Since I skipped out on 6th, I missed the memo about Rhinos no longer being in vogue due to being reasonably killable. I had been trying to put together a reasonably tough Chaos Marine army that didn't default to minimum cultists since 7th hit...and feel this may be a start. Main thing now is making time to test and tweak.
==Chaos CAD==
=HQ=
• Khorne Lord on Juggernaut w/ Axe of Blind Fury, Sigil of Corruption, Gift of Mutation- 180
=Troops=
• 5 Marines w/ VoTLW, 1 Meltagun, Champ has Combi-Melta - 100
• Rhino w/ Dozer Blade - 40
• 5 Marines w/ VoTLW, 1 Meltagun, Champ has Combi-Melta - 100
• Rhino w/ Dozer Blade - 40
• 5 Marines w/ VoTLW, 1 Meltagun, Champ has Combi-Melta - 100
• Rhino w/ Dozer Blade - 40
• 5 Marines w/ VoTLW, 1 Meltagun, Champ has Combi-Melta - 100
• Rhino w/ Dozer Blade - 40
=Elites=
• 5 Chosen, 2 Plasmaguns: 120
• Rhino w/ Dozer Blade, Havoc Launcher - 52
=Heavy Support=
• 5 Havocs, 2 Plasmaguns, Veterans of the Long War - 110
• Rhino w/ Dozer Blade, Havoc Launcher - 52
• Obliterator w/ MoN - 76
• Obliterator w/ MoN - 76
==Daemonkin Gorepack==
• 3 Bikers w/ MoK, 2 Meltaguns - 96
• 3 Bikers w/ MoK, 2 Meltaguns - 96
• 6 Flesh Hounds - 96
• 7 Flesh Hounds - 112
• 7 Flesh Hounds - 112
• 7 Flesh Hounds - 112
Total: 1850
The Juggerlord joins the 6-strong unit of Flesh Hounds. The other three units scout.
The Rhino Marines are two teams of 2 melta squads/one plasma squad. The Bikers are sacrificial objective-takers/melta teams that hide behind the Rhinos.
If the list were updated to use Forgeworld, I *could* replace the Oblits with Hades Rapiers and drop some houndd for Hellblades but I am FW-adverse.