I'm kinda curious on if the prize is the PDF file or if there's something more *confused look* LoL
Osprey Assault Craft 166pts
FA 11
SA 11
RA 11
Skimmer, Agile
Weapons: The Osprey Assault Craft is equipped with 2 forward firing heavy flamers, and 2 turret mounted storm bolters.
Options: The Osprey Assault Craft may be upgraded with a heavy weapon turret from the following list: Multi-Melta (+40pts); Missile Launcher (+25pts); Twin Linked Lascannon (+53pts); or Twin Linked Heavy Bolter (+30pts).
Transports: 10 Assault marines without jumppacks (10 marines)
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Conversion Ideas:
May take a little putty work, but VDR is better with complete customization right?
Take a Rhino chassis, assemble the body but to not add the tracks or the sides that would hold the tracks. Take the Tau Devilfish Engine sprue and add those engines to the sides of the Rhino. Take two heavy flamer bitz and place on the center lower-hull of the Rhino's front, and place them close together. This way you can fire them as a wave (templates side by side, touching) which is much more devastating. Add a couple of Storm Bolters, and glue the "hatch" section from the Devilfish sprue to the underbelly of the craft. If you don't like this idea, chop a hole and use the Rhino hatch on the bottom (or only use the rear hatch as an exit point)
For the upgrade turret weapons, the best thing I've found are the spare dreadnought arms that most marine players have sitting around anyway. The Razorback roof-hatch is ideal if you have the Razorback bitz or some plasticard to patch the hole. For the Dreadnought arms, I use a thumbtack, the ones with the long end, pushtack? Chop the nub, pull out the needle and glue it to the patched hole on the Razorback panel. This allows you to turretswap quite easily.
Elvis
elvisjenkins@eastlink.ca