@ Lorizael:
I'm currently doing nothing to "keep up".
My army has gone through minimal changes since 3rd edition and 5th edition barely made me look up.
The only thing I did when 5th appeared is drop my hawks; they were good tank hunters and now they're useless. But that's more to do with the main rule book as opposed to newer codexes.
I put hawks back in, mostly because I wanted something that could fire at two units at once in a single turn, and also because they are highly unlikely to cause a tank to explode they make excellent transport destroyers [the destroyed wrecked result when the hatches are all blocked eliminates the unit inside]. But that's not to say they aren't as good at eliminating vehicles as they were previously - rather, it's a fluke of the rules that being not as good at killing tanks makes them better at killing passengers. Agreed though, I've had about 2500pts of Eldar for the past several years and while there's been some substitution and conversion largely my army has remained the same.
I pretty much ignore the meta game entirely; I don't care what other people are using, whether it's a new codex with new sneaky tricks or an older book. I stick to the army I like and that I find very effective. Playing my Marines I find many 5th ed. games very close-calls; playing as Eldar means I generally romp all over my opposition.
To be honest I think that taking the meta game into account is akin to power gaming and list tailoring. I play a single, (what i consider) balanced list that I use to take on everyone.
I don't have problems with list tailoring so long as everyone is expected to do it - in themed battles it makes both armies more effective and relevant, and in local metagames, it will happen unconsciously as players try to improve their lists over time. I agree though that a balanced list, while less effective in
particular matches, will be more consistently effective over time.
For the record I take Farseer, Autarch, 2 x 10-man Avengers in Serpents, 6 Dragons, 6 Banshees, 2 Falcons, 6 Spiders.
In my latest game I played an infantry Guard player. By the end I had lost 9 Avengers, the Dragons and had an immobilised Serpent. He had 4 Guardsmen and a Valk left... New codexes just mean new tactics, not new lists.
I think mechanized lists will be shifting in the near future to resemble yours somewhat more closely, with a smaller emphasis on assault and a bigger emphasis on eliminating units at range.
@ Irisado:
I pretty much agree with the points you have made Gutstikk. On other forums, I have taken quite a bit of flak from tournament players in particular about my continuing to use a mixed list in fifth edition when mechanised Eldar lists have become 'la moda', but I have still been able to achieve success with my mixed list, so it is still possible to win with Eldar lists which are not fully mechanised. What has changed, however, is how I take the attack to my opponent, since the alterations to the rules about consolidating into combat (i.e. this no longer being allowed) has forced me to change my tactics into baiting the opposition with the mechanised wing, rather than launching an all out attack.
Wouldn't mind seeing the current list, out of curiousity. Lorizael's fits with the mechanized archetype though it differs a lot in composition from the usual beasts running around here.
The mission rules also have not done the Eldar many favours, as they make our troops more vulnerable than in previous editions, so your point about resilience is well made. The mission rules have also forced me to change the composition of my mechanised wing, since without a scoring unit in the mechanised wing, it was becoming too difficult to win objective based missions, especially Seize Ground. Mobile scoring units have, therefore, become essential in my opinion, hence why more and more players are using these 'passive' mechanised scoring options, such as DAVUs. I'm not a fan of such units myself, as I still believe in having all my units disembark, in order to be able to take the attack to the opposition.
In some ways I disagree about the missions; an opponent facing Eldar has to kill our offensive units
and our defensive scoring units. Nob Bikers as an example - this can be the most dangerous unit in an Ork army, but since it is also scoring, you lose nothing by dealing with the threat. If you try to eliminate a warlock council or wraithguard wall you concentrate a lot of resources on doing so and as a result have less to eliminate the scoring units with.
I agree with Lorizael about changing tactics being an important factor, but I have found that certain elements of my army required updating. For example, my sole anti-tank Wraithlord became ineffectual against tanks with AV12 or higher, forcing me to take two, in order for me to have some effective anti-tank fire support. I have also enlarged the mechanised wing, and, ideally, I would like to replace my Falcon with a third Wave Serpent, but lack of funds prevents me from buying another Wave Serpent at this time. These are, however, relatively small changes, and I still use Guardians on foot, which are frowned upon by many players these days, but they still work for me.
It'd be interesting to note if these kinds of changes are any more extreme than what you'd normally have done overtime, and if the list you have currently is a gross departure from 4th ed now that we're about halfway through the current edition. Also, agreed on the guardians on foot
@ Lord Ulthanesh:
I've only played 3 or so games in 5th edition so far, but from what I've seen, watching other eldar players, and from the posts on this forum, I would largely agree with your view Gustikk.
My list is still mixed, perhaps more foot soldiers than mechanized, but it has worked so far. I find myself doing a 'hammer and anvil' type thing more frequently now. I've also found that the number of shots that we put out a turn to be absolutely essential; I'm making more use of my vypers and warwalkers than I did in the past, the high number of S6 shots is needed.
I've just recently planned to reintroduce my vypers, for pretty much the same reasons. It's also interesting to note the hammer and anvil style, are you also dropping monstrous creatures or wraithguard, or is your anvil something else?
I feel that I'd be 'selling out' in a way if I changed my lists in order to fit the metagame. A skill of a good player is the ability to change tactics on the wing and improvise to get the job done.
Anti-tank has become important as Irisado said, and my single wraithlord, who I've always relied on for tank busting (with my fire dragons) hasn't survived a single 5th edition game so far, I'm thinking of getting a second. I may possibly by a fire prism, to test out how well the prism cannon can destroy armor, but this would make my list a bit too mechanized for my tastes.
I don't know that it's always a poor general who swaps out their list wholesale, and I think all of us have had to make some adjustments [even if relatively minor] as we've adapted to the current edition and the new codexes released for it. That said, I think the Eldar still offer quite a lot across the whole line, and that perhaps they are quite a bit more usable than they appear to some at first glance.
@ bebe:
Fifth edition has been a time of change for me. First, I decided to repaint my whole force which in and of itself was a major undertaking. I had to because of the crazy point systems used at some tournaments. But this is as an aside. The biggest change was that my traditional footslogging Iyanden force was just not cutting it against finely tuned 5th edition lists. WG with a 24" range and limited mobility were not making an impact anymore. The trend towards bringing in a few mechanized sqiuads began in 4th and escalated in 5th. I now have three wave serpents and two falcons. I need AT. So I use either mounted WG and now unlike the OP I'm now painting up a squad of FD ( Rasmus' Ghostwarriors!) to use in my lists as I need more and more weapons to slow down vehicles. I also never thought my Iyanden force would be using a Seer council with Yriel/Eldard. I need to bring it ouit now on occasion against real power lists. I am also painting up seven GJBs to use as objective grabbers and mobile dakka platforms, and I use a DaVU falcon often now.
Curious as to what the old list looked like vs the new. Sounds like yours has really mutated over the current edition. Also, I'm curious if it's strictly a matter of effectiveness or if your preferred playstyle has happened to change.
I had given Eldar for awhile and returned at a time that our traditional Eldar forces were no longer the power housde that they were. We need to really play well now and we are not going to get away woith tactical errors easily playing Eldar lists. In the old days I was able to run over opponents. Now its a game of 'cat and mouse'. I expect that the Tyranid codex will really force us to mount up as we wioll get eaten alive on foot. I'll probably be adding flamers next!
Not entirely sure that we'll be any more forced into the serpents than we are now - a lot of our most effective firepower is carried by infantry or things other than transports. While the transports can keep units alive, points spent on resilience aren't killing enemy models, but rather forcing the enemy to kill you more slowly. Sometimes this can be enough to tip the scales, sometimes not. I'm looking forward to what happens on the Eldar board once the new Tyranid codex is released though!
My biggest letdown was that many of my units are just not playable in 5th if I want to be competitive. Oh, i use them anyway but it is a compromise forcing me to alter my strategy a lot. Let's face it - WLs are not very powerful anymore. Swooping Hawks lost their luster, Shining Spears are very difficult to use, and Wave Serpent Banshees are getting slaughtered. Scorpians are close behind. So I'm left with playing WG - power levels greatly reduced - Guardians of all varieties, Seer Councils, Fire Dragons and Vehicles. Oh yes and my ubiquitous Harlies.
What it boils down to is that I cannot field a very fluffy craftworld list easily. I need to adjust them considerably and make a few concessions.
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I don't know that the units listed are totally ineffective, just that different things need to be done when implementing them. In a recent match vs IG I used my striking scorpions to eliminate a griffon battery via outflank, 36 hits left 6 glancing and then the Exarch scored a couple pens. I've also used Shining Spears as mobile shooters and tank hunters. I know Starrakatt still gets a lot of mileage out of Wraithguard on foot. I'd expect lists to change over time as the synergies required change, but I don't feel that any of our stuff is totally unusable. It is interesting to see that your Iyanden force has taken to the air, so to speak. Is the new playstyle enjoyable, or the result of necessity with an impact on what the game does for you in terms of having fun?