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Offline Lord of Winter and War

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Chaos Marines 1500pts Unusual ponderings
« on: January 30, 2009, 08:09:31 PM »
So,I am slowly working on getting my Chaos Marines back to working condition. I have some general ideas on a list, but some parts are open to...Interpretation . Suggestions are helpful. Any ideas to make this sort of army work are encouraged. Spawn need to stay. I like spawn. Spawn are cool.

HQ

Now, For my HQ I have to use this model somewhere. as it is one of my main reasons of wanting play chaos. Plus, it's a dead sexy model. Obviously, it has no wings. I have a secondary Daemon-like model with wings I could use with it. I do want to try and use the Gift of chaos power (for obvious theme reasons), but I am hesitant to use such an expensive power. Also, I am pretty parial to the MoT. It seems like a good idea for a creature that will attract heavy fire and fits my Love of Tzeentch.

Or, I could use a Lord with a Jumppack and lighting claws to ride along with the spawn and then use the Forge World spawn as a greater deamon.

Eilites

I have nothing I want to use as Elites.


Troops.

Troops will be something like this.

Two units of ten marines. Both with powerfist Champ, Icons of Chaos Glory. One unit with Autocannon and the other with either duel meltaguns or flamers (undecided).

The Autocannon, I feel is the best bet as a heavy wepon for the chaos marine unit. I have a heavy bolter, or lascannon it could hold instead, but I feel Autocannons are a good 'jack of all trades' weapon. I am open to suggestions.

Plus, two units of eight lesser Daemons. I like lesser Daemons, as they are cheap. Good to hold objectives, cannot be shot at right away and I don't have any more chaos marines and want four troops. Some people hate them, I think they have their usess. I feel that with the large(ish) unit sizes, they could pull their weight in an assault with a unit of marines/spawn.

Fast Attack

12 spawn. This is down set and I am using this. This is the second reason why I would want to play with my Chaos models. Plus, I think that they will be unexpected enough to cause some good carnage. Coupled with a flying Lord/Daemon prince I think they could do some good damage.

Heavy Support.

I have three oblitorators I'll shove into one unit, plus I have a Defiler. The defiler, probably wont fit in the game at this points size. But it is another option. Oblitorators, I think will be very helpful in order to deal with walkers and tanks that may cause trouble for the spawn.

After some possible considerations and suggestions I will work on a 'real' list. So, yeah.
« Last Edit: March 19, 2009, 10:09:46 PM by Killersquid »
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Offline Dryad

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #1 on: January 31, 2009, 01:30:59 AM »
That big scary thing would make a great GD. I think an HQ needs to have a more charismatic presence. The trick is to find suicide champs which don't show up in your list yet.

Autocannons are my favorite toy, so I support your cause. I just don't think 10 CSMs should ever get bogged down for 1 heavy weapon. This new codex really supports mobile CSMs, especially with the uber-grit package. A havoc squad that spews 4 Autocannons has usually worked well for me lately. Saved my butt recently against a gunline Tau that was ripping me apart until a brought a few fish down...

I like everything else.

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #2 on: January 31, 2009, 04:17:58 PM »
Greater Deamon it is. I guess that a flying Damonprince would be best then as a compulsory HQ, keep up with the spawn and keep them scary. I do see what you you mean with Sacrificial Champions, as the ones I have are pretty costly, what could I do to fix that? I used to use Havocs with Autocannons before, but when I sold off most of my models I got rid of the autocannons, so it is not very possible to add in a unit like that right now, though quad-autos are always fun. I might be able to find parts to slowly build up a unit of Auto Havocs. I am sure I have enough bitz lying around.

I have today while searching through my boxes of bits, found 8 pewter terminators and enough parts to convert a demoniacally possessed Land Raider. Might also have enough bitz for a Rhino or two as well..I don't really see the terminators fitting in, not with the expensive Spawn I have.

I also found some Meltagun and plasmagun parts, I could have both squads running duel flamers, duel meltas or duel plasmas.
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Offline Dryad

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #3 on: January 31, 2009, 05:04:53 PM »
I was looking through your list again and came up with a neat idea. I imagined little mini-warbands of Spawn and CSMs that move around in clumps on the field. Like 4 clumps of 3 Spawn with 6-8 CMSs that slog around right behind them. Each unit of CSMs has one plasma or melta, a bare bones champ, and a IoCG. Cheap, expendable, but uterlly annoying for your opponent to deal with. GD and Lessers can come in that way on 4 different points on the board, and all 4 clumps are just constantly inching towards the enemy like a wall of zombies.

To compliment, you get a beefy Chosen unit with nice firepower, (autocannons, plasmas, what ever you want) and then put the good Champ with fist and maybe a combi-something. The Chosen can infiltrate on a nice point on the board and blast away from cover.

Hows that sounding?

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #4 on: January 31, 2009, 05:36:29 PM »
Two units of ten marines. Both with powerfist Champ, Icons of Chaos Glory. One unit with Autocannon and the other with either duel meltaguns or flamers (undecided).

The Autocannon, I feel is the best bet as a heavy wepon for the chaos marine unit. I have a heavy bolter, or lascannon it could hold instead, but I feel Autocannons are a good 'jack of all trades' weapon. I am open to suggestions.

To each his own I suppose, but like Dryad has already stated, CSM are best in an assault oriented go get 'em role.  The autocannon is good, I just hope you get to shoot it enough to warrant its usage.  However, I would say that if you must take an autocannon, I think you should fill out more troops options before making a static firebase.  Havocs would make better use of this!

The Tide of Spawn!!!  I have been waiting to see this being used, even without the Apoc rules, well, that is if there are any.  I don't know.  I always knock armylists with just 1-2 Spawn, but with 9, you bet you have my support!!  It will definately confuse your opponent!  Definately report your success/failure with them!

L.Daemons,.......meh.  If they were ~2-3 pts cheaper then I would be for them.  Also, at this point, you are only going to have 1 maybe 2 icons to summon them on, and one of those being the static Autocannon CSM unit........not so good as you want the L.Ds' to get into the thick of things ASAP, otherwise they get shot down pretty easily.


Goodluck!


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Offline Sanctjud

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #5 on: January 31, 2009, 08:03:39 PM »
Yea, I recently used a 42 spawn list at 2000 points vs. Locke's gun line Tau.

It was fun, spawn were very random....5 dice to move, dice to see the attacks...

Anyway, the results will be like a rollercoaster, spawn did it all, die, make/fail cover saves, instant killed by railguns, die to small arms, Wipe out whole FW squads, Tie combats with firewarriors, lose combat to firewarriors, no retreat wounds...


CSM are ok.
Lesser daemons, eh, I only see them working at 10 man and 20 man squads.

I suggest you use your model as a DP, generally the speed from the 'wings' upgrade can be explained differently (ie, jump pack, remember daemonic speed, stuff like that)

I experimented with 2 different IC HQ options for lesserdaemon/spawn spam lsits.

Lord, biker, PI, and weapon is nice to hide and ride around delivering LD's
Sorc, MoS, Lash, mount, same speed of spawn, and can enhance charge distances for spawn (as it's always random).

My 7 Cents.
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Offline Lord of Winter and War

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #6 on: February 1, 2009, 04:51:22 PM »
I was looking through your list again and came up with a neat idea. I imagined little mini-warbands of Spawn and CSMs that move around in clumps on the field. Like 4 clumps of 3 Spawn with 6-8 CMSs that slog around right behind them. Each unit of CSMs has one plasma or melta, a bare bones champ, and a IoCG. Cheap, expendable, but uterlly annoying for your opponent to deal with. GD and Lessers can come in that way on 4 different points on the board, and all 4 clumps are just constantly inching towards the enemy like a wall of zombies.
To compliment, you get a beefy Chosen unit with nice firepower, (autocannons, plasmas, what ever you want) and then put the good Champ with fist and maybe a combi-something. The Chosen can infiltrate on a nice point on the board and blast away from cover.

Hows that sounding?
That actually doesn't sound like too bad of an idea. I still don't like the idea of champs being totally Nekked, so I'll need to at least throw power weapons on them, so be a bit of a combat threat. But, I like mobility and spamming targets. That would then give me like six troops, which would be good in objective games. Spawn are not very good at the whole 'capture' thing I feel. I'll need to find more models to make chosen with though, but I do like infiltration.
Two units of ten marines. Both with powerfist Champ, Icons of Chaos Glory. One unit with Autocannon and the other with either duel meltaguns or flamers (undecided).

The Autocannon, I feel is the best bet as a heavy wepon for the chaos marine unit. I have a heavy bolter, or lascannon it could hold instead, but I feel Autocannons are a good 'jack of all trades' weapon. I am open to suggestions.

To each his own I suppose, but like Dryad has already stated, CSM are best in an assault oriented go get 'em role.  The autocannon is good, I just hope you get to shoot it enough to warrant its usage.  However, I would say that if you must take an autocannon, I think you should fill out more troops options before making a static firebase.  Havocs would make better use of this!

The Tide of Spawn!!!  I have been waiting to see this being used, even without the Apoc rules, well, that is if there are any.  I don't know.  I always knock armylists with just 1-2 Spawn, but with 9, you bet you have my support!!  It will definately confuse your opponent!  Definately report your success/failure with them!

L.Daemons,.......meh.  If they were ~2-3 pts cheaper then I would be for them.  Also, at this point, you are only going to have 1 maybe 2 icons to summon them on, and one of those being the static Autocannon CSM unit........not so good as you want the L.Ds' to get into the thick of things ASAP, otherwise they get shot down pretty easily.
Well, The Lesser Daemons could come from either squad, though I do agree I should have more that can move about. I think lesser Daemons are a good deal for their cost. They are not 'OMG AP1 and S10', but they will be able to adequately hold objectives or add an extra punch to close combat. They are their as a support role, not to lead the show.

Also, not Nine Spawn. Twelve.

Yea, I recently used a 42 spawn list at 2000 points vs. Locke's gun line Tau.

It was fun, spawn were very random....5 dice to move, dice to see the attacks...

Anyway, the results will be like a rollercoaster, spawn did it all, die, make/fail cover saves, instant killed by railguns, die to small arms, Wipe out whole FW squads, Tie combats with firewarriors, lose combat to firewarriors, no retreat wounds...


CSM are ok.
Lesser daemons, eh, I only see them working at 10 man and 20 man squads.

I suggest you use your model as a DP, generally the speed from the 'wings' upgrade can be explained differently (ie, jump pack, remember daemonic speed, stuff like that)

I experimented with 2 different IC HQ options for lesserdaemon/spawn spam lsits.

Lord, biker, PI, and weapon is nice to hide and ride around delivering LD's
Sorc, MoS, Lash, mount, same speed of spawn, and can enhance charge distances for spawn (as it's always random).

My 7 Cents.

I think that 8 Lesser Daemons, is close enough to ten to make no difference. Also, I cannot with good concentrate give the monster 'flight' if it does not have wings. It is not the most agile looking beastie either. I don't really like any of the gods units, besides Tzeentch, so I am hesitant to use a Sorcerer with the Mark of Slaanesh and the Lash. Though, a Tzeentch Sorcerer with Jetpacks, pair of lighting claws and warptime could be quite a threat and the only statistical difference from a Lord would be a lower Weapon Skill, which is no big concern for me. I am out of town At the moment of posting this, but I will write up a list when I get back.

I quite like Dryads idea of the unit set up. I keep finding lots of bitz where I am (as out of town as my Model storage workshop-room). So I'll be able to have more resources to draw from when I get back. Might have to do lots of stripping though. I have found at least five more basic marines and a couple of sorcerer models plus an entire little container full of plasmagun parts.
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Offline Dryad

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #7 on: February 1, 2009, 11:08:44 PM »
I quite like Dryads idea of the unit set up. I keep finding lots of bitz where I am (as out of town as my Model storage workshop-room). So I'll be able to have more resources to draw from when I get back. Might have to do lots of stripping though. I have found at least five more basic marines and a couple of sorcerer models plus an entire little container full of plasmagun parts.

Finding stuff rocks. I have tons of Chaos/weapons bitz too, just let me know if you have a wish list. I only ask for shipping cost compensation (I'm in Manitoba), I would be happy to help the "Chaos Mod" rebuild his army again  ;)

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #8 on: February 2, 2009, 06:09:21 PM »
Ah no, I could not accept stuff from you. Thank you for the offer though.

I have made a list.

HQ

Greater Daemon

Deamon Prince with Wings

Troops

Chaos marines
x7
Ac w/pw
Plasmagun
IoCg

Chaos marines
x7
Ac w/pw
Plasmagun
IoCg

Chaos marines
x6
Ac w/pw
Meltagun
IoCg

Lesser Daemons
x7

Lesser Daemons
x7

Fast Attack

Spawn
X10

Heavy Support

Oblitorator Cult
x3

1499pts
11 Kill points
5 scoring units


I had to take out two spawn and a couple of lesser Daemons in order to fit in the Flying Daemon prince, but I needed a compulsory troops choice. The Prince will fly with the Spawn and help them out. The Chaos Marines, Lesser Daemons and Greater Deamon will support eachother. They will all follow the spawn and attempt to aid where the spawn have caused the most trouble, or to objective spam.Oblitorators will kill walkers and ordinance tanks as highest Priority and then other targets as they present themselves.

I think it should work relatively well.
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Offline Master Bio-Titan BT

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Re: Chaos Marines 1500pts Pondering Ideas Unusual
« Reply #9 on: February 2, 2009, 07:12:59 PM »
Its a decent list but the CSM squads are screaming for 10 men, 2 special weapons, and a Rhino to be most effective.  Personally, I don' care where you get the points from, be it the LDs', Spawn, or simply (my preference) the loss of the G/Daemon.

Goodluck!


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Offline Lord of Winter and War

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Re: Chaos Marines 1500pts Pondering Ideas Unusual (List added)
« Reply #10 on: February 2, 2009, 11:47:45 PM »
I don't see much of a necessity for Rhinos, plus with the lack of any other vehicles I don't know how long they'd last. It was hard enough to shuffle around points for the Deamon Prince, I don't know how I'd fit in Rhinos and a few more marines without killing the theme I want to set for the army. Not that the suggestions are poor, I do like Rhinos, though I'd prefer to use them in a fully mechanize force, then just for a couple of units.
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Offline archonoftheredhand

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Re: Chaos Marines 1500pts Pondering Ideas Unusual (List added)
« Reply #11 on: February 3, 2009, 01:21:02 AM »
That's a nice list. Totally different from the usual stuff, but it can be quiet effective.

This is just an idea but, I've noticed that you seem to like Tzeentch.
Tzeentch just happens to be the best way to create spawn, so perhaps you can consider to take a TS squad with GoC and the MoT and GoC for the DP.

To get the points I would drop the LD's and GD.
The GD is a nice model, but you have to sacrifice a valuable Champion for this.

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Re: Chaos Marines 1500pts Pondering Ideas Unusual (List added)
« Reply #12 on: February 4, 2009, 11:24:53 PM »
I actually did consider converting the marines to be Thousand Sons marine-things. Also, as much as I love GoC, since it needs to be used at the beginning of the turn I find it's far too finicky to use and very expensive to purchase. I did try to fit it in, but it wouldn't do.

Oh, I never explained why I didn't use the Thousand Sons. I don't remember, I may get them eventually but I would give the champ a power that would be of actual use, like Flames of Tzeentch Bolt of Tzeentch Bolt of Change or Doombolt. I don't really think that Thousand Sons should be really getting that close to their opponents if they can help it...Though, I could be wrong.

Also, I don't mind Sacrificing a champ, I find the whole notion of Demonic possession to be, quite Romantic.

I'll use the list tomorrow when I go to Vets night. I'll reply with how it fairs, or what changes I may, or may not make.
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Re: Chaos Marines 1500pts Pondering Ideas Unusual (List added)
« Reply #13 on: February 5, 2009, 08:14:42 PM »
Look a double post.

I played with this list tonight, Twice even. Amazing? Yes. I bet your all dying to figure out how it did.

Oh, I did make one change. I removed the 10th spawn to give the Daemon Prince Gift of Chaos. I though, as it would be a single unit of one would needlessly give away a kill point.

First game was against Blood Angles. Pitched Battle, four objectives. The table was desert with a giant spynix (with a neat tunnel inside) dominating the table, with a few hills and a couple piles of rocks.

His list had;
Dante, Lemataes, Massive flying Death Company, Massive jetpack Vetreans, two units of 10 marines in rhinos and two attack bikes.

I won the first turn and took it. Ha! Objectives were placed evenly around the sphinx, except for one which as to my far right flank on his side of the table on a hill.

I deployed on my left flank. I had the spawn deploy far left and forward, with the chaos marine units right behind. The oblitorators deployed on a hill very far to my left, almost as far forward as the spawn.

He split up one of his tactical squads, so he had five men with a plasmacannon on his objective on my right flank, while everything else set up hugging the spynix in the center of the table. Lemates with the Vets, Dante with the Death Company.

I go first, spawn surge toward his army and invade the sphinx.  There is an objective neatly in the centre of the table, beside the sphinx and within 15" of my deploment zone. One squad of marines advances near that one, while still heading forward, while another objective is in the open, centre of the table to the left of the sphinx. I put a squad of marines on a hill about 8" down from that one, to accompany the oblitorators who move off the hill to snipe at his vets. Daemon prince hangs back, waiting for an opportunity.

In shooting, everything runs forward, the oblitorators fire three plasmacannons into the vets and kill five of them.

In his turn, his vets fly into the center of the sphinx with one of my spawn units, while the death company move into a position to do the same next turn. His bikes are in reserve. He moves both the rhinos with the Death Company, nearing my side of the table but sticking behind the spynix, lemates leaves the Vets and joins the Death Company. In shooting, his Plasma squad can only see my spawn and cause one wound. The vets fire at the same spawn unit and cause more wounds. In assault, the Vets murder the remaining spawn, but are left in the open.

In my second turn, Greater Daemon comes in and one lesser Daemons. Both pop out right near his vets in the sphinx. One spawn unit moves to the Vets,  the other to a rhino. I move two of my Marine units into Rapid Fire range of his vets. The Daemon Prince, still loiters, wating for the Death Company to show up. I shoot the vets a lot and I only charge with the spawn (as I didn't know how close the death company were and wanted to charge them with the Daemons and not the other way). Other spawn charge the rhino. The Vets are all killed off (lots of attacks! yay!) and the Rhino spawn unit blows up the rhino, causing two wounds on their own unit and killing one Death Company.

His turn, The Death Company move to charge the Lesser Daemons and Greater Daemon (nutz) and Lemartes and Dante split off to charge a 7 man unit on their own. His 10man unit disembarks from their rhino and try to walk over the syphinx wall so they can shoot the spawn that killed the vets, but fail. The 5 man unit from the Rhino move into optimal spawn-flaming position. In shooting, Dante and Lemartes shoot a marine unit to 'nill effect, same with Death Company and Greater Daemon. His plasmacannon over heats, but is all good. Bikes fail to come in. Flamer and bolt pistols drops a spawn. In combat, he charges a spawn unit, Death Company double-charge the Daemons and Dante and Lemartes charge a marine unit. Spawn and Marine unit combat ends in a draw, Dante and Lamartes wipe out my marine unit, Lemates takes a power sword wound. Deathcompany wins the Daemon combat (damn lesser Daemons) But GD takes out four. With no retreat and wounds combined I loose all 7 lesser Damons and a single wound off the Greater Damon.

Now it's pay back time. My second lesser unit, fails to show. Daemon prince casts GoC on Dante, turning him into a spawn. while my remaining spawn unit moves to charge the death company. Shooting on my part is more-or-less minimal, but Lemartes dies. Dante-spawn then charges the marine unit that is fighting spawn, while I have other spawn charge Death Company.

Dante-spawn and spawn kill the 5 man marine unit, while the other spawn and GD kill off the rest of the Death Company. At this point, the game is as good as mine. He ends off with one model left and I control two of three objectives. Basically once I turned Dante into a spawn the game was mine (I was able to make one more spawn after that as well). The army seemed to work pretty well and the caustious use of the Daemon prince seemed to work as well.

The second game, was same mission but dawn of war deployment against orks. He had a 10 man biker nob squad with Warboss that charged me on the first turn, pretty much never recovered and that one unit killed my entire army. So, it was a pretty bummer game. I have no idea how to kill such a unit. Besides if you have a massive unit of thunderhammer/storm shield terminators...But thats for loyalists.


Overall, I butchered one guy and then got butchered myself. So overall, I am pretty impressed with the way the army turned out. It was also lots of fun to play, I'll need to have another go.

----

So, All the units worked pretty well, Greater Damon, Daemon Prince, Oblitorators and spawn were the true heroes of the show. Lesser Daemons only showed up on the game against blood angels, I am sure that without them, the Death Company would have chewed through the Greater Daemon and caused lots of trouble, so then enababled it to survive and maim more Death Company latter, the other unit came one when I had already essentially beaten the guy, (turn 5).

First impressions with the Lesser Daemons, is pretty sour, though I am not going to fully judge them after just one game...But I think I may need to replace them with something a bit more serious later. I do like Deepstrike though, so perhaps a unit of terminators or something..Or infiltrating Chosen to out-flank. I would have just over 200pts to play with, so thats not too bad. Though, then I would be down on potential troops, which worries me. I like all the Scoring units I have, makes me happy inside. maybe I'll just bunch all the LD together in one 'uber squad of 14 dudes instead of two smaller.
« Last Edit: February 6, 2009, 06:52:11 AM by Killersquid »
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Offline Dryad

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Good stuff, sounds alot like my Night Lords in battle. Utterly crush or be crushed, nothing really in the middle...

I think that the Spawn, with multiple units of CSMs supported by a few MC's is really the backbone and image if this army. You could easily lose the LD's and still maintain the flavour. I think the Blood Angels game is a better synopsis of how the army will function overall, cause a first tunm charge from a giant Nob Bike squad is not a really good way to figure out your army performance.

You got good tarpit, 2 MC's and lots of Spawn will hold up pretty much anything for a least a round or two. I love that you added Gift of Chaos into the mix, the fact that even more Spawn pop up is just golden. You also seem to have some decent anti-tank for the 1500 point zone, so I would not put too much thought into that either. I think 200 points would give you a nice Deepstriking Termy squad which really might go with the flow you got there. I would go HeavyFlamer instead of Reaper, you got lots of icons on the board, so having some Termies show up on target an clear some hordes might be a nice way to play them. My Termy squad is 210 points, but thats with a lightning claw champ and a few other goodies too.

I'm not sure Chosen would flow as well. Chosen work great for me, but I play a speedy mech/raptor style where having some meltaguns infiltrate ahead of the rush just tends to work out.

Offline Lord of Winter and War

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yeah, I quite like the idea of the termies more than chosen. I have no real experiance either (have not used terminators since 3rd edition. I have re-built a few terminators to weild combo-plasmas and Ihave been in the process of converting one with heavy flames (I like fire).

What do you normally run with your termis? That points size would be perfect.
I agree the ork game is not a good basis for figuring it out. I  feel I would do better against a more traditional ork force. I also am happy I took GoC. So much fun to spawn things.
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Offline Dryad

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yeah, I quite like the idea of the termies more than chosen. I have no real experiance either (have not used terminators since 3rd edition. I have re-built a few terminators to weild combo-plasmas and Ihave been in the process of converting one with heavy flames (I like fire).

I run 5 man. One champ upgrade w/lightning claws. One guy is my tank buster with a chainfist in one hand and a combimelta in the other. One guy holds a Heavy Flamer. One guy holds the Banner of the Dominus Nox (well, in the codex they made a spelling mistake and called it the Icon of Slaanesh  :P). and the last guy is just stock. Comes to 210 point.

They work good in a Land Raider, but usually not unitl about 1850. Otherwise, they DS from my Chosen, or one of the other 3 icons I have flying/driving around the board.
« Last Edit: February 6, 2009, 03:11:25 PM by Dryad »

Offline ReaperGrim

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I run a 5 man squad as well.  Champ with claws and IoK, one with heavy flamer/chainfist, and 3 with power weapon/combi-plasma.  Deepstrike plasma spam is sooooooo much fun!   ;D They dont even see it coming  :D.  Sometimes I bump it up to a six man squad to get a 4th combi plasma in there.  I've decimated squads of smurfs before when all 8 plasma shots hit home and the flamer roasted what was left.  Its not too points heavy either, although I cant remember the cost at the moment.  Your list looks like its a lot of fun to play and is refreshing to see.  good work.
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I run 5 man. One champ upgrade w/lightning claws. One guy is my tank buster with a chainfist in one hand and a combimelta in the other. One guy holds a Heavy Flamer. One guy holds the Banner of the Dominus Nox (well, in the codex they made a spelling mistake and called it the Icon of Slaanesh  :P). and the last guy is just stock. Comes to 210 point.

They work good in a Land Raider, but usually not unitl about 1850. Otherwise, they DS from my Chosen, or one of the other 3 icons I have flying/driving around the board.

Sounds good, Land Raider would be cool for larger games (I have one lying around in pieces..I couldn't find all of them but some Greenstuff can work well with chaos tanks). Deepstike is what I am looking for. I've not used Deepstrike too often in 5th edition, it is super fun.

I run a 5 man squad as well.  Champ with claws and IoK, one with heavy flamer/chainfist, and 3 with power weapon/combi-plasma.  Deepstrike plasma spam is sooooooo much fun!   ;D They dont even see it coming  :D.  Sometimes I bump it up to a six man squad to get a 4th combi plasma in there.  I've decimated squads of smurfs before when all 8 plasma shots hit home and the flamer roasted what was left.  Its not too points heavy either, although I cant remember the cost at the moment.  Your list looks like its a lot of fun to play and is refreshing to see.  good work.

Sounds good, I am not sure what the numbers are, but Plasma is something I am looking for. Heavy flamer too. I have lots of projects I am working on, so I wont be able to get the squad done for my next gaming day on Thursday, but the week after is my reading week. Only thing going on for me is getting my wisdom teeth ripped out, so doing some modelling can always be fun afterwards.

Um...I only have 182 points by taking away the Lesser Daemons and I can't really take points from anything else. So, I can add a unit of four terminators with three combi-plasma, one heavy flamer and an icon of undivided and a chainfist. This runs at 165pts, leaving me with 17pts left. I was unaware how cheap that heavy Flamers are now, what a pleasant surprise. The extra points, is nothing to be exicted about, but I can use it to make all my marine squads 7 models strong, which is good.

My next gaming night, will have to be with the same army, but I'll make the terminators for the week after and see how they go. The Daemons still have time to excite me lol. At least now that I have 8 terminator bodies to work from, I can make a good selection to choose from.
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Offline archonoftheredhand

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I'm glad to see that the more chaotic choices (spawn, GD's) and unconventional units (no 10 man CSM) seem to work.

A thread like this makes me think about including more fun and fluff choices into my army.

 


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