Greeting you all and welcome to my first batrep with
Pics, yes Ladies and Gentlemen, there it is, the all new and shinny Silver Ghosts Improved Batrep! (And now for the bad news: The pics could have been better but bear with me, there's always place for improvement.)
Now this is a special treat for me for two reasons:
-First because I didn't have the chance to play Orks since about six years ago (where I lost badly) so there was somewhat of a thrill building up for that one.
The Ork player (which I will refer as Dan) is also somewhat of a newcomer at the LGC and a real Orky guy to play (as witnessed in a game of Apocalypse: Stompa time!) but again i really didn't know what I was going to face, especially with
these Orks as they can actually
well, ahem, in the near future at least be quite shooty or CC geared at the owner's choice.
-Second because I just had my Maugan Phoenix Lord painted and wanted to try him up ( For fun factor as well as to keep up a
Promise ), hence the unusual choice of Reapers in my force to keep up with fluff.
The Game: Seek & Destroy, Gamma level, 1850 Pts.
The Contendants: Silver Ghosts VS Orks! Silver Ghosts Task Force (The Good Guys): 1 850 PtsHQ: 363 Pts -Maugan Ra, the Harvester of Souls (Green Souls today
).
-Farseer with Runes of Warding, Spirit Stones, Fortune, Doom, Mind War, Singing Spear.
ELITE: 204 Pts -Harlequins X 8, Shadowseer, Death Jester, Harlequin Kisses X 6.
TROOPS: 678 Pts -Wraithguard (AKA Landguard) X 10, Spiritseer with Conceal.
-Pathfinders X 6.
-Guardian Defenders X 11, Warlock with Embolden, 1 Eldar Missile Launcher.
HEAVY: 387 Pts -Wraithlord (AKA Lancelord) with Brightlance & Eldar Missile Launcher.
-Dark Reapers X 4, Exarch with Tempest Launcher and Crack Shot.
-Vibrocannon X 1 with crew.
FAST: 218 PTS -Warp Spiders X 8, Exarch with Dual Spinner, Powerblades and Withdraw.
Da Green Tide (The Baddies): 1844 PtsHQ: 180 Pts -Big Meks with Shokk Attack Gun.
-Warphead.
ELITE: 305 Pts -Lootas X 9, 1 Meks.
-Tankbustas X 9, Nob with Powerklaw, 2 Bomb Squig.
TROOPS: 734 Pts -Boys Mob X 30, Nob with Powerklaw, 3 Big Shoota.
-Boys Mob X 16, Heavy Armor, Nob with Powerklaw and Bosspole, 2 Big Shoota.
-Boys Mob X 12, Nob with Big Choppa, 1 Big Shoota, Trukk.
-Boys Mob X 12, Nob with Big Choppa, 1 Big Shoota, Trukk.
HEAVY: 430 Pts -Battle Wagon with Kilkannon, 4 Big Shootas and 'Ard Case.
-Killa Kans X 3, all with Rokkit Launcha.
-Zzzap Guns X 3 with crew and 3 Grot ammos.
FAST: 195 Pts -Deffkoptas X 5, 3 Twin-linked Big Shoota, 2 Twin-linked Rokkit Launcha.
Note that I'm used to play Tau, SMurfs, Necrons, Mech Guard and Eldar so I felt a bit outnumbered (like a 3:1 ratio!) there but hey!
DEPLOYMENT: Dan won the roll for choosing side and denied me the best cover, which make sense after all but I won the roll for first turn and took it (not necessarily the best move I ever made, since most of my force was in or behind cover to begin with. Oh well.)
After seeing my deployment, the Ork player decided Eldar were cowards.
You can also see the Deffkoptas's scout move behind the central hill.
There was so many AP3/2 death in the Ork force that I didn't dare to deploy anything in the open, which forced me into a corner deployment, not the bad a thing since he couldn't take me into pincer.
On the other hand, that left my Vibrocannon and Defender squad unsupported on the right but since they were hidden and nothing fast was near them I didn't feel too preoccupied about it.
The thing is, when I told Dan how the V-cannon worked, he got scared for his Trukks and ended up mirroring my own deployment and making it easier for my own short ranged guns.
Note 1: It happens that I hadn't some of my models with me, so I had to proxy two Spiders with Scorpions and the Vibrocannon with a Falcon turret. Also not that the Brightlance in the Defender squad is actually a EML.
Note 2: Proxy Ork side: Sentinels = Killa Kans, Warbikes = Deffcoptas and IG Lascannons = Zzzap Guns!
Note 3: I took the Deployment pic
after having moved the Landguard and Harlies forward (oh the shame
).
---TURN 1---Eldar: Under the Farseer Fortuned protection the Landguard, the Phoenix Lord amidst them, advanced through the woods flanked by the Harlies and Ra opened fire on the Trukk on the far left but his Maugetar proved unable to damage the transport.
Advancing in along the Pathfinders the heavy bushes, the Lancelord succeeded at destroying the Battlewagon's Killkannon and stun the beast.
The Dark Reapers and Pathfinders did their best against the Zzzap Gun battery partially hidden behind the hill but achieved little, destroying a Zzzap Gun and killing two of the crew.
On the right flank, both Vibrocannon's crew and Defender squad performed better, a Crack Missile Shaking a Killa Kan and the Vibro weapon aiming at the distant DeffKopta unit, downing one and pinning the unit!
Orks!: The Green tide began it's advance, beginning with the huge Boys Mob struggling thought the woods and Killa Kans on the right who managed to kill a lone Guardian with a Rokkit.
On the left, all Orks moved en masse forward, including the Zzzap Gun battery on the hill's top to gain LOS for the next turn, the Trukks going 12" and using their Big Shootas on the Pathfinders but missing wildly.
The exceptions were the Battlewagon who made a full 12" to contact the Meks in the Loota squad (who promptly repaired the Killkannon. Damn!), the Pinned Deffkoptas and the Big Meks who shot his Shokk Attack Gun into the Wraithguard, the squigs eating one of the constructs.
Oh, and the Warphead lost a wound through a Peril of the Warp attack after a failed Psychic Test due to the Farseer's Runes of Warding. Trying to compete psychically with Eldar? You are welcome, thank you very much.
His endturn looked like this:
---TURN 2---Eldar: The Fortuned Landguard moved a meager 4 inches through the wood, the Warp Spiders jumping along them, Maugan Ra guided their aim unto the Trukk facing them, blowing it up in a huge fireball and incinerating 4 of the Boys and all the Zzzap Guns crew! Meanwhile, the Spiders accounted for 5 of the entangled Trukk's passengers but only jumped back a miserable 3 inches into the forest, losing one of their own to the dangerous ground.
Further between the dense trees, and in the following order, the Lancelord, Reapers and in desperation, Pathfinders fail to destroy the second speeding Trukk, though the grizzled scouts managed to Stun it for a turn.
On the battlefield's right side, the Vibrocannon fared better and succeeded to Shake one Killa Kan and Immobilise another. Woot!
The Defender followed up with another Crack Missile and torn ed off a Rockkit Launcha from the frame of the first Kan.
Things were looking well so far.
Orks!: Straigth at the beginning, the Warphead get eaten by a Deamon. Ah!
The bulk of the Ork force move forward except for the Stunned Trukk, Big Meks and Lootas in their corner who fail miserably to bring down any Wraithguard with their Deffkannons as well as the Boys Mob's Big Shootas, massing behind the Stunned Trukk.
On the other hand, the combined fire of the Big Meks Shokk Attack Gun, Tankbusta Rokkits (now in range/LOS) and Battlewagon's Killkannon downed a whole 5 of the Fortuned Wraithguards along with 4 Warp Spiders caught in the crossfire (Blastmarkers). Crap.
The Spiders got double 6s on their Moral Check and fell back, never to be seen again. Double crap.
On the right, the unpinned and advancing Deffkoptas blew 3 Guardians out of their boots along one of the Platform's gunner from a Killa Kan's well placed Rokkit. Then I almost thanked Khaine on the knees for the insight of Embolden.
The end of turn two looked like this:
The right flank like this:
---TURN 3---Eldar: The Farseer Fortuned the Wraithguard and Doomed! the Tankbustas. Payback time!
The Landguard reformed and advanced under the Phoenix Lord guidance and, along with the Pathfinders, exterminated 8 out 9 of the brutes, leaving only the Nob standing in a red mist.
On their left and outrunning them, the Harlequins rammed into the three surviving Boys cowering beside the burning wreck of their Trukk (well, in reality only two of them were engaged, namely the DJ and the other fellow without a Kiss) but killed only one Boy and lost two of their own to the counterstrike. Urrrk!
Still partially hidden behind the forest, the followers of the Harvester of Souls miserably failed to do any damage to the Trukk which mean that the Lancelord had no other choice but target the Orky transport (thus neglecting his own primary target: the Battlewagon) and explode it into a flaming wreck, the blast killing a whopping 6 Boys and Entangling them!
On the right, the Vibrocannon target the nicely lined Killa Kans, Immobilising the First, and destroying the only mobile one left which happened to be the center one thus eliminating the further, also an immobilised one due to broken off coherency!
The Defenders managed to land a Plasma Missile in the midst of the advancing Mob of 30 Orks and burned one. (I then learned that orks over 11 models get Fearless: No pinning for me!).
End of Eldar turn three (I totally forgot to take a pic after the Ork endturn. Heh!)
Orks!: Except the Battlewagon, Lootas and Big Meks all that could moved forward (which mean the huge Mob toward the right corner, the Deffkoptas turning left to confront the biggest threat and the 16 strong Boys Mob who got in hiding behind the newly wrecked Trukk and shot with all they've got at the Pathfinders and kill one. Enhanced cover saves FTW!
Dan also declared his Waagh! and Fleeted his huge mob further forward toward the Vibrocannon.
In shooting, the Deffkoptas downed a lone Dark Reaper, followed suit by the Big Meks' Shokk Attack Gun who disposed two of the Landguard and the Spiritseer.
(I had no choice due to scattered coherency) but the Battlewagon's Killkannon scattered badly and the Big Shootas had no effect whatsoever.
The Lootas, even with a impressive 18 STR 7 hits only managed to bring down a single Wraithguard: Maugan Ra had to take saves but managed them all (Not that there was much left after that: Two + the PL: -\). Defying the odds!?
In assault, the lone Nob from the Tankbusta charged the Harlies and massacred one while they concentrated in finishing off the two survivors from the Trukk Boys, ending the fight and overrunning the surviving Nob. They Massacre Moved 2" toward the 16 Boys Mob, ending the third turn.