I used to play a pod list in 2k all the time. I don't play this list too much anymore because it basically works once against a good opponent. If it works more than once, then either your opponent's unable to get the models to field the proper countermeasure or unable to comprehend that hard work is only 1/4th of the equation of winning.
Note: By work, I mean annihilate with almost no chance of failure. It begins to become a much more disadvantaged fight the more you use it.
The actual list went as below:
2000 pts "Shrike & Co."
HQ
Shrike: 195 pts
Chaplain: 100 pts
Troops
Tactical Squad: 10 marines, Mgun, MLauncher, DP - 210 pts
Tactical Squad: 10 marines, Mgun, MLauncher, DP - 210 pts
Tactical Squad: 10 marines, Mgun, MLauncher, DP - 210 pts
Elites
Assault Terminator Squad: 7 Th/SS, 3 DLC - 400 pts
Sternguard Squad: 10 veterans, 8 combi-meltas, 2 Mlaunchers, DP - 335 pts
Sternguard Squad: 10 veterans, 8 combi-meltas, 2 Mlaunchers, DP - 335 pts
As you might imagine, it was incredibly fast at destroying vehicles when they are deployed. It also has something to do when it decides to land on objectives and duke it out. The terminators are there to infiltrate/outflank to give people something to think about. I played a lot with this particular bomb's configuration, including using Khan in a raider, but I ended up using this. If nothing else, it influences how my opponent deploys.
As you can see from the list, it can be predictable and countered with creative deployment and certain army builds. Sugar coat it as much as you please, an all-drop army is one-faceted.