Hi there, lets take a look. The first thing I want to mention is that, although it is very much faster to use abbreviations for all of our equipment, it doesn't help those who aren't familiar with them... in future, it might serve you better to take a little time to write them out in full.
1x Shas'El (128)
-Bonding Knife, HW Drone Controller, HW Multi Tracker, Stim Injector
-Targetting Array
-Burst Cannon
-Plasma Rifle
-2xGun Drone
I quite like this set up. Its an interesting twist on something we see a fair bit. The drones not only add to the killing potential of the commander, but help support him against enemy incoming fire. A nice anti infantry set up that can punch a few hard hitting shots against well armoured opponents.
3x Stealthsuits (147)
-Team Leader
-3x Targeting Array
-Bonding Knife, HW Target Lock, Markerlight
-Fusion Blaster
for me, this team is trying to achieve too much. are they are lighter unit? infantry hunters or tank deterrant? I find it a much more effective use of points to focus each unit to a narrow band of goals. that way the upgrades and equipment they are given can all be used. Here, your team leader is going to always be carrying something along as dead weight.
concentrate on one element.
1x Crisis Suit (53)
-TL Fusion Blaster
-Targeting Array
A cheap way of getting some anti tank. I would probably suggest thinking about swapping the targeting array for something else. twin linked should be able to guarantee you the hit in theory... so i tend to tag on a flamer. I know this seems to go against what i said above - but it can come in handy once you have destroyed transports so that you can get at the infantry hiding in its wreck! also affords you a little flexibility for those games where the opponent as no tanks!
12x Firewarrior (135)
-Shas'Ui
-Bonding knife
i assume that these guys all have rifles. there is nothingreally wrong with that. my initial thought is to slim the unit down. 12 warriors tend to be quite difficult to get out of a tank safely.
12x Firewarrior (260)
-Shas'Ui w/ BK
-Devilfish w/ SMS, Disruption Pod, Flechette Discharger, Multi Tracker
as above. as for their transport. whilst the SMS is a nice option, i almost always find that clever use of gun drones can protect my fire warriors far better. they can force opponents to take a long route around, or even charge the drones instead... plus they will also allow you the possibility of pinning. as for the other upgraeds, they are all quite feasable. i think that flechettes are much more attractive now. though i can rarely find the points to fit them in my armies.
8x Pathfinder (236)
-Shas'ui w/ Bonding Knife
-Devilfish w/ SMS, Disruption Pod, Flechette Discharger, Multi Tracker
I often find 8 pathfinders too much in one unit. its odd, but at 8 strong they really do seem to become more of a juicy target. in addition to this, i tend to find that a team of 8 gives "me" more marker hits than i want or need. now, because of that i use a team of 6. and my team leader has a target lock. however, i do seem to be very lucky with my lighters... of a team of 6 i tend to hit with 4... above odds yes, but it works for me. the smaller unit size also frustrates opponents more i find - whom are less willing to dedicate volumous firepower against them.
1x Skyray (175)
-SMS, Disruption Pod, Flechette Discharger, Multi Tracker, Targeting Array
whilst the fact this is armed with missiles often makes it appear it should be accompanied by SMS as a secondary weapon i tend to disagree. i prefer running with burst cannons mainly because i need LOS in order to get the markerlights working. in addition once all the missiles are fired this tanks secondary weapons become its lifeline... and lets not forget that with tanks, weapons are essentially like wounds!
2x Hammerhead (185 per)
-Railgun, 2x SMS, Disruption Pod, Flechette Discharger, Multi Tracker
looks like you have a bit of a probelm with enemy infantry assaulting your tanks! other than the mass of flechettes i think the tanks seem quite well suited.
individually, you seem to have some nice units... however i think that
1; this list really isnt markerlight heavy
2; the cohesion between the different elements is not that great.
1; markerlights
okay, you have 11 markerlights. that is a nice number... however, 8 of them are all in one place! and 1 is on a stealth unit that will only be making use of it some of the time. for this reason i would say that your markerlight network is actually very limited. the pathfinders will be a key target and once they are dropped, your markerlight network will be in tatters.
to help improve this divide your markerlights out among different units. this will ensure that marker hits can come from lots of different locations making your network much harder to crack.
this is more difficult to achieve with mechanised forces because markerlights tend to be poorly placed within fire teams in devilfishes... however, you can alter your suits, specifically your stealth teams so that you take more advantage of markerlights placed there.
the thing that i note is that you have spent lots of points on targeting arrays... a single markerlight costs the same as a single targeting array... but that one markerlight, if it hits, can be used to increase the BS of an entire unit (as opposed to one model). long story short - drop the targeting arrays in favour of making better use of your markerlights. this really leads on to point 2.
2; cohesion.
as mentioned, you have lots of nice individual units. and whilst they may well work fine together the army isnt really going to perform as good as it probably could.
other than the pathfinders already mentioned - consider that the choices you are making mean you are loading heavily on anti-tank capability.
also in line with your aims for a markerlight heavy force, you dont really have many units that can really take full advantage of well placed markerlight hits.
oinks overview: 28%a nice principle and good individual units but there isn't the greatest cohesion between your units dogged by a fragile and unweildy markerlight network. I would have thought that, whilst the army will be able to perform - it has the potential to be much much deadlier!