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Offline lo

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Imperial Fists
« on: November 16, 2011, 06:13:03 PM »
Hello I am thinking of starting am Imperial fists army now. I was wondering if any one had any advice for me as far as what to pick up, or what works best for they're army. I will be picking up the mega-force when it comes out in December, it seemed like a good start. Also if anyone knows any of they're fluff as far as what they use in battle etc. it would be most appreciated.

Thanks in advance.
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Offline Powerslave

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Re: Imperial Fists
« Reply #1 on: November 22, 2011, 06:08:50 AM »
I play and collect Imperial Fists, as well as their "Archnemesis" army - Iron Warriors. So, I can give you a couple of pointers.

Fluff wise - the Imperial Fists are a very defensive army. They are known for heavy fortifications that are nearly unbreakable. They are also known for their siege warfare skills, since it complements their main purpose very well. It was Rogal Dorn, the Primarch of the Imperial Fists, who was in charge for the fortifications of the Imperial Palace on Terra during the Horus Heresy. The Imperial Fists were the key defensive legion in the process of Terra's defense, alongside the brave Blood Angels and White Scars. Sigsimund, one of the main Imperial Fists' Captains, was in charge of securing supplies, technology and weaponry from Mars when the Heresy erupted. This explains the arrival of the IFs on Mars in the novel Mechanicum.

Imperial Fists make extensive use of Vindicators, Land Raiders, Terminators and Sternguard Veterans. Personally, I built my army around Pedro Kantor - who is the Chapter Master of Crimson Fists, an IF descendant chapter. I painted good old Pedro in IF colors. I have two Sternguard squads and a close combat Terminator squad. They are supported by two Vindicators, a Land Raider (Prometheus) and a Devastator squad. To represent even more reliance on siege warfare, I gave 2 Lascannons to one of my Sternguard squads. And of course, I mechanized the whole army.

If you want to have a special character in charge, then I can recommend Pedro Kantor or Lysander.

In reality they are a very dedicated Codex Chapter. They can easily rival the Ultramarines for their belief in codex organization.
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Offline Disciple of Nagash: GT

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Re: Imperial Fists
« Reply #2 on: November 24, 2011, 11:31:51 AM »
I think it should be noted since Sigismund was mentioned, that he went on to do other things when the Imperial Fists chapter was split after the Heresy, Sigismund became the first High Marshal of the Black Templars.


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Offline Arquarian

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Re: Imperial Fists
« Reply #3 on: November 24, 2011, 12:32:08 PM »
In reality they are a very dedicated Codex Chapter. They can easily rival the Ultramarines for their belief in codex organization.

hmmm... I remember reading somewhere that Rogal Dorn was so against splitting his Legion up as suggested by Guilleman that it almost came to war. But then again he DID relent and as we all know the Crimson Fists and the Black Templars were born.

I've always liked the Imperial Fists. I love the fluff behind them being the Defenders of Holy Terra. 'Praetorians' to the Emperor.
The only reason I didn't opt for collecting them is that I'm already an Iyanden Player there are only so many yellow armies you can have  ;)

Lysander's Terminator assault Phalanx is terrible to behold. (does he still have this ability??) dropping 20+ Terminators on the first turn means any enemy army basically starts on the back foot.

Who is currently the Chapter Master of the Imperial Fists?


Offline Koval, Master Verispex

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Re: Imperial Fists
« Reply #4 on: November 24, 2011, 01:18:52 PM »
hmmm... I remember reading somewhere that Rogal Dorn was so against splitting his Legion up as suggested by Guilleman that it almost came to war. But then again he DID relent and as we all know the Crimson Fists and the Black Templars were born.
That'll be in their Index Astartes article if memory serves. I think it's a pride issue on Dorn's part -- the Ultramarines didn't even fight at Terra, whereas the Imperial Fists did.

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The only reason I didn't opt for collecting them is that I'm already an Iyanden Player there are only so many yellow armies you can have  ;)
Well that's Bad Moon Orks and Hive Fleet Jörmungandr, at the very least, now unavailable to you :P

Quote
Lysander's Terminator assault Phalanx is terrible to behold. (does he still have this ability??) dropping 20+ Terminators on the first turn means any enemy army basically starts on the back foot.
I don't believe so -- I'll edit this as soon as I get home and regain access to my Codex, unless someone gets there first.

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Who is currently the Chapter Master of the Imperial Fists?
Since it's not since been retconned, to the best of my knowledge, I assume it's still Vladimir Pugh.

Offline Wyddr

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Re: Imperial Fists
« Reply #5 on: November 25, 2011, 08:36:29 AM »
Lysander's Terminator assault Phalanx is terrible to behold. (does he still have this ability??) dropping 20+ Terminators on the first turn means any enemy army basically starts on the back foot.

Nope. He does, however, make everybody Stubborn and allow you to fortify terrain like a Techmarine, which is cool and in keeping with the army's fluff. Him + Assault Termies in a Land Raider is a nasty, nasty thing, too.

Offline Rakuall

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Re: Imperial Fists
« Reply #6 on: November 25, 2011, 10:37:35 AM »
Him + Assault Termies in a Land Raider is a nasty, nasty thing, too.

I aways figured he'd be scarier with Tactical Termies or Sternguard, what with that Bolter Drill.
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Offline Wyddr

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Re: Imperial Fists
« Reply #7 on: November 25, 2011, 10:42:57 AM »
Him + Assault Termies in a Land Raider is a nasty, nasty thing, too.

I aways figured he'd be scarier with Tactical Termies or Sternguard, what with that Bolter Drill.

More of his abilities apply to close combat than to shooting. You're basically dropping the cost of most of a land raider just to re-roll misses--never worth it in my estimation. If you're paying for Lysander, you want him in combat. That doesn't mix well with Sternguard; it can work okay with Tac Termies (particulary a really big squad), but I've never considered the Bolter Drill something you have to use.

Offline Koval, Master Verispex

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Re: Imperial Fists
« Reply #8 on: November 25, 2011, 03:41:09 PM »
Him + Assault Termies in a Land Raider is a nasty, nasty thing, too.

I aways figured he'd be scarier with Tactical Termies or Sternguard, what with that Bolter Drill.

More of his abilities apply to close combat than to shooting. You're basically dropping the cost of most of a land raider just to re-roll misses--never worth it in my estimation. If you're paying for Lysander, you want him in combat. That doesn't mix well with Sternguard; it can work okay with Tac Termies (particulary a really big squad), but I've never considered the Bolter Drill something you have to use.
To be fair, if you stick him with a unit of Devastators and slap Bolster Defenses on whatever cover they're hiding in, you're looking at an anti-personnel unit that's near impossible to shift (and to be fair, you can always use Lysander as a wound-sink for high-powered single shots if necessary). But it's true, you're wasting a ferocious melee-character if you do that.

Offline The Gretchin

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Re: Imperial Fists
« Reply #9 on: December 13, 2011, 01:16:17 PM »
A friend of mine is running him with a Sternguard squad in Drop Pod. That way, they will make use of his Bolter Drill when they come down, then nobody wants to charge you.

 


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