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Author Topic: Eighth Edition News  (Read 13714 times)

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Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #560 on: June 10, 2017, 01:01:39 PM »
  • You need psychic defence of some kind.
Oh. Good.
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Offline Calamity

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Re: Eighth Edition News
« Reply #561 on: June 10, 2017, 01:21:12 PM »
Oh that's right.  Tau don't have any pyshic defence.  ;D

Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #562 on: June 10, 2017, 01:23:22 PM »
They did previously with Farsight but we'll see in a week whether anything useful carried over. Still, I'll happily accept when Eldar players shut the beslubber up about overwatch.  ;)

Eurrgh. They're trying the global campaign thing again. This never goes well.
The Fate of Konor: More on the Global Campaign – Warhammer Community
« Last Edit: June 10, 2017, 01:33:11 PM by The GrimSqueaker »
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If you can't make fun of something, it's probably not worth taking seriously.

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Offline Wyddr

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Re: Eighth Edition News
« Reply #563 on: June 10, 2017, 01:53:05 PM »
They did previously with Farsight but we'll see in a week whether anything useful carried over. Still, I'll happily accept when Eldar players shut the beslubber up about overwatch.  ;)

Eurrgh. They're trying the global campaign thing again. This never goes well.
The Fate of Konor: More on the Global Campaign – Warhammer Community

At least this time they're sticking with defined sides as opposed to saying "everybody all in for a nonsensical, 12-faction pig-pile!"

Granted you can still play Orks/Eldar/Tau and disrupt things, but framing it primarily as an Imperium Vs Chaos thing will help keep it sane.

Offline Killersquid

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Re: Eighth Edition News
« Reply #564 on: June 10, 2017, 05:02:26 PM »
The AoS campaign last summer was quite a lot of fun, And it was basically between Chaos and Order as well, mostly due to demographics more than anything.
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Offline murgel

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Re: Eighth Edition News
« Reply #565 on: June 11, 2017, 08:30:34 AM »
Eurrgh. They're trying the global campaign thing again. This never goes well.
The Fate of Konor: More on the Global Campaign – Warhammer Community

Well I always liked the globals, they were fun and brought with them quite some good stories.
Amd I will be forever grateful for the Ulthwe Strike force. (and be sad that is has died again after just a few month of living. I hope it will be back in the new codex or a simple PDF)
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Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #566 on: June 12, 2017, 12:38:50 PM »
Another look a the big boys xenos style:
Forge World Index: Xenos Preview – Warhammer Community
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Offline Killersquid

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Re: Eighth Edition News
« Reply #567 on: June 12, 2017, 04:29:25 PM »
Oh man, the Y'varha is soo good. Funny that if it deepstrikes, it cannot shoot it's flamer, only 8" range.

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That's not blatant, this is blatant: I'm super happy that I'm playing Austria, the greatest nation in all of Diplomacy!

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Offline Partninja

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Re: Eighth Edition News
« Reply #568 on: June 12, 2017, 10:36:23 PM »
Oh man, the Y'varha is soo good. Funny that if it deepstrikes, it cannot shoot it's flamer, only 8" range.

That's the trade off to being able to deep strike so accurately.

Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #569 on: June 12, 2017, 10:56:22 PM »
Especially considering it's also part of that unit's escape mechanism from unfortunate situations.
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Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #570 on: June 17, 2017, 02:35:27 PM »
Quote from: @TracyAuGoGO
Tact is for people who are too slow witted to be sarcastic.
Drink
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If you can't make fun of something, it's probably not worth taking seriously.

You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Lorizael

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Re: Eighth Edition News
« Reply #571 on: June 17, 2017, 08:04:43 PM »

Offline The GrimSqueaker

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Re: Eighth Edition News
« Reply #572 on: June 17, 2017, 08:14:35 PM »
That was a GW site, as linked from here for the English version:
New Edition Now Available – Read the Rules, Get the T-Shirt! –

If there's a problem, perhaps you should tell the office.  ;)
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You have to love the smell of science in the morning. It smells of learning.... or perhaps a gas leak.

Offline Lorizael

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Re: Eighth Edition News
« Reply #573 on: June 19, 2017, 04:09:02 AM »
Ha! Weird.
Strange address is confusing... :D

Offline SKEETERGOD

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Re: Eighth Edition News
« Reply #574 on: June 21, 2017, 12:44:40 AM »
Now, I have read the rules, and it looks like you can only disembark BEFORE the transport moves. Maybe I am missing something somewhere, but that kinda kills the drive up jump out and assault tactic...
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Offline Blazinghand

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Re: Eighth Edition News
« Reply #575 on: June 21, 2017, 02:25:09 AM »
Now, I have read the rules, and it looks like you can only disembark BEFORE the transport moves. Maybe I am missing something somewhere, but that kinda kills the drive up jump out and assault tactic...

there are a couple of ways around this. you can drive up close then wait a turn and hope your transport lives. You can also assault with the transport, then next turn disembark your units and have them join the assault as well (or pull the transport back). almost always though your transport will face some exposure to either enemy fire or melee attacks.
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Offline Revener

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Re: Eighth Edition News
« Reply #576 on: June 21, 2017, 05:51:03 AM »
Yeah but if they kill the transport and you can't disembark (they surrounded you)  you are dead :)
Anyway......

Offline Blazinghand

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Re: Eighth Edition News
« Reply #577 on: June 21, 2017, 06:21:28 AM »
Yeah, don't do this against any unit large enough to surround you and prevent your models from disembarking. This would also be a problem even if they did not kill your transport, because you would not be able to disembark. the opponent will gladly use his Pile In and Consolidate to cause you problems
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Offline Partninja

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Re: Eighth Edition News
« Reply #578 on: June 21, 2017, 12:47:14 PM »
Keep in mind, you disembark 3, and cam then MOVE and ASSAULT as normal. All vehicles can do this. Vehicles are quite a bit more durable now, and require some decent effort to wipe them in one turn (even a rhino for example).

Also, some of the new deployment types can have you start 12-18 away from the enemy, so first turn assaults, even if the transport didn't move are possible.

It's really not as bad as it sounds.

Offline Blazinghand

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Re: Eighth Edition News
« Reply #579 on: June 21, 2017, 03:49:46 PM »
So with Banshees in a Wave Serpent at the very front of your deployment zone, you average a threat range of 18" from the front of the serpent. For Ork Boyz (who can reroll charge rolls, but move more slowly than Banshees) you have an average threat range of 17" from the front of a Trukk at the front of your deployment zone.

This also means you don't need to roll up right on top of an enemy to try to assault them. If you move your Trukk so it's 12" away from the enemy (rather than right on top of them) you are reasonably likely to be able to pull off a charge next turn.

I haven't played a lot of 8e but the game I played with orkz I was able to get off a charge with foot and bike units then followed up with models in the Trukks in the following turn. I wonder if these disembarkation rules will favor bikers.
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