Ok, so I'm hoping to be able to playtest Rasmus's 5th ed. Revision of the Harlequin Codex. I came up with the following list using that codex, and so now want your ideas about it, and any ways you can see to improve it (or anything you would like to see playtested).
HQ:
Great Harlequin w/ Power Weapon, Fusion Pistol, MO Dark Veil 108pts
Shadowseer w/ Power Weapon, Fusion Pistol, 4x Benathai, VoT, Misdirection 126pts
ELITES:
Solitaire w/ Power Weapon, Neuro-Disruptor, Dread Mask 130pts
TROUPES:
7x Harlequins w/ 5x Kisses, inc. Troupe Master w/ Power Weapon 166pts
Venom w/ Fusion Gun, Holo-Fields 75pts
7x Harlequins w/ 5x Kisses, inc. Troupe Master w/ Power Weapon 166pts
Venom w/ Fusion Gun, Holo-Fields 75pts
8x Harlequins w/ 5x Kisses, inc. Troupe Master w/ Power Weapon 184pts
FAST ATTACK:
Mocking Bird w/ Shuriken Cannon, Holo-Fields 125pts
HEAVY SUPORT:
3x Death Jesters w/ 1x Bright Lance, 2x EML 139pts
3x Death Jesters w/ 2x Bright Lance, 1x EML 149pts
TOTAL: 1443
General idea is that everything that can, deepstrikes, including all the Harlequins, who leave their Venoms for the Death Jesters to hop onto. This means most of the army is comming in Deep Striking forwardly, with the Venoms and Mockingbird fast enough to not be left behind (which was the reason I didn't take a Spirit Walker).
This is still kind of a sketchy idea of tactics, simply because its a new list to me, and I'm looking to just try stuff out and see how it does. Any advice is of course very welcome.
Thanks.