Had my game yesterday. We where playing Woodies vs. Skaven (perstilence and eshin). I have the feeling that especially larger games wont be any faster than in the past.
First of all handling larger units, that in the past could be easily handled with a movement tray now have to be moved on a per model basis since basically everything skirmishes now. Fielding larger regiments will take up lots of space. Add both things together and the movement phase becomes quite annoying.
I have a feeling that heroes, monsters and basically anything with more than 2 wounds has quite an advantage. My 3 treekin for example killed deathmaster snikch and the 12 plaguemonks he was with and only lost 1 Model (though i did regen 2 wounds with a spell). And that was before we even had figured out that, unlike in the past, you basically distribute wounds, not hits, and since treekin, for example, cause 2 wounds with ever wounding hit, they can kill 2 one wound models with one hit. The units are smaller, so easier to move around and taking up less space, which, as written above, is at a premium.
During the game i noticed, that the number of unit specific special rules becomes quite confusing and often my brother and I kept forgetting them. While the core rules became simpler, the unit rules became more complicated or so it felt.
Its still is a fun game, but nothing that will draw me in like warhammer fantasy did in the past (excluding 8th edition).