A mate and myself are starting up a campaign, and am going to record it here. My hope is to get my mate on here as well, so he can reply from his point of view...
This is taken in part from the Vigilus campaign, although not following it exactly
Quick disclaimer: the units chosen, and some of the decisions made are sub-optimal for narrative reasons. Each character has motives, personality etc, and that influences some of the things they do, which will be more evident as the campaign progresses
Mission 1: Convoy to CulnoraJaqueli sighed, watching the ground zip under her. Why her father had seen fit to give command to her cousin was beyond her. Hot headed, all the men were. No patience. She had divined the imperial convoy would be in this sector sometime today. With a little more patience, she could have pinpointed exactly when and where. Marcen did not have the patience for that though. He had ordered her forward with a light escort to find the mon-keigh with her own eyes.
Hugging the tree tops, she scanned the valley below. She knew the imperial forces would have to travel this pass to Culnora city. They would be meeting with, or escorting someone... someone important. Who, or when, she didn't know. Not enough patience. All she knew, was he, or she, needed to die. And this convoy was part of making that happen.
There. Left side, two ugly craft lumbered through the air. Brute forcing their way against gravity. She could almost smell their reeking chemicals from here.
"Marcen. Found them. Looks like two sub-vyper-1's and two APC's. I am holding off 12 clicks 'till you arive."
"Negative, cousin" the last word came across the feed with obvious contempt, "engage now, and slow them pending my arrival"
"But," She protested, "my escorts are not equipped to deal"
"NOW" he cut her off.
With another heavy sigh, Jaqueli signaled the attack.
Mission: Convoy - (defenders, the Salamanders want to get their convoy over to the opposite board. Convoy must be vehicles, with-out the flyer keyword, and can not be more than 1/3 the total power of the army. If half or more of the convoy make it out, the defenders win.)
Army lists, 1,000 pts: Eldar: Biel-Tan Outrider detachmentHQ - Skyrunner Autuarch (Marcen); banshee mask, Fusion gun, fusion pistol, nova lance, Seer of the shifting vector
HQ - Skyrunner Farseer (Jaqueli); Doom, guide, singing spear
FA - 4 Shinning spears, one upgraded to exarch with star lance
FA - 4 Shinning spears, one upgraded to exarch with star lance
FA - 3 windriders with scatter lasers
FA - 3 windriders with shruiken cannons
H - Fire Prism
H - Fire Prism
Salamanders: Battalion detachmentHQ - Lietenant, combi melta, power sword
HQ - Harath Sheen (FW apothecary)
HQ - Captain on bike, storm shield, power lance, salamander's mantle, Iron resolve
Troops - 5 tacticals, one heavy bolter, sergeant with combi melta and chainsword
Troops - 5 tacticals, one Multi melta, sergeant with combi flamer and chainsword
Troops - 5 tacticals, one heavy bolter, sergeant with bolt pistol and chainsword, melta bombs
Elite - 5 vanguard vets, Chainsword and storm shield, sergeant with relic blade and storm shield (note: the vets got left at home, so terminator's stood in for them)
FA - Bikes x3, one plasma gun, one flamer, sergeant with power fist
FA - Land speeder, Multi melta, flamer (Convoy)
FA - Land speeder, Multi melta, flamer (Convoy)
DT - Rhino, storm bolter (Convoy)
DT - Rhino, storm bolter (Convoy)
The convoy set up first - Eldar would have 1st turn, coming in from reserves.
Table overviewSalmander Set upBike Captain and escort, rearing to go
Eldar turn 1:Jaqueli and her escorts of wind rider come in on the left flank. Casting Guide on the scat bikes required the burning Runes of the Farseer to be successful. Fortune went in for double 6's, and 3 mortals were required to be saved against, with 2 making it past the ghosthelm (yup, I rolled two 1's...)
Shooting saw everything target the nearest Land speeder. Poor rolling saw only 2 wounds manage to sneak through onto the speeder.
Jaqueli and escorts arrivePeering through the trees...
Salamander turn 1:Salamanders burned the 1 cp strat for allowing the entire convoy to add an extra d6 to their moment. D6 rolled.... a one. CP re-rolled... another one....
Both Rhino's advance, both get 1's...
They proceed to pop smoke
Far right side landspeeder advances, for another 1 inch....
Three advance rolls in a row.
The convoy makes it's way across the board best it can, while the bikes, captain, injured speeder, and vanguards move towards the eldar bikes.
Shooting see's the 2 of scat bikes removed, while a few more wounds gets added onto Jaqueli. The charge phase removes the last scat bike.
Vets slam into bikesA fight in the trees
Eldar turn 2:Jaqueli and her escort fly out of combat to the center of the board, trying to hold off the convoy. Marcen and his two escorts of shinning spears come in the Salamander backfield, hiding behind some hills and trying to bait the Salamanders into moving back to engage them.
Shooting sees another wound on the wounded speeder, with the spears killing off one of the bikes, as well as two of the vets dropping. A single wound also made it to the left side speeder
The spears and Marcen all three fail their charge rolls, a habit they will continue to follow throughout most of the game
Jaqueli and escort taking up mid fieldMarcen and escort arriving in the Salamander back-fieldTop of turn 2 overviewSpears and Marcen puttering after failing their charge
Salamander turn 2The two rhinos again pushed forward, advancing a decent 4 extra inches. The rest of the force did not fall for the bait of the spears in their back field, and pushed forward towards the almost dead farseer and her escort.
Shooting sees the farseer and bikes all die to in the shooting phase, negating the bikes being able to use the charge phase to gain a few more inches...
Salamanders converge on the windriders and farseer
Eldar turn 3Marcen and escorts push up behind the bikes. The two fire prisms move in near the end of the board, where the escort is making their way towards.
The spears kill off one bike, and two vets. Marcen kills the last bike in shooting, negating their ability to charge it. The fire prisms both shoot, one at the speeder and one at the rhino, both on the left side. One wound goes through on the speeder, and two on the rhino. Having shot down the bikes, the spears and Autuarch are all 13 inches away from any other target, not allowing any long charge attempts...
Shinning spears move up behind the bikesThe Fire Prisms arriveSalamander turn 3The rhinos and speeds split around a central building, with the lone vanguard sergeant and the bike captain pushing up on the left flank. Salamanders shooting sees no damage on the spears, and a single wound on a Prism. The left speeder charges both prisms. They manage to ger 6 hits total, and not a single wound. The Salamanders are eyeing the end of the board hungrily now...
Half of the convoy pushes left...The convoy splits around the buildingSalamander positioningSpears getting left behind...
Eldar and Salamander turn 4The spears split fro the autuarch, with him going after the right side and them after the left. The prisms are forced to disengage and position to block passage. The spears manage to get a wound through on the bike captain, and, between them and a Prism, knock the left rhino down to 3 wounds left. The other prism knocks the left speeder down to 3 wounds as well. The Autuarch gets the right rhino down to 4 wounds. The spears fail their 5 and 6 inch charges respectively. The Autuarch fails a 4 inch charge
The Salamander speeders both boost off the board, declaring this game a victory for them.
We continue to play out, to see the ultimate outcome. The bike captain charges another prism to tie it up, doing no damage, while the vet moves over to use a mission strat to heal the right side rhino. The left one moves up, but can't get off the board.
Spears move upPrisms re position Mracen can't make a charge to save his lifeEnd game, Eldar and SalamandersThe prisms finally manage to pop the rhinos, and after the eldar forces start to chew through the imperial infantry. The vanguard vet finally gets dropped, as does most of the infantry squads. All that survives is 4 tacs and the bike captain.
Eldar forces moving in on the Salamander infantry
Place holder for fluff