Love the tau formations! Yay! I played a this list against Spectral Arbor and I would have tabled his marines by turn 6 if we had time to finish the game. It was a slaughter. That guarentee of 2nd turn, horde of suits, is just so sweet. I've polished it up a bit and I'm left with 10 points which I don't know what the best use is.
Hunter Cadre
Commander
Missile Pod x2 Drone Controller Target Lock Marker Drones x2
Goes with other drones for 6 BS 5 marker lights. Marks something to die that turn. Stays with Breacher team to allow run+fire rule.
Stealth Team x3
Shas'vre Markerlight & Target Lock Gun Drone x2
Extra firepower and annoyance. Required to take Cadre
Strike Team x10
Shas'ui DevilFish Disruption Pod
Takes objectives and lays down fire
Breacher Team x10
Shas'ui DevilFish Disruption Pod
Goes find something to smite
Strike Team x5
Turret with Missile Pod
Holds home objective
Kroot x10
Krootox Rider x3 Kroot Hound x1
Outflanking fun, these guys have always been a pain in my enemy's side.
Marker Drones x4
Goes with commander
Hammerhead
Railgun Submunition Rounds TL Smart Missle System Disruption Pod
Big Gun
Hammerhead
Ion Cannon TL Smart Missle System Disruption Pod
Not so big gun, aims to take out MEQs a squad at a time.
Retaliation Candre
I tried to get all suits to have a drone, so I can DS the drone first and then I have better options for the suit to place around it. Trying to limit mishaps, especially with the Riptide.
Commander (AKA One Punch Tau)
Fusion Blaster Plasma rifle Vectored Retro Thrusters Iridium Armour Onager Gauntlet Shield Drone x2
Beat Stick, all comers. The Onager stays, I have too much fun with it.
Crisis suits x1
Fusion Blaster x2 Positional relay Shield Drone x1
Tank hunter near enemy table edge so that Kroot can come on their edge and be even more annoying.
Crisis suits x1
Fusion Blaster x2 Shield Drone x1
Tank Hunter.
Crisis suits x1
Flamer x2
Unit in cover hunter
XV104 Riptide x1
Early Warning Override TL Fusion Blaster Shielded Missile Drone x1 Ion Accelerator
Tank/TEQ hunter
Broadsides x1
TL Plasma Rifle Missile Drone x2
Tank/TEQ hunter. Love the fact I can get side/rear arcs as well as relentless! Oh A.S.S.... how I've missed you.
1840 points
67 Models
I have 10 points left. Options I was thinking about. Burst cannon, flamer, or failsafe detonator on Retaliation Commander. Sniper rifle shots for kroot. Another fire warrior. A seeker missile. Turn the Ion head into a Rail head but that might be a waste.
Actually, do I need that Railhead? Would another Ionhead be better because I have the anti-tank covered with the Retaliation Cadre?
For anti-flyers, if I'm understanding the rules correct, my plan is to fire all the markerlights at it first, hopefully getting 1-2, then I shoot at least 3 things at it, turning that BS 1 snap shot into BS 3-4 with things like Fusion blasters and Ion thingies.