Cheers Cav, yeah it's the HD stencils from Anarchy Models. Pretty good although quite expensive! I've got one of their reusable HS stencils as well although that is limited in size (probably jetbikes and smaller)
Well I had an interesting game last night.
I took my Harlequins and took quite a fun list:
Masque Detachment10x Harlequins- 4x Kiss, 2x Caress Troupe Master (Warlord) with Storied Sword and Haywire Grenades
5 Harlequins- 4x Kiss, Troupe Master with Caress & Haywire Grenades
5 Harlequins0 4x Kiss, Troupe Master with Caress & Haywire Grenades
Starweaver
Starweaver
Inriams Spectre
Shadowseer- ML2, Haywire Grenades (Took Phantasmancy and got Shards of Light, Dance of shadows and Veil of tears)
Voidweaver
Faolchu's blade4x Skyweavers- Zephyrglaives
4x Skyweavers- Haywire Cannons
Voidweaver
Heroes PathShadowseer- ML2, Mask of secrets, Haywire Grenades
Solitaire- Haywire Grenades
Death Jester- Haywire Grenades
Craftworld AlliesFarseer- Jetbike
3x Scatbikes
3x Scatbikes
I was up against someone who I had no idea what he was taking, he usually takes Imperial Guard although does have Chaos as well.
He turned up with an artillery train!
A Deathstrike, Manticore and Medusa then 6 Squads in Chimeras supported by Outflanking Rough Riders and a Vulture. I was rather worried!
I won't do a turn by turn breakdown as my memory is definitely not working very well today but we didn't quite finish the game, got to the end of turn 3 and I was up by 11-10 and certainly able to manage a tabling within 2 turns (He had the Vulture, one Command squad, Deathstrike and a Squad in the Chimera left)
Good- Skyweavers were absolute bosses! The Haywire Cannons took out a Hellhound on the first turn and continued to take out or nearly take out a tank per turn. The Zephyrglaive guys managed to tank a lot of fire as with Shrouded from the Farseer and their formation bonus they had a 2+ rerollable jink save, can't wait to use them against more fitting targets (Terminators etc)
- I made a lot of invulnerable saves! Definitely had more than my fair share of luck when it came to my invulnerable saves, basic Harlequins were shrugging off Manticore shots and one troupe even managed to save 4 out of 5 hits from the Deathstrike's apocalyptic blast!
- Veil of Tears and Invisibility really helped to keep my main Troupe alive, they didn't really do much during the game but really dominated the middle of the board and their threat range actually kept my opponent penned into the corner
Bad- The vehicles- As much as I love the look of the Vehicles they just really can't take much in the way of firepower, I got lucky with a few invulnerables/jinks on one of my Voidweavers but the others fell apart as soon as they were targeted. Fortunately the Starweavers had already got their Troupes to where they needed to be.
- Lack of anti-flyer- I was worried about the Vulture as soon as I saw it come out of the box and rightly so, this army just has no real answer to flyers. The Scatbikes were about my best and they were hitting on 6s and glancing on 6s, not ideal!
- The Heroes path formation- It's a really cool formation but gave up a Maelstrom point relatively easily when the Shadowseer got instant killed by the Vulture and the Death Jester did absolutely nothing. Definitely could have spent the 320 points better elsewhere. Going to have a look at what else I can add in place of this. At the moment in our club we aren't playing on a huge amount of terrain (Added an extra 2 boards recently) so they aren't getting the most out of their Stealth and Shrouded.
A good game for the Harlequins though, better than my previous forays with them!