A little while ago I posted a list querying the ability of our Scythes and additionally thinking about the HQ situation I was having and the consdieration to different special characters. At the time I was fleeting between Zahndrekh, Imotekh and simply two overlords for additional pulses.
Since then a new addition has dropped and this has resulted in me considering a few alterations to best take advantage of my units and the rules.
Zahndrekh : 185
This time round I have settled with Zahndrekh. He has all the pieces of wargear I need, (seeing as before I wanted phaeron for rapid firing at range) plus the ability hamper enemy special rules and boost my own units too. Of importance is his reserves ability which will really come in to play if people are using drop pods, but should effectively mean that (as long as I go second) I won't have to make any reserve rolls at all... ensuring that units forced off the table can come on as soon as possible!
Necron Lord : scarabs, weave, warscythe : 75
The old lists didn't have any lords, but this set up should be good at killing (pretty much any) enemy character in a challenge. I imagine that he will sit in the big warrior unit alongside zahndrek where the two of them will be able to soak wounds thanks to their 2+ save (and the orb big Z carries).
Cryptek : voltaic staff : 25
Cryptek : voltaic staff : 25
Cryptek : voltaic staff : 25
Where before I had 2 of these crypteks, now I have three, ensuring one can join each immortal unit providing what has the potential to be pretty devastating anti vehicle cover for them
10 Warriors : 130
One large unit of warriors where Zahndrek and the lord can seek refuge. I have the potential to hide them turn one, use them to protect a home objective, and fleet them about using the monolith too.
5 Immortals : 85
5 Immortals : 85
5 Immortals : 85
3 Night scythes (for Immortals) : 300
Small immortal units are probably more useful than small warrior units. Seeing as the units need to disembark in order to score I think the added survivability here is well worth the investment. You have to consider that the same cost only buys you one more warrior, with a little bit of spare change...
4 Scarabs : 60
In my last edition list I was thinking of using multiple scarab units. But I don't think they are as necessary now seeing as the army has potential to glance-kill vehicles (I may yet be proved wrong). They can still be used to lower armour in order to help this and can potentially be used to hold enemy units in combat giving me some breathing space. Still, I'm not sure I need any scarabs at all!?
3 Destroyers : 120
Not necessarily a top choice these days, but ultimately this unit (which is one of the two I have painted) adds some ranged AP3 to the list and should be able to help deal with smaller MEQ units at range. Lets not also forget that these can also be shifted around by the monolith which could be relatively interesting.
Monolith : 200
The monolith forms a pivot for the army to work around. It might be slow... but should prove relatively difficult to kill in the early game unless the enemy can drop in my face (though Zahndrekhs reinforcement rules will come into play then too). On paper it looks to be quite difficult to kill and also fairly competent with shooting. I don't know what peoples experiences are with this though, as it is a lot of points that may garner better results elsewhere?
2 Doom Scythes : 350
Not entirely convinced two doom scythes is really that worthwhile. I have so far been a little underwhelmed by doom scythes used against me (in the last edition) but their improved speed nowadays (and lack of fire arc) should make them all the more deadly. I could always replace doom one (or both) for a night scythe, using the saved points to buy warriors and further increase the scoring unit count?
1750
(on the dot)
At this point, it should be noted that if I drop the scarabs, replace the doom scythes with night scythes and take 2x immortals and 2x warriors (not including the big unit) I will be able to fit in 2x annihilation barges.
I would have lost 2 death rays, and the scarabs completely but gained two additional tesla destructors and a scoring unit (although my scoring units would be a little easier to kill).
I could potentially instead drop destroyers and do a very similar thing.