Hey fellow eldaronliners, i have a tiny problem, recently i have had a new gamer to my gaming circle and he brought the challenge of a new army i had never played before, and rather than find out how the army played out of the rule book by getting my arse kicked i asked you helpful people, with much sucess using your advice and my own general rules for how i play i whooped his spiky bloodsoaked butt, thanx again,
but now i need more help, the same player is starting a harlies army and i have nooooooooooooooo clue how they fight them. All i know is they have a cover save and are faster than a imperial guard when the commisar ain't looking. So tell me how to beat them please or at least how they play so it's an even battle. I play both smurfs and eldar and hould like advice for both
Hmm, well, I haven't played with my Saim-Hann for a while now and I certainly haven't played with a standard eldar list for at least 5 years so my ideas will be slightly theoretical.
Overall I would suggest that you take the iniative in the battle instead of just sitting back and shooting at what presents itself. Despite the fact that Harlequins are fast, in some if not most areas the Eldar list has the potential to be faster and you can definitely out shoot him in close quarters.
Some ideas:
1. How about a large unit (9 perhaps) of striking scorpions including an exarch with crushing blow and stealth. Deploy close to the harlequins and in cover. You should be a very tempting target if the unit appears to be unsupported. If assaulted like they probably will be in turn one or two you will be striking at initiative 10, hitting on 5's and killing on 2's and 3's.
2. Perhaps some warp spiders, even a unit of 5 would be a good distraction for the harlequins. I'm sure you know how to use warp spiders just make sure you use the second jump to get behind impassable terrain not just difficult terrain.
3. Swooping hawks might be good, actualy very good. Again I'm sure you don't need me to tell you why.
4. How about trying the never used unit (shining spears) as a counter assult unit. 9 Guardians and a Warlock with embolden in a wave serpent speed towards the harlequins, deploy shoot, next turn get assulted but thanks to the warlock stay in combat. In your turn 4 shining spears (200 points) assult the harlequins. You might want to try it with a unit of 20 guardians and a warlock (not in a wave serpent obviously) against larger units of harlequins just to make sure you keep them in combat.
Finally just a thought about what weapon to give any wave serpents. I would go for scatter lasers, basically because they will go through venoms like autocannons through rhinos, wound harlequins on a 2+, instant kill harle characters and will even harm harle wraithlords.