Problem with games at the GW: table is too small, so you can only play "small games" I don't like small games, I prefer 2000-2500 pts games (though 1750 is also acceptable somewhat. I don't consider the guys I'm going to fight, my lists are always made to handle pretty much everything, though ofcourse I'm not the best fighter vs masses of orcs or IG, nids aren't a problem because I alos play the army and know it well. Any army that I can't (almost) fully massacre is a hard army to beat, even if I can pull a major victory, if he still has too many units left I'm a bit disappointed (units are useless though)
Plenty of new players at the GW, but this is a downside, because some are just 100% new, so I have no problem beating them. I don't play there often so no big fish in little pound syndrome, I'm just a guy who kicks their asses from time to time.
Raider Rush instead of WWP
Never liked wwp, tried it in previous editions for the sake of trying it.
Besides, what I really didn't like was having to split up my force.
6 Troop choices over 4 troop choices
Yep also the same here, I even used to field 2 troops only in relatively big games.
Full Mech instead of partial mech
I only had 5 raiders for a very long time, now I have enough to fill 2 FOC, so about 3 years I was able to use how many raiders I want, it's not secret that I always try put everyone in a raider.
Going 2nd over going 1st
Hasn't changed for me I still prefer going first. Move forward, ready to attack on turn 2, might suffer losses, but it's no big deal. Turn 2 arrives and the massacre starts!
Movement phase is more important than the Assault phase
mostly agree with it!Due to the fact that instead of using 2-3 wych squads I now have to use troops instead. I have less assault in 1500-1750 than I used to. I have to be a lot more careful with where I move my units to.
More troops = more shooty armies, so movement is very important with the latest LOS rules.
Reserves is my friend
Never been such a huge fan, though I always enjoy having a few unit un reserves if the game is too big.
Nightshields on everything!
Not everything for me, unless it's 2500 pts and even then...
Problem is that sometimes is just doesn't help, take the classical railgun...NS are a joke. Movement is a better way to remain alive, LOs may be worse, but you can still greatly use cover even for skimmers.
A bit off topic, but eldar and dark eldar are still my 2 best armies out of all my armies. Whenever I want to massacre somebody, I take on of these 2 armies.
Lately I use my DE a lot more because they're finally painted.
ALSO I use them a lot more because I know the codex is about the change and tactics will probably greatly change, so I'm kind of enjoying the last few months of our current codex.
btw, nobody mentioned it before, but the 5th is responsible for mech and hordes becoming stronger, not just the new codices.
You have to take more troops, mech rules just became stronger.
Mech hasn't change that much, even if you can think the vehicle rules a little bit better, a falcon with holofield and spirit stones was always a problem.
Now the horde thing only became serious in this edition, suddenly everyone started using a lot more troops, though I have to admit, me and my nids, I always enjoyed using tons of gaunts, just for the sake of seeing a huge swarm in each game.
Both combined are our worst nightmare, IG and orcs are probably the best at having lots of vehicles and lots of infantry in one army.
Vehicles always were troublesome, that's just natural, in real life a tank is hard to shoot down and it is a big threat. The horde thing became a big disadvantage ever since players started to use more swarms, wasn't as much of a problem in previous editions, because people had more elites and fast attack instead of big squads of troops.