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Author Topic: What you'd like to see stay/go/change for Eldar in 8th & Eldar News  (Read 28266 times)

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Offline haunt

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #40 on: May 12, 2017, 10:26:24 PM »
My take on this whole debacle is the fact that Eldar has the followings:

1 - Superior gears, supposedly. Do remember they had the help of the Old Ones, those who fought the Necrons back in the past.

2 - Eldars happens to be long lived, so long as they don't die of violent death or something to that. Yes, this race has been around longer than 10,000 years compared to text about SM or the Imperialistic Mon-Keigh.

In the end, I do understand why Eldar might happen to have better skills than most other races. To try and compare professional soldiers and civilians??? Eldar is Eldar no matter what is their professions.

Compare them to other races and read more about books and prior codices fluffs and you'll find more history. It is interesting, who knows you might become a player based on fluff or theme.  ;D
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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #41 on: May 13, 2017, 06:43:36 AM »
Eldar is Eldar no matter what is their professions.

There is such heterogeneity within the Eldar race that this is not the case.  The lore distinguishes Guardians from Aspect Warriors in very clear and indisputable ways.
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Offline murgel

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #42 on: May 14, 2017, 05:33:03 PM »
Ah, I agree with Irisado. This discussion has been going on for a long time now.
There will always be the factions of "IG should be equal" and "IG should be sub" OR even a "IG should be superior".

Gentlemen, (and Ladies) I think this might just be a question of personal faith. There is no common ground and a case can be made for anything, you just have to interpret the material accordingly.

Besides long discussion I'm still and ever have been of the Eldar should be 4/4 for they are Elf, have the tech advantage etc. I really do not care, I was happy with the change and still are.
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Offline Fenris

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #43 on: May 20, 2017, 06:11:06 AM »
With the current development I hope we will see assaults from transports being back, I hope Eldar will have the ability to do this either from the current transports, or with a brand new one.
This could give fragile Eldar a means to get into combat. Using the transport to assault first and taking the most of the heat from overwatch seems to be a really potent strategy, then assault with the previously embarked now disembarked unit as well.

Still I feel Banshees will stay on the shelf, unless they get something new like A+1 either as characteristic or they'll get something like Banshee powerswords, granting them an extra attack just like the new chainswords does.

Banshees could have a profile like this:
M10 WS3+ BS3+ Sx Tx Wx A2 Ld8 Sv4+

Here's an idea for the Dark reapers as well:
M7 WS 3+ BS3++* Sx Tx Wx A1 Ld8 Sv3+
*Dark reapers do not suffer to hit modifier when shooting, nor do they gain any to hit modifiers, due to their specialised targetting system.

Essentially reapers will hit flyers and smoked vehicles at full BS, but things like "guide" will have no effect on them.

Here's how the stats for the Reaper launcher could look like:
Heavy 2 Sx AP-2 damage D2 same range.

Wave serpents could have a defensive shield, lowering any strenght above 10 to 10. That shield could be "shot" once per game to blow models away, this would be a nova power which affects friends and foes, does no damage but all models within 6" of the vehicle will be moved outside that 6" bubble. This will however make the shield useless for the rest of the game.

Substituted current stats with x to comply with forum rule 1 - Iris.
« Last Edit: May 20, 2017, 06:47:52 AM by Irisado »
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Offline magenb

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #44 on: May 21, 2017, 01:01:18 AM »

Wave serpents could have a defensive shield, lowering any strenght above 10 to 10. That shield could be "shot" once per game to blow models away, this would be a nova power which affects friends and foes, does no damage but all models within 6" of the vehicle will be moved outside that 6" bubble. This will however make the shield useless for the rest of the game.

I would suggest making the shield force all Wound caused by Sx that is greater than its toughness wound on 4+. That would put it more inline with how it works now.


Offline Saim-Dann

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #45 on: May 21, 2017, 04:23:40 AM »
G'day Magenb and Fenris!
I don't think the WS's shield should be nerfed any more than it has been already. The original shield was invulnerable to every weapon in the game. You could only hit the vehicle from behind. When the shield was fired, the controlling player placed the marker at the max range. Any units between the WS and the shield marker took a hit. Plus the shield regenerated next turn. Can understand that would be cheese today, however, compared to that the current system is just fine.

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #46 on: May 21, 2017, 07:06:09 AM »
It was also possible to hit a Wave Serpent from above if the firing unit had sufficient elevation to see over the Warp Wave (the old name for the shield in Epic), so units in tall buildings and on steep hills could also target a Wave Serpent.

I do not see any compelling need to fiddle with the rules for the Wave Serpent's shield too much.  It does not seem to be a major issue to me.
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Offline Partninja

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #47 on: May 21, 2017, 03:08:38 PM »
With the reveal of the stats for the Harlequin transport I would expect vypers to be T5 and 4+Sv.

Good news that we can assault from transports now, albeit back to how it was where it's before the vehicle itself moves. Still better than before. Assuming Serpents remain as durable as they were, that should be more than enough to get things like Banshees into assault safely now. I suspect the Serpent with be T7 4+Sv, with the shield/upgrades increasing the save or toughness somehow.

Offline Cavalier

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #48 on: May 21, 2017, 04:14:10 PM »
@Partninja- Right there with you bud. About the Serpents GW said in one of their flood of posts, the Serpent is super durable with an invuln. save if I remember correctly. I'll dig and try to find that if I can.
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Offline Saim-Dann

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #49 on: May 21, 2017, 07:55:33 PM »
Hi Irisado!
AAh; the warp wave. That wonderful piece of cardboard that every opponent dreaded. Forgot you could fire over the shield. I remember now, titans had a field day.

Offline Partninja

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #50 on: May 26, 2017, 04:40:31 PM »
Some information was leaked regarding the shooting phase.  It seems everyone gets to run and shoot now (with assault weapons) at a -1 to hit. I suspect CWE will get to do this at full BS with battle focus (and perhaps some other benefit?).

Edit:  Removed link to copyright material.  Leaked images are cool, but we can wait until they are officially out.  Or people can find the material themselves.  --- GML
« Last Edit: May 26, 2017, 10:12:19 PM by Grand Master Lomandalis »

Offline Cavalier

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #51 on: May 26, 2017, 06:24:52 PM »
@Ninja- I mentioned this is the 8th news thread, but I'm guessing Eldar will have the ability to run and then shoot but importantly, shoot and then run which the other armies dont seem to be able to do. And like you said at full BS
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Offline Dread

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #52 on: May 27, 2017, 01:38:36 AM »
I think that will really be something to tie in the fluff. Thru most universes elves have always been faster then others, not all but most. They give up toughness for speed. My thoughts.

Ah my beloved serpents, I hope they get the respect they deserve. I love the way they work in epic but don't think that will translate well to 40k, the invul and shield blast has proven itself time and again so hopefully it won't get screwed up.
« Last Edit: May 27, 2017, 01:42:50 AM by Dread »
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Offline Fenris

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #53 on: May 27, 2017, 08:55:34 AM »
With POTW leaked, I wonder what the ghosthelm will do for our farseers, will it simply be harder to get perils, or will it reduce the damage, or will it be an additional save.

Single warlock councils as suicide bombers on jetbikes? (for Ynnead?)
Ghosthelm making the farseer suffer only 1 damage from POTW would be nice.
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Offline haunt

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #54 on: May 29, 2017, 12:48:57 AM »
I do remember Ghosthelms long ago, being able to ignore PoW and ALL Daemons are at half WS.
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Offline faitherun (Fay-ith-er-run)

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #55 on: May 29, 2017, 01:30:31 AM »
Some information was leaked regarding the shooting phase.  It seems everyone gets to run and shoot now (with assault weapons) at a -1 to hit. I suspect CWE will get to do this at full BS with battle focus (and perhaps some other benefit?).


From the rules given out and those leaked, its run and not shoot (unless shooting with assault weapons). All can move and shoot, but move, advance and shoot is typically reserved to assault weapons.

I can say battle focus is very nice for Eldar.

I foresee dark reaper sales going up  8)
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Offline Partninja

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #56 on: May 29, 2017, 04:39:46 PM »
With the range of the Reapers, and where they would typically deploy (back line), I have never had to move them. If and enemy is getting close enough that they need to move, I've messed up pretty bad.

Offline Fenris

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #57 on: May 31, 2017, 05:58:17 PM »
I've glanced at the leaked points now, and I have to sadly tell, that their balance is terrible.
Marines outnumber Avengers with a margin, and all aspect warriors got hit hard by the nerfbat, unless there is a hidden discount on wargear for aspect warriors.

Every aspect warrior seems to pay the same price as an Autarch for their wargear, which is just ridiculous. Hopefully I can take models without wargear, although that would result in weaponless dark reapers running around as cannon fodder, because they are the cheapest models and unit. (costing less than a single Avenger with a gun for a unit of 3)

Oh, and the rangers (you know those that have been on the shelf since 3rd ed) almost doubled in cost, with no corresponding buffs.

While wraithknight and warp spiders got well deserved nerfs, the windriders did not instead they got a buff.

Battle focus just went from decent but tedious, to terrible as a situational warlord trait.  :(
I guess GW is pushing to sell more Ynnari.

On the more positive side, Guardians are now well balanced IMO.  :)

Oh, psychic powers got nerfed, especially the warlock powers. (smite conclave may become a thing :P)
Witchblades got a buff though.
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Offline Partninja

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #58 on: May 31, 2017, 08:42:38 PM »
Yeah, I like all of the changes for the most part but the point costs have me a bit worried. I have to make a spreadsheet of everything because the way the did the point costs is silly. It seems my initial thoughts of a lot of infantry coming down in price was wrong, as I hadn't noticed normal items units have isn't part of their base kit all the time...

Man, being on a jetbike is expensive now...you have to pay extra for that twin-catapult.

Fuegan continues to be pointless IMO.

Rough estimates, I can't play my armies how I usually do within 1500 points. Several units are a lot more expensive.
« Last Edit: May 31, 2017, 11:11:05 PM by Partninja »

Offline Katamari Damacy

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Re: What you'd like to see stay/go/change for Eldar in 8th
« Reply #59 on: June 1, 2017, 03:08:42 AM »
Oh, and the rangers (you know those that have been on the shelf since 3rd ed) almost doubled in cost, with no corresponding buffs.

I've only just started to look through the leaks but IMHO the Rangers will be a very dangerous unit. They can target IC's and may dish out Mortal Wounds on lucky rolls. I'd guess that a large enough unit should be able to take down IC with relative ease, so the points may well be worth it.

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