I've had a chance to play a few games, a lot of them at 1,000 or 1,500 points. I've been trying to put together a 1,000 points list that has plenty of Boyz, but also some anti-tank firepower. Here is what I have been running recently for playing Matched Play against Marines, Space Marines, Eldar, and AdMech:
996 Pts of Orks
Detachment: Battalion (+3 CP)
++HQ++ : 191
Big Mek on Warbike with KFF, Killsaw
Weirdboy
++TROOPS++ - 430 pts
30 Shoota Boyz, 1 is Nob with Klaw, 3 have Big Shootas
10 Slugga Boyz, 1 is Nob with Big Choppa
10 Slugga Boyz, 1 is Nob with Big Choppa
10 Slugga Boyz, 1 is Nob with Big Choppa
++HEAVY SUPPORT++ - 129 pts
3 Big Gunz with Kannons
1 Mek Gun with Kustom Mega Kannon
++DEDICATED TRANSPORTS++ - 246
Trukk with Big Shoota
Trukk with Big Shoota
Trukk with Big Shoota
So here's how this army generally plays out.
I deploy with 3 Trukks in front, each loaded with a squad of boyz. Depending on how things look, one of them may hold the Weirdboy for a turn as well (though not necessary due to Character rules), due to trying to reduce the number of drops during deployment. The Gunz are also somewhere up there, and it's all within the range of the Big Mek KFF. The foot boyz are hidden as best as possible, either behind LoS blockers or out of range of enemy guns if it can be done.
Generally, the way things play out is that each turn I shoot the Gunz at anything tough or vehicle-like in the enemy army, and on turn 1 I try to use Da Jump with the Shoota Boyz and get them into assault (charge will succeed about 50% of the time accounting for Ork rerolls). Trukks should advance with the KFF biker supporting them. On Turn 2, if possible, Trukk contents get into assault to support the Da Jump foot boyz. From then on out, it's a lot of chasing, shooting, assaulting, etc.
The Power Klaw almost always sees use in the Shoota Boyz squad. However, in the mechanized squads I'm trying to keep them cheap/numerous, so Big Choppa is good, and no special weapons. Also, since these squads are so much smaller, and much more likely to make it into assault, they have slugga/choppa to maximize damage output.
I've had some trouble dealing with guys inside rhinos and such,, so I could for example drop a squad of slugga boyz + trukk in return for 3 more Kannons and 1 more KMK, or 3 more KMKs, or something. I still want to play a few more games before making that decision though.
What do you all think? Does this army look scary and waugggghy enough? I'm spending about half my points on Boyz, another quarter on rides for them, some HQs to make those rides better or to teleport them, and a small amount on artillery. Seems like it might be the way to go.