Hi guys, been thinking of getting a solid list down for my Alaitoc army at the 2000 points level. My army is pretty much in line with what oink has put down for 4th ed Alaitoc style armies, found
here (you need 100 posts to see the link).
It's my attempt at a full Alaitoc warhost which I think is fairly do-able at 2000 points, set in a post Medusa campaign era. Aspects, Those on the 'Path of the Outcast', Allied Harlequins, everything...
Besides hopefully being fluffy I'm looking at this list to be a functional take-all-comers as well. I usually play on a std 6x4 with a decent amount of city ruins/4+ cover, but not cityfight.
Anyways onto the list - Notable Characters in my collection:
Autarch Harai'Karun: Harai'Karun has wandered many paths, including the path of the Outcast in his youth. His passion for command and strategy overtook him while he was a part of a Striking Scorpion shrine; he rallied his fellow Eldar to an unlikely victory on a maiden world upon which mon-keigh had lived a hedonistic lifestyle, leading to a Daemonic ambush spearheaded by Daemonettes of Slaanesh. Harai'Karun personally slew 5 of the perverted creatures in single combat at one point during the battle to cleanse the world, and has risen through the ranks of Alaitoc command since that time. He has currently led Warhosts in 36 theatres of engagement.
Farseer Quars'men: Quars'men was drawn onto the witching path early and is therefore comparatively young by seer standards. He is particularly skilled at divining the intent of various enemies of Alaitoc, and is a reliable advisor for Harai'Karun to lean upon when formulating strategy.
Kiar'Bahn (Wraithlord): Kiar'Bahn wandered closely with Harai'Karun in their youth on the path of the Outcast, but while Harai'Karun eventually returned to the well-ordered strictures of the Craftworld, Kiar'Bahn was trapped upon the outer path for all his mortal life, becoming a Pathfinder. Like most Outcasts of Alaitoc he forever remained loyal and ready for Alaitoc in times of need, and his heroic and ultimately sacrificial actions on Medusa led the rare action of his strong spirit being incorporated into a Wraithlord body. His wanderlust still unsated, he is often found in action alongside Harai'Karun once again, as accurate with the massive Brightlance he now wields as his old Longrifle.
HQ:
Autarch Harai'Karun: Scorpion Chainsword, Fusion Gun - 85
Farseer Quars'men: Doom, Runes of Warding, Singing Spear - 98
Troops:
10 Dire Avengers, Exarch w/ Diresword + Pistol, Bladestorm - 157
10 Dire Avengers, Exarch w/ Shimmershield + PW, Defend - 162
5 Rangers - 95
5 Rangers - 95
16 'Alaitoc Outcasts' (count as Guardian Defenders) - Brightlance -plus Spiritseer w/ Embolden -194
Elite:
10 Striking Scorpions, Exarch w/ Scorpions Claw, Stalker - 192
- Waveserpent, Spirit Stones, TL Shuricannon - 110
Harlequin Masque (6 total): 180
- Shadowseer (kiss)
- Troupe Master (PW)
- Death Jester
- 3 more Harlies, 2 with kisses.
Fast Attack:
5 Warp Spiders, Exarch w/ Dual Spinners, Surprise Assault - 137
1 Vyper, Shuricannon - 50
1 Vyper, EML - 65
Heavy Support:
Wraithlord Kiar'Bahn: Brightlance, Wraithsword - 140
2 Shadow Weavers - 60
Falcon: Spirit Stones, Holofield, EML - 180
Total 2000
My strategy is basically firebase, and to identify and take out the targets most key to my opponent's battle plans early on.
The Autarch is a troubleshooter, he bolsters my AT or CC where needed.
The Seer provides Ld and psychic defense, and Doom lets get rid of stuff that's gotta go quickly.
The Avengers give me numbers and withering firepower, can tarpit or attack
Rangers for MCs/Low Ld troops
Guardians are converted using woodelf sprue, again give me numbers and cheap catapults as well as a lance to plink away with early.
The Scorpions can advance quickly in the serpent or just defend my firebase
The Harlies can also advance quickly in the Falcon to flank or just shoot/counter charge
The Spiders can hit troublesome units that don't want to give me LOS to them.
The Falcon uses it's range as a gunboat first, and can act as a transport if needed.
The Weavers can hit bunched up Troops or fire into stuff that the Spiders don't have room to get to.
The Wraithlord is AT/Counter charge
The Vypers are harassment.
I think the strength will be the multitude of units I'm fielding. With nothing over 200 points and nothing that's really 'must survive' I can afford to take a few punches thrown by my opponent and still be dangerous and fully functional in all areas.