Right lads, 'ere we go!
There's a bit of a dispute about how powerful orks are now with the 6-point boy, and it ain't just on these boards - I'm sure you've seen all the little 'umies cryin' about how 'ard our new codex is to beat, mostly because a single Ork boy costs so much less than they used to!
So, I'm settin' out to see if this is the truth, or just a bunch of 'umies cryin cause we're so good at clompin' them.
Here's the rules if ya want in:
1) Make a post in this thread. This is your post, and your place to post stuff. Don't go throwin posts all over this thread cause it won't be needed. If you have somethin new to add just use the modify button to do it in your own post. Do all your introducin at the start of yer post.
2) Your post needs two army lists - one is a green tide with as many points spent on boys as possible, the other with a more balanced ork list built to your personal preferences. The points total for both lists should be the same, but how much you wanna field is up to you.
3) In the green tide list don't go spending points on anything other than Troops Choices and single-model HQ's until you've spent all the points you can on those selections, but build the list so you think it's still functional. Here's an example:
30boys,nob+power claw+3 rokkits x6
cheap HQ
round about 1500pts
4) In the other list, just build a balanced take-all-comers style army, whatever that means for you. If these vary greatly from player to player, that's excellent, because it means a bunch of different test conditions.
5) After you've got your lists, play a bunch of games with both. Record the stats for each mission you play as follows:
Army list: Enemy: Mission: W/L/D: Margin of Victory in Points:
If you can, get a repeat of the mission and opponent using the other list as well, to get the closest match on performance.
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If I can get a few of you to jump in it'd be great. I wanna see just how overpowered an Ork Boy is for the cost, compared to the other stuff we've got, so that people can't say stuff about how we only win cause we get so much for so little. I think we're off to an uphill battle...
For my part, my info will go into this post here, as well as updates, when available, which'll be posted below:
Army list section:List 1: Swamp 'em [true Green Tide] - 1000pts
55: Weirdboy
250: 30 slugga boyz, 3 rokkitz [Nob with PK/Bosspole]
180: 20 Shootas, 2 rokkits, Nob w/ PK/Bosspole
180: 20 Shootas, 2 rokkits, Nob w/ PK/Bosspole
180: 20 Shootas, 2 rokkits, Nob w/ PK/Bosspole
155: 20 Shootas, 2 rokkits, Nob, Bosspole
Total points: 1000, Total models: 111
List 2: More Dakka [Mixed Green Tide] - 1000pts
85: KFF Mek
95: SAG Mek
90: 6 Lootas
40: 10 Grots + Slaver
120: 20 Shootas
180: 20 Shootas, 2 Rokkits, Nob w/ PK/Bosspole
180: 20 Shootas, 2 Rokkits, Nob w/ PK/Bosspole
160: 10 Stormboyz, Nob, PK/Bosspole
50: 2 Lobbas
Total Points: 1000, Total Models: 94
Results section:Green Tide [just troops]:
Enemy: Mission: W/L/D: Margin:
1000pts Iyanden Cleanse/Gamma Win, Solid Victory ~350pts
High Toughness/save is painful! Also, Eldrad at 1k is a nightmare; practically impossible to take down. Wraithlords are cake though, they are absolutely mauled by the boys. Careful placement of shootas on a long frontage mitigates enemy maneuverability somewhat and makes the boys less likely to gimp themselves.
Green Tide [balanced]:
Enemy: Mission: W/L/D: Margin: