After looking through the new necron codex and reading online I've realized that many people feel that certain necron units, particularly lychguard, are uncompetitive due to their high points cost and lack of mobility. The inability to pack them into something tougher than a night scythe which can take your entire unit out of the game effectively if it goes down turn 2-3 is quite a sad situation.
Then I found a possible remedy for this.
I noticed a couple things:
1st: Nemesor can take a command barge. I know, it sounds dumb (since he has no warscythe), but its not terrible even without my major point. You get to turbo boost, shoot the tesla destructor cannon, and staff of light (due to it being open topped) and you get to assault, possibly forcing armor saves on a squad leader that you don't like. 3 Str5 attacks aren't bad.
Then you look at his ability to give himself stealth. Now this vehicle is rather resilient actually. Then you look to Obryon.
Obryon: the ghostwalk mantle allows him to redeploy an entire unit and himself within 6" of Nemesor without scattering. With Nemesor in a command barge, you can effectively redeploy an entire unit 30+" away on the first turn, and with running, one could even get into cover without any dangerous terrain checks.
Then, if one desires, they can have Obryon and Nemesor swap. Obryon takes the barge, and Nemesor gives his unit orb support, or (more importantly) waits there for Obryon to turbo boost in the barge and later bring Nemesor another squad with the ghostwalk mantle.
-pulling off a second squad with the ghostwalk mantle isn't easy if your opponent assaults Nemesor, but in general, it can be pretty safe and brutal. Here are some possible unit combinations that would be hard to deal with for some opponents.
-5-10 Lychguard, dispersion shields or warscythes, cryptek with gaze of flame or lord with res orb/warscythe: these guys can land on an objective and take down anyone that comes to them. They also can be given furious charge, stealth, or counter-attack thanks to Nemesor, so they can really hurt someone.
5-10 Guass Immortals with a cryptek or lord: they can shred infantry while also blowing apart tanks if you give them the Tank Hunters USR. Get them into position and let them do their thing. Plus they're scoring, and a lord+warscythe could let these guys crumple a vehicle wall (I'm looking at all Imperial Guard players). Also if you don't want them to die, run them into cover and give them the Stealth USR (res orb+stealth will make them hell to remove).
1-3 Tomb Spyders: load them on an objective where your opponent has a weak scoring unit. They will have lots of problems with these. Also they allow you to bring psychic defense to a far away location and they can also create scarabs right next to your opponent.
5-10 Deathmarks with a harbringer of despair: These guys mark a target, and then all you have to do is ghostwalk them near their prefered enemy and hit them with the abyssal staff. This will generally eliminate any unit that does not have an inulnerable save. This really can wreck marines, and thunderwolves since you also have sniper shots to boot.
Overall this idea has got me thinking about a lot of abuse....which isn't too healthy. I really think that this is a bit too powerful of a strategy, as tomb blades and flayed ones can also turbo-boost/infiltrate respectively to bring many more units into your opponents' face.
What do people think about this? I feel pretty awesome for thinking of it, but I'd like to see what you guys think, and if any of you guys considered these strategies.