Well Vanquish was had.
All in all I was happy with how my army performed considering the obvious flaws it had.
Day 1:
Game 1: Vs Forgeworld heavy guard. Annihilation - spearhead
Grizimund, 2 Leman Russ which can fire twice, Master of the ordinance, hellhound with extra strength, vulture with TL-punisher cannon a big 3 squad troop blob, bastonne and a squad of vets and some heavy weapon teams. So that 6 AP3 templates a turn.Against my all infantry squad on a table with no area terrain and he steals the init.
Right…
Thankfully there was a number of intact buildings which I could hide in. By the end of turn 4 it was still 0-0 on kill points through some quality hiding by 1-2 men as the rest of their squads were killed. I was forced to chase the game when he killed a squad and I managed to get some squads into combat, killing the 30 man commissar led stubborn troop squad and bastonnes squad. Kharn shot up a hellhound. Sadly I couldn’t touch the squads and I ended up getting pounded by tanks.
Final score was 6-3 in turn 7. Kharn survived so I made my special objective.
Nice guy, awkward army.
Game 2: Necrons. Recon, Pitched battle.
2 squads of warriors (20 + 10), squad of immortals, scarabs, imotekh, tomb blade, destroyers, heavy destroyers, destroyer lord and a couple crypteks, and some flangey night scythe.
I kept 4 squads back in defence and charged 4 forward. I forgot the destroyers have had a reduction in AP so I was slaughtered in, but my defence teams held steady against his advancing bits. Doing enough to hold him up.
I managed to get 1 squad in scoring but he had a supersonic troop transport (sigh) that I couldn’t catch so he was always going to score.
I lost wildly on VP’s 1400- 350 but I managed the draw on the game conditions. I also got my secret objective as I had a squad defending my zone.
Great guy, a pretty balanced necron army and a lot of fun to play.
Game 3: Marines. 5 objectives, DOW.
Captain + plasma command squad, razorback, 2 x 10 tacticals with razorbacks, 2 vindicators, dreadnought, 5 termies, termie libby, thunderfire cannon.
Solid army. I got deploymenty and snuck some guys up to 1/2 way.
He approached carefully. Chosen outflanked and took out a vindicator and that flank got messy real quick. His dread held against a mass attack, taking 15+ pen hits and 10+ glancing before succumbing. Easily his best thing. The middle got messy with zerkers fighting termies which I whittle down. Kahrns unit was shot up, but the man himself went on a killing spree, saving plasma hit after plasma hit from my opponents command squad. His cleared out a vindicator, and a scoring squad.
Game ended on turn 6 with 1 objective held each. Of note was his apothecary which calmly made every FNP save required.
My Havocs captured a piece of terrain in his deployment zone so I made my secret as well.
Brillinat game against a really decent player. Was a lot of fun.
Back to Badger HQ for a great meal with the team at the five dials.
Day 2:
Game 4: Mech Eldar. Cleanse, Pitched battle.
2 fire prisms, falcon + 5 Avengers, Serpent+ 10 Avengers+ Eldrad, Serpent + 10 Avengers, serpent + 5 dragons, 3 bike. All serpents have star engines.
Oh deary me.
I approached him hugging terrain and he shot at me, for 1 and 2. quickly realiosed that he could not kill everything with tank weapons alone. Combined with my chosen sneaking in, popping a serpent and pinning the avengers and my men getting good run rolls he was forced to get out of his vehicles in order to try and deal with me. Got real messy real quick as the khorne ripped his stuff apart.
Ended up in turn 6 with the last scoring unit destroyed. I held 1 quarter, and contested 3 to a serpent, falcon and 3 bikes that had avoided the slaughter.
I failed my objective as I had to capture a troop choice, but I was forced to kill it.
I had no idea how I managed it, but a win vs a hard list.
Game 5: Take and Hold, DOW
Nids! 3 biovores, harpy, hive guard, prime, warrior, 2 x termagants, 2 stealer squads, 3 thropes, doom in a spore.
Great.
There was a mount in the middle of the table and it was a classic take the hill.
He won the dice-off so set up on the hill. He then moved on to the board. I replied by forming my army up into a big wedge and running at him. His army pounded mine with blasts and dirty nid shooting started to whittle them down. The doom came down and I was forced to turn a couple units back to try to kill it. it killed one zerker before i smeared it. I stormed the hill killing a lot of stuff but then his stealers got involved and I simply couldn’t fight them.
Ended up with kharn having to attack a wounded broodlord which killed him, leaving the game a draw with 1 chap each contesting the base. Have to kill all his elites which didn’t happen for my secret.
Good hard game as always vs a good friend of mine.
All in all 1 win, 3 draws, 1 loss. 3/5 secret objectives
17 points and 30th out of 60.
All in all, the army performed as I expected it too. The first couple games were hard, having to face 2 heavy shooting armies. The third was very tactical and could have gone either way. I weas lucky on the 4th and the 5th was a grind.
Kharn, when he got into CC was awesome but he is tricky to get anywhere by foot. The mass fearless troops meant I was able to stick around a lot longer then I should have.
I was pretty happy all in all.