I went to a tournament last weekend, with the following list:
-Overlord (MSS, Scythe, Weave)
-10 Deathmarks, VeilTek
-2x 8 Warriors, Ghost Arks, StormTeks
-10 Immortals, Gauss, Night Scythe
-10 Immortals, Tesla, DestrucTek (Solar Pulse)
-4 Scarabs
-3 Destroyers
-2 Annihilation barges (Tesla)
-2 Spyders (Fabricator Claws)
I played against CSM (oblits + helturkeys + spawn) twice, Marines (termies in LR + shooty) + Tau (battlesuits), GK (shooty stuff + dreadknight) + BA (dreads + death company) and Nids (2 flyrants, tervigons etc.) I managed a tight (7-13) loss and a solid (1-19) loss against the CSM, solid wins against MarineTau (19-1) and GKBA (18-2) and got a thorough beating from the Nids (1-19).
I noticed that the most glaring weakness of my list is close combat. Even though many say that in 6th ed it's better to just take more shooting than any CC, after this I don't believe it. I had most trouble when I failed to shoot enemy CC units to death and was unable to beat them in CC or tarpit them (Overlord, Spyders and Scarabs weren't enough), and they got to run amok in my lines. So I decided to address the problem by adding a unit of Wraiths. Of course I had to tweak the list somewhat, but I feel I lost (a lot) less in shooting than I gained in CC. But let me know what you think, here's what I came up with:
HQOverlord -MSS, Scythe, Weave
Royal Court-3x Harbinger of the Storm
-Harbinger of Destruction (Solar Pulse)
ELITES10 DeathmarksTROOPS8 Warriors-Ghost Ark,
StormTek7 Warriors-Ghost Ark,
StormTek10 Immortals-Tesla,
DestrucTek6 Immortals-Gauss, Night Scythe,
StormTekFAST ATTACK4 Scarabs6 Wraiths-3 Whip Coils
HEAVY SUPPORT2 Annihilation Barges- Tesla
2 Spyders-2 Fabricator Claws
TOTAL 1847
So, how does it look to you guys?