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Author Topic: [2000] - Eldar - Saim Hann The Last Avatar  (Read 881 times)

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Offline Akaitsuki

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[2000] - Eldar - Saim Hann The Last Avatar
« on: December 23, 2017, 02:54:20 PM »
Theme: Saim-Hann for Casual Play and perhaps semi-competitive battles. I wanted to build a list that uses every vehicle I own and this was what I came up with. I threw in the Avatar because I wanted to try him with that specific warlord trait and this seemed like the most suitable time to do so. The banshees I just recently built and given how quick they are this also seemed very suitably fluffy to play them in specially with the Avatar around.

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) ++

Craftworld Attribute: Saim-Hann: Wild Host

+ HQ +


Avatar of Khaine: Falcon's Swiftness, Warlord

Farseer Skyrunner: Doom, Executioner, Shuriken Pistol, Witchblade

+ Heavy Support +

Falcon: Bright Lance, Twin Shuriken Catapult

Falcon: Bright Lance, Twin Shuriken Catapult

Falcon: Bright Lance, Twin Shuriken Catapult

Warp Hunter: Crystal Targeting Matrix, Twin Shuriken Catapult


++ Outrider Detachment +1CP (Aeldari - Craftworlds) ++

Craftworld Attribute: Saim-Hann: Wild Host

+ HQ +


Autarch Skyrunner: The Novalance of Saim-Hann, Twin Shuriken Catapult

Autarch Skyrunner: Laser Lance, Twin Shuriken Catapult

+ Elites +

Howling Banshees
9x Howling Banshees
Howling Banshee Exarch: Shuriken Pistol & Executioner

+ Fast Attack +

Vyper: Scatter Laser, Twin Shuriken Catapult

Vyper: Scatter Laser, Twin Shuriken Catapult

Vyper: Scatter Laser, Twin Shuriken Catapult

+ Flyer +

Crimson Hunter: 2x Bright Lance

Crimson Hunter Exarch: Two Starcannons

Stratagems on Deck:
Cloudstrike 1cp [Optional for the Warp Hunter]
Webway Strike 1cp [Optional for the Howling Banshees]
Phantasm 2cp [Situationally useful, good to keep around]
Feigned Retreat 2cp
Runes of Witnessing 2cp
Fire and Fade 1cp
The Avatar Resurgent 3cp [Yes indeed, expensive I know but could be crucial]
Forewarned 2cp [Very useful against the right targets]
Lightning Fast Reactions 2cp [Very useful in every game]

Game Plan: Mobility and fire power with a pinch of assault. I plan to outmaneuver the opponent at every turn and get in key assaults where most beneficial with the banshees and avatar.


 


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