Hey guys, I'm sure you're tired of seeing my army list posts (don't worry, I only post about 1 out of every 5 renditions I do), but I'm pretty happy with this list and I think it solves a lot of the transportation issue I had in my list that you can see in my previous post. Promise, this is my last one for a while.
Anyway, I think Coteaz is great to incorporate into any list, as he brings a lot to the table for his good point cost. The land raider is important to the list as before (LoS blocking, aura expansion, stunning multiple transports, fire magnet, etc). I incorporated a small henchmen squad that will allow me to deepstrike my paladins with zero scatter. Coteaz will stick with henchmen or swap on over to the paladins if needed for reserve forces. The GKSS warp quake in the raider until they're ready to get out then run and gun. The henchmen also provide some nice ap2, can easily switch to two meltaguns if facing more mech than I expect at 1000 pts.
HQ
Coteaz - codex cost
Elite
5 Paladins, 2 psycannons, 2 swords, 2 halberds, 1 hammer - 315 pts
Troops
10 GKSS, 2 psycannons, 1 hammer - 230 pts
7 Henchmen - 2 henchmen with plasmaguns, 4 henchmen with bolters, 1 mystic, rhino transport - 98 pts
Heavy Support
Land Raider - Codex cost
total 998 pts (fixed due to math error)