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Author Topic: Biker lists, new codex  (Read 1934 times)

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Offline Baron Wastelands

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Biker lists, new codex
« on: November 4, 2018, 05:45:56 AM »
So, I have just picked up the new codex, and there’s lots of fun toys in there.

However, is it me, or did my biker lists just get worse?

We gained:
A Wartrike, which allows them to run and charge

We lost:
A biker Warboss
A biker big mek (no SAG on bike, which I kinda expected, but no KFF either)
A biker painboy

Which makes them much less durable, aside from anything else, and shelves 4 of my favourite conversions!

    Yellow is the new Green . . .

Offline faitherun (Fay-ith-er-run)

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Re: Biker lists, new codex
« Reply #1 on: November 4, 2018, 07:40:04 AM »
If it is in the index, you can still run it. Which means, you didn't really lose those, but their points values will be a tad more than otherwise.

It's a tad Wonky, but the chart can be found on the last page here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf
So, what your saying is it's not your fault you look stupid by using words you don't get?
Flawless logic.

Offline SKEETERGOD

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Re: Biker lists, new codex
« Reply #2 on: November 7, 2018, 09:21:02 PM »
Hmmm, I will have to do much figuring outing. My biker nobs with biker boss and biker pain boy and biker KFF mek are a "core" of my force and absorb much shooting that would otherwise be directed at the trucks. (always in games over 1500 points as they are a point heavy unit) Methinks I must do much looking upping.... :o (I hope I have enough grots to help with all this counting stuff)
"It needs but one foe to breed a war. And even those who have not swords can still die upon them" (Lady Eowyn)
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