Ello ello! So after much help and deliberations from fellow Alaitoc players a few months ago I finalized my list and began playing with it! Painting is still in progress (the goal is to be ready by the end of April) But I have had some wonderful games with them. Anyhow here's the list!
HQ
Avatar of Khaine
Farseer /w Runes of warding, spirit stones, doom, fortune, singing spear
Elites
8 Harlequins /w Death Jester, Shadowseer, Troupe Master with power weapon, 6 kisses
8 striking scorpions /w exarch, power claw, shadow strike, stalker
Troops
5 Rangers
5 Rangers
10 Dire avengers /w exarch, dual catapults, bladestorm
6 Guardian jetbikes /w warlock, embolden, singing spear, 2 shurrican cannons
Fast Attack
7 Warp spiders /w Exarch, Dual Spinners
Heavy Support
3 War walkers /w Shurrican Cannons
Wraithlord /w Brightlance, Wraith Sword
Wraithlord /w Brightlance, Missile Launcher
Deployment's goal is to form a phalanx with the avatar and wraith lords in the front, avengers with the far seer behind them and the harlequins and jetbikes covering my flanks. The warp spiders normally deepstrike and war walkers outflank. Rangers deploy on home objectives and hold. The scorpions are a trump card and are deployed depending on my opponent, either outflanking, infiltrating with the pathfinders, or guarding a flank in the phalanx.
As the game progresses the phalanx ponders across the board to engage the enemy shooting at priority targets, rangers pin what they can and target monstrous creatures, going to ground when shot at. Warp spiders and Warwalkers are fantastic surprises for my enemy, normally getting rear armor on a tank and taking it down or decimating a squad (fantastic when they both appear on the same turn) after which they harass the enemy and distract him from the phalanx barreling down on him along with the scorpions (unless they stayed with the phalanx).
Near the end of the game, unless i am facing a close combat army, my phalanx arrives at the objective and proceeds to assault, the combined might of a bladestorm /w doom + all my lovely cc units and monstrous creatures usually ends the fight for all but the most hardened units.
I'll eventually post a battle report so you can see the tactics in detail, theres more to it than what I described, but for the most part its worked extremely well for me. My toughest games so far have been against guard. The lack of antitank at the beginning of the game and the gunline nature of the guard gives me a hard time getting close, but at my local club mostly everyone plays mech and thus build their lists to counter it, giving them a harder time against me!
The list is designed to be both fluffy and competitive and so far has a 7-0-0 streak! Though theres been a few nail biters! I'm slightly worried how it will fair against my friends mech tau army though, he's in Afghanistan at the moment so we haven't had a game in awhile, but I think I'm gonna have an up hill battle with that one!