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Author Topic: Eldar Corsairs, Pre-Heresy Dark Angels + World Eaters  (Read 330588 times)

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Offline Cavalier

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #860 on: September 12, 2016, 06:59:49 AM »
@Magenb- Thanks man. I do appreciate it... I think this new squad is just coming out so nice, that I'm seeing where I could do better and just kicking myself for it. I am getting really tough on myself these days. Gotta relax!  ;D Anyway WOW holy crap! Those Spiders are AMAZING!!!!!! I've done orders from Russia a BUNCH of times and its always been no problem. Especially through Ebay. But WOW. I wouldnt be suprised if these are the new Warp Spiders. Because Russia had the new Eldar jetbikes before they were released by like 2 years. The only difference was the pilot. The bikes were exactly the same. WOW though. When they finally start doing plastic Aspect Warriors I'm gonna do a proper Craftworld army. Its been so long since I've painted an Aspect Warrior... I'm dying to give it a try! Anyway thanks Magenb I appreciate the encouragement and the insane link! Thanks!

@Everybody- Hey guys got a mini bat-rep coming for you guys real soon! I didn't take enough pictures (I was too locked into the game), but the game I had was a thrill ride from start to finish! Consider this advance intel for all my Xenos-Bro's (and sisters) out there! Stay tuned you dont wanna miss this one!
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Offline Morachi

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #861 on: September 13, 2016, 08:06:01 PM »
Sergei's Warp Spiders (Attercops) are original sculpts, so you won't see them come from GW so to speak. His DE Baron was even bought by Phil Kelly - When GW staff buy from 3rd party sculptors that's saying something about the quality I think.
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Offline Cavalier

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #862 on: September 14, 2016, 08:05:45 AM »
@Morachai- Hey man thanks for the intel. They certainly are exceptional sculpts totally on par with some of GW's best. Do you know the sculptor? Thats awesome "The Kelly" picked up his Baron from him. Really cool stuff. Anyway thanks for stopping by man and thanks again.

Eldar Vs. Death Watch

Alright guys had to bang this out before it slips out of my memory banks. So managed to get in a game with my new gaming bud Patrick, who if you remember, brought Imperial Fists last time. This time he brought his Death Watch and boy did we have a throw down! Lets dive right in.

Death Watch
Librarian Level 2: Terminator Armor, Force Axe
Librarian Level 2: Force Sword
Librarian Level 2: Force Sword
Chaplain
Tactical Squad x10: 2x Bikes, 3x Special Shotguns
Tactical Squad x10: 2x Assault Marines, Thunderhammer, Watch Sgt- Power Sword
Tactical Squad x10: Terminator Cyclone Missile Launcher, Stormshield, Heavy Bolter
         Drop Pod
Death Watch Flyer: Re-rollable Jink, Missiles, Assault Cannon
Death Watch Flyer: Re-rollable Jink, Missiles, Assault Cannon

Eldar

Autarch- Banshee Mask, Fusion Gun, Soulshrive
Farseer
5x Wraitblades- Axe and Shield
   Wave Serpent- Scatter Lasers, Shuriken Cannon
Dire Avengers x10
Dire Avengers x10
Jetbikes x3- Scatter Lasers
Jetbikes x3- Scatter Lasers
Jetbikes x3- Scatter Lasers
Hornets x3- Pulse Lasers
-Aspect Host-
Scorpions x10- Exarch, Claw
Fire Dragons x6- Exarch
     Wave Serpent- Scatter Lasers, Shuriken Cannon
Warp Spiders x8- Exarch
Dark Reapers x5- Starshot Missiles, Exarch- Starshot

Setup: Hammer and Anvil, Maelstrom Mission: Tactical Escalation. Eldar deployed 1st, went 2nd.

Turn 1

Death Watch- So with almost everything except the Reapers, Spiders and both Wave Serpents off the board he clearly saw the kill zone I had established and wasn't about to drop his guys in my DZ. So he went for an objective instead but dropping his guys WAY out of the action. At the very least he had presence near the objectives opposite my army.

Eldar- So I drew some good cards and shuffled my serpents to grab them. Took some pot shots at the Marines and killed one with my Serpents, but that was it.




Turn 2

Death Watch- The attack run begins! The flyer comes screaming on firing assault cannons, and a bunch of missile at the Serpent with my Wraithblades, Farseer and Autarch. I jink a ton of fire but do take 2 HP's. Considering the firepower that came in I was fine with it. Meanwhile the squad which Drop-Podded in shuffles to the left to lend support fire with the Cyclone Missile Launcher and Heavy Bolter but are out of range. This is still the calm before the storm



Eldar- All my reserves come in. The Scorpions come in on the left to support the Wraithblades who deploy. I'm trying to saturate the left flank with bodies to divide fire power and prevent any one squad from taking all the heat. I know I'm gonna have to deal with a huge assault in the next couple of terms. The bikes come on opposite the assault wing, to stay clear of the fracas. The Avengers come in middle of the board preparing for the second flyer to arrive. This was poorly played on my part. I should have started with the Avengers on the board, as my opponent would not have podded in turn withe even with his AP 4 weapons just to kill them. These guys would be relatively out of position for the rest of the game. Meanwhile shooting from the Reapers and Serpents stripped only a single hull point off the flyer. I shuffled about and grabbed a few objectives and I was up 5-1. Still... the quiet before the storm.




Turn 3

Death Watch- INCOMING! The Deathwatch explode on to the scene. The flyer slams into hover mode and they deploy. The Psyker charges up giving the squad a 4+ invulnerable save via Forewarning, plus Iron Arm and a bunch of other stuff to make them Eternal Warrior, x+ feel no pain etc. I try to deny the 4+ invuln to hopefully get some low AP attacks from my Autarch and Wraithblades through but to no avail. Shooting commenses and only a single Wraithblade goes down. Meanwhile the second flyer enters the game and is streaking towards the middle of my board towards the Avengers/Jetbikes and kills a Jetbike after I made some hot armor saves. However here comes the hammer! In assault the Deathwatch unit ANNIHILATES my entire command squad. The beefed up Librian, the insta-death max. strength hammers just wreck face and my Autarch rolls horribly in combat. Total disaster! I'm fuming over the ineffectiveness of my assault unit but there is little I can do. However... the Deathwatch flyer is in hover mode, right next to my Wave Serpent with 2 HP's on it. I have a counter-attack plan.



Eldar- Alright without reserve manipulation my Hornets fail to come in again. Argh! Nevertheless I have my plan. The Serpent which deployed the Wraithblades and Commanders swings round to the back armor of the flyer. I pop the Serpent shield and down goes that very expensive, very deadly flyer. The Scorpions run from the squad that has already deployed and make a good move through cover, requiring only a 7 inch charge to reach the squad which had drop-podded in on turn 1. The Spiders, unit of Avengers, Reapers and 3 units of bikes UNLOAD into the squad of Deathwatch which wiped out my command squad but after all that... the Librarian is still standing. MEQ Armor, 4+ Invuln, x+ Feel No Pain... and I'm tearing my hair out!  ;D Whats worse.... is that after all that shooting my Spiders roll a 1 for battle focus, and 4 inch thrust move with their Jump Generators. They are in easy assault range for the remaining Librarian. This would be a theme for rest of the game... Battle-Focus, Fleet and Charge Distances would totally fail me from here on out. However the Scorpions make their charge distance... until ridiculous Overwatch with re-rolls galore take out 4 of them and they fail! This was really bad. The Scorpions would have wrecked the Death Watch leaving only 2 units on the board. However with the Librarian near the Spiders, the Scorpions out in the open and 2nd flyer and its Marines closing in for another charge I knew I was in trouble.




Turn 4


Deathwatch- The Marines coming screaming in. Drop out of their flyer right in my backfield. The Drop-Pod Marines make mince-meat out of my loyal stalwarts the Scorpions wiping them out. The flyer likewise shoots a unit of Bikes off the board. The Librarian charges into the Spiders and wipes them out. Then the Deathwatch split-fire into a unit of bikes and the Avengers. Uh-oh. The bikes get pummeled in combat, however in assault the Avengers hold. While this disallows me from shooting into them it means I can fan out and grab some more objectives and try to re-group and use my speed to out-run the marines and get to a better position. Also the Dragons which had deployed previously and the Serpent go completley untouched. A second counter-attack opportunity has opened up and I seize it.



Eldar- I fly one of my Serpents all the way to the otherside of the board for Linebreaker and also to get away from the rampaging Librarian. Meanwhile the Hornets finally show-up and take aim alongside the Dragons and the Serpent to take out the flyer. No way he can survive all that. Serpent shield pops and inflicts only a single hull point! Then he makes re-rollable jinks against all 12 shots from the Hornets and all the melta shots from the Dragons and I fail to freaking put a melta-bomb (a lone melta bomb due to the FAQ) on the stupid flyer! Arghh! Disaster, red ruin! My opponent is also only 3 Victory Points below me in the Maelstrom race. I'm getting very nervous!

Turn 5-

Death Watch- With little left to do, the Drop Pod squad of Marines chases the Serpent a bit but is out of range and LOS. Then the remaining squad charges into the Dragons, losing a guy due to overwatch but then annihilates them. Very frustrating for me. I'm still burning after failing to take out that damn flyer! My opponent is sitting on a Maelstrom objective that will score him 4 points which will leap-frog my lead. I've got to do something!



Eldar- My Hornets swing away from the failed attempt at the flyer, to get away from the 2 bikers now on the board. I've got "Overwhelming Fire Power" for a card (kill a unit in the shooting phase) and I want to support the Wave Serpent for Linebreaker. So they fly back into my opponents DZ and unload on the Marines. Killing only 2!!!! He's got a stormshield guy tucked in there and he passes every save against my AP2 guns! Damn it! However the Reapers turn their specially guided Missile Launchers on the flyer and finally take it down! Then the remaining bikes unload into the Terminator Librarian and finally remove him. However... I did not score any points this turn! My opponent will surely score that 4 pointer card should the game go on. I roll the dice to see if we continue.... and we dont! The game ends... a classic turn 5 victory. Wowzers what a game!



Conclusion: Patrick is an awesome dude and a great player. I loved his army construction... he had tons of specialist weapons that I cant quite remember and made total advantage of his transport flyers, the close-combat abilities, split-fire and supported the already ridiculous amount of re-rolls the Death Watch get with even more Pyschic buffs make them insanely potent in combat and ultra-resilient.

If I made one mistake it was probably not starting with the Avengers on the board. The bikes, Hornets etc. probably could have started on the board as well now that I think about it, but I value the 1st guaranteed volley of firepower. And once you start jinking sometimes its impossible to get to a point where you can get get out LOS and then pop out and shoot at full BS later.

Fighting Hammer and Anvil against a highly mobile force with assault heavy hitters is also very difficult. The mixed armor with Terminators, storm shields etc worked probably just as GW envisioned it with him tanking wounds against small arms with his Terminator armored models.

Overall it was a FANTASTIC game! Patrick is an awesome player and furiously trying to finish painting his new army. After only having his force for 2 weeks he'd already gotten a lot done.

Anyway guys thats it for now. Hope you enjoyed the bat-rep. The lighting wasnt the best so the pictures don't look great but I hope you got some good intel for when facing Deathwatch yourselves. Anyway talk to you soon guys and look out for Deathwatch!!!

Edited for excessive stats - Iris.
« Last Edit: September 14, 2016, 01:20:23 PM by Irisado »
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Offline dog_of_war

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #863 on: September 14, 2016, 09:29:47 AM »
Wow! That was a riveting game. I have to admit, I was secretly cheering for the deathwatch and was a little giddy to see you were getting a little flustered. Not being mean of course, but it's been a while since you haven't dominated a game, so it was refreshing to see an opponent give you a run for your money. Really makes me want to look into starting a deathwatch army myself.

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #864 on: September 14, 2016, 01:26:23 PM »
I get the impression that Deathwatch are going to be pretty tough to handle.  That said, your opponent really sorted out his strategy and target priority for this game, and I thought that a win was on the cards.  A good move by you to realise how things were panning out and to try to go for objective points, but the dice just were not with you.  I'd have been exasperated at all that fire not bringing that flyer down too.

Still, it was an intense battle and that would have made it very enjoyable for both of you I'm sure.  The models and table looked really impressive.  Great to see your Eldar in action as always, and congratulations on the narrow victory :).
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Offline Aurics Pride

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #865 on: September 14, 2016, 06:00:06 PM »
Wow, great batrep!  8)
The Deathwatch do look like a real tough army to deal with. The reroll jink on those flyers makes them so tough to take down, and then can also deal a bit of damage themselves!
The mixed armour in units can be a pain as well as you have mentioned, it makes it so easy to tank wounds. Means you have to be a lot more careful in your positioning to get the wounds on the guys that you want to take down.
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Offline Cavalier

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #866 on: September 15, 2016, 07:16:46 AM »
@Dog of War- Hey DoW thanks buddy! I know what you mean. Even when I'm watching my fav. bat-reppers on Youtube, I find myself rooting for certain armies, or upsets or what have you. Perfect example, whenever Winters_SEO plays his Marines no matter what I always root for them even against Eldar. However I find myself always rooting against his Ad Mech, why I dont know! lol Yeah I was definitley flustered. It was weird playing against a Reserves Heavy list that wasn't pure drop-pod, with tons of mobility. Especially in a Hammer and Anvil game which is the worst for me. Plus all the split-fire with weird specialist weapons made it very tough. I am with you BTW, I like tense, close games. This was certainly one of those!

@Irisado- First off sorry for the excessive stats! As I'm sure you noticed I was pretty fired up just narrating the battle, trying to get the intensity of it across. Sorry about that! And yes Deathwatch are certainly a very good, very strong army that will do very well against Eldar and other Xenos armies which I'm sure is a nice translation from lore-to-game.

Thanks for the compliments on tactics as well. I knew as we got towards mid-game that if I could just get those flyers off the board, I could fan out and play keep away, darting around grabbing objectives. Or potentially table him the Serpents and Hornets, sacrificing infantry for objective grabbing when and if needed. Anyway thanks Irisado I'm glad you enjoyed it!

@Auric's Pride- Thanks buddy! Yes those flyers are damnably resilient! Even if I had my own flyers I think that re-rollable jink would be very tough. Yes mixed armor was a huge benefit! He told me people were criticizing him at the big GW store, for taking close-combat options and mixed armor but I think they are crazy! Not only is it fun, but even at the ridiculous volume of fire power I was throwing at him. Also if he hadn't had those close-combat options he would have been dead meat. I've said it a thousand times, just pulling shooting armies out of the shooting phase is worth its weight in gold! Anyway thanks bud I do appreciate it!

@Everybody- Thanks for the feedback guys. I had an absolutley great time with Patrick the other day. I can't wait for our next game. He complimented me on my army composition and talked some good 40k stuff throughout the game. I think we both have a very similar philosophy about well-rounded armies and play style. Not only that but he's got great understanding of the rules which is handy, because that usually falls to me. Anyway thanks for the feedback guys as always I truly appreciate it!

No gaming this weekend, but got some good stuff coming up. More organized play, more pick-up games, and I'll be finishing my new unit of Warp Spiders soon! Stay tuned and talk to you all soon!
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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #867 on: September 15, 2016, 05:29:22 PM »
DAMNNNNNNNN so glad to see you meet you match in this guy Patrick, what a game for the ages!

The both of you have really interesting but also powerful and unusual lists, it was a real pleasure to read that report.

DEFINITELY could (should?) have lost that one my friend, but I had a sneaking feeling you would pull it out last turn in epic Cavalier style!

Sad to see your usually tough-as-nails Wraithguard get punked out so hard, that is a massive lesson in the capabilities of the DW. Agreed that he was wise to load up on sufficient punching power, and also very clever to knock out your WG and Scorpions as fast as possible, otherwise you would have trounced his drop units no problem.

Wow, congrats and looking forward to the next game! It's close losses and near calls like this that keep us in the game, cherish the experience and try not to compensate by bringing back the Wraithknight haha  :P

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Offline Cavalier

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #868 on: September 18, 2016, 12:14:03 PM »
Hey gang back with another mini-hobby update. So I got the remaining members of my new Warp Spider squad finished. The Exarch and the second in command. Added the "punch-dagger" to the Exarch whose perched on some ruins in case I want to give him power-blades. I know I've had some guys posed similar to him in the past but I want to continue to give them a predatory look.







If you noticed, used a lot more DE bits on these guys which I'm going to continue to do going forward. I've decided I want a more wild, vicious look to these guys and this ties them into how I did my original Corsair Avenger squads a bit more with all the bare DE heads, daggers etc. Anyway hope you guys like them!

@Ibushi- Hey bud glad you liked the report. It certainly was a wild ride from start to finish. My approach sort of failed turn 3 and I lost so many important units, but I feel like I re-gathered turn 4 and had proper target priority focusing on taking out those flyers at all costs, relying on the maneuverability + firepower of the Serpents and Hornets to win me the game if it had continued. I feel like I pulled a real nasty trick to get that first Flyer sort of baiting him to go for the Scorpions, Wraithblades etc. It backfired in that the Wraithblades got punked, the overwatch rolls were very hot against the Scorpions, but at the very least I kept those guys from deploying in my backfield and kept the Serpent in position to get rear armor ignore cover shots.

There were somethings I would have done differently though. I feel like my beta-strike was sort of unnecessary. He had only 1 drop-pod and his flyers had to fly down the entire length of the board (hammer and anvil) to deploy the rest of his infantry. I think I could have had far more units on the board... but with all the mixed weaponry I could have been at risk... espcially with the range and armament of the flyers. What would you have deployed? Just from your tourney reports I gleaned I could be a bit more aggressive even when going for the beta strike. So let me know if you get the chance.

Also yes! I wont be bringing out the Wraithknight for revenge. I've got a Warhost Detachment that I'm working on that should be very fun to run. Have a couple of lists worked out but I need to tinker around a bit more before I decide. Anyway my friend thanks for the feedback I always appreciate it!

@Everybody- So guys getting close to finishing up another big comission and hopefully it'll free me up to work on some of my projects. My birthday is coming up and I'm getting some new 40k stuff so I'm super stoked! I should be done with the last 2 Spiders soon and I'll also be working on my second tactical squad of Dark Angels. So stay tuned for that! Anyways guys thanks for feedback as always, its great chatting with all of you guys. Take care and talk soon.
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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #869 on: September 19, 2016, 04:44:58 PM »
Ah dude love it, looks fantastic, suitably varied from the squad/other exarch, while remaining consistent -- a standout job as usual! I like how you see yourself expressing a 'predatory look' through their pose, I hadn't thought about it that way but you're totally right, there is definitely something predatory going on there, love it!

In terms of the tactics I thought you did pretty well by starting off with what resilience you had in the scorpions and wraithblades, then setting up for the gamma strike by first grinding away his mobility, then jetting off where you're out of reach as much as possible. Often players get halfway through that process and lose their cool due to casualties, panic and charge in, then just get slaughtered. So well done for keeping your cool and executing down to the last!

On the flipside I would have maybe used the wraithblades more exclusively as bait, not concentrating characters in that unit as most likely it was going to die pretty hard. Losing the Autarch was a real blow, that LIbrarian Deathwatch squad was really really nasty...

Also I'm always going to say do 2x5 Warp Spiders and start one and deep strike one, or just deep strike both -- and I'll say it here again! I think that would have helped you playing from the corners to hit rear armour nicely. Looks like that part of the plan is in the works, so no worries there! :P

I agree with your comments on the Avengers, use them as a bait and distract unit, deploy them way out front aggressively and try to get in the way as much as possible. Even use them as a screen in front of the wraithblades to set up a counter-assault, that'd be a sneaky move. Keeping them in reserve wasn't really to your advantage, but they're still a great unit with decent range once they come on.

The big thing in terms of tactics is that you guys were playing BRB maelstrom which really is a unique beast -- in that format you might as well deploy virtually all your stuff to take advantage of early game D3 victory point cards if you get them, then just run away and opportunistically get some more points. You did run up a pretty big lead in this one, not sure if having more units would have helped, but tactically that's what I would suggest. Also I tend to use the Tactical Warlord Traits to help with the card draws -- my favourite is forcing the opponent to discard one, hah that is so mean.

If you were playing ITC missions I might have some more comments, they have a really up-down feel between early and late game and then Primary versus Tertiaries.

Keep on cracking, really keen to see what you turn up for your birthday and what is next in store after these great warp spiders!


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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #870 on: September 19, 2016, 05:24:39 PM »
looking good as always Cavalier :)

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #871 on: September 20, 2016, 07:18:33 AM »
@Ibushi- Thanks as always my friend. Truly appreciate your analysis. 1st thing... I don't it ever would have occured to me to seperate the Seer+Autarch from the Wraithblades... it seems obvious though now that you mention it because it totally screws up target priority in both shooting and assault. Also yes! 2x5 Warp Spiders is exactly what I'm going to be running next up... I've got a Warhost with Double Aspect Hosts (really fun/balanced wait till you see it) that should be really fun featuring 2x5 Spiders. Totally agree on the Avengers as well... out of position the whole game and yep... I thought you would say that. Should have started with everything on the board. His limited range, hammer and anvil alone should have indicated to me that I didn't need to beta-strike. Anyway great stuff man. I really appreciate you taking the time to analyze my approach. You know my play style really well, so the advice is really spot on. Thanks :)

Also glad you dig the Spiders! They are coming out great. When I play Corsairs I decided I'm gonna use these guys as Reavers with Flamers. Which should look very cool! Yeah the predatory thing... glad you see it. I want these guys to look like they just landed are bursting forward. Gonna mix more of that into my units as I go on. Anyway thanks for all the comments my friend. I'm sure I'll talk to you soon!!!

@Magenb- Thanks man. I'm glad you like them. Thanks for stopping by and dropping me a line its always appreciated! :)

@Everybody- Still plugging away on my Spiders. Should be back soon with an update. Stay tuned!
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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #872 on: September 20, 2016, 06:37:27 PM »
Ooh Corsair Reavers with Flamers, dropping from the sky to roast their enemies, then skittering away with maniacal laughter to hide in the shadows!! That is going to be a lot of fun! I just wish Corsair Jetpacks could move 12", currently it really hurts their viability after the drop -- it's so, so weird to move almost 4x as far as their 'normal' movement in post-shooting phases, thanks to Reckless Abandon and jetpack move hah.

One of these days I really want do some similar drop-themed Corsair infantry to go in a Footdar list, with a gunslinger Prince -- maybe fusion+balelight+brace of pistols then Voidsabre, but modeled so that the sabre is the 'fusion pistol' being used in combat?

Back at Wet Coast GT my friend got really excited about Gunslinger and took a DE Archon with dual-wield blast pistols I think, man that was hilarious and the model was so cool... just... a bit lacklustre on the tabletop as it were.  Maybe if the pistols gave you equivalent AP in combat like Cyper does?

Very much looking forward to this Warhost list, and also what you will run with pure Corsairs so that you have fun but people are still willing to play you!! Drop-flamers is a good choice in that regard, I must say.


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Offline Cavalier

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #873 on: September 21, 2016, 07:05:01 AM »
Hey bud. Yeah I know Jet-Packs are so wonky... the only time they ever feel legit to me is on Warp Spiders... but thats why they are so good! Yeah I'm planning on doing a bunch of little 5-man Reaver squads with Shuriken Catapults and Flamers in a Skyburner Coterie, drop in burn, blade and fade into cover (I like the way that sounds lol). It'll give a nice fluffy feel to the army and I actually think it'll be quite good. It'll present a ton of threats that will hopefully help my backfield, distracting the enemy from my jetbikes, Warp Hunter etc.

The list I was thinking of for my Corsairs... while not pure Corsairs is pretty close. Check it.

Corsair Prince- Bike, Void Sabre, Combat Drugs
Corsair Baron- Wings
5x Reavers- Shuriken Catapults, Flamer
5x Reavers- Shuriken Catapults, Flamer
5x Reavers- Shuriken Catapults, Flamer
3x Corsair Bikes- Scatter Lasers x3
3x Corsair Bikes- Scatter Lasers x3
3x Corsair Bikes- Scatter Lasers x3
Hornets x3- Pulse Lasers x6
Nightwing Interceptor
Phoenix Bomber
Balestrike Squad x5- 5x Dark Lances
Warp Hunter- Void Burners, Kinetic Shroud

Eldar CAD:
Autarch- Jetbike, Laser Lance, Fusion Gun
Farseer- Jetbike
5x Dire Avengers
5x Dire Avengers

The only reason I allied in the Eldar is to give some buddies for the Corsair Prince to join up with. I've got an alternate list where its mainly CWE Eldar with a big Seer Council for the Prince to ride around with which is gonna be my first priority in fielding. But this is what I'd like to run eventually. Its SUCH a pain that the Void Storm squad cannot take Jetbikes and that you can make retinue of Barons for the Prince to ride with. I don't know if FW was trying to force you to run the Prince with Wings and stick him with the Voidstorm squad but that ain't happening with me!

Either way I think this should be a pretty nasty list, but has a ton of fun units in there to keep it exciting and fluffy. Anyway bro I could go on forever talking about this... but I'll leave it at that for now.

Anyway great stuff man and thanks for the feedback. Let me know what you think. I'll drop the BIG TIME nasty list I'm working on soon.... Its really fun but I just want to go over a few things before I officially commit to it. Anyway thanks man I always appreciate it!
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Offline Ibushi

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #874 on: September 22, 2016, 04:50:26 PM »
Awesome man that has some serious Corsair flavour, and I am very stoked to hear what your BIG TIME nasty list is going to be!

Speaking of Warp Spiders, yesterday I read the fluff section of Doom of Mymeara for the first time, just loved the section about warp spiders and how they operate -- Spider aspect host killed 80 guardsmen in 4 minutes for no casualties... sounds about right!

Looking at the list again, I'm assuming there are a few upgrades littered throughout that you haven't typed up, like Shadowfield on the Prince, and then the Reavers really should be 2x flamers per squad I think? Also on the wargear front i realize you may be going for a strict WYSIWYG approach on the shuriken catapults, but brace of pistols is always the better option if you can get away with it. Even if you do shuriken catapults and then have them with a combat weapon in one hand, that should work.

The other thing with this list is it really seems worth squeezing in one more baron with jetbike to bump up to a Raiding Fleet Company and benefit from Sky Burners and Hate Bringers. Make the Reavers and Warp Hunter into Sky Burners, dropping down with pinpoint assault accuracy, then the jetbikes and Balestrikes Hate Bringers for the bonus VP. If you can get away with it by differentiating on the models somewhat, maybe go with 2 jetpack 1 jetbikes for Sky Burners, so you can attach the Farseer+Autarch+Prince to that jetbike unit and basically guarantee they come in from Reserves.

The only thing that I find a bit odd is the 2x5 Dire Avengers -- I don't see them fitting in all that well, but maybe you have a plan for them to just hold down the DZ turn 1 and hopefully prevent you from getting tabled, which would probably work. Would much rather go with 1x5 Dires, 1x5 Rangers, 1x5 Warp Spiders if possible, you know how it is ^^

Back to the jetpacks, now that you mention it, it is very odd that the Corsairs dont even have any options for elite jetbike assault aside from regular Cloud Dancers. Saying that, rather than doing a whole Voidstorm squad of jetbikers, it's very viable to beef up a Cloud Dancer band into an elite entourage -- take Prince as Command of course, then pick up a Baron under the Cotorie as well as the second optional Command HQ slot, attach them both to a Cloud Dancer band with upgraded Felarch and you have a unit of high-powered characters right there, plus some regular Corsair wannabes. Potentially 13 models all up -- the unlucky 13! Seems perfect actually!

On the other hand, if Malevolents could be upgraded to jetbikers for +10 or +15 that would HILARIOUS, oh my goodness I would love that. So FW probably was doing the right thing by not allowing the jetbike phenomenon to get out of hand haha. Likewise with the jetbike armament, Colin had thought you can give ANY Corsair jetbike twin-linked lasblasters, which would be so cool, but actually it's just the Prince and Baron who have that option. I think that's probably a good call on FW's part though, otherwise you can pick up a squad of 10 cloud dancers for almost nothing, banging out twin-linked laser shots at really good range, then closing in and rending out the survivors with dual shuriken pistols... wow, nasty. Probably a good thing FW didn't go for that, I would have picked up a big unit pronto if that was the case!

Last thing, looking at your list I think you will eat GW-style Maelstrom alive, because of scoring on end of player turn, but for any mission that involves scoring on bottom of game turn, prepare to get shredded!


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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #875 on: September 23, 2016, 07:32:39 AM »
Hey bud. Yeah couple of clarifications. Yeah I forgot to add a few things to my list... shadowfield is definitley on there. Brace of pistols is certainly better (and it'll look really cool to boot).

I also forgot to break up the units in Coteries. Yeah Skyburners all the way . Bikes and Balestrike for Hatebringers is certainly interesting. I think that'd work great.

The 2x5 Avengers is simply there as backfield objective holders and a beta-strike beachhead units. Also I'm trying to avoid just spamming the hell out of my jetbikes.

Also very interesting about kitting out the Felarch. I actually completley forgot about the dang Felarch! He can take a Venom Blade which is interesting.... Baron, Prince and Felarch would be very decent. It'd be fun to deck the Baron out with some nice wargear too... maybe go over the top give him a Shadowfield. Just to tank wounds. With combat drugs they'd be very decent. Hmmmm great idea!

Yeah... I'd probably be in big trouble in ITC style Maelstrom. But no one even knows what the ITC is out here! lol. This list is really just a general list meant to be played in pick-up games at my FLGS. So no worries there.

Anyway great idea on the Felarch... really gotta give that a think!
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Offline Ibushi

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #876 on: September 23, 2016, 03:11:04 PM »
No worries I figured it was a cliff notes version, but yeah so long as you're using the Raiding Fleet Detachment you're good, that thing is so awesome.

2x5 Avengers should be good, I would still urge 1x5 Rangers 1x5 Avengers or something.. Even though my Rangers run away like sissies every game, I still love them for how many freakishly good moments they've had (killing a squad of lootas, a unit of grots, and some Boyz, then finally scoring the Table Quarter in one game... Wow!), but mostly just for scoring more VPs than probably any other one unit in my army (Linebreaker, TQs, Ground Control, Maelstroms...), not to mention the absolutely crucial infiltration-buffer they provide to stop the enemy getting too close. Originally that was the only reason I took them to be honest, but for their meagre points they are a must-have now.

Yeah the Felarch is pretty solid, you can have a nice little triple-character unit there. I thought you could join multiple Barons as well, turns out that is only one per unit, oh well. Even so, yes with shadowfields spread around and some combat drugs that unit would potentially work. Venom Blades are really cheap for what they do, I'm a fan!

Combat Drugs is OK, really hit or miss -- at the end of the day the points cost is worth it just for a chance of +1 Toughness, let's be honest! I got that one in I think 2 or 3 games so far, and it has been literally game-changing every time. T5 Prince, nastay! T4 Malevolents, bahaha no Instant Death for YOU!

But going back to Colin's comments, he was sending me all these messages last week about trying to write a triple-Hate Bringers list, so that Corsairs can literally not score ANY maelstrom points in the first 2 turns of the game, and then BAM kill your Rhino and I get +3 VP, take that sucka! Suddenly the Corsairs are in it to win it with progressive scoring. Plus Triple Hate Bringers means Triple Prince... I call it "The Good, The Bad, and the Ugly", the Good guy is a Drug Lord, the Bad Guy is Rampage Prince, the Ugly is Malefic summoning. Gross! So much to think about hah!
 
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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #877 on: September 24, 2016, 07:23:35 AM »
Hey bud. You are probaby right about the Rangers. Considering how much money I spent to get the metal ones on Ebay I should run them out there! Besides they look so cool with my Scorpions. Mine are a little banged up and need some touch-ups on the paint so perhaps now is the time!

Yeah the combat drugs are just one idea. Both the "Prince Paths" and Coteries are a little up in the air right now. I was banging out some Coterie ideas at breakfast this morning and realized I need more Barons to do a proper Raiding Company. So something has to give points wise... not sure what though.

The only thing about Triple-Hatebringers is... you can't have repeats of the same Coterie Speciliazation. You'd need to take three Raiding Companies which I guess you could do with 3x Sources (3 Princes???? Dear lord). But not sure if thats tourney legal or if you could realistically make an army at around 1850.

Also... all this talk of Coteries is really making me want to start up a new Coterie for my Corsairs in a new paint scheme. Similar to my Shadowstrike Coterie (Rangers and Scorpions). Also... I'm gonna be doing up some Corsair Dark Reapers eventually too... Anyway I'll save that discussion for when I got models ready to rock. Anyway bud great stuff and thanks for the input!
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Offline Looshkin

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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #878 on: September 25, 2016, 09:22:49 AM »
I can't wait to see those Spiders finished Cav. I think that the lean towards more DE parts definitely works for them - we're not talking about cute little fluffy spiders after all, they should be the spiky Shelob spiders of your worst nightmares.

Excellent work as ever, I always look forward to your updates!
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Re: Eldar Corsairs, Pre-Heresy Dark Angels + Campaign Projects
« Reply #879 on: September 26, 2016, 03:35:35 AM »
Love the list Cav, definitely very fitting as a Corsair list. Fast and brutal!
The Skyburners coterie is what I run with almost exclusively, I make a lot of use of Deep striking Reaver bands with Fusion guns. A small cheap squad which can do a surprising amount of damage and then disappear again. Flamers are a great choice on these guys too!
On the Jetbikes, don't forget that you aren't limited to just one Felarch in a Jetbike squad. Although Pricey you can make one hell of a unit with these:

Prince- Void Sabre, Shadowfield, Clouddancer
Baron- Void Sabre, Shadowfield, Clouddancer
Felarch- Venom Blade, Clouddancer
Felarch- Venom Blade, Clouddancer
Felarch- Venom Blade, Clouddancer
+ Upto 7 Normal Clouddancers

In addition to this the Felarchs can still be upgraded with Heavy weapons!
It's a unit that can put out a lot of hurt! 12 Poisoned attacks on the charge and then the two Void Sabre characters will be enough to shred anything short of Deathstars, the problem is getting them into combat safely!
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