Fellow Asur, once more the enemy has been repelled. One more day has been gained. Let’s see now, what fate has prepared for us.
The match against Grey Knights was very intense. Both sides dealt a lot of heavy blows. The whole games ended at the wake of turns 4 shooting phase. I banished his gate to infinity so he couldn’t relocate his Land Raider Crusader.
His list was:
Grand Master in Nemesis Dreadknight with Heavy Psilencer and Heavy Psicannon.
Voldus
Banner Carrier in Terminator Armor
2x 5 Terminators ( 1 Squad with Falchions and the other with Staves)
5 Man Strike Squad
Land Raider Crusader
What was left on my side:
Farseer, Autarch, 2 Reapers, 2 Wraithguard, 1 Serpent, 1 Fire Prism
On his side:
3 Marines, Land Raider Crusader
Conclusion:
First of all, Iyanden Trait is really great for our tanks, Wraithlords, Wraithknights.
I cant tell that about the other part of the attribute. My 20 Man Guardian Squad soak up the whole first turn firepower + charge and the one moral casuality was the last man standing. They did great as meatshield but then I think they shouldn´t be played as meatshield.
In synergy with my 2 ranger untis they did a great job at blocking deep striking units; so that is a +1 for Guardian Squads. I was able to get a solid 12"Deployment Zone + 9" deep strike distance between the enemy and my more valuable units.
I will use them again and see how well they fare in other situations.
Farseer, Autarch and Spiritseer did a solid job; obviously.
Wraithblades with Stratagem and Psytronome cut his Grand Master in Nemesisdreadknight in little ribbons. Brutal Unit! The next turn they soaked all the firepower + psi + fight fase. Very Solid!
Wraithguard is a good backbone unit. They draw a lot of firepower and can survive through it; solid choice. D-Scythes are a possible pretender to look forward to.
Dark Reapers are as good as they should be. First Turn shooting they obliterated a whole terminator squad! Sweet Cheesus!
Fire Prism feels meh when deployed alone. Though it had the autarchs aura and didnt move the whole game it couldn´t get his points back. Well it killed his Banner Carrier in a fight phase, so he has this going for him.
Rangers did their job in disrupting his deep striking units. They got killed in turn 1 and 2 due to heavy bolter fire and psychic powers.
Good result overall since he surrendered by the start of his 4th turn of shooting. I´d rather go with 2x5 Dark Reapers or 2x Fire Prisms for max efficiency. Wraithguard will get the D-Scythes.
New List will look like this:
++ Battalion Detachment +3CP (Aeldari - Craftworlds) [81 PL, 1500pts] ++
+ No Force Org Slot +
Craftworld Attribute: Iyanden: Stoic Endurance
The Path of War
+ HQ +
Autarch [4 PL, 77pts]: Forceshield, Plasma Grenades, Star Glaive, The Path of Command (Codex)
Farseer [6 PL, 100pts]: 2. Doom, 3. Fortune, Shuriken Pistol, Witchblade
Spiritseer [3 PL, 45pts]: 3. Enhance/Drain, Shuriken Pistol
+ Troops +
Guardian Defenders [9 PL, 200pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Starcannon
. Guardian Heavy Weapons Platform: Starcannon
Rangers [3 PL, 60pts]: 5x Ranger
Rangers [3 PL, 60pts]: 5x Ranger
+ Elites +
Wraithblades [10 PL, 175pts]: Ghostswords, 5x Wraithblade
Wraithguard [11 PL, 225pts]: D-scythe, 5x Wraithguard
+ Heavy Support +
Dark Reapers [7 PL, 135pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
Dark Reapers [7 PL, 135pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
+ Dedicated Transport +
Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
++ Total: [81 PL, 1500pts] ++
I have 10 Dark Reapers but only one Fire Prism. So I´m going with the Reapers for now. Maybe for Christmas Ill get a second.
I´m looking forward to read your feedback!