This is my tried and true mech guard that I have been playing now for 8+ years with a few modifications to fit the new format. With the new edition and how armored vehicles work, I'm not sure.
++ Brigade Detachment +9CP (Imperium - Astra Militarum) [113 PL, 2000pts] ++
+ HQ [8 PL, 100pts] +
Company Commander: Chainsword, Laspistol
Company Commander: Chainsword, Laspistol
Tempestor Prime: Chainsword, Tempestus Command Rod
+ Troops [18 PL, 410pts] +
4x Infantry Squad (Flamer, Vox-caster, Autocannon)
2x Militarum Tempestus Scions (2x Plasma gun, Vox-caster, SGT w/Plasma pistol)
+ Elites [17 PL, 296pts] +
Command Squad(Heavy flamer, Regimental Standard, Vox-caster)
Commissar: Plasma pistol, Power sword
2x Veterans (Heavy flamer, Shotguns, 3x Flamer, Vox-caster)
+ Fast Attack [11 PL, 205pts] +
Hellhound (Heavy Stubber)
2x Rough Riders (5 men)
+ Heavy Support [34 PL, 504pts] +
2x Leman Russ Battle Tanks
1x Leman Russ Demolisher
+ Dedicated Transport [25 PL, 485pts] +
5x Chimera: Heavy Bolter, Heavy Stubber, Multi-laser
++ Total: [113 PL, 2000pts] ++
This is close as I could get to the fit and feel of my last main IG army. I feel like I'm wasting some points in the Russes and Veterans but I want to see what my old standby does in the new rules.
This is what I'm anticipating.
- HQ slots, probably fine, there to give orders not much else. Might actually make them a bit killy in the future.
- Infantry squads, I used to park a platoon in chimearas and open up with the autocannons, and then use the flamer to protect the chimera in close. Right now chimeras don't have the back hatch rule, hoping they put it back in with the codex proper. Until then I'm thinking kit them out with a special weapon only.
- Scions, I think they will do their job well. Went with plasma instead of melta because of the 9" drop range. These used be the job of melta vets in a chimera.
- Command squad, boost leadership and sits on a heavy flamer. With the new rules for split fire I might change them out with sniper rifles to threaten characters.
- Commissar will do his job fine.
- Vets, I always had them get in and mix it up with melta bombs and meltas/demo charges. Made my 8th edition demo charge with 4 flamers and interested in the str 4 shotgun. This job might be better tunned for SWS.
- Hellhound, it has a interesting roll. Auto hits and each wound does 2 wounds killing primaris marines. Problem is I used to use it to knock off assaulting units from tanks.
-Rough riders, I need 3 FA slots to make the brigade and since the hellhound can't knock off people CC vehicles. I'm giving the job to them. The lance no longer 1 and done weapons but only work on the charge.
-Russes, I want them to be sooooo goooood. But I don't think they will be.
I plan on running this list a few times to see what works and doesn't. I want to run it a few times to make sure its not some odd dice.