Rip it you say...
? okay then, here i go
Ethereal
Drone Controller
Shield Drones (2)
not good. the death of both sheild drones will actually force the etheral to fall back, and the sheild drones strip him of his IC, so he is actually more vunerable. (ps, correct me if im wrong about the IC)
82
Commander
Hard-wired Target Lock
Hard-wired multi-tracker
Plasma Rifle
Missile pod
Shield Generator
a useable loadout. myself, i blaspheme and dont use fireknife, but thats me.
142
Crisis Guards (2)
Hard-wired multi-tracker
burst cannon
Shield Generator
drop like many many burning coals. these are very expensive, and make great point sinks. boot em, and that lets you make you comander an IC so you can drop his sheild generator
(PS if you want to be fluffy then keep them)
188
Steal Team (4)
team leader
marker light
hard-wired Targer lock
heheh, fairly sure you mean stealth team. anyway, markerlights on these guys should be punishable by death. you loose their mobility, and their general purpouse which is to flit around at the speed of knots, getting on your enemys nerves. drop the marker light and target lock, and merge them into two squads of 6 as was suggested earlier
142
Steal Team (4)
team leader
markerlight
hard-wired Targer lock
142
Steal Team (4)
team leader
markerlight
hard-wired Targer lock
142
Fire Warriors (12)
team leader
markerlight
hard-wired target lock
well, a marker light here is better than on stealths but its still overdoing it. anyho, i perscibe shas'uis for the leadership, and at least one squad in a devilfish.
147
Fire Warriors (12)
team leader
markerlight
hard-wired target lock
ditto
147
Pathfinders
Bonded
plain and simple, but give them a shas'ui. good job avoiding rail rifles
106
Devilfish
weapon and sytem loadout please?
120
Brodside team
team leader
drone controller (had 7 points and I felt like
making the list exactly 2000, any
changes and this will gladly go)
maths is wrong here methinks.
232 (this is wrong, should be 205pts)
Hammerhead
Rail Gun
Burst Cannons
multi-tracker
diruption pod
seeker missiles (4)
not too bad. possibly suffers from eggs and basket syndrome, shift a seaker misslile or so onto a 'fish
205
Hammerhead
Rail Gun
Burst Cannons
multi-tracker
diruption pod
seeker missiles (4)
your hammerheads are a bit expensive with the seekers. my advice: rework the math on the broadside, remove markerlights and target locks from stealths, loose some seekers use the points to get some kroot or more fire warriors.