I learned some valuable lessons in the 1000pt tourney. for example tac/assault squads MUST have a power-fist. 4 las cannons are good, all 4 in one squad is BAD! i need practice positioning/moving troops (play more games). i hope this list addresses those short-comings as well as some of the holes in my army. I hope i can develop this army to be a complete 2000pt force, one that is well-rounded and capable of taking all-comers. as such, i am most concerned with identifying holes, and weaknesses in the current list, and how to address them.
so, do your worst, i want to know how bug-zilla, hordes, cheese-assault cannon, et. all, will take this force apart. what weakens is there to exploit? what would a tailored list (specificly to beat my force) could look like, and how would it operate?
with a good scathing critique like that, i can either shore up the holes by altering the list, or at least be aware of the possibilites as a commander, and alter my strategy to suit. I hope that isn't to tall order, and i appreciate any feedback, critique, or comments no matter how minor.
LIST:
HQ2 - 355
Chaplain
+P-fist
9xMarines
+T-honors
+P-fist
Troop1 - 220
6xMarines
+P-fist sarg
+melta
Razorback
+TL-Las
Troop2 - 220
6xMarines
+P-fist sarg
+melta
Razorback
+TL-Las
Elite1 - 105
Dread (Asscan)
Elite2 - 105
Dread (Asscan)
Elite3 - 240
5xTermies
+2xAssCan
Fast1 - 70
LS-Tornado (Asscan)
Fast1 - 70
LS-Tornado (Asscan)
Fast3 - 162
6xMarines
+P-fist.Sarge
Heavy1 - 265
Land Raider Crusader
-transport for HQ2
Heavy2 - 160
6xMarines
+2xLasCan
28 extra points for extra-armor/smoke on vehicles (still working on it).
as always, thank you in advance for the help,
Locky