Skeetergod I've been kicking that Grot quite thoroughly. I think you might need to get a new one, this one is kinda covered in red sticky gore.
In any case I do apologize for the slight confusion, it was 4am when I posted this and I thought I had the kinks worked out, but I apparently left out some key information, which is part of the main post now, but to ensure clarity I'll write the answers below. Please do forgive as I haven't written a special mission for the WotW in something like a year (maybe year and a half). In any case the point of it is to have a fun one off game which works for any point level (although I'd think it much harder in a small point game).
what is the set up?
Pitched Battle Deployment, ie table edges. The USR's for Scout, Infiltrate, Deep Strike, and Outflank are all allowed, as is Reserves.
What is the game length?
5 to 7 turns, rolling for turn 6 and 7 as described on pg 90 of the BRB.
What is the victory condition, control the mad boy or the hat, or get him off the board, or have him in your deployment zone, etc
To win the game a player must be in control of the Madboy on the final turn, ie the Madboy as joined a unit under that player's control. In the event that the game ends and the Madboy is by his lonesome self treat him as if he is a standard objective and check if there is a unit close enough to have captured it. If not the game ends in a tie. In the event that the Madboy is killed, remember he is replaced with a standard objective which need be captured to win the game. In the event of the objective being contested, the game ends in a tie.
As for getting him in your deployment zone, not necessary, but it would probably make it considerably harder for your opponent to get control of the Madboy that way, so that is a good bit of strategy for all the Boyz.
if the mad boy is in with the enemy can he be used by the enemy to fight against the orks?
To make matters much much more simplified, in Close Combat the Madboy will never attack but always join the victorious unit, picture him jumping up and down cheering on the fight. However do note that has he counts as an Independent Character when joined to a unit he can be targeted in Close Combat.
Ok I think that covers all the rules, if anyone else finds any holes let me know, I am terribly embarrassed that there were such errors in my initial posting, again I beg the forum's forgiveness.
Oink and Valar, Valar and Oink. I'll wait till the dust settles to see who will win that one, but I'm rather sure that bout could easily get the attention of a WotW betting pool.
Is their a deadline for when the battle and the report have to be in by?
Yes, the batrep and a post here linking to it must be in by June 30 11:59. Please don't ask me what timezone, I'll let you use your usual timezone as a deciding factor, but note that I plan on locking the thread and start counting up the teef shortly after the midnight hour strikes here in Cali.
Also, are the teef totals effected by the doubling this month, or is it already taken into account?
What? Err... Ok, so I forgot about teef totals being doubled at the end of the month, I believe that is Skeetergod's purview not mine. Has I understand it, at the end of the month whatever teef were earned will double, they are not immediately doubled on the spot. As with most questions on teef, I'd ask our Master of Molars Skeetergod, but in the end when you think about it, even if there isn't a doubling, a potential 16 teef is pretty dang good.
does the double teef affect the -1 for the madboy dying?
Mathematical order of operations in this would be as such I believe 10 teef for posting batrep and using a Junkyard project - 1 teef for the madboy dying=9 teef. Then if the doubling is applicable (which like I said is not my department talk to Skeetergod) that is when the doubling would apply = 18.
Oh, and please can you change the wording of the rules, so it is plus one took for not loosing (orks never loose )
True Orks never loose, which is why one would still earn teef if they loose the match. The modifier is there to give extra incentive to winning the match, think of it as a bonus that Da Boss gives you for a good scrap.
In the end everybody should remember that this is meant to be a fun one off game. Should any other rule confusion arise let me know, I meant for everything to be clear, but it seems I'm just as absent minded as the Madboy in this mission.
Peace
~OD