News: No news is good news...

Login  |  Register

Author Topic: Iyanden Eldar VS Mech IG - 1850 Pts - Recon  (Read 2390 times)

0 Members and 1 Guest are viewing this topic.

Offline Starrakatt

  • Infinity Circuit
  • Senior Member
  • ****
  • Posts: 2702
  • Country: ca
  • Bitter Vet
Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« on: May 3, 2007, 01:35:51 PM »
   Hi all! It's been a long time since my last batrep but I've been lazy lately and they were piling up in a corner, so I've decided to kick my own arse and put myself to work, so there it is... :)

   In here, the dead of Iyanden rise again to battle the Imperial minions of the corpse god. Read and enjoy!

   THE LISTS

SILVER GHOSTS

HQ: 133 PTS
   -Farseer: Spirit Stones, Fortune, Guide, Singing Spear - 133 pts

ELITE: 554 PTS
   -Wraithguard: X 5, Warlock with S.Spear, Destructor - 213 pts (AKA Spearguard)
   +Wave Serpent: Twin Shurican, Shurican upg, S.Stone, V.Engine, S.Engine -155 pts
   -Harlies: X 7, Shadowseer, D.Jester, 5 Kisses - 186 pts

TROOP: 698 PTS
   -Wraithguard: X 10, Spiritseer, Conceal - 396 pts (AKA Landguard)
   -Avengers: X 10, Exarch, dual Shuricat, Bladestorm - 152 pts
   +Wave Serpent: Twin Scatter Laser, Shurican upg, S.Stone, V.Engine -150 pts

HEAVY: 465 PTS
   -Wraithlord: Starcannon/Scatter Laser - 140 pts (AKA Starlord)
   -Wraithlord: Brightlance/EML - 155 pts (AKA Lancelord)
   -Fire Prism: Shurican upg, S.Stone, Holofield - 170 pts

FAST: NONE

TOTAL: 1849 PTS

MECH GUARD

HQ: 358 PTS
   -Senior officer, Bolt pistol, Powerfist, 4 Flamers, Chimera APC, Multilaser, Heavy Bolter, Smoke Launcher, Extra Armor - 193 pts

   -3 Sentinels with Lascannons - 165 pts

ELITE: 213 PTS
   -10 Kasrkins, 2 Plasma Guns, Chimera APC, Multilaser, Heavy Bolter, Smoke Launcher, Extra Armor - 213 pts

TROOPS: 639 PTS
   -10 Kasrkins, 2 Plasma Guns, Chimera APC, Multilaser, Heavy Bolter, Smoke Launcher, Extra Armor - 213 pts
   -10 Kasrkins, 2 Plasma Guns, Chimera APC, Multilaser, Heavy Bolter, Smoke Launcher, Extra Armor - 213 pts
   -10 Kasrkins, 2 Plasma Guns, Chimera APC, Multilaser, Heavy Bolter, Smoke Launcher, Extra Armor - 213 pts

FAST: 370 PTS
   -Hellhound, Extra Armor, Rough Terrain Modification - 125 pts
   -Hellhound, Extra Armor, Rough Terrain Modification - 125 pts
   -3 Sentinels with Heavy Flamers - 120 pts

HEAVY: 270 PTS
   -Leman Russ, 2 Heavy Bolters, Lascannon, Rough Terrain Modifications - 170 pts
   -Basilisk - 100 pts

TOTAL: 1850 PTS

   Then a short overview of the board (South being the Eldar side)

   -South left is a small rocky formation (lev 2) and to it's right a 12'' lev 3 ruined building and on the extreme right board another rocky formation, them all being roughly bordering the 12'' deployment zone.
   -Left center board is wide open but in the center right is a small warehouse bordered to the right by a large rocky spur (lev 3) going south-north, about 5'' wide and 18'' long, almost cutting the center field in half.
   -On the north left side, ther's a clutter of ruined house basements covering an area of about 15'' X 18''. On the right side is a medium sized (lev 3) ruined monument, almost in line with the rocky spur.

   We rolled for the mission and got a Patrol, I won the roll for the table side and I picked the south part.

   Eldar deployment: Beginning with the left- The Lancelord got behind the small rock, the Landguard deployed on the ruined building with the Starlord. The Prism hid behind the ruin as back-up and the Harlies just behind the ruin and the Starlord.
   On the right- The Spearguard deployed inside their Serpent and hid as much as it could at the rocky spur south end, the other Serpent beside the rock and the Avenger on foot hidden behind the rock.

   IG deployment: From the left- A row of tanks: Mr. Russ behind the basements, HQ Chimera (HQ behind), Chimera A & B, Helly 1, Chimera C (squad C behind), Bassie behind the ruined monument, Chimera X (squad X inside), Helly 2.
   Furthemore, the Kasrkin squads A & B + the Lascannon Sentinels were deployed among the ruined basements on the left. The Flamer Sentinels were kept in reserve via Deepstrike.

   That was the first time I battled a totally mech force and I did find these row upon row of tanks rather unerving... And now I prayed fervently to Khaine to get first turn, which I didn't...Maybe I didn't try loud enough?  :-\

---TURN 1---

IG
   -On the right flank, the Bassie repositioned a bit to the right and landed a Earthshaker shell bullseye on the Avenger Serpent, destroying it on a glancing 6. The Helly 2 and Chimera X surged 12'' forward, the Kasrkin X disembarking while Helly 2, having partial LOS to one Avenger squad member promptly fried 5 of them.
   -On the extreme left, the Sentinels managed to get LOS to the Prism (curse that scout move) and shook it. Mr. Russ tried to land a shell on the Spearguard's Serpent on the south right corner but 3'' scatter meant 1/2 strengt and it didn't make it.
   -Center field: The HQ Chimera embarked it's cargo and sped south, using it's Smoke Launcher. Helly 1 drive after the HQ APC and shot it's Inferno Cannon on the Starlord to no effect but taking the opportunity to fry 3 Harlies standing a bit behind.
   APC A, B stayed still and shot all they had on the Landguard with no success. Chimera C (which embarked it's cargo) moved forward between the warehouse nad the rocky spur and hid there.

ELDAR:
   -A bit annoyed, I realised that the Lancelord on the left was a bit far and suffered from wraithsight on a 1... ???
   -The Farseer casted Fortune on the Landguard and guided the Starlord.
   -In their building, the Landguard moved a bit north (the Spiritseer moving a bit left to nullify the Lancelord stupidity for next turn) but stopped at the ruin's edge, 3 of them were in range of the HQ APC but only shook it. The Harlies moved a bit right to get LOS and the Death Jester emptied his Shriejer Cannon on the HQ's APC to no effect. The Starlord fared better against the Sentinels, immobilizing 1 and stunning another. The Fire Prism turboboosted right to the right flank's help.
   -On the right, the Spearguard's Wave Serpent Turboboosted 36'' right beside the Bassie with the help of it's Star Engines. At this point IG player showed a somewhat incredulous expression, go figure ;D. Far back, the Avengers stayed hiden behind their rock.


---TURN 2---

IG:
   -Right flank: -The Bassie stay put and unload it's ordnance on the near Serpent but the Eldar forcefield completely absorb the shot. The Helly moves a bit south and face the approaching Prism, trying to damage it with it's Inferno Cannon but the Eldar armor proved too sturdy. The Chimera and Kasrkin X's load of Laser and Plasma shots only manage to shake the Serpent despite all their efforts.
   -On the left: -Mr. Russ manage to land a shot on the speeding Prism and shook it. The 2 Sentinels shoot the Lancelord but fail to hit the mighty construct.
   -The Command Chimera move 12'' south and disembarked the Senior officer and pals who fried 3 Harlies in the ensuing shooting phase, leaving the Shadowseer.
   Chimera C moved south from behind the warehouse. Then the Chimeras A, B & C, hepled by Helly 1 opened an infernal  concerto on the Landguard in it's ruin but the Fortuned constructs all survived unscathed. Behold the power of wraithbone! (Had another incredulous stare from the IG  ;D)

ELDAR:
   -No stupidity this turn, pfff. The ancient Seer blessed again the Landguard with Fortune and Guided the Starlord a second time.
   -The Lancelord moves from  behind it's rock and start walking north and right, unloading  2 AT shots that accounted for 1 Sentinel and shook the immobilized one. Confident that the Landguard would deal with the HQ Chimera, the Starlord unleashed it's weaponry on the Chimera C full of Kasrkin that was coming from the north along the rocky spur but altough all shots hit the target he failed miserably to damage the sturdy APC's armor.
   -The Landguard moved back and right a bit in the ruin. They had more success than the Starlord and utterly destroyed the IG trandport, engulfing the Command HQ in the explosion and killing 1. On the right, the shaken Prism moved out of LOS from the Leman Russ on the spur's other side, it's back to the rock and facing the Hellhound 2.
   -Far right, the Avengers got out of cover and managed, barely, to Bladestorm the Helly 2 side armor but only succeeded to immobilize the thing. That, was bad.
   -Near the Bassie, the shaken but still undamaged Wave Serpent unloaded the Spearguard who promptly reduced the crude war engine to a heap of warp ridled holes with their Wraithcannons.
   -Alone and beleaguered, the Shadowseer shoot then charge the IG Command unit but fail to inflict any casualty and got clobbered to death for her effort.

---TURN 3---

IG:
   -The Leman Russ, barely drawing LOS to the Spearguard's Serpent on the far right side, shoot it's Battle Cannon but is off target.
   -Still on the right: -Predictably, the Helly 2 incinerated the surviving Avengers and closed that chapter of the battle. Threading back north toward the Bassie's smoking ruin, the Chimera X, supported by the Kasrkins X shoot at the Spearguard and bring 2 down with their combined firepower but 1 of the elite soldier burn himself to death with his own Plasma Gun.
   -From the center, the Chimera B moved right toward the firefight and unloaded it's Multilaser on the Wave Serpent and manage to destroy the twin-linked Shurican and shake  it! On the other side of the other lenght of the rocky spur, the Chimera C moved south and unloaded it's Kasrkin squad near the Prism, which destroyed the skimmer tank with plasma fire despite it's Holofield... :'(
   -On the center, the Hellhound 2 thread backward 6'' and fire all it's weapons again, aided by the Chimera A, on the Landguard in the ruined building but failed again to bring any down.
   -Left: -The intact Sentinel, aided by 2 plasma gunner from the Kasrkin A squad, try to damage the now advancing Lancelord but both fail to wound the wraith construct.
   -In the south center, the Flamer Sentinels finally dropped with their Gravchute but scattered of right toward the late Fire Prism and Chimera C.
   -The Senior officer and his command, feeling a bit surrounded, decided to try to flame the Landguard but fail to inflict any casualties to the wraith constructs and subsequently failed his charge against the aliens.

ELDAR:
   -The Farseer begin by Fortuning the Landguard once again but does not bother to Guide anything.
   -On the left, the Lancelord continue to move north, staying within 12’’ of the Spiritseer and manage to destroy the immobilized Sentinel. The Landguard begin their advance north out of the ruined building while the Starlord exterminate the IG HQ trough flames and assault.
   -In the opposite corner, the shaken Serpent Tank Shock the Kasrkin X to herd them (they pass their Morale Check) and the Spearguard kill 6 trough Wraithcannons and Destructor power (rolled lot of 1s to wound) and assault the survivors but the fight bring no casualties on either side (he saved them all  :().


---TURN 4---

IG:
   -On the left flank, the Russ combine is Battle Cannon with Chimera A, C & X, Helly 1 and Kasrkin B squad to bring down 5 of the Landguard standing out of cover. (just couldn't succeed any Fortuned Conceal save, for the sake of Khaine!  >:()
   -The surviving Sentinel and Kasrkin squad A finally succeed to score a wound on Lancelord.
   -On the right, the immobilized Helly 2 try it's luck against the Serpent to no effect, contrary to the Chimera B who succeed to immobilize the transport with rear shots.
   -The Kasrkin X, with no targets in close proximity moves south toward the cover provided by the late Avenger's Wave Serpent wreck, while the Flamer Sentinels move a bit south and toward the same cover.
   -The CC between the Kasrkin X and Spearguard is totally uneventful.

ELDAR:
   -The Farseer begin by casting  Fortune on the much reduced Landguard and Guide the nearby Starlord. Then he leave his wraith escort to follow the Starlord who's striding toward the newly arrived Flamer Sentinels to the right.
   -Both the WL and the Farseer open up on their respective target, the Starlord destroying/stunning one and shaking another while the Seer destroy the Chimera C with a well placed Singing Spear throw.
   -Extreme left and still striding toward the IG line, the Lancelord immobilize and stun the Hellhound 1, followed as fast as they can by the Landguard.
   -On the right north flank, the immobilized Wave Serpent shoot the immobilized Helly 1 in the back and detonate it's fuel tanks, destroying it.
   -The Kasrkin vs Spearguard melee go on with no casualties on either side.


---TURN 5---

IG:
   -On the left, a Battle Cannon shell from Mr.Russ scatter badly and completely miss the Landguard.
   -Backing of from the approaching Lancelord, the Lascan Sentinel covered by Kasrkin A try to bring down the wraith construct but fail to wound it, the Kasrkin A plasma gunner killing himself in the process.
   -Supported by Kasrkin squads B, the Chimera A both shoot all they have on the closing Landguard and succeed to destroy one but both squad B Kasrkin plasma gunner manages to burn themselves to death with their guns. The Hellhound 2 stunned crew recover slowly...
   -Right south, the Kasrkin X reach the wreck's cover and dig in, while the Flamer Sentinels shuffle a bit, not willing to leave their stunned comrade behind.
   -On the north right flank, the Chimera B finally destroy the immobilized Wave Serpent, clearing the zone of potential target: The Chimera X can now shoot at it's closest target, I name Mr. Farseer who is Instant Killed by a Multilaser shot... :'(
   -The CC engagement finally come to an end when the Spearguard finally manage to bring down 3 Kasrkin under their weight, then outrunning the lone survivor. Viva!

ELDAR:
   -The Lancelord, still advancing on the Imperial line finally obliterate the surviving Sentinel with a well placed Brightlance shot, followed by the now nonscoring Landguard who discharge their Wraithcannons on Kasrkin squad B who saved them all.
   -On the south right, the now lone Starlord manage his natural stupidity and unleash a volley of plasma and lasfire on the nearby Sentinel squadron, stunning & destroying one of them's Heavy Flamer and immobilize/stun another.
   -Up north and right, the Spearguard align themselves and discharge their Wraithcannons and Singing Spear on the Chimera B facing them, only managing to shake it then charged the thing only for the Warlock to totally fail to hit the thing...


---TURN 6---

IG:
   -North right, the shaken Chimera B move from between the Leman Russ and the Spearguard, Helly 2 taking the opportunity to fry one of the Wraithguard. The Chimera X took it's sight on the remaining Spearguard but fail to wound any.
   -North left, Mr. Russ takes thing into hands and land a Battle Cannon pie plate on the Spearguard's survivors and obliterate them utterly.
   -Fearing the Lancelord approach, Kasrkin squad A move toward the Leman Russ's shadow to keep them out of charge range. Supported by Chimera A, both A & B Kasrkin squads unleash a volley from their Lasguns and the sole remaining Plasma Gun on the Landguard but destroy only 1 of the construct the plasma gunner killing himself!
   -In the south right corner, the Kasrkin C try their luck on the towering Starlord. They are a bit out of Rapid Fire range but manage put 2 wounds on it!. The only mobile Sentinel manage to put itself partially in cover in the Serpent's wreck, near the Kasrkin.

ELDAR:
   -On the north left, the Lancelord move a meagre 2'' trough the ruined basements, failing to reach his objective, then failing to damage the Leman Russ despite 2 shots on the side armor... :-[
   -A bit off the Lancelord's right, the Landguard finally reach HtH against Kasrkin squad B after sending 1 to the Warp with their Wraithcannons but failing to kill any in CC.
   -At last, the Starlord (managing his wraithsight again) is successful in totally destroying the badly outmatched Sentinel squadron!


   Only the IG managed to get, and keep, a lone scoring unit in the opponent's deployment zone (Kasrkin squad C) and scored its value in VPs.

VICTORY PTS: -Mech Guard: 1 476 VPs (120 for the scoring Kasrkin squad)
                     -Silver Ghosts: 980 VPs

   A Solid Victory for the Mech Guard!


OVERVIEW: I played pathetically. I don't know where my wits were, probably in some dusty drawer back at house :-[.
   First, my deployment sucked, I should have deployed all my army on the left, where the big juicy targets were (Mr. Russ, 2 Kasrkin squads), with the 2 WL protecting the right flank and center, and damn be the right flank: I had enough mobility/long range firepower to dispose of them later. (And the first turn's Lancelord stupidity  >:(, Shame on me)
   Second, I made some terrible tactical errors. Comes to mind: the Harlies putting themselves in reach of HQ's Chimera flame squad, not running the Landguard straight away toward the enemy line and poor target priority choices from my Wraithlords.
   Also, in the 5th turn, when I had an choice of target to make (between Chimeras B & X), I should have gone for the safe one (Chimera X = no LOS from the Russ). Now, had the Spearguard wrecked that Chimera instead of merely shaking it (admittedly trough an buckload of incompetent dice rolling :D) I could have (maybe) pulled a draw.
   Bah...

   A fun game, tough seeing vehicles explode right and left across the board :).

   Starky

Edit: Spelling & corrected some incoherencies.
« Last Edit: May 10, 2007, 11:10:55 AM by Starrakatt, the left hand of Khaine »

Join the POC: Craftworld Iyanden - The Ghost Warriors

Quote from: Farceseer Siranaul
Yes you are being dense.

Offline Droofus

  • Ork Boy
  • Senior Member
  • ****
  • Posts: 1334
  • Country: 00
  • It is YOU who will suffer greatly!
Re: Iyanden Eldar VS Mech IG - 1850 Pts, Gamma
« Reply #1 on: May 3, 2007, 04:16:29 PM »
Good report!  Mech forces can be tough for an unprepared foe to crack.  You made a go of it though, and by midway through, I thought you might have him.  Sounds like those Wraithguard actually held up quite well against the IG shooting.

Quote
Far back, the Avengers got out of cover and managed to Bladestorm the Helly 2 side armor but only succeeded to immobilize the thing.   That, was bad.

Just so you know, hellhounds have armour 12 on the side.  You shouldn't have been able to hurt it at all.
\

Offline Starrakatt

  • Infinity Circuit
  • Senior Member
  • ****
  • Posts: 2702
  • Country: ca
  • Bitter Vet
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #2 on: May 9, 2007, 10:37:14 AM »
   Thanks Droofus for the answer. That AV 12 side armor is a good thing to know. I've talked about it to my friend, he's going to check. On the other hand, I've also realised (later) that Inferno Cannons are limited by normal targeting rules, so he couldn't have targeted my out of sight Harlies nor killed more than 1 Avenger, so we were both wrong in a way  :D.

   Wow! A whole 1 replie! OK people, let me know so I can do better next time. Is it boring? Too dry? Not precise enough? Too LONG? - After rereading, I realise that I could have called it a Flood Report... Is it just badly written  :(?
   Or maybe I lose myself into useless details, I don't know.

   Please, enlighten me: what do I do wrong so I can correct it? C'mon, give me some motivation!

   Starky

Join the POC: Craftworld Iyanden - The Ghost Warriors

Quote from: Farceseer Siranaul
Yes you are being dense.

Offline Sergant Alexi

  • Full Member
  • ***
  • Posts: 507
  • Its a funny world
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #3 on: May 9, 2007, 10:59:24 AM »
Well played unlucky.  Guard can be hard to beat exspecially when they flood vechiles

good report
Gari Fireguard 12th Company
500 pts
W/D/L
-

Last Game
-

Offline srintuar

  • Infinity Circuit | I'm too rational to have a mod-imposed dumb title, I suppose.
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 3929
  • Country: 00
  • 電光石火
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #4 on: May 9, 2007, 05:51:12 PM »
I didnt know it was possible to get an all kasrkin army for guard. Ithought they were elites only and not troops.

You had bad luck on the first turn, and he got two of your skimmers before they moved.
You did respond to the basilisk quickly though, when worked very well it seems.

Your harlequins were simply abused. They need to operate more like a counter charge unit, and probably should have hidden behind the landguard unit rather that stand out in the open.

Using guide on a wraithlord is usually a waste, you could have shaved some points there.

You seem to have a lack of fast moving long range str6 weapons uncharacteristic for eldar. I would normally counter chimera's and hell hounds by moving fast to the flanks and lighting them up.  Wraithlords as gun-platforms cant quite pull that off (unless they are the brightlance + EML kind, in which case they do pretty well as anti-vehicle)

« Last Edit: May 9, 2007, 05:56:43 PM by srintuar »

Offline Magus_42

  • Deathwing Veteran
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 3757
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #5 on: May 9, 2007, 06:16:03 PM »
The grenadiers doctrine allows a guard player to take storm troopers as troops.

Offline Lord Solar Plexus

  • Lieutenant
  • Full Member
  • ***
  • Posts: 559
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #6 on: May 10, 2007, 10:43:05 AM »
Good report, good game! I enjoyed reading it, although I often tend to skip lengthy descriptions of terrain placement.

From the sound of it, it could well have swung one way or the other despite some mistakes (I will assume your opponent made some as well). Mechadiers is an increasingly popular choice for Guard players because it offers some mobility (not speed but at least you can move and shoot heavy guns).
All hail Ollanius Pius!

Offline Starrakatt

  • Infinity Circuit
  • Senior Member
  • ****
  • Posts: 2702
  • Country: ca
  • Bitter Vet
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #7 on: May 10, 2007, 11:33:28 AM »
Good report, good game! I enjoyed reading it, although I often tend to skip lengthy descriptions of terrain placement.

From the sound of it, it could well have swung one way or the other despite some mistakes (I will assume your opponent made some as well). Mechadiers is an increasingly popular choice for Guard players because it offers some mobility (not speed but at least you can move and shoot heavy guns).

   And that is the sore spot. He didn't make any that had any major impact on the game, where I did. As a matter of fact, he's somewhat the guy to beat at the LGC. My score against him so far is 1 draw and 3 defeats. And that against 4 different armies (CSM, SM, DA & IG).
   He's just that good (And I know you'll be reading that report Alex, don't go and inflate your head upon that comment! I'll get you someday!  ;)).

   Now, thanks for the fast replies people! But what do you think of the batrep layout? If I want to improve in quality writing I need to know what you think of it. Should I make my reports shorter and less descriptive, tough I suppose these kind of batreps have their own supporters?
   I also assume that posting pics along would improve the interest of readers, tough. I still have one or two old batreps which I'm working on, then I'll try to do something about that.

   So far, I read that lengthy terrain descriptions aren't so popular, so what's more?

   Starky

Join the POC: Craftworld Iyanden - The Ghost Warriors

Quote from: Farceseer Siranaul
Yes you are being dense.

Offline srintuar

  • Infinity Circuit | I'm too rational to have a mod-imposed dumb title, I suppose.
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 3929
  • Country: 00
  • 電光石火
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #8 on: May 10, 2007, 12:53:41 PM »
   Now, thanks for the fast replies people! But what do you think of the batrep layout? If I want to improve in quality writing I need to know what you think of it. Should I make my reports shorter and less descriptive, tough I suppose these kind of batreps have their own supporters?

I consider these things to be importent

Good games, with interesting tactics. (no rules vialations or newbie mistakes)
Accurate lists, with all details (as much as possible)
Pictures / Diagrams

Offline YuenglingDragon

  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 3742
  • I'm a beer dragon!
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #9 on: May 10, 2007, 01:31:38 PM »
It doesn't seem too long to me.  It was detailed enough that I didn't feel lost.  Not everyone does that.

I did notice some grammatical errors, though you seemed to have fixed the spelling ones already.  I always write my batreps in word to take advantage of spelling and grammar checks and then copy and paste it into the post.

Anyways, good report.  It was a fun read.
Proposition beslubber wins by a landslide!  I'm the 2008 Space Marine poster of the year.

Don't listen to the drunk dragon...

Offline Starrakatt

  • Infinity Circuit
  • Senior Member
  • ****
  • Posts: 2702
  • Country: ca
  • Bitter Vet
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #10 on: May 10, 2007, 02:00:48 PM »
It doesn't seem too long to me.  It was detailed enough that I didn't feel lost.  Not everyone does that.

I did notice some grammatical errors, though you seemed to have fixed the spelling ones already.  I always write my batreps in word to take advantage of spelling and grammar checks and then copy and paste it into the post.

Anyways, good report.  It was a fun read.

   Thanks so far for the comments. I'll do my best to improve on them, mainly for the pics.

   About spelling and grammar, even with the Spell Check I may have missed some. For the grammar I do what I can, really. My main language is French and I mostly learned English by myself trough reading and watching movies (bless be DVDs and subtitles). After years I fancy myself as quite a fluent reader/writer but still, I do know that I can improve yet.
   I'll try to use Word to obtain better results, thanks for the suggestion.

   Starky

Join the POC: Craftworld Iyanden - The Ghost Warriors

Quote from: Farceseer Siranaul
Yes you are being dense.

Offline Kreuger2ky

  • Newbie
  • *
  • Posts: 72
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #11 on: May 10, 2007, 08:09:16 PM »
Nice report just needs some pics. Sorry for earlier I was what you say Really tired..
« Last Edit: May 24, 2007, 10:57:36 PM by Kreuger2ky »

Offline Autarch Kalweth

  • Full Member
  • ***
  • Posts: 408
  • Country: 00
  • I AM A DESTROYER OF WORLDS!
Re: Iyanden Eldar VS Mech IG - 1850 Pts - Recon
« Reply #12 on: May 10, 2007, 08:36:51 PM »
Yes as Kreuger has... enthusastically put it, pictures would be nice, but i find myself able to understand the account of the battle.  Nice job on the batrep.  I hope you put more up in the future
If Richard can have a battle cry for ponies, I want mine to be for... PIE!

 


Powered by EzPortal