still a little confused about switching psychic powers out, do you have to switch all of them or can you switch as many as you want. For instance If i buy guide, fortune and doom with a farseer and want to take divination spells can I just switch out guide or do I have to switch out all 3?
I am confused about this as well.
According to the Eldar FAQ you buy whatever powers you want, and swap whichever ones you want. So it is NOT all or nothing. Any time I run Eldrad I will be dropping E-storm to take my chances on one of the new powers. I can possibly see people paying for one extra power than usual on their Farseer and using one (a cheap one) to roll for a discipline power.
I got one game in tonight with a pretty standard 5th edition mech-dar list for me (2x prisms, banshees+farseer in serpent, DAs and Stormies both in serpents, DAVU falcon) and here are my initial findings:
1) Assaulting from Serpents is an even bigger hassle than before
2) Serpents are still pretty strong and still good for getting something into the enemy back lines quickly
3) Overwatch rules (at least against non-MC bugs and Orks)! I will likely now be making a list based on "overwatch bait"
4) Prisms got some versatility back with the new blast rules against armor
No ones lists tonight were really tweaked at all for 6th edition. We just wanted to relearn the basics with all the new wound allocation and CC rules. I have a few ideas floating around focusing on massed shooty foot units to abuse overwatch.