunedain on September 20, 2009, 03:46:06 PM
which then meets it's doom in the form of 10 fire dragons.
Title: Re: Counter the unit game
Post by: Calamity on September 20, 2009, 03:55:01 PM
Who get jumped by the Straken Deddog Kell company command squad of hell.  And lots of punching!
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 20, 2009, 04:10:09 PM
Who in turn get obliterated by a full squadron of pirahnas.
Nasty. :)
Title: Re: Counter the unit game
Post by: Dunedain on September 20, 2009, 06:29:05 PM
Who sadly meet their end in the form of an avatar of Kahine, charging and hacking them all out of the sky.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 20, 2009, 07:15:29 PM
That's some lucky rolling.
Anyways, a squad of three Broadsides (TL-Railgun, TL-Plama Rifles, Multitracker) with 3 Shield Drones Guns it down at Point Blank range.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 20, 2009, 07:38:07 PM
Before a squad of Assualt Termies with lighting claws deep strikes behind them and sends those filthy fish heads into the greater good.
Title: Re: Counter the unit game
Post by: Dunedain on September 20, 2009, 08:33:42 PM
a unit of howling banshees quickly destroys the filthy mon keigh

Title: Re: Counter the unit game
Post by: Eidolon on September 21, 2009, 01:06:37 AM
hahaha you have anything in the game and you pick banshees hahaha what kills banshees oh wait everything so um lets see 10 guardsmen with lasguns shoot and charge, taking out the girls.
Title: Re: Counter the unit game
Post by: Dunedain on September 21, 2009, 10:22:36 AM
10 guardsmen would stand no chance whatsoever of taking out a banshee squad. Be realistic, they'd kill a few, then charge and get annihilated.

A squad of shuriken cannon wielding war walkers wipe the guardsmen off the face of the earth.
Title: Re: Counter the unit game
Post by: mrtspence; Formerly Overkill1 on September 21, 2009, 03:29:54 PM
Warwalkers get torn to pieces by a maxed out broodlord with feedertendrils.
Title: Re: Counter the unit game
Post by: Dunedain on September 21, 2009, 04:34:16 PM
which is then hacked to pieces by a 10 man squad of harliquins armed with kisses.

Title: Re: Counter the unit game
Post by: dregogg on September 21, 2009, 11:40:43 PM
they get jumped by 10 death company marines with jet packs and melta bombs.
Title: Re: Counter the unit game
Post by: Eidolon on September 22, 2009, 12:17:57 AM
Who get charged and beat up by Bjorn the fell handed.

Oh wait, is that illegal since hes not technically out yet?
Title: Re: Counter the unit game
Post by: Dunedain on September 22, 2009, 08:34:05 AM
Who is then killed by a squad of leman russ demolishers.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 22, 2009, 04:05:52 PM
Who are demolished by a unit of obliterators. :)
Title: Re: Counter the unit game
Post by: Dunedain on September 22, 2009, 07:58:45 PM
who are obliterated by a squad of war walkers armed with star cannons
Title: Re: Counter the unit game
Post by: SwampyTurtle on September 22, 2009, 08:33:42 PM
who are destory by a 5 man squadron of piranhas with fusion blasters
Title: Re: Counter the unit game
Post by: Dunedain on September 22, 2009, 09:37:16 PM
who are taken down by a 8 man squad of fire dragons.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 22, 2009, 11:20:08 PM
Who then get slaughtered by 3 crisis suits. :)
Title: Re: Counter the unit game
Post by: Gornall on September 23, 2009, 12:52:44 AM
Who get Heroic Interventioned by 10 TH/SS Vanguard Vets.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on September 23, 2009, 03:51:33 AM
who get owned by the super council with eldrad, yriel, 8 warlocks with WS with TL starcannons
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 23, 2009, 04:31:12 AM
isn't it only one unit?

who gets beaten to death by monolith tahst just floating really really high =] max distance and just dropping template after template on you

more the nightbringer if you line your men up in a really long line so not everyone can get to combat
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 23, 2009, 08:57:42 AM
I defeat the Monolith by ignoring it, allowing you to feel the strain of placing 200+ points into a support unit.
But for reals:
Trio of Broadsides w/ Targeting Arrays
BS4 Re-rollable Railguns say bai.
Title: Re: Counter the unit game
Post by: Dunedain on September 23, 2009, 09:11:45 AM
7 woman squad of howling banshees including an executioner wielding exarch kill all three broadsides.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 23, 2009, 12:45:30 PM
Railhead rolls up and fires a Submunition round and two Burst Cannons, shredding the Howling Banshees.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 23, 2009, 03:41:08 PM
These units are mentioned in every page. :P
Bikes with Melta Bombs.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 23, 2009, 05:06:34 PM
Thats because this game is boring. The only reason anyone posts is because its in their "new replies folder".
I counter with the fact that your bikes apparently don't have drivers.
Title: Re: Counter the unit game
Post by: Dunedain on September 23, 2009, 05:10:27 PM
A leman russ squadron blasts the bikes into oblivion.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 23, 2009, 05:18:25 PM
What did the riderless bikes do?!?!?!?!??!?!?!?!?!?!?!?!??!!?  >:(

I drop in Obliterators, who blast the tanks to pieces.
Title: Re: Counter the unit game
Post by: Dunedain on September 23, 2009, 05:23:43 PM
10 normal terminators with powerfists destroy your obliterators.
Title: Re: Counter the unit game
Post by: dregogg on September 23, 2009, 05:57:12 PM
who get to party with a p fist weilding damned sergeant and the rest of his squad of 10 man lotd. your fists can't touch eternal warrior! (even if they could it would take the whole game if the dice gods are on my side. by which point all of your termies get cut down.)
Title: Re: Counter the unit game
Post by: Dunedain on September 23, 2009, 06:46:31 PM
the damned are then destroyed by a 20 man pack of space wolf blood claws, 1 of which has a powerfist.
Title: Re: Counter the unit game
Post by: Gornall on September 23, 2009, 11:17:43 PM
Who all end up nicely bunched up for a Landraider Redeemer....
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 24, 2009, 04:05:23 AM
who gets beaten by a full squad of phairhs
Title: Re: Counter the unit game
Post by: Dunedain on September 24, 2009, 09:21:08 AM
who are shot and then assaulted by a 10 man squad of chaos terminators including several powerfists and combi meltas.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 24, 2009, 04:03:53 PM
Who are invited to play with a squad of 20 wyches - with the drug to give an extra attack, and with a Succubus with Goblet of Spite and an agoniser. Of course wych weapons are involved. 76 attacks on the charge, plus another 5 power weapon attacks. Should net me about 8 dead form the normal attacks and another 1 dead to the power weapon for a total of 9 dead models - all before you get to do a single thing. You then try to hit back, needing a 4+ to hit, a 2+ to wound, and I still get my 4+ dodge. Point it, you are now my slave
Title: Re: Counter the unit game
Post by: dregogg on September 25, 2009, 08:22:54 PM
they get nuked at range by a 3 tank basilisk battery.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on September 25, 2009, 08:47:40 PM
10 FDs in a WS with SE and SS flies towards you at top speeds.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 26, 2009, 11:57:37 AM
20 khorne berzerkers on the charge FTW (skull champ and powerfist but tahts just over kill  :P)
Title: Re: Counter the unit game
Post by: Calamity on September 27, 2009, 10:49:28 AM
Death strike missile.......enoug h said.

P.S: Anyone ever seem that music video 'the ultimate showdown of ultimate dsyenty'?  That's pretty much what this game this.  :P
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 27, 2009, 01:35:44 PM
Necron warriors.... WERE BACK!!! :)
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on September 27, 2009, 07:40:25 PM
Nope... you are not.

You are meet by an Archon and 10 incubi, all with power weapons. No WBB for you
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 27, 2009, 08:28:42 PM
Cough gough, what, me? Me and my two other crisis suits with fusion blasters and plasma rifles? Oh, hello then. 8)
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 28, 2009, 06:59:29 AM
20 plauge marines in cover you have to get into bolter range to fire the fusion!
and i bet they will outshoot you
Title: Re: Counter the unit game
Post by: Dunedain on September 28, 2009, 09:06:08 AM
10 warlocks all with destructors. They fire, then assault.
Title: Re: Counter the unit game
Post by: Gentleman Fate on September 28, 2009, 07:41:21 PM
You'd kill like two (assuming you hit 10 :o)
Plague Marines can only be killed by Vindicators.
Title: Re: Counter the unit game
Post by: Dunedain on September 28, 2009, 08:35:42 PM
good point. I wasn't really thinking clearly when i suggested the warlocks.

Anyways, the vindicator is quickly defeated by a wraithlord with bright lance and EML. Shoot, then assault.
Title: Re: Counter the unit game
Post by: Ail-Shan on September 28, 2009, 10:47:07 PM
wraithlord is taken out by 10 pathfinders less than 2" into area terrain. Some of those shots have to wound with no armor save.
Title: Re: Counter the unit game
Post by: Dunedain on September 28, 2009, 10:56:10 PM
A troupe of 10 Harliquins including a troupe master with a harliquin's kiss, a shadowseer, a death jester, 2 harliquins with fusion pistols, and 5 harliquins with harliquins kisses decide that the pathfinders have turned to chaos. They quickly annihilate them.
Title: Re: Counter the unit game
Post by: Ail-Shan on September 28, 2009, 11:04:50 PM
I will see your harlequins and raise you a full avenger squad with BS and defend with dual catapults. With a 5++ you're failing 10 of those saves somewhere.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on September 29, 2009, 03:28:54 AM
who get charged by a talos!
Title: Re: Counter the unit game
Post by: Ail-Shan on September 29, 2009, 08:00:02 AM
not before it's torn apart by 10 wraithguard with a conceal spiritseer w/ singing spear blasting it into the warp.
Title: Re: Counter the unit game
Post by: Dunedain on September 29, 2009, 08:04:43 AM
10 chaos terminators, including several powerfists, lightning claws, and power weapons defeat the wraiths.
Title: Re: Counter the unit game
Post by: Ail-Shan on September 29, 2009, 04:57:04 PM
A demolisher with plasma sponsons introduces the terminators to a very large crater.
Title: Re: Counter the unit game
Post by: Dunedain on September 29, 2009, 05:41:37 PM
Prince Yriel hefts his spear of twilight and charges into combat with the tank. There is a huge explosion, and the tank is gone.
Title: Re: Counter the unit game
Post by: Ail-Shan on September 29, 2009, 06:10:08 PM
and then Maugan ra sitting a comfortable distance away instant kills him with his rending shuriken cannon.
Title: Re: Counter the unit game
Post by: Dunedain on September 29, 2009, 06:17:11 PM
And then Jain zar, who was in love with Yriel, strikes maugan ra down in revenge.
Title: Re: Counter the unit game
Post by: Ail-Shan on September 29, 2009, 06:24:20 PM
But Eldrad, who is loyal to Maugan Ra & knows the current Jain Zar will soon turn to chaos due to her need for revenge, comes and toasts her with mind war, and assault if need be, keeping himself safe with fortune.
Title: Re: Counter the unit game
Post by: Dunedain on September 29, 2009, 06:28:45 PM
A loyal squad of Howling banshees avenge their fallen mistress by slaying eldrad.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 29, 2009, 07:01:48 PM
Before Aun'va gets bored of these eldar peoples acting silly and a Railhead sends them to the greater good.
Title: Re: Counter the unit game
Post by: Emperors Hammer on September 29, 2009, 07:10:30 PM
A demolitions squad of veterans, equipped with carapace and meltaguns, appear behind the Hammerhead Gunship and turn it into a smoldering wreck.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 29, 2009, 07:23:01 PM
Oh, hey there thing human. Nicely painted models. I often find there is alot of difference in painting say, a (how many?) man demo squad, and painting THREE LICTORS! >:( :)
Title: Re: Counter the unit game
Post by: Ail-Shan on September 29, 2009, 08:14:36 PM
after dealing with the demo guard squad, the lictors were all vaporised by a team of 3 broadsides with target lock.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on September 29, 2009, 08:49:15 PM
*Purrs while he palces a deep striking Grey Knight Termie team behind the Broadsides.* DIE XENO! :)
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on September 30, 2009, 08:27:29 AM
3 x Leman Russ Executioners with Plasma sponsons, hull lascannon, extra armour, heavy stubbers - the whole works
Title: Re: Counter the unit game
Post by: Dunedain on September 30, 2009, 09:12:14 AM
7 warlocks on jetbikes charge and hack the tanks to pieces.
Title: Re: Counter the unit game
Post by: FarseerFaris on September 30, 2009, 02:06:05 PM
A renegade Warlock leads 20 Gaurdian Defenders with/Shucannon into battle with their brethren!!!

As the eldar charge forth the Warlock unleashes his rage and casts 'Destructor' on his brethren, and combined with 38 shurikat shots and 3 shuricannon blasts wipes out most of the council and any survivors are met by the full horror of 20 gaurdians + warlock charging into assault !!!
Title: Re: Counter the unit game
Post by: Dunedain on September 30, 2009, 02:51:18 PM
10 valiant striking scorpions, lead by a noble Exarch with a scorpion's claw, wipe out the traitor eldar.
Title: Re: Counter the unit game
Post by: dregogg on October 1, 2009, 07:26:58 PM
"enough of this heresy!" bellows the sergeant of a 10 man assault terminator squad with the works as they slaughter the scorps.
Title: Re: Counter the unit game
Post by: FarseerFaris on October 3, 2009, 07:47:09 AM
5 harlequins including Death Jester and Shadowseer pop up and unload their shrieker cannon on your foolish Monkeigh not really doing much damage - in response the slow terminators without any shooting at all advance on the quins each turn who keep running away and shooting them :P.  When the terminators eventually get dangerously close due to 'run' the harlies hop through some difficult terrain their flip belts easily allowing them to outdistance your terminators and start shooting at them again..!
Title: Re: Counter the unit game
Post by: Dunedain on October 3, 2009, 08:39:03 AM
10 scout snipers pick off the harlies one by one.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 3, 2009, 02:20:08 PM
Opposie, did I just drop these 3 crisis suits with flamers and burst cannons behind them by accident? No, I think the tau have something in mind... :)
Title: Re: Counter the unit game
Post by: FarseerFaris on October 3, 2009, 09:17:18 PM
Asurmen looses a bladestorm at your crisis suits as he charges in with the sword of Asur..!
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 3, 2009, 09:22:21 PM
Before a full Emperors Fist tank company says hi.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 4, 2009, 08:16:47 PM
Death strike (if it manages to hit).

The sky is falling!
Title: Re: Counter the unit game
Post by: dregogg on October 8, 2009, 11:09:16 PM
whats that!! its a three tank squadron of bassilisks aiming all guns at your now spent missile launcher.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 8, 2009, 11:21:06 PM
Pirahna's nibble them to death. With fusion blasters.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 9, 2009, 02:50:53 AM
while a units of regular termis back peddle to shoot you if you shooy us we can charge
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 9, 2009, 12:51:04 PM
And termies get to dance with my full squad wyches - succubus with and Agoniser and all with Wych Weapons. After the dance, we move on to find a new play thing
Title: Re: Counter the unit game
Post by: Dunedain on October 9, 2009, 01:23:32 PM
The wyches are dancing along happily when a vindicator drives up and blasts the living daylights out of them with it's demolisher cannon.
Title: Re: Counter the unit game
Post by: chokoman on October 9, 2009, 01:42:39 PM
and a lucky meltagunshot from an IG vet quickly ruins that demolisher, sorry
Title: Re: Counter the unit game
Post by: Dunedain on October 9, 2009, 01:48:56 PM
Then, a squadron of war walkers armed with shuriken cannons arrives, shoots, then assaults. Needless to say, there is very little left of the mon keigh...
Title: Re: Counter the unit game
Post by: chokoman on October 9, 2009, 01:50:27 PM
Lysander with 10 termies, 2 cyclones and 10 chainfists... aah
Title: Re: Counter the unit game
Post by: Dunedain on October 9, 2009, 02:45:55 PM
only one unit. Therefore, lysander isn't allowed.

still, a squad of ten howling banshees wipe out the mon keigh.
Title: Re: Counter the unit game
Post by: chokoman on October 9, 2009, 02:53:18 PM
sry for that  :-[

Banshees? Ha! 10 Assualt termies with TH/SS wipe them out!
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 9, 2009, 04:05:53 PM
*Cough cough* Oh, sorry. I have something in mythroat. Something like....3 Broadsides on the opposite edge. ;D
Title: Re: Counter the unit game
Post by: chokoman on October 9, 2009, 04:18:07 PM
and i have something like... 10 outflanking kommandos with snikrot and 2 burnas!
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 9, 2009, 04:23:34 PM
Oh, hello valk full of stormtrooeprs. Oh, hello orks...well, bye actually. Has anyone seen a mop?
Title: Re: Counter the unit game
Post by: Dunedain on October 9, 2009, 04:38:09 PM
sry for that  :-[

Banshees? Ha! 10 Assualt termies with TH/SS wipe them out!

*Sigh* i love it when people underestimate banshees. I have a battle report vs. tyranids where my opponent laughed at my banshees...poor bugs...

Anyways, the valk full of storm stroopers quickly see a wave serpent full of striking scorpions driving towards them. A brightlance shot hits the valk and seconds later, it crashes to the ground, a burning wreck. The scorpions leap out and wipe out the mon keigh filth.
Title: Re: Counter the unit game
Post by: chokoman on October 10, 2009, 02:22:19 AM
and they are totally destroyed by even more assualt termies, but now with claws!
Title: Re: Counter the unit game
Post by: Dunedain on October 10, 2009, 07:00:19 AM
Another banshee squad arrives and destroys the mon keigh filth.
Title: Re: Counter the unit game
Post by: chokoman on October 10, 2009, 07:37:53 AM
Argh, even more Xenos! Ironclad dreadnought, attack!
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 10, 2009, 01:59:00 PM
Bha, more FOOD!
CC 'fex! I choose you!
Title: Re: Counter the unit game
Post by: chokoman on October 10, 2009, 02:55:30 PM
brother captain stern, hammerhand!!
Title: Re: Counter the unit game
Post by: Ail-Shan on October 10, 2009, 03:24:21 PM
a strong breeze A falcon with holofields, stones, a star cannon & a shuricannon.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on October 10, 2009, 03:46:06 PM
3 Man IG squad with lascannons. Failing that 10 Dragons in a WS roast it down.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 10, 2009, 09:59:49 PM
I'll go with the Las team, 12 FW kill them dead in a flurry of pulses.
Title: Re: Counter the unit game
Post by: Sgt. Ranger - (formerly SilverRanger) on October 10, 2009, 11:24:48 PM
who get shot to pieces by a ravager with three dissies.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 11, 2009, 12:39:25 AM
Kill, kill, kill the anti-infantry tank with an anti-tank tank! Hammerhead and markerlights kill you deader than you soul.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 11, 2009, 01:15:49 AM
Hammerhead is way overkill - simple fire warriors would do the trick


However, the Hammerhead is downed by some swooping hawks. Intercept + haywire = dead tank.

Silly Tau, skimmers are for Eldar
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 11, 2009, 01:39:31 AM
*cough cough* Vanguard veteran squad kills you first.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 11, 2009, 01:48:55 AM
Not if they are to busy entertaining an Avatar in CC
Title: Re: Counter the unit game
Post by: chokoman on October 11, 2009, 03:14:00 AM
and the avatar is downed by a man known as logan grimnar.
Title: Re: Counter the unit game
Post by: Soul_Flayer on October 11, 2009, 03:54:00 AM
And then a squad of ratlings end the reign of the old wolf.  how sad
Title: Re: Counter the unit game
Post by: chokoman on October 11, 2009, 04:26:30 AM
scorpions, exarch, powerclaw, stalker...
Title: Re: Counter the unit game
Post by: jawmonkey on October 11, 2009, 04:28:48 AM
10 man dev squad with 4 hvy bolters, firing from 24".
Title: Re: Counter the unit game
Post by: chokoman on October 11, 2009, 05:05:03 AM
vindicator, do i need to say more?
Title: Re: Counter the unit game
Post by: jawmonkey on October 11, 2009, 05:15:20 AM
Same dev squad, switch out HBs with las.
Title: Re: Counter the unit game
Post by: chokoman on October 11, 2009, 06:07:07 AM
same vindicator
Title: Re: Counter the unit game
Post by: Ail-Shan on October 11, 2009, 08:53:52 AM
vindicare with turbo penetrator. The only possible use for him.
Title: Re: Counter the unit game
Post by: chokoman on October 11, 2009, 08:57:42 AM
same assualt termies with claws
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on October 11, 2009, 02:36:59 PM
Falcon, EML, S-Can, Fields, SS, VE, etc.
Title: Re: Counter the unit game
Post by: chokoman on October 12, 2009, 11:04:51 AM
lysander
Title: Re: Counter the unit game
Post by: Ail-Shan on October 12, 2009, 04:19:37 PM
Eldrad
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 12, 2009, 04:23:04 PM
Cheese grater....
Okay, broadsides and lots of markerlights.
Title: Re: Counter the unit game
Post by: Dunedain on October 12, 2009, 04:35:33 PM
More howling banshees. DEATH TO THE MON KEIGH!

Title: Re: Counter the unit game
Post by: Ail-Shan on October 12, 2009, 05:33:18 PM
A defiler with TL heavy flamer.
Title: Re: Counter the unit game
Post by: dregogg on October 12, 2009, 10:31:16 PM
devis with all multimeltas
Title: Re: Counter the unit game
Post by: Outsider on October 13, 2009, 02:17:58 AM
wraiths
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 13, 2009, 02:37:58 AM
20 knorne berzerkers with champ with powerfist charge and should kill you first turn
Title: Re: Counter the unit game
Post by: Ail-Shan on October 13, 2009, 07:56:52 AM
3 executioners (their the plasma ones right?) with plasma sponsons

And I'll save the next guy a post, fire dragons in a wave serpent.
Title: Re: Counter the unit game
Post by: Wyrmnax on October 13, 2009, 09:29:07 AM
Gaunts
Title: Re: Counter the unit game
Post by: chokoman on October 13, 2009, 10:37:37 AM
TFC (thunder fire cannon)
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 13, 2009, 05:34:49 PM
Deep striking stealth suits.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 13, 2009, 05:57:11 PM
Harlequins with VOT, a death jester, a Troop master with PW, all the rest with kisses and Mr. Ra. We shall have a "I can't see you and you can't see me" war.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 13, 2009, 06:53:08 PM
Unit of 10 burnas should do the trick, I have to see how far again? Oh well... doesn't much matter to me now does it?
Title: Re: Counter the unit game
Post by: Dunedain on October 13, 2009, 06:54:50 PM
Bladestorming dire avengers in a serpent with scatter lasers. Shoot, then kill the few survivors in assault.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 12:57:41 AM
10 TH/SS termies quickly ruins your day, cheers!
Title: Re: Counter the unit game
Post by: Wyrmnax on October 14, 2009, 08:45:18 AM
Basilisk. 70 Inches away. 3 of them
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 10:07:36 AM
Devs with all multi-meltas, 12" away
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 10:39:08 AM
A 10 man squad of outflanking striking scorpions rid the world of the filthy mon keigh.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 11:49:41 AM
vindicator
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 11:50:41 AM
Wraithlord with a bright lance and EML.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 12:02:29 PM
dev squad with lascannons
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 12:04:52 PM
5 man dark reaper squad including an exarch with fast shot and tempest launcher.
Title: Re: Counter the unit game
Post by: Gentleman Fate on October 14, 2009, 12:39:11 PM
A Vindicator. Bai.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 12:45:43 PM
same dev squad, but with MM and only 12" away
Title: Re: Counter the unit game
Post by: Ail-Shan on October 14, 2009, 12:56:44 PM
The Avatar
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 14, 2009, 01:13:34 PM
Avatar dies to a agoniser wielding Archon with full company of Incubi, plus one master, also with an agoniser.
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 01:16:07 PM
3 tank squad of leman russ demolishers.
Title: Re: Counter the unit game
Post by: Gentleman Fate on October 14, 2009, 01:32:17 PM
Full Wraithguard squad fires into your tanks.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 02:28:22 PM
and a vindi brings havoc... again  :P
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 02:32:47 PM
5 fire dragons.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 14, 2009, 02:37:55 PM
and a vindi brings havoc... again  :P


First the rules:
-Once a unit is used, it cannot be re-used for one whole page IE a unit on page one can't make another appearance until page 3 (if this goes that far).  A "unit" is described as an entry in a codex.  Should another similar unit exist (terminators and Assault Terminators) it can be used, but wargear changes don't count as a new unit.

-You must explain how you plan on using your unit to counter the prior unit and not just say what you'd use.

Can we please at least try and follow the rules?

As for those fire dragons, I think 32 hormoguants charging in should do the trick. Give them + I and Str

96 attacks, 48 hit, and 32 wounds for you to save... yeah, that is 5 dead and tasty dragons...
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 02:41:09 PM
10 man seer council with enhance and nine destructors should be just right for avenging those eldar.
Title: Re: Counter the unit game
Post by: chokoman on October 14, 2009, 03:07:19 PM
vindi brings havoc "GASP"... again
Title: Re: Counter the unit game
Post by: Ail-Shan on October 14, 2009, 03:27:05 PM
Autarch on jetbike with Laser lance and fusion gun and a full squad of guardian jet bikes with accompanying warlock with destructor and shuriken cannons.

Quote
Can we please at least try and follow the rules?

thanks for pointing that out. I wanted to but wasn't sure if the rules had changed in the 140 other pages & didn't want to read all of them.
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 08:31:29 PM
Only 1 unit, Ali-shan. Thats ok however, because the autarch himself could easily dispatch the vindi.

Anyways, a space marine land raider reedemer would be able to kill the autarch easily.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 14, 2009, 09:31:08 PM
And the reedemer shall die to a suicide run of 5 Reavers with three blasters
Title: Re: Counter the unit game
Post by: Dunedain on October 14, 2009, 09:38:50 PM
Who shall, in turn, be blasted into oblivion by a fire prism
Title: Re: Counter the unit game
Post by: g3nius_monkey on October 14, 2009, 09:56:35 PM
Which shall be smitten by a Terminator with a chainfist.

But only one.
Title: Re: Counter the unit game
Post by: HC118 on October 14, 2009, 10:16:04 PM
who will further be smited, null zone'ed, and might of the ancient'inged by tigrus
Title: Re: Counter the unit game
Post by: Ail-Shan on October 14, 2009, 10:24:13 PM
But the libby fried his own brain due to the farseer with Runes of Warding, mind war and fortune on a bike (being sure to remain out of your assault range).
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 14, 2009, 10:32:12 PM
And the farseer dies to his own kind. A Crucible of Malediction held by a lowly Haemonculi manages to convince you to commit suicide
Title: Re: Counter the unit game
Post by: HC118 on October 14, 2009, 11:05:23 PM
I have no idea about what you speak of , but I'm sure it does not work on a Land Raider with extra Armor and a multimelta,
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 14, 2009, 11:18:25 PM
Hahaha

No, it does not. It is a very cheep HQ model for the DE.
And a crucible of malediction basically has you psychers taking modified ld tests. they fail, they die. end of story.

As for that Land Raider, a triple Dark Lance Ravager should do the trick.

3 shots, hitting on a 3+
counts your armor 14 as 12
4+ to glance
Add a night shield to give a tad bit more room to maneuver in. How many points was that Land raider again?
Mine was less than 130  ;)
Title: Re: Counter the unit game
Post by: HC118 on October 14, 2009, 11:47:10 PM
Devastator Squad with 4 Missile Launchers and ten men should kill it.
By the way, it was 275 pts.  It never hurts to be paranoid too.
Title: Re: Counter the unit game
Post by: Dunedain on October 15, 2009, 09:15:18 AM
10 chaos terminators including several powerfists, lightning claws, and combi meltas.
Title: Re: Counter the unit game
Post by: chokoman on October 15, 2009, 10:45:35 AM
Howling banshees, exarch with exucutioner and war shout
Title: Re: Counter the unit game
Post by: Wyrmnax on October 15, 2009, 01:35:28 PM
Lootas
Title: Re: Counter the unit game
Post by: Ail-Shan on October 15, 2009, 02:03:15 PM
Thunderfire cannon from a really long way away
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 15, 2009, 03:08:44 PM
While taking cover and shooting the crap out of the lootas, the thunderfire crew fails to notice a slight change in the pattern of the bushes behind them. All of a sudden a Lictor's claw rips a huge hole through the side of the cannon, and the rest of the crew quickly follows suit.

His work done, the lictor looks around, realizing he is behind enemy lines, and his chances of survival are little to none. It doesn't matter though, as the pheromone trail will bring more, and his body will eventually be consumed by the rippers, and with it the genetic code of this particular prey. In fact, who ever kills him will only mark themselves for the rest of the fleet, as the pheromone trail will lead to them now...
Title: Re: Counter the unit game
Post by: chokoman on October 15, 2009, 03:28:02 PM
Noise marines, and after killing that lictor they send out a bass of thrubbing waves and destroys the pheromone trail, death to the tyranids!
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 15, 2009, 03:35:20 PM
Unfortunately for those stupid noise marines, sound does not destroy pheromone trails, unless it completely obliterates all molecules...

As such, the hive mind tracks and follows the new prey, and send 9 ravagers with talons and claws to consume the latest threat.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 15, 2009, 05:35:40 PM
a fly swatter/rolled up newspaper well, whatever they are, they'll die to a 100 man guard squad (50 guardsmen and 50 conscripts) using first rank second rank with various upgrades included (a few melta guns, a flamer here and there, pfist sargets if possible, vox casters, that med pack thing that gives them FNP).
Title: Re: Counter the unit game
Post by: HC118 on October 15, 2009, 06:14:03 PM
Is that even legal?
Title: Re: Counter the unit game
Post by: Ail-Shan on October 15, 2009, 06:26:01 PM
I think so. You're supposed to be allowed to combine squads within a platoon (save guard from KP missions), so it should be. I may be wrong, but combining the regular guard squads I know is legal (the FNP thing may only be for the platoon command squad and I actually don't think guard sargents can take Pfists, but other than that it should be allowed).

Anyway, I'll counter it. since it has no commisar, the Avatar will sweeping advance the whole thing.
Title: Re: Counter the unit game
Post by: Gentleman Fate on October 15, 2009, 06:35:48 PM
Chaos Lord with Daemon Weapon of Slaneesh.
Instant Death.
Title: Re: Counter the unit game
Post by: HC118 on October 15, 2009, 07:20:39 PM
who is snipered to death by 10 sniper scouts with camo Cloaks
Title: Re: Counter the unit game
Post by: Sayt on October 15, 2009, 08:04:07 PM
Shas el with flamer and AFP, multi. Two bodyguard with Tl flamers and blacksuns.   Drop, roast.
Title: Re: Counter the unit game
Post by: HC118 on October 15, 2009, 08:13:33 PM
Land Raider Redeemer with  Multi Melta, Storm Bolter, and extra Armor.
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 15, 2009, 09:32:43 PM
3 Broadsides with markerlights.
Pwned.
Title: Re: Counter the unit game
Post by: HC118 on October 15, 2009, 10:34:42 PM
1 or 2 would do, but a 10 man, 2 Assault Cannon squad of Terminators comes in to mop up the group
Title: Re: Counter the unit game
Post by: Sayt on October 15, 2009, 11:52:49 PM
BT Terminator Master of Sanctity withLightening Claw and Storm bolter (BT can actyually do this, from my reading), with a seven man Sword Breathen Terminator Command squad with two heavy flamers and purity seals, in a land raider Crusader with Smokes and a Dozer Blade.  Drive up, unload, everything Dakkas and flames, Charge.
Title: Re: Counter the unit game
Post by: HC118 on October 16, 2009, 12:19:49 AM
I wouldnt be too sure, the Assault Cannons can rend the LR to death, but otherwise, a Land Raider from 48 in. away. you drive up, I unload 2 Lascannons.  Drive up 12, Run away 12, Power of Machine Spirt, Hope it gets nuked.  Rinse and Reapeat.
Title: Re: Counter the unit game
Post by: Sayt on October 16, 2009, 12:27:19 AM
They can penetrate it on Double sixes, but W/E.
12 Screamers of tzeentch.  Have a nice meltabombs^^

(Well, okay, rend on a 6 then a 5+)
Title: Re: Counter the unit game
Post by: HC118 on October 16, 2009, 12:37:42 AM
A 4 Las. C Dev. Squad should kill them, provided that they are 6 strong and have a Razorback with an assualt cannon attached.
Oh yes, the cannon glances on 3+
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 19, 2009, 05:45:01 AM
and to counter that a 20 man chaos havoc squad with 4 meltaguns and a champ with powerfist and combi melta and the unit has a rhino that will fly off across the board and the mark of khorne
Title: Re: Counter the unit game
Post by: HC118 on October 19, 2009, 08:57:37 AM
wouldn't the Lascannons nuke the Rhino, then the Razorback and Lascannons Slowly pick them off?
Title: Re: Counter the unit game
Post by: Only Slightly Crazy on October 19, 2009, 05:52:10 PM
They would try, until a sneaky team of pirahnas says hello.
Title: Re: Counter the unit game
Post by: The Corsair on October 20, 2009, 03:09:14 AM
and a brightlance warwalker squadron blasts them to high heavens
Title: Re: Counter the unit game
Post by: HC118 on October 20, 2009, 08:59:26 AM
Well if I remember correctly, their range is 36", so an obscured Razorback with TL Lascannons could nuke them all, assuming they have 3 max. in a squadron
Title: Re: Counter the unit game
Post by: Starrakatt on October 20, 2009, 03:14:15 PM
A single Vibro Cannon with the two basic crew (I can't figure something more useless in teh Eldar Codex) kills the Nothing HC118 just posted.

   Starky
Title: Re: Counter the unit game
Post by: chokoman on October 21, 2009, 12:10:40 PM
30man strong orkmob, with slugga/choppas, nob with BP and PK.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 21, 2009, 12:12:39 PM
20 plauge marines with champ with powerfist and 2 flamers
Title: Re: Counter the unit game
Post by: chokoman on October 22, 2009, 11:22:41 AM
Full dev squad with plasmacannons, champ with fist, melta bombs and plasma pistol.
In landraider with extra armour, multimelta, HK missile, sergeant chronus and stormbolter.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 22, 2009, 04:11:47 PM
10 x swooping hawks with exarch with sunrifle & sky leap assault your landraider, surrounding it, eventually killing it with haywires (it does work) and your squad can't disembark.
Title: Re: Counter the unit game
Post by: HC118 on October 22, 2009, 10:17:56 PM
10 TH/SS Terminators
Title: Re: Counter the unit game
Post by: Ail-Shan on October 22, 2009, 11:55:46 PM
Asurmen. He can outrange you for a while, fleeting farther when needed, and then assault you once you've been thinned out a bit.
Title: Re: Counter the unit game
Post by: HC118 on October 23, 2009, 12:27:52 AM
What's that?
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 23, 2009, 01:09:25 AM
*that* is an Eldar Phoenix Lord, who is eaten alive by a GodFex
(+w,t,sv,bs, ws, i, C Claws, Scytals, mace tail)
Title: Re: Counter the unit game
Post by: chokoman on October 23, 2009, 04:22:00 AM
MOTF with beamer, TH and bike at 72" distance in a full bike squad with P. fist sarg, MM attack bike and 2 plasma guns.
Title: Re: Counter the unit game
Post by: HC118 on October 23, 2009, 08:11:21 AM
Only 1 unit, so that is not legal
Title: Re: Counter the unit game
Post by: chokoman on October 23, 2009, 03:01:59 PM
Not even an IC in a squad? sorry  :-[ :'(

Then i say:

Brother captain stern! with hammerhand!!
Title: Re: Counter the unit game
Post by: Ail-Shan on October 23, 2009, 04:21:11 PM
20 man guardian squad with enhance warlock and a star cannon. you only have 1 wound? Really?

Also, since hammerhand doesn't ignore saves the fex will kill Stern anyway.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 23, 2009, 05:19:21 PM
Also, since hammerhand doesn't ignore saves the fex will kill Stern anyway.

Indeed, there is a reason it is a GodFex

But a squad of warriors, 20 strong, 2 Splinter cannons and 2 blasters, a syrabite with a Punisher and t-helm with make short work of you pathetic eldar.... should join the true kin - stop denying yourselves your birth right
Title: Re: Counter the unit game
Post by: HC118 on October 23, 2009, 05:45:12 PM
How does a LR Crusader with storm bolter and extra armor sound?
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 23, 2009, 05:52:41 PM
Sounds like it will die mighty fast to a full squad of Wyches with Haywire Grenades and re-roll if fail to hit
Title: Re: Counter the unit game
Post by: HC118 on October 23, 2009, 06:07:44 PM
Who are blasted by plasma cannon devs
Title: Re: Counter the unit game
Post by: Ail-Shan on October 23, 2009, 07:18:15 PM
8 outflanking genestealers with +I, +sv, +s and flesh hooks (the ignore terrain thing).
Title: Re: Counter the unit game
Post by: HC118 on October 23, 2009, 07:34:02 PM
Tactical Squad with Heavy bolter and plasma gun, Sgt Combi Plas and Power fist
Title: Re: Counter the unit game
Post by: Háwk;; on October 23, 2009, 07:38:03 PM
10 Howling Banshees, Exarch with Executioner and Warshout.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 24, 2009, 12:18:07 AM
Land Raider Crusader. Bullets everywhere!
Title: Re: Counter the unit game
Post by: HC118 on October 24, 2009, 12:47:29 AM
3 Attack Bikes with Multi Meltas
Title: Re: Counter the unit game
Post by: chokoman on October 24, 2009, 04:37:09 PM
9 Nob bikers with cybork bodies, painboy, P.klaws, BP´s and a WAAGH!! banner, choppy??
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on October 24, 2009, 05:02:18 PM
A mouse for all that cheese Archon, Punisher, drugs, sf, AV, t-helm, with 9 Incubi, one is a master with drugs, and Drazhar joined, all deploying off a raider with a dissy which hits you first.

Coming your way is one large blast, str 7 ap 2 (assume it hits 4) - 2.77 wounds (after cybork bodies factored in)
9 str 3 ap 5 shots  - .5 wounds
and then
6 str 6 power weapon hits, re roll if fail to hit, at I 7 - 4.44 wounds
5 str 5 power weapon hits, re roll if fail to hit at at I 6 - 2.25 wounds
4 str 3 power weapon hits. with each succesful hit becoming 2 wounds you must save t I 6 - .444 wounds
27 str 4 power weapon hits at I 5 - 9 wounds

That pain boy does you no good, and I hit before all of your attacks. Won't kill all of you this round, (it should do 16.17 wounds after factoring in cybork bodies, or 8 dead orks) and I will lose about 1-2 models in return, but if I don't sweeping advance you, then I will kill you in your won assault phase leaving me with my turn to move freely.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 24, 2009, 08:59:45 PM
who get shot at by a termy commander(SM) with storm bolter who is just going to back pedal and force a LD since you cant fleet!

na real one is tooled up farseer with warlocks 4+ re-roll save
Title: Re: Counter the unit game
Post by: Thedarkpro on October 24, 2009, 10:27:01 PM
10 man purgation squad, 4 psycannons.
Title: Re: Counter the unit game
Post by: chokoman on October 25, 2009, 11:54:18 AM
Fully eqipped broodlord with fully equipped stealer retinue
Title: Re: Counter the unit game
Post by: SwampyTurtle on October 25, 2009, 12:34:08 PM
hellhound squadron of 3 burns your nids to a crisp
Title: Re: Counter the unit game
Post by: HC118 on October 25, 2009, 12:47:50 PM
Yet the Land Raider is impervious to you flame, and its multimelta and Lascannons destory all three
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 02:24:29 PM
Fuegan. Fire everywhere.
Title: Re: Counter the unit game
Post by: chokoman on October 25, 2009, 02:47:48 PM
a fully eqipped grandmaster, hmm whats that smell?....
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 03:27:55 PM
Fuegan again. I instant kill you with the fire pike, keeping my range from you over 12" so you can't assault.
Title: Re: Counter the unit game
Post by: Yarrik on October 25, 2009, 03:29:40 PM
15 blood claws led by wolf guard in terminator armour with wolf claws, and lukas the trickster too if he can fit in.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 03:36:42 PM
A wraithlord with a wraithsword and EML. You can't hurt it.
Title: Re: Counter the unit game
Post by: chokoman on October 25, 2009, 04:02:54 PM
but lysander can, bye bye
Title: Re: Counter the unit game
Post by: Háwk;; on October 25, 2009, 04:11:56 PM
Jain Zar with a 10 Strong Banshee retinue & Exarch with an Executioner can chop him up though.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 04:18:15 PM
Technically that's 2 squads, so that'd be illegal. Also, how does Lysander kill the Lord (who is Lysander is the more important question)? But anyway, Banshees are beaten by Bjorn the Fell-handed with a plasma cannon.

And since no one seems to be posting, Bjorn is cut apart by the Avatar.
Title: Re: Counter the unit game
Post by: TC101 on October 25, 2009, 07:24:21 PM
Nightbringer


enough said
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 07:54:45 PM
10 wraithguard with a conceal warlock shoot the ctan to pieces.
Title: Re: Counter the unit game
Post by: linnessi on October 25, 2009, 08:26:05 PM
a full squad of twenty khorne berserkers with a skull champ that has a power come and rip the wraithgaurd in to peices to sacrifice there blood to the blood god.

KILL!!!!!!! MAIM!!!!!!! BURN!!!!!!!!
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 09:10:04 PM
wraithguard don't have blood. They're the equivalent of psychic robots.

Anyway, Bezerkers are killed by the deciever, which I believe they can't hurt (yay we got the c'tan out of the way).
Title: Re: Counter the unit game
Post by: Lord of Winter and War on October 25, 2009, 09:24:11 PM
Full unit of destroyers. Wound on 6's, but thats a lot of shots....
Title: Re: Counter the unit game
Post by: Ail-Shan on October 25, 2009, 10:43:30 PM
5 shining spears with a starlance & withdraw exarch. Enough S6/8 PW attacks to kill 5 of you.
Title: Re: Counter the unit game
Post by: alerion on October 26, 2009, 02:31:02 PM
but a redeemer will roast your flimsy bikes
Title: Re: Counter the unit game
Post by: chokoman on October 26, 2009, 03:21:00 PM
ghazkull thraka!!
Title: Re: Counter the unit game
Post by: linnessi on October 26, 2009, 05:43:42 PM
unit of 20 Noise Marines with sonic blasters.
Title: Re: Counter the unit game
Post by: HC118 on October 26, 2009, 05:55:34 PM
8 LC Terminators in a Land Raider Crusader
Title: Re: Counter the unit game
Post by: chokoman on October 27, 2009, 03:23:00 AM
Calgar in armour of antilochus with 14man strong honourguard with bannner, champion with blades and all with relic weps and grenade launchers, in same crusader.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 27, 2009, 05:06:26 AM
FIRE THE NOVA CANNON!.....i mean swooping hawks with everything just dropping blasts on your head every turn eventually you will fail a save or a wraith lord with lance back peddeling untill everything dies!
Title: Re: Counter the unit game
Post by: The Corsair on October 27, 2009, 06:54:01 PM
swooping hawks suck and a farsight bomb has them sorted in notime
Title: Re: Counter the unit game
Post by: Sayt on October 27, 2009, 10:16:28 PM
Farsight and one dude with twin fusion and a Blacksun filter? Okay then!

15 Burna boys hit you on the charge, using their Burnas as Power weapons.  Thats... 45 S5 Power weapons hits at WS4, have fun with that :P

(By that I mean, Please Actually Define What Your Using, kkthx)
Title: Re: Counter the unit game
Post by: HC118 on October 27, 2009, 11:33:05 PM
Thunderfire cannon from 48" away
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on October 28, 2009, 04:24:52 AM
broodlord with tooled to hell ret
Title: Re: Counter the unit game
Post by: chokoman on October 28, 2009, 04:44:39 AM
Grandmaster with full termie retinue in landraider crusader all tooled to hell!!
Title: Re: Counter the unit game
Post by: linnessi on October 28, 2009, 09:13:06 PM
abbadon with full champion termy retinue, with combi blasmas, and a crusader
Title: Re: Counter the unit game
Post by: HC118 on October 29, 2009, 09:59:32 AM
Necron Monolith
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on October 29, 2009, 12:50:00 PM
Has everyone forgotten that it's ONE unit choice?
Title: Re: Counter the unit game
Post by: chokoman on October 29, 2009, 02:09:18 PM
No, but its legal to give them a retinue (honour guard, command squad, warlocks) isnt it?
BTW i see that abaddon with termies is 2 units, yes thats 2 units.

And ofcourse i will counter that monolith, what about 10 firedragons and a dedicated serpent with TL B. lance 6" away from the monolith.
Title: Re: Counter the unit game
Post by: Sayt on October 29, 2009, 02:50:33 PM
No, but its legal to give them a retinue (honour guard, command squad, warlocks) isnt it?
BTW i see that abaddon with termies is 2 units, yes thats 2 units.

And ofcourse i will counter that monolith, what about 10 firedragons and a dedicated serpent with TL B. lance 6" away from the monolith.

Uhm, no actually.  Warlocks are a seperate unit, they're out.  Command squads and Honour guards, they're not actually retinues is my memory of the faq serves me correctly.  Broodlord with Stealer ret? Purchased as one unit, go ahead.  Tyrant guard for your tyrant? Why not?  Reclusiam command squad for your BT chappy? Go ahead, ONE UNIT.

At any rate, that lastunit is suprelmely ineffective, as monoliths allow no extra D6 penetration, nor lance.

Monolith goes down to a Trio of Broadside battle suits plugging away with railguns at 72"
Title: Re: Counter the unit game
Post by: HC118 on October 29, 2009, 03:04:53 PM
Deep Striking Terminator Squad with 2 Assualt Cannons
Title: Re: Counter the unit game
Post by: Sayt on October 29, 2009, 07:31:54 PM
12 lootas and 3 meks with Kustom Mega Blasters, sitting in a building, getting though your armour with shot saturation and AP 2.  Eventally.
Title: Re: Counter the unit game
Post by: Ail-Shan on October 29, 2009, 07:52:52 PM
10 scorpions with exarch, stalker, & shadowstrike in a serpent with stones & scatter lasers chop you into nice green pieces.
Title: Re: Counter the unit game
Post by: HC118 on October 29, 2009, 10:27:12 PM
1 Land Raider with everything.
Title: Re: Counter the unit game
Post by: moc065 on October 29, 2009, 10:49:59 PM
1 Land Raider with everything.

Landraiders tend to kill a few Scorpions.. then on the next round the Scorpion Claw does the Landraider in.... so that one was not a great one.

Anyway... To kill Landraiders....

One unit of Wraithguard (troops) with Eldrad attached as well as Yriel.... Yes its about 750pts... but I know of no unit that can take it out in one pop (sustained shooting and assaults do work; but it takes several rounds).... So I look forward to the counter....

Cheers.
Title: Re: Counter the unit game
Post by: Sayt on October 30, 2009, 12:31:45 AM
Sorry, can't hvae Yriel, just one unit.  But the Wraithguard alone should render it fairly impotent.

The Wraithguard get it from 10 Vanguard vets with jump packs.  Sgt has a Relic Blade, everyone else has dual LCs.
Title: Re: Counter the unit game
Post by: HC118 on October 30, 2009, 12:44:38 AM
who are killed by a dev squad with 4 plasma cannons and PF Combi Plas Sgt with 5 more men
Title: Re: Counter the unit game
Post by: Ail-Shan on October 30, 2009, 10:14:41 AM
actually scorps only have a chance to damage a raider with the biting blade, since the claw is only S6, where the blade is up to S8, but this requires every attack to hit on the charge.

Anyway, the devastator plasma squad is killed by a swarm of 20 gaunts with leaping, flesh hooks, +I & +S. So many swings. If they can get +A throw that on too.
Title: Re: Counter the unit game
Post by: HC118 on October 30, 2009, 09:16:45 PM
So we use an Ironclad Dreadnought with Ironclad Assualt Launchers
Title: Re: Counter the unit game
Post by: HC118 on November 3, 2009, 07:25:34 PM
Wow, no one has replied in about 4 days.
Title: Re: Counter the unit game
Post by: sarge_md ( AKA Sarge_jungle) on November 4, 2009, 09:08:00 AM
so i use 10 stern guard with combi meltas
Title: Re: Counter the unit game
Post by: HC118 on November 4, 2009, 09:34:44 AM
10 Terminators with 2 Assault Cannons
Title: Re: Counter the unit game
Post by: chokoman on November 4, 2009, 09:44:17 AM
SAG maek with "hit" on the scatter roll, take that "termieees" 8)
Title: Re: Counter the unit game
Post by: TC101 on November 6, 2009, 07:34:42 PM
canoness with evisirator (SP?) i-Pistol and cloak to slice that mek thing to itsy bitsy bits in the name of pie
Title: Re: Counter the unit game
Post by: The Corsair on November 7, 2009, 04:03:41 AM
starcannon war walkers
Title: Re: Counter the unit game
Post by: chokoman on November 7, 2009, 12:00:34 PM
10 mega-armored nobz with combi-rokkitz in a battlewagon with all upgrades, zzap cannon and 4 rokkitz. (i apologize if this counts as 2 units, in that case only the nobz counts)
Title: Re: Counter the unit game
Post by: Wyrmnax on November 9, 2009, 07:51:37 AM
10 mega-armored nobz with combi-rokkitz in a battlewagon with all upgrades, zzap cannon and 4 rokkitz. (i apologize if this counts as 2 units, in that case only the nobz counts)

Medusa
Title: Re: Counter the unit game
Post by: chokoman on November 9, 2009, 10:44:10 AM
3 screamers of tzeentch
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on November 11, 2009, 12:34:46 PM
5 man tactical squad.
Title: Re: Counter the unit game
Post by: jawmonkey on November 11, 2009, 01:02:22 PM
tac squad with flamer and power weapon.
Title: Re: Counter the unit game
Post by: chokoman on November 11, 2009, 04:09:46 PM
Tac squad with fist, plasma gun/cannon/combi
Title: Re: Counter the unit game
Post by: Ail-Shan on November 11, 2009, 04:23:54 PM
Maugan ra, out ranges & outguns & out assaults you for probably about the same points.
Title: Re: Counter the unit game
Post by: chokoman on November 12, 2009, 10:49:54 AM
and then skarbrand charges you and... yuack, cant describe it  :P
Title: Re: Counter the unit game
Post by: HC118 on November 15, 2009, 07:55:31 PM
no clue about it, but what can a Conversion Beamere master of the forge from 60" away can't kill
Title: Re: Counter the unit game
Post by: Ail-Shan on November 15, 2009, 08:39:20 PM
10 x deepstriking swooping hawks with sunrifle, sky leap & intercept exarch.
Title: Re: Counter the unit game
Post by: chokoman on November 16, 2009, 11:36:33 AM
How sweet! Hawks is a perfect target for a squadron of lemanruss executioners with plasmacannon sponsons and lascannon fronts, camo netting, HK missiles, Dozer blades, storm bolters and extra armour. And of course, one is crewed by Pask.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on November 17, 2009, 08:10:42 PM
Killed by 10 FDs in a Serpent.
Title: Re: Counter the unit game
Post by: chokoman on November 18, 2009, 09:31:20 AM
Long fang squad with 2 lascannons ( to take the serpent) and 3 Plasma cannons to kill the dragons, and ofcourse, a nice TL lascannon Razorback with EA, DB and HK missile.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 18, 2009, 04:22:09 PM
12 outflanking stealers with +sv, re-roll to wound, & +S
Title: Re: Counter the unit game
Post by: HC118 on November 18, 2009, 04:36:24 PM
10 man, 4 heavy bolter dev squad in a rhino
Title: Re: Counter the unit game
Post by: Ail-Shan on November 18, 2009, 07:50:30 PM
A falcon with Holofields, stones, star engines an underslung shuricannon and a star cannon (a sun falcon).
Title: Re: Counter the unit game
Post by: Dunedain on November 20, 2009, 04:00:04 PM
5 wraithguard.
Title: Re: Counter the unit game
Post by: chokoman on November 20, 2009, 04:16:29 PM
Shas´o with twin plasma cannons, multitracker and Airbursting fragmention buster.
Title: Re: Counter the unit game
Post by: Dunedain on November 20, 2009, 04:18:02 PM
5 pathfinders
Title: Re: Counter the unit game
Post by: chokoman on November 20, 2009, 04:39:09 PM
3 stealth suits
Title: Re: Counter the unit game
Post by: Comradecat on November 20, 2009, 04:47:42 PM
8 gun drones... deepstriking frisbees!  :D
Title: Re: Counter the unit game
Post by: Dunedain on November 20, 2009, 05:08:06 PM
10 dire avengers. They don't even need an exarch to kill some pitiful mon keigh machines.
Title: Re: Counter the unit game
Post by: Sayt on November 20, 2009, 11:06:10 PM
They get mauled by a rogue max squad of Striking Scorpions, including exarch with Chain Sabres. 
Title: Re: Counter the unit game
Post by: chokoman on November 21, 2009, 03:53:18 AM
and in turn the scorps get mauled by 10 LC assualt termies.
Title: Re: Counter the unit game
Post by: Eldrad Fashan on November 21, 2009, 04:07:29 AM
Who get wiped out by10 wraithguard with warlock, singing spear, and conceal.
Title: Re: Counter the unit game
Post by: chokoman on November 21, 2009, 08:42:02 AM
10 mega rmoured nobz with combi-rokkitz, charging your wraithguard and smashing them to small itsy-bitsy wraith-pieces.
Title: Re: Counter the unit game
Post by: Dunedain on November 21, 2009, 08:55:30 AM
10 Howling banshees including an exarch with war shout and executioner. Nobz fail warshout and are annihilated.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 21, 2009, 09:42:06 AM
Defiler with TL heavy flamer (didn't go well for my banshees).
Title: Re: Counter the unit game
Post by: chokoman on November 21, 2009, 09:57:17 AM
Predator, annihilator setup
Title: Re: Counter the unit game
Post by: Dunedain on November 21, 2009, 10:35:30 AM
a lone fire dragon
Title: Re: Counter the unit game
Post by: Da Weirdbooy on November 21, 2009, 11:46:21 AM
Who then ironically gets crushed by Orka Stompa!
Title: Re: Counter the unit game
Post by: HC118 on November 21, 2009, 01:30:49 PM
Technically, Stompas are illegal, as they are apoc. only units.  So I counter the fire dragon with a 4 Lascannon Dev. Squad in a Razorback with TL Lascannons
Title: Re: Counter the unit game
Post by: Ail-Shan on November 21, 2009, 01:50:04 PM
30 boyz with a pklaw/bosspole nob.
Title: Re: Counter the unit game
Post by: Sayt on November 21, 2009, 05:06:43 PM
Battery of three Medusae, all with camo nets and enclosed crew compartments
Title: Re: Counter the unit game
Post by: Dunedain on November 21, 2009, 05:14:01 PM
5 fire dragons
Title: Re: Counter the unit game
Post by: Sayt on November 21, 2009, 05:25:43 PM
10x Kroot, 5x hounds. Gobble Gobble Gobble. 
Title: Re: Counter the unit game
Post by: Dunedain on November 21, 2009, 07:18:53 PM
10 striking scorpions. No more kroots...
Title: Re: Counter the unit game
Post by: Sayt on November 21, 2009, 07:39:15 PM
Illegal, used at the very end of last page. 
Title: Re: Counter the unit game
Post by: chokoman on November 22, 2009, 07:06:41 AM
As the scorps are illegal, i will deal with the kroot with full squad of burnas
Title: Re: Counter the unit game
Post by: Comradecat on November 22, 2009, 11:30:53 AM
3 sniper drone teams = 1 heavy support slot.....
3 sniper drone teams = no more burnas

(sniper drone teams, catch u in a crossfire, flamers have to get close... and buddy you aint gettin close...)
Title: Re: Counter the unit game
Post by: Dunedain on November 22, 2009, 11:53:24 AM
a shadow weaver battery. Good bye, little mon keigh bots
Title: Re: Counter the unit game
Post by: chokoman on November 22, 2009, 11:59:08 AM
vindicator, with shield, EA and HK missile.
Title: Re: Counter the unit game
Post by: Tauir - "The Shadow" on November 22, 2009, 12:00:09 PM
10 FDs in a WS roast you alive.
Title: Re: Counter the unit game
Post by: Dunedain on November 22, 2009, 12:06:06 PM
a whole squad of leman russ demolishers with plenty of heavy bolters.
Title: Re: Counter the unit game
Post by: chokoman on November 22, 2009, 01:22:43 PM
3 IG vets with meltaguns.
Title: Re: Counter the unit game
Post by: Dunedain on November 22, 2009, 02:29:31 PM
5 harliquins with a shadowseer and kisses all around
Title: Re: Counter the unit game
Post by: Brute3792 on November 26, 2009, 03:21:42 PM
a squad a 3 penitent engines.

burninate and then move in to mop up.
Title: Re: Counter the unit game
Post by: chokoman on November 26, 2009, 03:49:24 PM
10 sternguard with combi-meltas and bombs, sarg with fist and a rhino with HK-missile, EA and DB.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 26, 2009, 06:13:52 PM
3 vypers with EMLs
Title: Re: Counter the unit game
Post by: chokoman on November 27, 2009, 09:27:48 AM
Is that really ONE unit? in that case, i conter you with an ironclad, seismic hammer, HK-missiles, meltagun and heavy flamer.
Title: Re: Counter the unit game
Post by: HC118 on November 27, 2009, 10:13:16 AM
Devastator squad with 4 lascannons in a TL lascannon Razorback
Title: Re: Counter the unit game
Post by: Ail-Shan on November 27, 2009, 10:41:23 AM
The ironclad would have the problem of I outrange it and have the ability to kill it with 3 krak missles (yes it's 1 unit). Your best hope is that you kill one of the three (it is 1 unit) with your HK missle, but otherwise I have the advantage of a 12" move & shoot.

Against devastators I'd through 10 harlequins with 9 kisses, a shadowseer, and a troupe master with a power weapon.
Title: Re: Counter the unit game
Post by: chokoman on November 27, 2009, 12:38:18 PM
The ironclad would have the problem of I outrange it and have the ability to kill it with 3 krak missles (yes it's 1 unit). Your best hope is that you kill one of the three (it is 1 unit) with your HK missle, but otherwise I have the advantage of a 12" move & shoot.

Against devastators I'd through 10 harlequins with 9 kisses, a shadowseer, and a troupe master with a power weapon.

Sorry, but as you spend your turn by shooting at the sternguards, i can drop the same turn and exterminate you the next.

the harlequins go down to a farseer with Doom, stones, spear and guide, a full council with spears, 1 enhance, 1 embolde, 1 conceal and the rest armed with destructors. The hole council rides jetbikes.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 27, 2009, 01:09:36 PM
The ironclad would have the problem of I outrange it and have the ability to kill it with 3 krak missles (yes it's 1 unit). Your best hope is that you kill one of the three (it is 1 unit) with your HK missle, but otherwise I have the advantage of a 12" move & shoot.

Against devastators I'd through 10 harlequins with 9 kisses, a shadowseer, and a troupe master with a power weapon.

Sorry, but as you spend your turn by shooting at the sternguards, i can drop the same turn and exterminate you the next.

You have 2 guns, meaning 2 vypers killed at most, and one of those is a 1 shot gun (assuming scattering doesn't ruin you day). Do you really expect to catch a fast skimmer in cc the turn after you arrive? From that point on, I outrange you.

Against the council of doom, I'll take Asurmen. 1 swing for each of your people, and I reroll to hit.
Title: Re: Counter the unit game
Post by: chokoman on November 27, 2009, 02:09:20 PM
Hmm asurmen... What do you say about a nightbringer?
Title: Re: Counter the unit game
Post by: The Corsair on November 27, 2009, 02:45:17 PM
10 howling banshees. Ripped to shreds.
Title: Re: Counter the unit game
Post by: chokoman on November 27, 2009, 04:10:10 PM
Seriously, the only thing in a squad of banshees that can even hurt a nightbringer is an exarch with executioner, and even if u would have one... Your chance to kill the nightbringer is maybe 1 against 100.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 28, 2009, 12:25:27 AM
Maugan Ra can stay at decent range re-rolling wounds with his Maugetar. He should cut you down to size after a bit.
Title: Re: Counter the unit game
Post by: chokoman on November 28, 2009, 04:01:13 AM
and then 10 assualt termies with TH/SS makes a rush...
Title: Re: Counter the unit game
Post by: Ail-Shan on November 28, 2009, 10:00:15 AM
10 pahrias will do pretty well for themselves. Can trim you down with shooting & then out assault you (which is a little sad).
Title: Re: Counter the unit game
Post by: chokoman on November 28, 2009, 02:48:52 PM
10 vanguard vets with jump packs, sarge with storm shield and relic blade, rest with twin claws. chopping you to small necrotic bitz in the dust.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 28, 2009, 04:23:19 PM
Necron lord on destroyer body with war scythe, res orb and phase shifter if possible. If not, then phylactery if possible.
Title: Re: Counter the unit game
Post by: chokoman on November 29, 2009, 05:06:43 AM
Logan Grimnar
Title: Re: Counter the unit game
Post by: Ail-Shan on November 29, 2009, 10:01:35 AM
Falcon with a star cannon, upgraded shuricannon, & spirit stones. Some nice long ranged ap2 fire.
Title: Re: Counter the unit game
Post by: chokoman on November 29, 2009, 12:18:04 PM
and then an even nicer WS with TL brightlance blowes your bird to pieces!
Title: Re: Counter the unit game
Post by: Dunedain on November 29, 2009, 12:43:00 PM
and then a unit of 3 vypers with scatter lasers shoot you in the rear armor.
Title: Re: Counter the unit game
Post by: chokoman on November 29, 2009, 12:54:23 PM
3 warwalkers with scatter-lasers
Title: Re: Counter the unit game
Post by: Dunedain on November 29, 2009, 01:09:22 PM
3 vypers with dual shuriken cannons.
Title: Re: Counter the unit game
Post by: chokoman on November 29, 2009, 03:22:18 PM
3 warwalkers with shuriken cannons
Title: Re: Counter the unit game
Post by: Sayt on November 29, 2009, 07:29:18 PM
Dude, Illegal.  You can't use a unit that was used on this, or the last page.  War walkers adn Vypers were both used four posts in a row.

5x Piranhas, all with fusion Blasters and Targettign Arrays (Yes, that is one unit)  mangle the scatter laser warwalkers, as they were the last legal unit.


Just as a note people, There are actually rules (http://www.40konline.com/index.php?topic=182410.msg2230045#msg2230045)
Title: Re: Counter the unit game
Post by: chokoman on November 30, 2009, 10:43:15 AM
VERY sorry  :'(.
Excuse me.

But to counter the piranhas, hmm... Long fangs with lascannons and razorback with TL lascannon!
Title: Re: Counter the unit game
Post by: BaileyBankai, The epic ninja duck on November 30, 2009, 12:13:40 PM
long fangs Easy 30 boyz /w pk. Hmmm u shoot out 6 plenty more where that came from.
Title: Re: Counter the unit game
Post by: chokoman on November 30, 2009, 12:29:08 PM
ok, then what do you say about a leman russ squadron with ALL punishers?
30 shots is enough, but there´s PLENTY more where that came from.  ;D
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 04:44:53 PM
Fuegan. The anti tank beast. It doesn't matter how many shots you have, if they aren't AP 2 he'll keep on trukkin & pound you with his fire pike and S6 vs rear armor MC attacks.
Title: Re: Counter the unit game
Post by: Sayt on November 30, 2009, 06:43:36 PM
XV8 Crisis Suit commander with a Cyclic Ion Blaster, Plasma Rifle, Targetting array, hard Wired Multi tracker, Hard Wired Drone controller w/ 2x Shield drones, accompanied by 2xv8 Crisis Bodyguards each armed with a Fusion Blaster, plasma Rifle, Targetting Array and hardwired Multi-tracker.

Jump up in your face, taking the fire lance shots on the Shield drones, then jump forwards again and unleash 6 Plasma Shots, 2 Meltagun shots, and 5 S3 AP1 on 6 to wound shots.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 06:49:43 PM
Avatar. Melta's don't work, ion blaster needs 6's to wound, and plasma gun needs 4's.
Title: Re: Counter the unit game
Post by: Jerseyboy381 on November 30, 2009, 07:06:19 PM
Back for post 3000.  I didn't think this would catch on like it did.  Wow.

Full squad of Eldar pathfinders.  Pick you off before you get close enough to hurt us...hopefully
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 07:32:08 PM
thunderfire cannon
Title: Re: Counter the unit game
Post by: Sayt on November 30, 2009, 07:36:00 PM
21x Firewarriors jump out the back of a devilfish and rapid fire you to death.  With an average of 12 hitting S5 shots, i figure i can roll a 5+ for a glance :p
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 07:41:52 PM
I'm fairly certain that you can't fit 21 fire warriors in a devilfish, and so will take it as 12.

In that case, Baharroth (since I'll probably never again have a time to use him) kills you with his unreasonable diversity in gadgets. He's like James Bond with wings.
Title: Re: Counter the unit game
Post by: Brute3792 on November 30, 2009, 08:35:28 PM
Baharroth? that is different....

wraithlord w/ BL, EML, twin flamers, and wraithsword.

strength can't hurt him.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 08:44:28 PM
Prince Yriel bad-assly kills the lord in a duel.
Title: Re: Counter the unit game
Post by: Brute3792 on November 30, 2009, 09:22:30 PM
Ulrik the Slayer will take care of that wiry little elf.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 30, 2009, 09:34:13 PM
Jain Zar's kinda beastly. You don't have I10 do you? How about a S7 power weapon? No? Well, bye. You don't have Belt of Russ do you? Also what weapon does he have (codex seems to be missing...)?
Title: Re: Counter the unit game
Post by: chokoman on December 1, 2009, 10:37:53 AM
jain zar? MOTF on bike with beamer, outranges you, shoots, outranges, shoots and so on...
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 04:25:05 PM
5 shining spears with exarch with skilled rider, withdraw & star lance.
Title: Re: Counter the unit game
Post by: Blackveil on December 1, 2009, 04:30:11 PM
full basilisk squadron pounds you to bits. S9 AP2 ftw!!
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 04:45:03 PM
Aren't basalisks AP3? If they are, Karandras will take care of your silly artillery. If they're AP2, then Karandras will still take care of your silly artillery with infiltrate/outflank and fleet. Just be kind enough not to blow yourself up.
Title: Re: Counter the unit game
Post by: Blackveil on December 1, 2009, 06:14:08 PM
3x plasma vets destroy your silly little 2+ armor model.
Title: Re: Counter the unit game
Post by: FarseerFaris on December 1, 2009, 06:21:04 PM
Your 3 veterans are sliced to pieces by the firepower of 10 gaurdians w/shuricannon, whom swiftly run up and overwhelm their position..!
Title: Re: Counter the unit game
Post by: Blackveil on December 1, 2009, 06:23:44 PM
your guardians are destroyed by penal legion with their awesomeness
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 07:22:03 PM
your penal legion is killed by a fire prism blowing holes in their formation as they charge.
Title: Re: Counter the unit game
Post by: Sayt on December 1, 2009, 07:29:02 PM
A 3 tau broadside battlesuit team with targetting arrays evacuates the Fire Prism's crew (And every thing in it not bolted down) though three penny sized hole in the cockpit

IE, twin linked BS4 Railguns to the rear armour.
Title: Re: Counter the unit game
Post by: Blackveil on December 1, 2009, 08:06:44 PM
Howling banshees charge those hunks of metal and reduce them to shreds
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 08:09:52 PM
Aww I don't want to kill banshees. Oh well, 10 warp spiders with a spineret rifle exarch with power blades and withdraw will deal with them.
Title: Re: Counter the unit game
Post by: cannon1fodder on December 1, 2009, 08:21:28 PM
The few times anybody will ever use Lord Torquemada Cortez.

Cortez with 9 Henchmen
- 4 Warriors with Plasma guns
- 4 Acolytes with Combi-Plasma
- 1 Mystics
- Land Raider

Cortez and Retinue sit in Land Raider which snipes the Warp Spiders one by one until the finishing plasma rapid-fire.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 09:06:09 PM
Counter with 5 assault termies with TH/SS in a redeemer with multi melta
Title: Re: Counter the unit game
Post by: Brute3792 on December 1, 2009, 10:51:18 PM
10 pariahs. ouch.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 1, 2009, 11:02:51 PM
Hey, I seem to remember this happening. How about 5 dark reapers with a crack shot tempest launcher wielding exarch.
Title: Re: Counter the unit game
Post by: Brute3792 on December 1, 2009, 11:22:05 PM
haha yeah, i bet it did.

but how about 9 seraphim with 2 twin-linked inferno pistols and a veteran superior?
Title: Re: Counter the unit game
Post by: Blackveil on December 2, 2009, 06:16:17 AM
How about s shadowsword  ;D
Title: Re: Counter the unit game
Post by: Sayt on December 2, 2009, 06:36:44 AM
How about codex units only please?

20 Kroot, including shaper and armour save, and 12 kroot hounds decide for an apertif of seraphim
Title: Re: Counter the unit game
Post by: Blackveil on December 2, 2009, 06:41:49 AM
oh ok.

12 firewarriors shoot them down.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 2, 2009, 07:55:16 AM
11 storm guardians with 2 flamers and a warlock with destructor in a wave serpent with TL lances and spirit stones.
Title: Re: Counter the unit game
Post by: chokoman on December 2, 2009, 12:20:28 PM
10 regular guardians with warlock and Scatter laser platform
Title: Re: Counter the unit game
Post by: Blackveil on December 2, 2009, 03:13:36 PM
scorpion shred them to bits
Title: Re: Counter the unit game
Post by: Ail-Shan on December 2, 2009, 04:20:39 PM
Carnifex with +sv, +w, +a, and I think it's implant attack if he can get it.
Title: Re: Counter the unit game
Post by: Sayt on December 2, 2009, 04:54:12 PM
10 Vanguard vets, Veteran Sgt with relic blade and Storm shield, the 'Joes' withThunderhammers and stormshields.  Oh, and jump packs all around.

Jump, BEAT
Title: Re: Counter the unit game
Post by: HC118 on December 2, 2009, 07:39:07 PM
Land Raider Redeemer with Sgt Chronus
Title: Re: Counter the unit game
Post by: Brute3792 on December 2, 2009, 07:45:54 PM
wraithlord with BL/EML
Title: Re: Counter the unit game
Post by: HC118 on December 2, 2009, 10:31:00 PM
10 Sternguard with a TL Lascannon Razorback
Title: Re: Counter the unit game
Post by: Blackveil on December 3, 2009, 06:53:21 AM
LR Executioner with plasma sponsons
Title: Re: Counter the unit game
Post by: Sayt on December 3, 2009, 07:27:03 AM
Hammerhead with a railgun, multi tracker, disruption pod, fletchettes, target lock, burst cannons and sensor spines.

Puts a small hole in both sides of your leaman russ, through which the crew are evacuated in 0.75 seconds, along with anything not bolted down.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 3, 2009, 07:56:49 AM
5 pirhanas with fusion blasters.
Title: Re: Counter the unit game
Post by: chokoman on December 3, 2009, 10:45:12 AM
3 Crisis suits with Multitracker and TL Plasma rifles all around.
Title: Re: Counter the unit game
Post by: HC118 on December 3, 2009, 06:25:45 PM
Squad of 10 Dropodded Sternguard with 10 Combi Plas. Weapons.  RapidFire the Plasma, and if you're still alive, the AP 3 Round.
Title: Re: Counter the unit game
Post by: Lachdonin on December 3, 2009, 06:30:07 PM
Squad of 10 Dropodded Sternguard with 10 Combi Plas. Weapons.  RapidFire the Plasma, and if you're still alive, the AP 3 Round.

You just used that. Please refer to the rules on the first page.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 3, 2009, 06:55:22 PM
Leman russ with sponson plasma cannons and a hull las cannon and a HK missile.
Title: Re: Counter the unit game
Post by: HC118 on December 3, 2009, 07:30:57 PM
Lachdonin, the rules on the first page confuses me, as I choose the option of 50 posts a page, and I think that the rule is for for every 40 posts (20 is the standard, Right?).  Otherwise, I am not sure how to respond
Title: Re: Counter the unit game
Post by: Lachdonin on December 3, 2009, 07:36:54 PM
Essentially, a unit cannot be reused for a whole page (20-30 posts). You sued Sternguard twice in 5 posts. Even with different choices, they are the same unit.
Title: Re: Counter the unit game
Post by: Sayt on December 3, 2009, 07:54:42 PM
A stanard page is, IIRC , 25 posts, so if you're on 50 posts/page, it's roughly nothing thats on the current page, if you're only just at the start of a new page, it's basically every thing last page which is out.

What's more, a leman Russ and a Leman Russ executioner is the same unit, A leman Russ squadron.  Taking different components of a unit (Incl different models) does not make it a different unit.

So, the Crisis Suits:Burnaboys! 15 run along and bash you with their "Power Weapon" flamethrowers.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 3, 2009, 08:06:08 PM
Now I don't buy that. That's similar to saying that each of the artillery is essentially the same unit as you can have a basalisk along with other types of artillery in one unit.

As to the burnas, a nice squad of 10 swooping hawks with a sun rifle exarch will deal with them (after hitting them with a grenade pack of course).
Title: Re: Counter the unit game
Post by: Sayt on December 3, 2009, 08:24:20 PM
When you buy a Leman Russ with plasma sponsons, the unit you are actually buying, as dictated by the IG Codex, Is a Leman Russ Squadron, Consisting of a Leman Russ with X upgrades

When you buy a Leman Russ Executioner with plasma sponsons, the unit you are actually buying, as dictated by the IG Codex, Is a Leman Russ Squadron, Consisting of a Leman Russ Executioner with X upgrades.

And yes, that's true with The bassie, medusa, griffin and collossus.  All one unit, that can be formed of any of those MODELS.

Similarly, a Kroot kindred can consis of 20 kroot, or 10 kroot, 5 hounds and 3 Krootoxen.  But if one is used, the other must wait.  Same principle.

Swooping hawks get shredded by a squadron of 3 Hydra Flak Tanks with camo nets
Title: Re: Counter the unit game
Post by: Ail-Shan on December 3, 2009, 08:46:30 PM
That would also mean that Chokoman's use of 10 guardians with a scatter laser & warlock to counter my 11 storm guardians & warlock in a serpent would be illegal.

Anyway, Baharroth the holder of too much wargear, James Bond's your flak tanks.
Title: Re: Counter the unit game
Post by: Lachdonin on December 3, 2009, 08:52:22 PM
That would also mean that Chokoman's use of 10 guardians with a scatter laser & warlock to counter my 11 storm guardians & warlock in a serpent would be illegal.

I didn't pick up on that, but that is correct, as they were rolled into a single unit in the 4th edition codex.
Title: Re: Counter the unit game
Post by: Sayt on December 3, 2009, 08:53:41 PM
Basically, yes, that means the guardians were illegal.

A Fivestong Devastator squad has a lovely gift for Baharroth.  4 lascannons to the face. Oh, and their Las cannon razor back chips in too.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 3, 2009, 09:03:13 PM
max squad of stealers with feeder tendrils, +sv, and +s give those devastators a bad day with rending claws.
Title: Re: Counter the unit game
Post by: HC118 on December 3, 2009, 09:29:09 PM
Land Raider Crusader with Storm Bolter, Sgt Chronus
Title: Re: Counter the unit game
Post by: Brute3792 on December 3, 2009, 11:51:59 PM
10 biker nobs with power klaws all around
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 4, 2009, 03:20:00 AM
The greenskins become nice trophies for an Archite and her 10 accompanying wyches. She take a Shadow Filed, Drugs, and an Agonizer. One wych is a succubus with an Agonizer and a Goblet of Spite. The entire squad has Wych Weapons and plasma Grenades. Two wyches take Blasters as well.

They all are mounted on a Raider with its standard Dark lance.
Title: Re: Counter the unit game
Post by: Blackveil on December 4, 2009, 06:18:18 AM
Shot down by a squad of 20 Noise Marines, all with sonic blasters.
Title: Re: Counter the unit game
Post by: chokoman on December 4, 2009, 09:30:55 AM
shot down by a 20-man squad of thousand sons and sorcerer with wind of chaos, from 5 inch!
Title: Re: Counter the unit game
Post by: HC118 on December 4, 2009, 10:16:42 AM
Are Thousand Sons the people with the AP3 bolters and invul save?
Title: Re: Counter the unit game
Post by: chokoman on December 4, 2009, 02:04:24 PM
Yes they are.
Title: Re: Counter the unit game
Post by: Blackveil on December 4, 2009, 03:36:26 PM
hmm....10 man grey knight with psycannon
Title: Re: Counter the unit game
Post by: chokoman on December 4, 2009, 04:38:34 PM
10 man grey knight terminators with psycannons, dedicated land raider with max upgrades.
Title: Re: Counter the unit game
Post by: Blackveil on December 4, 2009, 04:41:40 PM
squad of 10 banshees with warshout. they get initiative with banshee masks and cut them down with PWs.
Title: Re: Counter the unit game
Post by: Raktra (So long, I guess) on December 4, 2009, 04:42:03 PM
Pretty sure they GKT can't have a dedicated Land Raider when they're over 5 men.
Title: Re: Counter the unit game
Post by: Blackveil on December 4, 2009, 04:43:24 PM
Pretty sure they GKT can't have a dedicated Land Raider when they're over 5 men.

you're correct on this, "models in terminator models count as 2 models for stransport purposes......."
Title: Re: Counter the unit game
Post by: Ail-Shan on December 4, 2009, 05:33:55 PM
It doesn't say that in the demonhunters codex. It does say that a crusader can hold 8 terminators and a LR can hold 5 (from demonhunters codex). However, GK terminators can't take a LR as a dedicated transport anyway so it's an illegal choice.
Title: Re: Counter the unit game
Post by: Brute3792 on December 4, 2009, 09:45:31 PM
a full unit of tau firewarriors guns down the girls
Title: Re: Counter the unit game
Post by: chokoman on December 5, 2009, 03:14:27 AM
Thunderfire cannon.

(sorry for posting illegal GK´s, I thought they could take a dedicated LR as SM can.)
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 07:25:43 AM
a ravager with 3 bright lances dark lances
Title: Re: Counter the unit game
Post by: chokoman on December 5, 2009, 07:35:54 AM
wraitlord with EML and dark lance brightlance.
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 07:43:51 AM
carnifex with venom cannon
Title: Re: Counter the unit game
Post by: Ail-Shan on December 5, 2009, 11:30:24 AM
Maugan Ra is back to blow holes in your silly carnifex.
Title: Re: Counter the unit game
Post by: FifthWindDieGermanator on December 5, 2009, 11:35:04 AM
Outflanking Genestealers and Broodlord make short work of your Dark Reapers.
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 11:49:54 AM
Wraithlord with dual flamers makes short work of them (i actually did that in a game)
Title: Re: Counter the unit game
Post by: FifthWindDieGermanator on December 5, 2009, 11:54:16 AM
Behemoth Crush Brood Carnifex charges you while you are busy with the Genestealers, the massive amount of attacks it can get ripping the Wraithlord a new one.
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 02:15:14 PM
didn't i just use a carnifex?

10 Eldar Pathfinders snipe it down.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 5, 2009, 02:23:22 PM
didn't i just use a carnifex?

Yes you did. This is why I had stopped playing this game. Also, first bullet under the rules states
Quote
You must explain how you plan on using your unit to counter the prior unit and not just say what you'd use.

This is meant to keep the game from becoming to shallow.

Anyways. Pathfinders like cover. So do Lictors. Deepstrike all three of them into same cover and attack your fleshy warriors.
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 02:32:01 PM
i did say how i'd use them. snipe it  ;)

Seer council with 10 Destructors burn them out of the cover (template weapon=no cover)
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 5, 2009, 03:04:18 PM
That was not directed at you Corsair. However, far to often it has just been "unit X... Unit Y.... Unit A...." With no depth added

So, for your council we shall take an Inquistor Lord (DH variety.)

Lord with a Psycannon and a power weapon. Three Accolytes each with psycannons, and three Combat Servitors

They are mounted onto a Rhino. The Rhino will conduct drive bys, allowing for the three accolytes to fire their psycannons out the top. Once in full range, they will dismount and will charge the Eldar
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 03:09:49 PM
while their fighting the council, they get charged from behind by a DP with Warptime, who then proceeds to tear their shiny armor apart.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 5, 2009, 05:55:13 PM
However the demon prince is caught unaware when 3 war walkers each with 2 scatter lasers creates such a dazzling light show, which leaves the demon prince in a pile of ash from the intensity. (outflanking if necessary).
Title: Re: Counter the unit game
Post by: Blackveil on December 5, 2009, 08:48:43 PM
your warwalkers are then charge by a Summoned Greater Daemon that just appeared behin them. One minute they're shooting, the next all you see is a pile of metal.
Title: Re: Counter the unit game
Post by: HC118 on December 6, 2009, 10:15:01 AM
10 Man Legion of the Damned Squad, equipped with Plasma Gun, Lascannon, and Sgt. Power Fist. and Combi. Melta
Title: Re: Counter the unit game
Post by: Blackveil on December 6, 2009, 10:18:41 AM
squad of 3 Eldar Support weapons, all D-Cannons, send those guys to the Warp, where they are then ripped apart by daemons.
Title: Re: Counter the unit game
Post by: chokoman on December 6, 2009, 01:33:23 PM
10 khorne berzerkers and champ with fist and plasma pistol, 2 plasma pistols and dedicated rhino with extra armour, havoc launcher and combi-melta.
Title: Re: Counter the unit game
Post by: Blackveil on December 6, 2009, 05:59:44 PM
Full squadron of basilisks pound them from 120" away. Go AP3 and Barrage!!!
Title: Re: Counter the unit game
Post by: Ail-Shan on December 6, 2009, 06:44:33 PM
Baharroth, James Bond of the 41st millennium, makes another appearance, taking out your artillery via deepstrike, haywire grenades and his hawks talon.
Title: Re: Counter the unit game
Post by: Blackveil on December 6, 2009, 07:52:20 PM
Hunting season! Executioner with plasma sponsons shoots him out of the sky.
Title: Re: Counter the unit game
Post by: chokoman on December 7, 2009, 11:04:27 AM
IG vets with meltaguns
Title: Re: Counter the unit game
Post by: Blackveil on December 7, 2009, 03:35:18 PM
squadron of war walkers with 6 shruiken cannons slice them up.
Title: Re: Counter the unit game
Post by: cannon1fodder on December 7, 2009, 06:33:49 PM
An Orbital strike from the Daemonhunters codex, the Melta Torpedo variety is keyed on the position of the War Walkers, lands dead on and blows them up.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 7, 2009, 06:43:39 PM
However, by not technically being a "unit" the orbital strike is illegal.

So, walkers are dealt with by Karandras by infiltrating/outflanking and fleeting up to power fist the walkers to pieces.
Title: Re: Counter the unit game
Post by: Blackveil on December 7, 2009, 07:02:27 PM
Karandras is delt with my 10 ratlings, who snipe him down.
Title: Re: Counter the unit game
Post by: Eidolon on December 7, 2009, 07:08:36 PM
karandras is dealt with by 50 conscripts with lord commissar OH GOD THEY ARE EVERYWHERE
Title: Re: Counter the unit game
Post by: Ail-Shan on December 7, 2009, 07:16:13 PM
well the conscripts are numerous enough to deal with 10 ratlings I believe, so the conscripts will be taken down by a land raider crusader. Bullets! Bullets everywhere!
Title: Re: Counter the unit game
Post by: Eidolon on December 7, 2009, 07:17:02 PM
but the second wave of 50 conscripts has 5 melta guns and your raider asplodes
Title: Re: Counter the unit game
Post by: Blackveil on December 7, 2009, 07:26:29 PM
can't use the same unit for a whole page........

conscripts are shredded by 20 dire avengers with bladestorm.
Title: Re: Counter the unit game
Post by: Sayt on December 7, 2009, 07:41:37 PM
Illegal (Max size is ten), and shooting at the wrong thing.

The land raider won, becaue the first guardswarm was not declared to have meltaguns.

the land raider looses to 10 Fire dragons, incuding exarch with Tank Hunters who jump out of a wave serpent within melta range.
Title: Re: Counter the unit game
Post by: Eidolon on December 7, 2009, 07:55:23 PM
Those 10 fire dragons get rapid fired down by 49 guardsmen
Title: Re: Counter the unit game
Post by: Brute3792 on December 8, 2009, 08:24:41 PM
who are then turned into mince-meat by the mighty avatar of khaine!

CC action!
Title: Re: Counter the unit game
Post by: Ail-Shan on December 8, 2009, 08:54:44 PM
The mighty Avatar of Khaine is mightily taken down by Eldrad through mind war and fortuned cc.
Title: Re: Counter the unit game
Post by: Eidolon on December 8, 2009, 09:03:56 PM
Eldrad is punched in the head by an assault marine sergeant.
Title: Re: Counter the unit game
Post by: HC118 on December 8, 2009, 10:20:02 PM
Illegal, as you need UNITS, not models
Title: Re: Counter the unit game
Post by: Ail-Shan on December 8, 2009, 10:27:53 PM
Assume he has a full assault squad considering he'd need the extra wounds to be sure his fist survives. But even so, that's a lucky fist that gets through a reroll 3++.

But, if luck is on your side, than no less than, eh, a bloodthirster should be fine.
Title: Re: Counter the unit game
Post by: Eidolon on December 8, 2009, 10:45:25 PM
Blood thirster loses after he gets in a scuffle with angrath
Title: Re: Counter the unit game
Post by: Brute3792 on December 9, 2009, 09:35:09 PM
first of all, it's an'ggrath

second of all, i don't think we can use apoc. units, as they are not in a 40k codex.

THIRD of all, i don't think most people in here knew what you were talking about, so at them i do laugh!

FOURTH OF ALL!!!! i'll see your (Ali-Shan's) bloodthirster and raise you a squad of 10 eldar pathfinders.

Title: Re: Counter the unit game
Post by: Eidolon on December 9, 2009, 10:35:31 PM
derp striking sternguard with 2 heavy flamers
Title: Re: Counter the unit game
Post by: Brute3792 on December 9, 2009, 10:51:13 PM
don't think i've ever used these in this game *blows off dusty card*

5 shining spears w/ all the fixins: exarch, star lance, withdraw, skilled rider.
Title: Re: Counter the unit game
Post by: Eidolon on December 9, 2009, 10:51:52 PM
shining spears get charged by 3 space marine bikes, lose due to no power weapons
Title: Re: Counter the unit game
Post by: Ail-Shan on December 9, 2009, 10:54:28 PM
Falcon with EML and underslung shuriken cannon along with holofields, spirit stones and star engines does some instant killing shots on you silly motorcycles.
Title: Re: Counter the unit game
Post by: Eidolon on December 9, 2009, 10:57:49 PM
suddenly a lone zerker with plasma pistol pens and rolls box cars. OH NOES
Title: Re: Counter the unit game
Post by: Sayt on December 10, 2009, 05:10:52 AM
A single berzerker is not a legal unit.

A trio of broadside battlesuits with targetting arrays riddles the falcon with holes from maximum range.
Title: Re: Counter the unit game
Post by: Blackveil on December 10, 2009, 06:17:15 AM
a LR executioner with plasma sponsons destroys the shiny yellow suits.
Title: Re: Counter the unit game
Post by: Dunedain on December 10, 2009, 08:42:22 AM
a squad of warp spiders drops right behind the russ. a few moment's later, their death spinners punch right through it's rear armor and turn it into a smoldering wreck.
Title: Re: Counter the unit game
Post by: That other guy on December 10, 2009, 09:09:59 AM
right the exterminators are here and they brought a...

10 man Termi squad with a pair of Heavy Flamers to take care of that spider problem
Title: Re: Counter the unit game
Post by: chokoman on December 10, 2009, 10:42:26 AM
And the termi prob is erased by a lucky Demolisher shell from a vindicator.  8)
Title: Re: Counter the unit game
Post by: Dunedain on December 10, 2009, 11:51:54 AM
"What Vindicator?" The harliquins say as the hide their fusion pistols behind they're backs.
Title: Re: Counter the unit game
Post by: chokoman on December 10, 2009, 04:04:43 PM
lol ;D

Harlequins? why not try to be funny now, when you have 26 shootas, 3 big shootas and one twin-linked shoota pointing at them from a 30man boy mob.

"WAAAAAGH"!!!!
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 04:13:56 PM
Wraithlord makes it into combat, boyz slowly lose over the rest of the game
Title: Re: Counter the unit game
Post by: Dunedain on December 10, 2009, 04:18:39 PM
The wraithlord is blown to pieces by a leman russ demolisher squadron.
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 04:21:37 PM
lol wolf scouts
Title: Re: Counter the unit game
Post by: Ail-Shan on December 10, 2009, 04:48:42 PM
Yay wolf scouts. An Autarch with power weapon, mandiblasters, wings and a fusion gun will deal with them.
Title: Re: Counter the unit game
Post by: The Corsair on December 10, 2009, 06:39:57 PM
Karandras
Title: Re: Counter the unit game
Post by: Ail-Shan on December 10, 2009, 07:26:15 PM
Aw you stole mine. Fine, Prince Yriel with his spear of justice & same initiative takes down Karandras in a near suicide assault.
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 09:21:31 PM
Skull taker on chariot rides up to yriel, bends over, and takes a huge
poop
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 10, 2009, 09:30:25 PM
3 Piranha light gunships with the X-42 upgrades and seeker missiles on BS5.... mmm nothing like a good serving of hot death in a variety of flavors
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 10:01:30 PM
oh wow piranhas   :-[

how about anything 3 long fangs with 2 heavy bolters
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 10, 2009, 10:15:36 PM
a Tau Manta blasting away with all 16 burst cannons, 6 ion cannons, 2 heavy railguns, and multiple missile pods and seeker missiles... plus all the fire power from the 8 Crisis Suits and 2 Hammerheads inside.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 10, 2009, 10:20:07 PM
except that apocalypse units are illegal. So, to kill the 3 long fangs we'll send 10 wraithguard with a spiritseer with conceal & a singing spear.
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 10:22:04 PM
deathstrike missile
Title: Re: Counter the unit game
Post by: Ail-Shan on December 10, 2009, 10:25:04 PM
And in comes James Bond (Baharroth) again, haywiring, hawk's taloning & just all around annoying your death strike missile to death (I believe side armor is 10 so even the grenade pack has a chance to do something).
Title: Re: Counter the unit game
Post by: Eidolon on December 10, 2009, 10:55:26 PM
oh noes nurgle warp time prince
Title: Re: Counter the unit game
Post by: Dunedain on December 11, 2009, 08:15:33 AM
Killed by 10 eldar pathfinders who were hiding all the way across the board behind a tree.
Title: Re: Counter the unit game
Post by: chokoman on December 11, 2009, 09:37:01 AM
Who are killed by a basilisk who ignore sover (I´ve forgotten its name)
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 11, 2009, 10:25:43 AM
Who is then cut in two by O'Shovah
Title: Re: Counter the unit game
Post by: chokoman on December 11, 2009, 11:31:44 AM
Oh, ppor little girl  :'(.

Here comes Farsight, youre cut in half by one of you own! MOWAHAHAHA
Title: Re: Counter the unit game
Post by: Dunedain on December 11, 2009, 12:24:44 PM
Who is hacked to pieces by a squad of thunder hammer storm shield termies.
Title: Re: Counter the unit game
Post by: chokoman on December 11, 2009, 12:30:32 PM
Hacked back by Full wolfguard terminator squad with 2 cyclones, Storm shields and wolf claws.
AND a dedicated Godhammer with MM and EA.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 11, 2009, 04:24:55 PM
Umm....wait. O'shova is Farsight....so Chokoman...farsight killed himself?

The unreasonably expensive (like 800 point) squad is taken out by The nightbringer since he's really the only thing that will stand a chance. Inability to wound him in cc makes your life difficult.
Title: Re: Counter the unit game
Post by: Blackveil on December 11, 2009, 04:32:02 PM
10 Eldar Pathfinders take aim.......
Title: Re: Counter the unit game
Post by: Dunedain on December 11, 2009, 05:27:33 PM
Killed by 10 eldar pathfinders who were hiding all the way across the board behind a tree.

You aren't allowed to use a unit if it has been already used on the same page.

Still, 20 storm guardians with 2 flamers and a warlock with destructor should take care of those pathfinders pretty quick.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 11, 2009, 06:43:02 PM
3 Hammerheads, submunition rounds from each, and a final blow from their seeker missiles to the warlock.
Title: Re: Counter the unit game
Post by: Dunedain on December 11, 2009, 06:54:24 PM
Only one unit per post.

assuming just 1 hammerhead, how about 6 war walkers with missile launchers outflanking and hitting in the rear armor.
Title: Re: Counter the unit game
Post by: Eidolon on December 11, 2009, 09:38:34 PM
Kroot
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 11, 2009, 10:08:24 PM
Flayed Ones
Title: Re: Counter the unit game
Post by: Eidolon on December 11, 2009, 10:30:54 PM
Kill the other 75% of the army
in b4 illegal
Title: Re: Counter the unit game
Post by: Blackveil on December 12, 2009, 07:13:37 AM
It has to be a unit.....will you guys PLEASE stop this......

10 Banshees sneak up on them and cut them down.
Title: Re: Counter the unit game
Post by: neverXmore on December 12, 2009, 08:00:58 AM
Devastator squad, 4 Heavy Bolters, Hill.
Title: Re: Counter the unit game
Post by: Eidolon on December 12, 2009, 12:41:24 PM
guardsman marlboro
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 12, 2009, 02:07:52 PM
Commander O'Shaserra.  Eat dual fusion blasters and die!
Title: Re: Counter the unit game
Post by: Dunedain on December 12, 2009, 07:31:41 PM
10 wraithguard with a destructor warlock.
Title: Re: Counter the unit game
Post by: Eidolon on December 12, 2009, 10:10:02 PM
Heres an old favorite of the wraithguard that I bet is not in this entire thread.

10 13th co wulfen
Title: Re: Counter the unit game
Post by: Dunedain on December 12, 2009, 10:30:06 PM
A huge platoon of guardsmen, with a plasma gun wielding command squad, a comissar, two twenty man units, 30 conscripts, and a 3 man lascannon heavy weapons team.
Title: Re: Counter the unit game
Post by: Eidolon on December 13, 2009, 12:24:14 AM
10 storm claws with 2 power weapons, and power sword on the wolf guard attached. 28 regular, 8 power weapon, and 4 power fist attacks on the charge
Title: Re: Counter the unit game
Post by: neverXmore on December 13, 2009, 02:25:13 AM
I have an idea. You should try and counter the unit above you using the least amount of points possible! Try and come up with the most elegant solution to the problem rather than the most overpowering.

Vindicator at 24" by the way.

Title: Re: Counter the unit game
Post by: Ragey on December 13, 2009, 04:34:39 AM
Autarch w/wings, fusion gun, powerweapon, mask. Flys forward and pops the vindi with the nasty melta weapon
Title: Re: Counter the unit game
Post by: Blackveil on December 13, 2009, 08:10:22 AM
Sorcerer with GoC turns that low T model into a mindless spawn. om nom nom.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 13, 2009, 08:30:23 AM
Farseer with Fortune, mind war, spirit stones, RoWarding and RoWitnessing makes sure you don't cast your power, all the while fighting you from inside your own head (and at about 24" away).
Title: Re: Counter the unit game
Post by: Brute3792 on December 13, 2009, 07:29:54 PM
FALCON PUNCH!!!
with scatter laser and star cannon and TL cats
Title: Re: Counter the unit game
Post by: Dunedain on December 13, 2009, 07:40:47 PM
10 space marine devastators with lascannons hit you in the back.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 13, 2009, 08:11:16 PM
@Brute: you do know that you can't give a falcon a scatter laser & a star cannon right?

As to the devastators, which we should either consider Chaos havocs (which I believe can get lascannons anyway) or longfangs, since devastators were already used this page, Karandras will sneak up/outflank/infiltrate and claw your faces in.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 13, 2009, 09:38:37 PM
3 Helio pattern Battlesuits.  I.E. 3 XV8 Crisis Suits with Plasma Rifles, Fusion Blasters, and multi-trackers.  in rapid fire range.
Title: Re: Counter the unit game
Post by: Foalchu on December 13, 2009, 09:48:38 PM
10 Eldar Pathfinders.  Sniper death baby
Title: Re: Counter the unit game
Post by: Brute3792 on December 13, 2009, 09:51:07 PM
10 man assault squad jumps into those pathfinders and cuts them to ribbons.

@ ali-shan
whoa you're absolutely right. i bought a used falcon and the guy had those weapons on it. my brain is exploding.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 13, 2009, 10:05:10 PM
Since there's no pweapon/pfist in that squad, it is time again for....Baharroth! The king of flying death. Powerweapons to your guys, using hit & run to charge/shoot you multiple times. Works quite well for a horribly overcosted and near useless guy.
Title: Re: Counter the unit game
Post by: Foalchu on December 13, 2009, 10:08:40 PM
10 man Dire Avenger Squad with Exarch with Power Weapon and Shimmer Shield, Bladestorm and Defend.

Shoot you and then to combat.
Title: Re: Counter the unit game
Post by: Eidolon on December 13, 2009, 10:58:02 PM
10 vanguard vets with lightning claws, relic blades, and thunder hammers galore
Title: Re: Counter the unit game
Post by: Ail-Shan on December 13, 2009, 11:04:49 PM
5 dark reapers with an exarch with fast shot. Takes about 2 shooting phases to kill you since you don't have an inv save.
Title: Re: Counter the unit game
Post by: Eidolon on December 14, 2009, 12:01:05 AM
10 sternguard all with combi flamers in drop pod
Title: Re: Counter the unit game
Post by: Ragey on December 14, 2009, 02:18:14 AM
Maugan Ra moves forward rending marines to death with his fire and finishes the rest with the maugetar's rather nasty blade
Title: Re: Counter the unit game
Post by: Blackveil on December 14, 2009, 06:19:38 AM
LR Executioner with plasma sponsons fires multiple plasma blasts at him.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 14, 2009, 07:32:09 AM
Fuegan, a tanks worst nightmare, blows a hole in your tank with his fire pike. And if that doesn't work, he chops it to bits with his fire axe.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 14, 2009, 08:02:56 AM
But not before the 3 Lictors in the trees jump out and rend him to death with their claws
Title: Re: Counter the unit game
Post by: chokoman on December 14, 2009, 10:33:20 AM
5 GK terminators with Incinerators, bye bye xeno-scum.
Title: Re: Counter the unit game
Post by: Dunedain on December 14, 2009, 10:47:44 AM
10 howling banshees. exarch with executioner. No more termies
Title: Re: Counter the unit game
Post by: chokoman on December 14, 2009, 11:28:12 AM
10 striking scorps with claw-exarch ridning in a scatter-laser equipped serprnt. "Die brothers!!"
Title: Re: Counter the unit game
Post by: Dunedain on December 14, 2009, 11:29:38 AM
10 thunder hammer storm shield termies.
Title: Re: Counter the unit game
Post by: Foalchu on December 14, 2009, 11:32:24 AM
3 twin scatter laser Warwalkers.  Move back, shoot, terminator or two dies, repeat
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 14, 2009, 11:43:41 AM
Perfect Sky Ray missile gunship seeker strikes after multiple markerlight hits.  So long obnoxious walkers!
Title: Re: Counter the unit game
Post by: Ragey on December 14, 2009, 04:59:23 PM
but alas it was all a distraction and the tau vehicle is assailed by 10 swooping hawks (exarch, sunrifle & both powers). After the electromagnetic detonations are finished with the sky ray it is nothing but a husk....
Title: Re: Counter the unit game
Post by: Brute3792 on December 14, 2009, 07:41:31 PM
5 dark Reapers. you're fast, but not fast enough to get further than 48 inches away before you die
Title: Re: Counter the unit game
Post by: Ail-Shan on December 14, 2009, 08:00:33 PM
Jain Zar can make a mess of dark reapers in assault, and she costs about the same.
Title: Re: Counter the unit game
Post by: Brute3792 on December 14, 2009, 08:25:14 PM
hmm, in an effort to fit all of the phoenix lords onto this page...
Asurmen

shoots and then has his invuln save. plus his diresword. i think he'd put down jain zar
Title: Re: Counter the unit game
Post by: Ail-Shan on December 14, 2009, 08:32:51 PM
Ah you jerk Asurmen is my favorite supposedly overcosted phoenix lord!

Well, Asurmen goes up against the Avatar in an epic duel, and the avatar wins only because Asurmen needs 6's to wound.
Title: Re: Counter the unit game
Post by: Brute3792 on December 14, 2009, 08:43:00 PM
unfortunately, due to the fault of GW, the nightbringer comes in and puts down the eldar god's avatar.

but we all know that really khaine could destroy a star god, even in his broken state.
Title: Re: Counter the unit game
Post by: Jester (Hadn't Changed His Profile Recently) on December 14, 2009, 08:49:30 PM
Obviously. There's not a shred of fluff supporting it, but he's Eldar related, so obviously he's the best, and GW just made him so mediocre because they hate their third most popular army.

Nightbringer is torn to shreds by a unit of 12 Genestealers with Feeder Tendrils, Implant Attack, and Scything Talons.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 14, 2009, 09:11:15 PM
Since they don't have extended carapace, 10 avengers with a bladestorm exarch shuriken catapult away at the stealers.
Title: Re: Counter the unit game
Post by: Brute3792 on December 14, 2009, 11:54:41 PM
Obviously. There's not a shred of fluff supporting it, but he's Eldar related, so obviously he's the best, and GW just made him so mediocre because they hate their third most popular army.

jester... obviously  ;D

dire avengers really don't like tau fire warriors gunning them down from 30 inches away.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 15, 2009, 04:13:39 PM
and those tau fire warriors are eaten alive by a brood of Warriors in CC
Title: Re: Counter the unit game
Post by: Sayt on December 15, 2009, 06:37:02 PM
Warriors get shot to death by a Stealth Armour Team (Stealthsuits) of six, including Shas'Ui Team leader with a Hard Wired Drone Controller adn Two markerdrones.

Infiltrate and annihilate.
Title: Re: Counter the unit game
Post by: neverXmore on December 16, 2009, 06:13:57 AM
Ravenwing attack squadron initiates first turn assault
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 16, 2009, 11:40:48 AM
Only for Jain-Zar and a squad of 10 Howling Banshees to shred them.
Title: Re: Counter the unit game
Post by: Brute3792 on December 17, 2009, 02:15:27 AM
well that is 2 units, considering it is an IC and a unit. also jain zar was the last post on the page before this one. but nonetheless...

full seraphim squad with the vet. act of faith to invuln saves, rips apart the banshees.
Title: Re: Counter the unit game
Post by: chokoman on December 17, 2009, 04:19:12 PM
Full GK squad with justacar and 2 incinerators incinerates their sisters in a sea of purifying flames!
Title: Re: Counter the unit game
Post by: Dunedain on December 17, 2009, 05:24:48 PM
Leman russ demolisher with demolisher cannon, lascannon, and plasama cannon sponsors. sits back and snipes away until kingdom come.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 17, 2009, 08:07:36 PM
landspeeder squadron with 3 multimeltas and 3 heavy flamers spread 3" apart. Due to flat out move and inability to hit more than 2 with your demolisher cannon (and my ability to be in melta range if you can hit me) I shouldn't be in too much trouble. I think I can deep strike too can't I?
Title: Re: Counter the unit game
Post by: neverXmore on December 18, 2009, 05:14:21 AM
Hydras.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 18, 2009, 02:48:32 PM
3 Broadside battlesuits with markerlights, stabilization systems, and targetting arrays blasting away with their railguns and smart missiles.
Title: Re: Counter the unit game
Post by: Ail-Shan on December 18, 2009, 05:49:10 PM
Except you can only have 1 of those bonuses (assuming markerlights are marker drones) or 2 at most. You can't have the stabilization system unless everyone takes it.

We'll send the Prince Yriel into assault with your silly battlesuits.
Title: Re: Counter the unit game
Post by: neverXmore on December 19, 2009, 05:56:31 AM
Moar hydras? Shame that's already been used.

Chaos Lord with Blissgiver then. Ahh now that would be an epicly close battle.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 19, 2009, 11:14:00 PM
Carnifex with scytals, crushing claws, mace tail, bio plasma, spinebanks, tusks, and all the stat increases.... on the charge with 6s for the d6 rolls.  good luck making your saves.
Title: Re: Counter the unit game
Post by: Brute3792 on December 20, 2009, 03:28:41 AM
10 eldar pathfinders. EZPK.

on second thought, i'll be more creative...
heavy destroyer shoots his heavy gauss while outranging the CCfex
Title: Re: Counter the unit game
Post by: Dunedain on December 20, 2009, 05:53:02 PM
10 wraithguard
Title: Re: Counter the unit game
Post by: HC118 on December 20, 2009, 05:59:16 PM
Land raider Crusader with extra Armor, Sgt. Chronus, storm Bolter, and Multimelta.  It should force you to take plenty of saves, and if destoryed, Sgt. Chronus will be waiting.
Title: Re: Counter the unit game
Post by: Dunedain on December 20, 2009, 06:03:37 PM
3 war walkers with a total of 6 bright lances. Blow up the raider, then toast the sergant
Title: Re: Counter the unit game
Post by: Brute3792 on December 20, 2009, 06:35:46 PM
15 tankbustas fully equipped and with tankhammers
Title: Re: Counter the unit game
Post by: Dunedain on December 20, 2009, 07:05:47 PM
10 striking scorpions with an exarch with dual chainsabers
Title: Re: Counter the unit game
Post by: neverXmore on December 20, 2009, 11:57:47 PM
Storm troopers

The Imperial Guard variety

With hellguns
Title: Re: Counter the unit game
Post by: Dunedain on December 21, 2009, 10:10:14 AM
a fire prism, Sits back 60" away and shoots until there is nothing left.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 21, 2009, 10:28:17 AM
a broadside team.  Sits back 72" away and blasts away til you are a flaming wreck
Title: Re: Counter the unit game
Post by: HC118 on December 21, 2009, 02:20:43 PM
A Vanguard Squad with 6 Storm Shields, Relic Blade, and 3 pairs of LCs with jumppacks heroic intervention and kill the Broadsides
Title: Re: Counter the unit game
Post by: Brute3792 on December 21, 2009, 11:42:46 PM
30 choppa boys, green tide washes away the vangaurd. don't forget the nob with power klaw!
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 21, 2009, 11:48:49 PM
You know, they say that variety is the spice of life - well let us add some shall we? ;)


A rouge psycher (from the WH codex)
We will give him the puppet dance power. Your unit know fights itself while I sit back and laugh.
Title: Re: Counter the unit game
Post by: neverXmore on December 22, 2009, 12:32:12 AM
5 man tactical squad
Drop pod
WH Inquisitor with combi stake bolter
(Legal?)
Title: Re: Counter the unit game
Post by: The Corsair on December 22, 2009, 12:59:37 AM
10 howling banshees
Title: Re: Counter the unit game
Post by: Brute3792 on December 22, 2009, 01:01:24 AM
faitherun... amazing, simply stunning...

for the banshees i have a CC dreadnought.
Title: Re: Counter the unit game
Post by: HC118 on December 22, 2009, 01:10:29 AM
For the Dreadnought I have Legion of the Damned with Multi Melta and Sgt Power Fist
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 22, 2009, 07:28:58 AM
Full squad of Genestealers with all upgrades available, and a Broodlord with Implant Attack
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 22, 2009, 09:51:01 AM
5 man tactical squad
Drop pod
WH Inquisitor with combi stake bolter
(Legal?)

Nope, not legal - but no worries

As for those stealers.... Master Haemonculi Urien will stand back, and unleash the tortured souls of fellow psychers in a (desperate) attempt to kill of the Brood Lord. Following this, his squad of Grotesques will disembark from their raider, which will proceed to zoom over you with its slave snares, and then fire the Dissintegrator, max blast into you. Urien will hit you with a destructor blast (Auto hit, Auto wound, AP of a d6), and what ever remains will be charged by the five Grotesques and Urien himself. I think that should do it.

(For those of you who do not know - the Grots also have a special rule which makes them immune to shooting attacks less then strength 6)
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 22, 2009, 09:12:05 PM
A full squad of Harlequins with Death jester, Shadowseer, and all the amenities.  You get sliced and diced before you know they came from the webway.
Title: Re: Counter the unit game
Post by: Brute3792 on December 23, 2009, 03:43:20 AM
8 bloodcrushers of khorne with icon, instrument, and fury.
Title: Re: Counter the unit game
Post by: burgers4me on December 23, 2009, 04:53:15 AM
10 Thunderhammer Storm Shield Termies then charge in. Delicious 3++

I would hit it with... a crowbar?
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 23, 2009, 08:18:07 AM
10 Grey Knights Terminators with all the trimmings
Title: Re: Counter the unit game
Post by: Dunedain on December 23, 2009, 09:03:32 AM
a massive guiardsman platoon. Command squad with plasmas, 2 20 man squads with a plasma gun each, 30 conscripts, and a 3 man lascannon team.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 23, 2009, 05:31:36 PM
3 Broods of 32 Hormagaunts each charging into close combat....  mmmmm squishy
Title: Re: Counter the unit game
Post by: Dunedain on December 23, 2009, 06:48:24 PM
You're only allowed 1 unit, not 3.

Still, a squad of scatter laser wielding war walkers sitting back at the other side of the board firing over and over again until there is nothing left.
Title: Re: Counter the unit game
Post by: Brute3792 on December 23, 2009, 07:07:46 PM
sure, until a land raider crusader shows up with multi-meltas and lascannons and your S6 scatter lasers can't hurt it
Title: Re: Counter the unit game
Post by: HC118 on December 23, 2009, 07:45:48 PM
That's not posible, as a LRC has TL Bolters, not Lascannons, so We all assume that you took a standard LR with Multimelta, and I counter it with 10 Combi Melta Sternguard in a Drop Pod with He'Stan
Title: Re: Counter the unit game
Post by: Brute3792 on December 23, 2009, 07:56:57 PM
oh sorry about that.

avatar is immune to melta weapons. thus he uses THE WAILING DOOM and then charges.

yes that was absolutely necessary.
Title: Re: Counter the unit game
Post by: HC118 on December 23, 2009, 08:06:36 PM
Of course, we could shoot Helfire Rounds while Vulkan Charges...  But It is a rule not to debate the choices so I'll just take a Master of the Forge with a Conversion Beamer on a bike with Thunder Hammer, Digital Weapons, and in a Ruin that he has fortified from 72" away.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 23, 2009, 10:42:06 PM
Prey that tinkers with metal is standing still. Stupid prey. Over confident prey. But, still, prey is prey, and it will make just as good a morsel as any other. Besides, there may be information to be gleamed from this one's mind.

Lictor Deepstrikes into your cover, then charges and eats you alive
Title: Re: Counter the unit game
Post by: HC118 on December 23, 2009, 10:47:01 PM
Isn't it Infiltrate?  If so, it needs to be 18" away, because you did not specify if I could see you, and also, you can't assault if you deepstrike.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on December 23, 2009, 10:49:17 PM
Isn't it Infiltrate?  If so, it needs to be 18" away, because you did not specify if I could see you, and also, you can't assault if you deepstrike.

No, and no. Deepstrike and Lictors (until the new codex comes out) Are allowed to assault as soon as they hit. You are toast my friend
Title: Re: Counter the unit game
Post by: Sayt on December 23, 2009, 11:13:36 PM
A team of 6 Stealth suits jump within range and hose said Lictor.
Title: Re: Counter the unit game
Post by: Brute3792 on December 24, 2009, 12:21:15 AM
well let me think of an assault unit, just about any one will do against tau...

let's go crazy

30 mutants? i guess?
2 heavy stubbers
burly, brawny, goatheaded thing?
horrifying, hypnotic, brightly colored.
leaping, floating, winged.

sure, why not? they speed on in there and kill the little stealth team.
no offense to people who actually use these guys, seem obscure to me haha.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 24, 2009, 10:49:53 PM
(Never thought I would do this...) 10 Vanguard Vets with master-crafted plasma pistols and power weapons hacks, slashes, and blasts their way through your little mutants.
Title: Re: Counter the unit game
Post by: FarseerFaris on December 25, 2009, 06:04:20 PM
Vangaurd were used last page and are an illegal choice...  But in any event:

Cheapo Wraithlord w/sword looses two gouts of flame from his flamers as he raises his sword and charges into close combat cutting marines into halves and quarters with his Wraithsword...
Title: Re: Counter the unit game
Post by: Brute3792 on December 25, 2009, 07:09:32 PM
hammerhead with heavy railgun. flies around blasting away until the wraithlord is dead.
Title: Re: Counter the unit game
Post by: FarseerFaris on December 26, 2009, 12:01:55 AM
Your Hammerhead fires a final blast into the wraithlord, causing it to buckle at the knee and collapse into a pile of Wraith-Scrap...  The Hammerhead's pilot gazes at the falling beast and ensuing dust cloud but fails to notice the green warrior climbing onto his Hammerhead until a powerclaw tears a hole in the ceiling and Karandras the Shadow Hunter drops in on the pilot, murder in his eyes...



(Karandras either infiltrates/outflanks(take your pick) next to your hammerhead and assaults it for his 7 str8 attacks on your rear armor)
Title: Re: Counter the unit game
Post by: Eidolon on December 26, 2009, 02:13:24 AM
Kharn
Title: Re: Counter the unit game
Post by: FarseerFaris on December 26, 2009, 08:31:58 AM
Yikes Gorechild is pretty nasty, on the charge he averages 3.36 wounds on Karandras largely due to his weapon...

As Khorne's champion stands over the broken body of the scorpion lord another opponent appears from the shadows!  Kharn whirls around to face his opponent and is met by the silent death, which sings as it cuts through the air dismembering Kharn's right arm.  Kharn see's Gorechild falling to the floor and catches it in his left hand ready to murder his enemy one-handed, but as Jain Zar closes in on him he falls to his knees as her Psychosonic amplifiers cripple Kharn and bring him to his knees...  All he can hear is the Banshee scream as Jain brings her executioner into the air before decapitating him.

(Jain Zar throws her triskele before charging Kharn, should be overkill with average rolling)
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 27, 2009, 10:45:01 PM
Ahriman.  Using Warptime, Doombolt, and Gift of Chaos. 
Title: Re: Counter the unit game
Post by: TheBigBadPanda on December 28, 2009, 02:29:41 PM
As Ahriman lets loose his daemonic powers on the dead eldar hero, a few clawed horrors sneak up on him from behind. Before he knows it half a dozen genestealers are over him, tearing and clawing at the sorcerers armour. Ahriman is quickly overwelmed and as hes lying on the ground fighting for his life a broodlord emerges from the undergrowth to aid his smaller cousins. Such biomass will be an exelent addition to the hiveminds forces

A kitted out broodlord (tendrils and toxin sacs mostly) with 6 genestealers (implant attack, talons, toxin sacs)  infiltrate 18'' away. They split and the stealrs fleet/charge ahriman. next turn the broodlord finishes him (if he is still alive, wich is doubtful).
Title: Re: Counter the unit game
Post by: FarseerFaris on December 28, 2009, 04:02:07 PM
The Genestealer Brood tears into their prey with the savageness only such elite-aliens can possess..!  But the farseer's have seen this event come to pass through the veins of fate and know that to allow such warriors to feast on the greatest of chaos sorcerers can only result in the end of the universe.  They have sent their finest warrior to slay every last gene-stealer there!! 

Prince Yriel of Iyanden throws his spear of Twilight into the brood which finishes a genestealer and returns to it's Master's grip..!  The Broodlord leaps at Yriel while his retinue surround the Pirate Captain..!  Yriel catches the broodlord's attacks on his forceshield and keeps the Beast several armlengths away with the spear of Twilight..  Then the Eldar winks and suddenly the world is ablaze with Lightning coruscating from his Eye of Wraith...! 

When the energy dissapates a badly wounded Broodlord is the only opponent standing - He rushes towards the Corsair Prince who swings his forceshield to deflect most of the beasts attacks before Skewering the monster upon his spear..! 
Title: Re: Counter the unit game
Post by: TheBigBadPanda on December 28, 2009, 04:29:46 PM
Yriel whipes the alien filth off from his blade and starts trecking it back to th webway gate. in the distance a small pillar of fire and smoke rises into the sky as it slowly seems to come closer and closer. Yriels first thought is to run but he knows that it is no use, he has seen one of those weapons before. moments later yriel is rendered to dust scattered to the winds, the world around him an infero of fire and death.


Deathstrike Missile one hell of a long distance away. of courese he rolls a 6 on blast radius. (boom!)
Title: Re: Counter the unit game
Post by: Dunedain on December 28, 2009, 06:37:35 PM
a lone warlock.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on December 28, 2009, 07:25:04 PM
You cant take a single warlock, so im going to assume that itas a unit of three.

The Deathstrike carriage explodes violently almost blowing sergeant Harker of his feet.
-Emperors teeth, the bastards got past us! Three o'clock, blast 'em!!!
Two Heavy bolters, three meltaguns,and 3 lasguns open fire, a Demolition charge is hurled into the middle of them and in just a few seconds the Xenos are a smear splattered across the countryside...


An IG veteran squad lead by harker. The squad has an extra HB, three plasmas, and demolitions training. just for kicks they hapen to be placed 11'' from the warlocks (and the dome charge rolls a hit, just so you know)  :)
Title: Re: Counter the unit game
Post by: Dunedain on December 28, 2009, 08:00:16 PM
Exarch Kyrabadis activated his wings and swooped down low over the battlefield, followed by his 9 bretheren. his eyes fixed on the mon keigh.

"Grenades" he ordered, releasing his grenade pack. a shimmering silver grenade fell to earth right in the midst of the mon keigh squad, followed by nine other explosives. There was a massive explosion and a shower of metal fragments as several of the mon keigh were blasted apart.

"Land! fire!" kyrabadis ordered, landing on a nearby cliff. he braced his sunrifle against his knee and opened fire, blasting away with a glistening volley of bright laser bolts. When the smoke cleared, not one of the mon keigh was left standing.


Basically, a 10 man swooping hawk squad with a sunrifle wielding exarch deepstrikes, bombs, and then opens fire.
Title: Re: Counter the unit game
Post by: Eidolon on December 28, 2009, 08:11:41 PM
Squad of grotesques.
Cant touch this, nah nah nah nah, do dodo dodo
Title: Re: Counter the unit game
Post by: neverXmore on December 29, 2009, 10:12:26 PM
Very nice! A squad of Warp Spiders intercept them just before they can make it into charge range though.
Title: Re: Counter the unit game
Post by: Eidolon on December 30, 2009, 04:43:13 PM
A terrible combination of dreadnought and 5th edition rulebook appear. Enjoy not glancing to death anymore.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on December 30, 2009, 06:49:41 PM
Warp Spider are very capable of glancing an AV12 vehicle to death, it just takes a little more dakka (has to relieve it of its arms and legs first), but back to the subject.
Exactly what was it armed with btw?

An IG Company Command Squad with 4 Meltas, krak grenades, 2 Bodyguards, one artillery officer (or what the name might be) and a meltabomb and a plama pistol for the officer. They sit on the other end of the board dropping pieplates on him untill he comes close enough for som melta/plasma death. If it still stands (doubtful) there is 4 Kraks and a meltabomb.
Title: Re: Counter the unit game
Post by: Farseer Arendil on December 30, 2009, 06:56:51 PM
a maxed out squad of thousand sons in rapid fire range with warptime from the sorcerer.   Die IG Die.
Title: Re: Counter the unit game
Post by: neverXmore on December 30, 2009, 07:13:20 PM
A large mob of Orks appears mysteriously and assaults them, tieing them up and eventually killing them.
Title: Re: Counter the unit game
Post by: Dunedain on December 30, 2009, 08:41:37 PM
an ironclad dreadnought. You can't possibly penetrate the armor value 13, not even glance it.
Title: Re: Counter the unit game
Post by: Eidolon on December 30, 2009, 11:08:15 PM
Suddenly a lone nob with power fist appears
Title: Re: Counter the unit game
Post by: TheBigBadPanda on December 31, 2009, 07:41:39 AM
Once more an illegal unit and it wouldnt work either, but whatever.

A Bloodthirster with unholy might swoops in. need i say more?
Title: Re: Counter the unit game
Post by: jawmonkey on December 31, 2009, 09:17:18 PM
Land Raider Ares hauling around a Dev squad with 4 lascannons; Four feet away in open terrain.
Title: Re: Counter the unit game
Post by: FarseerFaris on December 31, 2009, 09:40:09 PM
landraider + dev squad is 2 units but lets say:

3 eldar warwalkers arrive from outflank all armed with brightlances, they unleash a salvo on the dev squad before charging them in close combat, several rounds later the marines are dead and the warwalkers open fire on said land Raider blowing it up.
Title: Re: Counter the unit game
Post by: dregogg on January 1, 2010, 01:26:03 AM
 a three man team of broadsides each with a multi tracker set up 18 inches away and nukes your wussy walkers with rail guns before executing any survivors with 4 twin linked smart missiles.
Title: Re: Counter the unit game
Post by: jawmonkey on January 1, 2010, 01:55:17 AM
A bunch of Nobs hopping out of their trukk and taking to you with uge choppas.
Title: Re: Counter the unit game
Post by: Sayt on January 1, 2010, 06:26:32 AM
Nobs get dealt too by.....10 Fire warriors in a devilfish.

Drive up, jump out, rapid fire, mow down (Should ahve gotten 'eavy armour), pop the trunk with it's flimsy AV10 next round
Title: Re: Counter the unit game
Post by: cannon1fodder on January 1, 2010, 07:34:53 AM
Naked IG Demolisher rolls up and blows up the devilfish with it's cannon before finishing off the firewarriors.
Title: Re: Counter the unit game
Post by: Jerseyboy381 on January 1, 2010, 09:02:51 AM
Just in time for their model's release, the clouds darken overhead.  There's a burst of energy from behind the IG tank and out marches the Legion of the Damned, their armor shimmering with raw warp power.  The open fire on the tank's rear and reduce it to slag.

Damned legionaires squad with Melta, Multi Melta and sarge with combi-melta.  If it happens to survive 3 melta blasts charge with krak grenades to finish it.
Title: Re: Counter the unit game
Post by: Yarrik on January 1, 2010, 04:18:58 PM
A Feral howl is heard And as the Damned look to see who howled the Bestial cry, they are charged by 15 blood claws led by Lukas the trickster and accompanyed wolf guard pack leader (if that doesnt count as 2 units) the Damned legionnares are torn assunder by sheer volume of attacks.
Title: Re: Counter the unit game
Post by: Dunedain on January 1, 2010, 07:49:28 PM
2 leamn russes with battlecannons and lascannons. Bye bye, blood claws
Title: Re: Counter the unit game
Post by: Brute3792 on January 1, 2010, 11:13:09 PM
Inquisitor Lord Karamazov uses his melta and Monstrous Creature CC attacks to kill the tanks of russ.
Title: Re: Counter the unit game
Post by: Blackveil on January 2, 2010, 08:58:34 AM
30 hormagaunts with every upgrade possible. eat him. om nom nom.
Title: Re: Counter the unit game
Post by: Calamity on January 2, 2010, 09:37:14 AM
Heavy bolter equipped, triple grenade lancher carrying, Sgt Bastonne led Vet squad with lasguns and forward sentries dig in and shot gaunts to peices.
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 10:07:04 AM
10 striking scorpions with an exarch with dual chainsabres. Bye-Bye, silly little mon keigh.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 02:56:17 PM
Hellhound with chem-cannon, heavy flamer hull. 2- up kills on your striking scorpions!
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 03:49:06 PM
a lone vyper with a missile launcher. Stands back at 48" and hits your back armor, blowing the chem cannon off. while you angrily drive forward to get at the vyper with your flamer, it slowly shoots the living daylights out of you.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 05:05:25 PM
deathstrike missile :P
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 05:20:18 PM
5 fire dragons in a wave serpent with EML.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 05:36:14 PM
squad of veterans drop in from a valk. three meltas supported with a heavy bolter for those pesky fire dragons.
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 06:27:03 PM
a squad of storm guardians with flamers and a destructor wielding warlock and a wave serpent with shuriken cannons all around.  What isn't burned to a crisp is ripped apart by the superior eldar forces.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 06:42:19 PM
Basilisk battery, whoever isnt blown up... well, theyre all blown up! mwahahaa
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 07:00:45 PM
An avatar of khaine. No chance of survival.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 07:29:14 PM
Sly marbo,  throws  a demo charge into the face of your avatar.
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 2, 2010, 08:20:58 PM
Avatar takes the damage and proceeds to rip apart marbo in the inevitable melee combat that begins no sooner than the blast dissipate.
Title: Re: Counter the unit game
Post by: Lachdonin on January 2, 2010, 08:27:52 PM
Sly marbo,  throws  a demo charge into the face of your avatar.

I agree with Buddha on this one... An Avatar can't be Instakilled via strength, and he would most likely eat Marbo as a snack, then go on a rampage against the flashlight weilding guardsmen for the main course...

5 man reaper squad, containing an Exarch with EML and Fast Shot. The Avatar may be able to run, but its not fleet and doenst have a flamer, they have plenty of range to kill him.
Title: Re: Counter the unit game
Post by: That other guy on January 2, 2010, 09:10:16 PM
oooh lets get a GK Grand Master and a full 9 man GKT retinue w/ psycic hood and hammer hand deep striking that reaper squad
Title: Re: Counter the unit game
Post by: Dunedain on January 2, 2010, 09:14:12 PM
3 leman russ vanquishers with multi meltas. bye-bye termiantors
Title: Re: Counter the unit game
Post by: Blackveil on January 2, 2010, 09:45:38 PM
aw....i can't use avatar........how about Eldrad + 10 warlocks with various powers, all spears, in a fully tooled out wave serpent with bright lances? charge and destroy.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 2, 2010, 10:10:05 PM
Ogryns rip your eldrad and 10 warlocks to meaty shreds.
Title: Re: Counter the unit game
Post by: Yarrik on January 2, 2010, 11:10:41 PM
I'll assume you took 3 ogryns, and counter them with 10 grey hunters with wolf guard leader with fist-other fist plasma pistol,  melta guns shoot charge.
Title: Re: Counter the unit game
Post by: -Dark Fire- on January 3, 2010, 07:32:12 AM
I'm sorry but Ogryns could not touch Eldrad and Warlocks. There is no way in hell you're getting through Fortune effectively, and the opposing models strike before you and wound on 2+.

Anyway, 10 Death Company: Jump Packs, led by Lemartes.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on January 3, 2010, 08:45:07 AM
An SM Chapter Master (with say... Artificer Armour and a Relic Blade?) together with 10 Honour Guard who all have Relic Blades and Auxiliary Grenade Launchers. They charge and... well... it gets pretty messy pretty darn fast.


kindly keep the CC slugfest going :)

Title: Re: Counter the unit game
Post by: Blackveil on January 3, 2010, 09:07:23 AM
Ok then. 3 Carnifexes from the new 'dex (yes they are a unit now, this has been comfirmed in the rumour thread, someone read the codex), fully tooled out, charge the squad. go MC's!!!!  ;D
Title: Re: Counter the unit game
Post by: Ail-Shan on January 3, 2010, 09:33:16 AM
Maugan Ra from WAY over there moves backwards and uses his Maugetar to slowly chip off wounds from your MCs.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 3, 2010, 09:41:27 AM
A Chaos Terminator Lord with daemon Weapon charges into close combat with a roll of six for extra attacks.  Maugen who?
Title: Re: Counter the unit game
Post by: Ail-Shan on January 3, 2010, 09:47:33 AM
That'd be a close fight.

good thing Asurmen can deal with you with his better invulnerable save and better CC ability. He'll take a little longer to kill you (unless you fail your ld test from the sword of Asur....you know, you got your 6 on a demon weapon, lets go with that. You fail your ld test & are removed regardless of remaining wounds).
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 3, 2010, 09:48:45 AM
and then 9 Raveners burst out of the ground and eat Asurmen
Title: Re: Counter the unit game
Post by: Blackveil on January 3, 2010, 01:05:10 PM
3 Basilisks pound them till they die. raveners are fail  ;D
Title: Re: Counter the unit game
Post by: Ail-Shan on January 3, 2010, 03:20:08 PM
And in sweeps Baharroth, again using his various wargear from hawk's talon to haywires to disable and eventually destroy your basilisks.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 3, 2010, 03:25:48 PM
I'm sorry but Ogryns could not touch Eldrad and Warlocks.

Ah... I stand corrected, even though I meant 6 to 9 of them, not 3  :P

On another note... devestator squad pounds baharroth to bits at  max range.
Title: Re: Counter the unit game
Post by: FarseerFaris on January 3, 2010, 03:31:29 PM
20 Gaurdian Defenders shoot/charge your devestators, dragging them down in combat through sheer weight of numbers..!   
Title: Re: Counter the unit game
Post by: Spotted zebra on January 3, 2010, 03:37:46 PM
20 Gaurdian Defenders shoot/charge your devestators, dragging them down in combat through sheer weight of numbers..!

haha  ;D i like that! hehehe...

Land raider with dual twin linked heavy bolter sponsons, hull mounted twin linked storm bolters, and pintle mounted storm rip your 20 guardians to bits before they reach it.
Title: Re: Counter the unit game
Post by: Blackveil on January 3, 2010, 03:58:27 PM
3 Lascannon Teams fire at it till it drops.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 3, 2010, 04:01:24 PM
lol... ok, if thier lucky enough to get from glancing to penetrating :P Not saying it couldnt happen, i have done it bfore with my guardsmen!

vets run in, heavy bolter supporting, double grenade launchers with 1 plasma gun. They fry those 6 guardsmen in thier spots.
Title: Re: Counter the unit game
Post by: Blackveil on January 3, 2010, 04:02:19 PM
30 orkies brutally crush them on the charge.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 3, 2010, 04:16:14 PM
LRMBT exterminator... "exterminates" those ork boyz
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 4, 2010, 01:13:46 AM
Chaos obliterators deepstrike in and destroy the LR with fiery wrath.
Title: Re: Counter the unit game
Post by: Brute3792 on January 4, 2010, 01:27:30 AM
i would argue against madscience, but i can't.

to the oblits, 10 howling banshees with executioner exarch, fully tooled and powered. in a BL waveserpent with a shuricannon.

i'm pretty sure i can land enough power weapon wounds to make you fail your 5+ invuln saves. and i attack first.
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 4, 2010, 05:25:40 AM
I drop a squad of Imperial veterans with flamers to toast your banshees from a valkyrie decked out with triple lascannons that punches ragged holes in the Serpent.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 4, 2010, 04:19:06 PM
i would argue against madscience, but i can't.

Damnit! I'm not very good at these... :P

land raider with las sponsons, hull mounted twin-linked storm bolter, and pintle mounted storm eat your guardsmen for dinner.

Plus the vets and the valk are seperate units, but it doesnt matter :P
Title: Re: Counter the unit game
Post by: Blackveil on January 4, 2010, 08:29:37 PM
3 D-Cannons fire at your Land Raider, and the other Space Marines watch as it is torn apart in the Warp.  ;D
Title: Re: Counter the unit game
Post by: Ail-Shan on January 4, 2010, 08:43:56 PM
Karandras: Infiltrate --> fleet --> assault. Any shooting you manage (if any) will either miss or be negated by 3+ cover.
Title: Re: Counter the unit game
Post by: Gentleman Fate on January 4, 2010, 09:01:30 PM
Chaos Lord w/ Blissgiver and a squad of chosen infiltrate nearby. As the Chosen die for their lord, the blissgiver strikes the killing blow.
Title: Re: Counter the unit game
Post by: Brute3792 on January 4, 2010, 10:41:23 PM
i'd encourage you to reread the rules for karandras, as the blissgiver does not ignore armor saves, and karandras is an eternal warrior, thus nullifying the instant death caused by a blissgiver.

regardless, 5 assault deathwing terminators led by belial do the trick with their 2+ armor save. they all have thunderhammers and storm shields.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 4, 2010, 10:44:06 PM
chosen can be taken as a retinue for a Lord? and if so the lord gains infiltrate instead of the chosen losing it? huh.

Anyway, who's up? How about...ah, a Falcon with star cannon, vectored engines, star engines spirit stones, holo-fields and an underslung shuriken cannon. That's a good amount of AP2 firepower at enough range to deal with you (was intended for that chaos lord, but should work fine for your terminators).
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 5, 2010, 03:32:54 PM
3 Crisis Battlesuits with TL meltas deepstrike right next to said falcon and proceed to vaporize it.
Title: Re: Counter the unit game
Post by: Gentleman Fate on January 5, 2010, 05:38:24 PM
Forgot your Drones and Generators at home? Eat Maw Cannon (Soul Grinder)
Title: Re: Counter the unit game
Post by: Blackveil on January 5, 2010, 05:39:53 PM
Defiler charges in. Epic Walker-thing Battle!!!!!
Title: Re: Counter the unit game
Post by: Brute3792 on January 5, 2010, 09:41:58 PM
this is another one i would debate if i could, as the soul grinder has better armor and more attacks, and ignores stunned and shaken results.

but anyways, i'll deep strike 10 warp spiders behind it, firing those s6 shots to the rear armor on the defiler. that should be enough to bring it down. the exarch has dual spinners with the power weapons, along with all powers. don't forget they have an assault move so they can shoot and run around the defiler at warp speed  ;D
Title: Re: Counter the unit game
Post by: Dunedain on January 6, 2010, 05:29:17 PM
sadly, they meet they're end when a land raider redeemer rolls up and opens fire.
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 6, 2010, 08:40:20 PM
Seer Council with Autarch on Jetbikes, all seers decked with spears, charge forward and annihilate the tank with massed Strength 9 attacks both thrown and swung. They ignore most everything thrown at them with re-rollable 3+/4++ saves.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 6, 2010, 09:45:01 PM
1 Aspiring Sorcerer with Warptime and 19 Thousand Sons in rapid fire range.
Title: Re: Counter the unit game
Post by: Yarrik on January 6, 2010, 11:15:04 PM
20 Plague marines shoot bolt pistols and charge in. (not even sure if they would win this....do thousand sons have power weapons?)

If those guys dont work then trio of leman russ punishers
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 7, 2010, 07:13:05 PM
Only for my six Fusion Piranhas squadron to come into near point blank range and blast the crap out of the Leman Russ Punishers....  As for the plague marines....  I don't think they would win as the Aspiring Sorcerer has a Force Weapon...  but for giggles......  20 Khorne Berzerkers with all the options.  Firing the bolt/plasma pistols and then going for the furious charge.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 7, 2010, 09:15:42 PM
bassie squadron blasts your berserkers to valhalla.
Title: Re: Counter the unit game
Post by: Brute3792 on January 7, 2010, 11:06:04 PM
abaddon the despoiler gets into CC
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 8, 2010, 07:09:35 PM
Eldrad Ulthran comes out swinging on Abaddon and makes him fail and invul and then uses his strong eldar mind to flatten his to the size of a dime.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on January 9, 2010, 11:15:38 AM
A lone Haemnonculi smiles, as he releases the remnants of the last foolish psycher. The Crucible opens with a silence that is quickly replaced by the scream that emits from with in.

Eldrad is assaulted by the tortured soul of a fellow psycher, battling to keep from becoming consumed. Alas while Eldrad himself is mighty, the battle with Abaddon has drained him and he succumbs to the essence of all the psychers before him.


A Haemonculi with a crucible of malediction within 12 inches
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 9, 2010, 11:28:57 AM
A full Tau Pathfinder Squad with 3 Rail Rifles, and a full on Warfish.  (SMS, BC, FD, DP, MT, TA.)  Your Heamonculi becomes nothing more than a bullet riddled corpse.
Title: Re: Counter the unit game
Post by: Spotted zebra on January 9, 2010, 05:21:42 PM
Leman russ squadron with las hull and heavy bolter sponsons, wrecks your fish thingie and kills your tau :P mwahaha
Title: Re: Counter the unit game
Post by: TheBigBadPanda on January 9, 2010, 07:06:17 PM
I suppose theres three of them since you worded it "squadron"

an IG veteran demolitions squad with three meltaguns led by Harker outflank into the convenient range of 5''.

MeltaSHOOT, meltaBOMB!  tanks go KABLAMMO!
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 10, 2010, 11:20:15 AM
then my 20 Alpha Legion Chosen come screaming out of the woods shooting plasma guns and bolters, then charging in and slashing and hacking with their power weapons and lightning claws.  Oh and they are under the affect of warptime from the Sorcerer attached to them.
Title: Re: Counter the unit game
Post by: MagicJuggler on January 10, 2010, 12:09:37 PM
Problem with that ese, Warptime only affects the person casting it. Besides...the Warlock Biker Squad, with 2 attached Farseers (Autarchs are gimpy as a whole; you *Can* add one to the unit, but I like the caster redundancy vs antipsi armies) can stand out of range, laugh at most any save due to their 3+ armor/4+ invulnerable (REROLLABLE). Give everyone Singing Spears as well, the Farseers everything except Fortune (As Destructor, Mind War, and Eldritch Storm autohit, and the Catapults are twin-linked), and all the Warlocks Destructor.

Sit back, snipe the Alpha Legion plasma with Mind War and Eldritch Storm, while using the Eldar Jetbike move for jumping into cover, or at least to prevent being rapid-fired. Use Fortune to soak up stray blasts. When the teeth of said unit has been pulled out, zip in, cast Doom, and unleash all your Destructors.
Title: Re: Counter the unit game
Post by: Lachdonin on January 10, 2010, 08:19:21 PM
then my 20 Alpha Legion Chosen come screaming out of the woods shooting plasma guns and bolters, then charging in and slashing and hacking with their power weapons and lightning claws.  Oh and they are under the affect of warptime from the Sorcerer attached to them.

I may be mistaken, but i believe said Sorcerer is a second unit...

Problem with that ese, Warptime only affects the person casting it. Besides...the Warlock Biker Squad, with 2 attached Farseers (Autarchs are gimpy as a whole; you *Can* add one to the unit, but I like the caster redundancy vs antipsi armies) can stand out of range, laugh at most any save due to their 3+ armor/4+ invulnerable (REROLLABLE). Give everyone Singing Spears as well, the Farseers everything except Fortune (As Destructor, Mind War, and Eldritch Storm autohit, and the Catapults are twin-linked), and all the Warlocks Destructor.

Sit back, snipe the Alpha Legion plasma with Mind War and Eldritch Storm, while using the Eldar Jetbike move for jumping into cover, or at least to prevent being rapid-fired. Use Fortune to soak up stray blasts. When the teeth of said unit has been pulled out, zip in, cast Doom, and unleash all your Destructors.

I Know that that's more than one unit. In fact, it's 3; 2 Farseer's and a Warlock squad, which has not been a retinue for several years now.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 10, 2010, 08:27:58 PM
And then my 10 Alpha Legion bikers come screaming in and shred your puny Eldar with masses of bolter fire, and a few smacks with the chainswords.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 10, 2010, 08:53:38 PM
Let's see, you're only S4 (I believe) and only have S4 guns....A Wraithlord after passing his wraithsight charges in swinging his wraith sword (after shooting with a star cannon). Dual flamers for the odd horde.
Title: Re: Counter the unit game
Post by: Sayt on January 10, 2010, 09:43:54 PM
The Wraithlord Gets It from Three broadsides battlesuits with targettign arrays, includign a shas'vre with a pair of shield drones.
Title: Re: Counter the unit game
Post by: Brute3792 on January 10, 2010, 10:01:58 PM
20 bloodletters with all 3 upgrades
Title: Re: Counter the unit game
Post by: Ail-Shan on January 10, 2010, 10:35:04 PM
let's see, bloodletters. Well, this'll probably be the only time someone can use this: 3 punishers with sponson heavy bolters and one with pask. I don't care that your save is invulnerable you are not living.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 11, 2010, 01:39:33 PM
Then my 10 Chaos Terminators with Chainfists come in and peel open your punishers like a can of tuna.
Title: Re: Counter the unit game
Post by: Sayt on January 11, 2010, 04:19:43 PM
9 Vanguard Veterans with 2 lightening claws each, ad a Sgt with a Relic blade and storm sheild heroicaly intervene and Mess you up with a flurry of power weapons.
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 11, 2010, 04:21:26 PM
A full squad of incubi swoop in off their raider that is blasting disintegrators into their midst, then they proceed to hack and chop the remains into steaming piles of ceramite and gen-hanced flesh.
Title: Re: Counter the unit game
Post by: Brute3792 on January 11, 2010, 08:53:54 PM
the exorcist in the back of the field fires those D6 missiles at the  raider and destroy it leaving the incubi as sitting ducks while they are pounded by more missile fire
Title: Re: Counter the unit game
Post by: BuddhaN8 on January 11, 2010, 11:19:26 PM
Fully decked out Ork Battlewagon arrives in a cloud of smog and blasts the Exorcist with Itz big gunz and Kannons once in range before crunching the smoky ruins beneath the mighty Deff Rolla.

Title: Re: Counter the unit game
Post by: Yarrik on January 12, 2010, 05:14:30 PM
Complete overkill drops down in the form of commander Farsight and 7 bodyguards all armed with a fusion gun and missile pod, with shields.

Your not gonna drive away.
Title: Re: Counter the unit game
Post by: Blackveil on January 12, 2010, 05:52:19 PM
deathstrike missile lands on the group, sending them up in a ball of flame.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 12, 2010, 08:26:02 PM
10 Warp Spiders with Exarch appear right behind said Valkyrie and blast the back armor into oblivion.... Valkyrie with it.
Title: Re: Counter the unit game
Post by: Brute3792 on January 12, 2010, 09:27:56 PM
technically illegal since i used that this page
but then again, i have it set to 50 posts per page.

alas, a full group of nob bikers with the klaws rides in and messes up the spiders in assault
Title: Re: Counter the unit game
Post by: Gentleman Fate on January 12, 2010, 09:38:17 PM
Too bad that before you can turboboost back into the safety of cover my Manticore tears into your squads with a roll of D3.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 12, 2010, 10:05:08 PM
Baharroth is back! He comes in and kills your manticore between grenade packs, haywires, hawk's talon shots and who knows what else.
Title: Re: Counter the unit game
Post by: Brute3792 on January 12, 2010, 11:16:01 PM
10 bloodcrushers
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 13, 2010, 07:52:40 PM
20 Noise Marines.  Fully decked out.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on January 15, 2010, 05:27:10 AM
20 Bloodletters with instrument and a champion just for the hell of it. They charge and show those Slaaneshi pansies who's boss!
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 15, 2010, 06:52:38 AM
3 penitent engines - 3 heavy flamer templates of death then (d6 +1) attacks x 3 strength 10 and my armour? you can't touch this !! (shuffling dance while wearing silly trousers)
Title: Re: Counter the unit game
Post by: maxwellmurder123 on January 15, 2010, 10:03:27 PM
1 5 man SM Devastator squad. ( 1 LC, 1 PC, 1 ML, 1 HB).  Your pathetic open-topped vehicles are blown apart by the devastating barrage of heavy weapons.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 15, 2010, 10:53:13 PM
a lictor comes into there bunker and rips them to shreds
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 16, 2010, 02:56:16 AM
a dark eldar wych lord with agoniser a load of attacks and wych retinue come hoping and jumping in. suddenly the lictor is covered in a thousand small cuts with it tendons snapped.
Title: Re: Counter the unit game
Post by: Dunedain on January 16, 2010, 08:56:10 AM
a squadron of war walkers with star cannons train they're guns on the enemy...then open fire!

Title: Re: Counter the unit game
Post by: maxwellmurder123 on January 16, 2010, 03:21:54 PM
However, while the war walkers are focused on the Wych Lord, they do not notice the heavy footsteps of a Deathwing Terminator Squad approaching (2 LC 3 TH/SS), and cry out in anguish as the hammers rip apart their flimsy walkers.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 16, 2010, 06:49:28 PM
Swarm lord. Ignore armor, re-roll successful invulnerable saves. He's quite beastly.
Title: Re: Counter the unit game
Post by: Ragey on January 17, 2010, 05:32:08 AM
30 Hormagaunts w/adrenal glands and toxin sacs attack the hapless synapse critter shredding it with ease.
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 17, 2010, 06:09:14 AM
a Sisters of battle 4 flamer dominion squad, with vetern sister superior with combi-flamer on devine guidance (all wounding rolls of 6=ap1), in an immolater with twin linked heavy flamer, re-rolling failed to wound rolls.

Barbecue anyone?
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 17, 2010, 03:43:34 PM
3 Piranhas with Fusion blasters swoop in and deploy drones to block all exits before splashing immolator, trapping them inside and killing everyone.
Title: Re: Counter the unit game
Post by: Brute3792 on January 18, 2010, 04:32:20 AM
10 swooping hawks use the haywire grenades and pop those skimmers.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 18, 2010, 07:55:44 PM
Only for 10 Vanguard Vets, all with power weapons and plasma pistols to come flying in and wipe out said swooping hawks.
Title: Re: Counter the unit game
Post by: Blackveil on January 18, 2010, 07:57:58 PM
5 Dark Reapers + Exarch w/ Tempest Launcher, fast shot and crack shot. goodbye silly MEQs.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 18, 2010, 08:00:54 PM
3 Crisis Battlesuits with Plasma Rifles, T/L Missile Pods, and Targetting arrays, in rapid fire range.  Dead Reapers are more like it.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 18, 2010, 08:35:04 PM
that's illegal. You only have 3 hard points (you filled 4) and regular crisis suits can't take wargear.

So, to deal with reapers I'll take an exorcist (haven't seen one of those in a while). It will be just as good against the suits if I'm supposed to kill them, so onward we press.
Title: Re: Counter the unit game
Post by: Dunedain on January 18, 2010, 09:28:56 PM
a 5 man fire dragon squad in a wave serpent with a brightlance.
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 19, 2010, 12:55:53 PM
talos should do the job here. loads of attacks adding to high strength to take down serpents, high toughness and wounds to take what comes back then rinse and repeat for the dragons.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 19, 2010, 01:44:12 PM
Ahriman using Gift of Chaos with a roll of 6.
Title: Re: Counter the unit game
Post by: Chaplain Swordwind on January 19, 2010, 03:46:58 PM
Ahriman using Gift of Chaos with a roll of 6.

Warp Spiders appear from nowhere and blast Ahriman back into the warp, just like they did in our game.  ;)
Title: Re: Counter the unit game
Post by: Dunedain on January 19, 2010, 04:11:37 PM
Large unit of kiss wielding harliquins.
Title: Re: Counter the unit game
Post by: TheBigBadPanda on January 20, 2010, 03:35:42 AM
20 Daemonettes with all the extras. Eldar soul tastes jummy
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 20, 2010, 04:06:36 AM
10 man seraphim squad with twin linked bolt pistols and two flamer templates to cook em down. Then 31 attacks with act of faith to increase initiative to 6 and make 3+ save invulnerable. Rending attacks indeed.
Pass the salt!.
Title: Re: Counter the unit game
Post by: Straight Jacket Zombie on January 23, 2010, 12:47:22 AM
Doomhammer, firing off its full complement of weapons and shrugging off return fire.
Love the smell off destroyed power armor in the morning.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 23, 2010, 10:19:08 AM
Hammerhead Gunship.  6s on all rolls.
Title: Re: Counter the unit game
Post by: Straight Jacket Zombie on January 23, 2010, 01:38:39 PM
Karhn the Betrayer hacks and blasts his way through your pathetic army to hack down your Hammerhead and send your skull to Khorne.
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 24, 2010, 10:55:10 AM
Only for O'Shovah to come down from nowhere and split him in two with his Dawn Blade
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 24, 2010, 01:56:24 PM
fullly kitted squad of stealers with lord using hypnotic gaze
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 24, 2010, 02:13:59 PM
1 aspiring Sorcerer with Doombolt, and 19 Thousand Sons all in rapid fire range.  Mmm dead stealers.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 24, 2010, 02:29:07 PM
you know that building beside you guess what ymargl stealers full squad well that is if the other ones die your bolters don't kill stealers so well anymore 4+ armour
Title: Re: Counter the unit game
Post by: Dunedain on January 24, 2010, 02:49:02 PM
3 war walkers with scatter lasers. Blast them to pieces from a distance.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 24, 2010, 04:24:06 PM
fex squad unloads with HVC's and charges in and smashes the remaining walker apart
Title: Re: Counter the unit game
Post by: Yarrik on January 24, 2010, 04:36:41 PM
5 thunder wolf cavalry with SS and Thunder hammers charge in tear you apart.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 24, 2010, 04:48:37 PM
tyrannofex with rupture cannon instant deaths those puppies
Title: Re: Counter the unit game
Post by: Yarrik on January 24, 2010, 05:29:55 PM
Quote
tyrannofex with rupture cannon instant deaths those puppies
\
 
Well, that was what the storm shields are for...

  To continue with a space wolf theme,

 A wolf lord with Thunder Hammer, Storm shield, Wolf talismans, saga of the bear charges in and smacks that fex into teh mud.
Title: Re: Counter the unit game
Post by: Ragey on January 25, 2010, 06:03:49 AM
swarmlord proceeds to tear the puppy to pieces. Re roll invulnerable saves anyone??
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 25, 2010, 11:00:10 AM
witchhunter inquisitor with 3 acolytes all with combi plasma and 3 warriors with plasma guns pull up in their landraider. 14 plasma gun shots, 2 twin linked lascannons shots and 1 twin linked heavy bolter shot rings out at the same time.

They then pull out their flasks and lunchboxes for their afternoon tea.
Title: Re: Counter the unit game
Post by: Ail-Shan on January 25, 2010, 11:23:28 AM
Let's go with an ironclad dreadnought, replacing the storm bolter with a heavy flamer in case they break out the orks. Seismic hammer will deal with your raider, and AV13 will deal with your inquisitor squad. Heck through 2 hunter killer missiles and ironclad assault launchers on there for fun.
Title: Re: Counter the unit game
Post by: Ragey on January 25, 2010, 06:51:14 PM
3 Zoanthropes warp lances latter.......
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 25, 2010, 09:40:00 PM
3 Broadside Battlesuits with plasma rifles and Targetting arrays.  mmmm dead bugs.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 25, 2010, 11:36:48 PM
nah not gonna happen 3+ invulnerable against how many shots six

swarmlord to trump those thropes or broadsides
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 26, 2010, 06:51:12 AM
20 sisters of battle rapid firing with divine guidance (every 6 rolled to wound is AP1)
= 40 bolter shots with bs 4

Swarmlord looks like swiss cheese

hell charge him with divine guidance as well incase the sod is on his last legs.

Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 26, 2010, 10:59:17 AM
that before or after they got hit with paroxysm and not to mention the nasty stuff that happens in close combat with this guy


Title: Re: Counter the unit game
Post by: Farseer Arendil on January 26, 2010, 08:37:14 PM
and those 20 Sisters get charged by 20 Khorne Berzerkerz
Title: Re: Counter the unit game
Post by: TheBigBadPanda on January 27, 2010, 08:46:16 AM
who are picked up and squished one by one by a wraithlord with wraithsword and twin flamers (assuming you dont have a Power Fist in that squad ofcourse)
Title: Re: Counter the unit game
Post by: Dunedain on January 27, 2010, 10:35:32 AM
who is them blown apart by a squad of  missile launcher wielding devastators from 48" across the board.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 27, 2010, 01:34:01 PM
biovores return fire
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 27, 2010, 02:09:32 PM
nailed by a dark eldar talos.
Title: Re: Counter the unit game
Post by: Dunedain on January 27, 2010, 02:14:50 PM
10 eldar pathfinders 36" away. Massed sniper fire sends the dark kin machine down to hell where it belongs.
Title: Re: Counter the unit game
Post by: Yarrik on January 27, 2010, 03:16:21 PM
15 blood claws and Lukas the trickster charge in and rip them to tiny tasty eldar chunks.
Title: Re: Counter the unit game
Post by: Sayt on January 29, 2010, 07:09:04 PM
1 Shaper, 19 Kroot Carnivores, 12 Kroot hounds and three Krootox Riders, all with the 6+ Armour save have the bloodclaws for lunch.  Omnomnomnom.
Title: Re: Counter the unit game
Post by: Blackveil on January 29, 2010, 08:24:07 PM
squadron of 3 Leman Russ Punishers with HB's all around destroy them with 87 S5 shots. anyone want kroot soup?
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 30, 2010, 12:56:20 PM
Only for a 10 man squad of Vanguard Vets to run up and slap meltabombs all over the leman russ squadron.
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on January 31, 2010, 02:58:19 PM
Orbital bombardment lance strike - st10 - ap 1 pie plate - piffff..... no more marines
Title: Re: Counter the unit game
Post by: Yarrik on January 31, 2010, 03:23:39 PM
Chapter master is then butchered in single combat by none other than Commisar Yarrick.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on January 31, 2010, 03:25:35 PM
who is stomped on by a passing warhound titan
Title: Re: Counter the unit game
Post by: Spotted zebra on January 31, 2010, 04:06:18 PM
the warhound titan is countered by "Game Rules"!

Only normal 40k units guys...

(anyways, if were going to be so apocalyptic about it, I orbital strike a virus bomb...)
Title: Re: Counter the unit game
Post by: Farseer Arendil on January 31, 2010, 05:40:21 PM
Aun'Shi butchers Yarrick and leaves his head for everyone to see.
Title: Re: Counter the unit game
Post by: Blackveil on January 31, 2010, 05:56:10 PM
who is then pounded into submission by a passing manticore
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 1, 2010, 10:32:36 PM
Only for, and I can't believe I'm doing this, for Shadowsun to come screaming in and meltaing said manticore out of existence.
Title: Re: Counter the unit game
Post by: Spotted zebra on February 1, 2010, 10:49:49 PM
Shadowsun gets banewolf squadron to the face
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 2, 2010, 03:51:43 PM
Which then is then shredded by a full unit of Fire Dragons w/ Exarch and Firepike.
Title: Re: Counter the unit game
Post by: Blackveil on February 2, 2010, 05:19:34 PM
hydras blast them to infinity from out of range of their meltas.
Title: Re: Counter the unit game
Post by: Ragey on February 4, 2010, 07:56:06 AM
A brood of 3 lictors burst from the underbrush behind the hapless imperial vehicle and fleshhook it to death while maintaining cover.....
Title: Re: Counter the unit game
Post by: Gentleman Fate on February 4, 2010, 06:54:43 PM
Triflamer guardians roll up, disembark, and lay down 16 Shuriken shots, 2 Flamers, a Destructor (heavy flamer). All under the watchful eye of the accompanying Doomseer.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 4, 2010, 09:40:20 PM
Without warning a full squad of 19 plague marines with CC weapons, blight grenades, and a champion with power weapon rise up and pwn the hell out of them.
Title: Re: Counter the unit game
Post by: Gentleman Fate on February 5, 2010, 02:27:43 PM
Their accompanying Chaos Dreadnought goes batamphetamine parrot crazy and plasmacannons them to hell; twice
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 5, 2010, 09:47:31 PM
Only for Kharn to also go batamphetamine parrot crazy and hack open the dreadnought and kill what's left of the idiot inside.
Title: Re: Counter the unit game
Post by: EldradUlthran on February 5, 2010, 10:47:26 PM
only for 6 War walkers with emls to insta gib him (i nvr liked that about kharn...)
Title: Re: Counter the unit game
Post by: Ragey on February 6, 2010, 02:32:12 AM
a brood of hive guard march out and impale every one from the other side of a forest...
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 6, 2010, 11:46:01 AM
Only for a squad of Aurora pattern battlesuits to appear behind them and mop the floor with all of them without remorse.
Title: Re: Counter the unit game
Post by: Ragey on February 6, 2010, 07:21:05 PM
Only to be hacked to pieces by 9 skyslasher swarms, that's right rippers just killed them...
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on February 7, 2010, 12:27:47 AM
Biovores drop some blasts on them
Title: Re: Counter the unit game
Post by: Ragey on February 7, 2010, 05:56:20 AM
but we're all friendly bugs, because they are malfunctioning the hive mind sends 9 ripper swarms in to devour the biovores, toxin sacs and adrenal glands all the way
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 7, 2010, 09:32:17 AM
O'Shovah and a full bodyguard of Helios battlesuits decend upon said rippers, and anything that isn't missiled or plasma-ed out of existence is cut to ribbons by Farsight himself.
Title: Re: Counter the unit game
Post by: dregogg on February 7, 2010, 07:53:42 PM
but then farsight and friends are charged and brutally annihilated by calgar and retinue.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 8, 2010, 09:58:02 PM
Only for 10 Chaos Terminators to charge in and slaughter them with their lightning claws.
Title: Re: Counter the unit game
Post by: Ragey on February 10, 2010, 02:36:57 AM
only to be flamed and charged by a single wraithlord with sword and flamers. Good luck with that S4....
Title: Re: Counter the unit game
Post by: Blackveil on February 10, 2010, 06:31:02 AM
which is killed by 10 wraithguard insta-killing him.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 10, 2010, 07:16:51 PM
and then 10 Nobz with power klaws decend on them and smash them to death.
Title: Re: Counter the unit game
Post by: Ail-Shan on February 10, 2010, 07:54:12 PM
A lemon russ from really far away constantly battle cannoning them. ID all the way!
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 10, 2010, 08:51:24 PM
And then the Wave Serpent disgorges it's Fire Dragons and they melta the living hell out of said Leman Russ leaving you with a smoldering pile of metal.
Title: Re: Counter the unit game
Post by: Ail-Shan on February 10, 2010, 09:12:06 PM
you used firedragons last page, and so they are illegal (though with allowing different numbers of posts per page that can become a problem, but I'd assume that on the standard/default setting it's reasonable).

So, to counter my own Lemon Russ, I'll throw 3 broadsides with target lock, and one upgraded to shas'vre, giving him a hard wired drone controller and 2 shield drones. In fact, change one of the target locks (not on the shas'vre) to a regular drone controller and add 2 more shield drones.

So that's 3 broadsides that can shoot 3 different targets and they have 4 shield drones. Give them all TL plasma rifles too for fun since there's no point limit.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 10, 2010, 09:42:02 PM
ZOMFG!  30 'Ard Boyz witha Nob come scrabbling into CC range  "WAAAAGGHHH!!!!!!"  Said Boyz slam into Broadsides and tear them limb from limb.
Title: Re: Counter the unit game
Post by: Ail-Shan on February 10, 2010, 10:30:18 PM
edit: dang my crisis suit squad of death with a failsafe detonator was illegal.

So I'll just go with a squad of 10 or so burnaz.
Title: Re: Counter the unit game
Post by: Ragey on February 11, 2010, 03:38:32 AM
10 Dire avengers w/duel cats exarch proceed to bladestorm said burnas out of existance....
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 11, 2010, 02:47:17 PM
and then 24 Genestealers with a Broodlord appear and rip them to shreds
Title: Re: Counter the unit game
Post by: Ragey on February 12, 2010, 03:10:52 AM
30 hormagaunts with toxin sacs and adrenal glands charge the wayward bugs and claim their biomass back for the hive mind
Title: Re: Counter the unit game
Post by: Blackveil on February 12, 2010, 08:31:59 PM
Deathstrike Missile Launcher!!!!! Nnnnneeeeoooowwwwww KABOOM!!!!!!
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 13, 2010, 12:50:05 PM
Ork Warbike Mob slaps Deathstrike to hell and back.
Title: Re: Counter the unit game
Post by: dregogg on February 13, 2010, 11:25:45 PM
a company command squad with 3 lightning claws, 1 thunder hammer, 2 melta guns, 4 storm sheilds, and all mounted on bikes come in and show those green skins how to ride.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 14, 2010, 12:07:21 PM
and then my 10 grey knights terminators purge their latent heresy with flame and faith.... and force weapons
Title: Re: Counter the unit game
Post by: Spotted zebra on February 14, 2010, 04:09:13 PM
baneblade squadron. Those who arent blasted to death are crushed undertread.
Title: Re: Counter the unit game
Post by: Kiwibob on February 14, 2010, 04:46:40 PM
Full jetbike seer council. I like my rerolls.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 14, 2010, 09:18:31 PM
and then a 10 man Dev Squad with plasma cannons blasts you out of existence.
Title: Re: Counter the unit game
Post by: dregogg on February 15, 2010, 03:53:58 AM
which get a taste of their own medicine from an executioner squadron armed with plasma sponsons.EAT TWELVE TEMPLATES OF PLASMATIC WRATH!!!
Title: Re: Counter the unit game
Post by: TheBigBadPanda on February 15, 2010, 05:01:34 AM
It would be nice bringing in a plasma blastacannon amred titan right now  ;)


A full brood of carnifexes rush in and body slam the Executioners out of existence, Ltes say they have Bio-plasma just for the heck of it.

Title: Re: Counter the unit game
Post by: dregogg on February 15, 2010, 07:36:34 AM
but lo and behold a cc termie squad with all shields and hammers come in and squish your bugs.
Title: Re: Counter the unit game
Post by: Blackveil on February 15, 2010, 08:30:18 PM
Rune Preist pops JOTWW, and they trip and fall over into the chasm. KABOOM!!!!!!!

i love doin' that  ;D
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 15, 2010, 08:34:16 PM
And then the Doom of Malantai comes in and wipes his smug ass out.
Title: Re: Counter the unit game
Post by: Blackveil on February 15, 2010, 08:36:46 PM
and then 3 basilisks destroy him, 960" away from everything. KABOOM!!!!!!!

beat that. anyone have a unit that can move 960" and take out a tank? ;)
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 15, 2010, 08:46:33 PM
I deep strike a full squad of Warp Spiders behind said Basilisks and mop the floor with them.  960" that!
Title: Re: Counter the unit game
Post by: Blackveil on February 15, 2010, 08:48:29 PM
A lone wolf is standing on the opposite side of the 960" board. the warp spiders kill themselves through dangerous terrain/warp jump packs trying to reach him.  ;D
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 15, 2010, 08:50:26 PM
Then Vulkan He'Stan and a full command squad appear behind said wolf and stomp it's head off with awesome re-rollable thunderhammer hits.
Title: Re: Counter the unit game
Post by: Blackveil on February 16, 2010, 06:19:56 PM
Manticore blasts him out of existence. KABOOM!!!!!!!
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 16, 2010, 06:21:20 PM
10 Vanguard Vets drop in and flatten said Manticore with their combined might.
Title: Re: Counter the unit game
Post by: dregogg on February 18, 2010, 09:42:55 PM
and are killed by a triple sniper drone team at max range.
Title: Re: Counter the unit game
Post by: FarseerFaris on February 18, 2010, 10:15:35 PM
A webway portal stirs to life from behind the tau, and a sleek craft glides out - 'blast them to bits and bring back any survivors to Commaragh!!  The Haemonculi can use some new play things' Commands Lord Vect!!'

(Asdrubael Vect's ravager comes into play and outshoots your tau/sniper drones)
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 19, 2010, 11:11:30 AM
Only for my Salamander's Venerable Dreadnought with Heavy flamer, CC Arm, and Multimelta to come out of no where and melta Vect right back to where he came from.  Any survivors get flamered and CC arm beaten.
Title: Re: Counter the unit game
Post by: dregogg on February 23, 2010, 07:34:24 PM
but an iron clad with hammer and melta stomps up behind the venerable and gets medieval on its rear armor.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 23, 2010, 09:27:39 PM
And then a Big Mek with Shokk Attack Gun does something useful and sends the Ironclad into oblivion.
Title: Re: Counter the unit game
Post by: Yarrik on February 23, 2010, 09:29:36 PM
who then shoots himself into combat with a Wolf priest with a bunch of goodies, (talismans etc)
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 23, 2010, 09:30:38 PM
Said Wolf Priest is then flamed and stabbed to death by Vulkan He'Stan.
Title: Re: Counter the unit game
Post by: Yarrik on February 23, 2010, 09:31:59 PM
who is counter assaulted by a wolf lord on thunderwolf mount with frost axe and storm shield, talismans saga of the bear all the trappings
Title: Re: Counter the unit game
Post by: dregogg on February 25, 2010, 09:38:44 PM
who is then shot to death by a railhead at max range.
Title: Re: Counter the unit game
Post by: Yarrik on February 25, 2010, 09:49:49 PM
not likley he'd die from that but hey...

Wolf scouts pop up behind it with a melta/guard with combi melta/2 plasma pistols and bombs.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 26, 2010, 11:39:28 AM
Then Boss Snikrot and a full Kommandos squad jump them from behind and choppa-rape them.... to death.
Title: Re: Counter the unit game
Post by: dregogg on February 26, 2010, 08:20:03 PM
before getting torched and shot to death by a deep striking legion of the damned squad with a flamer and heavy flamer.
Title: Re: Counter the unit game
Post by: Farseer Arendil on February 27, 2010, 10:17:34 AM
Only for a mass of 30 Boyz with Nob to charge them and kill them off through sheer numbers
Title: Re: Counter the unit game
Post by: Yarrik on February 27, 2010, 11:15:52 AM
15 blood claws with P sword, Lukas the trickster and wolf guard with frost axe and combie flamer charge in and feast on green flesh.
Title: Re: Counter the unit game
Post by: Ragnar.Blackmane on February 27, 2010, 12:15:49 PM
Njal alone in a drop pod.

seeing the familiar grey-blue of the incoming drop pod they line up to welcome thier allies. when the drop pod opens jaws of the world wolf kill all 17 models die. =P
Title: Re: Counter the unit game
Post by: dregogg on February 27, 2010, 02:29:34 PM
before it gets multi-meltad to death my a three man squad of attack bikes.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 1, 2010, 11:13:57 AM
Only for 10 Deffkoptas to rokkit and buzzsaw you out of existence.
Title: Re: Counter the unit game
Post by: dregogg on March 1, 2010, 06:28:52 PM
to get blown out of the sky by a hydra squadron before they can get in range with those rokkits.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 1, 2010, 10:26:00 PM
Only for my battlewagon with deffrolla to come screaming up from behind and auto-pen them all to death.
Title: Re: Counter the unit game
Post by: dregogg on March 1, 2010, 11:16:34 PM
say hi to the trigon that assaults your tank.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 2, 2010, 10:15:04 AM
Then say high to the pathfinder team that just seeker missiled said trygon out of existence.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 13, 2010, 06:53:49 PM
who get completely destroyed by weight of numbers when a full strength kroot kindred assualt them.
Title: Re: Counter the unit game
Post by: Yarrik on March 13, 2010, 07:06:43 PM
 who are all bunched up after said combat, land raider redeemer rolls up, torches and burns some kroot.
Title: Re: Counter the unit game
Post by: dregogg on March 13, 2010, 10:15:58 PM
then a squad of demo-veterans sneak up behind your tank.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 14, 2010, 05:43:36 PM
who thewn wqalk into the sights of a convinently placed ratling squad
Title: Re: Counter the unit game
Post by: Arkreaver on March 14, 2010, 10:34:54 PM
who die to a deep stricking squad of skyclaws with flamers and wolfguard with jetpack & combi-flamer.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 15, 2010, 01:05:35 PM
Only for a full Howling Banshee Squad with Exarch and Doom and Fortune in their favor, to slaughter your little Space Pups
Title: Re: Counter the unit game
Post by: dregogg on March 15, 2010, 03:08:22 PM
who are then shot to death by a 12 man fire warrior team at 30" with marker lights in their favor.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 15, 2010, 04:37:32 PM
Awe, you didn't see those Striking Scorpions lying in wait though, and they just chainsworded them all to death... gruesome.
Title: Re: Counter the unit game
Post by: dregogg on March 15, 2010, 05:38:44 PM
and it turn they didn't see the venerable furioso dread behind them.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 15, 2010, 06:21:06 PM
That is then pwn3d by my awesome deff dread.  4 arms is better than 2 fool!
Title: Re: Counter the unit game
Post by: dregogg on March 15, 2010, 07:00:41 PM
yes but the melta armed piranha squadron say otherwise to your rear armor.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on March 15, 2010, 08:17:57 PM
a full squad of 4th edition termegants with Toxin Sacks
Title: Re: Counter the unit game
Post by: Arkreaver on March 15, 2010, 10:08:45 PM
who have an unfortunate encounter with a full squad of burna boyz.  TOASTY!!!
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on March 16, 2010, 02:27:55 AM
how many templates is that?
survival of enough to kill the burnas them unless there are are over 15 templates
if not a squad of ymgarls burst out of the nearby terrain and eat them
Title: Re: Counter the unit game
Post by: Yarrik on March 16, 2010, 01:20:23 PM
3 crisis suits pop down with flamers and burst cannons. (with shield drones btw)
Title: Re: Counter the unit game
Post by: dregogg on March 16, 2010, 01:29:50 PM
yes but then the triple sniper team over kills them all to death at range.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 16, 2010, 01:36:25 PM
That is then torn apart by a full Kommando squad with Snikrot
Title: Re: Counter the unit game
Post by: dregogg on March 17, 2010, 01:47:37 PM
but then commander farsight and retinue pop in behind them.
Title: Re: Counter the unit game
Post by: Arkreaver on March 17, 2010, 11:14:45 PM
only to meet up with some very angry wolf guard termis with TH/SS lead by Arjac
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 17, 2010, 11:16:07 PM
Sadly for them a Big Mek rolled double sixes and sent them far away with his Shokk Attack Gun
Title: Re: Counter the unit game
Post by: Arkreaver on March 18, 2010, 12:00:48 AM
who was too busy to notice the vindicator slowly sneaking up on him
Title: Re: Counter the unit game
Post by: naiatoc on March 18, 2010, 12:42:31 AM
A fresh squad of 5 young Fire Dragons jump out of their Wave Serpent to toast the Vindicator!
Title: Re: Counter the unit game
Post by: Froenx on March 18, 2010, 06:05:48 AM
who then promptly get marked from a unit of pathfinders, then get blown to bits from an incoming missile salvo from a pack of crisis suits.
Title: Re: Counter the unit game
Post by: Arkreaver on March 18, 2010, 06:11:18 AM
who then get mauled by Bjorn the Fellhanded
Title: Re: Counter the unit game
Post by: Ail-Shan on March 18, 2010, 07:35:04 AM
Maugan Ra spends a long time firing at Bjorn with the Maugetar, and eventually the big dreadnought collapses.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 18, 2010, 09:53:58 AM
Only for a bunch of Nobz with power klaws to tear him apart
Title: Re: Counter the unit game
Post by: naiatoc on March 18, 2010, 06:15:04 PM
Then Maugan Ra's friend Jain Zar shows up and dices up the sluggish orks before they can get a single attack off.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 19, 2010, 10:19:25 AM
Only for Vulkan He'Stan to drop out of the sky and stab Jain Zar in the face after lighting her on fire.
Title: Re: Counter the unit game
Post by: dregogg on March 19, 2010, 02:39:41 PM
who in turn gets auto killed by the khan rolling straight sixes.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 19, 2010, 05:35:34 PM
Who in turn gets slaughtered by a mob of Burnas in CC.
Title: Re: Counter the unit game
Post by: naiatoc on March 19, 2010, 11:48:53 PM
Then a marine drop pod from the Salamanders chapter touches down revealing a hurricane bolter armed iron clad dreadnought that lays down a withering hail of fire into the burna boys. Sadly moments too late to save Vulkan He'stan!
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 21, 2010, 07:15:35 PM
Then a Hammerhead Gunship comes hovering up over a hill and railguns said dreadnought into oblivion.
Title: Re: Counter the unit game
Post by: dregogg on March 23, 2010, 06:12:21 PM
but due to a marker drone error a three man broadside team railguns your hammer head to death. from the rear armor no less.
Title: Re: Counter the unit game
Post by: Yarrik on March 23, 2010, 09:40:45 PM
Then an Iron priest shows up in a suitably epic fashion on his thunder hammer alongside 4 cyberwolves, Eat S10 thunder hamma broadsides
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 24, 2010, 10:08:24 AM
At which point they are sent to the warp by and Eldar D-Cannon battery.
Title: Re: Counter the unit game
Post by: naiatoc on March 28, 2010, 02:52:22 PM
Two infiltrating death cult assassins spring out of hiding and dice up the few guardian artillery crew! Then they move off searching for more of those pesky Tau they've seen recently.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 28, 2010, 07:27:15 PM
who get ambushed from behind by a full strength boyz squad. weight of numbers ftw
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 28, 2010, 07:50:53 PM
Only for my Vindicator to template them out of existence
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 28, 2010, 08:01:16 PM
which my broadsides punch holes in from a long distance.
Title: Re: Counter the unit game
Post by: Cpt. Banjo on March 29, 2010, 05:54:44 AM
Which I democharge with Le Soldat Marbo.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 29, 2010, 09:59:57 AM
Who then gets shot in the face repeatedly by Eldar Pathfinders
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 29, 2010, 11:09:53 AM
who get crushed under the treads of a squad of leman russ's
Title: Re: Counter the unit game
Post by: Senor Cadian on March 29, 2010, 09:48:22 PM
Hello, may I introduce you to this lovely squad of Salamanders with melta's? They'd love to meet you!
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 29, 2010, 10:04:23 PM
Who meet their fate at the hands of a full Alpha Legion Chosen Squad
Title: Re: Counter the unit game
Post by: dregogg on March 30, 2010, 03:13:51 AM
who turn around to stare into the jaws of a 20 man kroot squad with a full compliment of hounds and a shaper.
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 30, 2010, 10:08:30 AM
And then my 20 man Chaos Marine Squad pwns those Kroot chumps in CC after shooting those obnoxious dogs and the old dude barking orders at them
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 30, 2010, 10:44:22 AM
who get smushed by a basalisk, artillary Ftw
Title: Re: Counter the unit game
Post by: Farseer Arendil on March 30, 2010, 11:35:46 AM
Only to get slammed by a Land Raider's Lascannons
Title: Re: Counter the unit game
Post by: dregogg on March 31, 2010, 10:16:08 PM
whats that behind your land raider. why a squad of harlequins with fusion pistols of course.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on March 31, 2010, 10:18:04 PM
orbital bombardment FTW
Title: Re: Counter the unit game
Post by: naiatoc on March 31, 2010, 10:53:21 PM
After calling down the destructive bombardment, the Chapter Master that gave the order gets pulverized by an eldar Wraithlord.
Title: Re: Counter the unit game
Post by: Senor Cadian on March 31, 2010, 11:18:45 PM
Wraithlord, meet vulcan heavy tank!
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on April 1, 2010, 10:32:59 AM
vulcan , become aquintted with my deathstrike missile launcher
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 1, 2010, 04:39:29 PM
Awe, my vanguard vets just meltabombed it
Title: Re: Counter the unit game
Post by: Froenx on April 1, 2010, 11:55:08 PM
who then get eaten up by a void grenade thrown by a firewarrior.

LOL
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on April 2, 2010, 12:23:06 AM
the fire warrior dies laughing his but off at the sniper that was right behind him and missed
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on April 2, 2010, 07:28:31 PM
who doesnt notice the suad of bikes bursting through the undergrowth and running him flat. tire tracks FTW
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 2, 2010, 10:30:07 PM
Then my Big Mek with Shokk Attack Gun sends them all into oblivion.
Title: Re: Counter the unit game
Post by: Yarrik on April 3, 2010, 08:27:22 PM
who gets sprayed by 12 firewarriors with a devilfish
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on April 3, 2010, 09:03:57 PM
who suffer at the hands of a 50 man consript squad
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 5, 2010, 10:22:15 AM
And they are mopped up by my looted wagon with big shootas and boom gun
Title: Re: Counter the unit game
Post by: naiatoc on April 6, 2010, 01:00:37 AM
After the Looted Wagon takes out the conscripts it's blasted to bits by the Fire Prism hovering nearby. The Eldar crew are aware it was a lucky shot, but they won't complain!
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 6, 2010, 10:05:27 AM
Said Fire Prism gets run down by a battlewagon's deffrolla, and crumpled like an aluminum can
Title: Re: Counter the unit game
Post by: naiatoc on April 9, 2010, 06:00:22 PM
Your battle wagon gets melted by a squad of Sternguard Veterans with combi meltas.
Title: Re: Counter the unit game
Post by: Yarrik on April 9, 2010, 06:46:52 PM
Who get evaporated by a full farsight bomb (seven bodyguards) with full shield drone compliment and all with plasma rifles and fusion guns.
Title: Re: Counter the unit game
Post by: dregogg on April 10, 2010, 11:59:57 PM
epistolary librarian with null zone and vortex of doom sends them all to the warp.
Title: Re: Counter the unit game
Post by: naiatoc on April 11, 2010, 12:09:23 AM
The use of the psychic vortex attracts the unwanted attention of farseer Eldrad who leads in a full squad of Warlocks to cut down the space marine psycher.
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 11, 2010, 12:59:39 PM
They are then wiped out by a full squad of Grey Knights Terminators with incinerators
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on April 11, 2010, 01:02:14 PM
tastemahlazer said my full squad of conscripts 50+
Title: Re: Counter the unit game
Post by: naiatoc on April 11, 2010, 04:06:08 PM
A full squadron of three War Walkers each with two Scatter Lasers, make quick work of the conscripts.
Title: Re: Counter the unit game
Post by: dregogg on April 11, 2010, 05:26:38 PM
but are then killed by a squad of sanguinary guard.
Title: Re: Counter the unit game
Post by: Yarrik on April 11, 2010, 05:34:14 PM
Which get hammered at by a full squad of broadsides 72 inches away
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 11, 2010, 08:01:28 PM
Only for a full squad of Death Company to come screaming in and slay said broadsides.
Title: Re: Counter the unit game
Post by: dregogg on April 12, 2010, 08:55:41 PM
but low and behold a squadron of basilisks rain down earth shaker doom on your marines.
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 13, 2010, 12:39:45 PM
and much to their horror, a Wave Serpent pulls up and unloads it's Fire Dragon cargo.  They precede to shred your basilisks.
Title: Re: Counter the unit game
Post by: naiatoc on April 18, 2010, 05:34:21 PM
A land raider drops off its load of assault terminators and proceeds to blast the Serpent out of the sky. The terminators charge in and kill the Dragons.
Title: Re: Counter the unit game
Post by: The Corsair on April 22, 2010, 10:09:33 PM
At which point a fully mounted seer council swoops in and ram their singing spears into some terminator behinds
Title: Re: Counter the unit game
Post by: Yarrik on April 22, 2010, 11:05:32 PM
hooray for full squadron of Hydra anti aircraft tanks!
Title: Re: Counter the unit game
Post by: The Corsair on April 23, 2010, 12:29:03 AM
Um...?

Hydra would hardly dent a seer council...

That aside, fire prism w holo fields etc
good luck.
Title: Re: Counter the unit game
Post by: dregogg on April 23, 2010, 12:34:23 PM
stern guard with combi meltas should clear that up.
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 23, 2010, 04:41:17 PM
Stormboyz hackin up the sternguard
Title: Re: Counter the unit game
Post by: The Corsair on April 23, 2010, 05:19:02 PM
5 shining spears havethe stormboyz cleaned out pretty quickly
Title: Re: Counter the unit game
Post by: dregogg on April 28, 2010, 06:14:23 PM
the knan with a mounted retinue of cc doom will kill them soon enough as well.
Title: Re: Counter the unit game
Post by: The Corsair on April 28, 2010, 07:10:52 PM
And 3 warwalkers with starcannons have them sorted nice an cleanly
Title: Re: Counter the unit game
Post by: Farseer Arendil on April 29, 2010, 11:11:09 AM
Only for a battlewagon to Killkannon them out of existence
Title: Re: Counter the unit game
Post by: The Corsair on April 29, 2010, 08:20:42 PM
Which in turn gets tankhammered by some tank bustaz.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 8, 2010, 09:02:11 AM
then 20 Khorne Berzerkerz hack them into oblivion.
Title: Re: Counter the unit game
Post by: The Corsair on May 8, 2010, 08:31:43 PM
Who then get assault terminator pie for desert
Title: Re: Counter the unit game
Post by: dregogg on May 9, 2010, 05:42:28 AM
who get eaten alive by a full brood of hormaguants. (believe me it's happened)
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 9, 2010, 06:18:50 AM
Who get mowed down with a leman russ with punisher cannon
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 9, 2010, 07:49:12 PM
Only for a Deff Dread to rip it to shreds.
Title: Re: Counter the unit game
Post by: linnessi on May 9, 2010, 11:04:37 PM
only for a devestator squad to annialate it with lascannons
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 10, 2010, 10:14:39 AM
And then Possessed Chaos Marines rip them to shreds.
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 10, 2010, 12:39:57 PM
Try to beat this bad boy!!!

Keeper of Secrets - Zarakynel


oh yes :)
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 10, 2010, 01:28:43 PM
Wraithlord with starcannon and wraithsword hacks up the Keeper
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 10, 2010, 02:01:55 PM
ELDAR AVATAR


WAM!!
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 10, 2010, 03:26:20 PM
Ahriman.  Turn him into a Spawn with Gift of Chaos.
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 10, 2010, 03:49:05 PM
Scythed Hierodule! - no more Ahriman

oh yes
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on May 10, 2010, 11:13:50 PM
no apoc units right prime with boneswords and glands
Title: Re: Counter the unit game
Post by: The Corsair on May 11, 2010, 04:46:48 AM
Followed by 3 dual-starcannon warwalkers
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on May 11, 2010, 05:18:26 AM
followed closely by a battery of basalisks
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 11, 2010, 09:19:28 AM
Deep strike a space marine terminator assualt squad behind them!

Title: Re: Counter the unit game
Post by: Farseer Arendil on May 11, 2010, 09:51:43 AM
No repeats.  Assault Termies were already used this page

anywho, Chosen Chaos Marines with Meltabombs, bye bye bassies....
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 11, 2010, 10:10:59 AM
Ahhhh Merde

Well a squad of term Grey nights

see ya next tuesday
Title: Re: Counter the unit game
Post by: The Corsair on May 11, 2010, 02:38:53 PM
At first I ran then I realized I had a fully mounted seer council
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 11, 2010, 03:11:23 PM
only to be hit by a russ executioner
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 11, 2010, 03:16:51 PM
Only to get bumped by my Deathleaper.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 11, 2010, 03:28:36 PM
only to get diced by the sanguinor
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 11, 2010, 05:05:31 PM
Who gets monkey-stomped by a Terminator Chaplain (< actually happened)
Title: Re: Counter the unit game
Post by: Yarrik on May 11, 2010, 05:08:11 PM
Who gets punched out by 3 fire warriors (actually happend as well lol)
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 11, 2010, 05:11:52 PM
Who meet their end on the Chainaxes of 8 Khorne Berzerkerz
Title: Re: Counter the unit game
Post by: Yarrik on May 11, 2010, 07:15:42 PM
who get mauled by 3 leman russ punishers
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 11, 2010, 08:29:01 PM
Who get blown away by a Space marine devastator squad.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 11, 2010, 09:07:52 PM
Only for a full squad of Vanguard Vets to rip them apart
Title: Re: Counter the unit game
Post by: The Corsair on May 12, 2010, 04:48:52 AM
Which is precisely why I love 10 banshees
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 12, 2010, 07:01:12 AM
Then get hunted down by my Deathwatch squad.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 12, 2010, 10:02:55 AM
Who get shot apart by 9 Thousand Sons with Asp Sorcerer.
Title: Re: Counter the unit game
Post by: gildor on May 12, 2010, 05:56:10 PM
who get obliterated by a 10 man meganobz squad with gazzgul in a battlewagon
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 12, 2010, 05:57:49 PM
who get stomped out of existence by 10 Grey Knight Terminators
Title: Re: Counter the unit game
Post by: The Corsair on May 13, 2010, 02:20:47 AM
Who find themselves Asurmen'd out of existence
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 13, 2010, 09:56:01 AM
Who gets Firepiked by Fuegan
Title: Re: Counter the unit game
Post by: BANNED IG GUY on May 13, 2010, 01:05:12 PM
Who gets poked up the bum by Inquisitor Lord Hector Rex.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 13, 2010, 01:26:11 PM
The game is simple: I will post one unit from a codex in 40k and the next poster will put one unit to counter it and how they would do it.  The next person counters that unit and so on. 

First the rules:

-The unit can only come from a current 40k codex (the most recent from each only army)

-Once a unit is used, it cannot be re-used for one whole page IE a unit on page one can't make another appearance until page 3 (if this goes that far).  A "unit" is described as an entry in a codex.  Should another similar unit exist (terminators and Assault Terminators) it can be used, but wargear changes don't count as a new unit.

-You must explain how you plan on using your unit to counter the prior unit and not just say what you'd use.

-It must be a full legal unit, not just a weapon (Flamers, etc)  You have to specify what carries the weapon and how you'll use it.

-A unit can include a dedicated transport. 

No IA characters either, so I will do in Fuegan with a Venerable Dreadnought packing a multi-melta and powerfist
Title: Re: Counter the unit game
Post by: The Corsair on May 14, 2010, 04:42:25 AM
In all honesty you'd struggle
that aside, Maugan Ra O'clock is here
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 14, 2010, 11:01:06 AM
Only for Baharroth to drop in and slay Maugan to death.
Title: Re: Counter the unit game
Post by: Vosrik on May 14, 2010, 01:06:03 PM
Umm.....Reaver Titan??  ;D
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 14, 2010, 03:16:26 PM
No Apoc/FW units.  Refer to my post that has a rules quote to assist you in playing the game properly please.

So Baharroth gets destroyed by Kharandras
Title: Re: Counter the unit game
Post by: The Corsair on May 14, 2010, 05:44:11 PM
I'm gonna break the Phoenix lord string here
I think abbadon the despoiler would love the opportunity to add karandras' skull to his collection
Title: Re: Counter the unit game
Post by: dregogg on May 16, 2010, 01:27:26 PM
and the khan would love to do the same to abbadon.
Title: Re: Counter the unit game
Post by: The Corsair on May 17, 2010, 01:41:06 AM
Well I'll be damned
Looks like I need to crack out the basilisks again
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on May 17, 2010, 06:14:40 AM
tankbusta's will solve this problem
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 17, 2010, 10:20:25 PM
Sternguard Vets will do them in
Title: Re: Counter the unit game
Post by: The Corsair on May 18, 2010, 01:26:54 AM
How about a banshee sandwhich?
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 18, 2010, 06:28:04 PM
I think I prefer Vanguard Vet pie honestly.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on May 18, 2010, 06:36:48 PM
ORBITAL BOMBARDMENT, sandwich
Title: Re: Counter the unit game
Post by: Ail-Shan on May 18, 2010, 06:44:07 PM
Curse you inquisitorial codex!

Swooping hawks with skyleap exarch (through intercept and sunrifle on for fun). Neither of us can target each other. It's a draw.
Title: Re: Counter the unit game
Post by: The Corsair on May 19, 2010, 06:42:50 AM
Sadly hawks are notoriously crap once back on the ground
i'm gonna spice it up with a thunderfire
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 19, 2010, 06:49:25 AM
Only to be blasted apart by a vendetta gunship
Title: Re: Counter the unit game
Post by: The Corsair on May 19, 2010, 06:25:41 PM
If that's apoc or FW it's not allowed
either way I'm sure a hydra would make short work of it
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 19, 2010, 06:50:44 PM
A vendetta is a IG fast attack choice
A chosen squad with melta guns will burn those hydras to melted soot
Title: Re: Counter the unit game
Post by: The Corsair on May 20, 2010, 06:39:44 AM
And a squad of starcannon warwalkers will have the chosen long gone
Title: Re: Counter the unit game
Post by: dregogg on May 23, 2010, 02:27:41 PM
say hello to a raveger(or what ever that de lance boat thing is called) with three dark lances.
Title: Re: Counter the unit game
Post by: The Corsair on May 24, 2010, 05:02:17 AM
'and fire' says the railhead captain
Title: Re: Counter the unit game
Post by: Ragey on May 24, 2010, 10:01:51 AM
who once again yells out "Fire", but this time in alarm as his tank is BBQ'd by a full squad of Fire Dragons deployed by the ever useful Serpent
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 24, 2010, 10:55:59 AM
Only to get pie plated by leman russ battle tanks
Title: Re: Counter the unit game
Post by: Jerseyboy381 on May 24, 2010, 02:14:00 PM
Which are shredded by a squad of 6 Fiends of Slaanesh.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 24, 2010, 03:25:51 PM
Which get immolated by a grey knight purgation squad with incinerators
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 24, 2010, 06:29:03 PM
Who get raped to death by Harlequins
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 24, 2010, 06:51:11 PM
Who get burned to cinders by a hellhound
Title: Re: Counter the unit game
Post by: JusticeCetin on May 24, 2010, 09:10:37 PM
Which gets decimated by My Vendetta!
Title: Re: Counter the unit game
Post by: dregogg on May 24, 2010, 11:20:39 PM
which gets blown out of the sky by my hydras.
Title: Re: Counter the unit game
Post by: The Corsair on May 25, 2010, 12:13:27 AM
Which get melted by my fire dragons
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 26, 2010, 10:32:11 PM
who get shredded by my Night Spinner
Title: Re: Counter the unit game
Post by: The Corsair on May 27, 2010, 03:20:11 AM
That gets lanced by my falcon
Title: Re: Counter the unit game
Post by: NecronCell2131 on May 27, 2010, 03:32:42 AM
Zoanthropes should take that falcon out.
Title: Re: Counter the unit game
Post by: JusticeCetin on May 27, 2010, 03:59:01 AM
Which gets killed by the ensuing 115 lasgun shots from my infantry platoon (that is actually how i do it, my friend plays Nids, i just pelt them till they die!)
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 27, 2010, 03:27:33 PM
who get shredded by my Boyz wiv Choppas and Sluggas
Title: Re: Counter the unit game
Post by: Jerseyboy381 on May 27, 2010, 04:59:22 PM
Only to be splattered by a well-placed Whirlwind rocket.
Title: Re: Counter the unit game
Post by: NecronCell2131 on May 27, 2010, 05:32:47 PM
Whirlwind gets pummeled by Hive guard shots, sitting out of los in cover.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 27, 2010, 05:44:55 PM
Which get ripped apart by mephiston
Title: Re: Counter the unit game
Post by: naiatoc on May 30, 2010, 01:40:12 AM
Poor Mephiston in turn gets captured and enslaved by a full squad of Dark Eldar Wyches led by Lelith Hesperax. He'll do very well in the gladiator arena's of Commorragh  :D
Title: Re: Counter the unit game
Post by: chokoman on May 30, 2010, 04:53:17 AM
leman russ demolishers...
Title: Re: Counter the unit game
Post by: JusticeCetin on May 30, 2010, 04:15:48 PM
Manticores, enuf said.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 30, 2010, 05:04:00 PM
Only for the new Fire Prism to mop the floor with it
Title: Re: Counter the unit game
Post by: NecronCell2131 on May 31, 2010, 04:37:03 AM
Can we hear it for the Barbed Hierodule "woop woop" 2 Bio-cannons later...utterly destroyed Fire prism

unless you would have prefered it sliced and diced from scything talons!
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on May 31, 2010, 10:08:19 AM
No we can't as that's an apocalypse unit. However what we can hear it for are broadside battle suits. Railguns of doom ftw
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on May 31, 2010, 03:45:31 PM
Hades Breaching Drill. S10 AP1 hit on all of them before you can do anything, and a Melta-cutter shot to finish off whatever's left. Of failing that, a Deathstrike Missile out of LOS. You hopelessly try and get LoS while i fuel up and Nuke you.
Title: Re: Counter the unit game
Post by: Farseer Arendil on May 31, 2010, 07:28:14 PM
Except that all of that madness is apoc and not allowed so those pesky Tau Broadsides get pasted by a D-Cannon battery.
Title: Re: Counter the unit game
Post by: The Corsair on June 1, 2010, 03:57:27 AM
Which has the unfortunate flaw of having no chance against deep striking termies
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 1, 2010, 08:42:37 AM
The Deathstrike Missile is a Codex:Imperial Guard unit and so IS allowed it turns you hopeless D-cannons to paste from 80 feet away!
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 1, 2010, 11:34:28 AM
Which becomes useless now that it has fired its payload and gets blown up by a bomb squig
Title: Re: Counter the unit game
Post by: Farseer Arendil on June 1, 2010, 04:57:05 PM
Who's tankbusta masters get wiped out by Warp Spiders
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on June 1, 2010, 06:28:43 PM
who suffer orbital bombardment
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 1, 2010, 06:42:36 PM
Which just gets avoided by stormraven with plasma cannons, hurricane bolters and typhoon missiles
Title: Re: Counter the unit game
Post by: Farseer Arendil on June 2, 2010, 10:01:47 AM
Which in turn gets Lanced out of the sky by a Dark Eldar Ravager
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 2, 2010, 11:56:17 AM
Which is owned by a battery of 3 Hydras.
Title: Re: Counter the unit game
Post by: JusticeCetin on June 2, 2010, 02:23:03 PM
Which has to deal with a pair of Manticore Rocket Launchers!
Title: Re: Counter the unit game
Post by: The Corsair on June 3, 2010, 02:07:08 AM
Which have no such luck against a squad of fire dragons
Title: Re: Counter the unit game
Post by: Farseer Arendil on June 3, 2010, 10:02:43 AM
Who are eaten by a Genestealer Brood
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 4, 2010, 08:25:58 AM
Who are swamped to death by a 50-man Conscript Squad with Send in the Next Wave!
Title: Re: Counter the unit game
Post by: Farseer Arendil on June 4, 2010, 04:11:48 PM
Who are slaughtered by an Eldar Doomweaver Support squad.
Title: Re: Counter the unit game
Post by: dregogg on June 4, 2010, 05:19:56 PM
the farsight death star should finish that.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on June 6, 2010, 03:13:08 PM
basalisk squadrans for the win
Title: Re: Counter the unit game
Post by: JusticeCetin on June 6, 2010, 03:19:35 PM
Well that is why the Emperor gave us Demolisher Siege Cannons, now isnt it :)
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 6, 2010, 03:25:16 PM
which gets vanquishererd out of existence
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on June 6, 2010, 03:28:00 PM
the dark lances on that ravager will sort it out
Title: Re: Counter the unit game
Post by: JusticeCetin on June 6, 2010, 03:31:00 PM
I would like to point out.... that vanquisher would miss, as do all IG non blast weapons :(

But those Ravagers Die really fast to my... Anything, cmon, AV 11 lol
Ummm, the Multilasers on my Chimeras and Krak grenades hit it 12 times, ill get through...
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 6, 2010, 03:48:29 PM
which get medusa shelled
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 8, 2010, 04:16:55 PM
Which gets manticored.
Title: Re: Counter the unit game
Post by: Bassiecore on June 8, 2010, 04:26:39 PM
DEATHSRKE MISSILE =P
Title: Re: Counter the unit game
Post by: The Corsair on June 9, 2010, 01:56:13 AM
Fire Dragons...
Title: Re: Counter the unit game
Post by: NecronCell2131 on June 9, 2010, 02:24:49 AM
30 orks and a power klaw Nob
Title: Re: Counter the unit game
Post by: Bassiecore on June 9, 2010, 10:13:11 AM
10 lightning claw termies
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 9, 2010, 02:57:58 PM
Medusa x3
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 9, 2010, 03:18:31 PM
medusa has already been used,
10 khorne termie champs with claws
Title: Re: Counter the unit game
Post by: Bassiecore on June 9, 2010, 03:48:51 PM
Carnifex brood with claws and talons and all the trimmings
Title: Re: Counter the unit game
Post by: Eldar Vampire Hunter on June 10, 2010, 05:26:52 PM
Full Leman Russ Executioner squadron with Camo Netting, Hull Lascannons, Plasma Sponsons, HK missiles and Pask in one.
Title: Re: Counter the unit game
Post by: Bassiecore on June 11, 2010, 02:25:55 AM
deamonhunters melta topedo orbital bombardment/exterminatus
Title: Re: Counter the unit game
Post by: McNulty on June 11, 2010, 09:00:24 PM
Hard one to counter... because you cant kill it. But good luck hitting a falcon with that.
And yes, I know this will be an easy counter.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 13, 2010, 04:01:53 PM
Leman russ exterminator with hull lascannon and sponson plasma cannons
Title: Re: Counter the unit game
Post by: Bassiecore on June 13, 2010, 04:15:16 PM
Landseeder with multimelta, Assault cannon and (and yes this is legal) a Typhoon Missile Launcher
Title: Re: Counter the unit game
Post by: (iNsertnamehere) on June 15, 2010, 07:19:51 AM
imperial warhound titan!what now?  ;D(yes I realize that everyone will start bringing out apocalypse stuff).
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 15, 2010, 07:43:31 AM
no we wont, rules were clear on page 1, no apocalypse
so 3 hydras blast the speeder apart
Title: Re: Counter the unit game
Post by: JusticeCetin on June 15, 2010, 06:49:10 PM
2 Leman Russ Demolishers end those pesky hydras quickly!
Title: Re: Counter the unit game
Post by: naiatoc on June 18, 2010, 12:43:25 AM
A dark eldar Ravager with 4 Dark Lances turns those two Imperial tanks to craters!  :)
Title: Re: Counter the unit game
Post by: The Corsair on June 18, 2010, 03:03:57 AM
Time to roll out the warwalkers w brightlances
nothing like a round of those to down a ravager...
Title: Re: Counter the unit game
Post by: dregogg on June 18, 2010, 03:53:26 AM
but lo and behold marny and co. walk up and be-atch slap them walkers.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 18, 2010, 06:20:29 AM
Which get plastered by 3 oblits from 36 inches away
Title: Re: Counter the unit game
Post by: Bassiecore on June 18, 2010, 06:59:43 AM
who get obliterated (XD) by 5 long fangs with 4 lascannons and a combi-melta
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on June 18, 2010, 07:54:46 AM
Which get chewed up by a full genestealer squad and their broodlord
Title: Re: Counter the unit game
Post by: The Corsair on July 25, 2010, 04:37:29 AM
Who find themselves on the wrong end of a fully mounted seer council
Title: Re: Counter the unit game
Post by: jawmonkey on July 25, 2010, 04:55:25 AM
Surrounded, shot up, and charged by the Green Tide (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180087_Ork_Datasheet_-_The_Green_Tide.pdf); 40,000 Orks. Kill all you want, eventually that Nob will put anything down.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on July 25, 2010, 09:35:59 AM
who fall under 100 shots from 50 conscripts, who then yell their warcry you can't kill us all and charge the survivors
Title: Re: Counter the unit game
Post by: HC118 on July 25, 2010, 12:15:27 PM
LR Demolisher squad will kill them all
Title: Re: Counter the unit game
Post by: JusticeCetin on July 25, 2010, 06:37:57 PM
Enjoy my two Manticore Rocket Launchers :)  6 pie plates... what will you do??
Title: Re: Counter the unit game
Post by: HC118 on July 25, 2010, 06:58:12 PM
I'd use some DS Terminators with CMLs
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 25, 2010, 08:02:19 PM
Easily murdered by 30 death company with power weapons and lemartes
Title: Re: Counter the unit game
Post by: HC118 on July 25, 2010, 08:52:05 PM
Easily locked in CC by a Dreadnought that power weapons can't harm
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 25, 2010, 08:55:58 PM
But they would kill it slowly, they have krak grenades
Title: Re: Counter the unit game
Post by: Hades Hound on July 25, 2010, 09:30:15 PM
And yet they'd be shot to pieces by a few good Dark Reapers on a hilltop nearby. Next!
Title: Re: Counter the unit game
Post by: HC118 on July 25, 2010, 10:17:50 PM
But they would kill it slowly, they have krak grenades

Yeah, you need 6es, then 6es, to glance.  [sarcasm]Sooooooooo easy.[/sarcasm] 

On the other hand, hills don't provide cover, so a rouge unit of Eldar rangers blows the reapers away.
Title: Re: Counter the unit game
Post by: Bassiecore on July 26, 2010, 04:51:55 AM
Baal pred. with flamestorm cannon & Heavy flamer sponsons. Extra crispy rangers =)
Title: Re: Counter the unit game
Post by: Ail-Shan on July 26, 2010, 08:38:19 AM
unless the rangers were on the third floor of a ruin, then flamers on a tank can't touch them.


Anyway, since you can't hurt him, the Avatar will chase down your predator.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 26, 2010, 09:02:43 AM
Who will then get smashed to ash by a bloodthirster
Title: Re: Counter the unit game
Post by: Farseer Arendil on July 27, 2010, 11:33:16 AM
Who then gets bodyslammed by an angry Wraithlord
Title: Re: Counter the unit game
Post by: Bassiecore on July 27, 2010, 11:35:28 AM
Deathstrike Vortex Missile...
Title: Re: Counter the unit game
Post by: HC118 on July 27, 2010, 11:39:24 AM
...is illegal because it's an apoc. unit, it's also pretty much overkill at this point.

So we'll say it's the normal one, and I'll counter that with a 10 man Devastator Squad in a fortification (3+cover) with 4 Lascannons

(or just ignore it, unless it's the apoc. unit, it's pretty random on when and where it fires (: )
Title: Re: Counter the unit game
Post by: JusticeCetin on July 27, 2010, 02:32:30 PM
Basilisk Sqaudron using barrage weapons (no armor save, and if it lands on target, no cover save in the right conditions) 

Enjoy!
Title: Re: Counter the unit game
Post by: HC118 on July 27, 2010, 02:34:58 PM
DPed Dred.

Enjoy indeed, Enjoy!
Title: Re: Counter the unit game
Post by: Bassiecore on July 27, 2010, 02:41:44 PM
Full Squad of TH/SS Terminators.
Have Fun =)
Title: Re: Counter the unit game
Post by: HC118 on July 27, 2010, 02:51:20 PM
3 Leman Russ Executioners from 36" away.  Try taking all of the 3++es against the equivalent of 15 Plasma cannons for at least 4 turns.
Title: Re: Counter the unit game
Post by: Bassiecore on July 27, 2010, 02:52:27 PM
owch.
full BA assault Squad with 2 meltas, combimelta and Meltabombs DSing next to them
Title: Re: Counter the unit game
Post by: Yarrik on July 27, 2010, 11:29:35 PM
 5 Thunderwolves thirst for pretty boy blood, 5 wolves with SS plus frost etc.
Title: Re: Counter the unit game
Post by: Bassiecore on July 28, 2010, 05:57:04 AM
3 Vindicators from max range.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 28, 2010, 09:30:57 AM
BA Vanguard vets with jump packs, lightning claws and melta bombs deepstriking behind you
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on July 29, 2010, 11:58:08 AM
6 acroflagellants - a scrap with gimp mask wearing maniacs with power weapons for arms a 4+ inv save and d6+1 attacks on the charge each. Step outside you if your not afraid of running your perm.
Title: Re: Counter the unit game
Post by: Bassiecore on July 29, 2010, 12:06:40 PM
full unit of genestealers with a broodlord
Title: Re: Counter the unit game
Post by: HC118 on July 29, 2010, 12:35:37 PM
Manticore
Title: Re: Counter the unit game
Post by: Farseer Arendil on July 29, 2010, 01:09:17 PM
Fuegan
Title: Re: Counter the unit game
Post by: Bassiecore on July 29, 2010, 01:27:36 PM
Vulkan Hestan
Title: Re: Counter the unit game
Post by: Ail-Shan on July 29, 2010, 01:42:49 PM
Lysander. Both survivable, both wounding on 2s, but Lysander has more wounds & ID on his side.
Title: Re: Counter the unit game
Post by: HC118 on July 29, 2010, 01:44:19 PM
Vulkan Hestan

You just read my mind.

Meanwhile, on to killing Lysander.  I'm thinking Giant infantry platoon with all 6 infantry squads combined into one and getting the first rank second rank fire on him.
Title: Re: Counter the unit game
Post by: Bassiecore on July 29, 2010, 01:45:39 PM
Landraider Redeemer
Title: Re: Counter the unit game
Post by: Farseer Arendil on July 29, 2010, 04:40:13 PM
Striking Scorpions w/ Exarch and Scorpion's Claw.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 29, 2010, 05:36:37 PM
Full unit of Grey knight terminators with incinerator and BC incinerator
Title: Re: Counter the unit game
Post by: Ail-Shan on July 29, 2010, 06:23:51 PM
Quote
6 infantry squads combined

You can only have 5

Quote
Striking Scorpions w/ Exarch and Scorpion's Claw.

The claw exarch is only S6 and so can't touch the land raider.

Quote
Full unit of Grey knight terminators with incinerator and BC incinerator

Ironclad dreadnought with hurricane bolter and launcher (the defensive grenade thing). You just barely can't touch it.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 29, 2010, 06:35:31 PM
Chosen with 5 meltas
Title: Re: Counter the unit game
Post by: The Quiz-at Haterak on July 30, 2010, 04:34:16 AM
witch hunter inquisitor with plasma pistol, 3 warirors with plasma guns rapid firing and give the inq a power weapon and a familar for ws5 I5 4 attacks basic killy goodness. How special do you feel now chosen boys with a plasma hole in your a........rmor.
Title: Re: Counter the unit game
Post by: Bassiecore on July 30, 2010, 06:36:57 AM
Chapter Master with full Honour guard. Orbital bombardment FTW ;D
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 30, 2010, 08:05:31 AM
furioso dreadnought with blood talons ftw (you just about cant hurt it either)
Title: Re: Counter the unit game
Post by: Ail-Shan on July 30, 2010, 09:43:38 AM
10 avengers with pw/ss exarch with defend and Eldrad.

Slowest combat ever, but I just need to remove one talon to get a huge advantage.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 30, 2010, 09:58:34 AM
hang on a sec, arent your units s6? the furiosos front AV is 13, you wouldnt be able to dent it 8)
Title: Re: Counter the unit game
Post by: Bassiecore on July 30, 2010, 10:39:34 AM
furioso dreadnought with blood talons ftw (you just about cant hurt it either)
*coughMeltabombscough*
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 30, 2010, 10:47:59 AM
furioso dreadnought with blood talons ftw (you just about cant hurt it either)
*coughMeltabombscough*
i dont see them on the list of wargear you picked therefore they arent there im afraid
Title: Re: Counter the unit game
Post by: Hades Hound on July 30, 2010, 11:16:55 PM
Leman Russ Demolisher with lascannon front weapon dealie. Should pretty damn well take care of that (or any other) dread.
Title: Re: Counter the unit game
Post by: HC118 on July 30, 2010, 11:44:40 PM
Vendetta
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on July 31, 2010, 02:29:39 AM
7 genestealers with broodlord, talons, and toxin sacs.
Title: Re: Counter the unit game
Post by: HC118 on July 31, 2010, 02:49:23 AM
How will that be done?  I'll just snipe you until you eventually arrive and then I'll turbo boost away.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 31, 2010, 07:22:12 AM
Okay then storm raven gunship with twin multimelta and twin plasma cannon and sponson hurricane bolters
Title: Re: Counter the unit game
Post by: Bassiecore on July 31, 2010, 07:24:41 AM
Mephiston.
Title: Re: Counter the unit game
Post by: Ail-Shan on July 31, 2010, 07:47:52 AM
Falcon with holo-fields, spirit stones and star cannon. Long range AP2 death.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on July 31, 2010, 07:57:15 AM
assault termies with hammers
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 1, 2010, 11:07:50 PM
Lysander and a sterngaurd squad with ten combi meltas a powerfist seargent in a pod (hey if u guys know swampy turtle im tryin to findem)
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 2, 2010, 06:38:39 AM
Doesn't the pod have a capacity of 10? So you couldn't have lysander in there with them, not to mention that that is two units anyway 8)
Title: Re: Counter the unit game
Post by: Ail-Shan on August 2, 2010, 08:58:30 AM
It's a space marine pod, so it can hold 12.  Also the far above chapter master with honor guard is two units as well, but oh well.

As to the stern guard, I'll do farsight, 7 bodyguard with TL plasma and a fusion blaster, hard wired multi trackers, target locks, and drone controllers with 2 shield drones each, and give one guy the stimulant pack and another a failsafe detonator. You kill some of the drones with combi melta, I light up both your pod and your squad in 1 turn.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 2, 2010, 05:06:30 PM
well played but what about a wolf priest using jaws of the wolf and hes with some termies with hammer and shield
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on August 4, 2010, 12:00:46 AM
24 hormaguants with adrenal glands and toxin sacs and for around 2/3 of their price
Title: Re: Counter the unit game
Post by: HC118 on August 4, 2010, 12:40:56 AM
1 Whirlwind for less.
Title: Re: Counter the unit game
Post by: Ail-Shan on August 4, 2010, 09:35:22 AM
Quote
well played but what about a wolf priest using jaws of the wolf and hes with some termies with hammer and shield

Just realized that jaws wont work on crisis suits since they're jump infantry, oh well.

As to....1 whirlwind. I'll send in the James Bond of the 41st millennium, Baharroth!
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 4, 2010, 12:18:02 PM
Who gets 3 medusas firing on him
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 4, 2010, 02:47:36 PM
AND I PARRY WITH a devastator sqaud with 4 missle launchers(why wont jaws work on jump troops and who is baharroth)
Title: Re: Counter the unit game
Post by: Bassiecore on August 4, 2010, 02:56:08 PM
Blob of 50 IG marines with 5 Lascannons and 10 Plasmaguns =P
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 4, 2010, 02:57:56 PM
 thunder fire cannon 60 inches away firing air bursting rounds good luck finding cover
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 4, 2010, 11:07:05 PM
Chaos terminator champions of khorne with paired lightning claws
Title: Re: Counter the unit game
Post by: HC118 on August 4, 2010, 11:14:14 PM
Greater Demons of Chaos

My favorite: Leman Russ Executioner in a static pos. in a ruin with PC sponsons and Camo Netting.  Good luck shooting me down, and with 5 Plasma Cannon shots, terminators are sure to die.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 4, 2010, 11:23:47 PM
And i say a land raider with lascannon sponsons. u cant destroy me so it might take 6 turns to shoot u down but it will happen
Title: Re: Counter the unit game
Post by: HC118 on August 4, 2010, 11:35:57 PM
Multimelta Drop Pod Dreadnought
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 4, 2010, 11:42:01 PM
FIRE DRAGON SQUAD OF 10
Title: Re: Counter the unit game
Post by: Bassiecore on August 5, 2010, 02:34:13 AM
10 Sternguard with 10 combiplasmas in a droppod
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 5, 2010, 03:38:10 PM
Vangaurd vet squad with packs deepstriking equiped with power weapons and stormshields. u can go with this or u can go with that
Title: Re: Counter the unit game
Post by: Ail-Shan on August 5, 2010, 09:07:25 PM
Wraithlord with sword and star cannon. Invulnerable to S4 is awesome.

Quote
(why wont jaws work on jump troops and who is baharroth)

I believe that's just part of the rules for it (doesn't affect jump infantry) and Baharroth is the Swooping Hawk Phoenix Lord for Eldar.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 5, 2010, 11:37:13 PM
 I hate wraithlords but i counter with a scout sqaud of ten with sniper rifles and camo cloaks in 3 up cover from 36 inches away
Title: Re: Counter the unit game
Post by: HC118 on August 6, 2010, 12:07:51 AM
Leman Russ Eradicator.  Ignoring cover and your armor.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 6, 2010, 12:13:47 AM
venerable dread in a pod using an assualt cannon (which one is the eradicator stats please)
Title: Re: Counter the unit game
Post by: Ail-Shan on August 6, 2010, 08:32:46 AM
Eradicator I believe is S6 AP4.

Anyway, dread is removed by a Shas'o with vectored retro thrusters, a fusion gun, shield generator, HW drone controller with 2 shield drones, stimulant injector and iridium armor. Upgrade heavy, but if it fails to kill you it wont get stuck in cc.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 6, 2010, 08:34:40 AM
Cant believe im saying this but Abadon and a terminator squad of ten



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Title: Re: Counter the unit game
Post by: Ail-Shan on August 6, 2010, 08:47:08 PM
Oh fine. The Swarmlord. CC killyness of death.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on August 6, 2010, 08:48:27 PM
taste my ku-gath the plaugefather, just uber
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 6, 2010, 09:13:36 PM
Actually when ever i fight ku-goth i tend to kill him easy(this is me how ever) Ironclad with two dreadnaught cc claws and two meltas.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on August 7, 2010, 01:38:12 AM
3 zoanthropes
Title: Re: Counter the unit game
Post by: Blazinghand on August 7, 2010, 03:35:35 AM
Max size IG Conscripts squad. Quantity has a quality all its own, whether rapid-firing or CCing.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on August 7, 2010, 04:14:15 AM
scince i'm on a new page full squad of hormaguants with toxin and adrenal glands.

Title: Re: Counter the unit game
Post by: Ail-Shan on August 7, 2010, 08:46:09 AM
Asurmen. If he charges you get 1 attack each that hit on 5s.
Title: Re: Counter the unit game
Post by: Blackveil on August 7, 2010, 09:30:02 AM
10 Chosen w/ 4 Plasma Guns and IoT. Eat plasma you fiend!!!!!
Title: Re: Counter the unit game
Post by: Ail-Shan on August 7, 2010, 09:47:12 AM
I don't believe anyone has said him for a while, so....

The Nightbringer. More CC killyness of death.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 7, 2010, 11:14:16 AM
Vulcan hestan with a squad of thunder hammer and storm shield terminators.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 7, 2010, 12:50:16 PM
Leman russ executioner squadron with plasma cannon sponsons and lascannons from 36 inches away
Title: Re: Counter the unit game
Post by: Blazinghand on August 7, 2010, 03:27:32 PM
Jetbike Council with Farseer using Eldritch Storm and many Warlocks with Singing Spears to get at that delicious, delicious rear armor.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 7, 2010, 10:37:30 PM
Sterngaurd squad with bolters coming out of a landraider crusader with a Librarian.(using Gate of infinety to teleport out of combat if charged)
Title: Re: Counter the unit game
Post by: Yarrik on August 7, 2010, 10:54:21 PM
 Farsight Bomb. Full retinue of crisis suits with multi trackers, Fusion blasters, plasma rifles and sheild drones to boot.
Title: Re: Counter the unit game
Post by: Bassiecore on August 8, 2010, 08:44:44 AM
Lematres with 30 Deathompany using powerweapons and 6 meltapistols, Jumppacks.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 8, 2010, 11:53:08 AM
Devastators with 4 plasma cannons and a las-plas razorback from 36 inches away
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on August 8, 2010, 12:34:47 PM
A landraider redeemer with 6 terminators(thunder hammer and storm shield) coming out to charge.
Title: Re: Counter the unit game
Post by: Blazinghand on August 8, 2010, 12:38:30 PM
10 Wraithguard + Warlock with Enhance and Singing Spear
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on August 8, 2010, 03:19:09 PM
GKGM with NFW+PW, IotJ, Scourging and a full termie retinue with incinerator
Title: Re: Counter the unit game
Post by: Jack_Merridew on August 27, 2010, 03:36:24 PM
Big Mek with Shokk Attack Gun and lucky 6's.
Title: Re: Counter the unit game
Post by: Dralith on August 27, 2010, 04:05:06 PM
sit back and wait for the snake eyes
Title: Re: Counter the unit game
Post by: Ragey on September 1, 2010, 08:26:33 PM
weight the dice..... or better still 3 lictors leap out and disembowl him
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 1, 2010, 09:35:46 PM
Devestator squad bears there heavy bolters on those three lictors
Title: Re: Counter the unit game
Post by: JusticeCetin on September 1, 2010, 09:47:10 PM
Leman Russ Battle Tank...
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 1, 2010, 09:49:35 PM
Devestator squad with 4 multi meltas in killy range(melta range).
Title: Re: Counter the unit game
Post by: HC118 on September 1, 2010, 10:04:20 PM
Leman Russ OUT of killy range(melta range)
Title: Re: Counter the unit game
Post by: Bassiecore on September 2, 2010, 05:12:00 AM
Landspeeder with assault cannon and multimelta IN killy melta range  ;D
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 2, 2010, 08:58:34 AM
Sniper squad in 3+ cover wearing camo cloaks and weilding siper rifles.
Title: Re: Counter the unit game
Post by: Bassiecore on September 2, 2010, 10:07:15 AM
Landraider Redeemer.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 2, 2010, 10:19:20 AM
Ironclad dreadnaught with chainfist and melta gun on arms.
Title: Re: Counter the unit game
Post by: Bassiecore on September 2, 2010, 10:51:58 AM
ummm... Assault terminatorz with TH/SS
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 2, 2010, 01:37:18 PM
Sterngaurd firing hell fire rounds from 24 inches.
Title: Re: Counter the unit game
Post by: Bassiecore on September 2, 2010, 03:34:30 PM
probably 10 TH/SS termies once again. 2+/3++ FTW
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 2, 2010, 04:01:33 PM
has anyone now actually read the first page? no repeating units on the same page
so to counter sternguard id use 3 basilisks from 240" inches away
Title: Re: Counter the unit game
Post by: Jack_Merridew on September 2, 2010, 04:44:20 PM
10 pathfinders at make range guided by farseer dooming your termies
Title: Re: Counter the unit game
Post by: Blazinghand on September 2, 2010, 10:00:41 PM
Hellhound Flame Tank with HEAVY FLAMER FOR EXTRA FLAMIN
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 2, 2010, 10:15:09 PM
LL with lascannon sponson

Title: Re: Counter the unit game
Post by: Bassiecore on September 3, 2010, 05:18:57 AM
Stormraven gunship with TL multimelta and TL assault cannon.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 3, 2010, 09:09:40 AM
Vendetta from 48" away.
Title: Re: Counter the unit game
Post by: JusticeCetin on September 3, 2010, 04:28:02 PM
Hydra Flak Tank battery, ill use 3 to be safe.  DIE SKIMMER!
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 3, 2010, 04:40:13 PM
Predator Assasin Squadron (if Apocalypse Datasheets are allowed - technically they act as a unit) 3 Predator Annihilators with Lascannon Sponsons

Or if thats too harsh Long Fangs with 4 Lascannons sat in a nice big piece of cover, split fire and take two down. Finish off the third next turn.
Title: Re: Counter the unit game
Post by: Bassiecore on September 3, 2010, 05:20:16 PM
To counter the Fangs: Baal pread with flamestorm, H.Bolters

Preads: 6 Firedragons in a Falcon w/th holofeilds, Brightlances.
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 3, 2010, 07:03:25 PM
Baal Pread: Venerable Dread with Multi-Melta and Missile Launcher in a Drop Pod

Firedragons and Falcon: Don't know the new 'nid codex by heart but I'm thinking a large unit of Genestealers with Rending Claws and a Broodlord
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 3, 2010, 07:14:03 PM
Venerable Dread: A venerable dread with assault cannon and close combat weapon at assault range

Genestealers: Hell hound. Bunch of deliciously roasted genestealers.
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 3, 2010, 07:39:06 PM
To make it simpler for the next guy I'll use a unit that should hopefully deal with both. Dark Eldar Scourges with Dark Lances, use the jump packs for motility (stay out of charge/flame range) and then let the lances do the work.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 3, 2010, 07:52:36 PM
Chapter master using an orbtal bombardment.
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 3, 2010, 08:00:34 PM
Winged Hive Tyrant, Twin Scything Talons
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 3, 2010, 09:01:42 PM
Shooty termie squad with 2 assault cannons.
Title: Re: Counter the unit game
Post by: Jerseyboy381 on September 4, 2010, 01:17:03 AM
Full squad of Bloodletters charging at them.
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 4, 2010, 07:14:10 AM
Grey Knight Grand Master
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 4, 2010, 10:00:42 AM
Librarian using frce weapon.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 4, 2010, 12:01:48 PM
20 man thousand son squad
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 4, 2010, 12:16:02 PM
Hammerhead with ion cannon.
Title: Re: Counter the unit game
Post by: HC118 on September 4, 2010, 01:07:24 PM
Hammerhead with Railgun

No wait, I'm an Imperial Player.
Vanquisher
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 4, 2010, 06:40:13 PM
Land Speeders - Multimeltas
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 5, 2010, 11:28:47 AM
Scout squad of 10 in 2+ cover using sniper rifles.
Title: Re: Counter the unit game
Post by: Bassiecore on September 5, 2010, 11:30:55 AM
Helhound with hull H.Flamer
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 5, 2010, 11:32:46 AM
Predator anihalator
Title: Re: Counter the unit game
Post by: HC118 on September 5, 2010, 11:36:09 AM
Stormtroopers with Melta and every upgrade in the book
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 5, 2010, 11:41:07 AM
Which causes your list to go over the points limit.

Predator Destructor from 36 inches away.
Title: Re: Counter the unit game
Post by: Bassiecore on September 5, 2010, 12:35:32 PM
Grey Knight Terminators with 1x TH/SS.
Title: Re: Counter the unit game
Post by: HC118 on September 5, 2010, 12:53:06 PM
Leman Russ Executioner
Title: Re: Counter the unit game
Post by: squab on September 5, 2010, 01:15:29 PM
Vendetta with lascannons
Title: Re: Counter the unit game
Post by: Rakuall on September 5, 2010, 01:51:18 PM
Full 10 man dev squad with 4 lascannons and rhino. Combat squad with 2 heavy weapons in the rhino, 2 Heavy on foot.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 5, 2010, 09:03:46 PM
full Khorne beserker squad
Title: Re: Counter the unit game
Post by: Blazinghand on September 6, 2010, 04:22:49 AM
No Power Fists etc? 3 Armored Sentinels equipped with Camo Netting, Smoke Launchers, a Searchlight, and a Lascannon (for funsies) charging them should do the trick. GOGO AV 12 GOODNESS IN CC
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 6, 2010, 10:05:47 AM
Drop pod behind you with whole tac squad unloading bolt rounds into your rear oh and 1 melta gun, and 1 combimelta.
Title: Re: Counter the unit game
Post by: Jerseyboy381 on September 7, 2010, 01:14:47 PM
30 Ork boys+Nob with claw and bosspole.  The boys pummel the Marines and the nob rips the pod open
Title: Re: Counter the unit game
Post by: Blazinghand on September 7, 2010, 02:55:20 PM
PCS with Flamers + Combined Squad of 50 Guardsmen with Grenade Launchers and First Rank Fire, Second Rank Fire.
Title: Re: Counter the unit game
Post by: Jack_Merridew on September 7, 2010, 03:21:26 PM
wasn't there supposed to be a pt limit on the counters?  50 man platoon is just crazy.  30 boyz + Nob is crazy.

but... 50 man platoon with lasguns meat my Chaos LR with max Berzerker squad.
Title: Re: Counter the unit game
Post by: Blazinghand on September 7, 2010, 03:32:43 PM
The Infantry Platoon would be ~300 points as outlined. It's one of the cheaper squads in the past page 8)

Counter the LR + Berzerkers with a Tarpit squad: 10 Dire Avengers, Ex w/ Defend, Power Weapon and Shimmershield mounted in a Wave Serpent with TL Bright Lances to pop the LR with.
Title: Re: Counter the unit game
Post by: Wyrmnax on September 9, 2010, 12:29:10 PM
Counter the LR + Berzerkers with a Tarpit squad: 10 Dire Avengers, Ex w/ Defend, Power Weapon and Shimmershield mounted in a Wave Serpent with TL Bright Lances to pop the LR with.

Thats a very bad counter, you know? It will take the zerkers what? 2 rounds to mince the avengers?

I will counter your counter with a real tarpit: Dreadnaught.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 9, 2010, 05:13:17 PM
Lysander with shooty termie squad of 10

Taste my hammer!!
Title: Re: Counter the unit game
Post by: JusticeCetin on September 15, 2010, 10:29:56 PM
Did Someone call for my 50 man blob squad with 6 PW's, commissar, and 145 lasgun shots with FRF SRF! youll fail enough saves :)
Title: Re: Counter the unit game
Post by: Blazinghand on September 15, 2010, 11:11:26 PM
Nothing over strength 3? Ironclad dreadnought on the charge.
Title: Re: Counter the unit game
Post by: Bassiecore on September 16, 2010, 03:04:38 AM
Heavy Weapons Squad with 3 lascannons and krak grenades =]
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 16, 2010, 06:25:37 AM
Redeemer. Torches your gaurd.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 16, 2010, 09:41:15 AM
10 Sternguard with 2 meltas, combi meltas, melta bombs, a sergeant powerfist in a drop pod
Title: Re: Counter the unit game
Post by: Wyrmnax on September 17, 2010, 10:36:30 AM
Bloodletters
Title: Re: Counter the unit game
Post by: Bassiecore on September 17, 2010, 11:42:20 AM
10 strong GK squad with 2 incinerators and Icon of the Just
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 18, 2010, 01:35:36 AM
Colsuss squad of 3
Title: Re: Counter the unit game
Post by: Blazinghand on September 18, 2010, 06:27:36 AM
10 Fire Dragons. Exarch has Firepike and Tank Hunters.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 06:29:45 AM
5o conscripts, only god himslef could with stand one hundred fflashlight shots and still be smiling :)
Title: Re: Counter the unit game
Post by: Blazinghand on September 18, 2010, 06:39:19 AM
One Wraithlord with a Wraithsword. They shouldn't be able to wound him.
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 06:41:59 AM
no but commisar stubs, with his powerfist and power sword can crack that beauty open:)
Title: Re: Counter the unit game
Post by: Bassiecore on September 18, 2010, 07:31:41 AM
However Captain Auralius with a Chainsword/Powersword combo will slice and dice the commisar =]
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 07:33:48 AM
Granted, however meet my orbiatl brmbadment from the witch hunters like to see you kill that
Title: Re: Counter the unit game
Post by: Bassiecore on September 18, 2010, 07:39:18 AM
10 Assault Marines w/th TH/SS sarge. Id just Jumppack away or get a 3++ save =]
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 09:09:42 AM
no cober saves allowed :) ap1. large blast.

anywho basalisk them to hell, a whole squadran can devestate

Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 18, 2010, 02:05:02 PM
5 tzeentch chaos chosen with melta guns in melty range
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 02:06:26 PM
full squad of nine incubi with dracon and agonizers
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 18, 2010, 02:10:40 PM
10 grey knight terminators with incinerator, BC incinerator, BC holocaust, BC IotJ
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 02:19:04 PM
baneblade :)
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 02:26:12 PM
{ERROR}  Apocalypse unit sighted  {ERROR}  None may be used!  {ERROR}

If the Baneblade had to die, then I'd use 3 Vanquishers, 1 with Pask and all in cover.


Meanwhile, to kill the Termies, I'd use 3 Executioners.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 18, 2010, 06:48:46 PM
With which I would kill with BA vanguards with melta bombs, jump packs, power weapons, plasma pistols
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 06:54:37 PM
With which I would kill with BA vanguards with melta bombs, jump packs, power weapons, plasma pistols
Title: Re: Counter the unit game
Post by: Blazinghand on September 18, 2010, 07:34:37 PM
With which I would kill with BA vanguards with melta bombs, jump packs, power weapons, plasma pistols
With which I would kill with BA vanguards with melta bombs, jump packs, power weapons, plasma pistols

You're not supposed to counter with the same unit. Wargear changes don't count, but you didn't even change those...

Deathwing Termies with Thunderhammer/Stormshield.
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 07:41:41 PM
You are right, so now, call in the decked out IG infantry platoon!
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 07:46:52 PM
how get smushed under the tracks of a leman russ squadron
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 07:49:03 PM
3 Vendettas
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 07:50:27 PM
3 braodsides, i'll pop those suckers
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 07:52:13 PM
Drop Pod Marines with Meltagun, Power Weapon, and Melta Bombs
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 07:53:11 PM
hammerhead, pieplate to the face :)
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 07:54:24 PM
Plasmavets in a Valkyrie with Lascannon and Missiles and Heavy Bolters (this should cover most squares, LOL)
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 07:57:25 PM
deepstriking stealth suits, two fusion blaster and multitracker byebye both :)
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 08:21:08 PM
Don't they just infiltrate?

Meanwhile, Devastator squad with 4 Plasmas, Powerfist, Meltabombs, and 10 man squad with Razorback with Lascannon/TL Plasmas

(I'm certain it's overkill, but always fun)
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 08:22:08 PM
full raider squad :)

Don't they just infiltrate?

no all battlesuits/jetpacks benefit from DS
Title: Re: Counter the unit game
Post by: HC118 on September 18, 2010, 08:25:57 PM
Do you mean the ancient DE?  Then I- *wait* didn't the Lascannon take the thing out (Razorback) and the 4 Plasmas already nuke it?
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 08:28:30 PM
no, the new ones :)

cover save nightshields, lol at your melta :) , and such.

 anywho full squad of twenty wyches with succubus, plamsa nades and agonizers
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 18, 2010, 08:31:46 PM
30 man death company with 25 power weapons, 5 thunderhammers, lemartes, 6 infernus pistols and jump packs
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 18, 2010, 08:37:44 PM
full squad of incubi, with decked out archon and drazhar, yeah beat them 40 odd power attacks, hiiting first easily
Title: Re: Counter the unit game
Post by: Brother Captain Julo on September 20, 2010, 11:13:57 AM
Baneblade  ;D
Title: Re: Counter the unit game
Post by: Bassiecore on September 20, 2010, 11:27:37 AM
Baneblade  ;D
No apoc. units >:(

full squad of incubi, with decked out archon and drazhar, yeah beat them 40 odd power attacks, hiiting first easily
Leman Russ squadron with plascannon sponsons and Pask
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on September 20, 2010, 05:52:44 PM
Ironclad dreadnaught in a drop pod.
Title: Re: Counter the unit game
Post by: Bassiecore on September 20, 2010, 05:57:05 PM
Bane Wolf (meltacannon =D)
Title: Re: Counter the unit game
Post by: HC118 on September 20, 2010, 05:59:38 PM
I think you mean Devil Dog.  Anyhow, Devastators with 4 Plasma Cannons.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 20, 2010, 06:43:51 PM
Guardsman marbo, demo charge after appearing an inch away ftw
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 20, 2010, 06:47:16 PM
taste the wrath of my pms'ing women howling banshees
Title: Re: Counter the unit game
Post by: Blazinghand on September 20, 2010, 07:11:15 PM
Kroot Carnivore squad with 20 Kroot (1 shaper), 12 Kroot Hounds, 3 Krootoxen. How are those power weapons working out against these "armor saves"?  8) 8) 8)
Title: Re: Counter the unit game
Post by: Nomsheep, the Modhunter. on September 20, 2010, 07:18:52 PM
full squad of stealth suits w/ burst cannons. :)
Title: Re: Counter the unit game
Post by: Farseer Arendil on September 21, 2010, 09:52:24 AM
Swarmlord with Lash-Guard retinue.... not that it matters since he would still go first.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 21, 2010, 10:55:42 AM
GKGM w/ additional power weapon, scourging, IotJ and full GKT retinue, GMNFW sucking away your wounds ftw. And if that doesnt work then your still getting slapped by a good 27 other S6 power weapon hits
Title: Re: Counter the unit game
Post by: Bassiecore on September 21, 2010, 12:23:31 PM
3 vindicators from 24" away and moving back 6" a turn. Oh, and HK missiles also =D
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on September 21, 2010, 12:43:17 PM
Well if your moving then you can't shoot (if I remember ordanance rules correctly) plus that's 3 units, vindis don't come as squads

But despite that serious battle plan and structure fail, to counter I will use 3 vanquishers with plasma cannon sponsons, pask, HK missiles, heavy stubber, hull lascannon and camo netting as there is no need to move
Title: Re: Counter the unit game
Post by: Farseer Arendil on September 21, 2010, 04:20:03 PM
My Ork Nobz that were creeping on you while you weren't paying attention, Use their Power Klaws to rip your Vanquishers to shreds.
Title: Re: Counter the unit game
Post by: Bassiecore on September 21, 2010, 04:27:58 PM
My 3 Punishers with 3 H.Bolters and a heavy stubber each will destroy those pesky orks
Title: Re: Counter the unit game
Post by: Farseer Arendil on September 21, 2010, 04:37:49 PM
I praise a Wave Serpent with TL Bright Lances and 10 Fire Dragons shredding your IG trash
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on October 27, 2010, 05:31:31 PM
Ten man TH termies chargen out of a LR.
Title: Re: Counter the unit game
Post by: HC118 on October 27, 2010, 06:03:29 PM
Wow, how'd you stuff them all in there?  I thought LRs could only carry 8 Termies, max.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on October 27, 2010, 06:10:15 PM
Wait LR sorry i ment the baneblade that holds like 30 troops
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on October 27, 2010, 06:17:46 PM
You mean an apoc vehicle? Your not helping yourself here ;D
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on October 27, 2010, 07:58:48 PM
Fair enough but as the cheater in my store says. "its okay to cheat on turn 3" No im just kidding sorry.

make it 8 termies in a LRC with TH and SS.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on October 27, 2010, 08:39:09 PM
Dark eldar trueborn warriors with 4 blasters, 2 dark lances, 4 splinter carbines in a raider which has a dark lance from 18 inches away
Title: Re: Counter the unit game
Post by: Blazinghand on October 27, 2010, 09:00:42 PM
1 squad of 3 very very angry Hydra Flak Tanks.
Title: Re: Counter the unit game
Post by: Farseer Arendil on October 28, 2010, 09:55:46 AM
Battlewagon with Deffrolla, and 10 Nobz with power klaws rushing out of it.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 1, 2010, 04:10:55 PM
Imperial Guard Platoon (Counts as a single troop choice  ;D): CCS- Commander w/ Plasma Pistol, rest of the squad- Melta Guns, 5 Guardsman Squad, each with a plasma gun, and a lascannon, 3 Special Weapons Squads ( 2 squads with Meltas, 1 with Plasma guns) 3 Heavy Weapon Squads, All Lascannons.
Title: Re: Counter the unit game
Post by: Bassiecore on November 1, 2010, 04:31:02 PM
3 Russes with Plascannons and H.Bolter hull mounts DAKKA! DAKKA!
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 1, 2010, 05:11:40 PM
Deathstrike Missile launcher FTW
Title: Re: Counter the unit game
Post by: jawmonkey on November 1, 2010, 05:14:21 PM
5 space marine scouts, krak grenades, lucky dice.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 1, 2010, 05:18:29 PM
Eldar Wraithguard, blasted into warp.
Title: Re: Counter the unit game
Post by: jawmonkey on November 1, 2010, 05:19:42 PM
Howling Banshees.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 1, 2010, 05:46:20 PM
A wraithlord with star cannon, sword and dual flamers. Set for all situations.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 1, 2010, 05:47:26 PM
Assault teermies with TH and SS
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 1, 2010, 05:53:12 PM
void raven bomber with implosion missiles, your awesome saves are useless mwahahaha
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 1, 2010, 05:54:13 PM
Venerable dreadnaught with multi melta and missle launcher.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 1, 2010, 06:16:55 PM
The Avatar of Khaine.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 1, 2010, 06:32:53 PM
Grey Knight Grand master with NFW, power weapon, the scourging, IOTJ, Grimoire of true names, 9 termies with 1 incinerator
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 1, 2010, 07:10:52 PM
Ork Big Mek with Shokk Attack Gun rolling direct hit and double sixes.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 1, 2010, 07:42:25 PM
I think relying on luck isn't the most sound tactic but hey ho
Vanguard vets all equipped with dual lightning claws arriving from deepstrike with the decent of angels rule to land within 6" of your mek
Title: Re: Counter the unit game
Post by: HC118 on November 1, 2010, 07:59:52 PM
Squadron of LR Executioners with Plasma to the max and Heavy Flamers
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 1, 2010, 08:55:36 PM
Land raider with its twin lascannons, extra armour, a HK missile, multimelta and a storm bolter. you can't hurt it, it will win eventually
Title: Re: Counter the unit game
Post by: Blazinghand on November 1, 2010, 08:58:31 PM
ARG! That was my idea! ARG ARG ARG

An extremely upset brood of 3 Zoanthropes in a Mycetic Spore.
Title: Re: Counter the unit game
Post by: smaultor on November 1, 2010, 08:59:34 PM
Full Apocalypse Squadron of Fire Prisms
10'' D hit wins
Title: Re: Counter the unit game
Post by: HC118 on November 1, 2010, 09:13:17 PM
ERROR: Illegal unit!

Counter Zoans with a bunch of GK with Psycannons and Incinerators
Title: Re: Counter the unit game
Post by: jawmonkey on November 2, 2010, 02:54:55 AM
Sternguard, using the special ammo and a few meltagun/combimeltas.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 2, 2010, 06:53:36 AM
3 tank squad of Leman russ battletanks, with lascannon, sponson plas, camo netting, heavy stubber and a HK missile
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 2, 2010, 10:02:41 AM
Tau Broadside Team.  Railguns ftw.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 2, 2010, 11:55:21 AM
IG Veteran Squad,  Meltas, one Las cannon :D
Title: Re: Counter the unit game
Post by: Blazinghand on November 2, 2010, 12:06:46 PM
10 Eldar Swooping Hawks with a Sunrifle Exarch. My squad may cost twice as much as your veterans, but it DOES counter them!
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 2, 2010, 12:08:13 PM
Chaos Sorcerer. Its going to take long, but soon, your Eldar shall be my SPAWN BABYS!
Title: Re: Counter the unit game
Post by: Bassiecore on November 2, 2010, 12:17:57 PM
Min. Genestealer squad with Broodlord. (min coz my broodlord did it on his own back when he could do that =])
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 2, 2010, 12:20:57 PM
Vanquisher :D
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 2, 2010, 12:30:45 PM
actually a vanquisher would get shredded as it doesnt have enough shots on a 4x4 board
but ill counter in with 30 death company with jump packs, power weapons, 6 infernus pistols and lemartes :)
Title: Re: Counter the unit game
Post by: Blackveil on November 2, 2010, 01:00:04 PM
And I'll counter it with the Soul Grinder they can't hurt in CC, as you forgot to take Power Fists ;D
Title: Re: Counter the unit game
Post by: Ail-Shan on November 2, 2010, 01:28:18 PM
OH! It's a walker!

FUEGAN! I got a target for you!
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 2, 2010, 03:17:19 PM
Battlewagon with Deffrolla, bigshootas, and a zzap gun for giggles.  good bye fuegan
Title: Re: Counter the unit game
Post by: Ail-Shan on November 2, 2010, 03:29:48 PM
Can't remember, does a deff rolla allow armor saves? If so, Fuegan wins. Even if it doesn't, they likely kill each other (Since Fuegan, assuming he gets a penetrate on a DoG has a 1/6 chance to fail).
Title: Re: Counter the unit game
Post by: jawmonkey on November 2, 2010, 07:33:58 PM
5 Eldar pathfinders.

"plink!"
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 2, 2010, 07:36:59 PM
Necron Heavy Destroyers
Pew.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 2, 2010, 08:04:34 PM
Monolith, lolz
Title: Re: Counter the unit game
Post by: Ail-Shan on November 2, 2010, 10:32:45 PM
phaseout.  ;D

10 wraithguard led by a spiritseeing, concealing warlock with a spear.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 3, 2010, 06:43:04 AM
LemanRuss Executioner Squadron.
More pew.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 3, 2010, 09:58:45 AM
Tau Crisis Suits with Fusion and Plasma... Super Pew.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 3, 2010, 04:55:09 PM
Sister squad of ten using faith.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 3, 2010, 08:02:40 PM
Full IG Storm Trooper squad with Hellguns and orders.
Title: Re: Counter the unit game
Post by: Yarrik on November 3, 2010, 10:39:10 PM
Farsight with a full compliment of bodyguards armed as fireknives. Overkill
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 4, 2010, 07:01:40 AM
Deathstrike Missile Launcher tank, very,very lucky dice. Uber over kill, considering that I just take another platoon.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 4, 2010, 10:32:50 AM
Kommandos.  Nuff said.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 5, 2010, 07:13:01 AM
Necron Lord, Warsythe, lighting field, attached scarab swarm. If I don't kill you, my lightning field will.
Title: Re: Counter the unit game
Post by: Arkreaver on November 8, 2010, 06:59:30 AM
10 wolfguard terminators, Arjac, 5x TH/SS, 4x Twin Wolf Claws.  Throw the hammer just for giggles then assualt, all I see are metal bits everywhere
Title: Re: Counter the unit game
Post by: Ail-Shan on November 8, 2010, 10:30:44 AM
Since you can't ID the lord that'd still be a close fight, but you'd probably win.

So I'll counter you with 3 vypers with star cannons, undermounted shuriken cannon, star engines and holo-fields for fun. You can't catch me and I'll eventually kill you.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 8, 2010, 10:34:48 AM
although holofields are awesome they cannot stand against the wrath os a sanguinary guard squad with 5 infernus pistols from 3" away
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 8, 2010, 03:05:15 PM
5 Oblits firing Twin linked Meltaguns. Lucky dice
Title: Re: Counter the unit game
Post by: Jack_Merridew on November 8, 2010, 04:50:05 PM
10 Pathfinders with a Farseer casting guide and doom.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 8, 2010, 07:27:39 PM
The new lilith has just charged your pathfinders.
Title: Re: Counter the unit game
Post by: Yarrik on November 8, 2010, 08:20:04 PM
15 blood claws with wolf guard leader with thunder hammer and SS, it worked last game i played.
Title: Re: Counter the unit game
Post by: faitherun (Fay-ith-er-run) on November 8, 2010, 09:02:12 PM
10 Incubi led by a Klaviex appear from behind you. Silently they charge - 33 pw attacks hitting on (27 hits on 4+ and 6 hit on 3+)


The wolves try to defend themselves, but they are simply too slow and the Incubi score multiple hits on each ((Score aprox. 18 hits))

The furry mon-keigh are the enhanced super-warriors of their race, but even their great toughness and armor are no match for the Klaives which slice through them easily (9 die)

In a show of expert martial skill, two more attacks are generated on the remaining bloodclaws, killing another.

5 Bloodclaws manage to rally, charging forward against these silent murderers. Another 10 are hit

They manage to penetrate through the incubi's guard, hitting 5.

A single Incubi goes down to the bloodclaws counter attack. Then the ancient wolf guard leader steps forward to attack.

He swings his mighty hammer and strikes an Incubi, crushing it.

(Round 1: Incubi kill 10, Bloodclaws kill 2 - Bloodclaws lose by 8 - take test, and pass)

The Incubi redouble their efforts, striking mercilessly. (10 more are hit)

The Incubi slaughter the rest of the Bloodclaws, leaving the Wolf Guard standing in a bloody pile of fur. He vows his revenge, killing another Incubi.

(round 2: Incubi kill 5, Bloodclaws kill 1 - Bllodclaws lose by 4 - take test and pass again)

The Incubi circle the Wolf Guard Leader, and aiming carefully score a flurry of hits (9)

The wolf Guard is driven down behind his shield, trying to shelter himself. All of a sudden the warm feels warm, and he looks down to see a blade pocking through his stomach. As he realizes he has been mortally wounded, the Klavix walks forward and lops off his head.
Title: Re: Counter the unit game
Post by: Yarrik on November 8, 2010, 09:59:38 PM
Yeah?!? Well uh... I've got uh... Five thunderwolves With storm sheilds and a wolfclaw all kitted out for wound allocation! Blood claws avenged
Title: Re: Counter the unit game
Post by: Ail-Shan on November 8, 2010, 11:04:56 PM
Three broadsides with railguns, 2 with target lock one with 2 shield drones on the second floor of a ruin that is small enough so you can't hide directly below them and all with TL plasma. What now?
Title: Re: Counter the unit game
Post by: Blazinghand on November 9, 2010, 06:40:15 AM
One Infantry Platoon Combined Squad with 50 Guardsmen, 5 Power Weapon Sergeants, 1 Power Weapon Commissar, and 5 Plasguns.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 9, 2010, 10:04:01 AM
30 man Boyz squad with all CC weapons and Nob with Big Choppa.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 9, 2010, 02:45:19 PM
Librarian with FotA and FD, and 10 sterngaurd with combi flamers coming out of a drop pod., OH and there is a Chapter master with a relic blade and SS.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 9, 2010, 03:29:14 PM
Thousand Sons, Aspiring Sorcerer. Your Chapter Master becomes a spawn, and my S 4 Ap 3 Bolters rip apart the rest.
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 10, 2010, 03:32:53 PM
Full Grey Knights Terminator squad with incinerators and NFWs.  You get slaughtered.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 10, 2010, 04:03:24 PM
Devie squad with plaz cannons out the ass.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 10, 2010, 04:32:13 PM
20 Bezerkers. You get sliced into pieces.
Title: Re: Counter the unit game
Post by: HC118 on November 10, 2010, 04:49:50 PM
Leman Russ Executioner.  You get vaporized
Title: Re: Counter the unit game
Post by: Bassiecore on November 10, 2010, 05:19:22 PM
Multimelta Landspeeder. So do you :)
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 10, 2010, 05:21:58 PM
Tau Piranha Squadron falls in behind you and vaporizes you with their Fusion Blasters.
Title: Re: Counter the unit game
Post by: Bassiecore on November 10, 2010, 05:23:44 PM
3 more Landspeeders with Assault cannons from behind the Pirranahs =] Rending goodness
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 10, 2010, 05:25:29 PM
Except that, since you used Landspeeders already, you can't use them again, even if you change the weapons.
Title: Re: Counter the unit game
Post by: Bassiecore on November 10, 2010, 05:27:54 PM
Except that, since you used Landspeeders already, you can't use them again, even if you change the weapons.
Really? i thought that was only if i had the exact same unit with the same weapons. Sorry.
Make it 10 Terminators with 2 Assault Cannons for the same Rending goodness =]
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 10, 2010, 05:40:25 PM
Exicutioner with triple plazy goodness of death and destruction
Title: Re: Counter the unit game
Post by: Farseer Arendil on November 10, 2010, 06:00:50 PM
Vendetta Gunship with las spam.
Title: Re: Counter the unit game
Post by: Ail-Shan on November 10, 2010, 06:57:32 PM
10 swooping hawks with sun rifle exarch with skyleap and intercept. I'll haywire you to death eventually.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 11, 2010, 08:48:13 AM
Conscripts. I'll kill you with 60 BS2 Las blasts.
Title: Re: Counter the unit game
Post by: Bassiecore on November 11, 2010, 08:49:41 AM
Furioso Dread with Frag Cannon and Heavy Flamer. How long will those conscripts last against 3 Flamer templates per turn and an armour so high you cant touch it =]
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 11, 2010, 08:52:23 AM
Demolitions Veterans. Boom.
Title: Re: Counter the unit game
Post by: Bassiecore on November 11, 2010, 08:52:55 AM
Manticore. Double boom
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 11, 2010, 08:54:46 AM
5 Infantry Squads combined, with missile launchers for every squad. Boom x 5.
Title: Re: Counter the unit game
Post by: Bassiecore on November 11, 2010, 09:33:14 AM
Basilisk hidden behind LoS blocking terrain. Sneaky hidden boom
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 11, 2010, 10:38:25 AM
Tac squad in a pod with combi melta, melta gun, and multi melta.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on November 11, 2010, 11:46:37 AM
warrior trueborn squad of 10 with 4 blasters, 4 shard carbines, 2 splintercannons in a raider with a dark lance, flickerfield, nightshield, chain snares, splinter racks, and retrofire jets.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 11, 2010, 01:06:22 PM
Squad of 3 colussi 240 inches away. 8)
Title: Re: Counter the unit game
Post by: Ragey on November 30, 2010, 02:35:51 AM
who were caught unawares by the 3 lictors that shred them.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 30, 2010, 04:14:46 PM
Who were ambushed by 50 Conscripts.
Title: Re: Counter the unit game
Post by: SwampyTurtle on November 30, 2010, 05:35:00 PM
Deathstrike missile should do the job on those meatshields
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 30, 2010, 06:08:01 PM
An assault squad with melta bombs and fist. I think that should take care of a sitting duck.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on November 30, 2010, 07:02:50 PM
But then a Vanquisher comes out of nowhere and blasts you away.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on November 30, 2010, 07:48:15 PM
But then A repentia squad shows up with a bunch of exicutioner blades.
Title: Re: Counter the unit game
Post by: Yarrik on November 30, 2010, 08:26:43 PM
6 Stealth suits with 1 fusion gun and 12 gun drones, should clean up nicely.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 1, 2010, 09:09:02 AM
Easily cut down by a dark eldar voidraven bomber with implosion missiles, flicker field and nightshield
Title: Re: Counter the unit game
Post by: Bassiecore on December 1, 2010, 11:59:40 AM
Destroyed by my landspeeder with Autocannon and Multimelta
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 1, 2010, 01:51:11 PM
even though i massively doubt your chances against the voidraven there
dark eldar true born with 4 blasters and 2 lances mounted in a lance raider which has all its possible upgrades from 18" away ought to roast your speeder easily
Title: Re: Counter the unit game
Post by: Bassiecore on December 1, 2010, 02:16:54 PM
even though i massively doubt your chances against the voidraven there
Multimelta.......

dark eldar true born with 4 blasters and 2 lances mounted in a lance raider which has all its possible upgrades from 18" away ought to roast your speeder easily
Deathstrike missile Launcher
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 1, 2010, 06:17:12 PM
@GMS: flickerfield ;)

Dante accompanied by a squad of sanguinary guard that are all equipped with inferno pistols and they land 3" away from deepstrike
Title: Re: Counter the unit game
Post by: Bassiecore on December 2, 2010, 06:45:38 AM
Astorath the Grim and 30 powerweapon armed Death Company

Whats a flickerfeild ???
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 2, 2010, 11:27:52 AM
@gms: Terminator invulnerable save ;) so not reliable, but very high chance, and no melta bonus unless your at 6" thanks to night shields

19 genestealers with broodlord arriving from outflank into them. They won't last long against that
Title: Re: Counter the unit game
Post by: Bassiecore on December 2, 2010, 12:00:21 PM
Grey Knight Termie squad led by Grandmaster with 3 Incinerators and Holocaust
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 2, 2010, 03:52:32 PM
3 leman russ executioners with sponson plas, hull las, camo netting, pintle heavy stubber, pask in one, extra armour and hunterkiller missiles
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 2, 2010, 04:46:34 PM
3 leman russ melta tanks at melta range in your face.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 2, 2010, 06:26:55 PM
Ravager with 3 lances, flickerfield, retrofire jets, nightshield
Try surviving that deep striking in 36" away
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 2, 2010, 07:06:04 PM
Assauly Squad deepstriking 6" away with Plasma Pistols. Armor Rating 10? pfft. Ive got S 7.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 2, 2010, 07:24:45 PM
I'm happy with that, although if you scatter all your weapons will be out of range, meaning my ravager will move and roast them with its lances
But anywho ill counter with a full squad of reaver jet bikes with the maximum amount of blasters and cluster caltrops. I can fly over your unir repeatedly and kill them without shooting or getting bogged down in combat
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 2, 2010, 07:39:23 PM
Whats this? OH! a LR redeemer. 
Title: Re: Counter the unit game
Post by: Bassiecore on December 3, 2010, 02:30:17 AM
Whats this? OH! a LR redeemer. 
Arent Blasters basicaly Meltaguns?

Anyway, I shall go with an Ironclad Dreadnaught with Hammer and DCCW with underslung melta
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 3, 2010, 07:50:36 AM
A blaster is a lance with meltagun strength. A redeemer would never get near them

Ill counter the dread with a squad of long fangs with 5 lascannons and a plasmagun sergeant.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 3, 2010, 03:25:40 PM
I'm happy with that, although if you scatter all your weapons will be out of range, meaning my ravager will move and roast them with its lances
Read Descent of the Angels.
And then I'll take you out with some chosen infiltraiting behind you with full out Plasma Guns blasting you into crap.
Title: Re: Counter the unit game
Post by: Bassiecore on December 3, 2010, 03:43:29 PM
10 Scout snipers in 3+ cover, sarge with combi-melta and powersword. 2+ coversave FTW
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 3, 2010, 04:58:02 PM
@Phil: I'm familiar with the rule as I play BA, however you seem to not know what nightshields do
Ill counter the scouts with a brood of lictors.
Title: Re: Counter the unit game
Post by: The Corsair on December 4, 2010, 04:36:06 AM
Starcannon Warwalkers. 3 of them.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 4, 2010, 03:27:23 PM
A blaster is a lance with meltagun strength. A redeemer would never get near them


I thought those were heat lances

Devi squad in cover with missile lauchers.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 4, 2010, 03:31:18 PM
@Phil: I'm familiar with the rule as I play BA, however you seem to not know what nightshields do
Ill counter the scouts with a brood of lictors.
I thought nightshields just make it 6" less than range...
C'tan (Night Bringer) Never gets old.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 4, 2010, 03:34:16 PM
Quote
I thought nightshields just make it 6" less than range...
thats right but if you scatter away so much as an inch if you arrived 6" away your 12" range pistols will be out of range
Quote
I thought those were heat lances
nope totally different weapon, a blaster is not melta. i said meltagun strength, not statline

ill counter with the inevitable: mephiston
Title: Re: Counter the unit game
Post by: Bassiecore on December 4, 2010, 03:58:59 PM
30 Ork boyz, nob with PK
Title: Re: Counter the unit game
Post by: Yarrik on December 4, 2010, 06:04:17 PM
Commander Farsight bomb, full bodyguard with Twin linked flamers and a sheild generator...and 2 fusion guns for whatever tries to counter...
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 4, 2010, 06:27:52 PM
10 BA thunderhammer stormshield termies on the charge that are accompanied by a terminator sanguinary priest.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 5, 2010, 11:30:46 AM
If this is acceptable, then Crappy dice. You roll onto an enemy, then you roll a 1.
If not, then Skull Taker.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 5, 2010, 12:01:47 PM
Bloodthirster
Title: Re: Counter the unit game
Post by: Foxfire on December 5, 2010, 02:17:48 PM
Nightbringer.

Edit-> Ah, I missed the fact that he'd been used up there.  My apologies.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 5, 2010, 02:52:00 PM
You can't use the same unit twice in 1 page I'm afraid
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 5, 2010, 04:48:18 PM
Masque.
Dance my pretty!
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 5, 2010, 06:00:35 PM
10 Eldar pathfinders
Title: Re: Counter the unit game
Post by: Foxfire on December 5, 2010, 08:43:56 PM
15 Ork Kommandos with a PK Nob and Burnas.  Infiltratin' your backfield since 1999 (and earlier I think...don't have the first printing of the book).
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 6, 2010, 04:28:00 PM
A wild Void Raven Bomber attacked!
Void Raven Bomber uses Necrotoxin blast!
Its super effective!
Ork Kommandoes die.
Title: Re: Counter the unit game
Post by: Jack_Merridew on December 6, 2010, 05:05:34 PM
Ork tankbustas loose 3 bomb squigs and sit back to watch the fireworks.  2 out of 3 squigs  actually make it.
Title: Re: Counter the unit game
Post by: Foxfire on December 6, 2010, 08:10:24 PM
Necron Destroyers mow down Ork Tankbustas from just outside of rokkit range.  Hot damn: millions of years of technological advancement, and all they got was this crummy +1 strength to their heavy bolters.
Title: Re: Counter the unit game
Post by: Jack_Merridew on December 7, 2010, 03:59:31 PM
Space marine chapter master, sitting back, sipping tea.  Wait,...what is that...oh don't worry, he just dialed int he orbital bombardment.
Title: Re: Counter the unit game
Post by: Scyrex Deledras on December 7, 2010, 06:08:35 PM
Rippers!

What? They can survive orbital bombardments. Its in the official fluff.
Title: Re: Counter the unit game
Post by: Yarrik on December 7, 2010, 06:49:38 PM
20 Plague Marines with all the good upgrades like, champion with fist, flamer and a melta.
Title: Re: Counter the unit game
Post by: Foxfire on December 7, 2010, 07:00:57 PM
Ouch, nasty customers, but even with their melta guns I think that three Leman Russ Demolishers can sweep them up quite nicely.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 7, 2010, 07:26:13 PM
That is also tough........ in the front.

I shall counter with a vangaurd vet squad of ten performing heroic intervention. they are all equiped with storm sheild, thunder hammers, and melta bombs. charging the rear of your tanks.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 9, 2010, 08:57:25 PM
A wild Razorwing Jetfighter attacked!
Vanguard Vets use Thunder Hammer!
Razorwing Jetfighter dodges Thunder Hammer!
Razorwing Jetfighter uses Implosion Missile!
It is super effective!
Vanguard Vets all attempt a wounds test, and fail!
Vanguard Vets attempt a Armor Save throw!
Implosion Missile is AP 2!
Vanguard Vets die!
Title: Re: Counter the unit game
Post by: Yarrik on December 9, 2010, 09:59:25 PM
3 Hydra Flak tanks, shot down and killed beyond belief.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 10, 2010, 12:07:07 PM
1o Kabalite Trueborn, with shardcarbines + haywire greandes + Lucky dice that roll 6s, attacking from behind.
Title: Re: Counter the unit game
Post by: Jack_Merridew on December 10, 2010, 02:59:44 PM
5 Black templar assault termies with furious charge and a chaplain.  All with Lightning claws rerolling to hit and to wound at initiative 5.
Title: Re: Counter the unit game
Post by: Foxfire on December 11, 2010, 09:34:25 AM
36 Tau Fire Warriors in three Devilfish.  Termies or not, they'll wear you down eventually.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 11, 2010, 10:22:00 AM
6 ironclad dreadnaughts fall from the sky via drop pod with heavy flamers and meltas. ahhhh nice crispy tau bacon.
Title: Re: Counter the unit game
Post by: Yarrik on December 11, 2010, 06:11:17 PM
I belive you can only use one unit, not a whole force organization slot...

But i'll counter one Ironclad with Bjorn the fell handed with lascannon.
Title: Re: Counter the unit game
Post by: Scyrex Deledras on December 11, 2010, 07:31:56 PM
And I'll counter that with a nice Nightbringer.

Where are your invul saves now, Drunky Dreadnought?
Title: Re: Counter the unit game
Post by: Foxfire on December 11, 2010, 07:47:27 PM
And the big NB is countered via Swarmlord with Tyrant Guard.  Some nice Paroxysm followed by auto-kill invul-rerolling nonsense ought to do the trick, even if he only wounds on 6's. 
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 11, 2010, 10:41:49 PM
I belive its been a page, so...
DEATHSTRIKE!
Title: Re: Counter the unit game
Post by: gildor on December 15, 2010, 07:45:27 PM
10 mandrakes outflanking charging and destroying from rear!
Title: Re: Counter the unit game
Post by: Yarrik on December 15, 2010, 09:00:03 PM
30 ork boys with all da trimminz.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 15, 2010, 09:02:45 PM
3 thinderfire cannons and thier drop pods in front of them.
Title: Re: Counter the unit game
Post by: Rakuall on December 15, 2010, 09:24:37 PM
3 thinderfire cannons and thier drop pods in front of them.
You only get one unit, so my SM Tactical Termies (10 with 2 assault cannons) DS behind your single TFC and Techmarine and shred it with massed fire, then move on to the pod in the assault phase.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on December 15, 2010, 09:27:58 PM
3 thinderfire cannons and thier drop pods in front of them.
You only get one unit, so my SM Tactical Termies (10 with 2 assault cannons) DS behind your single TFC and Techmarine and shred it with massed fire, then move on to the pod in the assault phase.

Fair enough my terminator assault squad of 10 with 10 lighting claws hops out of its LRC and charges you.
Title: Re: Counter the unit game
Post by: Yarrik on December 15, 2010, 09:29:56 PM
Well my farsight Bomb with 7 bodyguards all with plasma rifle fusion gun, target array, multi tracker and a shield drone comes in, and shreds you, assault if neccesary.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on December 16, 2010, 07:42:35 PM
*vroom vroom* TIME FER KRUMPIN!
DEFF ROLLA ATTACKS!
Title: Re: Counter the unit game
Post by: Ragey on December 17, 2010, 09:30:57 AM
10 ripper swarms charge you while you flame them.....
Title: Re: Counter the unit game
Post by: Foxfire on December 17, 2010, 10:24:03 AM
...unless I'm missing something, Ripper swarms literally can't do anything to a Deffrolla Battlewagon?  In the event that they can, though, a unit of Necron Destroyers for long-range, auto-killing goodness.
Title: Re: Counter the unit game
Post by: Ragey on December 17, 2010, 11:55:51 AM
hmmmm something is up about 7 entries didn't show up on my page. My apologies. So to counter the destroyers 10 Fire Dragons led by their fire pike crack shot weilding exarch disembark from thier serpent complete with blances and stones
Title: Re: Counter the unit game
Post by: gildor on December 30, 2010, 08:44:46 PM
10 hellions swoop in and demolish the eldar with shooting+assault!
Title: Re: Counter the unit game
Post by: Manit0u on December 30, 2010, 09:30:50 PM
Go ahead and let your hellions assaults and shots bounce off of my chaos rhino while it slowly kills them off with combi-bolter shots.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 30, 2010, 09:42:26 PM
Erm, they can kill your rhino, they are S4 because of their glaives.
Rhino easily countered with a tactical squad with a lascannon and melta gun from 48" away
Title: Re: Counter the unit game
Post by: Manit0u on December 31, 2010, 06:33:19 AM
Damn, forgot about the glaives :( Should change Rhino to LR then.

I'll counter your marines with plasma gun and lascannon with Thousand Sons and Aspiring Sorcerer with Wind of Chaos.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 31, 2010, 06:44:23 AM
Long fangs with 2 lascannons, 3 plasma cannons and a plasma gun sergeant
Title: Re: Counter the unit game
Post by: Manit0u on December 31, 2010, 07:04:21 AM
The entire TS squad has 4+ invul. Wouldn't it be better, instead of taking some high-powered weapons, to just throw more shots at them, even ones that not necessarily penetrate their armour?
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on December 31, 2010, 12:30:17 PM
Plas cannons are blast, so likely to multihit
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on December 31, 2010, 09:21:04 PM
squad of 10 ymgarls popping up in  charge range.
Title: Re: Counter the unit game
Post by: 13thMordReaper on December 31, 2010, 09:45:40 PM
Which are in turn melted by a combined squad of 50 guardsmen in rapid fire range with FRFSRF.

You'll fail enough of those nid saves
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 2, 2011, 07:09:23 PM
Hmmmmm what can stop this. OH whats this big button that says launch all drop pods.


A drop pod that reveals a sterngaurd squad with combi-flamers out the ass.
Title: Re: Counter the unit game
Post by: HC118 on January 2, 2011, 07:21:23 PM
1 Leman Russ Executioner with a Lascannon up on a hill, in a corner of the board.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 2, 2011, 07:38:34 PM
pffffffffffffft im not afraid of dropin a pod near the edge ::)

but Land raider with multi melta on the top at melta range.
Title: Re: Counter the unit game
Post by: HC118 on January 2, 2011, 07:59:19 PM
Leman Russ Vanquisher, once again with Lascannon
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 2, 2011, 08:02:54 PM
Venerable dreadnaught in da face of dat tank.
Title: Re: Counter the unit game
Post by: Manit0u on January 2, 2011, 08:09:42 PM
Falcon with brightlance kiting your dread to death.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 2, 2011, 08:15:04 PM
Devie squad will all laz cannons
Title: Re: Counter the unit game
Post by: Manit0u on January 2, 2011, 08:46:16 PM
Trygon Prime popping right behind them?
Title: Re: Counter the unit game
Post by: 13thMordReaper on January 2, 2011, 09:05:09 PM
Too bad the Prime didn't see the 10 man seer council with a farseer 6'' away... wounding on two's.... with enchance and doom and mindwar in case it wasn't overkill enough.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 2, 2011, 09:07:19 PM
Whats this a vangaurd vet squad with nothing but lighting claws and storm shield deepstriking next to you after doom and guide has worn off.
Title: Re: Counter the unit game
Post by: Manit0u on January 3, 2011, 05:42:44 AM
Pity that after they killed off the seer council they failed to notice a full squad of Wraithguard and their Spiritseer with Destructor standing right next to them.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on January 3, 2011, 07:52:47 PM
But they fail to notice.... Guardsman MARBO!!!!
Title: Re: Counter the unit game
Post by: Manit0u on January 3, 2011, 09:21:08 PM
Who, to his surprise, took cover in a bush already occupied by Deathleaper.
Title: Re: Counter the unit game
Post by: HC118 on January 3, 2011, 09:28:23 PM
The deathleaper is summilarily killed by 3 Banewolves.
Title: Re: Counter the unit game
Post by: Yarrik on January 3, 2011, 10:23:41 PM
Which are pounced by 10 wolf guard termies, with combi meltas and thunderhammers.
Title: Re: Counter the unit game
Post by: Spacefrisian on January 4, 2011, 07:38:22 AM
Those Wolfguard fail to notice the Baneblade and end up under its tracks.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on January 4, 2011, 11:19:34 AM
And once again I must state that a baneblade IS and apocalypse unit, and as such the wolfguard get shredded by a GKGM with IOTJ, a psycannon and both of his weapons are master crafted. He also has a 9 man termie retinue which has a psycannon. Both him and his squad have the holocaust psychic power
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 4, 2011, 05:41:13 PM
OH my god whats that falling out of the sky...... Its a drop pod that holds an ironclad dreadnaught with siecsmic hammer and DDCW and a heavy flamer and a melta gun *GASP* what will those termies do..... Oh right die.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 5, 2011, 12:30:47 PM
3 bomb squigs later....my tankbustas light 'em up and smoke 'em.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 5, 2011, 04:33:31 PM
OMIGOD watch out for that scout squad of ten men with combat blades and power weapons outflanking you....... oh to late.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 5, 2011, 05:09:45 PM
Can you here the whistle of the shell flying from the mouth of the battle cannon off of that defiler? your scouts can.
Title: Re: Counter the unit game
Post by: High Grandmaster smithmyster666 of the Grey Knights on January 5, 2011, 05:15:09 PM
It can feel my voidraven's 2 void lances boring into its behind, I think it can
Title: Re: Counter the unit game
Post by: Manit0u on January 5, 2011, 06:00:25 PM
And your Void Raven is prompty shot down from the skies by Chaos Predator, Annihilator pattern (all-out las if you wonder).
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 5, 2011, 07:52:33 PM
OH whats this new toy rolling onto the battle feild a Land Raider Achilles.

(And if this is not accepted)

OH whats this A LAnder Raider Crusader witha multi melta and chronus driving the thing.
Title: Re: Counter the unit game
Post by: 13thMordReaper on January 5, 2011, 10:21:38 PM
Sniped, from across the map by a 3-man broadside team... Chronus escapes... but as he crosses the map to avenge his tank he rolls 1 on a dangerous terrain check.
Title: Re: Counter the unit game
Post by: Yarrik on January 5, 2011, 10:58:02 PM
And a full wolf scout team pops behind them with a wolf guard+frost blade, meltagun and 2 power weapons
Title: Re: Counter the unit game
Post by: Foalchu on January 5, 2011, 11:20:23 PM
And are promptly shot to bits by a squad of 5 Dark Reapers with a Tempest Launcher Exarch.  Have fun with no saves!
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 09:15:50 AM
Snikrot and his burna kommandos find your tempest launcher lacking....
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 04:38:01 PM
OH NO Watch out!!! That devastator squad with 4 heavy bolters has just taken position on that hill.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 04:40:40 PM
 Ashame that hill was right next to a burna boy encampment.  10 boys make smurf toast.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 04:55:47 PM
OH NO!! A land raider redeemer thatll show those burna boyz how to burn.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 05:00:03 PM
The burna boyz yes, but not the warboss with his can opening power klaw.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 05:02:43 PM
But he cant handle the phenomenon himself LYSANDER.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 05:12:35 PM
No but his 30 boyz can.
Title: Re: Counter the unit game
Post by: Foalchu on January 6, 2011, 05:14:37 PM
Who unfortunately can't scratch the armor on a squadron of scatterlaser armed Hornets.  Or if they're not allowed, a Farseer with his 10 Destructor Warlcok buddies.  They've got some template love for those orks
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 05:21:17 PM
OH my a A Vangaurd vet squad was just disgorged from that land raider and they all have storm shields and lighting claws. OH MY the horror the horror.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 05:24:45 PM
sweet, I love the sound of lightning claws bouncing off of the deff dread and his 4 dccw's !
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 05:27:30 PM
Venerable dreadnaught with assault cannon and DDCW rips open a new bum hole in that deff dread.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 6, 2011, 05:30:10 PM
Unfortunately for him though, Boss Zags just landed power klaw first into his chest.  What a waste of a 1000 year old vet.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 6, 2011, 05:31:53 PM
Then Calgarr along with his honor gaurd squad teaches him how to throw a punch.
Title: Re: Counter the unit game
Post by: Foalchu on January 6, 2011, 05:49:31 PM
And calgar falls victim to Eldrad's Mind War before his honor guard feel their lack of an invuln save...
Title: Re: Counter the unit game
Post by: 13thMordReaper on January 6, 2011, 11:00:30 PM
Eldrad gets mind-smacked around like the little space elf he is by Njal and his 2 wolvies.
Title: Re: Counter the unit game
Post by: Foalchu on January 7, 2011, 12:55:56 AM
Are you sure he'd manage to get his silly powers off?  Those eldar runes are kinda mean...

Anywho, not that it matters because he and his buds eat a D-Cannon warp rift and get to play with Demons for eternity.
Title: Re: Counter the unit game
Post by: HC118 on January 7, 2011, 02:46:27 AM
But the demons get angry and send a full squad of Bloodletters(?) of Khorne to kill them all.
Title: Re: Counter the unit game
Post by: Foalchu on January 7, 2011, 06:25:03 PM
And those poor bloodletters get bladestormed out of existence by a Dire Avenger squad with a Power Weapon/shimmershield exarch.
Title: Re: Counter the unit game
Post by: Manit0u on January 7, 2011, 07:48:31 PM
Who in turn get roasted by a full squad of Chaos Terminators (each one a champ) with 2 heavy flamers, 3 chainfists, 3 combi-plasmas, 5x lightning claws and icon of Slaanesh.
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 7, 2011, 10:34:12 PM
Asdrubael Vect with an entourage of Incubi in the Dais of Destruction. hop out and splat go the termies
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 8, 2011, 11:22:50 PM
10 howling banchees with exarch with a farseer who has doomed vec and guided the banshee squad.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 8, 2011, 11:41:28 PM
Sterngaurd squad with librarian in combat then teleporting out and filling you with bolter rounds.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 9, 2011, 10:55:23 AM
The nob squad.  Twin linked shootas then assaulting with three powerklaws 3 big choppas, pain boy cybork, waagh banner, boss pole, blah blah blah blah blah.....wound allocation cheeze!
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 02:15:18 PM
And yet they can't seem to outfight Eldrad and his enhance, embolden and 8 destructor seer council who are all fortuned.

Also, doom doom doom on the nobz.  And wound allocation shenanigans on the warlocks by giving them all different powers/and or equipment.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 9, 2011, 03:28:01 PM
I swear to god im going to pistol whip the next person who says shenanigans.

Whirlwind from far, far, away
Title: Re: Counter the unit game
Post by: HC118 on January 9, 2011, 03:30:01 PM
Infiltrating Scout Squad with a Missile Launcher show up and blast it away.
Title: Re: Counter the unit game
Post by: Bassiecore on January 9, 2011, 05:11:23 PM
Infiltrating Scout Squad with a Missile Launcher show up and blast it away.
Lol! that happened in a game i played today XD

Full Tactical squad with flamer and Heavy bolter disembarking from a stormbolter rhino within flamer range...
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 05:25:00 PM
Full Dark Reaper squad with Missile Exarch (Crack Shot and Fast Shot)

So no smoke launcher cover SHENANIGANS for you :P
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 9, 2011, 05:41:56 PM
GOD DAMNIT >:(

[drop pod decends from the sky and lands next to Foalchu and i presumably exit out and pistol whip him with the but of my bolt pistol]

Now what can beat dark reapers oh i know an eldar ranger squad in cover
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 06:09:41 PM
hmmmm except for a crack shot plasma round to their faces...

Anyway, guardian storm squad with a destructor warlock and two flamers pops out of a wave serpent and roasts them.

:D
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 9, 2011, 06:33:25 PM
A single, empty rhino rams the wave serpeant from behind and explodes it, killing all guardians inside or nearby, and suffering little more than a Shaken result.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 9, 2011, 07:14:38 PM
Abaddon death or glories.
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 07:32:24 PM
And gets some Wrathcannon lovin' from a squad of wraithguard.  Poor Abby has no immunity to instant death...
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 9, 2011, 07:40:50 PM
Abaddon has eternal warior
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 08:16:04 PM
Eh, they should still get him with 10 shots wounding on 2s that are AP 2...

So his death, while not as instant is no less final. lol
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 9, 2011, 08:17:15 PM
And besides, a second Rhino tank shocks him, and, surprisingly, he fails his leadership test and runs off the board.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 9, 2011, 08:19:55 PM
Abaddons fearless.
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 08:31:35 PM
And already dead...  Also the wraithguard are fearless anyway too.  :)
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 9, 2011, 08:32:36 PM
And anyway he fails to stop the Rhino through death or glory, and is trampled under its iron treads.
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 08:33:46 PM
so that takes care of one wraithguard...  there's still the remaining 9 who proceed to take it town hard.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 9, 2011, 08:37:01 PM
9 wraithguard vs. da burna boyz.  10 burnas, which means they would burna 6 of them 6 times for 36 wounds of which 6 will statistically die, and followed up by the assault with 4 remaining getting power weapon attacks to clear those lucky few that lived.
Title: Re: Counter the unit game
Post by: Foalchu on January 9, 2011, 08:41:34 PM
burnas'll get like 6 wounds out of those 36 hits...  so two dead. :)
Then the charge loses 2 orks, then maybe one dies from the power weapons and then the orks lose or tie combat...

God I love T6

Anywho, the warlock for that squad shows up and destructors the burnas while the wraithguard shoot 'em.  Then its charge time. 
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 9, 2011, 09:00:22 PM
I was talking about that flamer Abbadon, but whatever.

A massive squadron of Rhinos waaayyy over on the other side of the board fire a salvo of hunter killer missiles at the Wraithguard, slaughtering them to a man.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 9, 2011, 10:20:49 PM
my bad on the wraithguard, I didn't know they were that stout. lol

so how many rhinos?....
pretty sure it's counter the "unit", multiple rhinos, multiple units.....

so to scale it....

one rhino....15 tankbustas and 3 bomb squigs!  Let the statistical anomally known as the broad side of the barn be left behind.
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 10, 2011, 09:27:26 AM
Land Raider Crusader laughs at your puny Tankbusters and ravages them with bolter/assault cannon fire. It took him awhile but eventually all the tankbusters are dead or running.
Title: Re: Counter the unit game
Post by: Bassiecore on January 10, 2011, 09:39:54 AM
Scout squad with combimelta sarge and camocloaks in 3+ cover 6" away. if that fails, there is always the meltabomb :)
Title: Re: Counter the unit game
Post by: HC118 on January 10, 2011, 09:47:56 AM
Razorback with Heavy Bolters 30" away mow down the Scouts
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 10, 2011, 09:50:06 AM
Nah, they're still in cover. I say the scouts win.

Btw... Did I say Land Raider Crusader? I meant Redeemer. Burns your scouts out of cover. Heheh. And as a bonus, it uses its multimelta to explode the Razorback next.
Title: Re: Counter the unit game
Post by: HC118 on January 10, 2011, 09:53:18 AM
................... ................... ................... ................... .......

Fine then, have it your way, as a Dreadnought with Multi Melta and Heavy Flamer come down via drop pod...
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 10, 2011, 10:02:37 AM
The battlewagon going full speed ahead rams the dred with his deff rolla.  The KFF mek then gets out to grab the left over scrap.
Title: Re: Counter the unit game
Post by: HC118 on January 10, 2011, 10:17:47 AM
Okay, a Land Speeder Typhoon will eventually kill the thing, it can out maneuver it and will never get rammed.
Title: Re: Counter the unit game
Post by: Katamari Damacy on January 10, 2011, 10:24:02 AM
But as soon as the Landspeeder fires, a squad of Warpspiders materializes behind it to seal it's fate!
Title: Re: Counter the unit game
Post by: Bassiecore on January 10, 2011, 10:27:51 AM
oh noes! A Baal predator with Flamestormcannon and sponson Heavy Flamers!
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 10, 2011, 11:41:51 AM
5 plague marines on bikes, 1 melta shot and 1 powerfist at rear armor.
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 10, 2011, 08:46:38 PM
And a demolisher shell from a Vindi hidden nearby scores a direct hit! Insta killing the herpies-infected little beslubberers with no saves allowed, and no FNP!
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 11, 2011, 02:52:22 AM
Powerklaw weilding kommando nob with his lads.  they take all the dcccw abuse so he can levy some krumpin'.
Title: Re: Counter the unit game
Post by: Bassiecore on January 11, 2011, 02:54:36 AM
Why does a vindicator have a dccw?

Stormraven with TL plascannons, TL assault cannons, Typhoon launcher and Hurricane bolters from 19" away :)
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 11, 2011, 09:33:35 AM
A Drop Pod lands just behind it, and a team of sternguard pile out. They raze the Stormraven with about 5 combi-melta blasts.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 11, 2011, 10:12:17 AM
my bad on the dccw, thought it was a venerable dread for some reason...it was late..I was tired...blah...

Sterngaurd, meet my good friend the mega nobz.  Five of them wer able to clamber up beside them for some action while your vets were busy not paying attention as they roasted the BR.
Title: Re: Counter the unit game
Post by: MagicJuggler on January 11, 2011, 11:01:46 AM
Thunderhammer/Stormshield Assault Terminators are a direct counter to Meganobz, on account of a better Invulnerable save (or an Invulnerable save, period), and combat resolution swinging in their favor due to taking 1 wound for each failed save, as opposed to 2. And their Land Raider gets a Multimelta too.
Title: Re: Counter the unit game
Post by: Bassiecore on January 11, 2011, 11:08:05 AM
Guardsmen combined squad of 50 with 5 commisars and 5 powerweapon sarges. FRFSRF. 150 las shots should hurt them and the rest are mobbed in combat :) 5 Meltas deal with those pesky landraiders too
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 11:10:14 AM
Nightspinner with all the upgrades.  Have fun with you dangerous terrain tests if you wanna close the gap with me.  If not, I'll just razorwire you to death for as long as it takes
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 11, 2011, 03:31:56 PM
Try stopping my Whirlind thats at maximum range.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 03:40:44 PM
Pshaw my 10 Fire Dragons with a tank hunting exarch will happily 'splode it and then assault it to toast their mallow-bombs (or is it melta-bombs?) on the resulting fire.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 11, 2011, 04:09:42 PM
12 Necron Immortals appear behind them with thier lord and a veil of darkness.  Let the staff of light and guase action consume you.  Seriously, disco lights and all ....they consume you.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 04:12:58 PM
And yet once again, an eldar unit swoops in to save the Dragons.   ;D  This time, its Jain Zar and her favorite Banshees charging them after a few triskele throws.  Poor necrons don't come back from power weapons...
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 11, 2011, 04:22:58 PM
true, but jain and her gals have little to no hope from the 15 lootas at max range.
Title: Re: Counter the unit game
Post by: Bassiecore on January 11, 2011, 04:25:46 PM
BUT WAIT!!! suddenly an entire squad of 30 deathcompany with powerweapons and thunderhammers Jumppack in behind them and start the nomming :)
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 04:34:53 PM
And the Nightspinner, having been rescued by the now deceased Dragons pieplates them so the can't move unless they want to take many dangerous terrain tests...
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 11, 2011, 04:47:43 PM
why would I move them....I'd just glance your nightspinner to death from max range. Might even pen at str 7.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 04:52:20 PM
Death Co already splatted your lootas...  And anyway I outrange you :P
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 11, 2011, 05:47:37 PM
Then my sterngaurd \with lysander gun you down with vengeance rounds.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 05:59:50 PM
Vengeance rounds vs. a tank?  What do they do again?  :o
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 11, 2011, 06:02:50 PM
OH its a tank sorry got it mixed up with somethin else make that a predator spamming lascannons.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 06:13:19 PM
Fine be that way.  :P  I'll just call in Fuegan and have him chop through your predator after popping off a shot with his firepike.
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 11, 2011, 08:58:02 PM
Who? Well, whoever he is, he can't survive a squad of CC scouts with a power fist shoving it up his ass.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 10:30:21 PM
hmmm  yes he can :)  He's got 3 or 4 wounds, 2+ armor with FNP, Eternal Warriors and will strike first with 4 strength 5 power weapon attacks...

But supposing the scouts get lucky...  They then fall to a wraithlord who flames them twice and then charges them with its wraithsword.  I love T 8
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 11, 2011, 10:41:09 PM
He don't scare me. I've easily killed the Avatar of Khaine with my Scouts. About 5 times. :)

Anyway, my CC scouts fall back during the shooting phase after I purposely fail their morale test (thanks to Combat tactics), and while your wraithlord is stranded out in the open, a Dev squad with 4 missile launchers pour some serious firepower on him. They wound him on a 4+, and automatically pierce his armor.
Title: Re: Counter the unit game
Post by: Foalchu on January 11, 2011, 10:44:59 PM
And while your Devs are busy with him, a full squad of Warp Spiders teleports in, shoots them and then charges to let their powerblade exarch chop the remaining marines.
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 12, 2011, 08:46:02 PM
Well, I didn't want to have to do it, but you've forced my hand! Assault Termies with Chaplain, I choose you!
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 13, 2011, 09:10:06 AM
10 banshees with exarch and farseer.  Doom and guide.
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 13, 2011, 09:17:46 AM
Space Marine Chapter Master with Orbital Bombardment.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 13, 2011, 11:25:15 AM
5 man biker nobz with painboy pks and big choppas....
Title: Re: Counter the unit game
Post by: MagicJuggler on January 13, 2011, 03:01:34 PM
Space Marine Bike Command Squad, with everyone decked out with Thunder Hammer and Storm Shield, and a sacrificial TL Lascannon Razorback w/ HKM (and yes, the Bike Command Squad is taking it as a dedicated transport).
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on January 16, 2011, 12:26:08 PM
Hydra Flak Battery. No cover save for you, and Auto cannons beat Razorback.
Title: Re: Counter the unit game
Post by: Foalchu on January 17, 2011, 02:49:46 PM
And the Hydra falls to a well placed volley of railgun fire from a full team of 3 broadside battlesuits each with a full complement of shield drones.
Title: Re: Counter the unit game
Post by: Jack_Merridew on January 17, 2011, 03:47:55 PM
sadly for the railguns, is that it only takes a single battle cannon shot from a Russ to handle them.
Title: Re: Counter the unit game
Post by: Foalchu on January 17, 2011, 04:51:35 PM
Sadly for the Russ, all it takes is a single Havoc squad filled to the gills with Las-cannons to blow it.
Title: Re: Counter the unit game
Post by: Bassiecore on January 17, 2011, 05:24:19 PM
oh noes! a sanguinary guard squad with a chapter banner come jumppacking over those hills and chop you up!!!
Title: Re: Counter the unit game
Post by: Foalchu on January 17, 2011, 10:17:18 PM
Oh noes a starcannon armed War Walker squad shoots all its 12 S6 AP 2 shots at your little 5 man unit.  :(
Title: Re: Counter the unit game
Post by: HC118 on January 17, 2011, 10:39:01 PM
Oh Noes!  A MM/HF CCW Dread plops down right next to it and kills the thing!
Title: Re: Counter the unit game
Post by: Chie Satonaka on January 17, 2011, 10:53:35 PM
A Rhino with a hunter killer missile sneaks up behind the Dread and fires.... Boom.
Title: Re: Counter the unit game
Post by: HC118 on January 17, 2011, 11:30:40 PM
A Razorback with Lascannon from afar sneaks up behind the Rhino and fires...Boom.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 18, 2011, 06:40:08 AM
A Land Raider deep strikes behind your razorback...... BOOM
Title: Re: Counter the unit game
Post by: HC118 on January 18, 2011, 07:49:27 AM
A Land Raider deep strikes behind your razorback...... BOOM

Stupid Space Vampires....Convers ion Beamer Techmarine blasts the LR the next turn with its most high-powered shot.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 18, 2011, 03:29:56 PM
I shall not let you counter my unit.

Mephiston appears next to the techmarine...... BOOM
Title: Re: Counter the unit game
Post by: Foalchu on January 18, 2011, 04:01:39 PM
Eldrad mind wars Mephiston......  BOOM
Title: Re: Counter the unit game
Post by: Hive Fleet Dread Q'thulu on January 19, 2011, 04:51:47 AM
pyrovore assualts eldrad from the rear
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on January 19, 2011, 08:01:04 PM
Deathstrike rolls in. Boom.
Title: Re: Counter the unit game
Post by: Foalchu on January 19, 2011, 10:29:34 PM
Karandras is an Eternal Warrior and laughs at your tactical nuke while tearing the launch-tank apart with his power fist.
Title: Re: Counter the unit game
Post by: The Guy in the Blue Chair Named Phil on January 20, 2011, 10:20:16 PM
But is then killed by an Executioner Russ.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 23, 2011, 02:17:44 PM
Wich is outflanked by space wolf scouts with meltas and a powerfist. BOOM!
Title: Re: Counter the unit game
Post by: Foalchu on January 23, 2011, 04:09:51 PM
Who get rended to death by a 10 man squad of Harlequins with a fully decked out character section.
Title: Re: Counter the unit game
Post by: POD DROPPA-Drop Pods are down but not out!! on January 23, 2011, 04:17:15 PM
20 man plague marine squad with two plasma guns and all rapid fire into there face.