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Offline The GrimSqueaker

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BattleTech
« on: June 2, 2017, 09:24:53 PM »
After a long development process the new BattleTech game is in beta. I Kickstartered that beast a while ago and it's great to see progress. The game currently only allows single player skirmish but that's fine with me as I've got no intention of multiplayer even after it's released fully in a few months.

The game itself is back to the classics as a turn based, initiative triggered game but now with gorgeous graphics rather than icons on tiles. Mechs smoke when hot, show battle damage, and you can run up and punch someone's head right off. Even better, if armless, you shoulder charge and headbutt the other mech instead, as you'd hope.

They're still working on bugs but even in this stage it feels solid and they designed this game with a campaign in mind from the get go as well as multiplayer for those of that wont.
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Offline Dev Null

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Re: BattleTech
« Reply #1 on: June 5, 2017, 11:21:27 AM »
Good to hear!  Harebrained have done some good work in the past (like my poor, lamented Golem Arcana) so I have high hopes for the final product.

Offline Lord of Winter and War

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Re: BattleTech
« Reply #2 on: June 5, 2017, 12:00:48 PM »
I didn't back the Kickstarter enough to get the beta. Gonna wait for the actual release.
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #3 on: June 5, 2017, 02:04:55 PM »
The game is currently very physical. Even on the larger maps you'll manage to get within punching distance rather quickly. Dodge and evasion abilities mean even light mechs can survive rushing a gun line. For a little while at least. The AI opponent seems to have a thing for beyond LOS sniping with Urban Mechs.

Lost one game as the lone enemy Urban headbutted the groin of my Orion taking out the last of the centre torso. The animation was a beauty to behold.

Pilots get injured a lot. Each head hit is an injury, every time you fall down is an injury. So you'll see some pilots dying of sustained injuries even though their mech is still looking fairly decent.
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Offline Lord of Winter and War

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Re: BattleTech
« Reply #4 on: June 5, 2017, 03:28:21 PM »
The video's I've seen for it look really good. I wish I could find folks to play the battletech tabletop game. Just got my Commando painted up. I have a hellbringer somewhere too that I need to finish painting.
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Offline Mr.Peanut (Turtleproof)

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Re: BattleTech
« Reply #5 on: June 5, 2017, 08:34:54 PM »
I really enjoyed Hawken for a while, I may throw the dev team a few bucks and help them test the multiplayer.

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Offline The GrimSqueaker

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Re: BattleTech
« Reply #6 on: August 14, 2017, 02:55:10 PM »
Now delayed till early 2018. Which is fine, I'd rather they did more work on getting the AI functioning better than rushing something out the door that's half arsed. Still enjoying the basic beta function and there's a large update coming soon as well.
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #7 on: April 21, 2018, 01:36:24 PM »
The day is nearly here. Game goes live Tuesday 24th. A new Mechwarrior is expected near the end of the year as well so a good year for Mechs punching each other.
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Offline Lord of Winter and War

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Re: BattleTech
« Reply #8 on: April 21, 2018, 01:54:22 PM »
I just got my Kickstarter install key. Can't wait to play it.
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #9 on: April 21, 2018, 03:24:13 PM »
I'm happy due to their making an actual playable campaign being one of their primary focuses right from day one. Bucking the unfortunate trend where a campaign is either an after thought or tacked on as more of a short repetitive tutorial.
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Offline Lord of Winter and War

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Re: BattleTech
« Reply #10 on: April 21, 2018, 04:39:22 PM »
Yeah. I'm not too much of an online gamer, so single player is a huge factor for me.
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Offline Grand Master Lomandalis

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Re: BattleTech
« Reply #11 on: April 21, 2018, 06:29:25 PM »
Yeah. I'm not too much of an online gamer, so single player is a huge factor for me.
I was a huge online gamer... used to do really well, too!  Then I got old and I just don't have the patience to try and get as good as these kids that play now-a-days lol.  Turn based games?  Bet your ass I rock that amphetamine parrot!
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Offline Myen'Tal

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Re: BattleTech
« Reply #12 on: April 21, 2018, 07:23:08 PM »
I actually didn't see this game until recently, and though I'm familiar with Mechwarrior from PS1 days, never heard of battletech. But when I first heard of this game and looked into it, I was instantly sold! We don't get enough inter-galactic, mecha-based, space operas now-a-days, but this one looks so good! I agree on the more emphasized single-player aspect being something more enjoyable. Don't really like competitive games, but I do like me a great story.

That being said, I'm not going to be able to pick up this game right away. I'm preoccupied with finishing my second play through of Pillars of Eternity before Pillars of Eternity 2: Deadfire arrives on May 8 ;D. Second game I ever backed on kickstarter (Divinity Original Sin 2 being my first one).

Also if you guys like Battletech, you might also like the newly kickstarted game Iron Harvest. It's an Real-Time Strategy based in the 1920+ Universe, the same as the board game Scythe if anyone is familiar with it. It's basically an alternative reality set right after WWI, with giant 1920s style mechs roaming around. It kind of like a combination of Company of Heroes and the lore of Scythe.
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #13 on: April 21, 2018, 08:11:16 PM »
Which is why we're looking forward to this release. A throw back to the board game from decades ago and a game I used to play on the Amiga (also decades ago) that was turn based rather than FPS.
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Offline Myen'Tal

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Re: BattleTech
« Reply #14 on: April 21, 2018, 08:29:50 PM »
I know Battletech is a game rather rich in depth and mechanics, I only hope it will not be as difficult to get into from an entirely new player's perspective. Harebrained Schemes is being published by paradox, but it is not a Paradox Inc. game right? I own most of the Paradox Grand Strategy Games, but I don't know why, because I'm not that great at playing them. I've spent quite a lot of hours in Europa IV and Stellaris, but I always feel like I'm not really learning what I'm needing to?

I hope Battletech is more accessible, which it does look like it, but I've only watched Paradox Devs play through it and they make anything look accessible :P.
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Offline Lord of Winter and War

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Re: BattleTech
« Reply #15 on: April 21, 2018, 08:52:45 PM »
I Love the tabletop game, as cluttered as it is. I hope this game shares a lot of elements to that. Either way, I'm a fan of any battletech game. 
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #16 on: April 21, 2018, 08:58:24 PM »
The board game was dead simple. Things only got a little screwy when the Clans turned up and suddenly nothing was the same anymore.

I've played a lot of Stellaris and this game won't be anything like that. More XCOM if anything.
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Offline Myen'Tal

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Re: BattleTech
« Reply #17 on: April 21, 2018, 09:08:50 PM »
Sounds good, guys ;D! Cannot wait to play it! I also have never beaten XCOM 2 now that you mention that :-[. Too many games to play now-a-days for me lol. I also appreciate the great depth that this game will have, didn't want to come off as someone who wanted it dumbed down or anything. It's not really the tactical battles I felt I would have trouble wrapping my head around, but the whole mercenary company management aspect. But I'm sure I'll figure it out if I invest enough time into it :).
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Offline The GrimSqueaker

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Re: BattleTech
« Reply #18 on: April 21, 2018, 09:21:14 PM »
By XCOM, I doubt you'll be researching anything as much as salvaging it. Same with Mechs, when you're rich enough you'll be able to buy them but recovering them off the battlefield is far more likely in the early stages.
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Offline Myen'Tal

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Re: BattleTech
« Reply #19 on: April 25, 2018, 04:31:48 AM »
Battletech is officially released since yesterday, any hands-on experiences and opinions to share around the fire ;)?
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