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Author Topic: Court of the Young King (An Eldar Super Unit)  (Read 3173 times)

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Offline Facultas

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Court of the Young King (An Eldar Super Unit)
« on: August 3, 2011, 01:41:28 PM »
This was mentioned for a short time in the wishlist thread, however I don't think that it went into enough detail for the subject and I would like to make it a finished product so that it can be used with friends.

The Court of the Young King would allow for Exarchs of different aspects to be taken together in one unit.

General ideas of mechanics are that the Exarchs could still purchase their powers as normal and that they would apply to the whole squad if the buff functions in that way. The major problems with this idea are that some aspects just wouldn't mesh with the others in any way what so ever such as shining spears and dark reapers and that some of the Exarchs best equipment would become obsolete when they join and so make them far less likely to be chosen such as the other Fast Attack aspects.

To fix this, we would have to merge the Fast Attack special movement rules into one set. This would be "The model may move as if equipped with a jump pack, before or after it shoots, or may choose to increase its movement to 18" in lieu of shooting. If the unit assaults, it may only move as if equipped with a jump pack that turn."

After this, The Fast Attack Exarchs need to be able to work with the others, so rather than crippling the Fast Exarchs, we would make it so that when one of the Fast Exarchs is chosen, they recieve the option to equip the rest of the squad with a piece of equipment that allows them to travel at the same speed, whether this is a pair of wings, a warp-jump generator, or a jet-bike, This would make the entire unit follow the rules outlined above. This ability would be very expensive.

Next, there is the Dark Reaper, which suffers from being stationary and long ranged. To make it able to function in this group, we would allow it to make its weapon assault (regardless of what that weapon may be) for another 10 points.

Finally, there is the Fire Dragon, The Fire Dragon is unique in that it would be uninterested in the normal prey that this unit would seek out, and so would be far less likely to be chosen, To fix this, we would allow ANY model in the unit to fire at separate targets. The unit would still be forced to assault a single target and it would have to be one that was shot during the shooting phase as per 40k rules.


The rule juggling section is finished, on to statistics.

Fluff states that the Court of the Young King is composed of the deadliest Exarchs available. Exarchs are already one-man armies in their own right, so the deadliest would be monstrous, to represent this we would increase every Exarchs WS and BS by 1 so that they would all be above the Average Exarch.
Other than this, the Exarchs would all have the standard Exarch stat line.

Here is what it would look like

Court of the Young King
May be taken only if an Avatar is fielded. Does not count towards FOC.

Squad size: 3-10 Exarchs

Exarch: 28 points (no exceptions, Cost for wargear, rules, and movement options are added onto this figure.)
WS X+1 BS X+1 S X T X I X W X A X LD X Sv X+

Fleet

May purchase Powers correlating with its aspect for the original price, powers affect the entire unit.

May purchase wargear correlating with its aspect for the original price.

Comes with wargear possessed by an aspect warrior of their aspect.

Wargear that affects movement will be considered obsolete, however an Exarch with movement enhancing wargear is allowed the option to outfit the entire squad with wargear to keep them up to speed for 20 points a model. Note: This is only possible due to the Exarchs extreme skill at navigating with his device and is capable of guiding the entire group with them.
If the unit is outfitted in this way they follow the Court Special Movement rules shown below.

May choose shooting targets separately from unit however must assault with the unit and may only assault a unit that was fired upon by at least one member of the squad.

No Aspect may have more than two Exarchs representing it in the Court of the Young King. (This is not council of the Banshee or council of the Spider)

*Dark Reaper Exarchs may upgrade their weapons to assault for an additional 10 points.


Court Special Movement- The unit may move as if equipped with a jump pack before or after it shoots, or may choose to increase its movement to 18" in lieu of shooting. If the unit assaults, it may only move as if equipped with a jump pack that turn.



So, what we have here, is a unit that has a ton of special rules for itself, and can cost upwards of 500 points, easily making it one of the most expensive units in the game. This squad can be geared out to be all purpose (anti-tank, anti-mech, anti-horde) and transport itself across the field without a transport (shadowstrike or Movement wargear deepstriking) and will hit like a train. However this unit has nowhere near the survivability of terminators or the seer council and can be annihilated in one turn of concentrated fire. This is a unit that from the fluff would genuinely deserve the title of deathstar, and pays through the nose for it.

Any suggestions are welcome however if all you are going to do is say it is crap please do not comment.
« Last Edit: August 6, 2011, 10:32:44 PM by Fanaticus »

Offline enlg

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Re: Court of the Young King (An Eldar Super Unit)
« Reply #1 on: August 5, 2011, 09:32:47 PM »
I think it looks pretty good, I'd just give them the option to take a wave serpent.

Offline Natinator

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Re: Court of the Young King (An Eldar Super Unit)
« Reply #2 on: August 6, 2011, 10:04:30 AM »
Not trying to say crap here  ;) but just pointing out that Dark Reapers would still not likely be chosen. Because you have to pay extra just to get it in and be able to use, and then they can't run, and since many will have fleet... its similar to the Death jester in the Harlequins in that respect, but even less likely due to the extra 10pts cost. So I would suggest just removing this cost to get their weapon as assault, and just say that they get relentless or something - maybe whole unit gets relentless - therefore issue is sorted pretty much.

Also unit should probably get fearless... as they are still below the Ld of say an Autarch. It would suck to have them run away!

And so from your idea of 20pts for movement wargear per model, does that mean they can all get jetbikes for 20pts each? Damn that would be awesome.

But as you say yourself, it is VERY easy to kill. With a basic marine armour save, and basic Eldar toughness (unless on jetbikes) they will go down too easy Im afraid  :-\ some sort of group invulnerable save would go nicely. Maybe just basic 5+ invuln. Then also frees up Dire Avenger Exarch to go for diresword combo instead, as shimershield is rendered useless.

I can see getting uber courts, with all melee or all range specialists, but not too much of a mixture (unless you wanted movement wargear). Anything without a PW or higher strength wouldn't be chosen in the melee court, and anything without a decent range weapon wouldn't be chosen for the shooty court.

I love the idea of say 2 Shee exarchs, 2 avenger exarchs, 2 scorp exarchs, 2 spider exarchs, 2 spear exarchs. Hit hard as, everything a power weapon on the charge with the right wargear... just the fragility issue as mentioned. I don't know about you, but paying anything more than 200/300pts for a unit with few models and no invuln save, and only a basic marine armour save... I mean, look at the Phoenix Lords. They have higher T, and Eternal warrior, with a better armour save, and people still hate their fragility. So a group invuln save would be decent.
Who is EPIC? Eldrad, that's who!

Offline Facultas

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Re: Court of the Young King (An Eldar Super Unit)
« Reply #3 on: August 6, 2011, 10:28:35 PM »
I agree with you on your reasoning of the Dark Reaper. It would have to automatically be considered assault and relentless. However the invulnerable save bit, I still don't know if that is a good idea. Think about it, what can these guys do? Move fast, check! Hit like a train (melee and ranged), check! Neutralize anything that has the guts to attack them, check! Withstand heavy fire.... no. Every unit has to have a weakness, and these guys have none in regards to melee combat, movement, or enemy protection penetration, so what can an enemy do? SHOOT EM TO BITZ BEFORE THEY GET TO OUR LINE OR WE ARE SCREWED! If you take away that option, or even hamper it, then you have an unstoppable unit. Anyways, anyone that fields this unit will most certainly be taking a Fortune seer with them, re-rollable invulnerable saves slapped onto these guys  :o, Thats pretty broken.

Offline Spacefrisian

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Re: Court of the Young King (An Eldar Super Unit)
« Reply #4 on: August 7, 2011, 02:57:42 AM »
I think it looks pretty good, I'd just give them the option to take a wave serpent.

Putting an Avatar in a Waveserpent would be great, unless the orignal part of the unit is removed.
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Offline Natinator

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Re: Court of the Young King (An Eldar Super Unit)
« Reply #5 on: August 7, 2011, 03:13:52 AM »
invulnerable saves re-rollable? Have you seen the seer council?  :P It only has to be like a 5+ invuln, which is less than a warlock's anyway. And half (if not more) of the guns shooting at them will ignore their armour. They need a way to get into CC if they are CC oriented - serpent/falcon: decent, but still have trouble of no disembark and assault. Without very careful positioning, they will get shot up. And because of their large points sink, there is less of the rest of your army to support them.
Jetbikes - increases cost vastly, but make them more durable. Have you seen Shining Spears get shot at? They go down quick-fast against even a half-focussed attack.
Warp Jump Gens - costly, again. Otherwise decent. Still have durability problem.
Wings - same as warp gens.

Then in combat - anything with power weapons will mulch them. Heck they are basically Autarchs with different weapons and some powers. And NO invulnerable save. Autarch's are certainly no combat beasty. Anything with T4 or higher they will have a hard time against without Doom (and depending on squad load-out). So SS/PW avenger is a neccessity.
At Range - they will die. There aren't many decent ranged aspects. Reapers are good, hawks aren't so much (exarch wargear helps), spiders are decent but more close range, and dragons are very good but REALLY close range. And they still only have an armour save. If anything, they are more vulnerable than a CC unit, as they can get shot at ALL the time.
Who is EPIC? Eldrad, that's who!

 


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