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Author Topic: New Necron Codex - HQ discussion  (Read 21042 times)

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Offline Gutstikk

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New Necron Codex - HQ discussion
« on: November 1, 2011, 06:26:41 PM »
HQ units:

This thread is reserved for discussion of the 2011 Necron Codex HQ units. Please discuss other Force Organization entries in their appropriate threads. Discussion of dedicated transports can be placed either alongside the unit (where appropriate) or in the Necron Vehicle Discussion thread.
« Last Edit: November 4, 2011, 11:51:51 PM by Gutstikk »

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Re: New Necron Codex - HQ discussion
« Reply #1 on: November 5, 2011, 09:45:58 PM »
I must say that my favorite thing they did with the new HQ stuff is the Royal Court. Being able to take necron lords/crypteks & attaching them to warriors, immortals, deathmarks & lychgaurd is really quite awesome.
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Offline Kaiju Senso

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Re: New Necron Codex - HQ discussion
« Reply #2 on: November 5, 2011, 09:55:23 PM »
I must say that my favorite thing they did with the new HQ stuff is the Royal Court. Being able to take necron lords/crypteks & attaching them to warriors, immortals, deathmarks & lychgaurd is really quite awesome.

While splitting the Royal Court might lead to some nice combinations (I haven't looked into it yet), having an entire unit of Lords and Crypteks sounds interesting as well. Problem of course is the points cost doing this because you could get a good sized unit of Praetorians or Lychguard for a bunch of Lords and Crypteks with wargear upgrades.

Now on another note, I was trying to figure out why (other then fluff) to upgrade an Overlord to Phaeron. It's not too expensive up an upgrade but for what it does, there aren't many units that can benefit. Basically you're looking for a unit to attach the Phaeron to that has either Rapid Fire or Heavy weapons which is actually quite rare other then your basic Infantry. Wraiths seem like a good choice too because of their Transdimensional beamer upgrade but then you move as the slowest model and you can't benefit from their Jump Infantry rules. Can anyone think of a reason to upgrade to a Phaeron?

Offline RezZzeD

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Re: New Necron Codex - HQ discussion
« Reply #3 on: November 5, 2011, 11:16:58 PM »
I automatically look to splitting the court up to boost units, but also contemplated the use of a unified court. 

I would only field a unified court if I had already split one between my gribblies, so needless to say it would have to be a high point value game, but imagine 5 Harbingers of the Storm with a lightning field  accompanied by a Lord with Res Orb. 200 Points of hard to kill vehicle death.  That's right, 20 haywire shots.  Sounds tempting to me.

So far the only units I would take the Phaeron upgrade with would be maxed out Immortals or Warriors.

Offline headfirst

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Re: New Necron Codex - HQ discussion
« Reply #4 on: November 5, 2011, 11:20:46 PM »
Why Upgrade to Phaeron? I think putting a phaeron with a 10-strong immortal squad, with a cryptek, would be absolutely brutal. If the Phaeron has a res orb as well, that makes a pretty tanky unit.

The Royal Court looks like such fun. I need to get me some Crypteks! Anyone else thinking of using chronometrons with a res orb in the court to ensure max survival?
« Last Edit: November 5, 2011, 11:53:13 PM by headfirst »
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Offline Changeyname

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Re: New Necron Codex - HQ discussion
« Reply #5 on: November 6, 2011, 04:24:11 AM »
The Royal Court looks like such fun. I need to get me some Crypteks! Anyone else thinking of using chronometrons with a res orb in the court to ensure max survival?

Certainly sounds like an idea but the Chronemetron is a unique item of wargear so even if you have more than once Harbinger of Eternity in the court you'd only be able to take the Chronemetron once per Court

You'd need a second Court and hence a second Overlord to take it again
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Offline WisdomLS

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Re: New Necron Codex - HQ discussion
« Reply #6 on: November 6, 2011, 04:40:22 AM »
So every list I've seen so far has had Imotekh in it, whilst he seems very, very good do people think the other named characters can compete?

I love Nemesor's special ability buffs and de-buffs and his bodyguard dude is pretty brutal but suffers froma lack of invulnerable save but I like that he doesn't take an HQ slot when taken together.

Szeras is cheap but a bit meh.

Orikan is useful with the lord of time and temporal snares both being good, plus he's an utterbeast when he transforms.

The traveller is again missing an invulnerable save which kinda makes his CC buffs a little less useful but I like his machine control ability which you know will royally piss off the opponent when his own landraider opens up on him.

Trazyn is great what with scoring and being really hard to get rid of but I think the random nature of which model he replaces could become problematic when he replaces a guys who you really needed at the wrong time.

 
« Last Edit: November 6, 2011, 02:10:42 PM by WisdomLS »

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Re: New Necron Codex - HQ discussion
« Reply #7 on: November 6, 2011, 06:39:05 AM »
This might be a question for the rules board but an interesting thought is if you use Mind in the machine on a unit who has a (one shot) profile, would it be done for the game? Meaning your enemy wouldn't be able to fire his own weapon if you choose to fire that weapon? (Assuming if it hasn't been fired yet?)

Anyway I like the thought of taking 5 crypteks with Destruction. 5 S8 at among one of the best ranges in the codex is a nice anti tank.
I have thought about splitting up the court but it starts to get really pricey on an army that is already tight for points. But if you take them together you wont need as many buffs to make the unit useful which will make them cheaper. Though if you just take 5 lords with war scythes you end up with lychguard at 5 points more per model to all have the ever living rule.

Over all I love the Stormlord and will use him in most my lists.
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Offline Galef

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Re: New Necron Codex - HQ discussion
« Reply #8 on: November 6, 2011, 10:45:01 AM »
I am contemplating using Nemesor Z on a command barge to move Flatout close to an enemy unit, then use Obyron's ghost mantle to deep strike a big unit of something right in front of them.

Maybe a 10-man unit of Immortals, or a unit of Spyders?
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Offline broodlord93

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Re: New Necron Codex - HQ discussion
« Reply #9 on: November 6, 2011, 12:04:25 PM »
i really like the stormlord for his night fighting rule, it allows you to build a far more aggressive and close quarters based necron army.
my army atm has most of the combat specialist units, and with night fighting i can expect most of them to at least get in position when i need them to :)
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Offline Rudolf

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Re: New Necron Codex - HQ discussion
« Reply #10 on: November 6, 2011, 01:45:57 PM »
What I don't like with the new wave of releases is the inconsistency on the Warscythes and Staff of Light-models. The Overlord is armed with one type, the old Lords with one model, the Overlord on the Command Barge with another and Lychguard with fourth type. Doesn't make it exactly easy for our opponents to follow what our lords are armed with.

So far the only model I've seen armed with a Staff of Light is the Cryptek. His staff is very close to the one described on page 83.
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Offline Sirdrasco

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Re: New Necron Codex - HQ discussion
« Reply #11 on: November 6, 2011, 04:59:18 PM »
I like the HQ choices, and look forward to hearing what other people think of the combinations.

With the possibility of 12 HQ's on the board making hipoint games a real interesting affair.

A Necron Overlord with Phaeron on a full 10 man immortal squad with rapid fire gauss blasters or a full 20 man warrior squad promises to be something to be feared.

With the Crypteks abilities and upgrades they promise some interesting synergy bonuses with the lords. And I look forward to working out a conversion from warrior or seeing one done.

And 5 lords with light staves leading troops or elites can add quite a bit of punch and survivability with a rez orb.

As for some of the upgrades such as Mindscarabs those will need play testing and feedback from us.
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Re: New Necron Codex - HQ discussion
« Reply #12 on: November 6, 2011, 05:52:39 PM »
5 Crypteks with that rather nasty assault AT thingy look rather brutal. I could see this becoming a real no-brainer. Especially since you can have 2x5... but maybe i'm missing something here?
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Offline Changeyname

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Re: New Necron Codex - HQ discussion
« Reply #13 on: November 6, 2011, 05:55:56 PM »
5 Crypteks with that rather nasty assault AT thingy look rather brutal. I could see this becoming a real no-brainer. Especially since you can have 2x5... but maybe i'm missing something here?

Care to give a name to this mysterious piece of wargear... I can see about 3-4 which I'd consider to be Anti-tank and none of them are assault....
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Offline Katamari Damacy

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Re: New Necron Codex - HQ discussion
« Reply #14 on: November 6, 2011, 06:05:25 PM »
Sure, it's called "Geisterspeer" in the german codex, which would translate into "Ghostspear" or "Spiritspear". It's the one that is not limited to one per unit. In case i may post this: Stats no longer necessary as question answered
« Last Edit: November 6, 2011, 06:32:25 PM by Barr'el O'Rum »
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Offline Changeyname

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Re: New Necron Codex - HQ discussion
« Reply #15 on: November 6, 2011, 06:09:35 PM »
Ahh the Eldritch Lance in the English book

Yeah that is a great AT weapon but it's a shooting attack so not sure how it'll help in Assault.... ;)
Still that said I've got two of them in my prospective list and that's only due to lack of points for more, Harbingers of Destruction are really tasty, especially with both of the other upgrades (2 courts with one each :) )
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Offline Katamari Damacy

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Re: New Necron Codex - HQ discussion
« Reply #16 on: November 6, 2011, 06:14:04 PM »
Ah well, i really need to start buying these book in english lol.

I usually compare things to other units which i'm more familiar with. 5 Cryptecs with Eldritch Lances seem to be the same price as 5 Dark Eldar Reapers (not including the Lord to unlock them) so that configuration looks rather impressive in my book  ;)
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Re: New Necron Codex - HQ discussion
« Reply #17 on: November 6, 2011, 06:25:08 PM »
Ah well, i really need to start buying these book in english lol.

I usually compare things to other units which i'm more familiar with. 5 Cryptecs with Eldritch Lances seem to be the same price as 5 Dark Eldar Reapers (not including the Lord to unlock them) so that configuration looks rather impressive in my book  ;)

isn't there a rule you can't take 2 of the same harbingers in each royal court?

Offline Changeyname

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Re: New Necron Codex - HQ discussion
« Reply #18 on: November 6, 2011, 06:30:16 PM »
You can take as many of the same Harbingers as you like and they'll all have the same starting wargear (swapping the staff of light for the particular harbingers gear)

They then have two additional options each and THESE are the unique options, hence can only be included once per Court, so you could have both on a single cryptek or one of each on two different ones
If you'd like to take a second one, Gaze of Flame for example, you'd need a second court and of course this means a second overlord.... it starts getting expensive it really does
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Re: New Necron Codex - HQ discussion
« Reply #19 on: November 6, 2011, 07:29:15 PM »
I wonder...

Is it possible to attach 2 characters from different Royal Courts to the same squad?

For instance, I take 2 Overlords each with a court of 5 Crypteks (for a total of 10).  Splitting the units, I give 5 units of 10 Warriors each 1 Cryptek per Royal Court so they all now have 10 Warriors and 2 Crypteks.

The way the rule is worded is 'the Royal Court' rather then 'a Royal Court' so I think it is.

 


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