News: No news is good news...

Login  |  Register

Author Topic: All infantry and Inquisition. You didn't bring enough ammo.  (Read 1976 times)

0 Members and 1 Guest are viewing this topic.

Offline Halollet

  • Full Member
  • ***
  • Posts: 387
  • Country: ca
  • My halo grew a mullet...
  • Armies: Grey Knights, Guard, Sisters, Tau, & Tyranids
Well, I've been trying to make my all infantry guard work and with a little help from the inquisition and Cypher, I think I got it.  I'll drop the list and then explain how everything works.

Astra Militarium
HQ
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Company Command
Astropath Master of Ordanance Vox-Caster Camo gear x4
Commissar
Cypher

Troops
Platoon Command
Vox-Caster Flamer x2
Infantry Squad
Bolter Meltagun Vox-Caster
Infantry Squad
Bolter Meltagun
Conscripts x44

Platoon Command
Vox-Caster Grenade Launcher x2
Infantry Squad
Grenade Launcher Autocannon Vox-Caster
Infantry Squad
Grenade Launcher Autocannon
Conscripts x50

Elite
Tempestus Scions x5
Meltagun x2
Tempestus Scions x5
Meltagun x2

Fast Attack
Rough Riders x5
Flamer x1
Rough Riders x5
Flamer x1

Inquisition
Inq. Karamozov

Ordo Xenos Inq
Psyker Force Weapon Servo Skulls x3

Henchmen Warband
Psyker x1
Acolyte w/ Bolter x6
Servitor w/ Plasma Cannon x3

Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3
Henchmen Warband
Psyker x1
Acolyte w/ Bolter x3

Fortifications
Aegis Line

1850 Points
198 Models

So, Cypher gives infiltration, shrouded, TSKNF, and Hit and Run to the blob of 50 conscripts.  You can deploy your fortification anywhere on your side of the table, not just in your deployment zone.  So I set the Aegis line in the middle-ish of the board and infiltrate the 50 man conscript blob behind it which gives them a 2+ cover save.  I use the servo skulls to stop enemy infiltrators from setting up near me.
The Ordo Xenos goes with the servitors and keeps them shooting while dishing out.  Karamazov goes with the infantry blob with meltaguns so he's mobile as he's not nice in CC.
MSUs run around, stay out of sight, and just generally be annoying.  They can also help fire some pinpoint hits with Karamozov.
Commissar goes with other blob for a second line of defence.  Lots of psychic powers too, I have 6 psykers!  Scions deep strike to get the rear armour of big tanks.
Another thing I can do is hit and run with the conscripts and then konga line a few models near whatever I was in combat with and after FRFSRF I can do a pin point strike with Karamazov right on their heads!
This list will make any anti-tank weapon, krak and melta grenades, and D weapons all pretty useless.

I should fill up half the table with guys and annoying conscripts that won't go away.  The barrage from 3 orbital strikes could really hurt Imperial Knights too as there's a good chance, if I hit them, that the hit will not be on the side their shield is on. 

Thoughts? :D
One sure mark of a fool is to dismiss anything that falls outside of his experience as being impossible.

Offline Dangerousdave0042

  • Full Member
  • ***
  • Posts: 294
  • Country: gb
  • I *LOVE* 40k Online!
  • Armies: Imperial Guard, Blood Angels and Tyranids
Re: All infantry and Inquisition. You didn't bring enough ammo.
« Reply #1 on: July 21, 2015, 10:43:30 AM »
Seems good in theory. Just remember that you have to be 18" away to infiltrate in line of sight, so if the aegis is dead centre you may only be 12" from the enemy in LOS.

However a wyvern or sternguard with combi-flamers (or specialist ammunition) will still make mincemeat of the conscripts. A fair few armies have access to ignores cover weaponry which will render the ADL useless. Also any barrage weapon will do the same as you won't get cover.

However, you do have a few psykers (assuming all on divination) to try to get that 4++ on the conscripts. Then they'll last a bit better.

The tempestus scions seem like a good suicide squad to DS in and take out enemy artillery (I think that will be your achilles heel). But the meltaguns in the infantry squad - they're not going to get close to a tank - maybe plasma instead? If you get TEQ near you, you'll get twice as many shots at them.
Just because you can, doesn't mean that you should.

Offline Wyddr

  • Author Eminence: Hereticus Liber Daemonica | Fio'shas Shi
  • Lazerous Penguin
  • Hero Member
  • *****
  • Posts: 5254
  • Country: us
    • My blog about SF/F stuff
  • Armies: Daemons, Imperial Fists, Tau, Ksons, Vostroyans
Re: All infantry and Inquisition. You didn't bring enough ammo.
« Reply #2 on: July 21, 2015, 12:28:52 PM »
An interesting list, but not packing a lot of firepower besides a godawful sum of lasguns. I think this list might really struggle against a tank-heavy or (god forbid) walker heavy army. I'd really suggest getting in some more heavy guns. (Well, unless Karamazov has them--does he? I don't recall his stats).

Anyway, a big wall of AV12 will be a tough nut to crack, given your only six meltagun shots, 4 Autocannon shots, and three plasma cannons.

Offline Halollet

  • Full Member
  • ***
  • Posts: 387
  • Country: ca
  • My halo grew a mullet...
  • Armies: Grey Knights, Guard, Sisters, Tau, & Tyranids
Re: All infantry and Inquisition. You didn't bring enough ammo.
« Reply #3 on: July 21, 2015, 12:50:38 PM »
Well, because of the new FAQ I can't put cypher with the conscripts, and reread the rules on fortifications, so this whole list doesn't work.  Would have worked in 6th edition, but not now.

:(
One sure mark of a fool is to dismiss anything that falls outside of his experience as being impossible.

 


Powered by EzPortal