Here is my latest wych cult game at 1,000 points
It was a gamma level Take n’ Hold mission
My list:
Dracite – Shadowfield, Drugs, powerweapon, t-helm, plasma, trophy rack. Reaver jetbike
9 wyches + 1succubus, WW, 2 blasters, plasma, agoniser, splinter pistol – Raider w/lance
9 wyches + 1succubus, WW, 2 blasters, plasma, agoniser, splinter pistol – Raider w/lance
5 Warpbeast + BM
4 Reaver jetbikes + 1succubus, powerweapon, t-helm, 2 blasters
1 Ravager 1lance, 2 disintegrators
His list approximately (I didn’t see a list):
Chaplin with jetpack
10 space marines, 1 sergent w/fist, 1 missile launcher, rhino (I think)
10 space marines, 1 sergent w/fist, 1 plasma (I think)
6 space marines, 1 sergent w/fist, missile launcher (I think)
5 Scouts, heavy bolter, razorback w/heavy bolter
1 Dreadnaught w/autocannon
Sorry about the details but I really didn’t care much about what he had – they are all the same to me once they are in close combat.
Here is the setup:
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I won first turn so:
I moved the beasts forward to the north edge of the ruins.
Turbo the raider of wyches with “re-roll” misses and the lord on a bike together
Moved the raider of wyches with “12 inch charge” forward 12”
Turbo the reaver jetbike squad with “+1 attack” northeast
Moved ravager 5” northeast in between the ruins
Raider with 12” wyches immobilizes the dreadnaught
Ravager stuns razorback
12” charge wyches can’t reach the space marines so they must charge the dreadnaught to get into CC – both sides “whiff” and miss each other.
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Space marines:
Moves left most space marines into ruins 6” straight south
Moves empty rhino straight south 6”
Jumps Chaplain towards wyches and charges in.
Rhino shoots at beasts but they make the cover save.
Left most Space marines rapid fire the lord but the inv. saves him twice.
Large space marines fire missle launcher at empty raider and stuns it.
Scouts fire h-bolter at ravager but fails to pierce armor
Space Marines on the right fire missile launcher at bikes but misses
Dreadnaught can’t hit dodging wyches but the Chaplin kills one wych – wyches pass morale.
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DE turn 2:
Warpbeasts roll snake-eyes for difficult terrain test – they move 1” north
Raider moves to left side of ruins and disembarks “re-roll” wyches into ruins
Lord jetbikes into ruins safely
Ravager moves forward again
Bikes move towards chaplin and dreadnaught and charges in
Warpbeasts get a 4” fleet
Wyches fleet into position
Lord fires but does no damage
Ravager fires at razorback but fails to pierce armor
Warbeasts fail the charge rolling double “4’s”
Lord and wyches charge in and kills 8, surviving 2 pass morale but fail armor saves for being outnumbered 4 to 1.
Wych succubus hits dreadnaught with agoniser but only stuns it
Jetbikers puts 1 wound on chaplin but fails to hit dodging wyches – fearless.
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SM turn 2:
He only moves the right most space marine squad south for a charge
The left most space marine squad fires a missile at Ravager but misses
Rhino fires at warpbeasts and kills 2
Scouts fire at warpbeasts and wipes them out
Razorback fires at ravager and again fails to damage it! (lousy luck for him)
Wyches fail to hit the dreadnaught and it kills one wych
Jetbike succubus puts another wound on chaplin but he kills 1 wych
Other jetbikes fail to hit the marines and they kill one bike – both pass morale.
![](https://www.40konline.com/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2Ftpetroni%40sbcglobal.net%2F1ksmturn2.jpg&hash=8f79959bb62da4b5f8e48ac150657b981e367785)
DE turn 3:
“Re-roll” Wyches and Lord move through ruins towards left most marines and charge in.
I move 2 empty raiders and the ravager to fire at razorback
It took 2 raiders and a ravager to finally blow up the razorback – I suck at shooting too.
“Re-roll wyches and Lord again wipe out the entire squad (his luck is getting worse).
12” charge wyches cannot pierce the armor of the dreadnaught and it kills 1 wych
Jetbike succubus kills off chaplin
Rest of the jetbikes “whiff” and in return the marines kill all 4 bikes – pass morale they pile in.
![](https://www.40konline.com/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2Ftpetroni%40sbcglobal.net%2F1kdeturn3.jpg&hash=467a93b070f29dabc07ada08c0c4df52ae8feee6)
SM turn 3:
He moves nothing
Rhino shoots and destroys empty raider
Scouts rapid-fire in to wyches and kills 4 – they pass morale
Both wyches and Dreadnaught “whiff”
Marines kill one wych and the wyches fail morale! Yeah! They run 9” and marines follow with 3” consolidation.
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DE turn 4:
Lord and “re-roll” wyches charge scouts
Ravager turns right and moves 5”
Empty raider moves to the right as well
Ravager kills the remaining 5 marines with disintegrators
Empty ravager “pops” the dreadnaught (finally)
Lord and succubus alone kill the remaining scouts.
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Game over.