Cheers for the feedback folks!
Move the Autarch into the CaD. Drop the second Farseer completely. Use those points to beef up the artillery (add 2 more D-Cannons). Use the Artillery as a 'bunker' for your Farseer, to increase his survivability.
The rest of the list looks fine. I understand the necessity of a CaD in order to bring in the Hornets. 3 War Walkers with Scatter Lasers are not to be underestimated either, and are VERY reasonably priced.
I quite like the idea of the Farseer in the battery and having more war walkers too.
Nice list man, ive never used hornets before, could you tell me abit about them? Cheers!
The Hornets are top models. They can carry two pulse lasers and can scout/outflank if you bring them on from reserve. Think of them like beedef up Vypers. They carry better guns and have AV11 instead of AV10 F/S. They can also go flat out and still snap fire both guns. Very versatile and strong for relatively cheap in points. Expensive from Forgeworld though but there are alternatives.
I've had a tinker with the list as I felt it lacked flexibility and some horde control firepower:
Craftworld Warhost Detachment [Primary Detachment]:
Guardian Battlehost:
Farseer - 100
10 Guardians - (free weapon [Eldar Missilie Launcher]) - 90
10 Guardians - (free weapon [Eldar Missilie Launcher]) - 90
10 Guardians - (free weapon [Eldar Missilie Launcher]) - 90
3 War Walker - 6 Eldar Missilie Launchers - 270
3 Vyper - 3 Shuriken Cannons, 3 Scatter Lasers - 180
3 D-Cannon - 165
Heroes of the Craftworld:
Autarch: Fusion - 80
Engines of Vaul:
3 Falcons - 3 Pulse Lasers, 3 Scatter Lasers, 3 Shuriken Cannons - 405
Aspect Host:
5 Fire Dragons - Exarch - 120
5 Fire Dragons - Exarch - 120
5 Fire Dragons - Exarch - 120
Total 1830pts.