I for one DON'T think
where did that Disagreeassin come from?
m y assassin:
0-1 Assassin
WS BS S T A W I Ld SV
4 4 3 3 2 2 6 10 3+
1 per squad
Base Cost-50
Armament options
1.) Sniper- +1 BS, -3 init.
Weapons: Eviscerator- as Shrieker Cannon with 36" range and AP1. Auto Glance Open Topped vehicles, can't affect fully armored vehicles
+20 points
2.) CC aspect- +4 WS - 4 BS +1 strength, no save vs ranged, 3+ invulnerable in CC, 12" charge, +1 attack. May be upgraded to have a 4+ save against ranged attacks for +10 points
Weapons: Harlequin's Kiss. Power Weapon, plasma grenades
+35 points
Independent Character:
you know the deal
Despised:
these Eldar loathe most other beings, including other eldar. They fight alongside them only because they are forced to. as such they may not be less than 8" away from any friendly squad. if forced to do so due to assaults, fall back, etc. then roll a D6. On a roll of 1 they go berzerk and attack the nearest unit to them in every phase(they shoot it in shooting, assault in assault etc.) If this unit is in assault during this effect, nothing happens from it.
I think it's fair b/c if you want the CC dude to even make it through the first turn he costs 95 points, and the Sniper's gun, though nice against infantry, can't do a thing to most vehicles. I've played using these before, the CC guy got shot up pretty bad. the Sniper did decent. I tried again using the CC in cover, and he finally got there after the 4th turn. he did pretty well, though since it was 'nids he wound up failing a save(lets see YOU stand up to 24 attacks w/o flinching) versus a squad of Genestealers. he did well though