Running back to my original question for a bit. I would like to take a look at Dinendal's assertions and see if my questions make sense to you fine folks.
1. They have the speed: So do Guardian Jetbikes, Shining Spears, Swooping Hawks, and all our skimmers. What makes spiders superior to these other choices? Particularly given their relatively high points cost. Certainly they are more effective than Hawks and Jetbikes against MEQ. But I would think that deepstriking hawks would put some serious hurt on horde armies.
They have the firepower: They do? I mean really? Enough so to warrant their price tag?
10 Spiders = 220 points
10 marines with plasma gun and heavy bolter = 165 points
I'm having trouble seeing how that squad of spiders is pulling it's weight against marines. 22 shots hitting on 3's is 14.5 hits, is 12 wounds, is 4 dead marines on average. which means that on average your taking 3 turns to kill a squad of marines. Given an exarch with spinerret rifle, powerblades and withdraw the squad's potential certainly goes up. But at 250pts its costing you about a sixth of the combat potential of your army.
They can deepstrike:
This allows them to come onto the board and begin shooting without taking any casualties, but that seems to be the best of it. Besides which Hawks can also deepstrike, to better effect.
They can withdraw:
Which allows them to escape middling bad combats I suppose. I.e. those fights where they are not wiped out by whatever is assaulting them.
They have a smurf save:
Have tide-of-plasma lists fallen out of use elsewhere? My standard opponents are
2 Imperial Guard
2 Chaos Space Marine
1 Space Marine and
2 Ork
1 Necron
1 Tyranid
players, and the first four are running 6-8 plasma guns at 1000pts, and more as you go up. The couple of times I've tried them my spiders have gotten fragged pretty quickly and havent brought me back enough dead bodies to really be worth it. In most anti personnel situations that I have found so far dire avengers seem to do almost as well due to superior volume of fire (bladestorm ho
)
Now I will admit, I'm a rank novice with eldar. A bunch of games in 3rd using Biel Tann, a few in 4th using the new codex, and none in 5th. But I'm a veteran 40k player, and I'm used to playing Suit Tau so the notion of deep striking, high firepower, meq save units that move in the assault phase is not foreign to me. However, I am having trouble seeing the 'spiders make themselves worth it.
I have thought of the idea of trying an autarch with them, but adding 100pts to the unit to up its effectiveness from "meh" to "good" seems like it might be a waste of points to me.
Thoughts?