It is this paragraph which is the key point - though please do go and read that blog, its a good explanation of the thought process:
"The language of the Night Scythe’s rule provides us with some guidance as to where to start ‘cutting’ language. The language of that rule “if the Night Scythe is destroyed” tells us it is triggered upon the destruction of the Night Scythe itself. We concede that the Crash and Burn rule does not use the word “destroyed”, but as we’ve suggested before, it is clear to us that once the Night Scythe is removed from play, it’s destroyed. That removal from play occurs at step #2 in our order of operations above – remove the flyer. This strongly suggests that it is immediately after #2 where the Night Scythe’s own special rule ‘takes over’ and dictates the rest of the order of operations, which would mean the unit is simply placed into reserve without suffering any further ill effects. But simple use of context provides a stronger argument still."
What it is basically saying is that the Night Scythes rule kicks in as soon as the flyer is destroyed. It is at that instant the transported models are sent into reserve. I would go one step further then the above though, and say that the destruction occurs once the damage result is known (either destroyed or explodes), as "crash and burn" is a rule that is applied after a flyer is known to have suffered one of those two. In any case, the night scythes destruction occurs BEFORE the models are due to take the hits so that when it comes to the time when the hits should be resolved there are no models to speak of, they have already been sent into reserve.
As such, the models do not take the hits.