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Author Topic: 1000 Points – Foot-slogging Grey Knights  (Read 1903 times)

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Offline -Dark Fire-

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1000 Points – Foot-slogging Grey Knights
« on: June 9, 2010, 01:04:54 PM »
So, being short on time and money I'm still looking to relight a bit of WH hobby over the summer, and have been going through the codexi making footslogging lists/min. vehicles. Here's Pure GKs' go. Not the most optimum codex to do it with but I adore the models and theme - and may write some fiction for the army. I'll have to decide in a bit which I'm going to build. I sacrificed troop numbers for double Dread and will magnetise/something the displayed '/' weapons choice. I thought it might be worth it for saturation and AT power. Should I drop the Termies for troops or can I survive if careful? I just thought I'd need the combat power. Damn I hate expensive (point-wise) models ;).

HQ:

Brother Captain: (61)

Retinue: 4 Grey Knight Terminators: Psycannon (209)

Troops:

5 P.A. Grey Knights: 2 Psycannons, Targetter, Frag Grenades (202)

8 P.A. Grey Knights: Incinerator, Targetter, Frag Grenades (237)

Heavy Support:

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers, EA (148)

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers (143)
'There is no art more beautiful and diverse as the art of death.'

Laconfir of Biel-Tan

Offline -Dark Fire-

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Re: 1000 Points – Foot-slogging Grey Knights
« Reply #1 on: June 10, 2010, 07:05:27 AM »
Is this tweak an improvement or am I better off with the original where the small squad can sit on Objectives and snipe?

HQ:

Brother Captain: Psycannon (91)

Retinue: 4 Grey Knight Terminators: Psycannon (209)

Troops:

7 P.A. Grey Knights: Targetter, Frag Grenades (202)

7 P.A. Grey Knights: Incinerator, Targetter, Frag Grenades (212)

Heavy Support:

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers (143)

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers (143)
'There is no art more beautiful and diverse as the art of death.'

Laconfir of Biel-Tan

Offline The Ecclesiarch

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Re: 1000 Points – Foot-slogging Grey Knights
« Reply #2 on: June 10, 2010, 08:41:44 AM »
:o Hmm seems like an ok list and it should work ok for 1000pts. Its just a shame you cant give both your G.K squads Psycannons, or at least an Incinerator for each.
You cant take Heavy flamers for Dreadnoughts that have Twin-Las & Missile launchers so that will save you some points.
Also D.F just for future reference you only need to edit your original document rather than replying to your own post, just thought i would point that out.
+++ Ecclesiastical Proverbs +++
Blasphemy cries out for purgation from the faithful.
Blessed are the war makers.
By Bolter and Flamer we purify the faithless.
Hate sanctifies faith.
Anger and Hatred are mankind's highest virtues.
Let he who would be without sin cast the first grenade.
To be bigoted is human, to be unrepentant of thy bigotry is divine.
Tolerance is ignorance.
+++ Scribe Jack Hanson, Terra +++

Offline -Dark Fire-

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Re: 1000 Points – Foot-slogging Grey Knights
« Reply #3 on: June 10, 2010, 12:37:12 PM »
I sacrificed troop numbers for double Dread and will magnetise/something the displayed '/' weapons choice.

;). As in, Depending on the game, I'll either use DCCW with HF, or ML 'arm'.

Sorry, just forgot to in this case.

1st or 2nd list then? My thoughts exactly on the Special Weapons - I could swap TL Lascannon for Autocannon but that's just too much of an AT sacrifice to make I feel.
'There is no art more beautiful and diverse as the art of death.'

Laconfir of Biel-Tan

Offline Grand Master Rex Nihilo

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Re: 1000 Points – Foot-slogging Grey Knights
« Reply #4 on: June 13, 2010, 08:56:45 AM »

Funny you should make this change as the first thought I had when reading your first list was that the PsyCans should be on the Termies in a foot slogging list as they can shoot the full range of the weapon when on the move.

Is this tweak an improvement or am I better off with the original where the small squad can sit on Objectives and snipe?

HQ:

Brother Captain: Psycannon (91)

Retinue: 4 Grey Knight Terminators: Psycannon (209)

A tough unit in CC but a little vulnerable to Anti Tank weapons from the opposition, thankfully you have the Dreads.  If you had no tanks/armour this is the unit the AT weapons would shoot at your GKT to devastating effect.  If the Opponent is smart this is still the unit he should shoot at reguardless. :)

I always recommend a TH/SS model is in this unit for Dread/Defiler/MC protection

Troops:

7 P.A. Grey Knights: Targetter, Frag Grenades (202)

7 P.A. Grey Knights: Incinerator, Targetter, Frag Grenades (212)

The ability to run in fifth ed. makes this list slightly better but normally a foot slogging GK army isn't the best list. At 1000 points they do much better due to the 24" SBs and NFW making them good at shooting and good in CC. That tactical flexibility is very important to your success i.e. shoot the specialist CC units and assaulting the shooty units.

The incinerator isn't as useful in a footslogging unit as when coming out of a LR or DSing w a Teleport homer as your lack of mobility negatively affects its potential, better on the Dread.

Always use your terrain and cover to the GKs advantage. Even w power armour they are too important at 25 to 50 points each!


Heavy Support:

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers (143)

Grey Knights Dreadnought: Lascannon, HF/ML, S.Launchers (143)

I would have one Hell fire Dread to pair with the GK and the other Dread kitted w a DCCW/TLLC to move with the GKT. Extra armour is needed for the Dreads as they must keep moving, your mobility is hampered enough with out str 6 weapons stunning it to inefficiency.


7000 points of Grey Knights
6000 points of Fire Drakes Space Marines

 


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