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Author Topic: Mime Movement  (Read 638 times)

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Offline €rystal

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Mime Movement
« on: April 30, 2003, 11:21:18 AM »
Can mimes Fof on their first turn if the inflitrators arnt allowed.
Huh?

Offline Rasmus

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Re:Mime Movement
« Reply #1 on: April 30, 2003, 11:51:35 AM »
If you mean the first movement they get if Infiltrators are not allowed the answer is no. Since FoF occurs in the shootingphase and the movement in the movementphase, which is the only thing granted to the Mimes, they only get a move.
Otherwise they would have been able to shoot as well, if anything else was close enough.

They still ignore difficult terrain though.

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Offline €rystal

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Re:Mime Movement
« Reply #2 on: May 2, 2003, 01:21:20 AM »
Sorry it was late at night and i forget about fof was in the shooting phase , if infiltrators are allowed that mease that mimes can asuslt first turn. Damn should have taken more mimes.lol
Huh?

Offline Rasmus

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Re:Mime Movement
« Reply #3 on: May 2, 2003, 02:53:45 AM »
Only if you are extermely lucky. Most scenarios want 18" to seperate you from your opponent when you infiltrate, and you do not get a free move if you get to Infiltrate. This means you have to move 6", roll a 6 on your FoF and then stretch your 6" assaultmove very well if you are to get into combat in turn one. If you go first, that is. If the opponent obliges you and moves your way, prepare to be counterassaulted in turn 2.

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Offline Angelus

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Re:Mime Movement
« Reply #4 on: May 2, 2003, 11:12:30 AM »
Or if you're fighting marines, that 18" could mean your death before you even get a chance to move.. Auspex 4D6" free 'open fire' if you deploy within range...  worst case scenario could cause up to 10+ bolters mowing through you.... and concentrated fire will defeat the 4+ cover save on average... Good idea though if you can deploy behind some decent cover and leap out during your movement.
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Offline Rasmus

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Re:Mime Movement
« Reply #5 on: May 2, 2003, 12:08:11 PM »
There are many things that can disrupt this, but Mimes are actually excellent at intercepting squads moving down-field, and can work well in tandem with your faster units (jetbikes, troupes on Venom, Phase-fielded cruisemissile-like Solitaire) to crush whatever opposition they encounter.

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Offline the solitaire

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Re:Mime Movement
« Reply #6 on: May 4, 2003, 07:09:52 AM »
Deploying the Mimes in the front of the battle would indeed improve the survivability of the Solitaire. Might give it a try next turn I use my Harlequins. Why don't I think of stuff like this?

Offline €rystal

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Re:Mime Movement
« Reply #7 on: May 4, 2003, 08:16:17 AM »
Taking out a Devastater squad is worth it for me to protect the venoms and jetbikes and as a attention seeking unit, because if you dont take them out then they will tie up all the units up in one big happy christmas present. lol. Sorry long day at work
Huh?

Offline the solitaire

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Re:Mime Movement
« Reply #8 on: May 8, 2003, 07:19:42 PM »
Taking out anything that shots a lot is good for the Harlequins. Nice thing about the Holofields is that it doesn't really matter if you're hit by a lasgun or a lascannon.

 


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